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  • Comparator interface

    - by 1ace1
    ok I was going to edit my previous question but i wasnt sure if it was the right way to do it so i'll just give another question about Comparator, now i want to be able to sort with different ways. I have a bank checks and i want to sort with checkNumber then checkAmount i managed to do it with checkNumber but couldnt figure out how with checkAmount here is how i did it for checkNumber: import java.util.Comparator; public class Check implements Comparator { private int checkNumber; private String description; private double checkAmount; public Check() { } public Check(int newCheckNumber, double newAmountNumber) { setCheckNumber(newCheckNumber); setAmountNumber(newAmountNumber); } public String toString() { return checkNumber + "\t\t" + checkAmount; } public void setCheckNumber(int checkNumber) { this.checkNumber = checkNumber; } public int getCheckNumber() { return checkNumber; } public void setAmountNumber(double amountNumber) { this.checkAmount = amountNumber; } public double getAmountNumber() { return checkAmount; } @Override public int compare(Object obj1, Object obj2) { int value1 = ((Check) obj1).getCheckNumber(); int value2 = ((Check) obj2).getCheckNumber(); int result = 0; if (value1 > value2){ result = 1; } else if(value1 < value2){ result = -1; } return result; } } import java.util.ArrayList; import java.util.Collections; import test.CheckValue; public class TestCheck { public static void main(String[] args) { ArrayList List = new ArrayList(); List.add(new Check(445, 55.0)); List.add(new Check(101,43.12)); List.add(new Check(110,101.0)); List.add(new Check(553,300.21)); List.add(new Check(123,32.1)); Collections.sort(List, new Check()); System.out.println("Check Number - Check Amount"); for (int i = 0; i < List.size(); i++){ System.out.println(List.get(i)); } } } thank you very much in advance and please tell me if im submiting things in the wrong way.

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  • Reason for .Net UI Element Thread-restriction

    - by Charles Bretana
    We know that it is not possible to execute code that manipulates the properties of any UI element from any thread other than the thread the element was instantiated on... My question is why? I remember that when we used COM user interface elements, (in COM/VB6 days), that all UI elements were created using COM classes and co-classes that stored their resources using a memory model referred to as Thread-Local-Storage (TLS) , but as I recall, this was required because of something relaetd to the way COM components were constructed, and should not be relevant to .Net UI elements. Wha's the underlying reason why this restriction still exists? Is it because the underlying Operating System still uses COM-based Win32 API classes for all UI elements, even the ones manipulated in a managed .Net application ??

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  • How to link more than one object at a time in Xcode 4.2?

    - by Beppe
    I'm probably missing the basics here... Is there a way to link more than one object to a method at a time using Interface Builder in Xcode 4.2? I set tons of UIButtons in my UIView. All of them call just one method (let's say - (IBAction)buttonPushed:(UIButton *)aButton) that should do something different depending on the sender. I can't figure out a way to link them all with my method at a time. Any advice will be very appreciated... N.B. I'm using Xcode 4.2 on Snow Leopard, without storyboard.

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  • Memcached getDelayed alternative implementation

    - by iBobo
    I would like to use getDelayed on the PHP Memcached extension but I think it's not implemented in the right way. Right now you ask for some keys and then retrieve all of them with fetch() and fetchAll(). But imagine a scenario where I need to retrieve 15 keys used in different parts of the page which I don't know in advance, but I can ask the various objects to give me the list. What I want is give the Memcached instance this list (each component would give its part) then later when I need them retrieve from the instance, but not all of them at once: each component would take the one it needs. Basically if I were to implement this I would prohibit using getDelayed alone and implement a bookGet($keys) method where you would add the keys to book (which actually calls getDelayed), and redefine get to handle these three cases: key is booked and retrieved - return the value; key is booked but not retrieved - go and force the fetch of the booked keys and return the correct value; key not booked - do a normal lookup. I want to know if this makes sense, your thoughts on the subject and if someone already implemented this or maybe PECL Memcached already works this way and actually the documentation doesn't explain it correctly.

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  • Need to interface to a C++ DLL

    - by Pedro
    Hi, I need to call a C++ API from C#. I have been able to call the API, but the char[] parameters do not seem to be marshalling correctly. Here's the C++ signature: Create2ptModel(double modelPowers[2], double modelDacs[2], int pclRange[2], double targetPowers[32], double *dacAdjustFactor, unsigned short powerRampFactors[32], BOOL bPCLDacAdjusted[32], char calibrationModel[32], char errMsg[1024]) and this is how I am trying to call it from C# [DllImport("AlgorithmsLib.dll", EntryPoint = "_Create2ptModel@36", ExactSpelling = true, CallingConvention = CallingConvention.StdCall, CharSet = CharSet.Auto)] private static extern AlgorithmStatus Create2ptModel( double[] modelPowers, double[] modelDacs, int[] pclRange, double[] targetPowers, ref double dacAdjustFactor, ushort[] powerRampFactors, bool[] bPCLDacAdjusted, /**/char[] calibrationModel, char[] errMsg/**/); Any idea of how I can marshall it correctly? Thanks in advance!

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  • TCP/IP Implementation General Questions

    - by user2971023
    I've implemented the concepts shown here; http://wiki.unity3d.com/index.php/Simple_TCP/IP_Client_-_Server outside of unity and it works. (though i had to create the TCPIPServerApp from scratch as i could not find the base project anywhere). I have some general questions on how to use tcp/ip properly however. I've done some research on tcp/ip itself but I'm still a little confused. It seems like using the method above doesn't guarantee that I'll see the message (res). It just checks on every update to see if there is a different message in res. What if multiple messages are sent and the program lags or something, will i miss the earlier packet(s)? Should i instead do an array so it stores the last X messages? How do i know the data was received? Do I need to add a message id and build in my own ack into the data? Should i check to see if the port is in use before setting up a connection? Sorry for all the questions. This is all new to me but I enjoy this very much! ... Below already answered By Anton, Thanks It sounds like tcp uses its own packet numbering to ensure the packets end up in the right order on the other side. What if a packet is missed, are the subsequent packets thrown away? Or is this numbering and packet ordering, only for handling data that is broken out into multiple packets? TCP will automatically break the data into multiple packets if necessary right?

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  • using "Reference3 Interface" to add desired references to a project

    - by BDotA
    I found this: http://msdn.microsoft.com/en-us/library/vslangproj80.reference3%28VS.80%29.aspx what I have in mind is that many of the references that we add to our project are on a network drive and there are TON of them. Adding references to the project by right clicking on the References in the porject and choosing add reference is a pain. so I was wondering if I can take advantage of something like what I posted the link to it and have a small program,add-in,macro, etc! that we can give it a list of the references that I want and it will add them to the project.

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  • Twisted Matrix and telnet server implementation

    - by ypercube
    I have a project which is essentially a game server where users connect and send text commands via telnet. The code is in C and really old and unmodular and has several bugs and missing features. The main function alone is half the code. I came to the conclusion that rewriting it in TwistedMachine could actually result in faster completement, besides other benefits. So, here is the questions: What packages and modules I should use? I see a "telnet" module inside "protocols" package. I also see "cronch" package with "ssh" and another "telnet" module. I'm a complete novice regarding Python.

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  • Password Hash Implementation

    - by oyerli
    I am developing a new application using Symfony. I want to store the passwords hashed, so I overridded the save method in my User model: public function save(Doctrine_Connection $conn = null) { $this->setUserPassword( md5($this->getUserPassword()) ); return parent::save($conn); } This works good when a new user created. However, this causes problems when we edit a user without changing his password. This causes Doctrine to hash the already hashed password. So, I need to check that whether the UserPassword is modified in this DoctrineRecord instance. How can I manage to do that?

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  • Another thread safe queue implementation

    - by jensph
    I have a class, Queue, that I tried to make thread safe. It has these three member variables: std::queue<T> m_queue; pthread_mutex_t m_mutex; pthread_cond_t m_condition; and a push and pop implemented as: template<class T> void Queue<T>::push(T value) { pthread_mutex_lock( &m_mutex ); m_queue.push(value); if( !m_queue.empty() ) { pthread_cond_signal( &m_condition ); } pthread_mutex_unlock( &m_mutex ); } template<class T> bool Queue<T>::pop(T& value, bool block) { bool rtn = false; pthread_mutex_lock( &m_mutex ); if( block ) { while( m_queue.empty() ) { pthread_cond_wait( &m_condition, &m_mutex ); } } if( !m_queue.empty() ) { value = m_queue.front(); m_queue.pop(); rtn = true; } pthread_mutex_unlock( &m_mutex ); return rtn; } Unfortunately there are occasional issues that may be the fault of this code. That is, there are two threads and sometimes thread 1 never comes out of push() and at other times thread 2 never comes out of pop() (the block parameter is true) though the queue isn't empty. I understand there are other implementations available, but I'd like to try to fix this code, if needed. Anyone see any issues? The constructor has the appropriate initializations: Queue() { pthread_mutex_init( &mMutex, NULL ); pthread_cond_init( &mCondition, NULL ); } and the destructor, the corresponding 'destroy' calls.

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  • Query interface for iPhone CoreData store

    - by JT
    Hi, another iPhone newbie question... I have the following: NSPersistentStoreCoordinator NSManagedObjectContext NSManagedObjectModel Is it possible to run queries directly on the store (since its a sqlite DB)? I'm trying to delete all the records from a tableview, and figured a "DELETE FROM table" would be nice and quick as opposed to looping through the records and removing them manually (which i'm also struggling with). Thanks for your time, James

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  • Android Login - Best implementation

    - by perdian
    Hi everybody, I'm planning to implement an Android application that requires a login screen. If the user opens the activity something like this should happen: If user is logged in, goto 3 If user is not logged in open the login screen and perfom login Show my application content So, what's the "correct" way of implementing a login? Implement a StartActivity that perfoms the check if the user is logged in, implement a LoginActivity that implements the logging and an ApplicationActivity that actually implements the application logics? Implement just one Activity and handle the login by using multiple views which I show according to the application state? Are there any examples or tutorials for this scenario?

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  • Class or interface expected error (java)

    - by David
    When i try to compile this: public static int compareCardhl (Card c1, Card c2) } if (c1.suit > c2.suit) return 1 ; if (c1.suit < c2.suit) return -1 ; if (c1.rank > c2.rank) return 1 ; if (c1.rank < c2.rank) return -1 ; return 0; } i get a lot of class or intereface expected errors. They all point at the if's. i also get a ; expected error at the end of Card c2). whats going wrong here?

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  • Button not moving on my interface

    - by user1500134
    First before I say anything I want to announce that i'm fairly new to this kind of stuff so don't get all super techie on me :D ! Ok so i'm making an app and i'm trying to get a button to move to certain coordinates depending on the screen size of the phone (4, 4S, 5, etc...). I have correct syntax but the button will not move at all. Here is the part of my .m ViewController file... - (void)viewDidLoad { if([[UIScreen mainScreen] respondsToSelector:NSSelectorFromString(@"scale")]) { if ([[UIScreen mainScreen] scale] < 1.1) { CGRect frame = done.frame; frame.origin.x = 129; //New x coordinate frame.origin.y = 401; //New y coordinate done.frame = frame; NSLog(@"Standard Resolution"); } if ([[UIScreen mainScreen] scale] > 1.9) { NSLog(@"High Defenition Resolution"); } } [super viewDidLoad]; // Do any additional setup after loading the view from its nib. } The NSLog is triggering int he console saying 'Standard Resolution'but the button doesn't move from where I placed it in the XIB file. This may be a small stupid mistake but hopefully you can help me anyways... Thanks guys! :) P.S. Yes I did link my IBOutlet to the button

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  • C# Client-Server implementation error on client's socket

    - by Ksice
    I'm trying to launch my client. Server already runned on the same computer. So I'm using "localhost" with GetHostEntry: IPHostEntry ipHostInfo = System.Net.Dns.GetHostEntry("localhost"); IPAddress ipAddress = ipHostInfo.AddressList[0]; IPEndPoint remoteEP = new IPEndPoint(ipAddress, Port); But I have this "no connection could be made because the target machine actively refused it" error. What is the reason? Could it be because ipHostInfo.AddressList[0] is an IPv6? How then I can accept Ipv4 address?

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  • question about interface

    - by davit-datuashvili
    i have posted this question http://stackoverflow.com/questions/2874487/how-can-i-implement-this-python-snippet-in-java i have compiled it now i need to use in main project public static void main(String[]args){ } ? can anybody show me example?

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  • question about interface

    - by davit-datuashvili
    i have posted this question http://stackoverflow.com/questions/2874487/how-can-i-implement-this-python-snippet-in-java i have compiled it now i need to use in main project public static void main(String[]args){ } ? can anybody show me example?

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  • question about interface

    - by davit-datuashvili
    i have posted this question http://stackoverflow.com/questions/2874487/how-can-i-implement-this-python-snippet-in-java i have compiled it now i need to use in main project public static void main(String[]args){ } ? can anybody show me example?

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  • Vacancy Tracking Algorithm implementation in C++

    - by Dave
    I'm trying to use the vacancy tracking algorithm to perform transposition of multidimensional arrays in C++. The arrays come as void pointers so I'm using address manipulation to perform the copies. Basically, there is an algorithm that starts with an offset and works its way through the whole 1-d representation of the array like swiss cheese, knocking out other offsets until it gets back to the original one. Then, you have to start at the next, untouched offset and do it again. You repeat until all offsets have been touched. Right now, I'm using a std::set to just fill up all possible offsets (0 up to the multiplicative fold of the dimensions of the array). Then, as I go through the algorithm, I erase from the set. I figure this would be fastest because I need to randomly access offsets in the tree/set and delete them. Then I need to quickly find the next untouched/undeleted offset. First of all, filling up the set is very slow and it seems like there must be a better way. It's individually calling new[] for every insert. So if I have 5 million offsets, there's 5 million news, plus re-balancing the tree constantly which as you know is not fast for a pre-sorted list. Second, deleting is slow as well. Third, assuming 4-byte data types like int and float, I'm using up actually the same amount of memory as the array itself to store this list of untouched offsets. Fourth, determining if there are any untouched offsets and getting one of them is fast -- a good thing. Does anyone have suggestions for any of these issues?

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