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  • Windows OS level file open event trigger

    - by john
    Colleagues, I have need to run a script/program on certain basic OS level events. In particular when a file in Windows is opened. The open may be read-only or to edit, and may be initiated by a number of means, either from windows explorer (open or ), be selected from a viewing or editing application from the native file chooser, or drag-n-drop into an editing or viewing application. Further, i need the trigger to "hold" the event from completing the action until the runtime on the program has completed. The event handler program may return a pass state, or fail state. If fail state has been returned, then the event must disallow the initially requested action. Lastly, I need to add to the file in question a property or attribute that will contain metadata that will be used by the above event trigger handler program to make a determination as to the pass/fail condition that will ultimately determine if the user is permitted to open the file. Please note that this is NOT a windows event log situation, but one at the OS level file open event. thanks very much for your help. regards, j

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  • How do I organize a GUI application for passing around events and for setting up reads from a shared resource

    - by Savanni D'Gerinel
    My tools involved here are GTK and Haskell. My questions are probably pretty trivial for anyone who has done significant GUI work, but I've been off in the equivalent of CGI applications for my whole career. I'm building an application that displays tabular data, displays the same data in a graph form, and has an edit field for both entering new data and for editing existing data. After asking about sharing resources, I decided that all of the data involved will be stored in an MVar so that every component can just read the current state from the MVar. All of that works, but now it is time for me to rearrange the application so that it can be interactive. With that in mind, I have three widgets: a TextView (for editing), a TreeView (for displaying the data), and a DrawingArea (for displaying the data as a graph). I THINK I need to do two things, and the core of my question is, are these the right things, or is there a better way. Thing the first: All event handlers, those functions that will be called any time a redisplay is needed, need to be written at a high level and then passed into the function that actually constructs the widget to begin with. For instance: drawStatData :: DrawingArea -> MVar Core.ST -> (Core.ST -> SetRepWorkout.WorkoutStore) -> IO () createStatView :: (DrawingArea -> IO ()) -> IO VBox createUI :: MVar Core.ST -> (Core.ST -> SetRepWorkout.WorkoutStore) -> IO HBox createUI storeMVar field = do graphs <- createStatView (\area -> drawStatData area storeMVar field) hbox <- hBoxNew False 10 boxPackStart hbox graphs PackNatural 0 return hbox In this case, createStatView builds up a VBox that contains a DrawingArea to graph the data and potentially other widgets. It attaches drawStatData to the realize and exposeEvent events for the DrawingArea. I would do something similar for the TreeView, but I am not completely sure what since I have not yet done it and what I am thinking of would involve replacing the TreeModel every time the TreeView needs to be updated. My alternative to the above would be... drawStatData :: DrawingArea -> MVar Core.ST -> (Core.ST -> SetRepWorkout.WorkoutStore) -> IO () createStatView :: IO (VBox, DrawingArea) ... but in this case, I would arrange createUI like so: createUI :: MVar Core.ST -> (Core.ST -> SetRepWorkout.WorkoutStore) -> IO HBox createUI storeMVar field = do (graphbox, graph) <- createStatView (\area -> drawStatData area storeMVar field) hbox <- hBoxNew False 10 boxPackStart hbox graphs PackNatural 0 on graph realize (drawStatData graph storeMVar field) on graph exposeEvent (do liftIO $ drawStatData graph storeMVar field return ()) return hbox I'm not sure which is better, but that does lead me to... Thing the second: it will be necessary for me to rig up an event system so that various events can send signals all the way to my widgets. I'm going to need a mediator of some kind to pass events around and to translate application-semantic events to the actual events that my widgets respond to. Is it better for me to pass my addressable widgets up the call stack to the level where the mediator lives, or to pass the mediator down the call stack and have the widgets register directly with it? So, in summary, my two questions: 1) pass widgets up the call stack to a global mediator, or pass the global mediator down and have the widgets register themselves to it? 2) pass my redraw functions to the builders and have the builders attach the redraw functions to the constructed widgets, or pass the constructed widgets back and have a higher level attach the redraw functions (and potentially link some widgets together)? Okay, and... 3) Books or wikis about GUI application architecture, preferably coherent architectures where people aren't arguing about minute details? The application in its current form (displays data but does not write data or allow for much interaction) is available at https://bitbucket.org/savannidgerinel/fitness . You can run the application by going to the root directory and typing runhaskell -isrc src/Main.hs data/ or... cabal build dist/build/fitness/fitness data/ You may need to install libraries, but cabal should tell you which ones.

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  • Storing a pass-by-reference parameter as a pointer - Bad practice?

    - by Karl Nicoll
    I recently came across the following pattern in an API I've been forced to use: class SomeObject { public: // Constructor. SomeObject(bool copy = false); // Set a value. void SetValue(const ComplexType &value); private: bool m_copy; ComplexType *m_pComplexType; ComplexType m_complexType; }; // ------------------------------------------------------------ SomeObject::SomeObject(bool copy) : m_copy(copy) { } // ------------------------------------------------------------ void SomeObject::SetValue(const ComplexType &value) { if (m_copy) m_complexType.assign(value); else m_pComplexType = const_cast<ComplexType *>(&value); } The background behind this pattern is that it is used to hold data prior to it being encoded and sent to a TCP socket. The copy weirdness is designed to make the class SomeObject efficient by only holding a pointer to the object until it needs to be encoded, but also provide the option to copy values if the lifetime of the SomeObject exceeds the lifetime of a ComplexType. However, consider the following: SomeObject SomeFunction() { ComplexType complexTypeInstance(1); // Create an instance of ComplexType. SomeObject encodeHelper; encodeHelper.SetValue(complexTypeInstance); // Okay. return encodeHelper; // Uh oh! complexTypeInstance has been destroyed, and // now encoding will venture into the realm of undefined // behaviour! } I tripped over this because I used the default constructor, and this resulted in messages being encoded as blank (through a fluke of undefined behaviour). It took an absolute age to pinpoint the cause! Anyway, is this a standard pattern for something like this? Are there any advantages to doing it this way vs overloading the SetValue method to accept a pointer that I'm missing? Thanks!

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  • jQuery - window focus, blur events not triggering - works in Firefox and Chrome

    - by brian newman
    In a nutshell; I wrote a simplistic chat application for a buddy and me to use. When the window running the application does not have the focus (minimized or behind other windows) and a message comes in, I want to change the windows title bar to serve as an alert. Exactly like Google's chat application does in GMail. Everything works flawlessly in Firefox and Chrome but not in IE7 (haven't tested 8). This is the code I am using to determine if the window has focus. Can this be written differently to also work in IE? Also, I'm open to any other approaches to accomplish the same thing. Many thanks in advance. $(window).bind("blur", function() { hasfocus = false; }); $(window).bind("focus", function() { hasfocus = true; });

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  • Android beginner: Touch events in android gridview

    - by jja
    I am using the following code to do things with gridview(slightly modified from http://developer.android.com/resources/tutorials/views/hello-gridview.html). I want to replace the onClicklistener and the onClick() method with their "touch" equivalents i.e. touchlistener and onTouch() so that when i touch an element in the gridview the image of the element changes and a double touch on the same element takes it back to the orginal state. How do I do this? I can't get my code to do this. The clicklistener works to some extent but the touch isn't. Please help. public class ImageAdapter extends BaseAdapter { private Context mContext; public ImageAdapter(Context c) { mContext = c; } public int getCount() { return mThumbIds.length; } public Object getItem(int position) { return null; } public long getItemId(int position) { return 0; } // create a new ImageView for each item referenced by the Adapter public View getView(int position, View convertView, ViewGroup parent) { ImageView imageView; if (convertView == null) { // if it's not recycled, initialize some attributes imageView = new ImageView(mContext); imageView.setLayoutParams(new GridView.LayoutParams(85, 85)); imageView.setScaleType(ImageView.ScaleType.CENTER_CROP); imageView.setPadding(8, 8, 8, 8); imageView.setOnClickListener(new View.OnClickListener() { @Override public void onClick(View view) { if(position==0) { //do this } else { //do this } } }); } else { imageView = (ImageView) convertView; } imageView.setImageResource(mThumbIds[position]); return imageView; } // references to our images private Integer[] mThumbIds = { R.drawable.sample_2, R.drawable.sample_3, R.drawable.sample_4, R.drawable.sample_5, R.drawable.sample_6, R.drawable.sample_7, R.drawable.sample_0, R.drawable.sample_1, R.drawable.sample_2, R.drawable.sample_3, R.drawable.sample_4, R.drawable.sample_5, R.drawable.sample_6, R.drawable.sample_7, R.drawable.sample_0, R.drawable.sample_1, R.drawable.sample_2, R.drawable.sample_3, R.drawable.sample_4, R.drawable.sample_5, R.drawable.sample_6, R.drawable.sample_7 }; }

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  • Populating FullCalendar events from MVC

    - by jasonmhirst
    I've having difficulty in populating FullCalendar from MVC and would like a little assistance on the matter please. I have the following code for my controller: Function GetEvents(ByVal [start] As Double, ByVal [end] As Double) As JsonResult Dim sqlConnection As New SqlClient.SqlConnection sqlConnection.ConnectionString = My.Settings.sqlConnection Dim sqlCommand As New SqlClient.SqlCommand sqlCommand.CommandText = "SELECT tripID AS ID, tripName AS Title, DATEDIFF(s, '1970-01-01 00:00:00', dateStart) AS [Start], DATEDIFF(s, '1970-01-01 00:00:00', dateEnd) AS [End] FROM tblTrip WHERE userID=18 AND DateStart IS NOT NULL" sqlCommand.Connection = sqlConnection Dim ds As New DataSet Dim da As New SqlClient.SqlDataAdapter(sqlCommand) da.Fill(ds, "Meetings") sqlConnection.Close() Dim meetings = From c In ds.Tables("Meetings") Select {c.Item("ID"), c.Item("Title"), "False", c.Item("Start"), c.Item("End")} Return Json(meetings.ToArray(), JsonRequestBehavior.AllowGet) End Function This does indeed run correctly but the format that is returned is: [[25,"South America 2008","False",1203033600,1227657600],[48,"Levant 2009","False",1231804800,1233619200],[49,"South America 2009","False",1235433600,1237420800],[50,"Italy 2009","False",1241049600,1256083200],[189,"Levant 2010a","False",1265414400,1267574400],[195,"Levant 2010a","False",1262736000,1262736000],[208,"Levant 2010a","False",1264982400,1267574400],[209,"Levant 2010a","False",1264982400,1265587200],[210,"Levant 2010","False",1264982400,1266969600],[211,"Levant 2010 b","False",1267056000,1267574400],[213,"South America 2010a","False",1268438400,1269648000],[214,"Levant 2010 c","False",1266364800,1264118400],[215,"South America 2010a","False",1268611200,1269648000],[217,"South America 2010","False",1268611200,1269561600],[218,"South America 2010 b","False",1268956800,1269388800],[227,"levant 2010 b","False",1265846400,1266192000]] And this is totally different to what I've seen on the post from here: http://stackoverflow.com/questions/2445359/jquery-fullcalendar-json-date-issue (note the lack of tag information and curly braces) Can someone please explain to me what I may be doing wrong and why my output isn't correctly formatted. TIA

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  • Set JavaScript events in WebBrowser control

    - by Neir0
    Hi I have a WebBrowser control and try to set onclick and href attributes on all links. foreach (HtmlElement link in webBrowser1.Document.Links) { link.SetAttribute("href", "http://www.google.com"); link.SetAttribute("onclick", "return false;"); } It works well. When i out source code of outer html i see that attributes was exist. But JavaScript code does not work. Why and how i can force WebBrowser control to execute javascript code?

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  • Not catching all mouse events with wxWidgets

    - by Stef
    Hi I am am trying to catch mouse movements for a MouseOver function in an app created with Code::Blocks using the wxSmith plugin. I have stumbled upon a puzzling problem. EVT_MOUSEWHEEL calling the function in the EventTable works well, but all other macros have no result at all. And the mousewheel is not really want I want (I just used it to test...) Here is a the basic problem code (mostly generated by the fantastic wxSmith plugin) MouseMain.h #include <wx/frame.h> #include <wx/statusbr.h> //*) class MouseFrame: public wxFrame { public: MouseFrame(wxWindow* parent,wxWindowID id = -1); virtual ~MouseFrame(); private: //(*Handlers(MouseFrame) void OnQuit(wxCommandEvent& event); void OnAbout(wxCommandEvent& event); void OnButton1Click(wxCommandEvent& event); void MouseOver(wxMouseEvent& event); //*) //(*Identifiers(MouseFrame) static const long ID_BUTTON1; static const long ID_STATICBITMAP1; static const long ID_PANEL1; static const long idMenuQuit; static const long idMenuAbout; static const long ID_STATUSBAR1; //*) //(*Declarations(MouseFrame) wxButton* Button1; wxStaticBitmap* StaticBitmap1; wxPanel* Panel1; wxStatusBar* StatusBar1; //*) DECLARE_EVENT_TABLE() }; #endif // MOUSEMAIN_H ...and MouseMain.cpp #include "wx_pch.h" #include "MouseMain.h" #include <wx/msgdlg.h> //(*InternalHeaders(MouseFrame) #include <wx/bitmap.h> #include <wx/intl.h> #include <wx/image.h> #include <wx/string.h> //*) //helper functions enum wxbuildinfoformat { short_f, long_f }; wxString wxbuildinfo(wxbuildinfoformat format) { wxString wxbuild(wxVERSION_STRING); if (format == long_f ) { #if defined(__WXMSW__) wxbuild << _T("-Windows"); #elif defined(__UNIX__) wxbuild << _T("-Linux"); #endif #if wxUSE_UNICODE wxbuild << _T("-Unicode build"); #else wxbuild << _T("-ANSI build"); #endif // wxUSE_UNICODE } return wxbuild; } //(*IdInit(MouseFrame) const long MouseFrame::ID_BUTTON1 = wxNewId(); const long MouseFrame::ID_STATICBITMAP1 = wxNewId(); const long MouseFrame::ID_PANEL1 = wxNewId(); const long MouseFrame::idMenuQuit = wxNewId(); const long MouseFrame::idMenuAbout = wxNewId(); const long MouseFrame::ID_STATUSBAR1 = wxNewId(); //*) BEGIN_EVENT_TABLE(MouseFrame,wxFrame) EVT_RIGHT_DCLICK(MouseFrame::MouseOver) EVT_MOUSEWHEEL(MouseFrame::MouseOver) EVT_MOTION(MouseFrame::MouseOver) EVT_RIGHT_DOWN(MouseFrame::MouseOver) //(*EventTable(MouseFrame) //*) END_EVENT_TABLE() MouseFrame::MouseFrame(wxWindow* parent,wxWindowID id) { //(*Initialize(MouseFrame) wxMenuItem* MenuItem2; wxMenuItem* MenuItem1; wxMenu* Menu1; wxMenuBar* MenuBar1; wxFlexGridSizer* FlexGridSizer1; wxMenu* Menu2; Create(parent, id, wxEmptyString, wxDefaultPosition, wxDefaultSize, wxDEFAULT_FRAME_STYLE, _T("id")); Panel1 = new wxPanel(this, ID_PANEL1, wxPoint(144,392), wxDefaultSize, wxTAB_TRAVERSAL, _T("ID_PANEL1")); FlexGridSizer1 = new wxFlexGridSizer(0, 3, 0, 0); Button1 = new wxButton(Panel1, ID_BUTTON1, _("TheButton"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator, _T("ID_BUTTON1")); FlexGridSizer1->Add(Button1, 1, wxALL|wxALIGN_CENTER_HORIZONTAL|wxALIGN_CENTER_VERTICAL, 5); StaticBitmap1 = new wxStaticBitmap(Panel1, ID_STATICBITMAP1, wxNullBitmap, wxDefaultPosition, wxSize(159,189), wxSUNKEN_BORDER, _T("ID_STATICBITMAP1")); FlexGridSizer1->Add(StaticBitmap1, 1, wxALL|wxALIGN_CENTER_HORIZONTAL|wxALIGN_CENTER_VERTICAL, 5); Panel1->SetSizer(FlexGridSizer1); FlexGridSizer1->Fit(Panel1); FlexGridSizer1->SetSizeHints(Panel1); MenuBar1 = new wxMenuBar(); Menu1 = new wxMenu(); MenuItem1 = new wxMenuItem(Menu1, idMenuQuit, _("Quit\tAlt-F4"), _("Quit the application"), wxITEM_NORMAL); Menu1->Append(MenuItem1); MenuBar1->Append(Menu1, _("&File")); Menu2 = new wxMenu(); MenuItem2 = new wxMenuItem(Menu2, idMenuAbout, _("About\tF1"), _("Show info about this application"), wxITEM_NORMAL); Menu2->Append(MenuItem2); MenuBar1->Append(Menu2, _("Help")); SetMenuBar(MenuBar1); StatusBar1 = new wxStatusBar(this, ID_STATUSBAR1, 0, _T("ID_STATUSBAR1")); int __wxStatusBarWidths_1[1] = { -1 }; int __wxStatusBarStyles_1[1] = { wxSB_NORMAL }; StatusBar1->SetFieldsCount(1,__wxStatusBarWidths_1); StatusBar1->SetStatusStyles(1,__wxStatusBarStyles_1); SetStatusBar(StatusBar1); Connect(ID_BUTTON1,wxEVT_COMMAND_BUTTON_CLICKED,(wxObjectEventFunction)&MouseFrame::OnButton1Click); Connect(idMenuQuit,wxEVT_COMMAND_MENU_SELECTED,(wxObjectEventFunction)&MouseFrame::OnQuit); Connect(idMenuAbout,wxEVT_COMMAND_MENU_SELECTED,(wxObjectEventFunction)&MouseFrame::OnAbout); //*) } MouseFrame::~MouseFrame() { //(*Destroy(MouseFrame) //*) } void MouseFrame::OnQuit(wxCommandEvent& event) { Close(); } void MouseFrame::OnAbout(wxCommandEvent& event) { wxString msg = wxbuildinfo(long_f); wxMessageBox(msg, _("Welcome to...")); } void MouseFrame::OnButton1Click(wxCommandEvent& event) { } void MouseFrame::MouseOver(wxMouseEvent& event){ wxMessageBox(_("MouseOver event!")); } So my big question: Why are EVT_MOTION, EVT_RIGHT_DOWN or EVT_RIGHT_DCLICK not calling MouseFrame::MouseOver(wxMouseEvent& event) in the way EVT_MOUSEWHEEL does?

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  • Niceforms and jQuery events

    - by Michael Edwards
    Our design agency has supplied HTML that uses NiceForms. The problem I am having is that this mucks up jQuery event binding. I have the following code: keys = $("#key input"); $(keys).each(function(){ $(this).change(function() { console.log("hi"); } } If I disable NiceForms this code works but with Niceforms enabled it doesn't. How do I get around this problem?

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  • iphone basic game loop

    - by Mrigank Gupta
    I am little confused with my Opengl game loop. as I am skipping touch events some times. My game loop is some thing like this.. I have ScreenManager which draw and update all game screens who so ever has control.In update I am checking input of all screen also. if input state changes, then whichever screen has control, consume touches. EaglView draw update | | ScreenManager.draw ScreenManager.update -> handle input stack ___________ ___________ of ___________ ___________ screen ___________ ___________ Problem comes.. I am changing input state as touch begun and end methods called. but sometimes In my game loop both touchbegun/end methods get called between two updates and I am missing events. I guess approach is not good. can you guys share your approach to this problem.

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  • custom events in child userControls c# .net or Child to Parent Communication in UserControls

    - by Asad Malik
    Okay here is the scenario: I have a parent "SalesUC" UserControl which contains a "itemDetailsUC" UserControl, as well as a status label. (plz see sample below) What I want: If there occurs any exception in itemDetailsUC, it should be able to communicate the exception text to parent control (i.e. SalesUC). Remember: the "ItemDetailsUC" is also used in other controls that may or may not have status label. any suggestions, answers... please. Framework: .net 3.0/3.5 Language: c# Domain: Windows Application, WinForms, etc. Sample ScreenShot regards.

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  • click events issue in jquery.

    - by alex
    I don't know if the title explain this situation well. Below is a code i wrote to create div elements when the button is pressed. Then By clicking on any of the created divs, we can change the div background by choosing a color from the drop down box. However if i click on another div and tried to change the color by selecting another color from the drop down, the previously clicked divs also gets affected by the new color. Why is this happening. I only want the selected div to change color, without affecting the previously clicked divs. I read allot of threads on this site, some of which talks about unbinding clicks, but I'm unable to solve the problem. Thanks for the help. <script src="http://ajax.googleapis.com/ajax/libs/jquery/1.4.4/jquery.min.js" type="text/javascript"></script> <style> .aaa { width:100px; height:100px;background-color:#ccc;margin-bottom:5px;} p{widht:500px; height:500px; margin:0px; padding:0px;border:2px solid red;color:#000;} </style> <select id="item_select" name="item"> <option value="1">red</option> <option value="2">blue</option> <option value="3">green</option> </select> <button>Click to create divs</button> <p id="ptest"></p> <script type="text/javascript"> var dividcount = 1; $("button").click(run); function run(){ var myDiv = $('<div id=lar'+dividcount+' class=aaa></div>'); $(myDiv).clone().appendTo('#ptest'); $(dividcount++); $("div").bind('click',(function() { var box = $("div").index(this); var idd = (this.id); $("#"+idd).text("div #"+idd); $("select").change(function(){ var str= $("select option:selected").text(); $("#"+idd).css("background-color",str); }); })); }; </script>

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  • FLEX: is PopupManager working with mouseover / mouseout events ?

    - by Patrick
    hi, I want to make work PopupManager as a Tooltip. So I want to create a popup everytime I move the mouse over my component and make it disappear when I move the mouse out. Moreover, I have many components in my canvas, so I need it not to be too expensive. Also, when I move the mouse out from the component, but over the pop-up, it should not disappear, because I want to click on the buttons inside it. I need something similar to gmail chat popups. Is it doable with PopupManager ? thanks

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  • Android Compound Control internal click events

    - by Simon
    Hi, I'm writing a custom compound control that extends RelativeLayout. Inside this component, there is an ImageView. I add a OnClickListener to this ImageView to animate it when the user clicks on it. But when I am in an activity using this control and I add a OnClickListener on the control, this listener is never called. It only works when I remove the other listener I have on the ImageView. Does anybody knows how to "propagate" the event to the other listeners when I catch it inside the control? Thanks! PS: I would also like to know if there is an existing control that looks like the icons on the Android desktop. Like an icon with text underneath.

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  • Show underlying applications mouse cursor when hovering over visible section of my application.

    - by Dylan Vester
    I am writing a WPF application that allows the user to draw over the entire screen when the right mouse button is held down. I use a full screen transparent overlay form to achieve this, however, as I draw lines with the mouse, what's happening is that the portion of my window that contains the line is becoming visible (as expected). The undesired effect of this is that if the line is over a part of another application such as a textbox, or hyperlink, this changes the cursor back to the default cursor my my app (arrow), instead of the other applications desired cursor (IBeam). I want my overlay to be seamless to the user, and just show their drawing path, rather than have any interaction with the mouse cursor. See my example below:

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  • C# - WinForms - Exception Handling for Events

    - by JustLooking
    Hi all, I apologize if this is a simple question (my Google-Fu may be bad today). Imagine this WinForms application, that has this type of design: Main application - shows one dialog - that 1st dialog can show another dialog. Both of the dialogs have OK/Cancel buttons (data entry). I'm trying to figure out some type of global exception handling, along the lines of Application.ThreadException. What I mean is: Each of the dialogs will have a few event handlers. The 2nd dialog may have: private void ComboBox_SelectedIndexChanged(object sender, EventArgs e) { try { AllSelectedIndexChangedCodeInThisFunction(); } catch(Exception ex) { btnOK.enabled = false; // Bad things, let's not let them save // log stuff, and other good things } } Really, all the event handlers in this dialog should be handled in this way. It's an exceptional-case, so I just want to log all the pertinent information, show a message, and disable the okay button for that dialog. But, I want to avoid a try/catch in each event handler (if I could). A draw-back of all these try/catch's is this: private void someFunction() { // If an exception occurs in SelectedIndexChanged, // it doesn't propagate to this function combobox.selectedIndex = 3; } I don't believe that Application.ThreadException is a solution, because I don't want the exception to fall all the way-back to the 1st dialog and then the main app. I don't want to close the app down, I just want to log it, display a message, and let them cancel out of the dialog. They can decide what to do from there (maybe go somewhere else in the app). Basically, a "global handler" in between the 1st dialog and the 2nd (and then, I suppose, another "global handler" in between the main app and the 1st dialog). Thanks.

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  • Opera IME support

    - by Fionn
    Hi, i am currently trying to get Input Mode Editor (IME) support working with a designMode enabled IFrame. The problem here is with Opera it seems I don't get any useful notifications from the IME. It seems I get a single keydown with a keycode of 197 if the first time the IME is used - and nothing else ever again (No keycode 229 messages, no textinput event). With all other browsers keydown events with an keycode of 229 seem to be common if there is something happening in the scope of the IME. And with some goodwill and combination of keyup with keycode 13 and textinput events it seems to be possible to detect the moment the sequence is done. Thanks

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  • MkMapView setRegion animation prevents touch events on Annotation Views

    - by Vlad Gurovich
    Hi there! We have a MKmapView with a bunch of Image Annotation where each Image annotation responds to touch by overriding these methods of AnnotationView subclass: -(void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event; -(void) touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event Our map region is updated using [MkMapView setRegion:animated:] whenever the new location is received and is far enough from the old location to make a difference. What I noticed is that if we set animated flag to YES the touches on our annotation are rarely detected(probably due to the fact that main thread is busy animating between two map regions. When we set animated flag to NO, everything is fine, but map transition may(or may not) become jerky. The question I have is whether this is an expected behavior of animated flag of [MkMapView setRegion:animated] function or whether there is a workaround for this issue. Thanks in advance

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  • Another Internet Explorer problem... JQuery events

    - by Parhs
    Here is my spaggeti code $("#table_exams tbody tr").click(function () { window.location.hash="#" +$(this).attr("exam_ID"); window.location.href="/medilab/prototypes/exams/edit?examId=" + $(this).attr("exam_ID") +"&referer=" + referer; row_select(this); }); $("#table_exams tbody tr td a").click(function () { window.location.hash="#" +$(this).parent().parent().attr("exam_ID"); var where="/medilab/prototypes/exams/edit?examId=" + $(this).parent().parent().attr("exam_ID") +"&referer=" + referer; window.open(where); row_select($(this).parent().parent()); alert("propaganda"); event.stopPropagation(); event.preventDefault(); return false; }); The problem is that when this function is triggered $("#table_exams tbody tr td a").click(function () { the other function is triggered also.... only in IE... What can i do for this????

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  • Pointers to structures

    - by blacktooth
    typedef struct queue { int q[max]; int qhead; int qrear; } queue; void init_queue(queue *QUEUE) { QUEUE.qhead = 0; QUEUE.qrear = -1; } void enqueue(queue *QUEUE,int data) { QUEUE.qrear++; QUEUE.q[QUEUE.qrear] = data; } int process_queue(queue *QUEUE) { if(QUEUE.qhead > QUEUE.qrear) return -1; else return QUEUE.q[QUEUE.qhead++]; } I am implementing queues using arrays just to keep it simple. Wats the error with the above code?

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