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  • How to copy one Stream to a byte array with the smallest C# code?

    - by estourodepilha.com
    Until now I am counting 12 LoCs. Could you make it smaller? using (Stream fileStream = File.OpenRead(fileName)) { using (BinaryReader binaryReader = new BinaryReader(fileStream)) { using (MemoryStream memoryStream = new MemoryStream()) { byte[] buffer = new byte[256]; int count; int totalBytes = 0; while ((count = binaryReader.Read(buffer, 0, 256)) > 0) { memoryStream.Write(buffer, 0, count); totalBytes += count; } memoryStream.Position = 0; byte[] transparentPng = new byte[totalBytes]; memoryStream.Read(transparentPng, 0, totalBytes); } } }

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  • SVN: How can I update an existing repository from an exported copy ?

    - by user206705
    Late one afternoon, I did an export of my project repository, and took home my work on my USB key. I've added many changes to the exported project, and now, having returned to the workplace, I want to update the repository with the project that I've now got. To complicate matters, I've made updates to the project in both the main trunk and a branch - and I'd like to update the repository to reflect all those changes. I'm new to SVN and have been relying on tortoise SVN, but I'm a bit lost now. Would I be best to delete the repository and recreate it from the copies/branches I now have? thanks

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  • C++ linked list based tree structure. Sanely copy nodes between lists.

    - by krunk
    edit Clafification: The intention is not to remove the node from the original list. But to create an identical node (data and children wise) to the original and insert that into the new list. In other words, a "move" does not imply a "remove" from the original. endedit The requirements: Each Node in the list must contain a reference to its previous sibling Each Node in the list must contain a reference to its next sibling Each Node may have a list of child nodes Each child Node must have a reference to its parent node Basically what we have is a tree structure of arbitrary depth and length. Something like: -root(NULL) --Node1 ----ChildNode1 ------ChildOfChild --------AnotherChild ----ChildNode2 --Node2 ----ChildNode1 ------ChildOfChild ----ChildNode2 ------ChildOfChild --Node3 ----ChildNode1 ----ChildNode2 Given any individual node, you need to be able to either traverse its siblings. the children, or up the tree to the root node. A Node ends up looking something like this: class Node { Node* previoius; Node* next; Node* child; Node* parent; } I have a container class that stores these and provides STL iterators. It performs your typical linked list accessors. So insertAfter looks like: void insertAfter(Node* after, Node* newNode) { Node* next = after->next; after->next = newNode; newNode->previous = after; next->previous = newNode; newNode->next = next; newNode->parent = after->parent; } That's the setup, now for the question. How would one move a node (and its children etc) to another list without leaving the previous list dangling? For example, if Node* myNode exists in ListOne and I want to append it to listTwo. Using pointers, listOne is left with a hole in its list since the next and previous pointers are changed. One solution is pass by value of the appended Node. So our insertAfter method would become: void insertAfter(Node* after, Node newNode); This seems like an awkward syntax. Another option is doing the copying internally, so you'd have: void insertAfter(Node* after, const Node* newNode) { Node *new_node = new Node(*newNode); Node* next = after->next; after->next = new_node; new_node->previous = after; next->previous = new_node; new_node->next = next; new_node->parent = after->parent; } Finally, you might create a moveNode method for moving and prevent raw insertion or appending of a node that already has been assigned siblings and parents. // default pointer value is 0 in constructor and a operator bool(..) // is defined for the Node bool isInList(const Node* node) const { return (node->previous || node->next || node->parent); } // then in insertAfter and friends if(isInList(newNode) // throw some error and bail I thought I'd toss this out there and see what folks came up with.

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  • To copy data from a webpage into an array of structs and sorted by“name” before producing the data.

    - by Taylor
    include include include include using namespace std; struct productJewelry { string name; double amount; int itemCode; double size; string group; }; int main() { // declare variables ifstream inFile; int count=0; int x=0; productJewelry product[50]; inFile.open("jewelry.txt"); // file must be in same folder if (inFile.fail()) cout << "failed"; cout << fixed << showpoint; // fixed format, two decimal places cout << setprecision(2); while (inFile.peek() != EOF) { // cout << count << " : "; count++; inFile product[x].itemCode; inFile product[x].name; inFile product[x].size; inFile product[x].amount; inFile product[x].group; // cout << product[x].itemCode << ", " << product[x].name << ", "<< product[x].size << ", " << product[x].amount << endl; x++; if (inFile.peek() == '\n') inFile.ignore(1, '\n'); } inFile.close(); string temp; bool swap; do { swap = false; for (int x=0; xproduct[x+1].name) { //these 3 lines are to swap elements in array temp=product[x].name; product[x].name=product[x+1].name; product[x+1].name=temp; swap=true; } } } while (swap); for (x=0; x< count; x++) { //cout<< product[x].itemCode<<" "; //cout<< product[x].name <<" "; //cout<< product[x].size <<" "; //cout<< product[x].amount<<" "; //cout<< product[x].group<<" "<<endl; } system("pause"); // to freeze Dev-c++ output screen return 0; } // end main THE FILE THAT NEEDS TO PRINT AND BE SORTED IN ALPHABETICAL ORDER 0011 Money_Clip 2.000 50.00 Other 0035 Paperweight 1.625 175.00 Other 0457 Cuff_Bracelet 2.375 150.00 Bracelet 0465 Links_Bracelet 7.125 425.00 Bracelet 0585 Key_Chain 1.325 50.00 Other 0595 Cuff_Links 0.625 525.00 Other 0935 Royale_Pendant 0.625 975.00 Pendant 1092 Bordeaux_Cross 1.625 425.00 Cross 1105 Victory_Medallion 0.875 30.00 Pendant 1111 Marquis_Cross 1.375 70.00 Cross 1160 Christina_Ring 0.500 175.00 Ring 1511 French_Clips 0.687 375.00 Other 1717 Pebble_Pendant 1.250 45.00 Pendant 1725 Folded_Pendant 1.250 45.00 Pendant 1730 Curio_Pendant 1.063 275.00 Pendant

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  • How do I copy a version of a single file from one git branch to another?

    - by madlep
    I've got two branches that are fully merged together. However, after the merge is done, I realise that one file has been messed up by the merge (someone else did an auto-format, gah), and it would just be easier to change to the new version in the other branch, and then re-insert my one line change after bringing it over into my branch. So what's the easiest way in git to do this?

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  • To copy data from a webpage into an array of structs and sorted by"name" before producing the data.

    - by Taylor
    include include include include using namespace std; struct productJewelry { string name; double amount; int itemCode; double size; string group; }; int main() { // declare variables ifstream inFile; int count=0; int x=0; productJewelry product[50]; inFile.open("jewelry.txt"); // file must be in same folder if (inFile.fail()) cout << "failed"; cout << fixed << showpoint; // fixed format, two decimal places cout << setprecision(2); while (inFile.peek() != EOF) { // cout << count << " : "; count++; inFile product[x].itemCode; inFile product[x].name; inFile product[x].size; inFile product[x].amount; inFile product[x].group; // cout << product[x].itemCode << ", " << product[x].name << ", "<< product[x].size << ", " << product[x].amount << endl; x++; if (inFile.peek() == '\n') inFile.ignore(1, '\n'); } inFile.close(); string temp; bool swap; do { swap = false; for (int x=0; xproduct[x+1].name) { //these 3 lines are to swap elements in array temp=product[x].name; product[x].name=product[x+1].name; product[x+1].name=temp; swap=true; } } } while (swap); for (x=0; x< count; x++) { //cout<< product[x].itemCode<<" "; //cout<< product[x].name <<" "; //cout<< product[x].size <<" "; //cout<< product[x].amount<<" "; //cout<< product[x].group<<" "<<endl; } system("pause"); // to freeze Dev-c++ output screen return 0; } // end main

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  • How can I set a default value when incorrect/invalid input is entered in Unix?

    - by user2889968
    i want to set the value of inputLineNumber to 20. I tried checking if no value is given by user by [[-z "$inputLineNumber"]] and then setting the value by inputLineNumber=20. The code seems to be working correct when no value is given but I also receive ./t.sh: [-z: not found as message on the console. Is there some way to not print this message. Here's my full script as well. #!/bin/sh cat /dev/null>copy.txt echo "Please enter the sentence you want to search:" read "inputVar" echo "Please enter the name of the file in which you want to search:" read "inputFileName" echo "Please enter the number of lines you want to copy:" read "inputLineNumber" [[-z "$inputLineNumber"]] || inputLineNumber=20 cat /dev/null > copy.txt for N in `grep -n $inputVar $inputFileName | cut -d ":" -f1` do LIMIT=`expr $N + $inputLineNumber` sed -n $N,${LIMIT}p $inputFileName >> copy.txt echo "-----------------------" >> copy.txt done cat copy.txt

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  • "Cannot find the declaration of element 'beans'. at mvc-dispatcher-servlet.xml", but can when I copy, delete and re-paste?

    - by stevendao
    Running Maven, Eclipse, and Weblogic, when I try to Run As Server onto my local server, I get this error: "Cannot find the declaration of element 'beans'. at mvc-dispatcher-servlet.xml" Then, when I go back into the xml, select all, copy, delete, and paste, error goes away and I'm able to run the web app just fine on the server. Can anyone explain why? <beans xmlns="http://www.springframework.org/schema/beans" xmlns:context="http://www.springframework.org/schema/context" xmlns:mvc="http://www.springframework.org/schema/mvc" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation=" http://www.springframework.org/schema/beans http://www.springframework.org/schema/beans/spring-beans-3.0.xsd http://www.springframework.org/schema/context http://www.springframework.org/schema/context/spring-context-3.0.xsd http://www.springframework.org/schema/mvc http://www.springframework.org/schema/mvc/spring-mvc-3.0.xsd"> <context:component-scan base-package="src.srcc.sndao" /> <mvc:annotation-driven /> <bean class="org.springframework.web.servlet.view.InternalResourceViewResolver"> <property name="prefix"> <value>/WEB-INF/view/</value> </property> <property name="suffix"> <value>.jsp</value> </property> </bean> </beans>

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  • Unable to create a VSS snapshot of the source

    - by SuperFurryToad
    The following error is preventing me from cloning a Windows 7 64bit computer. Unable to create a VSS snapshot of the source volume(s). Error code: 2147754754 (0x80042302) I'm using VMWare vCenter Converter Standalone Client 4.0.1. Any ideas on what might be causing this? When I checked the services running, I noticed that the Volume Shadow Copy Service was set to manual. So I started the service and switched it to automatic. It still didn't work after that. I checked the event logs and I got the following errors: Event ID: 22 Description: Volume Shadow Copy Service error: A critical component required by the Volume Shadow Copy service is not registered. This might happened if an error occurred during Windows setup or during installation of a Shadow Copy provider. The error returned from CoCreateInstance on class with CLSID {e579ab5f-1cc4-44b4-bed9-de0991ff0623} and Name IVssCoordinatorEx2 is [0x80040154, Class not registered Event ID: 8193 Description: Volume Shadow Copy Service error: Unexpected error calling routine CoCreateInstance. hr = 0x80040154, Class not registered

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  • What happens to C# 4 optional parameters when compiling against 3.5?

    - by Bertrand Le Roy
    Here’s a method declaration that uses optional parameters: public Path Copy( Path destination, bool overwrite = false, bool recursive = false) Something you may not know is that Visual Studio 2010 will let you compile this against .NET 3.5, with no error or warning. You may be wondering (as I was) how it does that. Well, it takes the easy and rather obvious way of not trying to be too smart and just ignores the optional parameters. So if you’re compiling against 3.5 from Visual Studio 2010, the above code is equivalent to: public Path Copy( Path destination, bool overwrite, bool recursive) The parameters are not optional (no such thing in C# 3), and no overload gets magically created for you. If you’re building a library that is going to have both 3.5 and 4.0 versions, and you want 3.5 users to have reasonable overloads of your methods, you’ll have to provide those yourself, which means that providing a version with optional parameters for the benefit of 4.0 users is not going to provide that much value, except for the ability to provide named parameters out of order. I guess that’s not so bad… Providing all of the following overloads will compile against both 3.5 and 4.0: public Path Copy(Path destination)public Path Copy(Path destination, bool overwrite)public Path Copy( Path destination, bool overwrite = false, bool recursive = false)

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  • Add the Vista Style Sidebar Back to Windows 7

    - by Mysticgeek
    If you are moving from Vista to Windows 7, you might miss the Sidebar which was introduced in Vista. Today we take a look at a couple options for getting a Sidebar back in Windows 7. Copy Files from Vista Note: In this example we are using 32-bit versions of Vista and Windows 7. Make sure you are logged in with Administrator credentials. If you have a Vista machine running, we can copy the Windows Sidebar files over to the Windows 7 machine. On the Vista machine navigate to C:\Program Files and copy the Windows Sidebar folder and all of its contents over to a flash drive or network location. On the Windows 7 machine go to C:\Program Files and rename the Windows Sidebar folder to something like Windows Sidebar_old. Now copy the Vista Windows Sidebar folder into C:\Program Files… Now you will have both folders…Windows Sidebar and Windows Sidebar_old in your C:\Program Files folder. Right-click on the desktop and select Gadgets. There you are…the Original Vista Sidebar is back and will act as it did in Vista. Move Sidebar Gadgets Another work around if you don’t have a copy of Vista, you can simply move the Desktop Gadgets you want over to the right side of the screen and they will stay there…no dock needed. Type gadgets into the Search box in the Windows Start Menu and click on Desktop Gadgets. Then drag the included Gadgets you want over to the right side of the screen. Or click on the link to Get more gadgets online to find more. Once you have them where you want, each time you reboot they will still be in the same location. This holds true no matter where you place them on your desktop as well. Install Desktop Sidebar If you want an enhanced sidebar that includes a lot of different features, and don’t have a copy of Vista, you might want to check out Desktop Sidebar Beta (link below). This is a freeware application that works with Windows XP, Vista, and Windows 7. After installation you can access it from the Start Menu… Here is how it will look after you launch it… It includes several pre-installed panels including a clock, Media Player, Search Bar, Slideshow, Messenger, Outlook inbox, Tasks, Quick Launch, Performance…and a lot more. It is highly customizable and allows you to change skins, add various levels of transparency, and a lot more. One caveat with going with Desktop Sidebar is we didn’t find a way to add Windows Gadgets to it (though there might be a plugin for it that we’re not aware of). But there are so many options, you may not mind. However, you can still use the desktop gadgets as you normally would in Windows 7. Believe it or not, some people actually prefer the Vista style Sidebar and would like it back in Windows 7. With these options you can get the Vista Sidebar back if you have a copy of Vista, place the Gadgets on the desktop, or go the freeware route. Download Desktop Sidebar (freeware) Similar Articles Productive Geek Tips Disable Windows Sidebar in VistaHow To Repair Your Crashed or Hanging Vista SidebarApplying Themes To Your Windows Vista SidebarDisable Sidebar / Desktop Gadgets on Windows 7Put AOL Instant Messenger (AIM) In your Windows Sidebar TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips CloudBerry Online Backup 1.5 for Windows Home Server Snagit 10 VMware Workstation 7 Acronis Online Backup Ultimate Boot CD can help when disaster strikes Windows Firewall with Advanced Security – How To Guides Sculptris 1.0, 3D Drawing app AceStock, a Tiny Desktop Quote Monitor Gmail Button Addon (Firefox) Hyperwords addon (Firefox)

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  • While in CMD shell, copying files from host OS to guest VM locks files (VMware Player/Workstation)

    - by Malcolm
    We're running the latest versions of VMWare Player and Workstation for Windows. The following behavior is identical across both products. Problem: We open a CMD prompt in our guest OS (XP, Vista, Windows 7) and copy files from our host OS using the standard CMD shell copy command: copy z:\C$\testfiles The copy completes successfully, but from that point forward, all the files that were copied to our guest OS are now LOCKED on our host OS. This does not happen if we use Windows Explorer to copy files - it only happens when files are copied via the CMD shell. As mentioned at the start of this question, this behavior is reproducible in both VMWare Player and VMWare Workstation across multiple machines and multiple guest OS's. I've googled for a workaround, but without success. Any ideas appreciated. Malcolm

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  • Win32 strange exception

    - by Christian Frantz
    When creating 2500 objects, I get a strange windows exception. It says the operation copmleted successfully at my constructor line. The program doesn't run or anything. I'm assuming it has something to do with memory. Each object has 32 indices and 8 vertices, so that 640,000 bytes or whatever vertices and indices are stored as. Any idea on how to fix this? Creating 25 objects works fine\ System.ComponentModel.Win32Exception was unhandled Message=The operation completed successfully Source=System.Drawing ErrorCode=-2147467259 NativeErrorCode=0 StackTrace: at System.Drawing.Icon.Initialize(Int32 width, Int32 height) at System.Drawing.Icon..ctor(Type type, String resource) at Microsoft.Xna.Framework.WindowsGameWindow.GetDefaultIcon() at Microsoft.Xna.Framework.WindowsGameWindow..ctor() at Microsoft.Xna.Framework.WindowsGameHost..ctor(Game game) at Microsoft.Xna.Framework.Game.EnsureHost() at Microsoft.Xna.Framework.Game..ctor() at Cube_Chaser.Cube..ctor(GraphicsDevice graphicsDevice, Vector3 Position, Color Color) in C:\Users\daj\Desktop\Cube Chaser after removal of cubedrawable - Copy\Cube Chaser\Cube Chaser\Cube.cs:line 31 at Cube_Chaser.Cube.CreateMap() in C:\Users\user\Desktop\Cube Chaser after removal of cubedrawable - Copy\Cube Chaser\Cube Chaser\Cube.cs:line 247 at Cube_Chaser.Game1.LoadContent() in C:\Users\daj\Desktop\Cube Chaser after removal of cubedrawable - Copy\Cube Chaser\Cube Chaser\Game1.cs:line 86 at Microsoft.Xna.Framework.Game.Initialize() at Cube_Chaser.Game1.Initialize() in C:\Users\daj\Desktop\Cube Chaser after removal of cubedrawable - Copy\Cube Chaser\Cube Chaser\Game1.cs:line 77 at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun) at Microsoft.Xna.Framework.Game.Run() at Cube_Chaser.Program.Main(String[] args) in C:\Users\user\Desktop\Cube Chaser after removal of cubedrawable - Copy\Cube Chaser\Cube Chaser\Program.cs:line 15 InnerException:

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  • Legal responsibility for emebedding code

    - by Tom Gullen
    On our website we have an HTML5 arcade. For each game it has an embed this game on your website copy + paste code box. We've done the approval process of games as strictly and safely as possible, we don't actually think it is possible to have any malicious code in the games. However, we are aware that there's a bunch of people out there smarter than us and they might be able to exploit it. For webmasters wanting to copy + paste our games on their websites, we want to warn them that they are doing it at their own risk - but could we be held responsible if say for instance a malicious game was hosted on an important website and it stole their users credentials and cause them damage? I'm wondering if having an HTML comment in the copy + paste code saying "Use at your own risk" is sufficient.

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  • array and array_view from amp.h

    - by Daniel Moth
    This is a very long post, but it also covers what are probably the classes (well, array_view at least) that you will use the most with C++ AMP, so I hope you enjoy it! Overview The concurrency::array and concurrency::array_view template classes represent multi-dimensional data of type T, of N dimensions, specified at compile time (and you can later access the number of dimensions via the rank property). If N is not specified, it is assumed that it is 1 (i.e. single-dimensional case). They are rectangular (not jagged). The difference between them is that array is a container of data, whereas array_view is a wrapper of a container of data. So in that respect, array behaves like an STL container, whereas the closest thing an array_view behaves like is an STL iterator (albeit with random access and allowing you to view more than one element at a time!). The data in the array (whether provided at creation time or added later) resides on an accelerator (which is specified at creation time either explicitly by the developer, or set to the default accelerator at creation time by the runtime) and is laid out contiguously in memory. The data provided to the array_view is not stored by/in the array_view, because the array_view is simply a view over the real source (which can reside on the CPU or other accelerator). The underlying data is copied on demand to wherever the array_view is accessed. Elements which differ by one in the least significant dimension of the array_view are adjacent in memory. array objects must be captured by reference into the lambda you pass to the parallel_for_each call, whereas array_view objects must be captured by value (into the lambda you pass to the parallel_for_each call). Creating array and array_view objects and relevant properties You can create array_view objects from other array_view objects of the same rank and element type (shallow copy, also possible via assignment operator) so they point to the same underlying data, and you can also create array_view objects over array objects of the same rank and element type e.g.   array_view<int,3> a(b); // b can be another array or array_view of ints with rank=3 Note: Unlike the constructors above which can be called anywhere, the ones in the rest of this section can only be called from CPU code. You can create array objects from other array objects of the same rank and element type (copy and move constructors) and from other array_view objects, e.g.   array<float,2> a(b); // b can be another array or array_view of floats with rank=2 To create an array from scratch, you need to at least specify an extent object, e.g. array<int,3> a(myExtent);. Note that instead of an explicit extent object, there are convenience overloads when N<=3 so you can specify 1-, 2-, 3- integers (dependent on the array's rank) and thus have the extent created for you under the covers. At any point, you can access the array's extent thought the extent property. The exact same thing applies to array_view (extent as constructor parameters, incl. convenience overloads, and property). While passing only an extent object to create an array is enough (it means that the array will be written to later), it is not enough for the array_view case which must always wrap over some other container (on which it relies for storage space and actual content). So in addition to the extent object (that describes the shape you'd like to be viewing/accessing that data through), to create an array_view from another container (e.g. std::vector) you must pass in the container itself (which must expose .data() and a .size() methods, e.g. like std::array does), e.g.   array_view<int,2> aaa(myExtent, myContainerOfInts); Similarly, you can create an array_view from a raw pointer of data plus an extent object. Back to the array case, to optionally initialize the array with data, you can pass an iterator pointing to the start (and optionally one pointing to the end of the source container) e.g.   array<double,1> a(5, myVector.begin(), myVector.end()); We saw that arrays are bound to an accelerator at creation time, so in case you don’t want the C++ AMP runtime to assign the array to the default accelerator, all array constructors have overloads that let you pass an accelerator_view object, which you can later access via the accelerator_view property. Note that at the point of initializing an array with data, a synchronous copy of the data takes place to the accelerator, and then to copy any data back we'll see that an explicit copy call is required. This does not happen with the array_view where copying is on demand... refresh and synchronize on array_view Note that in the previous section on constructors, unlike the array case, there was no overload that accepted an accelerator_view for array_view. That is because the array_view is simply a wrapper, so the allocation of the data has already taken place before you created the array_view. When you capture an array_view variable in your call to parallel_for_each, the copy of data between the non-CPU accelerator and the CPU takes place on demand (i.e. it is implicit, versus the explicit copy that has to happen with the array). There are some subtleties to the on-demand-copying that we cover next. The assumption when using an array_view is that you will continue to access the data through the array_view, and not through the original underlying source, e.g. the pointer to the data that you passed to the array_view's constructor. So if you modify the data through the array_view on the GPU, the original pointer on the CPU will not "know" that, unless one of two things happen: you access the data through the array_view on the CPU side, i.e. using indexing that we cover below you explicitly call the array_view's synchronize method on the CPU (this also gets called in the array_view's destructor for you) Conversely, if you make a change to the underlying data through the original source (e.g. the pointer), the array_view will not "know" about those changes, unless you call its refresh method. Finally, note that if you create an array_view of const T, then the data is copied to the accelerator on demand, but it does not get copied back, e.g.   array_view<const double, 5> myArrView(…); // myArrView will not get copied back from GPU There is also a similar mechanism to achieve the reverse, i.e. not to copy the data of an array_view to the GPU. copy_to, data, and global copy/copy_async functions Both array and array_view expose two copy_to overloads that allow copying them to another array, or to another array_view, and these operations can also be achieved with assignment (via the = operator overloads). Also both array and array_view expose a data method, to get a raw pointer to the underlying data of the array or array_view, e.g. float* f = myArr.data();. Note that for array_view, this only works when the rank is equal to 1, due to the data only being contiguous in one dimension as covered in the overview section. Finally, there are a bunch of global concurrency::copy functions returning void (and corresponding concurrency::copy_async functions returning a future) that allow copying between arrays and array_views and iterators etc. Just browse intellisense or amp.h directly for the full set. Note that for array, all copying described throughout this post is deep copying, as per other STL container expectations. You can never have two arrays point to the same data. indexing into array and array_view plus projection Reading or writing data elements of an array is only legal when the code executes on the same accelerator as where the array was bound to. In the array_view case, you can read/write on any accelerator, not just the one where the original data resides, and the data gets copied for you on demand. In both cases, the way you read and write individual elements is via indexing as described next. To access (or set the value of) an element, you can index into it by passing it an index object via the subscript operator. Furthermore, if the rank is 3 or less, you can use the function ( ) operator to pass integer values instead of having to use an index object. e.g. array<float,2> arr(someExtent, someIterator); //or array_view<float,2> arr(someExtent, someContainer); index<2> idx(5,4); float f1 = arr[idx]; float f2 = arr(5,4); //f2 ==f1 //and the reverse for assigning, e.g. arr(idx[0], 7) = 6.9; Note that for both array and array_view, regardless of rank, you can also pass a single integer to the subscript operator which results in a projection of the data, and (for both array and array_view) you get back an array_view of rank N-1 (or if the rank was 1, you get back just the element at that location). Not Covered In this already very long post, I am not going to cover three very cool methods (and related overloads) that both array and array_view expose: view_as, section, reinterpret_as. We'll revisit those at some point in the future, probably on the team blog. Comments about this post by Daniel Moth welcome at the original blog.

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  • No Clipboard support in Windows Phone 7 Series &ndash; iPhone points laughs

    - by Sarang
    What exactly were you taking of late MSFT? So much for a spanking new mobile OS which wants to emulate the iPhone OS so badly that it even copied and pasted the iPhone’s erstwhile lack of clipboard support as well? The reason given is so lame (shall I say differently able?) that deserves pity rather than lament. According to MSFT people don’t use the clipboard that often. Being a WinMo user for the better part of my life and having developed for the platform for worse part of it I could say with conviction that Clipboard support was one key differentiator which kept me away from “The Phone to have” of 2007-8-9. Let me try to find few use cases I for one have been using the clipboard. Copy files to and from card and phone memory. Copy images, audio files from apps/browsers/explorer to email other apps. Copy text to/from word documents, notes and emails. Copy content from network drives to memory card. Copy links between browsers (Yes i did it for the love of Opera and PIE alike). Others could definitely come up with more. So who are these so called “users” who provided feedback to MSFT that the clipboard is useless? If you are among the lucky few being asked for the “feedback” kindly chime in the comments. Would be interesting to see different views on this. Technorati Tags: Windows Phone 7 Series,Clipboard

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  • What is an elegant way to install non-repository software in 12.04?

    - by Tomas
    Perhaps I missed something when Canonical removed the "Create launcher" option from the right click menu, because I've really been missing that little guy. For me, it was the preferred way to install software that comes not in a .deb, but in a tar.gz, for example. (Note: in that tar.gz I have a folder with the compiled files, I'm NOT compiling from source) I just downloaded the new Eclipse IDE and extracted the tar.gz to my /usr folder. Now, I'd like to add it to my desktop and dash so it can be started easily. Intuitively I would right click the desktop and create a launcher. After this I'd copy the .desktop to /usr/share/applications. However, creating a launcher is not possible. My question: How would you install an already compiled tar.gz that you have downloaded from the internet? Below are a few things I've seen, but these are all more time-consuming than the right click option. If you have any better ideas, please let me know. Thanks! Manual copy & create a .desktop file: manually Simply extract the archive to /usr. Create a new text file, adding something along the lines of the code block below: [Desktop Entry] Version=1.0 Type=Application Terminal=false Exec="/usr/local/eclipse42/eclipse" Name="Eclipse 4.2" Icon=/home/tomas/icons/eclipse.svg Rename this file to eclipse42.desktop and make it executable. Then copy this to /usr/share/applications. Manually copy & create a .desktop file: GUI fossfreedom has elaborated on this in How can I create launchers on my desktop? Basically it involves the command: gnome-desktop-item-edit --create-new ~/Desktop After creating the launcher, copy it to /usr/share/applications.

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  • Scripting with variables from file

    - by Nooster
    I have several videos on my PC that I would like to shorten. For instance I have a 30 sec video where I want to have the section from sec 15 to 20 (a 5sec video). To cut this, I use avconv. avconv -i input.mp4 -ss 15 -acodec copy -vcodec copy -t 5 output.mp4 This command works pretty well. I have many videos I want to cut the same way. This is why I created a textfile containing the information: input-name, start of cut, length of cut, output-name. Those are written into in.txt that looks like this: input.mp4 15 5 output.mp4 input1.mp4 32 10 output1.mp4 input2.mp4 10 7 output2.mp4 ... My question is: How do I have to modify the avconv-command to cut my videos automatically? What I tried was this, but it didn't work at all: avconv -i $1 -ss $2 -acodec copy -vcodec copy -t $3 $4 < in.txt Any idea?

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