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  • try-catch in JavaScript : how to get stack trace or line number of the original error

    - by Greg Bala
    When using TRY-CATCH in JavaScript, how to get the line number of the line that caused the error? On many browsers, the below code will work great and I will get the stack trace that points to the actual line that throw the exception. However, some browsers do not have "e.stack". Iphone's safari is one example. Is there someway to get the line number that will work for all browsers? try { // lots of code here var i = v.WillGenerateError; // how to get this line number in catch?? // lots of code here } catch (e) { alert (e.stack) // this will not work on iPhone, for example } Many thanks!

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  • Retrieve the CAKeyframeAnimationKey's key in AnimationDidStop

    - by JacktheSparrow
    I have multiple CAKeyframeAnimation objects, each with a unique key like the following: ..... [myAnimation setValues:images]; [myAnimation setDuration:1]; .... [myLayer addAnimation:myAnimation forKey:@"unique key"]; My question is, if I have multiple animation like this and each with a unique key, how do I retrieve their keys in the method AnimationDidStop? I want to be able to do something like this: -(void)animationDidStop:(CAAnimation*)animation finished:(BOOL)flag{ if(..... ==@"uniquekey1"){ //code to handle this specific animation here: }else if(.... ==@"uiquekey2"){ //code to handle this specific animation here: } }

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  • viewDidLoad never called in Sub-classed UIViewController

    - by Steve
    I've run into some trouble with loading a sub-classed UIViewController from a nib. My viewDidLoad function is never called. The super-class has no nib, but the sub-classes each have their own. i.e. @interface SuperClass : UIViewController { } @end @interface SubClass : SuperClass{ } @end @implementation SubClass - (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil { self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil]; if (self) { } return self; } - (void)viewDidLoad{ // Never called } The view is loaded from a nib as follows: SubClass *scvc = [[SubClass alloc] initWithNibName:@"SubClass" bundle:nil]; [self.navigationController pushViewController:scvc animated:YES]; [scvc release]; There is a nib file with this name and it has it's file owner's class set properly. viewDidLoad is not called in the child or super. Any ideas?

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  • UITapGestureRecognizer recognizing tap after scaling UIView

    - by Bikash Mishra
    I have a UIView which I scale to 4x after tapping on it. It works fine. On the next tap I want to restore it back to original size. The problem is that it recognizes the tap only in the smaller rectangle the UIView had before scaling. I would like to recognize the tap anywhere in the scaled UIView. How can I achieve it? //Tapping code titleCard = [[UIView alloc] initWithFrame: myrect]; [self addSubview:titleCard]; [titleCard release]; UITapGestureRecognizer *tapRecognizer = [[UITapGestureRecognizer alloc] initWithTarget:self action:@selector(changeSize:)]; [tapRecognizer setNumberOfTouchesRequired:1]; [tapRecognizer setNumberOfTapsRequired:1]; [titleCard addGestureRecognizer:tapRecognizer]; [tapRecognizer release]; //Scaling code CABasicAnimation *scale = [CABasicAnimation animationWithKeyPath:@"transform.scale"]; [scale setBeginTime:CACurrentMediaTime()+0.75]; [scale setDuration:0.5]; [scale setToValue: [NSNumber numberWithFloat:4.0f]]; [scale setRemovedOnCompletion:NO]; [scale setFillMode:kCAFillModeForwards]; Thanks.

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  • iPhone xcode - Activity Indicator with tab bar controller and multi table view controllers

    - by Frames84
    I've looked for a tutorial and can't seem to find one for a activity indicator in a table view nav bar. in my mainWindow.xib I have a Tab Bar Controller with 4 Tabs controllers each containing a table view. each load JSON feeds using the framework hosted at Google. In one of my View Controller I can add an activity indicator to the nav bar by using: UIActivityIndicatorView *activityIndcator = [[UIActivityIndicatorView alloc] initWithFrame:CGRectMake(0,0,20,20)]; [activityIndcator startAnimating]; UIBarButtonItem *activityItem = [[UIBarButtonItem alloc] initWithCustomView:activityIndcator]; self.navigationItem.rightBarButtonItem = activityItem; however and can turn it off by using: self.navigationItem.rightBarButtonItem.enabled = FALSE; But if i place this in my viewDidLoad event it shows all the time. I only want it to show when I select a row in my table view. so I added it at the top of didSelectRowAtIndexPath and the stop line after I load a feed. it shows but takes a second or two and only shows for about half a second. is the an event that firers before the didSelectRowAtIndexPath event a type of loading event? if not what is the standard menthord for implementing such functionality?

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  • Slider Not Behaving As I Would Expect

    - by Adam Waite
    I have a slider that changes a float from 1 to 10 but I want to save this value and use it across all view controllers so I have saved that float as an NSNumber in a model class (settingsData.sensitivitySliderSettingValue). I am trying to output the updated slider value to the console every time that it is changed however it just gets set to 0 rather than 0 to 10. I don't understand why this is... Here's my code: -(IBAction)sensitivitySliderValueChanged:(id)sender { [self updateSensitivity]; } -(void)updateSensitivity{ settingsData.sensitivitySettingValue = [NSNumber numberWithFloat:sensitivitySlider.value]; NSLog(@"The Slider Value is: %1.1f", [settingsData.sensitivitySettingValue floatValue]); }

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  • I need programmatically way to perform fastest 'trans-wrap' of mov to mp4 on iPhone/iPad application

    - by user1307877
    I want to change the container of a .mov video files that I pick using  UIImagePickerController and compressed them via AVAssetExportSession with AVAssetExportPresetMediumQuality and  shouldOptimizeForNetworkUse = YES to .mp4 container. I need programmatically way/sample code to perform a fastest 'trans-wrap' on iPhone/iPad application I tried to set AVAssetExportSession.outputFileType property to AVFileTypeMPEG4 but it not supported and I got exception I tried to do this transform using AVAssetWriter by specifying fileType:AVFileTypeMPEG4, actually I got .mp4 output file, but it was not 'wrap-trans', the output file was  3x bigger than source, and the convert process took 128 sec for video with 60 sec duration. I need solution that will run quickly and will keep the file size  please help

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  • How to add UIview over a ViewController and its NavigationController

    - by Roxee Man
    I have a ViewController with a NavigationController and I want to add a translucent UIView with some Buttons over the ViewController when I press a ViewController button, the problem is that I can not put the UIView over the NavigationBar. How can I solve this? This is my code ( Very simple) -(void)setOpacityView { opacityVw = [[UIView alloc] initWithFrame:self.view.bounds]; opacityVw.backgroundColor = [[UIColor alloc] initWithRed:0.0 green:0.0 blue:0.0 alpha:0.8]; WPCustomButton *closeBtn = [[WPCustomButton alloc] initWithFrame:CGRectMake(230, 10, 80, 20)]; [closeBtn setTitle:@"Close X" forState:UIControlStateNormal]; [closeBtn setBackgroundColor:[UIColor clearColor]]; [closeBtn setTitleColor:[UIColor whiteColor] forState:UIControlStateNormal]; [closeBtn addTarget:self action:@selector(closeView) forControlEvents:UIControlEventTouchUpInside]; [opacityVw addSubview:closeBtn]; } // --------------------------------------------------------------------------------------------------------------------- #pragma mark - Button methods -(void) closeView { [opacityVw removeFromSuperview]; } -(void)setProfileImage { [self setOpacityView]; [self.view addSubview:opacityVw]; }

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  • UINavigation Bar while moving view for writing in a textfield

    - by ObiWanKeNerd
    i'm using this code to move the view when i'm about to type on a textfield, otherwise the keyboard may cover the textfield if it's in the lower side of the screen. I would like to know if there is a way to maintain the UINavigation Bar in it's place, because with this code the bar will move with all the view outside the screen, becoming untouchable until i end editing the textfield (closing the keyboard). CGFloat animatedDistance; static const CGFloat KEYBOARD_ANIMATION_DURATION = 0.3; static const CGFloat MINIMUM_SCROLL_FRACTION = 0.2; static const CGFloat MAXIMUM_SCROLL_FRACTION = 0.8; static const CGFloat PORTRAIT_KEYBOARD_HEIGHT = 216; static const CGFloat LANDSCAPE_KEYBOARD_HEIGHT = 162; - (void)textFieldDidBeginEditing:(UITextField *)textField { CGRect textFieldRect = [self.view.window convertRect:textField.bounds fromView:textField]; CGRect viewRect = [self.view.window convertRect:self.view.bounds fromView:self.view]; CGFloat midline = textFieldRect.origin.y + 0.5 * textFieldRect.size.height; CGFloat numerator = midline - viewRect.origin.y - MINIMUM_SCROLL_FRACTION * viewRect.size.height; CGFloat denominator = (MAXIMUM_SCROLL_FRACTION - MINIMUM_SCROLL_FRACTION) * viewRect.size.height; CGFloat heightFraction = numerator / denominator; if (heightFraction < 0.0) { heightFraction = 0.0; } else if (heightFraction > 1.0) { heightFraction = 1.0; } UIInterfaceOrientation orientation = [[UIApplication sharedApplication] statusBarOrientation]; if (orientation == UIInterfaceOrientationPortrait || orientation == UIInterfaceOrientationPortraitUpsideDown) { animatedDistance = floor(PORTRAIT_KEYBOARD_HEIGHT * heightFraction); } else { animatedDistance = floor(LANDSCAPE_KEYBOARD_HEIGHT * heightFraction); } CGRect viewFrame = self.view.frame; viewFrame.origin.y -= animatedDistance; [UIView beginAnimations:nil context:NULL]; [UIView setAnimationBeginsFromCurrentState:YES]; [UIView setAnimationDuration:KEYBOARD_ANIMATION_DURATION]; [self.view setFrame:viewFrame]; [UIView commitAnimations]; } - (void)textFieldDidEndEditing:(UITextField *)textField { CGRect viewFrame = self.view.frame; viewFrame.origin.y += animatedDistance; [UIView beginAnimations:nil context:NULL]; [UIView setAnimationBeginsFromCurrentState:YES]; [UIView setAnimationDuration:KEYBOARD_ANIMATION_DURATION]; [self.view setFrame:viewFrame]; [UIView commitAnimations]; } Thanks in advance!

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  • Pass through touches to portion of UIWebView

    - by cannyboy
    I have a UIWebView. Using something like this: http://blog.evandavey.com/2009/02/how-to-make-uiwebview-transparent.html .. I have made the UIWebView transparent. I now need to be able to pass though touches on the webview to the view below, but only on a rectangular portion of the web view. So, imagine the webview is a square, and it has a square area in the centre which must pass-thru touches to the view below. Is there a way to do this?

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  • UIWebview handle popup view

    - by Tuan Nguyen
    I've a webpage with one text-box and one button. Click on button will show a popup for searching. On popup page,has 2 buttons, "Search" and "Close". Input the text and click Search, the result will display on a list on this popup, click on a row will close the popup and fill the value to text-box on main-page. On Destop browser, it works fine On Safari on iPad, it will open new tab instead of a popup but work fine. UIWebview in my app, on main-page, click the button, I will go to Search page, but when click Search button and close button, nothing happened, I know because 2 buttons will close the popup or the tab, but I don't know how to handle on my Webview, and also I can fill data to main-page or not? Could anyone point me away? Thanks,

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  • Create an NSManagedObject Without Saving?

    - by Josh Kahane
    I need to make an NSManagedObject without saving it, how can I do this? I have tried insetting one without a context but the app crashes. I have tried the following: GuestInfo *guest; guest = (GuestInfo *)[NSEntityDescription insertNewObjectForEntityForName:@"GuestInfo" inManagedObjectContext:nil]; This causes the crash with the following error message: 'NSInternalInconsistencyException', reason: '+entityForName: could not locate an NSManagedObjectModel for entity name 'GuestInfo'' This causes the Hope you can help, thanks.

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  • WebKitErrorDomain error 101

    - by Nam Young-jun
    The following code produces and error of: WebKitErrorDomain error 101 code: -(Void) searchBarSearchButtonClicked: (UISearchBar *) activeSearchBar { NSString * query = [searchBar.text stringByReplacingOccurrencesOfString: @ "" withString: @ "+"]; NSURL * url = [NSURL URLWithString: [NSString stringWithFormat: @ "http://http://www.google.com/search?q =%, query]]; NSURLRequest * requestObj = [NSURLRequest requestWithURL: url]; [Home loadRequest: requestObj]; } -(Void) loadView { [Super loadView]; CGRect bounds = [[UIScreen mainScreen] applicationFrame]; searchBar = [[UISearchBar alloc] initWithFrame: CGRectMake (0.0, 0.0, bounds.size.width, 48.0)]; searchBar.delegate = self; [Self.view addSubview: searchBar]; } I don't speak english and rely on a translator. Because of the language issue could this be a keyboard problem, or an encoding problem?

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  • How we can perform Action on Sequence UIButtons?

    - by Prince Shazad
    As My Screen shot show that i am working on word matching game.In this game i assign my words to different UIButtons in Specific sequence on different loctions(my red arrow shows this sequence)and of rest UIButtons i assign a one of random character(A-Z).when i Click on any UIButtons its title will be assign to UILabel which is in Fornt of Current Section:i campare this UILabel text to below UILabels text which is in fornt of timer.when it match to any of my UILabels its will be deleted.i implement all this process already. But my problem is that which is show by black lines.if the player find the first word which is "DOG". he click the Two UIButtons in Sequence,but not press the Third one in Sequence.(as show by black line).so here i want that when player press the any UIButtons which is not in Sequence then remove the previous text(which is "DO") of UILabel and now the Text of UILabel is only "G" . Here is my code to get the UIButtons titles and assign it UILabel. - (void)aMethod:(id)sender { UIButton *button = (UIButton *)sender; NSString *get = (NSString *)[[button titleLabel] text]; NSString *origText = mainlabel.text; mainlabel.text = [origText stringByAppendingString:get]; if ([mainlabel.text length ]== 3) { if([mainlabel.text isEqualToString: a]){ lbl.text=@"Right"; [btn1 removeFromSuperview]; score=score+10; lblscore.text=[NSString stringWithFormat:@"%d",score]; words=words-1; lblwords.text=[NSString stringWithFormat:@"%d",words]; mainlabel.text=@""; a=@"tbbb"; } else if([mainlabel.text isEqualToString: c]){ lbl.text=@"Right"; [btn2 removeFromSuperview]; score=score+10; lblscore.text=[NSString stringWithFormat:@"%d",score]; words=words-1; lblwords.text=[NSString stringWithFormat:@"%d",words]; mainlabel.text=@""; c=@"yyyy"; } else if([mainlabel.text isEqualToString: d]){ lbl.text=@"Right"; [btn3 removeFromSuperview]; score=score+10; lblscore.text=[NSString stringWithFormat:@"%d",score]; words=words-1; lblwords.text=[NSString stringWithFormat:@"%d",words]; mainlabel.text=@""; d=@"yyyy"; } else { lbl.text=@"Wrong"; mainlabel.text=@""; } }} Thanx in advance

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  • Animating the drawing of a line

    - by jkigel
    I'm trying to animate the drawing of a line by the following way: .h CAShapeLayer *rootLayer; CAShapeLayer *lineLayer; CGMutablePathRef path; .m path = CGPathCreateMutable(); CGPathMoveToPoint(path, nil, self.frame.size.width/2-100, 260); CGPathAddLineToPoint(path, nil, self.frame.size.width/2+100.0, 260); CGPathCloseSubpath(path); self.rootLayer = [CALayer layer]; rootLayer.frame = self.bounds; [self.layer addSublayer:rootLayer]; self.lineLayer = [CAShapeLayer layer]; [lineLayer setPath:path]; [lineLayer setFillColor:[UIColor redColor].CGColor]; [lineLayer setStrokeColor:[UIColor blueColor].CGColor]; [lineLayer setLineWidth:1.5]; [lineLayer setFillRule:kCAFillRuleNonZero]; [rootLayer addSublayer:lineLayer]; [self performSelector:@selector(startTotalLine) withObject:nil afterDelay:1.5]; - (void)startTotalLine { CABasicAnimation *animation = [CABasicAnimation animationWithKeyPath:@"animatePath"]; [animation setDuration:3.5]; animation.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut]; [animation setAutoreverses:NO]; [animation setFromValue:(id)path]; [animation setToValue:(id)path]; [lineLayer addAnimation:animation forKey:@"animatePath"]; } The line had drawn before the startTotalLine method is invoked. Also, the startTotalLine method doesn't affect the line. I want it to animate the the line drawing from right to left

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  • How Do I create a synchronous version of NSURLConnection

    - by quinn
    I am using NSURLConnection inside of an NSIncrementalStore to synchronize my NSManagedObject with rest based web service built in Rails. I am aware of +sendSynchronousRequest:returningResponse:error but my understanding is that will not allow me to access such things as the HTTP response status code which I will need to properly handle the response, my understanding is sendSynchronousRequest returns the data if it responds in the 200 range and fails if it doesn't and doesn't really give you much more than that. I'm assuming I will somehow have to block the current method call after the NSURLConnection is instantiated and unblock it after NSURLConnection's delegate sets some value that can be returned by the blocked method. I'm assuming this will involve some combination of NSLock and NSThread but I really don't know where to start with this, any help will be greatly appreciated, thank you.

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  • Hide buttons when making a screenshot UIGraphicsBeginImageContextWithOptions

    - by Jan
    is there a way to hide specific buttons (IBAction) when making a screenshot with UIGraphicsBeginImageContextWithOptions ? I'm using the code below: // Define the dimensions of the screenshot you want to take (the entire screen in this case) UIGraphicsBeginImageContextWithOptions(self.view.bounds.size, self.view.opaque, 0.0); [self.view.layer renderInContext:UIGraphicsGetCurrentContext()]; UIImage *sourceImage = UIGraphicsGetImageFromCurrentImageContext(); UIGraphicsEndImageContext(); //now we will position the image, X/Y away from top left corner to get the portion we want UIGraphicsBeginImageContextWithOptions(self.view.bounds.size, self.view.opaque, 0.0); [sourceImage drawAtPoint:CGPointMake(0, -20)]; UIImage *croppedImage = UIGraphicsGetImageFromCurrentImageContext(); UIGraphicsEndImageContext(); UIImageWriteToSavedPhotosAlbum(croppedImage,nil, nil, nil); Thank you for your answer!

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  • How to use NSObject subclass?

    - by Jon
    So I've created a subclass of NSObject called Query @interface Query : NSObject @property (nonatomic, assign) NSNumber *weight; @property (nonatomic, assign) NSNumber *bodyFat; @property (nonatomic, assign) NSNumber *activityLevel; @end Is this correct for setting the object's property? In VC1: BodyFatViewController *aViewController = [[BodyFatViewController alloc]init]; aViewController.query = self.query; [self.navigationController pushViewController:aViewController animated:YES]; In VC2: - (void)pickerView:(UIPickerView *)pickerView didSelectRow:(NSInteger)row inComponent:(NSInteger)component { Query *anQuery = [[Query alloc]init]; anQuery.bodyFat = [self.bodyFatArray objectAtIndex:row]; anQuery.weight = self.query.weight; self.query = anQuery; }

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  • Why to store username and password in Keychain in iPhone app

    - by Suriya
    I have worked with NSUserDefault but this keychain concept is totally new for me. I have tried looking for similar Questions but couldn't find the exact reason to do so. What I have done: I already know how to store data in NSUserDefault. and also the reason why do we need to store it. Regarding Keychain I just know that storing in keychain stores the data with some extra security by encoding the original text while NSUserDefault stores the data as plain text. Is this the only reason for storing the data in keychain?

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  • parse JSON . I have server response

    - by GauravBOSS
    i am new in JSON Parsing . i have a server response how i can fetch the "Device Name and Id" of 0 index. thanks in Advance { Successfully = ( { 0 = { DeviceName = Tommy; DeviceTypeId = 1; EMEI = xxxxxx; GId = xxxxx; Id = 105; Pet = "<null>"; PetImage = "352022008228784.jpg"; ProtocolId = xxxx; SimNo = xxxxx; }; } ); }

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  • Upgrade live Universal App to iPad only

    - by Alpár
    Hi. We have a live universal app in the AppStore. Our client changed his mind and doesn't want the app to be universal anymore, he wants it to be iPad only. Since the app was submitted some time ago, there are users who use the iPhone version. What happens if we submit an upgrade that is iPad only? Will the review team reject it? And if it goes live, will the iPhone users receive a notification about the update? If yes in what form? Or will the iPhone users just be unable to reinstall the app? Thank you!

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  • release object of a return method object c

    - by Piero
    in run the app with the analyze build, and Xcode found me a lot of memory leak and there is one in particular that i don't know how solve here it is: - (UIView *) tableView:(UITableView *)tableView viewForHeaderInSection:(NSInteger)section { UIImageView *sectionImage = [[UIImageView alloc] init]; if (section == 0)sectionImage.image = [UIImage imageNamed:@"myImage.png"]; return sectionImage; } so my question is, how i can release this sectionImage? if is the return of the method? EDIT: i have another question, analyze give me another memory leak, i have this: .h @property (nonatomic, retain) NSIndexPath *directCellPath; .m @synthesize directCellPath = _directCellPath; - (id)init{ if ((self = [super initWithNibName:@"MyViewController" bundle:nil])) { self.directCellPath = [[NSIndexPath alloc] init]; } return self; } then in the code i use it and finally in the dealloc i do this: - (void)dealloc { [_directCellPath release]; [super dealloc]; } and give me a memory leak on this line: self.directCellPath = [[NSIndexPath alloc] init]; why if i have deallocated it in the dealloc?

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  • UITableView UITableViewCell dynamic UILabel Height storyboard

    - by Mikel Nelson
    This isn'an a question, just a results log on an issue I had with XCode 4.5 storyboards and dynamic height UITableCell with a UILabel. The issue was; the initial display of a cell would only show part of the resized UILabel contents, and that the visual UILabel was not resized. It would only display correctly after scrolling off the top of the Table and back down. I did the calculations in hieghtForRowAtIndexPath and sizeToFit the UILabel in rowAtIndexPath. The sizes where coming up ok in debug, but the device was not updating the display with the correct size and UILable.text value. I had created the dynamic UITableCell in a storyboard. However, I had set the width and height to a nominal value (290x44). It turns out, this was causing my issues. I set the width and height to zero (0) in the story board, and everything started working correctly. (i.e. the UILabels displayed at the correct size with full content). I was unable to find anything online on this issue, except for some references to creating the custom table cell with a frame of zero. Turns out, that was really the answer (for me).

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  • Controlling QR Code Scanning Actions

    - by Elijah
    I am looking to create a QR code that does the following: When scanned from inside an application, it dislpays a custom alert, (Ex. "You won $5") When scanned with a different QR code reader (non app) it goes to a mobile web page that directs the user to download the application. My main question is: Can you control what happens when a QR code is scanned by a reader that is not your own? (A 'default' action, if you will)

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