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  • connecting clients to server with emulator on different computers

    - by prolink007
    I am writing an application that communicates using sockets. I have a server running on one android emulator on a computer, then i have 2 other clients running on android emulators on 2 other computers. I am trying to get the 2 clients to connect to the server. This works when i run the server and clients on the same computer, but when i attempt to do this on the same wifi network and on separate computers it gives me the following error. The client and server code is posted below. A lot is stripped out just to show the important stuff. Also, after the server starts i telnet into the server and run these commands redir add tcp:5000:6000 (i have also tried without doing the redir but it still says the same thing). Then i start the clients and get the error. Thanks for the help! Both the 5000 port and 6000 port are open on my router. And i have windows firewall disabled on the computer hosting the server. 11-27 18:54:02.274: W/ActivityManager(60): Activity idle timeout for HistoryRecord{44cf0a30 school.cpe434.ClassAidClient/school.cpe434.ClassAid.ClassAidClient4Activity} 11-27 18:57:02.424: W/System.err(205): java.net.SocketException: The operation timed out 11-27 18:57:02.454: W/System.err(205): at org.apache.harmony.luni.platform.OSNetworkSystem.connectSocketImpl(Native Method) 11-27 18:57:02.454: W/System.err(205): at org.apache.harmony.luni.platform.OSNetworkSystem.connect(OSNetworkSystem.java:114) 11-27 18:57:02.465: W/System.err(205): at org.apache.harmony.luni.net.PlainSocketImpl.connect(PlainSocketImpl.java:245) 11-27 18:57:02.465: W/System.err(205): at org.apache.harmony.luni.net.PlainSocketImpl.connect(PlainSocketImpl.java:220) 11-27 18:57:02.465: W/System.err(205): at java.net.Socket.startupSocket(Socket.java:780) 11-27 18:57:02.465: W/System.err(205): at java.net.Socket.<init>(Socket.java:314) 11-27 18:57:02.465: W/System.err(205): at school.cpe434.ClassAid.ClassAidClient4Activity.onCreate(ClassAidClient4Activity.java:102) 11-27 18:57:02.474: W/System.err(205): at android.app.Instrumentation.callActivityOnCreate(Instrumentation.java:1047) 11-27 18:57:02.474: W/System.err(205): at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:2459) 11-27 18:57:02.474: W/System.err(205): at android.app.ActivityThread.handleLaunchActivity(ActivityThread.java:2512) 11-27 18:57:02.474: W/System.err(205): at android.app.ActivityThread.access$2200(ActivityThread.java:119) 11-27 18:57:02.474: W/System.err(205): at android.app.ActivityThread$H.handleMessage(ActivityThread.java:1863) 11-27 18:57:02.474: W/System.err(205): at android.os.Handler.dispatchMessage(Handler.java:99) 11-27 18:57:02.474: W/System.err(205): at android.os.Looper.loop(Looper.java:123) 11-27 18:57:02.486: W/System.err(205): at android.app.ActivityThread.main(ActivityThread.java:4363) 11-27 18:57:02.486: W/System.err(205): at java.lang.reflect.Method.invokeNative(Native Method) 11-27 18:57:02.486: W/System.err(205): at java.lang.reflect.Method.invoke(Method.java:521) 11-27 18:57:02.486: W/System.err(205): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:860) 11-27 18:57:02.486: W/System.err(205): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:618) 11-27 18:57:02.486: W/System.err(205): at dalvik.system.NativeStart.main(Native Method) The server code public class ClassAidServer4Activity extends Activity { ServerSocket ss = null; String mClientMsg = ""; String mClientExtraMsg = ""; Thread myCommsThread = null; public static final int SERVERPORT = 6000; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); TextView tv = (TextView) findViewById(R.id.textView1); tv.setText("Nothing from client yet"); this.myCommsThread = new Thread(new CommsThread()); this.myCommsThread.start(); } class CommsThread implements Runnable { public void run() { // Socket s = null; try { ss = new ServerSocket(SERVERPORT ); } catch (IOException e1) { // TODO Auto-generated catch block e1.printStackTrace(); } while(true) { try { Socket socket = ss.accept(); connectedDeviceCount++; Thread lThread = new Thread(new ListeningThread(socket)); lThread.start(); } catch (IOException e) { e.printStackTrace(); } } } } class ListeningThread implements Runnable { private Socket s = null; public ListeningThread(Socket socket) { // TODO Auto-generated constructor stub this.s = socket; } @Override public void run() { // TODO Auto-generated method stub while (!Thread.currentThread().isInterrupted()) { Message m = new Message(); // m.what = QUESTION_ID; try { if (s == null) s = ss.accept(); BufferedReader input = new BufferedReader( new InputStreamReader(s.getInputStream())); String st = null; st = input.readLine(); String[] temp = parseReadMessage(st); mClientMsg = temp[1]; if(temp.length > 2) { mClientExtraMsg = temp[2]; } m.what = Integer.parseInt(temp[0]); myUpdateHandler.sendMessage(m); } catch (IOException e) { e.printStackTrace(); } } } } } The client code public class ClassAidClient4Activity extends Activity { //telnet localhost 5554 //redir add tcp:5000:6000 private Socket socket; private String serverIpAddress = "192.168.1.102"; private static final int REDIRECTED_SERVERPORT = 5000; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); try { InetAddress serverAddr = InetAddress.getByName(serverIpAddress); socket = new Socket(serverAddr, REDIRECTED_SERVERPORT); } catch (UnknownHostException e1) { mQuestionAdapter.add("UnknownHostException"); e1.printStackTrace(); } catch (IOException e1) { mQuestionAdapter.add("IOException"); e1.printStackTrace(); } } }

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  • Options and best practices to release free and paid version of the same app to Android Market

    - by Rich
    I have installed a couple of free apps on my Android phone and then later "upgraded" to the paid full version. My first instincts for doing the same would be to create two apps with the same package name so that installing one overwrites the other, but apps in the Market must be unique by package name. What are some patterns and best practices for sharing code and resources for free and paid versions of the same app and any naming conventions or project structures that work for this scenario as well?

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  • android : widget long press & movement handling in user activity.

    - by Puneet kaur
    hi, please suggest me a way to handle widget long press event & its movement in user defined home screen .i.e i have activity whose background handles the long click and then we can choose the approprait widget from the list ,but the problem is that i am not able to implement the long click on widget and its movement in my activity. for code reference see the link below http://www.google.com/support/forum/p/Android+Market/thread?tid=25992cd433e6b826&hl=en thanks

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  • Delete my application programmatically (Android)

    - by Vaghela M.R - Android Devloper
    I want to uninstall my application on button click. For this I am using following code. Uri packageURI = Uri.parse("package:"+packageName); Intent uninstallIntent = new Intent(Intent.ACTION_DELETE, packageURI); startActivity(uninstallIntent); It gives me result, but I want to delete directly without click on "Ok" button of dialog with message "This application will be Uninstalled". I just want uninstalling application directly.

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  • Please help with very simple android widget button click. Getting very frustrated. :(

    - by Little Wendy
    I have poured over every example that I can find and I have gone through the official documentation from google. All I am trying to do is create a toast notification from a button click on a widget. I can get the widget (and button) to appear but I can't get my intent to fire. I have seen several examples that show doing this different ways but I just can't get it to work. I haven't felt this helpless with coding in a long time and I'm starting to feel dumb. This is what I have so far: public class simpleclick extends AppWidgetProvider { /** Called when the activity is first created. */ @Override public void onUpdate(Context context, AppWidgetManager appWidgetManager, int[] appWidgetIds) { final int N = appWidgetIds.length; Toast.makeText(context, "doing on update", Toast.LENGTH_SHORT).show(); for (int i=0; i<N; i++) { int appWidgetId = appWidgetIds[i]; Intent intent = new Intent(context, simpleclick.class); intent.setAction("ham"); PendingIntent pendingIntent = PendingIntent.getActivity(context, 0, intent, 0); RemoteViews views = new RemoteViews(context.getPackageName(), R.layout.main); views.setOnClickPendingIntent(R.id.Timm, pendingIntent); appWidgetManager.updateAppWidget(appWidgetId, views); } } //@Override public void onReceive(Context context, Intent intent) { // TODO Auto-generated method stub Toast.makeText(context, "action is: " + intent.getAction(), Toast.LENGTH_SHORT).show(); super.onReceive(context, intent); } } My manifest: <?xml version="1.0" encoding="utf-8"?> <manifest xmlns:android="http://schemas.android.com/apk/res/android" package="com.tblabs.simpleclick" android:versionCode="1" android:versionName="1.0"> <application android:icon="@drawable/icon" android:label="@string/app_name"> <receiver android:name="simpleclick"> <intent-filter> <action android:name="android.appwidget.action.APPWIDGET_UPDATE" /> </intent-filter> <meta-data android:name="android.appwidget.provider" android:resource="@xml/simpleclick" /> </receiver> </application> <uses-sdk android:minSdkVersion="5" /> </manifest> I would appreciate some help! Thanks, Wendy

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  • How to show a live Presentation from an Android phone?

    - by Pentium10
    This is not closely related to programming stuff, so I marked as community wiki. I am wondering how can I show a live Presentation from an Android phone? I want to put on a big screen my app, while I am presenting at a conference. I will directly interact with the phone during the presentation and I want the mobile screen visible on the big screen. Are there any apps that does this, or this is possible by the USB cable?

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  • Update View at runtime in Android

    - by seretur
    The example is pretty straightforward: i want to let the user know about what the app is doing by just showing a text (canvas.drawText()). Then, my first message appears, but not the other ones. I mean, i have a "setText" method but it doesn't updates. onCreate(Bundle bundle) { super.onCreate(bundle); setContentView(splash); // splash is the view class loadResources(); splash.setText("this"); boundWebService(); splash.setText("that"): etc(); splash.setText("so on"); } The view's text drawing works by doing just a drawText in onDraw();, so setText changes the text but doesn't show it. Someone recommended me replacing the view with a SurfaceView, but it would be alot of trouble for just a couple of updates, SO... how the heck can i update the view dinamically at runtime? It should be quite simple, just showing a text for say 2 seconds and then the main thread doing his stuff and then updating the text... Thanks! Update: I tried implementing handler.onPost(), but is the same story all over again. Let me put you the code: package coda.tvt; import android.app.Activity; import android.graphics.Canvas; import android.graphics.Paint; import android.os.Bundle; import android.view.View; import android.widget.TextView; import android.widget.Toast; public class ThreadViewTestActivity extends Activity { Thread t; Splash splash; /** Called when the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); splash = new Splash(this); t = new Thread(splash); t.start(); splash.setTextow("OA"); try { Thread.sleep(4000); } catch (InterruptedException e) { } splash.setTextow("LALA"); } } And: public class Splash implements Runnable { Activity activity; final Handler myHandler = new Handler(); public Splash(Activity activity) { this.activity=activity; } @Override public void run() { // TODO Auto-generated method stub } public synchronized void setTextow(final String textow) { // Wrap DownloadTask into another Runnable to track the statistics myHandler.post(new Runnable() { @Override public void run() { TextView t = (TextView)activity.findViewById(R.id.testo); t.setText(textow); t.invalidate(); } }); } } Although splash is in other thread, i put a sleep on the main thread, i use the handler to manage UI and everything, it doesn't changes a thing, it only shows the last update.

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  • Is there a limit to the size of an application in the Android Marketplace?

    - by Trukdero
    I know from reading this: http://stackoverflow.com/questions/1230457/is-there-a-size-limit-for-ota-android-market-downloads/1232145#1232145 That there wasn't a limit to the size of an application that could be downloaded over the air (OTA) but I wonder if a limit, like that imposed by the Apple App Store (20MB) exists now that the Nexus one is running on AT&T's 3G network as of today. Thanks in advance for your help/ Truk

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  • Android - what's the difference between the various methods to get a Context?

    - by Alnitak
    In various bits of Android code I've seen: public class MyActivity extends Activity { public void method() { mContext = this; // since Activity extends Context mContext = getApplicationContext(); mContext = getBaseContext(); } } However I can't find any decent explanation of which is preferable, and under what circumstances which should be used. Pointers to documentation on this, and guidance about what might break if the wrong one is chosen, would be much appreciated.

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  • From the Tips Box: Comics on the iPad, Android’s Power Bar, and Limiting Spotlight Search on the iPad

    - by Jason Fitzpatrick
    Once a week we dump out our tips box and share some of the great reader submitted tips with you. This week we’re looking at reading comic strips on the iPad, quick access via the Android Power Bar, and limiting the spotlight search on the iPad. Amazon’s New Kindle Fire Tablet: the How-To Geek Review HTG Explains: How Hackers Take Over Web Sites with SQL Injection / DDoS Use Your Android Phone to Comparison Shop: 4 Scanner Apps Reviewed

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  • How do I load a libGDX Skin on Android?

    - by Lukas
    I am pretty desperate searching for a solution to load ui skins into my android app (actually it is not my app, it is a tutorial I'm following). The app always crashes at this part: assets.load("ui/defaultskin/defaultskin.json", Skin.class, new SkinLoader.SkinParameter("ui/defaultskin/defaultskin.atlas")); The files are the ones from the bitowl tutorial: http://bitowl.de/day6/ I guess Gdx.files.internal doesn't work on android, since the app crashed with this, too. Thanks for helping me out, Lukas

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  • Where do I file bugs for the Ubuntu One music client for Android?

    - by Jorge Castro
    I've recently started using the Ubuntu One Music streaming client for Android. From the web page it says that the android app is based on Subsonic. I want to file bugs on the app, mostly feature requests and things like that, and from looking at the screenshots, the application seems to be Subsonic preconfigured to use my U1 music collection. Is it appropriate for me to file feature requests with Subsonic, or is there a Launchpad project where we're supposed to file bugs which are then vetted and sent upstream?

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  • I, Android

    - by andrewbrust
    I’m just back from the 2011 Consumer Electronics Show (CES).  I go to CES to get a sense of what Microsoft is doing in the consumer space, and how people are reacting to it.  When I first went to CES 2 years ago, Steve Ballmer announced the beta of Windows 7 at his keynote address, and the crowd went wild.  When I went again last year, everyone was hoping for a Windows tablet announcement at the Ballmer keynote.  Although they didn’t get one (unless you count the unreleased HP Slate running Windows 7), people continued to show anticipation around Project Natal (which became Xbox 360 Kinect) and around Windows Phone 7.  On the show floor last year, there were machines everywhere running Windows 7, including lots of netbooks.  Microsoft had a serious influence at the show both years. But this year, one brand, one product, one operating system evidenced itself over and over again: Android.  Whether in the multitude of tablet devices that were shown across the show, or the burgeoning number of smartphones shown (including all four forthcoming 4G-LTE handsets at Verizon Wireless’ booth) or the Google TV set top box from Logitech and the embedded implementation in new Sony TV models, Android was was there. There was excitement in the ubiquity of Android 2.2 (Froyo) and the emergence of Android 2.3 (Gingerbread).  There was anticipation around the tablet-optimized Android 3.0 (Honeycomb).  There were highly customized skins.  There was even an official CES Android app for navigating the exhibit halls and planning events.  Android was so ubiquitous, in fact, that it became surprising to find a device that was running anything else.  It was as if Android had become the de facto Original Equipment Manufacturing (OEM) operating system. Motorola’s booth was nothing less than an Android showcase.  And it was large, and it was packed.  Clearly Moto’s fortunes have improved dramatically in the last year and change.  The fact that the company morphed from being a core Windows Mobile OEM to an Android poster child seems non-coincidental to their improved fortunes. Even erstwhile WinMo OEMs who now do produce Windows Phone 7 devices were not pushing them.  Perhaps I missed them, but I couldn’t find WP7 handsets at Samsung’s booth, nor at LG’s.  And since the only carrier exhibiting at the show was Verizon Wireless, which doesn’t yet have WP7 devices, this left Microsoft’s booth as the only place to see the phones. Why is Android so popular with consumer electronics manufacturers in Japan, South Korea, China and Taiwan?  Yes, it’s free, but there’s more to it than that.  Android seems to have succeeded as an OEM OS because it’s directed at OEMs who are permitted to personalize it and extend it, and it provides enough base usability and touch-friendliness that OEMs want it.  In the process, it has become a de facto standard (which makes OEMs want it even more), and has done so in a remarkably short time: the OS was launched on a single phone in the US just 2 1/4 years ago. Despite its success and popularity, Apple’s iOS would never be used by OEMs, because it’s not meant to be embedded and customized, but rather to provide a fully finished experience.  Ironically, Windows Phone 7 is likewise disqualified from such embedded use.  Windows Mobile (6.x and earlier) may have been a candidate had it not atrophied so much in its final 5 years of life. What can Microsoft do?  It could start by developing a true touch-centric OS for tablets, whether that be within Windows 8, or derived from Windows Phone 7.  It would then need to deconstruct that finished product into components, via a new or altered version of Windows Embedded or Windows Embedded Compact.  And if Microsoft went that far, it would only make sense to work with its OEMs and mobile carriers to make certain they showcase their products using the OS at CES, and other consumer electronics venues, prominently. Mostly though, Microsoft would need to decide if it were really committed to putting sustained time, effort and money into a commodity product, especially given the far greater financial return that it now derives from its core Windows and Office franchises. Microsoft would need to see an OEM OS for what it is: a loss leader that helps build brand and platform momentum for up-level products.  Is that enough to make the investment worthwhile?  One thing is certain: if that question is not acknowledged and answered honestly, then any investment will be squandered.

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  • What attracts software developers such as yourselves to choose to program for the Android mobile platform?

    - by Hasnan Karim
    Dear programmers, as part of my final year university project, I am conducting research into what makes programmers prefer to program for Android as opposed to other mobile operating systems. The description does not need to be detailed however, I am trying to find patterns between programmers to determine what properties (other than money) a software company such as Android must have in order to attract programmers and therefore grow.

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  • what should a developer know/address to build commercial Android Apps ?

    - by giulio
    Android and mobile development is an exciting area of development. As it is a new discipline, what would be expected of an android developer to build commercially robust applications in terms of skills ? The problem that I and, i think, many other "noobs" into the technology would like to know are the areas of technical skills and the progression to the required advanced topics that goes beyond the the very basics provided by Google. There is a lot of information that's quite useful but its not organised into categories of discipline nor order.

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  • Google I/O 2010 - Casting a wide net for all Android devices

    Google I/O 2010 - Casting a wide net for all Android devices Google I/O 2010 - Casting a wide net: How to target all Android devices Android 201 Justin Mattson One of Android's strengths is its flexibility to run on a wide variety of devices. In this session, we will explore the facilities the Android resource system provides to developers to make supporting many devices from one application binary easier, as well as common pitfalls. In addition to hardware heterogeneity, more than one version of Android may exist in the wild at any given time. We will go over strategies for providing cross-version compatibility. For all I/O 2010 sessions, please go to code.google.com From: GoogleDevelopers Views: 4 0 ratings Time: 01:02:15 More in Science & Technology

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  • 5 Step Procedure for Android Deployment with NetBeans IDE

    - by Geertjan
    I'm finding that it's so simple to deploy apps to Android that I'm not needing to use the Android emulator at all, haven't been able to figure out how it works anyway (big blinky screen pops up that I don't know what to do with). I just simply deploy the app straight to Android, try it out there, and then uninstall it, if needed. The whole process (only step 4 and 5 below need to be done for each deployment iteration, after you've done steps 1, 2, and 3 once to set up the deployment environment), takes a few seconds. Here's what I do: On Android, go to Settings | Applications. Check "Unknown sources". In "Development", check "USB debugging". Connect Android to your computer via a USB cable. Start up NetBeans IDE, with NBAndroid installed, as described yesterday. and create your "Hello World" app. Right-click the project in the IDE and choose "Export Signed Android Package". Create a new keystore, or choose an existing one, via the wizard that appears. At the end of the wizard (would be nice if NBAndroid would let you set up a keystore once and then reuse it for all your projects, without needing to work through the whole wizard step by step each time), you'll have a new release APK file (Android deployment archive) in the project's 'bin' folder, which you can see in the Files window. Go to the command line (would be nice if NBAndroid were to support adb, would mean I wouldn't need the command line at all), browse to the location of the APK file above. Type "adb install helloworld-release.apk" or whatever the APK file is called. You should see a "Success" message in the command line. Now the application is installed. On your Android, go to "Applications", and there you'll see your brand new app. Then try it out there and delete it if you're not happy with it. After you've made a change in your app, simply repeat step 4 and 5, i.e., create a new APK and install it via adb. Step 4 and 5 take a couple of seconds. And, given that it's all so simple, I don't see the value of the Android emulator, at all.

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  • Is it a good idea to make a native Android app, or is the environment too much hassle? [closed]

    - by desbest
    I've constantly been hearing bad things about the native development environment for Android, and that it should be avoided at all costs. Also it would require that I learn java and use Eclipse IDE. My concerns are mainly about how easy (or difficult) it is to code with the APIs. Is it good to make native Android apps without cross platform tools Phonegap/Titanium/Rhodes, or is it too much trouble than it's worth?

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