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  • Distance from a point to a polygon

    - by clwen
    I am trying to determine the distance from a point to a polygon in 2D space. The point can be inside or outside the polygon; The polygon can be convex or concave. If the point is within the polygon or outside the polygon with a distance smaller than a user-defined constant d, the procedure should return True; False otherwise. I have found a similar question: Distance from a point to a polyhedron or to a polygon. However, the space is 2D in my case and the polygon can be concave, so it's somehow different from that one. I suppose there should be a method simpler than offsetting the polygon by d and determining it's inside or outside the polygon. Any algorithm, code, or hints for me to google around would be appreciated.

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  • Creating an array & outputting its code definition for preloading

    - by user422318
    I want to create a 2d array that represents my 2d canvas. For each pixel, I will look up the value and then save an integer {0, 1, 2, 3, 4} as each element of the array. Unfortunately, this takes way too friggin' long to run each time I load the game. How can I write a script that creates this array for me and outputs the array code so I can just paste it in a js file and have it preloaded? (I'm prototyping a game, so I just need to run this for my test map or two.)

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  • Pseudo Transparant images

    - by Samuel
    Hello World! For an assignment at university we program in a pretty unknown language Modula 2, which lacks major graphic support. I was wondering how to achieve a 'transparency' effect on images, i figured it would work like this: Create a 2D array for the background area of the image filled with the colours of the different pixels in that area, create another 2D array of the image with again the colours of every picture and than merge the pixel colours and draw the different "new colours" on their appropriate place. What i was wondering about: how do i merge the colours (hexadecimals) just: ( colour1 + colour2 ) / 2 ? Thanks for your help!!

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  • How do I forward map a point in OpenCV using mapx & mapy?

    - by Charles
    Ultimately, I'm trying to determine the 3D location of a point I've identified in two cameras (using OpenCV 2.3.1, Windows 7, C++). I'm having trouble locating the 2D point for each camera from its mapx & mapy. I could not find in Bradski & Kaehler's OpenCV book how to do it. PROCESS calibrateCamera for each of the pair stereoCalibrate stereoRectify detect the blob I want to locate in 3D on each camera in 2D initUndistortRectifyMap for each camera Eventually, perspectiveTransform PROBLEM with 5: I have the x and y location of the point in the distorted and unrectified image for each camera(from #4) but I don't know how to get the undistorted and rectified x and y for each camera from the two maps initUndistortRectifyMap creates for each camera. I don't want to remap the whole image since I only want to learn the 3D location of one object for each frame. QUESTION: How do I forward map a point (get the undistorted and rectified x and y) with its two maps? Thanks for any help.

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  • Good Silverlight 4.0 chart / graph component?

    - by Duncan Bayne
    I've been using the Silverlight Toolkit but I'm finding the quality lacking; in particular this memory leak / phantom point bug renders the Chart component completely unusable. Can anyone recommend a good chart / graph component for Silverlight 4.0? I'm looking for one that provides: multiple simultaneous series, both scatter and line multi-select of points configurable tool-tips automatic axis scaling real-time update of data That last point sounds trivial but is tripping up the Silverlight Toolkit Chart; if you rapidly change the axis range, it sometimes leaves phantom points behind in addition to the points it should be displaying.

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  • Java applet icon doesn't show

    - by user295744
    I have a java applet where I've changed the image icon that appears in the top left corner of the window. The code I use is this: Toolkit kit = Toolkit.getDefaultToolkit(); Image frameIcon = kit.getImage("src/myapp/resources/logo.png"); getFrame().setIconImage(frameIcon); Everything works fine until I deploy the applet to a standalone jar. In this case the icon that shows is the default icon, as if the code couldn't find the image. But the image is inside, although it is in the folder: myapp/resources/ What am I doing wrong here? Is this some weird java bug?

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  • C++ online RPG game

    - by David
    So I've been learning C++ and SDL to make some basic 2d games. I want to create a game sort of like World of Warcraft but a 2D version. I want it to be online and use a database or something to start data like amount of Gold, HP, etc. I was wondering though, if I do this in SDL, would it still work online or would the user have to download SDL themselves to play? I just want a game like this but be able to play it with some friends, just for learning purposes you know. I was also looking at DirectX because everyone has that on windows pretty much. Anyways much help is appreciated, thanks!

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  • Extracting data points from a matrix and saving them in different matrixes in MATLAB

    - by Hossein
    Hi, I have a 2D Matrix consisting of some coordinates as below(example): Data(X,Y): 45.987543423,5.35000964 52.987544223,5,98765234 Also I have an array consisting of some integers =0 , for example: Cluster(M) 2,0,3,1 each of these numbers in this array corresponds with a row of my 2D Matrix above.For example, it says that row one(coordinate) in the Data Matirx belongs to the cluster 2,second row belongs to cluster 0 and so on. Now I want to have each of the datapoint of each cluster in a separate matrix, for example I want to save datapoints belonging to cluster 1 in a separate matrix, cluster 2 in a separate matrix and so on,.... I can do them manually, but the problem is this has to be an automatic extraction. which means that the number of clusters(range of the numbers in the cluster array varies in each run) so I have to have a general algorithm that does this extraction for me. Can someone help me please? thanks

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  • Basic help needed with pointers

    - by sbsp
    Hi, i asked some time ago on an account i cant remember how to manipulate basic pointers and someone gave me a really good demo for example char *ptr = hello (hello = a char array) so now *ptr is pointing at h ptr++ = moves the ptr to point at the next element, to get its value i do *ptr and that gives me e ok so far i hope :D but now i need to manipulate a char **ptr and was wondering how i do this in a way that mimmicks the effects of a 2d array? some basic tips would be much appreciated as i need to do an assignment that has a **ptr to immitate a 2d array and without knowing how it does this first means i cant even solve it on paper (for example, how do you dereference a **ptr, how do you get [x][y] values etc) thanks

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  • Visual C++/CLI "An unhandled exception of type 'System.StackOverflowException' occurred in"

    - by JennyWong
    Hi, I have a game I am making, it is giving me this message... "An unhandled exception of type 'System.StackOverflowException' occurred in game.exe" To explain...I have a 2D array with 9 different opening moves and I am getting a random number to use as the array reference to retrieve the details needed for a move... you may get the same move again - but that's illegal. the move may be illegal for other reasons too So to try and fix this, I am calling the function again from within the function. The error occurs very randomly Is this bad practise to call a function from within itself? What would be a better way to randomly row from a 2D array, AND if it isn't accept to get another one.... Or better still, how can I retrieve a random LEGAL move?

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  • Test-driven Development: Writing tests for private / protected variables

    - by Chetan
    I'm learning TDD, and I have a question about private / protected variables. My question is: If a function I want to test is operating on a private variable, how should I test it? Here is the example I'm working with: I have a class called Table that contains an instance variable called internalRepresentation that is a 2D array. I want to create a function called multiplyValuesByN that multiplies all the values in the 2D array by the argument n. So I write the test for it (in Python): def test_multiplyValuesByN (self): t = Table(3, 3) # 3x3 table, filled with 0's t.set(0, 0, 4) # Set value at position (0,0) to 4 t.multiplyValuesByN(3) assertEqual(t.internalRepresentation, [[12, 0, 0], [0, 0, 0], [0, 0, 0]]) Now, if I make internalRepresentation private or protected, this test will not work. How am I supposed to write the test so it doesn't depend on internalRepresentation but still tests that it looks correct after calling multiplyValuesByN?

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  • Basic help needed with pointers (double indirection)

    - by sbsp
    Hi, i asked some time ago on an account i cant remember how to manipulate basic pointers and someone gave me a really good demo for example char *ptr = "hello" (hello = a char array) so now *ptr is pointing at h ptr++ = moves the ptr to point at the next element, to get its value i do *ptr and that gives me e ok so far i hope :D but now i need to manipulate a char **ptr and was wondering how I do this in a way that mimmicks the effects of a 2d array? some basic tips would be much appreciated as I need to do an assignment that has a **ptr to imitate a 2d array and without knowing how it does this first means I cant even solve it on paper (for example, how do you dereference a **ptr, how do you get [x][y] values etc) thanks

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  • Drag and Drop ListBox for WPF

    - by drasto
    I'm looking for just a simple ListBox with build-in Drag & Drop. I think that Silverlite 4 Toolkit has something like that. The BoxList should be able to: reorder by draging & droping items drag item from one BoxList to another display preview (ghost version) of dragged item show drop location (like a line between items where the dragged will be inserted) I hope there is some solution from microsoft (in toolkit for example), but if not I all be happy with any working solution. For example I wander what control was used in DataGrid column headers reordering (by draging and droping them) implementation. Thank you for any suggestions

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  • Constructors with inheritance in c++

    - by Crystal
    If you have 3 classes, with the parent class listed first shape- 2d shapes, 3d shapes - circle, sphere When you write your constructor for the circle class, would you ever just initialize the parent Shape object and then your current object, skipping the middle class. It seems to me you could have x,y coordinates for Shape and initialize those in the constructor, and initialize a radius in the circle or sphere class, but in 2d or 3d shape classes, I wouldn't know what to put in the constructor since it seems like it would be identical to shape. So is something like this valid Circle::Circle(int x, int y, int r) : Shape(x, y), r(r) {} I get a compile error of: illegal member initialization: 'Shape' is not a base or member So I wasn't sure if my code was legal or best practice even. Or if instead you'd have the middle class just do what the top level Shape class does TwoDimensionalShape::TwoDimensionalShape(int x, int y) : Shape (x, y) {} and then in the Circle class Circle::Circle(int x, int y, int r) : TwoDimensionalShape(x, y), r(r) {}

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  • GLUT multiple Windows and OpenGL context

    - by user3511595
    I would like to use GLUT 3.7 Window Toolkit in a program written in php because i saw that there was a binding in php. I am interesting in having multiple windows ! In order to have a clean code, i was wondering to separate on the one hand the window toolkit and on the other hand the OpenGL implementation. I hope that i can program event with the glut callbacks in php then the application get the events and can interacts ! But i don't know how to draw in each window from php with opengl ? They say in the man page that each glut window has an opengl context. How to get each context ? Can i render offscreen with each context ?

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  • Find most right and left point of a horizontal circle in 3d Vector environment

    - by Olivier de Jonge
    I'm drawing a 3D pie chart that is rendered with in 3D vectors, projected to 2D vectors and then drawn on a Graphics object. I want to calculate the most left and right point of the circle The method to create a vector, draw and project to a 2d vector are below. Anyone knows the answer? public class Vector3d { public var x:Number; public var y:Number; public var z:Number; //the angle that the 3D is viewed in tele or wide angle. public static var viewDist:Number = 700; function Vector3d(x:Number, y:Number, z:Number){ this.x = x; this.y = y; this.z = z; } public function project2DNew():Vector { var p:Number = getPerspective(); return new Vector(p * x, p * y); } public function getPerspective():Number{ return viewDist / (this.z + viewDist); } }

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  • template; Point<2, double>; Point<3, double>

    - by Oops
    Hi, I want to create my own Point struct it is only for purposes of learning C++. I have the following code: template <int dims, typename T> struct Point { T X[dims]; Point(){} Point( T X0, T X1 ) { X[0] = X0; X[1] = X1; } Point( T X0, T X1, T X2 ) { X[0] = X0; X[1] = X1; X[2] = X2; } Point<dims, int> toint() { //how to distinguish between 2D and 3D ??? Point<dims, int> ret = Point<dims, int>( (int)X[0], (int)X[1]); return ret; } std::string str(){ //how to distinguish between 2D and 3D ??? std::stringstream s; s << "{ X0: " << X[0] << " | X1: " << X[1] << " }"; return s.str(); } }; int main(void) { Point<2, double> p2d = Point<2, double>( 12.3, 45.6 ); Point<3, double> p3d = Point<3, double>( 12.3, 45.6, 78.9 ); Point<2, int> p2i = p2d.toint(); //OK Point<3, int> p3i = p3d.toint(); //m??? std::cout << p2d.str() << std::endl; //OK std::cout << p3d.str() << std::endl; //m??? std::cout << p2i.str() << std::endl; //m??? std::cout << p3i.str() << std::endl; //m??? char c; std::cin >> c; return 0; } of couse until now the output is not what I want. my questions is: how to take care of the dimensions of the Point (2D or 3D) in member functions of the Point? many thanks in advance Oops

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  • C++ Filling an 1D array to represent a n-dimensional object based on a straight line segment

    - by Ben
    I'm struggling to find a good way to put this question but here goes. I'm making a system that uses a 1D array implemented as double * parts_ = new double[some_variable];. I want to use this to hold co-ordinates for a particle system that can run in various dimensions. What I want to be able to do is write a generic fill algorithm for filling this in n-dimensions with a common increment in all direction to a variable size. Examples will serve best I think. Consider the case where the number of particles stored by the array is 4 In 1D this produces 4 elements in the array because each particle only has one co-ordinate. 1D: {0, 25, 50, 75}; In 2D this produces 8 elements in the array because each particle has two co-ordinates.. 2D: {0, 0, 0, 25, 25, 0, 25, 25} In 3D this produces 12 elements in the array because each particle now has three co-ordinates {0, 0, 0, 0, 0, 25, 0, 0, 50, ... } These examples are still not quite accurate, but they hopefully will suffice. The way I would do this normally for two dimensions: int i = 0; for(int x = 0; x < parts_size_ / dims_ / dims_ * 25; x += 25) { for(int y = 0; y < parts_size_ / dims_ / dims_ * 25; y += 25) { parts_[i] = x; parts_[i+1] = y; i+=2; // Indentation hates me today .< How can I implement this for n-dimensions where 25 can be any number? The straight line part is because it seems to me logical that a line is a somewhat regular shape in 1D, as is a square in 2D, and a cube in 3D. It seems to me that it would follow that there would be similar shapes in this family that could be implemented for 4D and higher dimensions via a similar fill pattern. This is the shape I wish to set my array to represent.

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  • Design report of 4-D data set

    - by phq
    I'm writing a report generator that will present data each being generated from 4 parameters. Time interval Group Measurement value(one of several to choose from) Device All these are orthogonal giving me a 4-D dataset to present. There are some simplifications where one parameter is the same for all and other parameters are merged. Still it appears as there are situations where all values are wanted on the report. In short the report should both be simple to overview and contain details. There will also be an interface where the user setup the range and granularity for each parameter. The most naive solution would be to have a 2D table where each cell contain another table with values of the remaining two dimensions. This is technically feasible but I'm worried that it would become hard to overview. Another approach is to present first two dimensions in a 2D table and the remaining parameters in groups Are there any good method to address this kind of issue?

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  • C++ online Role Playing Game (RPG)

    - by David
    So I've been learning C++ and SDL to make some basic 2d games. I want to create a game sort of like World of Warcraft but a 2D version. I want it to be on-line and use a database or something to start data like amount of Gold, HP, etc. I was wondering though, if I do this in SDL, would it still work on-line or would the user have to download SDL themselves to play? I just want a game like this but be able to play it with some friends, just for learning purposes you know. I was also looking at DirectX because everyone has that on windows pretty much. Anyways much help is appreciated, thanks!

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  • Writing OpenGL enabled GUI

    - by Jaen
    I am exploring a possibility to write a kind of a notebook analogue that would reproduce the look and feel of using a traditional notebook, but with the added benefit of customizing the page in ways you can't do on paper - ask the program to lay ruled paper here, grid paper there, paste an image, insert a recording from the built-in camera, try to do handwriting recognition on the tablet input, insert some latex for neat formulas and so on. I'm pretty interested in developing it just to see if writing notes on computer can come anywhere close to the comfort plain paper + pencil offer (hard to do IMO) and can always turn it in as a university C++ project, so double gain there. Coming from the type of project there are certain requirements for the user interface: the user will be able to zoom, move and rotate the notebook as he wishes and I think it's pretty sensible delegate it to OpenGL, so the prospective GUI needs to work well with OGL (preferably being rendered in it) the interface should be navigable with as little of keyboard input as user wishes (incorporating some sort of gestures maybe) up to limiting the keyboard keys as modifiers to the pen movements and taps; this includes tablet and possible multitouch support the interface should keep out of the way where not needed and come up where needed and be easily layerable the notebook sheet itself will be a container for objects representing the notebook blurbs, so it would be nice if the GUI would be able to overlay some frames over the exact parts of the OpenGL-drawn sheet to signify what can be done with given part (like moving, rotating, deleting, copying, editing etc.) and it's extents In terms of interface it's probably going to end up similar to Alias' Sketch Book Pro: [picture][http://1.bp.blogspot.com/_GGxlzvZW-CY/SeKYA_oBdSI/AAAAAAAAErE/J6A0kyXiuqA/s400/Autodesk_Alias_SketchBook_Pro_2.jpg] As far as toolkits go I'm considering Qt and nui, but I'm not really aware how well would they match up the requirements and how well would they handle such an application. As far as I know you can somehow coerce Qt into doing widget drawing with OpenGL, but on the other hand I heard voices it's slot-signal framework isn't exactly optimal and requires it's own preprocessor and I don't know how hard would be to do all the custom widgets I would need (say color-wheel, ruler, blurb frames, blurb selection, tablet-targeted pop-up menu etc.) in the constraints of Qt. Also quite a few Qt programs I've had on my machine seemed really sluggish, but it may be attributed to me having old PC or programmers using Qt suboptimally rather to the framework itself. As for [nui][http://www.libnui.net/] I know it's also cross-platform and all of the basic things you would require of a GUI toolkit and what is the biggest plus it is OpenGL-enabled from the start, but I don't know how it is with custom widgets and other facets and it certainly has smaller userbase and less elaborate documentation than Qt. The question goes as this: Does any of these toolkits fulfill (preferably all of) the requirements or there is a well fitting toolkit I haven't come across or maybe I should just roll up my sleeves, get SFML (or maybe Clutter would be more suited to this?) and something like FastDelegates or libsigc++ and program the GUI framework from the ground up myself? I would be very glad if anyone had experience with a similar GUI project and can offer some comments on how well these toolkits hold up or is it worthwhile to pursue own GUI toolkit in this case. Sorry for longwindedness, duh.

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  • select GUI on windows (wxPy vs pyQt)

    - by Golovko
    Hello! We are plan to create an application for monitoring and configuring our service (which is running on remote server). After long time discuss, we decide for python as pl for our app, because we love and know python (better, than english, really). but we don't know, what GUI toolkit preffered for our aims. We need fast (for development and running) app, which users are admins, mainteners and account managers. There is two GUI toolkit for python, which we know: wxPython and pyQT. Anybody have arguments pro et contra candidat? And maybe peoples know commercial applications, running in this products (only python version of toolkits)? Links are desirable. Thanks, and excuse my english.

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