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  • Version Control: multiple version hell, file synchronization

    - by SigTerm
    Hello. I would like to know how you normally deal with this situation: I have a set of utility functions. Say..5..10 files. And technically they are static library, cross-platform - SConscript/SConstruct plus Visual Studio project (not solution). Those utility functions are used in multiple small projects (15+, number increases over time). Each project has a copy of a few files or of an entire library, not a link into one central place. Sometimes project uses one file, two files, some use everything. Normally, utility functions are included as a copy of every file and SConscript/SConstruct or Visual Studio Project (depending on the situation). Each project has a separate git repository. Sometimes one project is derived from other, sometimes it isn't. You work on every one of them, in random order. There are no other people (to make things simpler) The problem arises when while working on one project you modify those utility function files. Because each project has a copy of file, this introduces new version, which leads to the mess when you try later (week later, for example) to guess which version has a most complete functionality (i.e. you added a function to a.cpp in one project, and added another function to a.cpp in another project, which created a version fork) How would you handle this situation to avoid "version hell"? One way I can think of is using symbolic links/hard links, but it isn't perfect - if you delete one central storage, it will all go to hell. And hard links won't work on dual-boot system (although symbolic links will). It looks like what I need is something like advanced git repository, where code for the project is stored in one local repository, but is synchronized with multiple external repositories. But I'm not sure how to do it or if it is possible to do this with git. So, what do you think?

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  • Is there any reason to use C instead of C++ for embedded development?

    - by Piotr Czapla
    Question I have two compilers on my hardware C++ and C89 I'm thinking about using C++ with classes but without polymorphism (to avoid vtables). The main reasons I’d like to use C++ are: I prefer to use “inline” functions instead of macro definitions. I’d like to use namespaces as I prefixes clutter the code. I see C++ a bit type safer mainly because of templates, and verbose casting. I really like overloaded functions and constructors (used for automatic casting). Do you see any reason to stick with C89 when developing for very limited hardware (4kb of RAM)? Conclusion Thank you for your answers, they were really helpful! I though the subject through and I will stick with C mainly because: It is easier to predict actual code in C and this is really important if you have only 4kb of ram. My team consists of C developers mainly so advance features of C++ won't be frequently used. I've found a way to inline functions in my C compiler (C89). It is hard to accept one answer as you provided so many good answers. Unfortunately I can't create a wiki and accept it so I will choose one answer that made me think most.

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  • Calling a function within a jQuery plug-in

    - by Bob Knothe
    I am in the process of creating my first jQuery plug-in that will format numbers automatically to various international formats. There are a couple functions within the plug-in that strips the strings and re-formats the string that needs to be called from another jQuery script. Based on the plug-in structure below (let me know if you need the entire code) can I call and send the parameter(s) to the stripFormat(ii) and targetFormat(ii, iv) functions? Or do I need to change my plug-in structure and if so how? (function($){ var p = $.extend({ aNum: '0123456789', aNeg: '-', aSep: ',', aDec: '.', aInput: '', cPos: 0 }); $.fn.extend({ AutoFormat: function() { return this.each(function() { $(this).keypress(function (e){ code here; }); $(this).keyup(function (e){ code here; }); // Would like to call this function from another jQuery script - see below. function stripFormat(ii){ code here; } // Would like to call this function from another jQuery script - see below. function targetFormat(ii, iv){ code here; } }); } }); })(jQuery); Methods trying to call the plug-in functions: jQuery(function(){ $("input").change(function (){ //temp function to demonstrate the stripFormat() function. document.getElementById(targetElementid).value = targetFormat(targetElementid, targetValue); }); }); I have tried to use these variations without success: document.getElementById(targetElementid).value = $.targetFormat(targetElementid, targetValue); document.getElementById(targetElementid).value = $.autoFormat().targetFormat(targetElementid, targetValue);

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  • Memory Profiling with DotTrace Questions

    - by cam
    I ran dotTrace on my application (which is having some issues). IntPtr System.Windows.Forms.UnsafeNativeMethods.CallWindowProc(IntPtr, IntPtr, Int32, IntPtr, IntPtr) Void System.Windows.Forms.UnsafeNativeMethods.WaitMessage() Are the two main functions that came up, taking about 94% of the application time. Since I didn't know what these two functions were, I ran through my code line by line. It runs smooth and efficiently until a point where it just hangs. "newFrm.Show()". The newFrm only contains a textbox. The larger the file I load into the text box (it's a notepad program), the longer it takes. Now normally this makes sense, but it takes about 30 seconds for a 167 kB file. Now I'm not sure what to do. It runs incredibly slow/stops functioning when you load a textfile and try to resize the window containing the text file too. Then I realized that it is only struggling to open text files with a long string of hex inside (ie) "XX-XX-XX-" etc. With other similarly sized files it struggles with resizing somewhat, but opens within a couple seconds. Does this have something to do with the textbox properties? I've set it to multiline and set maximum characters to 0 (so unlimited). How do I solve this issue? Is there some way I can see what is being called in those functions?

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  • boost::python string-convertible properties

    - by Checkers
    I have a C++ class, which has the following methods: class Bar { ... const Foo& getFoo() const; void setFoo(const Foo&); }; where class Foo is convertible to std::string (it has an implicit constructor from std::string and an std::string cast operator). I define a Boost.Python wrapper class, which, among other things, defines a property based on previous two functions: class_<Bar>("Bar") ... .add_property( "foo", make_function( &Bar::getFoo, return_value_policy<return_by_value>()), &Bar::setFoo) ... I also mark the class as convertible to/from std::string. implicitly_convertible<std::string, Foo>(); implicitly_convertible<Foo, std::string>(); But at runtime I still get a conversion error trying to access this property: TypeError: No to_python (by-value) converter found for C++ type: Foo How to achieve the conversion without too much boilerplate of wrapper functions? (I already have all the conversion functions in class Foo, so duplication is undesirable.

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  • Trying to create a .NET DLL to be used with Non-.NET Application

    - by Changeling
    I am trying to create a .NET DLL so I can use the cryptographic functions with my non .NET application. I have created a class library so far with this code: namespace AESEncryption { public class EncryptDecrypt { private static readonly byte[] optionalEntropy = { 0x21, 0x05, 0x07, 0x08, 0x27, 0x02, 0x23, 0x36, 0x45, 0x50 }; public interface IEncrypt { string Encrypt(string data, string filePath); }; public class EncryptDecryptInt:IEncrypt { public string Encrypt(string data, string filePath) { byte[] plainKey; try { // Read in the secret key from our cipher key store byte[] cipher = File.ReadAllBytes(filePath); plainKey = ProtectedData.Unprotect(cipher, optionalEntropy, DataProtectionScope.CurrentUser); // Convert our plaintext data into a byte array byte[] plainTextBytes = Encoding.ASCII.GetBytes(data); MemoryStream ms = new MemoryStream(); Rijndael alg = Rijndael.Create(); alg.Mode = CipherMode.CBC; alg.Key = plainKey; alg.IV = optionalEntropy; CryptoStream cs = new CryptoStream(ms, alg.CreateEncryptor(), CryptoStreamMode.Write); cs.Write(plainTextBytes, 0, plainTextBytes.Length); cs.Close(); byte[] encryptedData = ms.ToArray(); return Convert.ToString(encryptedData); } catch (Exception ex) { return ex.Message; } } } } } In my VC++ application, I am using the #import directive to import the TLB file created from the DLL, but the only available functions are _AESEncryption and LIB_AES etc I don't see the interface or the function Encrypt. When I try to instantiate so I can call the functions in my VC++ program, I use this code and get the following error: HRESULT hr = CoInitialize(NULL); IEncryptPtr pIEncrypt(__uuidof(EncryptDecryptInt)); error C2065: 'IEncryptPtr': undeclared identifier error C2146: syntax error : missing ';' before identifier 'pIEncrypt'

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  • erlide, which eclipse/which packages?

    - by KevinDTimm
    I have downloaded eclipse 3.4 (java version) for MacOSX (carbon). I have tried to 'update' to the erlide, but see many (duplicated) options (many erlide, options that say 'only for erl SDK updates', etc.) Sometimes I get 403 errors when attempting to access http://erlide.org/update and http://erlide.sourceforge.net/update. Finally, when I get some set of options installed, I either get errors like : Loading of /Users/kevindtimm/Documents/eclipse-java-ganymede-SR2-macosx-carbon/eclipse/plugins/org.erlide.kernel.common_0.8.1.201005250801/ebin/erlide_kernel_common.beam failed: badfile (hello_world@ktmac)1> =ERROR REPORT==== 24-Nov-2010::19:17:32 === beam/beam_load.c(1768): Error loading function erlide_kernel_common:monitor/0: op put_string u u x: please re-compile this module with an R14B compiler or, when I've done different installations of erlide, I get no response in the console to : hello:hello(). Does anybody have a good reference for how to load this plug-in and which items I should install? -module(hello). -export([hello/0]). hello() -> io:write("Hello World\n"). [edit] I have installed eclipse 3.6 (c++) as requested below, and the following code still can't find hello:hello(). %%file_comment -module(hello). %% %% Include files %% %% %% Exported Functions %% -export([hello/0]). %% %% API Functions %% %% %% Local Functions %% hello() -> io:write("Hello World\n"). [/edit]

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  • Any merit to a lazy-ish juxt function?

    - by NielsK
    In answering a question about a function that maps over multiple functions with the same arguments (A: juxt), I came up with a function that basically took the same form as juxt, but used map: (defn could-be-lazy-juxt [& funs] (fn [& args] (map #(apply %1 %2) funs (repeat args)))) => ((juxt inc dec str) 1) [2 0 "1"] => ((could-be-lazy-juxt inc dec str) 1) (2 0 "1") => ((juxt * / -) 6 2) [12 3 4] => ((could-be-lazy-juxt * / -) 6 2) (12 3 4) As posted in the original question, I have little clue about the laziness or performance of it, but timing in the REPL does suggest something lazy-ish is going on. => (time (apply (juxt + -) (range 1 100))) "Elapsed time: 0.097198 msecs" [4950 -4948] => (time (apply (could-be-lazy-juxt + -) (range 1 100))) "Elapsed time: 0.074558 msecs" (4950 -4948) => (time (apply (juxt + -) (range 10000000))) "Elapsed time: 1019.317913 msecs" [49999995000000 -49999995000000] => (time (apply (could-be-lazy-juxt + -) (range 10000000))) "Elapsed time: 0.070332 msecs" (49999995000000 -49999995000000) I'm sure this function is not really that quick (the print of the outcome 'feels' about as long in both). Doing a 'take x' on the function only limits the amount of functions evaluated, which probably is limited in it's applicability, and limiting the other parameters by 'take' should be just as lazy in normal juxt. Is this juxt really lazy ? Would a lazy juxt bring anything useful to the table, for instance as a compositing step between other lazy functions ? What are the performance (mem / cpu / object count / compilation) implications ? Is that why the Clojure juxt implementation is done with a reduce and returns a vector ? Edit: Somehow things can always be done simpler in Clojure. (defn could-be-lazy-juxt [& funs] (fn [& args] (map #(apply % args) funs)))

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  • What exactly is a reentrant function?

    - by eSKay
    Most of the times, the definition of reentrance is quoted from Wikipedia: A computer program or routine is described as reentrant if it can be safely called again before its previous invocation has been completed (i.e it can be safely executed concurrently). To be reentrant, a computer program or routine: Must hold no static (or global) non-constant data. Must not return the address to static (or global) non-constant data. Must work only on the data provided to it by the caller. Must not rely on locks to singleton resources. Must not modify its own code (unless executing in its own unique thread storage) Must not call non-reentrant computer programs or routines. How is safely defined? If a program can be safely executed concurrently, does it always mean that it is reentrant? What exactly is the common thread between the six points mentioned that I should keep in mind while checking my code for reentrant capabilities? Also, Are all recursive functions reentrant? Are all thread-safe functions reentrant? Are all recursive and thread-safe functions reentrant? While writing this question, one thing comes to mind: Are the terms like reentrance and thread safety absolute at all i.e. do they have fixed concrete definations? For, if they are not, this question is not very meaningful. Thanks!

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  • How to see external libraries code when debugging

    - by Sanva
    Hello!! First of all... this is my message #1 in this place, so... please be nice with me ;) I just started recently to study Gnome apps/libraries and I found that debuggers are an excellent way to learn, because seeing the code running helps a lot in understanding the structure of the program. But I have a problem. For example, debugging gnome-panel I found a lot of calls to external functions (basically the GTK+ functions), and although pretending to see all the code of all the functions applications like this call would be crazy, there are a lot that will be very interesting to see in action. The problem is that the debugger hasn't the code of those libraries loaded and it can't show it to me —at most it shows the line number where the execution is. I'm using Nemiver and when it tries to enter in an external function it claims because it can't find a file it supposed to be somewhere. For example, trying to enter in gtk_window_set_default_icon_name it tries to load /build/buildd/gtk+2.0-2.16.1/gtk/gtkwindow.c, and calling XSetIOErrorHandler, ../../src/ErrHndlr.c. So now I think that I'm doing something wrong... Why Nevimer are looking for those source files in those places?? My system does not even have the /build/buildd/ folders... and I don't know if I'm doing something wrong or I need to install somethig or what. Any suggestion? How do you debug this kind of applications? Best regards and thanks a lot for your time —and forgive me if my English is bad.

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  • LLVM: Passing a pointer to a struct, which holds a pointer to a function, to a JIT function

    - by Rusky
    I have an LLVM (version 2.7) module with a function that takes a pointer to a struct. That struct contains a function pointer to a C++ function. The module function is going to be JIT-compiled, and I need to build that struct in C++ using the LLVM API. I can't seem get the pointer to the function as an LLVM value, let alone pass a pointer to the ConstantStruct that I can't build. I'm not sure if I'm even on the track, but this is what I have so far: void print(char*); vector<Constant*> functions; functions.push_back(ConstantExpr::getIntToPtr( ConstantInt::get(Type::getInt32Ty(context), (int)print), /* function pointer type here, FunctionType::get(...) doesn't seem to work */ )); ConstantStruct* struct = cast<ConstantStruct>(ConstantStruct::get( cast<StructType>(m->getTypeByName("printer")), functions )); Function* main = m->getFunction("main"); vector<GenericValue> args; args[0].PointerVal = /* not sure what goes here */ ee->runFunction(main, args);

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  • Calculating a total cost in Python

    - by Sérgio Lourenço
    I'm trying to create a trip planner in python, but after I defined all the functions I'm not able to call and calculate them in the last function tripCost(). In tripCost, I want to put the days and travel destination (city) and the program runs the functions and gives me the exact result of all the 3 functions previously defined. Code: def hotelCost(): days = raw_input ("How many nights will you stay at the hotel?") total = 140 * int(days) print "The total cost is",total,"dollars" def planeRideCost(): city = raw_input ("Wich city will you travel to\n") if city == 'Charlotte': return "The cost is 183$" elif city == 'Tampa': return "The cost is 220$" elif city == 'Pittsburgh': return "The cost is 222$" elif city == 'Los Angeles': return "The cost is 475$" else: return "That's not a valid destination" def rentalCarCost(): rental_days = raw_input ("How many days will you rent the car\n") discount_3 = 40 * int(rental_days) * 0.2 discount_7 = 40 * int(rental_days) * 0.5 total_rent3 = 40 * int(rental_days) - discount_3 total_rent7 = 40 * int(rental_days) - discount_7 cost_day = 40 * int(rental_days) if int(rental_days) >= 3: print "The total cost is", total_rent3, "dollars" elif int(rental_days) >= 7: print "The total cost is", total_rent7, "dollars" else: print "The total cost is", cost_day, "dollars" def tripCost(): travel_city = raw_input ("What's our destination\n") days_travel = raw_input ("\nHow many days will you stay\n") total_trip_cost = hotelCost(int(day_travel)) + planeRideCost (str(travel_city)) + rentalCost (int(days_travel)) return "The total cost with the trip is", total_trip_cost tripCost()

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  • What's a good way to provide additional decoration/metadata for Python function parameters?

    - by Will Dean
    We're considering using Python (IronPython, but I don't think that's relevant) to provide a sort of 'macro' support for another application, which controls a piece of equipment. We'd like to write fairly simple functions in Python, which take a few arguments - these would be things like times and temperatures and positions. Different functions would take different arguments, and the main application would contain user interface (something like a property grid) which allows the users to provide values for the Python function arguments. So, for example function1 might take a time and a temperature, and function2 might take a position and a couple of times. We'd like to be able to dynamically build the user interface from the Python code. Things which are easy to do are to find a list of functions in a module, and (using inspect.getargspec) to get a list of arguments to each function. However, just a list of argument names is not really enough - ideally we'd like to be able to include some more information about each argument - for instance, it's 'type' (high-level type - time, temperature, etc, not language-level type), and perhaps a 'friendly name' or description. So, the question is, what are good 'pythonic' ways of adding this sort of information to a function. The two possibilities I have thought of are: Use a strict naming convention for arguments, and then infer stuff about them from their names (fetched using getargspec) Invent our own docstring meta-language (could be little more than CSV) and use the docstring for our metadata. Because Python seems pretty popular for building scripting into large apps, I imagine this is a solved problem with some common conventions, but I haven't been able to find them.

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  • "variable tracking" is eating my compile time!

    - by wowus
    I have an auto-generated file which looks something like this... static void do_SomeFunc1(void* parameter) { // Do stuff. } // Continues on for another 4000 functions... void dispatch(int id, void* parameter) { switch(id) { case ::SomeClass1::id: return do_SomeFunc1(parameter); case ::SomeClass2::id: return do_SomeFunc2(parameter); // This continues for the next 4000 cases... } } When I build it like this, the build time is enormous. If I inline all the functions automagically into their respective cases using my script, the build time is cut in half. GCC 4.5.0 says ~50% of the build time is being taken up by "variable tracking" when I use -ftime-report. What does this mean and how can I speed compilation while still maintaining the superior cache locality of pulling out the functions from the switch? EDIT: Interestingly enough, the build time has exploded only on debug builds, as per the following profiling information of the whole project (which isn't just the file in question, but still a good metric; the file in question takes the most time to build): Debug: 8 minutes 50 seconds Release: 4 minutes, 25 seconds

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  • Dynamic editor upload into web page. Need advice

    - by Andrew Florko
    Hello everybody, I am writing intranet site for tracking employees science activities in organization. There lots of editable information on each personal page (science degree, publications & so on) so I upload editor per request (user clicks "edit" and modal dialog with html editor: set of textboxes/comboboxes/autocomplete features & validation logic appears). Editor is html layout that is wrapped with jquery dialog plugin + some logic, written as javascript functions that should be invoked from the callee page (onsubmit, validate, afterLoad editor events). There are also attributes (editor preferrable with and height) that are passed to callee page also. Currently I send these functions & attribute as ... function onsubmit() { }; function validate() { } var width = 640; var height = 800 ... code that is embedded into the request page. Function calls and editor markup wrap with jquery plugin completed in the callee page. It works, but I have some try { call editor event handler } catch { } stuff in callee page (because not every editor provides these functions) and some attributes (editor width & height for instance) that are loaded as variables declared in javascript. Please, suggest, is there a better approach to build & use custom editors for my situation. Thank you in advance!

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  • PHP question about global variables and form requests

    - by user220201
    Hi, This is probably a stupid question but will ask anyway sine I have no idea. I have written basic php code which serve forms. Say I have a login page and I serve it using the login.php page and it will be called in the login.html page like this - <form action="login.php" method="post"> By this it is also implied that every POST needs its own php file, doesn't it? This kind of feels weird. Is there a way to have a single file, say code.php, and just have each of the forms as functions instead? EDIT: Specifically, say I have 5 forms that are used one after the other in my application. Say after login the user does A, B, C and D tasks each of which are sent to the server as a POST request. So instead of having A.php, B.php, C.php and D.php I would like to have a single code.php and have A(), B(), C() and D() as functions. Is there a way to do this? Also on the same note, how do I deal with say a global array (e.g. an array of currently logged in users) across multiple forms? I want to do this without writing to a DB. I know its probably better to write to a DB and query but is it even possible to do it with a global array? The reason I was thinking about having all the form functions in one file is to use a global array. Thanks, - Pav

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  • jQuery: bind generated elements

    - by superUntitled
    Hello, thank you for taking time to look at this. I am trying to code my very first jQuery plugin and have run into my first problem. The plugin is called like this <div id="kneel"></div> <script type="text/javascript"> $("#kneel").zod(1, { }); </script> It takes the first option (integer), and returns html content that is dynamically generated by php. The content that is generated needs to be bound by a variety of functions (such as disabling form buttons and click events that return ajax data. The plugin looks like this (I have included the whole plugin in case that matters)... (function( $ ){ $.fn.zod = function(id, options ) { var settings = { 'next_button_text': 'Next', 'submit_button_text': 'Submit' }; return this.each(function() { if ( options ) { $.extend( settings, options ); } // variables var obj = $(this); /* these functions contain html elements that are generated by the get() function below */ // disable some buttons $('div.bario').children('.button').attr('disabled', true); // once an option is selected, enable the button $('input[type="radio"]').live('click', function(e) { $('div.bario').children('.button').attr('disabled', false); }) // when a button is clicked, return some data $('.button').bind('click', function(e) { e.preventDefault(); $.getJSON('/returnSomeData.php, function(data) { $('.text').html('<p>Hello: ' + data + '</p>'); }); // generate content, this is the content that needs binding... $.get('http://example.com/script.php?id='+id, function(data) { $(obj).html(data); }); }); }; })( jQuery ); The problem I am having is that the functions created to run on generated content are not binding to the generated content. How do I bind the content created by the get() function?

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  • Haskel dot (.) and dollar ($) composition: correct use.

    - by Robert Massaioli
    I have been reading Real World Haskell and I am nearing the end but a matter of style has been niggling at me to do with the (.) and ($) operators. When you write a function that is a composition of other functions you write it like: f = g . h But when you apply something to the end of those functions I write it like this: k = a $ b $ c $ value But the book would write it like this: k = a . b . c $ value Now to me they look functionally equivalent, they do the exact same thing in my eyes. However, the more I look, the more I see people writing their functions in the manner that the book does: compose with (.) first and then only at the end use ($) to append a value to evaluate the lot (nobody does it with many dollar compositions). Is there a reason for using the books way that is much better than using all ($) symbols? Or is there some best practice here that I am not getting? Or is it superfluous and I shouldn't be worrying about it at all? Thanks.

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  • Visual Studio 2008 linker wants all symbols to be resolved, not only used ones

    - by user343011
    We recently upgraded to Visual Studio 2008 from 2005, and I think those error started after that. In our solution, we have a multitude of projects. Many of those are utility projects, or projects containing core functionality used by other projects. The output of those is lib files that are linked to when building the projects generating the final binaries using the "Project dependencies..." option. One of the other projects---Let us call it ResultLib---generates a DLL, and it needs one single function from the core project. This function uses only static function from its own source file, but the project in its entirety uses a lot of low-level Windows functions and also imports a DLL---Let us call it Driver.dll. Our problem is that when building ExtLib, the linker complains about a multitude of unresolved externals, for example all functions exported from Driver.dll, since its lib file is not specified when linking. If we try to fix this by adding all lib files used by other projects that use all of the core project, our resulting ResultLib DLL ends up importing Driver.dll and also exporting all functions defined in it. How do we tell Visual Studio to only try to resolve symbols that are actually used?

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  • C++ Namespaces & templates question

    - by Kotti
    Hi! I have some functions that can be grouped together, but don't belong to some object / entity and therefore can't be treated as methods. So, basically in this situation I would create a new namespace and put the definitions in a header file, the implementation in cpp file. Also (if needed) I would create an anonymous namespace in that cpp file and put all additional functions that don't have to be exposed / included to my namespace's interface there. See the code below (probably not the best example and could be done better with another program architecture, but I just can't think of a better sample...) Sample code (header) namespace algorithm { void HandleCollision(Object* object1, Object* object2); } Sample code (cpp) #include "header" // Anonymous namespace that wraps // routines that are used inside 'algorithm' methods // but don't have to be exposed namespace { void RefractObject(Object* object1) { // Do something with that object // (...) } } namespace algorithm { void HandleCollision(Object* object1, Object* object2) { if (...) RefractObject(object1); } } So far so good. I guess this is a good way to manage my code, but I don't know what should I do if I have some template-based functions and want to do basically the same. If I'm using templates, I have to put all my code in the header file. Ok, but how should I conceal some implementation details then? Like, I want to hide RefractObject function from my interface, but I can't simply remove it's declaration (just because I have all my code in a header file)... The only approach I came up with was something like: Sample code (header) namespace algorithm { // Is still exposed as a part of interface! namespace impl { template <typename T> void RefractObject(T* object1) { // Do something with that object // (...) } } template <typename T, typename Y> void HandleCollision(T* object1, Y* object2) { impl::RefractObject(object1); // Another stuff } } Any ideas how to make this better in terms of code designing?

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  • Callback from static library

    - by MortenHN
    I think this should be simple, but im having a real hard time finding information about this topic. I have made a static library and have no problem getting the basics to work. But im having a hard time figuring out how to make a call back from the static library to the main APP. I would like my static library to only use one header as front, this header should contain functions like: requestImage:(NSString *)path; requestLikstOfSomething:(NSSting *)guid; and so on.. These functions should do the necessary work and start a async NSURLConnection, and call back to the main application when the call have finished. How do you guys do this, what are the best ways to callback from a static library when a async method is finished? should i do this with delegates (is this possible), notifications, key/value observers. I really want to know how you guys have solved this, and what you regard as the best practices. Im going to have 20-25 different calls so i want the static library header file to be as simple as possible preferable only with a list of the 20-25 functions. UPDATE: My question is not how to use delegate pattern, but witch way is the best to do callbacks from static librarys. I would like to use delegates but i dont want to have 20-25 protocol declarations in the public header file. I would prefer to have only one function for each request. Thanks in advance. Best regards Morten

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  • WHY JSLint complains: "someFunction() was used before it was defined"?

    - by 7hi4g0
    Searching for the JSLint error "was used before it was defined" i've found these: JSLint: Using a function before it's defined error Function was used before it was defined - JSLint JSLint: was used before it was defined jsLint error: “somefunction() was used before it was defined” jslint - Should we tolerate misordered definitions? Problem None of those answers WHY the error is shown. Elaboration According to the ECMA-262 Specification functions are evaluated before execution starts, hence all functions declared using the function keyword are available to all the code idenpendent of the place they were declared (assuming they are acessible on that scope). This is otherwise known as hoisting. Douglas Crockford seems to think it is better to declare every function before the code that uses it regardless of the hoisting effect. According to StackOverflowNewbie in his question, this raises some code organization problems. Not to mention some people, like me, prefer to declare their functions underneath the main/init code. On those questions there are some ways to avoid or fix the error, such as using function expressions vs function declarations. But none of them showed me the reason of the error. Not even Crockford's site. Question(s) Why is it an error to call a function before the declaration, even if it was declared using the function keyword? Is it better to use function expressions instead of function declaration in the JSLint context? If one is preferred, why? Note Not looking for answers like: Crockford is a tyrant Is just Crockford's opinion Thank you :*

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  • Haskell function composition (.) and function application ($) idioms: correct use.

    - by Robert Massaioli
    I have been reading Real World Haskell and I am nearing the end but a matter of style has been niggling at me to do with the (.) and ($) operators. When you write a function that is a composition of other functions you write it like: f = g . h But when you apply something to the end of those functions I write it like this: k = a $ b $ c $ value But the book would write it like this: k = a . b . c $ value Now to me they look functionally equivalent, they do the exact same thing in my eyes. However, the more I look, the more I see people writing their functions in the manner that the book does: compose with (.) first and then only at the end use ($) to append a value to evaluate the lot (nobody does it with many dollar compositions). Is there a reason for using the books way that is much better than using all ($) symbols? Or is there some best practice here that I am not getting? Or is it superfluous and I shouldn't be worrying about it at all? Thanks.

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  • Programmatically parse and edit C++ Source Files

    - by Kryten
    Hi, I want to able programmatically parse and edit C++ source files. I need to be able to change/add code in certain sections of code (i.e. in functions, class blocks, etc). I would also (preferably) be able to get comments as well. Part of what I want to do can be explained by the following piece of code: CPlusPlusSourceParser cp = new CPlusPlusSourceParser(“x.cpp”); // Create C++ Source Parser Object CPlusPlusSourceFunction[] funcs = cp.getFunctions(); // Get all the functions for (int i = 0; i &lt funcs.length; i++) { // Loop through all functions funcs[i].append(/* … code I want to append …*/); // Append some code to function } cp.save(); // Save new source cp.close(); // Close file How can I do that? I’d like to be able to do this preferably in Java, C++, Perl, Python or C#. However, I am open to other language API’s.

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  • How to compensate the flipped coordinate system of core graphics for easy drawing?

    - by mystify
    It's really a pain, but always when I draw an UIImage in -drawRect:, it's upside-down. When I flip the coordinates, the image draws correctly, but at the cost of all other CG functions drawing "wrong" (flipped). What's your strategy when you have to draw images and other things? Is there any rule of thumb how to not get stuck in this problem over and over again? Also, one nasty thing when I flip the y-axis is, that my CGRect from the UIImageView frame is wrong. Instead of the origin appearing at 10,10 upper left as expected, it appears at the bottom. But at the same time, all those normal line drawing functions of CGContext take correct coordinates. drawing a line in -drawRect with origin 10,10 upper left, will really start at upper left. But at the same time that's strange, because core graphics actually has a flipped coordinate system with y 0 at the bottom. So it seems like something is really inconsistent there. Drawing with CGContext functions takes coordinates as "expected" (cmon, nobody thinks in coordinates starting from bottom left, that's silly), while drawing any kind of image still works the "wrong" way. Do you use helper methods to draw images? Or is there anything useful that makes image drawing not a pain in the butt?

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