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  • User Control - dependency property to Change Image Issues

    - by mflair2000
    i'm having issues setting the Image from a dependency property. It seems like the trigger doesnt fire. I just want hide/show and image, or set the source if possible. public static readonly DependencyProperty HasSingleValueProperty = DependencyProperty.Register("HasSingleValue", typeof(bool), typeof(LevelControl), new FrameworkPropertyMetadata(false,FrameworkPropertyMetadataOptions.BindsTwoWayByDefault)); public bool HasSingleValue { get { return (bool)GetValue(HasSingleValueProperty); } set { SetValue(HasSingleValueProperty, value); } } public LevelControl() { this.InitializeComponent(); //this.DataContext = this; LayoutRoot.DataContext = this; } //Control Markup <Grid x:Name="LayoutRoot"> <Image x:Name="xGreenBarClientTX" HorizontalAlignment="Stretch" Height="13" Margin="7,8.5,7,0" Stretch="Fill" VerticalAlignment="Top" Width="47" Canvas.Left="181.67" d:LayoutOverrides="Height" > <Image.Style> <Style TargetType="{x:Type Image}"> <Style.Triggers> <DataTrigger Binding="{Binding HasSingleValue}" Value="True"> <Setter Property="Opacity" Value="100"/> </DataTrigger> <DataTrigger Binding="{Binding HasSingleValue}" Value="False"> <Setter Property="Opacity" Value="0"/> </DataTrigger> </Style.Triggers> </Style> </Image.Style> </Image>

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  • From my code, I can't trace the out of bounds exception.

    - by Matt
    public override Models.CalculationNode Parse(string expression) { var calNode = new Models.CalculationNode(); int i = expression.Length; char[] x = expression.ToCharArray(); string temp = ""; //Backwards assembly of the tree //Right Node while (!IsOperator(x[i]) && i > 0) { if (!x[i].Equals(' ')) temp = x[i] + temp; i--; } } It has been a while since I've used trees and I'm getting an out of bounds exception in the while loop.

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  • Why does accessing a member of a malloced array of structs seg fault?

    - by WSkinner
    I am working through Learn C The Hard Way and am stumped on something. I've written a simplified version of the problem I am running into to make it easier to get down to it. Here is the code: #include <stdlib.h> #define GROUP_SIZE 10 #define DATA_SIZE 64 struct Dummy { char *name; }; struct Group { struct Dummy **dummies; }; int main() { struct Group *group1 = malloc(sizeof(struct Group)); group1->dummies = malloc(sizeof(struct Dummy) * GROUP_SIZE); struct Dummy *dummy1 = group1->dummies[3]; // Why does this seg fault? dummy1->name = (char *) malloc(DATA_SIZE); return 0; } when I try to set the name pointer on one of my dummies I get a seg fault. Using valgrind it tells me this is uninitialized space. Why is this?

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  • Seg Fault with malloc'd pointers

    - by anon
    I'm making a thread class to use as a wrapper for pthreads. I have a Queue class to use as a queue, but I'm having trouble with it. It seems to allocate and fill the queue struct fine, but when I try to get the data from it, it Seg. faults. http://pastebin.com/Bquqzxt0 (the printf's are for debugging, both throw seg faults) edit: the queue is stored in a dynamically allocated "struct queueset" array as a pointer to the data and an index for the data

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  • Issue displaying a local image from XAML

    - by Flack
    Hello, I have the below simple xaml: <Window x:Class="WpfApplication1.Window1" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" Title="Window1" Height="300" Width="300"> <Grid> <Image Source="happyface.jpg"/> </Grid> </Window> happyface.jpg is included in the project and its Build Action is set to "Content" and Copy To Ouptput Directory is set to "Copy Always". When looking at the app through the VS designer, everything is ok and I see the image. However, when I run the app, no image is displayed. I see the image is copied to the out out directory. If I put in the entire path as the source (C:\SANDBOX\WpfApplication1\WpfApplication1\bin\Debug") it works. Any ideas as to why the image is not displayed when I run the app? I read about pack URIs but thought that to just simply reference a loose image in the current directory, I can just use the image name. Thank you.

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  • What segments does C compiled program use?

    - by b-gen-jack-o-neill
    Hi, I read on OSDev wiki, that protected mode of x86 architecture allow you to create separate segments for code and data, while you cannot write into code section. That Windows (yes, this is the platform) loads new code into code segment, and data are created on data segment. But, if this is the case, how does program know it must switch segments to the data segment? Becouse if I understand it right, all adress instructions point to the segment you run the code from, unless you switch the descriptor. But I also read, that so colled flat memory model allows you to run code and data within one segment. But I read this only in connection to assembler. So, please, what is the case with C compiled code on Windows? Thanks.

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  • Segfault when calling a method c++

    - by shuttle87
    I am fairly new to c++ and I am a bit stumped by this problem. I am trying to assign a variable from a call to a method in another class but it always segfaults. My code compiles with no warnings and I have checked that all variables are correct in gdb but the function call itself seems to cause a segfault. The code I am using is roughly like the following: class History{ public: bool test_history(); }; bool History::test_history(){ std::cout<<"test"; //this line never gets executed //more code goes in here return true; } class Game{ private: bool some_function(); public: History game_actions_history; bool local_variable; }; bool Game::some_function(){ local_variable = game_actions_history.test_history(); if (local_variable == true){ return true; } else{ return false; } } Any tips or advice is greatly appreciated!

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  • file doesn't open, running outside of debugger results in seg fault (c++)

    - by misterich
    Hello (and thanks in advance) I'm in a bit of a quandry, I cant seem to figure out why I'm seg faulting. A couple of notes: It's for a course -- and sadly I am required to use use C-strings instead of std::string. Please dont fix my code (I wont learn that way and I will keep bugging you). please just point out the flaws in my logic and suggest a different function/way. platform: gcc version 4.4.1 on Suse Linux 11.2 (2.6.31 kernel) Here's the code main.cpp: // /////////////////////////////////////////////////////////////////////////////////// // INCLUDES (C/C++ Std Library) #include <cstdlib> /// EXIT_SUCCESS, EXIT_FAILURE #include <iostream> /// cin, cout, ifstream #include <cassert> /// assert // /////////////////////////////////////////////////////////////////////////////////// // DEPENDENCIES (custom header files) #include "dict.h" /// Header for the dictionary class // /////////////////////////////////////////////////////////////////////////////////// // PRE-PROCESSOR CONSTANTS #define ENTER '\n' /// Used to accept new lines, quit program. #define SPACE ' ' /// One way to end the program // /////////////////////////////////////////////////////////////////////////////////// // CUSTOM DATA TYPES /// File Namespace -- keep it local namespace { /// Possible program prompts to display for the user. enum FNS_Prompts { fileName_, /// prints out the name of the file noFile_, /// no file was passed to the program tooMany_, /// more than one file was passed to the program noMemory_, /// Not enough memory to use the program usage_, /// how to use the program word_, /// ask the user to define a word. notFound_, /// the word is not in the dictionary done_, /// the program is closing normally }; } // /////////////////////////////////////////////////////////////////////////////////// // Namespace using namespace std; /// Nothing special in the way of namespaces // /////////////////////////////////////////////////////////////////////////////////// // FUNCTIONS /** prompt() prompts the user to do something, uses enum Prompts for parameter. */ void prompt(FNS_Prompts msg /** determines the prompt to use*/) { switch(msg) { case fileName_ : { cout << ENTER << ENTER << "The file name is: "; break; } case noFile_ : { cout << ENTER << ENTER << "...Sorry, a dictionary file is needed. Try again." << endl; break; } case tooMany_ : { cout << ENTER << ENTER << "...Sorry, you can only specify one dictionary file. Try again." << endl; break; } case noMemory_ : { cout << ENTER << ENTER << "...Sorry, there isn't enough memory available to run this program." << endl; break; } case usage_ : { cout << "USAGE:" << endl << " lookup.exe [dictionary file name]" << endl << endl; break; } case done_ : { cout << ENTER << ENTER << "like Master P says, \"Word.\"" << ENTER << endl; break; } case word_ : { cout << ENTER << ENTER << "Enter a word in the dictionary to get it's definition." << ENTER << "Enter \"?\" to get a sorted list of all words in the dictionary." << ENTER << "... Press the Enter key to quit the program: "; break; } case notFound_ : { cout << ENTER << ENTER << "...Sorry, that word is not in the dictionary." << endl; break; } default : { cout << ENTER << ENTER << "something passed an invalid enum to prompt(). " << endl; assert(false); /// something passed in an invalid enum } } } /** useDictionary() uses the dictionary created by createDictionary * - prompts user to lookup a word * - ends when the user enters an empty word */ void useDictionary(Dictionary &d) { char *userEntry = new char; /// user's input on the command line if( !userEntry ) // check the pointer to the heap { cout << ENTER << MEM_ERR_MSG << endl; exit(EXIT_FAILURE); } do { prompt(word_); // test code cout << endl << "----------------------------------------" << endl << "Enter something: "; cin.getline(userEntry, INPUT_LINE_MAX_LEN, ENTER); cout << ENTER << userEntry << endl; }while ( userEntry[0] != NIL && userEntry[0] != SPACE ); // GARBAGE COLLECTION delete[] userEntry; } /** Program Entry * Reads in the required, single file from the command prompt. * - If there is no file, state such and error out. * - If there is more than one file, state such and error out. * - If there is a single file: * - Create the database object * - Populate the database object * - Prompt the user for entry * main() will return EXIT_SUCCESS upon termination. */ int main(int argc, /// the number of files being passed into the program char *argv[] /// pointer to the filename being passed into tthe program ) { // EXECUTE /* Testing code * / char tempFile[INPUT_LINE_MAX_LEN] = {NIL}; cout << "enter filename: "; cin.getline(tempFile, INPUT_LINE_MAX_LEN, '\n'); */ // uncomment after successful debugging if(argc <= 1) { prompt(noFile_); prompt(usage_); return EXIT_FAILURE; /// no file was passed to the program } else if(argc > 2) { prompt(tooMany_); prompt(usage_); return EXIT_FAILURE; /// more than one file was passed to the program } else { prompt(fileName_); cout << argv[1]; // print out name of dictionary file if( !argv[1] ) { prompt(noFile_); prompt(usage_); return EXIT_FAILURE; /// file does not exist } /* file.open( argv[1] ); // open file numEntries >> in.getline(file); // determine number of dictionary objects to create file.close(); // close file Dictionary[ numEntries ](argv[1]); // create the dictionary object */ // TEMPORARY FILE FOR TESTING!!!! //Dictionary scrabble(tempFile); Dictionary scrabble(argv[1]); // creaate the dicitonary object //*/ useDictionary(scrabble); // prompt the user, use the dictionary } // exit return EXIT_SUCCESS; /// terminate program. } Dict.h/.cpp #ifndef DICT_H #define DICT_H // /////////////////////////////////////////////////////////////////////////////////// // DEPENDENCIES (Custom header files) #include "entry.h" /// class for dictionary entries // /////////////////////////////////////////////////////////////////////////////////// // PRE-PROCESSOR MACROS #define INPUT_LINE_MAX_LEN 256 /// Maximum length of each line in the dictionary file class Dictionary { public : // // Do NOT modify the public section of this class // typedef void (*WordDefFunc)(const char *word, const char *definition); Dictionary( const char *filename ); ~Dictionary(); const char *lookupDefinition( const char *word ); void forEach( WordDefFunc func ); private : // // You get to provide the private members // // VARIABLES int m_numEntries; /// stores the number of entries in the dictionary Entry *m_DictEntry_ptr; /// points to an array of class Entry // Private Functions }; #endif ----------------------------------- // /////////////////////////////////////////////////////////////////////////////////// // INCLUDES (C/C++ Std Library) #include <iostream> /// cout, getline #include <fstream> // ifstream #include <cstring> /// strchr // /////////////////////////////////////////////////////////////////////////////////// // DEPENDENCIES (custom header files) #include "dict.h" /// Header file required by assignment //#include "entry.h" /// Dicitonary Entry Class // /////////////////////////////////////////////////////////////////////////////////// // PRE-PROCESSOR MACROS #define COMMA ',' /// Delimiter for file #define ENTER '\n' /// Carriage return character #define FILE_ERR_MSG "The data file could not be opened. Program will now terminate." #pragma warning(disable : 4996) /// turn off MS compiler warning about strcpy() // /////////////////////////////////////////////////////////////////////////////////// // Namespace reference using namespace std; // /////////////////////////////////////////////////////////////////////////////////// // PRIVATE MEMBER FUNCTIONS /** * Sorts the dictionary entries. */ /* static void sortDictionary(?) { // sort through the words using qsort } */ /** NO LONGER NEEDED?? * parses out the length of the first cell in a delimited cell * / int getWordLength(char *str /// string of data to parse ) { return strcspn(str, COMMA); } */ // /////////////////////////////////////////////////////////////////////////////////// // PUBLIC MEMBER FUNCTIONS /** constructor for the class * - opens/reads in file * - creates initializes the array of member vars * - creates pointers to entry objects * - stores pointers to entry objects in member var * - ? sort now or later? */ Dictionary::Dictionary( const char *filename ) { // Create a filestream, open the file to be read in ifstream dataFile(filename, ios::in ); /* if( dataFile.fail() ) { cout << FILE_ERR_MSG << endl; exit(EXIT_FAILURE); } */ if( dataFile.is_open() ) { // read first line of data // TEST CODE in.getline(dataFile, INPUT_LINE_MAX_LEN) >> m_numEntries; // TEST CODE char temp[INPUT_LINE_MAX_LEN] = {NIL}; // TEST CODE dataFile.getline(temp,INPUT_LINE_MAX_LEN,'\n'); dataFile >> m_numEntries; /** Number of terms in the dictionary file * \todo find out how many lines in the file, subtract one, ingore first line */ //create the array of entries m_DictEntry_ptr = new Entry[m_numEntries]; // check for valid memory allocation if( !m_DictEntry_ptr ) { cout << MEM_ERR_MSG << endl; exit(EXIT_FAILURE); } // loop thru each line of the file, parsing words/def's and populating entry objects for(int EntryIdx = 0; EntryIdx < m_numEntries; ++EntryIdx) { // VARIABLES char *tempW_ptr; /// points to a temporary word char *tempD_ptr; /// points to a temporary def char *w_ptr; /// points to the word in the Entry object char *d_ptr; /// points to the definition in the Entry int tempWLen; /// length of the temp word string int tempDLen; /// length of the temp def string char tempLine[INPUT_LINE_MAX_LEN] = {NIL}; /// stores a single line from the file // EXECUTE // getline(dataFile, tempLine) // get a "word,def" line from the file dataFile.getline(tempLine, INPUT_LINE_MAX_LEN); // get a "word,def" line from the file // Parse the string tempW_ptr = tempLine; // point the temp word pointer at the first char in the line tempD_ptr = strchr(tempLine, COMMA); // point the def pointer at the comma *tempD_ptr = NIL; // replace the comma with a NIL ++tempD_ptr; // increment the temp def pointer // find the string lengths... +1 to account for terminator tempWLen = strlen(tempW_ptr) + 1; tempDLen = strlen(tempD_ptr) + 1; // Allocate heap memory for the term and defnition w_ptr = new char[ tempWLen ]; d_ptr = new char[ tempDLen ]; // check memory allocation if( !w_ptr && !d_ptr ) { cout << MEM_ERR_MSG << endl; exit(EXIT_FAILURE); } // copy the temp word, def into the newly allocated memory and terminate the strings strcpy(w_ptr,tempW_ptr); w_ptr[tempWLen] = NIL; strcpy(d_ptr,tempD_ptr); d_ptr[tempDLen] = NIL; // set the pointers for the entry objects m_DictEntry_ptr[ EntryIdx ].setWordPtr(w_ptr); m_DictEntry_ptr[ EntryIdx ].setDefPtr(d_ptr); } // close the file dataFile.close(); } else { cout << ENTER << FILE_ERR_MSG << endl; exit(EXIT_FAILURE); } } /** * cleans up dynamic memory */ Dictionary::~Dictionary() { delete[] m_DictEntry_ptr; /// thou shalt not have memory leaks. } /** * Looks up definition */ /* const char *lookupDefinition( const char *word ) { // print out the word ---- definition } */ /** * prints out the entire dictionary in sorted order */ /* void forEach( WordDefFunc func ) { // to sort before or now.... that is the question } */ Entry.h/cpp #ifndef ENTRY_H #define ENTRY_H // /////////////////////////////////////////////////////////////////////////////////// // INCLUDES (C++ Std lib) #include <cstdlib> /// EXIT_SUCCESS, NULL // /////////////////////////////////////////////////////////////////////////////////// // PRE-PROCESSOR MACROS #define NIL '\0' /// C-String terminator #define MEM_ERR_MSG "Memory allocation has failed. Program will now terminate." // /////////////////////////////////////////////////////////////////////////////////// // CLASS DEFINITION class Entry { public: Entry(void) : m_word_ptr(NULL), m_def_ptr(NULL) { /* default constructor */ }; void setWordPtr(char *w_ptr); /// sets the pointer to the word - only if the pointer is empty void setDefPtr(char *d_ptr); /// sets the ponter to the definition - only if the pointer is empty /// returns what is pointed to by the word pointer char getWord(void) const { return *m_word_ptr; } /// returns what is pointed to by the definition pointer char getDef(void) const { return *m_def_ptr; } private: char *m_word_ptr; /** points to a dictionary word */ char *m_def_ptr; /** points to a dictionary definition */ }; #endif -------------------------------------------------- // /////////////////////////////////////////////////////////////////////////////////// // DEPENDENCIES (custom header files) #include "entry.h" /// class header file // /////////////////////////////////////////////////////////////////////////////////// // PUBLIC FUNCTIONS /* * only change the word member var if it is in its initial state */ void Entry::setWordPtr(char *w_ptr) { if(m_word_ptr == NULL) { m_word_ptr = w_ptr; } } /* * only change the def member var if it is in its initial state */ void Entry::setDefPtr(char *d_ptr) { if(m_def_ptr == NULL) { m_word_ptr = d_ptr; } }

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  • .net Drawing.Graphics.FromImage() returns blank black image

    - by joox
    I'm trying to rescale uploaded jpeg in asp.net So I go: Image original = Image.FromStream(myPostedFile.InputStream); int w=original.Width, h=original.Height; using(Graphics g = Graphics.FromImage(original)) { g.ScaleTransform(0.5f, 0.5f); ... // e.g. using (Bitmap done = new Bitmap(w, h, g)) { done.Save( Server.MapPath(saveas), ImageFormat.Jpeg ); //saves blank black, though with correct width and height } } this saves a virgin black jpeg whatever file i give it. Though if i take input image stream immediately into done bitmap, it does recompress and save it fine, like: Image original = Image.FromStream(myPostedFile.InputStream); using (Bitmap done = new Bitmap(original)) { done.Save( Server.MapPath(saveas), ImageFormat.Jpeg ); } Do i have to make some magic with g? upd: i tried: Image original = Image.FromStream(fstream); int w=original.Width, h=original.Height; using(Bitmap b = new Bitmap(original)) //also tried new Bitmap(w,h) using (Graphics g = Graphics.FromImage(b)) { g.DrawImage(original, 0, 0, w, h); //also tried g.DrawImage(b, 0, 0, w, h) using (Bitmap done = new Bitmap(w, h, g)) { done.Save( Server.MapPath(saveas), ImageFormat.Jpeg ); } } same story - pure black of correct dimensions

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  • R segfault when running via Rpy on linux

    - by Zhang18
    I'm running R via Rpy on a redhat linux distribution. Periodically I'll encounter this error message: *** caught segfault *** address (nil), cause 'unknown' And the entire program dies right there. It usually occurs when I run a lot of regression r.lm(). But by simply running the identical code again, the problem may or may not go away (so not always reproduceable). Does anyone know what might be causing this, and/or how I can prevent it from happening?

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  • c++: Reference array of maps

    - by donalmg
    I have a function which creates an array of Maps: map<string, int> *pMap And a function which writes maps to the array: int iAddMap(map<string, int> mapToAdd, map<string, int> *m, int i) { m = &(pMap[i]); memcpy(m, mapToAdd, sizeof(map<string, int>)); } And a function to get maps from the array map<string, int>& getMap(int i) { return pMap[i]; } I can write maps to the array without any issue, but every get call results in a seg fault: int val; // val defined after this map<string, int> * pGetMap = &(getMap(val)); Any suggestions on why this is happening?

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  • C program - Seg fault, cause of

    - by resonant_fractal
    Running this gives me a seg fault (gcc filename.c -lm), when i enter 6 (int) as a value. Please help me get my head around this. The intended functionality has not yet been implemented, but I need to know why I'm headed into seg faults already. Thanks! #include<stdio.h> #include<math.h> int main (void) { int l = 5; int n, i, tmp, index; char * s[] = {"Sheldon", "Leonard", "Penny", "Raj", "Howard"}; scanf("%d", &n); //Solve Sigma(Ai*2^(i-1)) = (n - k)/l if (n/l <= 1) printf("%s\n", s[n-1]); else { tmp = n; for (i = 1;;) { tmp = tmp - (l * pow(2,i-1)); if (tmp <= 5) { // printf("Breaking\n"); break; } ++i; } printf("Last index = %d\n", i); // ***NOTE*** //Value lies in next array, therefore ++i; index = tmp + pow(2, n-1); printf("%d\n", index); } return 0; }

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  • Learning C, would appreciate input on why this solution works.

    - by Keifer
    This is literally the first thing I've ever written in C, so please feel free to point out all it's flaws. :) My issue, however is this: if I write the program the way I feel is cleanest, I get a broken program: #include <sys/queue.h> #include <stdlib.h> #include <stdio.h> #include <string.h> /* Removed prototypes and non related code for brevity */ int main() { char *cmd = NULL; unsigned int acct = 0; int amount = 0; int done = 0; while (done==0) { scanf ("%s %u %i", cmd, &acct, &amount); if (strcmp (cmd, "exit") == 0) done = 1; else if ((strcmp (cmd, "dep") == 0) || (strcmp (cmd, "deb") == 0)) debit (acct, amount); else if ((strcmp (cmd, "wd") == 0) || (strcmp (cmd, "cred") == 0)) credit (acct, amount); else if (strcmp (cmd, "fee") == 0) service_fee(acct, amount); else printf("Invalid input!\n"); } return(0); } void credit(unsigned int acct, int amount) { } void debit(unsigned int acct, int amount) { } void service_fee(unsigned int acct, int amount) { } As it stands, the above generates no errors at compile, but gives me a segfault when ran. I can fix this by changing the program to pass cmd by reference when calling scanf and strcmp. The segfault goes away and is replaced by warnings for each use of strcmp at compile time. Despite the warnings, the affected code works. warning: passing arg 1 of 'strcmp' from incompatible pointer type As an added bonus, modifying the scanf and strcmp calls allows the program to progress far enough to execute return(0), at which point the thing crashes with an Abort trap. If I swap out return(0) for exit(0) then everything works as expected. This leaves me with two questions: why was the original program wrong? How can I fix it better than I have? The bit about needing to use exit instead of return has me especially baffled.

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  • casting char[][] to char** causes segfault?

    - by Earlz
    Ok my C is a bit rusty but I figured I'd make my next(small) project in C so I could polish back up on it and less than 20 lines in I already have a seg fault. This is my complete code: #define ROWS 4 #define COLS 4 char main_map[ROWS][COLS+1]={ "a.bb", "a.c.", "adc.", ".dc."}; void print_map(char** map){ int i; for(i=0;i<ROWS;i++){ puts(map[i]); //segfault here } } int main(){ print_map(main_map); //if I comment out this line it will work. puts(main_map[3]); return 0; } I am completely confused as to how this is causing a segfault. What is happening when casting from [][] to **!? That is the only warning I get. rushhour.c:23:3: warning: passing argument 1 of ‘print_map’ from incompatible pointer type rushhour.c:13:7: note: expected ‘char **’ but argument is of type ‘char (*)[5]’ Are [][] and ** really not compatible pointer types? They seem like they are just syntax to me.

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  • How to drag only one image with SDK Iphone

    - by loka
    Hi! I want to create a little app that takes two images and i want to make only the image over draggable. After research, i found this solution : -(void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event { UITouch *touch = [[ event allTouches] anyObject]; image.alpha = 0.7; if([touch view] == image){ CGPoint location = [touch locationInView:self.view]; image.center = location; } It works but the problem is that the image is draggable from its center and i don't want that. So i found another solution : - (void) touchesBegan:(NSSet*)touches withEvent:(UIEvent*)event { // Retrieve the touch point CGPoint pt = [[touches anyObject] locationInView:self.view]; startLocation = pt; [[self view] bringSubviewToFront:self.view]; } - (void) touchesMoved:(NSSet*)touches withEvent:(UIEvent*)event { // Move relative to the original touch point CGPoint pt = [[touches anyObject] locationInView:self.view]; frame = [self.view frame]; frame.origin.x += pt.x - startLocation.x; frame.origin.y += pt.y - startLocation.y; [self.view setFrame:frame]; } It works very well but when i add another image, all the images of the view are draggable at the same time.I'm a beginner with the iphone programmation and i have no idea of how i can only make the image over draggable. Thank you in advance for your help!!

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  • C - memset segfault for statically allocated char array

    - by user1327031
    I get a segfault when trying to memset an array of chars that was allocated statically, but not for an array of the same length that was allocated using malloc. variable definitions: //static char inBuff[IN_BUFF_LEN]; //dynamic char * inBuffD; function call: //static, cast used because char** != char (*) [n] serverInit(portNum, (char**) &inBuff, &serv_addr, &sockfd) //dynamic serverInit(portNum, &inBuffD, &serv_addr, &sockfd) use within the function: memset(*inBuffAdr, 0, IN_BUFF_LEN); I suspect that my problem is in the difference of the function calls, or to be more precise, my incomplete understanding of the "char** != char (*) [n]" situation. But I have been banging at this for too long and can't see the forest from the trees so any hints and advice would be very appreciated.

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  • Reason for different segments in Linux on x86

    - by anjruu
    Hey all, So, I know that Linux uses four default segments for an x86 processor (kernel code, kernel data, user code, user data), but they all have the same base and limit (0x00000000 and 0xfffff), meaning each segment maps to the same set of linear addresses. Given this, why even have user/kernel segments? I understand why there should be separate segments for code and data (just due to how the x86 processor deals with the cs and ds registers), but why not have a single code segment and a single data segment? Memory protection is done through paging, and the user and kernel segments map to the same linear addresses anyway. Thanks! anjruu

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  • Trying to create a group of button sprites

    - by user1449653
    Good day, I have like 15 images I need to be buttons. I have buttons working with a Box() (Box - looks like this) class Box(pygame.sprite.Sprite): def __init__(self): pygame.sprite.Sprite.__init__(self) self.image = pygame.Surface((35, 30)) self.image = self.image.convert() self.image.fill((255, 0, 0)) self.rect = self.image.get_rect() self.rect.centerx = 25 self.rect.centery = 505 self.dx = 10 self.dy = 10 I am trying to make the buttons work with image sprites. So I attempted to copy the class style of the box and do the same for my Icons.. code looks like this... class Icons(pygame.sprite.Sprite): def __init__(self): pygame.sprite.Sprite.__init__(self) self.image = pygame.image.load("images/airbrushIC.gif").convert() self.rect = self.image.get_rect() self.rect.x = 25 self.rect.y = 550 the code in the main() rect = image.get_rect() rect.x = 25 rect.y = 550 ic1 = Icons((screen.get_rect().x, screen.get_rect().y)) screen.blit(ic1.image, ic1.rect) pygame.display.update() This code produces a positional (accepts 1 argument but 2 are there) error or an image is not referenced error (inside the Icon class). I'm unsure if this is the right way to go about this anyways.. I know for sure that I need to load all the images (as sprites)... store them in an array... and then have my mouse check if it is clicking one of the items in the array using a for loop. Thanks. EDIT QUESTION 2: class Icons(pygame.sprite.Sprite): def init(self, *args): pygame.sprite.Sprite.init(self, *args) self.image = pygame.image.load("images/airbrushIC.gif").convert() self.rect = self.image.get_rect() ic1 = self.image self.rect.x = 10 self.rect.y = 490 self.image = pygame.image.load("images/fillIC.gif").convert() self.rect = self.image.get_rect() ic2 = self.image self.rect.x = 10 self.rect.y = 540 Thanks to your help I got the Icons class loading ONE image. Its not loading both. Obviously because its being overwritten by the second one. It seems that "class" for this purpose isn't what I need. Which begs the question how I make sprites outside of a class.. If there is a way to make the class work please let me know.

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  • image list, listview,picturebox

    - by user548694
    I wanted to show my pics in picturebox. but also wanted to show a preview of pics. When user select a pic, it is shown in picbox but i have problem in resoulution. Here is my code private void openToolStripMenuItem_Click(object sender, EventArgs e) { ofd = new OpenFileDialog(); ofd.Title = "Open an Image File"; ofd.FileName = ""; ofd.Filter = "Image Files(*.jpg; *.jpeg; *.gif; *.bmp)|*.jpg; *.jpeg; *.gif; *.bmp"; if (ofd.ShowDialog() == DialogResult.OK) { DirectoryInfo dir = new DirectoryInfo(@"c:\pic"); foreach (FileInfo file in dir.GetFiles()) { this.imageList1.Images.Add(Image.FromFile(file.FullName)); } this.listView1.View = View.LargeIcon; this.imageList1.ImageSize = new Size(40, 40); this.listView1.LargeImageList = this.imageList1; for (int j=0; j < this.imageList1.Images.Count; j++) { ListViewItem item = new ListViewItem(); item.ImageIndex = j; listView1.Items.Add(item); ListViewItem item2 = new ListViewItem(); item2.SubItems.Add(j.ToString()); } private void listView1_SelectedIndexChanged(object sender, EventArgs e) { int i = this.listView1.FocusedItem.Index; this.PicBox1.Image = this.imageList1.Images[i]; } On click i see only image of resolution of (40,40) becuse i have set it this.imageList1.ImageSize = new Size(40, 40); and not orignal size. How can I have it. 2- I want to write also image names and index(image no) under each images. Its it possible. reagrsd,

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  • Why won't my code segfault on Windows 7?

    - by Trevor
    This is an unusual question to ask but here goes: In my code, I accidentally dereference NULL somewhere. But instead of the application crashing with a segfault, it seems to stop execution of the current function and just return control back to the UI. This makes debugging difficult because I would normally like to be alerted to the crash so I can attach a debugger. What could be causing this? Specifically, my code is an ODBC Driver (ie. a DLL). My test application is ODBC Test (odbct32w.exe) which allows me to explicitly call the ODBC API functions in my DLL. When I call one of the functions which has a known segfault, instead of crashing the application, ODBC Test simply returns control to the UI without printing the result of the function call. I can then call any function in my driver again. I do know that technically the application calls the ODBC driver manager which loads and calls the functions in my driver. But that is beside the point as my segfault (or whatever is happening) causes the driver manager function to not return either (as evidenced by the application not printing a result). One of my co-workers with a similar machine experiences this same problem while another does not but we have not been able to determine any specific differences.

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  • How are OpenGL programs debugged?

    - by manasij7479
    I'm trying to find what is causing a segfault when glDrawArrays is called (as gdb says) in my simple program. When I use the OpenGl calls directly, the program runs fine. But when I wrap them up into two classes (under construction, of vao and vbo) the program segfaults. So, in my wrappers, I definitly disabled something or set something I'm not supposed to. My question is, how do I get some diagnostics that will help me pinpoint the source of the problem ? I'm looking for something similar to what glGetShaderiv does, but for vao and vbo s, that will tell me if I have..say.. unbound a buffer by mistake. [I'm not posting the code here, but if any of you want to donate some time by testing a segfaulting example, here is a tar.gz of the source . You'll need working libraries of sfml-2.0rc, glew and gcc=4.6 .]

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  • CSS div and image opacity effect

    - by user1704514
    The following code shows the image in the div tag. <div class='item'> <img class='img' src="image1.png" alt="" /> </div> I am using the following css to add effects to the html image code: img{ width:50px; height:50px; opacity:0.4; filter:alpha(opacity=40); } img:hover{ opacity:1.0; filter:alpha(opacity=100); } I am using this to have opacity effects in css. With this code, the opacity effect works well when I hover over the image itself. But how do I make it so that the opacity effect on the image occurs when I hover over the div tag instead. I want to be able to hover over any part of the item div which encapsulated the image, to get the change opacity effect on the image. NB effect on just the image not the entire div. Can this be done in css? If so how?

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  • Banshee encountered a Fatal Error (sqlite error 11: database disk image is malformed)

    - by Nik
    I am running ubuntu 10.10 Maverick Meerkat, and recently I am helping in testing out indicator-weather using the unstable buids. However there was a bug which caused my system to freeze suddenly (due to indicator-weather not ubuntu) and the only way to recover is to do a hard reset of the system. This happened a couple of times. And when i tried to open banshee after a couple of such resets I get the following fatal error which forces me to quit banshee. The screenshot is not clear enough to read the error, so I am posting it below, An unhandled exception was thrown: Sqlite error 11: database disk image is malformed (SQL: BEGIN TRANSACTION; DELETE FROM CoreSmartPlaylistEntries WHERE SmartPlaylistID IN (SELECT SmartPlaylistID FROM CoreSmartPlaylists WHERE IsTemporary = 1); DELETE FROM CoreSmartPlaylists WHERE IsTemporary = 1; COMMIT TRANSACTION) at Hyena.Data.Sqlite.Connection.CheckError (Int32 errorCode, System.String sql) [0x00000] in <filename unknown>:0 at Hyena.Data.Sqlite.Connection.Execute (System.String sql) [0x00000] in <filename unknown>:0 at Hyena.Data.Sqlite.HyenaSqliteCommand.Execute (Hyena.Data.Sqlite.HyenaSqliteConnection hconnection, Hyena.Data.Sqlite.Connection connection) [0x00000] in <filename unknown>:0 Exception has been thrown by the target of an invocation. at System.Reflection.MonoCMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0 at System.Reflection.MonoCMethod.Invoke (BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0 at System.Reflection.ConstructorInfo.Invoke (System.Object[] parameters) [0x00000] in <filename unknown>:0 at System.Activator.CreateInstance (System.Type type, Boolean nonPublic) [0x00000] in <filename unknown>:0 at System.Activator.CreateInstance (System.Type type) [0x00000] in <filename unknown>:0 at Banshee.Gui.GtkBaseClient.Startup () [0x00000] in <filename unknown>:0 at Hyena.Gui.CleanRoomStartup.Startup (Hyena.Gui.StartupInvocationHandler startup) [0x00000] in <filename unknown>:0 .NET Version: 2.0.50727.1433 OS Version: Unix 2.6.35.27 Assembly Version Information: gkeyfile-sharp (1.0.0.0) Banshee.AudioCd (1.9.0.0) Banshee.MiniMode (1.9.0.0) Banshee.CoverArt (1.9.0.0) indicate-sharp (0.4.1.0) notify-sharp (0.4.0.0) Banshee.SoundMenu (1.9.0.0) Banshee.Mpris (1.9.0.0) Migo (1.9.0.0) Banshee.Podcasting (1.9.0.0) Banshee.Dap (1.9.0.0) Banshee.LibraryWatcher (1.9.0.0) Banshee.MultimediaKeys (1.9.0.0) Banshee.Bpm (1.9.0.0) Banshee.YouTube (1.9.0.0) Banshee.WebBrowser (1.9.0.0) Banshee.Wikipedia (1.9.0.0) pango-sharp (2.12.0.0) Banshee.Fixup (1.9.0.0) Banshee.Widgets (1.9.0.0) gio-sharp (2.14.0.0) gudev-sharp (1.0.0.0) Banshee.Gio (1.9.0.0) Banshee.GStreamer (1.9.0.0) System.Configuration (2.0.0.0) NDesk.DBus.GLib (1.0.0.0) gconf-sharp (2.24.0.0) Banshee.Gnome (1.9.0.0) Banshee.NowPlaying (1.9.0.0) Mono.Cairo (2.0.0.0) System.Xml (2.0.0.0) Banshee.Core (1.9.0.0) Hyena.Data.Sqlite (1.9.0.0) System.Core (3.5.0.0) gdk-sharp (2.12.0.0) Mono.Addins (0.4.0.0) atk-sharp (2.12.0.0) Hyena.Gui (1.9.0.0) gtk-sharp (2.12.0.0) Banshee.ThickClient (1.9.0.0) Nereid (1.9.0.0) NDesk.DBus.Proxies (0.0.0.0) Mono.Posix (2.0.0.0) NDesk.DBus (1.0.0.0) glib-sharp (2.12.0.0) Hyena (1.9.0.0) System (2.0.0.0) Banshee.Services (1.9.0.0) Banshee (1.9.0.0) mscorlib (2.0.0.0) Platform Information: Linux 2.6.35-27-generic i686 unknown GNU/Linux Disribution Information: [/etc/lsb-release] DISTRIB_ID=Ubuntu DISTRIB_RELEASE=10.10 DISTRIB_CODENAME=maverick DISTRIB_DESCRIPTION="Ubuntu 10.10" [/etc/debian_version] squeeze/sid Just to make it clear, this happened only after the hard resets and not before. I used to use banshee everyday and it worked perfectly. Can anyone help me fix this?

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  • Shrinking a Linux OEL 6 virtual Box image (vdi) hosted on Windows 7

    - by AndyBaker
    v\:* {behavior:url(#default#VML);} o\:* {behavior:url(#default#VML);} w\:* {behavior:url(#default#VML);} .shape {behavior:url(#default#VML);} Recently for a customer demonstration there was a requirement to build a virtual box image with Oracle Enterprise Manager Cloud Control 12c. This meant installing OEL Linux 6 as well as creating an 11gr2 database and Oracle Enterprise Manager Cloud Control 12c on a single virtual box. Storage was sized at 300Gb using dynamically allocated storage for the virtual box and about 10Gb was used for Linux and the initial build. After copying over all the binaries and performing all the installations the virtual box became in the region of 80Gb used size on the host operating system, however internally it only really needed around 20Gb. This meant 60Gb had been used when copying over all the binaries and although now free was not returned to the host operating system due to the growth of the virtual box storage '.vdi' file.  Once the ‘vdi’ storage had grown it is not shrunk automatically afterwards. Space is always tight on the laptop so it was desirable to shrink the virtual box back to a minimal size and here is the process that was followed. Install 'zerofree' Linux package into the OEL6 virtual box The RPM was downloaded and installed from a site similar to below; http://rpm.pbone.net/index.php3/stat/4/idpl/12548724/com/zerofree-1.0.1-5.el5.i386.rpm.html A simple internet search for ’zerofree Linux rpm’ was easy to perform and find the required rpm. Execute 'zerofree' package on the desired Linux file system To execute this package the desired file system needs to be mounted read only. The following steps outline this process. As root: # umount /u01 As root:# mount –o ro –t ext4 /u01 NOTE: The –o is options and the –t is the file system type found in the /etc/fstab. Next run zerofree against the required storage, this is located by a simple ‘df –h’ command to see the device associated with the mount. As root:# zerofree –v /dev/sda11   NOTE: This takes a while to run but the ‘-v’ option gives feedback on the process. What does Zerofree do? Zerofree’s purpose is to go through the file system and zero out any unused sectors on the volume so that the later stages can shrink the virtual box storage obtaining the free space back. When zerofree has completed the virtual box can be shutdown as the last stage is performed on the physical host where the virtual box vdi files are located. Compact the virtual box ‘.vdi’ files The final stage is to get virtual box to shrink back the storage that has been correctly flagged as free space after executing zerofree. On the physical host in this case a windows 7 laptop a DOS window was opened. At the prompt the first step is to put the virtual box binaries onto the PATH. C:\ >echo %PATH%   The above shows the current value of the PATH environment variable. C:\ >set PATH=%PATH%;c:\program files\Oracle\Virtual Box;   The above adds onto the existing path the virtual box binary location. C:\>cd c:\Users\xxxx\OEL6.1   The above changes directory to where the VDI files are located for the required virtual box machine. C:\Users\xxxxx\OEL6.1>VBoxManage.exe modifyhd zzzzzz.vdi compact  NOTE: The zzzzzz.vdi is the name of the required vdi file to shrink. Finally the above command is executed to perform the compact operation on the ‘.vdi’ file(s). This also takes a long time to complete but shrinks the VDI file back to a minimum size. In the case of the demonstration virtual box OEM12c this reduced the virtual box to 20Gb from 80Gb which was a great outcome to achieve.

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