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  • Add double tap action (presentModalViewController) to UISCOLLVIEW

    - by R.J.
    I have been wrestling this issue for a while now and cannot seem to get the following "touchesEnded" method to execute within a UISCROLLVIEW. I have read on many of the forums that UISCROLLVIEW will take control of all touch events unless it is subclassed, but I cannot seem to get the code right (still new to the SDK). Basically I have a scrollview made uo with several UIIMAGEVIEW's and currenlty have scrolling with paging (much like the photo app). I have been studying the SCROLLING MADDNESS example without success. All I want to do is anywhere in the UISCROLLVIEW have the user double tap to presentModalViewController back to my info page (i.e.) (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event { NSSet *allTouches = [event allTouches]; switch ([allTouches count]) { case 1: {// One finger touch UITouch *touch = [[allTouches allObjects] objectAtIndex:0]; if ([touch tapCount] == 2) {InfoButtonViewController *scroll = [[InfoButtonViewController alloc] initWithNibName:nil bundle:nil]; scroll.modalTransitionStyle = UIModalTransitionStyleFlipHorizontal; [self presentModalViewController:scroll animated:YES]; [scroll release]; } } } } Any code assistance would be greatly appreciated. The UISCROLLVIEW is implemented as follows (let me know if I need to provide additional details). Thank you in advance... MyViewController.h @interface MyViewController : UIViewController { } @end

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  • QT: custom widget in QScrollArea

    - by slimscsi
    I am attempting to create a custom widget. My Widget renders itself unless it is inside a scroll area. The code below works. If I change the if(0) to an if(1) inside the MainWindow constructor, it will not render the "Hello World" string. I assume that I must (re)implement some additional methods, but so far I have not been able to find the correct ones with trial and error. // hellowidget.h #ifndef HELLOWIDGET_H #define HELLOWIDGET_H #include <QtGui> class HelloWidget : public QWidget { Q_OBJECT public: HelloWidget(QWidget *parent = 0); void paintEvent(QPaintEvent *event); }; #endif // HELLOWIDGET_H // hellowidget.cpp #include "hellowidget.h" HelloWidget::HelloWidget(QWidget *parent) : QWidget(parent) { } void HelloWidget::paintEvent(QPaintEvent *event) { QPainter painter(this); painter.drawText(rect(), Qt::AlignCenter, "Hello World"); } // mainwindow.h #ifndef MAINWINDOW_H #define MAINWINDOW_H #include <QtGui> class MainWindow : public QMainWindow { Q_OBJECT public: MainWindow(QWidget *parent = 0); ~MainWindow(); private: }; #endif // MAINWINDOW_H // mainwindow.cpp #include "mainwindow.h" #include "hellowidget.h" MainWindow::MainWindow(QWidget *parent) : QMainWindow(parent) { HelloWidget *hello = new HelloWidget; QWidget *central = hello; if( 0 ) { QScrollArea *scroll = new QScrollArea ; scroll->setWidget(hello); central = scroll; } setCentralWidget( central ); } MainWindow::~MainWindow() { } // main.cpp #include <QtGui/QApplication> #include "mainwindow.h" int main(int argc, char *argv[]) { QApplication a(argc, argv); MainWindow w; w.show(); return a.exec(); }

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  • jQuery code working in Safari and Chrome but not Firefox

    - by Chris Armstrong
    I'm got a site that has a long list of tweets, and as you scroll down the right column follows you down, showing stats on the tweets. (See it in action at http://www.grapevinegame.com . Click 'memorise', then 'skip' to get to the list page. Works in Safari and Chrome). I'm using jQuery to update the top-margin of the right column, increasing it as I scroll down. It seems to be working fine in webkit-based browsers, but doesn't budge in Firefox. Heres the code, the right column element is a div with id = "distance". // Listen for scroll function $(window).scroll(function () { // Calculating the position of the scrollbar var doc = $("body"), scrollPosition = $("body").scrollTop(), pageSize = $("body").height(), windowSize = $(window).height(), fullScroll = (pageSize) - windowSize; percentageScrolled = (scrollPosition / fullScroll); var entries = $("#whispers-list > li").length; // Set position of distance counter $('div#distance').css('margin-top', ($("#whispers-list").height()+$("#latest-whisper").height()+33)*percentageScrolled); // Update distance counter $('#distance-travelled').text(Math.round(distanceTravelled*(1-percentageScrolled))); $('#whispers-list li').each(function(index) { //highlight adjacent whispers if ($('#whispers-list li:nth-child('+(index+1)+')').offset().top >= $('#distance').offset().top && $('#whispers-list li:nth-child('+(index+1)+')').offset().top <= $('#distance').offset().top + $('#distance').height()) { // alert("yup"); $('#whispers-list li:nth-child('+(index+1)+') ul').fadeTo(1, 1); } else { $('#whispers-list li:nth-child('+(index+1)+') ul').fadeTo(1, 0.5); } }); }); Appreciate any help or advice!

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  • Automatically grow document view of NSScrollView using auto layout?

    - by Monolo
    Is there a simple way to get an NSScrollView to adapt to its document view changing size when using autolayout (the Lion feature)? I have tried to call both setNeedsUpdateConstraints: and setNeedsLayout: on the document view, the clip view and the scroll view, without any results. fittingSize of the document view reports the correct size. An NSPopover in conjunction with an NSViewController handles this nicely, with the popover growing and shrinking as needed, and I was hoping to get a similar simple and robust behaviour with the scroll view. I have checked the documentation for scroll views, but they don't seem to be updated to use autolayout. Edited to clarify: The problem I experience is that the document view, which holds subviews, is not re-sized when the subviews change their size, even if they call invalidateIntrinsicContentSize. The contents of the document view are hence clipped to the original size of the document view as they grow. The document view is created in a nib and set as the scroll view's document view in an awakeFromBib method. What I hoped to obtain was that the document view frame would automatically be adjusted to when its fittingSize changes, and the scrollbars updated accordingly. NSPopover does something similar - provided that the subviews of the content controller's view have the constraints set right and various content hugging values are high enough (higher than the hidden popover window's hight constraint priority, for one).

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  • bind event handler on keydown listen function JavaScript jQuery

    - by user1644123
    I am trying to bind a handler to an event. The event is a keydown function. The handler will listen for hit variables to produce one of two conditions. The 1st condition (odd number of hits) will perform 1 function, the 2nd (even number of hits) will perform another function. To elaborate, the 1st function will scroll to one element, the 2nd will scroll to another element. My syntax may be the wrong approach, but it works for the 1st condition, but not the 2nd. I think I have the conditional statement in the wrong place. How can I rewrite this to work as intended? Thank you kindly, in advance! $(document).keydown(function(e) { switch (e.which) { case 37: break; case 38: break; case 39: break; case 40: //bottom arrow key var hits = 0; if (hits % 2 !== 0) { $('#wrap').animate({ scrollTop: $("#scrollToHere").offset().top }, 2800); } else { $('#wrap').animate({ scrollTop: $("#scroll2ToHere").offset().top }, 2800); } hits++; return false; break; } })? *I moved "var hits = 0;" to the top, but it only works! But is there a way I can reset the whole thing after every two hits? I want to reset because when there is a bug and if I press a 3rd time it scrolls to the very top of the page, where there is no element to make it scroll to the top. Why would it scroll to the top of the page if I never scripted it to do so?? *

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  • HOw to make image stay inside the div box on scrolling

    - by Mirage
    I have the image position fixed inside div and code is gven below #content{ margin-top:100px; width:900px; color:#009; border:1px solid red; overflow:hidden; display:block; } img { float:left; position:fixed; top:140px; padding:50px; } #text{ display:block; border:1px solid green; width:500px; height:1200px; float:right; overflow:scroll; } #footer{ clear:both; width:600px; height:300px; border:2x solid blue; color:#939; } HTML is <div id="content" > <img src="bar.jpg" width="46" height="639" /> <div id="text"> ggggggggggggggggggfgdfgdfgdgdfgdgdfgdf </div> </div> <div id="footer"> Footer text </div> </body> Now when i scroll down then image comes out of the content div box. IS there any way so that even if i scroll the image bar should stay inside the div box. The screen shot shows my problem First Screen is ok without scrolling But when i scroll the text full then it covers my footer as well

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  • Been asked a dozen times, but no luck from what I've read. Prevent Anchor Jumping on page load

    - by jasenmp
    I'm currently working with WP theme that can be found here: sanjay.dmediastudios.com I'm currently using 'smooth scroll' on my page, I'm attempting to have the page smoothly scroll to the requested section when coming from an external link (for instance coming from the blog page takes you to sanjay.dmediastudios.com/#portfolio) from there I want the page to start at the top and THEN scroll to the portfolio section. What's happening is it briefly displays the 'portfolio section' (anchor jump) and THEN resets to the top and scrolls down. It's driving me nuts :(. Here is the code I'm using: Click function for smooth scroll: $(function() { $('.menu li a').click(function() { if (location.pathname.replace(/^\//, '') == this.pathname.replace(/^\//, '') && location.hostname == this.hostname) { var target = $(this.hash); target = target.length ? target : $('[name=' + this.hash.slice(1) + ']'); if (target.length) { $root.animate({ scrollTop: target.offset().top - 75 }, 800, 'swing'); return false; } } }); //end of click function }); The page load function: $(window).on("load", function() { if (location.hash) { // do the test straight away window.scrollTo(0, 0); // execute it straight away setTimeout(function() { window.scrollTo(0, 0); // run it a bit later also for browser compatibility }, 1); } var urlHash = window.location.href.split("#")[1]; if (urlHash && $('#' + urlHash).length) $('html,body').animate({ scrollTop: $('#' + urlHash).offset().top - 75 }, 800, 'swing'); }); Any help would be MUCH appreciated.

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  • Same function on multiple div classes doesn't work

    - by Sebass van Boxel
    I'm doing something terribly wrong and just can't find the solution for it. Situation: I've got a number of products with a number of quotes per product. Those quote automatically scroll in a div. If the scroll reaches the last quote is scroll back to the first one. What works: The function basically works when it's applied on 1 div, but when applied on multiple div it doesn't scroll back to the first one or keeps scrolling endlessly. This is the function i've written for this: function quoteSlide(divname){ $total = ($(divname+" > div").size()) $width = $total * 160; $(divname).css('width', ($width)); console.log ($totalleft *-1); if ($width - 160 > $totalleft *-1){ $currentleft = $(divname).css('left'); $step = -160; $totalleft = parseInt($currentleft)+$step; }else{ $totalleft = 0; } $(divname).animate(     { left: $totalleft }, // what we are animating     'slow', // how fast we are animating     'swing', // the type of easing     function() { // the callback }); } It's being executed by something like: quoteSlide('#quotecontainer_1'); in combination with a setInterval so it keeps scrolling automatically. This is the jsFiddle where it goes wrong (So applied on more than 1 div) http://jsfiddle.net/FsrbZ/. This is the jsFiddle where everything goes okay. (applied on 1 div) When changing the following: quoteSlide('#quotecontainer_1'); quoteSlide('#quotecontainer_2'); setInterval(function() { quoteSlide('#quotecontainer_1'); quoteSlide('#quotecontainer_2'); }, 3400);? to quoteSlide('#quotecontainer_1'); setInterval(function() { quoteSlide('#quotecontainer_1'); }, 3400);? it does work... but only on 1 quotecontainer.

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  • mcsCustomscrollbar append new content not working

    - by Dariel Pratama
    i have this script in my website. $(document).ready(function(){ var comment = $('textarea[name=comment_text]').val(); var vid = $('input[name=video_id]').val(); $('#add_comment').on('click', function(){ $.post('<?php echo site_url('comment/addcomments'); ?>', $('#comment-form').serialize(), function(data){ data = JSON.parse(data); if(data.userdata){ var date = new Date(data.userdata.comment_create_time * 1000); var picture = data.userdata.user_image.length > 0 ? 'fileupload/'+data.userdata.user_image:'images/no_pic.gif'; var newComment = '<div class="row">\ <div class="col-md-4">\ <img src="<?php echo base_url(); ?>'+picture+'" class="profile-pic margin-top-15" />\ </div>\ <div class="col-md-8 no-pade">\ <p id="comment-user" class="margin-top-15">'+data.userdata.user_firstname+' '+data.userdata.user_lastname+'</p>\ <p id="comment-time">'+date.getTime()+'</p>\ </div>\ <div class="clearfix"></div>\ <div class="col-md-12 margin-top-15" id="comment-text">'+data.userdata.comment_text +'</div>\ <div class="col-md-12">\ <div class="hr-grey margin-top-15"></div>\ </div>\ </div>'; $('#comment-scroll').append($(newComment)); $('#comment').modal('hide'); } }); }); }); what i expect when a comment added to the DB and the PHP page give JSON response, the new comment will be added to the last line of $('#comment-scroll'). #comment-scroll is also have custom scroll bar by mcsCustomscrollbar. the above script also hiding the modal dialog when comment saved and it's working fine which is mean data.userdata is not empty, but why the append() isnt?

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  • VMWare Workstation 6.5.5 (64-bit) on Ubuntu 10.04 (64-bit) Odd Problem

    - by Android Eve
    I managed to successfully install VMWare Workstation 6.5.5 (64-bit) on Ubuntu 10.04 (64-bit). It works well and somehow feels faster and snappier than the same exact version on Ubuntu 8.04. However, there is one slight issue, somewhat hurting productivity: When the guest VM is Microsoft Windows (2K, XP), the mouse cursor turn from an arrow to a hand when it hovers over the Task Bar. When the mouse moves, this hand cursor blinks and the system doesn't respond to mouse clicks. When I move the mouse cursor back to the desktop area, it functions normally. That is, the problem exists only in the Task Bar area. Obviously, this makes it very difficult (read: impossible) for me to use the Start Menu, SysTray and the rest of the Task Bar. My workaround for now is to launch programs via their Desktop shortcuts or via the keyboard. Note: The same exact VMWare Workstation 6.5.5 (64-bit) on Ubuntu 8.04 (64-bit) doesn't exhibit this problem. Anyone seen this problem before? Do you know of a solution (or better workaround) to this problem?

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  • Is there any way to customize the Windows 7 taskbar auto-hide behavior? Delay activation? Timer?

    - by calbar
    I'm becoming increasingly frustrated with the way Windows 7 handles showing a hidden taskbar. It's incredibly over-eager to pop out and obscure what I'm really trying to interact with, requiring me to move the mouse away, wait for it to auto-hide again, then resume what I was doing but more deliberately. After closely examining the behavior, it appears that a hidden taskbar "peeks out" from the edge by 2 or 3 pixels, and slowly moving your mouse into this area activates it; you don't even need to touch the edge of the screen. I would love it if there was a way to customize or change this behavior. Ideally, the taskbar would only pop out if you are actively "pushing" the edge of the screen it is hidden on. So activation only occurs once you've reached the screens edge and continue to move the mouse past a customizable threshold. Alternatively, a simple activation delay would suffice as well. So only if the mouse remains in that 2-3 pixel area (a.k.a. on the taskbar) for greater than a customizable amount of time does it pop out again. This would only be a fraction of a second. Often times the cursor simply "careens" off the edge of the screen while trying to focus on something nearby. Anyway, if there are any registry settings or utilities that can achieve either of these effects, that would be great! Thanks for your help.

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  • Safemode Startup Issues on Vista 64 Bit

    - by GnrlBzik
    Before i ask the question, let me point out that this is not a hardware issue. I have a clean install of vista on another hd that runs on same hardware, i am pretty sure its a corruption of a drive or a file, i presume it might be video driver. When windows wont start via normal boot i just get black screen after initial load up of os, so i boot into savemode, I end up having black screen with a mouse pointer visible, after initial load of os. The shut down button is responsive. Of course, I can install clean copy of os, and prior to that can retrieve all other files that i need by accessing hd itself, i can restore my pc from my external back up as well. Although i have all these options, i was wondering if there anything else i can do that can help me fix this issue. In save mode, it looks like I am capable of logging in after initial load of os, even though i cant see the process it self, i do see the mouse pointer. By visual memory i navigated to password field, and entered my password, hit enter, I get the loading mouse pointer, nothing really changes, same black screen and mouse pointer, but when i tried to access task manager for a second i got a safemode watermark at all four corners. Any help would be appriciated. Thank you in advance.

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  • Is there any way to customize the Windows 7 taskbar auto-hide behavior? Delay activation? Timer?

    - by calbar
    I'm becoming increasingly frustrated with the way Windows 7 handles showing a hidden taskbar. It's incredibly over-eager to pop out and obscure what I'm really trying to interact with, requiring me to move the mouse away, wait for it to auto-hide again, then resume what I was doing but more deliberately. After closely examining the behavior, it appears that a hidden taskbar "peeks out" from the edge by 2 or 3 pixels, and slowly moving your mouse into this area activates it; you don't even need to touch the edge of the screen. I would love it if there was a way to customize or change this behavior. Ideally, the taskbar would only pop out if you are actively "pushing" the edge of the screen it is hidden on. So activation only occurs once you've reached the screens edge and continue to move the mouse past a customizable threshold. Alternatively, a simple activation delay would suffice as well. So only if the mouse remains in that 2-3 pixel area (a.k.a. on the taskbar) for greater than a customizable amount of time does it pop out again. This would only be a fraction of a second. Often times the cursor simply "careens" off the edge of the screen while trying to focus on something nearby. Anyway, if there are any registry settings or utilities that can achieve either of these effects, that would be great! Thanks for your help.

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  • Magical moving desktop icons

    - by Nathan Taylor
    I have encountered a very strange behavior in Windows 7 that I cannot seem to identify and I have never seen or heard of on any system configuration. Whenever I move my mouse to the left-most edge of my primary display (centered in 3-display setup), my desktop icons magically move away from the cursor (up or down and to the right). It only happens when my desktop has focus and the mouse is positioned on the left, top or bottom edge of the main display. Moving the mouse all the way to the right edge of my right secondary display causes the mouse icons to snap back into their correct position. Ridiculous video of the issue My setup is 3 displays on two display adapters. The main display is running at 2560x1600, connected to the machine via a USB-powered DVI-D to DisplayPort adapter and is driven by an NVIDIA NVS 3100M video card. The secondary displays are running at 1440x900 and 1200x1920 and are driven by integrated Intel HD Graphics (mobile). It seems like some kind of panning behavior, but it's obviously not working as expected. I have updated all of my drivers, but no change. It's probably worth noting that the desktop icons are set to auto-arrange.

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  • In Windows 7, why won't my display stay off despite the power settings saying it should?

    - by Jer
    I'm completely stumped by this. My simple use case is that when I'm in bed, I use a cordless mouse to browse the web, watch videos, etc. - the monitor is across the room. When I'm going to sleep, I want to shut the monitor off. I also want to be able to turn it back on in the morning. I just want to turn the monitor off and on using only the mouse. I thought of creating a power setting that turned the monitor off asap (the shortest amount of time is one minute; that's fine). I have one that does this. It worked great for almost a year on my old XP machine, and for about four months on my new Windows 7 laptop (which I essentially use as a desktop). All of a sudden a couple weeks ago, it just stopped working - my monitor won't turn off on its own anymore. Here are the settings: I tried other options. Based on the advice here I tried nircmd. This seemed great. I created a shortcut with the command line: "C:\Program Files\nircmd\nircmd.exe" cmdwait 1000 monitor off I click this, and in one second the monitor goes off. However about five seconds later it turns back on, and I've been extra careful to make sure the mouse isn't moving. I have no idea what's going on. Based on both of these things, my only guess is that something could be running in the background which somehow makes the computer think it's in use. I've tried killing as many programs as possible but I still get the same behavior. Any advice? I'm mainly curious about how to debug, but am open to other suggestions about turning the monitor off and on with just the mouse as well.

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  • Small adventure game

    - by Nick Rosencrantz
    I'm making a small adventure game where the player can walk through Dungeons and meet scary characters: The whole thing is 20 java classes and I'm making this a standalone frame while it could very well be an applet I don't want to make another applet since I might want to recode this in C/C++ if the game or game engine turns out a success. The engine is the most interesting part of the game, it controls players and computer-controlled characters such as Zombies, Reptile Warriors, Trolls, Necromancers, and other Persons. These persons can sleep or walk around in the game and also pick up and move things. I didn't add many things so I suppose that is the next thing to do is to add things that can get used now that I already added many different types of walking persons. What do you think I should add and do with things in the game? The things I have so far is: package adventure; /** * The data type for things. Subclasses will be create that takes part of the story */ public class Thing { /** * The name of the Thing. */ public String name; /** * @param name The name of the Thing. */ Thing( String name ) { this.name = name; } } public class Scroll extends Thing { Scroll (String name) { super(name); } } class Key extends Thing { Key (String name) { super(name); } } The key is the way to win the game if you figure our that you should give it to a certain person and the scroll can protect you from necromancers and trolls. If I make this game more Dungeons and Dragons-inspired, do you think will be any good? Any other ideas that you think I could use here? The Threadwhich steps time forward and wakes up persons is called simulation. Do you think I could do something more advanced with this class? package adventure; class Simulation extends Thread { private PriorityQueue Eventqueue; Simulation() { Eventqueue = new PriorityQueue(); start(); } public void wakeMeAfter(Wakeable SleepingObject, double time) { Eventqueue.enqueue(SleepingObject, System.currentTimeMillis()+time); } public void run() { while(true) { try { sleep(5); //Sov i en halv sekund if (Eventqueue.getFirstTime() <= System.currentTimeMillis()) { ((Wakeable)Eventqueue.getFirst()).wakeup(); Eventqueue.dequeue(); } } catch (InterruptedException e ) { } } } } And here is the class that makes up the actual world: package adventure; import java.awt.*; import java.net.URL; /** * Subklass to World that builds up the Dungeon World. */ public class DungeonWorld extends World { /** * * @param a Reference to adventure game. * */ public DungeonWorld(Adventure a) { super ( a ); // Create all places createPlace( "Himlen" ); createPlace( "Stairs3" ); createPlace( "IPLab" ); createPlace( "Dungeon3" ); createPlace( "Stairs5" ); createPlace( "C2M2" ); createPlace( "SANS" ); createPlace( "Macsal" ); createPlace( "Stairs4" ); createPlace( "Dungeon2" ); createPlace( "Datorsalen" ); createPlace( "Dungeon");//, "Ljushallen.gif" ); createPlace( "Cola-automaten", "ColaAutomat.gif" ); createPlace( "Stairs2" ); createPlace( "Fable1" ); createPlace( "Dungeon1" ); createPlace( "Kulverten" ); // Create all connections between places connect( "Stairs3", "Stairs5", "Down", "Up" ); connect( "Dungeon3", "SANS", "Down", "Up" ); connect( "Dungeon3", "IPLab", "West", "East" ); connect( "IPLab", "Stairs3", "West", "East" ); connect( "Stairs5", "Stairs4", "Down", "Up" ); connect( "Macsal", "Stairs5", "South", "Norr" ); connect( "C2M2", "Stairs5", "West", "East" ); connect( "SANS", "C2M2", "West", "East" ); connect( "Stairs4", "Dungeon", "Down", "Up" ); connect( "Datorsalen", "Stairs4", "South", "Noth" ); connect( "Dungeon2", "Stairs4", "West", "East" ); connect( "Dungeon", "Stairs2", "Down", "Up" ); connect( "Dungeon", "Cola-automaten", "South", "North" ); connect( "Stairs2", "Kulverten", "Down", "Up" ); connect( "Stairs2", "Fable1", "East", "West" ); connect( "Fable1", "Dungeon1", "South", "North" ); // Add things // --- Add new things here --- getPlace("Cola-automaten").addThing(new CocaCola("Ljummen cola")); getPlace("Cola-automaten").addThing(new CocaCola("Avslagen Cola")); getPlace("Cola-automaten").addThing(new CocaCola("Iskall Cola")); getPlace("Cola-automaten").addThing(new CocaCola("Cola Light")); getPlace("Cola-automaten").addThing(new CocaCola("Cuba Cola")); getPlace("Stairs4").addThing(new Scroll("Scroll")); getPlace("Dungeon3").addThing(new Key("Key")); Simulation sim = new Simulation(); // Load images to be used as appearance-parameter for persons Image studAppearance = owner.loadPicture( "Person.gif" ); Image asseAppearance = owner.loadPicture( "Asse.gif" ); Image trollAppearance = owner.loadPicture( "Loke.gif" ); Image necromancerAppearance = owner.loadPicture( "Necromancer.gif" ); Image skeletonAppearance = owner.loadPicture( "Reptilewarrior.gif" ); Image reptileAppearance = owner.loadPicture( "Skeleton.gif" ); Image zombieAppearance = owner.loadPicture( "Zombie.gif" ); // --- Add new persons here --- new WalkingPerson(sim, this, "Peter", studAppearance); new WalkingPerson(sim, this, "Zombie", zombieAppearance ); new WalkingPerson(sim, this, "Zombie", zombieAppearance ); new WalkingPerson(sim, this, "Skeleton", skeletonAppearance ); new WalkingPerson(sim, this, "John", studAppearance ); new WalkingPerson(sim, this, "Skeleton", skeletonAppearance ); new WalkingPerson(sim, this, "Skeleton", skeletonAppearance ); new WalkingPerson(sim, this, "Skeleton", skeletonAppearance ); new WalkingPerson(sim, this, "Sean", studAppearance ); new WalkingPerson(sim, this, "Reptile", reptileAppearance ); new LabAssistant(sim, this, "Kate", asseAppearance); new LabAssistant(sim, this, "Jenna", asseAppearance); new Troll(sim, this, "Troll", trollAppearance); new Necromancer(sim, this, "Necromancer", necromancerAppearance); } /** * * The place where persons are placed by default * *@return The default place. * */ public Place defaultPlace() { return getPlace( "Datorsalen" ); } private void connect( String p1, String p2, String door1, String door2) { Place place1 = getPlace( p1 ); Place place2 = getPlace( p2 ); place1.addExit( door1, place2 ); place2.addExit( door2, place1 ); } } Thanks

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  • How to Play PC Games on Your TV

    - by Chris Hoffman
    No need to wait for Valve’s Steam Machines — connect your Windows gaming PC to your TV and use powerful PC graphics in the living room today. It’s easy — you don’t need any unusual hardware or special software. This is ideal if you’re already a PC gamer who wants to play your games on a larger screen. It’s also convenient if you want to play multiplayer PC games with controllers in your living rom. HDMI Cables and Controllers You’ll need an HDMI cable to connect your PC to your television. This requires a TV with HDMI-in, a PC with HDMI-out, and an HDMI cable. Modern TVs and PCs have had HDMI built in for years, so you should already be good to go. If you don’t have a spare HDMI cable lying around, you may have to buy one or repurpose one of your existing HDMI cables. Just don’t buy the expensive HDMI cables — even a cheap HDMI cable will work just as well as a more expensive one. Plug one end of the HDMI cable into the HDMI-out port on your PC and one end into the HDMI-In port on your TV. Switch your TV’s input to the appropriate HDMI port and you’ll see your PC’s desktop appear on your TV.  Your TV becomes just another external monitor. If you have your TV and PC far away from each other in different rooms, this won’t work. If you have a reasonably powerful laptop, you can just plug that into your TV — or you can unplug your desktop PC and hook it up next to your TV. Now you’ll just need an input device. You probably don’t want to sit directly in front of your TV with a wired keyboard and mouse! A wireless keyboard and wireless mouse can be convenient and may be ideal for some games. However, you’ll probably want a game controller like console players use. Better yet, get multiple game controllers so you can play local-multiplayer PC games with other people. The Xbox 360 controller is the ideal controller for PC gaming. Windows supports these controllers natively, and many PC games are designed specifically for these controllers. Note that Xbox One controllers aren’t yet supported on Windows because Microsoft hasn’t released drivers for them. Yes, you could use a third-party controller or go through the process of pairing a PlayStation controller with your PC using unofficial tools, but it’s better to get an Xbox 360 controller. Just plug one or more Xbox controllers into your PC’s USB ports and they’ll work without any setup required. While many PC games to support controllers, bear in mind that some games require a keyboard and mouse. A TV-Optimized Interface Use Steam’s Big Picture interface to more easily browse and launch games. This interface was designed for using on a television with controllers and even has an integrated web browser you can use with your controller. It will be used on the Valve’s Steam Machine consoles as the default TV interface. You can use a mouse with it too, of course. There’s also nothing stopping you from just using your Windows desktop with a mouse and keyboard — aside from how inconvenient it will be. To launch Big Picture Mode, open Steam and click the Big Picture button at the top-right corner of your screen. You can also press the glowing Xbox logo button in the middle of an Xbox 360 Controller to launch the Big Picture interface if Steam is open. Another Option: In-Home Streaming If you want to leave your PC in one room of your home and play PC games on a TV in a different room, you can consider using local streaming to stream games over your home network from your gaming PC to your television. Bear in mind that the game won’t be as smooth and responsive as it would if you were sitting in front of your PC. You’ll also need a modern router with fast wireless network speeds to keep up with the game streaming. Steam’s built-in In-Home Streaming feature is now available to everyone. You could plug a laptop with less-powerful graphics hardware into your TV and use it to stream games from your powerful desktop gaming rig. You could also use an older desktop PC you have lying around. To stream a game, log into Steam on your gaming PC and log into Steam with the same account on another computer on your home network. You’ll be able to view the library of installed games on your other PC and start streaming them. NVIDIA also has their own GameStream solution that allows you to stream games from a PC with powerful NVIDIA graphics hardware. However, you’ll need an NVIDIA Shield handheld gaming console to do this. At the moment, NVIDIA’s game streaming solution can only stream to the NVIDIA Shield. However, the NVIDIA Shield device can be connected to your TV so you can play that streaming game on your TV. Valve’s Steam Machines are supposed to bring PC gaming to the living room and they’ll do it using HDMI cables, a custom Steam controller, the Big Picture interface, and in-home streaming for compatibility with Windows games. You can do all of this yourself today — you’ll just need an Xbox 360 controller instead of the not-yet-released Steam controller. Image Credit: Marco Arment on Flickr, William Hook on Flickr, Lewis Dowling on Flickr

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  • Is it Possible to show a previously hidden JFrame using a keylistener

    - by JIM
    here is my code, i basically just did a tester for the most common listeners, which i might later use in future projects, the main problem is in the keylistener at the bottom, i am trying to re-show the frame but i think it just cant be done that way, please help ps: no idea why the imports dont show up right. package newpackage; import java.awt.Color; import javax.swing.JButton; import javax.swing.JFrame; import javax.swing.JLabel; import javax.swing.JTextField; import javax.swing.JSeparator; import java.awt.event.ActionListener; import java.awt.event.ActionEvent; import java.awt.event.KeyEvent; import java.awt.event.KeyListener; import java.awt.event.MouseEvent; import java.awt.event.MouseListener; import javax.swing.JTextArea; import javax.swing.SwingUtilities; import javax.swing.UIManager; public class NewClass1 extends JFrame { private JLabel item1,infomouse,infoclicks,infoKeys,writehere; private JButton button1,button2,button3; private JTextArea text1,status,KeyStatus; private JTextField text2,text3,mouse,clicks,test; private JSeparator sep1; private int clicknumber; public NewClass1() { super("Listener Tests"); setLayout(null); sep1 = new JSeparator(); button1 = new JButton("Button1"); button2 = new JButton("Button2"); button3 = new JButton("Button3"); item1 = new JLabel("Button Status :"); infomouse = new JLabel("Mouse Status :"); infoclicks = new JLabel("Nº of clicks :"); infoKeys = new JLabel("Keyboard status:"); writehere = new JLabel("Write here: "); text1 = new JTextArea(); text2 = new JTextField(20); text3 = new JTextField(20); status = new JTextArea(); mouse = new JTextField(20); clicks = new JTextField(4); KeyStatus = new JTextArea(); test = new JTextField(3); clicks.setText(String.valueOf(clicknumber)); text1.setEditable(true); text2.setEditable(false); text3.setEditable(false); status.setEditable(false); mouse.setEditable(false); clicks.setEditable(false); KeyStatus.setEditable(false); text1.setBounds(135, 310, 150, 20); text2.setBounds(135, 330, 150, 20); text3.setBounds(135, 350, 150, 20); status.setBounds(15, 20, 240, 20); infomouse.setBounds(5,45,120,20); infoKeys.setBounds(5,90,120,20); KeyStatus.setBounds(15,115,240,85); test.setBounds(15,225,240,20); mouse.setBounds(15,70,100,20); infoclicks.setBounds(195, 45, 140, 20); clicks.setBounds(195, 70, 60, 20); item1.setBounds(5, 0, 120, 20); button1.setBounds(10, 310, 115, 20); button2.setBounds(10, 330, 115, 20); button3.setBounds(10, 350, 115, 20); sep1.setBounds(5, 305, 285, 10); sep1.setBackground(Color.BLACK); status.setBackground(Color.LIGHT_GRAY); button1.addActionListener(new button1list()); button2.addActionListener(new button1list()); button3.addActionListener(new button1list()); button1.addMouseListener(new MouseList()); button2.addMouseListener(new MouseList()); button3.addMouseListener(new MouseList()); getContentPane().addMouseListener(new MouseList()); test.addKeyListener(new KeyList()); this.addKeyListener(new KeyList()); test.requestFocus(); add(item1); add(button1); add(button2); add(button3); add(text1); add(text2); add(text3); add(status); add(infomouse); add(mouse); add(infoclicks); add(clicks); add(infoKeys); add(KeyStatus); add(test); add(sep1); setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); try{ UIManager.setLookAndFeel(UIManager.getSystemLookAndFeelClassName()); }catch (Exception e){System.out.println("Error");} SwingUtilities.updateComponentTreeUI(this); setSize(300, 400); setResizable(false); setVisible(true); test.setFocusable(true); test.setFocusTraversalKeysEnabled(false); setLocationRelativeTo(null); } public class button1list implements ActionListener { public void actionPerformed(ActionEvent e) { String buttonpressed = e.getActionCommand(); if (buttonpressed.equals("Button1")) { text1.setText("just"); } else if (buttonpressed.equals("Button2")) { text2.setText(text2.getText()+"testing "); } else if (buttonpressed.equals("Button3")) { text3.setText("this"); } } } public class MouseList implements MouseListener{ public void mouseEntered(MouseEvent e){ if(e.getSource()==button1){ status.setText("button 1 hovered"); } else if(e.getSource()==button2){ status.setText("button 2 hovered"); } else if(e.getSource()==button3){ status.setText("button 3 hovered"); } } public void mouseExited(MouseEvent e){ status.setText(""); } public void mouseReleased(MouseEvent e){ if(!status.getText().equals("")){ status.replaceRange("", 0, 22); } } public void mousePressed(MouseEvent e){ if(e.getSource()==button1){ status.setText("button 1 being pressed"); } else if(e.getSource()==button2){ status.setText("button 2 being pressed"); } else if(e.getSource()==button3){ status.setText("button 3 being pressed"); } } public void mouseClicked(MouseEvent e){ clicknumber++; mouse.setText("mouse working"); clicks.setText(String.valueOf(clicknumber)); } } public class KeyList implements KeyListener{ public void keyReleased(KeyEvent e){} public void keyPressed(KeyEvent e){ KeyStatus.setText(""); test.setText(""); String full = e.paramString(); String [] temp = null; temp = full.split(","); for(int i=0; i<7 ;i++){ KeyStatus.append(temp[i] + "\n"); } if(e.getKeyChar()=='h'){setVisible(false); test.requestFocus(); } if(e.getKeyChar()=='s'){setVisible(true);} } public void keyTyped(KeyEvent e){} } }

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  • Using HTML 5 SessionState to save rendered Page Content

    - by Rick Strahl
    HTML 5 SessionState and LocalStorage are very useful and super easy to use to manage client side state. For building rich client side or SPA style applications it's a vital feature to be able to cache user data as well as HTML content in order to swap pages in and out of the browser's DOM. What might not be so obvious is that you can also use the sessionState and localStorage objects even in classic server rendered HTML applications to provide caching features between pages. These APIs have been around for a long time and are supported by most relatively modern browsers and even all the way back to IE8, so you can use them safely in your Web applications. SessionState and LocalStorage are easy The APIs that make up sessionState and localStorage are very simple. Both object feature the same API interface which  is a simple, string based key value store that has getItem, setItem, removeitem, clear and  key methods. The objects are also pseudo array objects and so can be iterated like an array with  a length property and you have array indexers to set and get values with. Basic usage  for storing and retrieval looks like this (using sessionStorage, but the syntax is the same for localStorage - just switch the objects):// set var lastAccess = new Date().getTime(); if (sessionStorage) sessionStorage.setItem("myapp_time", lastAccess.toString()); // retrieve in another page or on a refresh var time = null; if (sessionStorage) time = sessionStorage.getItem("myapp_time"); if (time) time = new Date(time * 1); else time = new Date(); sessionState stores data that is browser session specific and that has a liftetime of the active browser session or window. Shut down the browser or tab and the storage goes away. localStorage uses the same API interface, but the lifetime of the data is permanently stored in the browsers storage area until deleted via code or by clearing out browser cookies (not the cache). Both sessionStorage and localStorage space is limited. The spec is ambiguous about this - supposedly sessionStorage should allow for unlimited size, but it appears that most WebKit browsers support only 2.5mb for either object. This means you have to be careful what you store especially since other applications might be running on the same domain and also use the storage mechanisms. That said 2.5mb worth of character data is quite a bit and would go a long way. The easiest way to get a feel for how sessionState and localStorage work is to look at a simple example. You can go check out the following example online in Plunker: http://plnkr.co/edit/0ICotzkoPjHaWa70GlRZ?p=preview which looks like this: Plunker is an online HTML/JavaScript editor that lets you write and run Javascript code and similar to JsFiddle, but a bit cleaner to work in IMHO (thanks to John Papa for turning me on to it). The sample has two text boxes with counts that update session/local storage every time you click the related button. The counts are 'cached' in Session and Local storage. The point of these examples is that both counters survive full page reloads, and the LocalStorage counter survives a complete browser shutdown and restart. Go ahead and try it out by clicking the Reload button after updating both counters and then shutting down the browser completely and going back to the same URL (with the same browser). What you should see is that reloads leave both counters intact at the counted values, while a browser restart will leave only the local storage counter intact. The code to deal with the SessionStorage (and LocalStorage not shown here) in the example is isolated into a couple of wrapper methods to simplify the code: function getSessionCount() { var count = 0; if (sessionStorage) { var count = sessionStorage.getItem("ss_count"); count = !count ? 0 : count * 1; } $("#txtSession").val(count); return count; } function setSessionCount(count) { if (sessionStorage) sessionStorage.setItem("ss_count", count.toString()); } These two functions essentially load and store a session counter value. The two key methods used here are: sessionStorage.getItem(key); sessionStorage.setItem(key,stringVal); Note that the value given to setItem and return by getItem has to be a string. If you pass another type you get an error. Don't let that limit you though - you can easily enough store JSON data in a variable so it's quite possible to pass complex objects and store them into a single sessionStorage value:var user = { name: "Rick", id="ricks", level=8 } sessionStorage.setItem("app_user",JSON.stringify(user)); to retrieve it:var user = sessionStorage.getItem("app_user"); if (user) user = JSON.parse(user); Simple! If you're using the Chrome Developer Tools (F12) you can also check out the session and local storage state on the Resource tab:   You can also use this tool to refresh or remove entries from storage. What we just looked at is a purely client side implementation where a couple of counters are stored. For rich client centric AJAX applications sessionStorage and localStorage provide a very nice and simple API to store application state while the application is running. But you can also use these storage mechanisms to manage server centric HTML applications when you combine server rendering with some JavaScript to perform client side data caching. You can both store some state information and data on the client (ie. store a JSON object and carry it forth between server rendered HTML requests) or you can use it for good old HTTP based caching where some rendered HTML is saved and then restored later. Let's look at the latter with a real life example. Why do I need Client-side Page Caching for Server Rendered HTML? I don't know about you, but in a lot of my existing server driven applications I have lists that display a fair amount of data. Typically these lists contain links to then drill down into more specific data either for viewing or editing. You can then click on a link and go off to a detail page that provides more concise content. So far so good. But now you're done with the detail page and need to get back to the list, so you click on a 'bread crumbs trail' or an application level 'back to list' button and… …you end up back at the top of the list - the scroll position, the current selection in some cases even filters conditions - all gone with the wind. You've left behind the state of the list and are starting from scratch in your browsing of the list from the top. Not cool! Sound familiar? This a pretty common scenario with server rendered HTML content where it's so common to display lists to drill into, only to lose state in the process of returning back to the original list. Look at just about any traditional forums application, or even StackOverFlow to see what I mean here. Scroll down a bit to look at a post or entry, drill in then use the bread crumbs or tab to go back… In some cases returning to the top of a list is not a big deal. On StackOverFlow that sort of works because content is turning around so quickly you probably want to actually look at the top posts. Not always though - if you're browsing through a list of search topics you're interested in and drill in there's no way back to that position. Essentially anytime you're actively browsing the items in the list, that's when state becomes important and if it's not handled the user experience can be really disrupting. Content Caching If you're building client centric SPA style applications this is a fairly easy to solve problem - you tend to render the list once and then update the page content to overlay the detail content, only hiding the list temporarily until it's used again later. It's relatively easy to accomplish this simply by hiding content on the page and later making it visible again. But if you use server rendered content, hanging on to all the detail like filters, selections and scroll position is not quite as easy. Or is it??? This is where sessionStorage comes in handy. What if we just save the rendered content of a previous page, and then restore it when we return to this page based on a special flag that tells us to use the cached version? Let's see how we can do this. A real World Use Case Recently my local ISP asked me to help out with updating an ancient classifieds application. They had a very busy, local classifieds app that was originally an ASP classic application. The old app was - wait for it: frames based - and even though I lobbied against it, the decision was made to keep the frames based layout to allow rapid browsing of the hundreds of posts that are made on a daily basis. The primary reason they wanted this was precisely for the ability to quickly browse content item by item. While I personally hate working with Frames, I have to admit that the UI actually works well with the frames layout as long as you're running on a large desktop screen. You can check out the frames based desktop site here: http://classifieds.gorge.net/ However when I rebuilt the app I also added a secondary view that doesn't use frames. The main reason for this of course was for mobile displays which work horribly with frames. So there's a somewhat mobile friendly interface to the interface, which ditches the frames and uses some responsive design tweaking for mobile capable operation: http://classifeds.gorge.net/mobile  (or browse the base url with your browser width under 800px)   Here's what the mobile, non-frames view looks like:   As you can see this means that the list of classifieds posts now is a list and there's a separate page for drilling down into the item. And of course… originally we ran into that usability issue I mentioned earlier where the browse, view detail, go back to the list cycle resulted in lost list state. Originally in mobile mode you scrolled through the list, found an item to look at and drilled in to display the item detail. Then you clicked back to the list and BAM - you've lost your place. Because there are so many items added on a daily basis the full list is never fully loaded, but rather there's a "Load Additional Listings"  entry at the button. Not only did we originally lose our place when coming back to the list, but any 'additionally loaded' items are no longer there because the list was now rendering  as if it was the first page hit. The additional listings, and any filters, the selection of an item all were lost. Major Suckage! Using Client SessionStorage to cache Server Rendered Content To work around this problem I decided to cache the rendered page content from the list in SessionStorage. Anytime the list renders or is updated with Load Additional Listings, the page HTML is cached and stored in Session Storage. Any back links from the detail page or the login or write entry forms then point back to the list page with a back=true query string parameter. If the server side sees this parameter it doesn't render the part of the page that is cached. Instead the client side code retrieves the data from the sessionState cache and simply inserts it into the page. It sounds pretty simple, and the overall the process is really easy, but there are a few gotchas that I'll discuss in a minute. But first let's look at the implementation. Let's start with the server side here because that'll give a quick idea of the doc structure. As I mentioned the server renders data from an ASP.NET MVC view. On the list page when returning to the list page from the display page (or a host of other pages) looks like this: https://classifieds.gorge.net/list?back=True The query string value is a flag, that indicates whether the server should render the HTML. Here's what the top level MVC Razor view for the list page looks like:@model MessageListViewModel @{ ViewBag.Title = "Classified Listing"; bool isBack = !string.IsNullOrEmpty(Request.QueryString["back"]); } <form method="post" action="@Url.Action("list")"> <div id="SizingContainer"> @if (!isBack) { @Html.Partial("List_CommandBar_Partial", Model) <div id="PostItemContainer" class="scrollbox" xstyle="-webkit-overflow-scrolling: touch;"> @Html.Partial("List_Items_Partial", Model) @if (Model.RequireLoadEntry) { <div class="postitem loadpostitems" style="padding: 15px;"> <div id="LoadProgress" class="smallprogressright"></div> <div class="control-progress"> Load additional listings... </div> </div> } </div> } </div> </form> As you can see the query string triggers a conditional block that if set is simply not rendered. The content inside of #SizingContainer basically holds  the entire page's HTML sans the headers and scripts, but including the filter options and menu at the top. In this case this makes good sense - in other situations the fact that the menu or filter options might be dynamically updated might make you only cache the list rather than essentially the entire page. In this particular instance all of the content works and produces the proper result as both the list along with any filter conditions in the form inputs are restored. Ok, let's move on to the client. On the client there are two page level functions that deal with saving and restoring state. Like the counter example I showed earlier, I like to wrap the logic to save and restore values from sessionState into a separate function because they are almost always used in several places.page.saveData = function(id) { if (!sessionStorage) return; var data = { id: id, scroll: $("#PostItemContainer").scrollTop(), html: $("#SizingContainer").html() }; sessionStorage.setItem("list_html",JSON.stringify(data)); }; page.restoreData = function() { if (!sessionStorage) return; var data = sessionStorage.getItem("list_html"); if (!data) return null; return JSON.parse(data); }; The data that is saved is an object which contains an ID which is the selected element when the user clicks and a scroll position. These two values are used to reset the scroll position when the data is used from the cache. Finally the html from the #SizingContainer element is stored, which makes for the bulk of the document's HTML. In this application the HTML captured could be a substantial bit of data. If you recall, I mentioned that the server side code renders a small chunk of data initially and then gets more data if the user reads through the first 50 or so items. The rest of the items retrieved can be rather sizable. Other than the JSON deserialization that's Ok. Since I'm using SessionStorage the storage space has no immediate limits. Next is the core logic to handle saving and restoring the page state. At first though this would seem pretty simple, and in some cases it might be, but as the following code demonstrates there are a few gotchas to watch out for. Here's the relevant code I use to save and restore:$( function() { … var isBack = getUrlEncodedKey("back", location.href); if (isBack) { // remove the back key from URL setUrlEncodedKey("back", "", location.href); var data = page.restoreData(); // restore from sessionState if (!data) { // no data - force redisplay of the server side default list window.location = "list"; return; } $("#SizingContainer").html(data.html); var el = $(".postitem[data-id=" + data.id + "]"); $(".postitem").removeClass("highlight"); el.addClass("highlight"); $("#PostItemContainer").scrollTop(data.scroll); setTimeout(function() { el.removeClass("highlight"); }, 2500); } else if (window.noFrames) page.saveData(null); // save when page loads $("#SizingContainer").on("click", ".postitem", function() { var id = $(this).attr("data-id"); if (!id) return true; if (window.noFrames) page.saveData(id); var contentFrame = window.parent.frames["Content"]; if (contentFrame) contentFrame.location.href = "show/" + id; else window.location.href = "show/" + id; return false; }); … The code starts out by checking for the back query string flag which triggers restoring from the client cache. If cached the cached data structure is read from sessionStorage. It's important here to check if data was returned. If the user had back=true on the querystring but there is no cached data, he likely bookmarked this page or otherwise shut down the browser and came back to this URL. In that case the server didn't render any detail and we have no cached data, so all we can do is redirect to the original default list view using window.location. If we continued the page would render no data - so make sure to always check the cache retrieval result. Always! If there is data the it's loaded and the data.html data is restored back into the document by simply injecting the HTML back into the document's #SizingContainer element:$("#SizingContainer").html(data.html); It's that simple and it's quite quick even with a fully loaded list of additional items and on a phone. The actual HTML data is stored to the cache on every page load initially and then again when the user clicks on an element to navigate to a particular listing. The former ensures that the client cache always has something in it, and the latter updates with additional information for the selected element. For the click handling I use a data-id attribute on the list item (.postitem) in the list and retrieve the id from that. That id is then used to navigate to the actual entry as well as storing that Id value in the saved cached data. The id is used to reset the selection by searching for the data-id value in the restored elements. The overall process of this save/restore process is pretty straight forward and it doesn't require a bunch of code, yet it yields a huge improvement in the usability of the site on mobile devices (or anybody who uses the non-frames view). Some things to watch out for As easy as it conceptually seems to simply store and retrieve cached content, you have to be quite aware what type of content you are caching. The code above is all that's specific to cache/restore cycle and it works, but it took a few tweaks to the rest of the script code and server code to make it all work. There were a few gotchas that weren't immediately obvious. Here are a few things to pay attention to: Event Handling Logic Timing of manipulating DOM events Inline Script Code Bookmarking to the Cache Url when no cache exists Do you have inline script code in your HTML? That script code isn't going to run if you restore from cache and simply assign or it may not run at the time you think it would normally in the DOM rendering cycle. JavaScript Event Hookups The biggest issue I ran into with this approach almost immediately is that originally I had various static event handlers hooked up to various UI elements that are now cached. If you have an event handler like:$("#btnSearch").click( function() {…}); that works fine when the page loads with server rendered HTML, but that code breaks when you now load the HTML from cache. Why? Because the elements you're trying to hook those events to may not actually be there - yet. Luckily there's an easy workaround for this by using deferred events. With jQuery you can use the .on() event handler instead:$("#SelectionContainer").on("click","#btnSearch", function() {…}); which monitors a parent element for the events and checks for the inner selector elements to handle events on. This effectively defers to runtime event binding, so as more items are added to the document bindings still work. For any cached content use deferred events. Timing of manipulating DOM Elements Along the same lines make sure that your DOM manipulation code follows the code that loads the cached content into the page so that you don't manipulate DOM elements that don't exist just yet. Ideally you'll want to check for the condition to restore cached content towards the top of your script code, but that can be tricky if you have components or other logic that might not all run in a straight line. Inline Script Code Here's another small problem I ran into: I use a DateTime Picker widget I built a while back that relies on the jQuery date time picker. I also created a helper function that allows keyboard date navigation into it that uses JavaScript logic. Because MVC's limited 'object model' the only way to embed widget content into the page is through inline script. This code broken when I inserted the cached HTML into the page because the script code was not available when the component actually got injected into the page. As the last bullet - it's a matter of timing. There's no good work around for this - in my case I pulled out the jQuery date picker and relied on native <input type="date" /> logic instead - a better choice these days anyway, especially since this view is meant to be primarily to serve mobile devices which actually support date input through the browser (unlike desktop browsers of which only WebKit seems to support it). Bookmarking Cached Urls When you cache HTML content you have to make a decision whether you cache on the client and also not render that same content on the server. In the Classifieds app I didn't render server side content so if the user comes to the page with back=True and there is no cached content I have to a have a Plan B. Typically this happens when somebody ends up bookmarking the back URL. The easiest and safest solution for this scenario is to ALWAYS check the cache result to make sure it exists and if not have a safe URL to go back to - in this case to the plain uncached list URL which amounts to effectively redirecting. This seems really obvious in hindsight, but it's easy to overlook and not see a problem until much later, when it's not obvious at all why the page is not rendering anything. Don't use <body> to replace Content Since we're practically replacing all the HTML in the page it may seem tempting to simply replace the HTML content of the <body> tag. Don't. The body tag usually contains key things that should stay in the page and be there when it loads. Specifically script tags and elements and possibly other embedded content. It's best to create a top level DOM element specifically as a placeholder container for your cached content and wrap just around the actual content you want to replace. In the app above the #SizingContainer is that container. Other Approaches The approach I've used for this application is kind of specific to the existing server rendered application we're running and so it's just one approach you can take with caching. However for server rendered content caching this is a pattern I've used in a few apps to retrofit some client caching into list displays. In this application I took the path of least resistance to the existing server rendering logic. Here are a few other ways that come to mind: Using Partial HTML Rendering via AJAXInstead of rendering the page initially on the server, the page would load empty and the client would render the UI by retrieving the respective HTML and embedding it into the page from a Partial View. This effectively makes the initial rendering and the cached rendering logic identical and removes the server having to decide whether this request needs to be rendered or not (ie. not checking for a back=true switch). All the logic related to caching is made on the client in this case. Using JSON Data and Client RenderingThe hardcore client option is to do the whole UI SPA style and pull data from the server and then use client rendering or databinding to pull the data down and render using templates or client side databinding with knockout/angular et al. As with the Partial Rendering approach the advantage is that there's no difference in the logic between pulling the data from cache or rendering from scratch other than the initial check for the cache request. Of course if the app is a  full on SPA app, then caching may not be required even - the list could just stay in memory and be hidden and reactivated. I'm sure there are a number of other ways this can be handled as well especially using  AJAX. AJAX rendering might simplify the logic, but it also complicates search engine optimization since there's no content loaded initially. So there are always tradeoffs and it's important to look at all angles before deciding on any sort of caching solution in general. State of the Session SessionState and LocalStorage are easy to use in client code and can be integrated even with server centric applications to provide nice caching features of content and data. In this post I've shown a very specific scenario of storing HTML content for the purpose of remembering list view data and state and making the browsing experience for lists a bit more friendly, especially if there's dynamically loaded content involved. If you haven't played with sessionStorage or localStorage I encourage you to give it a try. There's a lot of cool stuff that you can do with this beyond the specific scenario I've covered here… Resources Overview of localStorage (also applies to sessionStorage) Web Storage Compatibility Modernizr Test Suite© Rick Strahl, West Wind Technologies, 2005-2013Posted in JavaScript  HTML5  ASP.NET  MVC   Tweet !function(d,s,id){var js,fjs=d.getElementsByTagName(s)[0];if(!d.getElementById(id)){js=d.createElement(s);js.id=id;js.src="//platform.twitter.com/widgets.js";fjs.parentNode.insertBefore(js,fjs);}}(document,"script","twitter-wjs"); (function() { var po = document.createElement('script'); po.type = 'text/javascript'; po.async = true; po.src = 'https://apis.google.com/js/plusone.js'; var s = document.getElementsByTagName('script')[0]; s.parentNode.insertBefore(po, s); })();

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  • mplayer audio desync

    - by geek
    I have and avi file and an ac3 file that contains an alternate audio stream. I run mplayer like: mplayer -audiofile foo.ac3 bar.avi mplayer takes the audio stream from the ac3 file as expected, but when I try to scroll the video using arrows or pgup/pgdown keys, the audio gets desynced: mplayer just starts playing the audio stream from the beginning. Do I have to pass any additional command line arguments in order to make it scroll properly without desyncing audio?

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  • How do I get Chrome to remember where I was on a webpage after I hit backspace?

    - by verve
    One of the many reasons I hate Chrome is this: in IE when I scroll down a webpage and click on an article to read it and then hit the Backspace button IE always remembers how far down on the page I was so I never have to re-scroll down every single time I want to return to the main page after clicking on an article but this technique never works in Chrome! So inefficient. How do I get Chrome to remember where I was reading on a page when I hit the Backspace button?

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  • VMWare Ubuntu guest multitouch touchpad

    - by Petr Marek
    Related: Use Synaptics Touchpad Scroll in VMware Guest I've read that it's not possible to enable multitouch in vmware guest. What confuses me, is that when I use something special (like two finger scroll) in guest OS, I can see the cursor change to the scrolling one. Is this some kind of virtualization bug or is there a possibility that I can enable multitouch in guest? Host: Windows 7 Guest: Ubuntu 12.04

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  • Arrow keys don't work in htop on OS X in Terminal

    - by Daniel Huckstep
    Not sure when it happened, or what I did (if anything), but my arrow keys don't work in htop anymore to scroll around. You should be able to press up and down to scroll up and down the process list, but they don't work. Some keys tend to be the equivalent of 'go back' or something. If I'm on the settings screen, left, up and down all go back to the main screen. htop seems to be the only affected program.

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  • How to select all text inside text area of code field on web pages

    - by Moorage
    In all the forums web pages the download links are given inside the [code] braces that looks like text area with white background. When the download links are in large numbers then there are scroll bars. I find it difficult to scroll up and then select and then drag down to select all links. Is there any way to select all , when I click on select all on right click then it usually selects the text from whole page not from that code segment

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