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  • JavaScript tree / treegrid libraries

    - by desau
    I'm looking for a good JavaScript tree / treegrid package. Now -- before you answer: It needs to be able to perform well with lots of nodes. Perhaps 1,000 sibling nodes. It needs to be able to draw to a usable state within 2 or 3 seconds with 1,000 nodes. It doesn't necessarily need to draw all 1,000 nodes at once -- if it supports some sort of "smart rendering" or fake scrolling. Beyond that, column resizing, drag and drop, inline editing would all be nice, although I could probably add that functionality myself. I've already tried dojo's tree and yahoo's YUI treeview. Both are too slow.

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  • glPushName + glPopName stack overflow and underflow

    - by soxs060389
    Can anybody please explain me how to use glPushName and glPopName. I like to use them instead of glLoadName, but I laways get GL_STACK_OVERFLOW and GL_STACK_UNDERFLOW errors. (First, under then overflow). Example code would help me too. Thanks for any advice. Note #1: My Rendering/selection_rednering code consists of multiple glBegin(...)/glEnd() blocks, if this is any problem plus various Rotations and Transformations. Note #2: I know that GL selection / picking is deprecated, but I have to implement it within a Application which was developed a with OpenGL2.1 a while ago.

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  • Mustache.js render technique

    - by PanosJee
    Hello everyone, i am trying to use mustache.js to render some JSON in the browser. What i want to do is: <li> <span class="label">Location: </span> {{#locations}} {{.}}<span class="social-small-size "></span> {{/locations}} </li> The locations is a js array [["Pendéli, Attiki, Greece", "facebook"], ["Greece", "linkedin"]] Initially i tried to use {{%IMPLICIT-ITERATOR iterator=loc}} in my attempt to split the data in the view. So i the actual rendering code was {{loc[0]}}<span class="social-small-size {{loc[1}}"></span> But that did n t work altough the loop worked and i got 2 spans but without any content. I think the PRAGMA is what I need but I didn 't figure it out. Any hints ? :)

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  • Visualizing Undirected Graph That's Too Large for GraphViz?

    - by Gabe
    Hi Everyone, I was wondering if anyone has any advice for rendering an undirected graph with 178,000 nodes and 500,000 edges. I've tried Neato, Tulip, and Cytoscape. Neato doesn't even come remotely close, and Tulip and Cytoscape claim they can handle it but don't seem to be able to. (Tulip does nothing and Cytoscape claims to be working, and then just stops.) Does anyone have any ideas? I'd just like a vector format file (ps or pdf) with a remotely reasonable layout of the nodes. Thanks!

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  • Why don't Direct2D and DirectWrite use traditional COM objects?

    - by David Brown
    I'm toying with a little 2D game engine in C# and decided to use Direct2D and DirectWrite for rendering. I know there's the Windows API Code Pack and SlimDX, but I'd really like to dig in and write an interface from scratch. I'm trying to do it without Managed C++, but Direct2D and DirectWrite don't appear to use traditional COM objects. They define interfaces that derive from IUnknown, but there appears to be no way to actually use them from C# with COM interop. There are IIDs in d2d1.h, but no CLSID. Of course, I'm really new to COM interop, so perhaps I'm just missing something. Can someone shed some light on this situation?

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  • Random Gui errors using C# Mono on OSX

    - by Erik Karlsson
    Hello. Im developing a app in c# (winforms), which uses mono to run on osx. It contains some dynamic controls, for example a custom groupbox which contains some labels and textboxes, a button etc. these boxes can both be added and removed dynamically. Problem arises both when they are created, and removed, or even when a messagebox is shown. What happens is that sometimes on rendering white boxes appears, or some labels are not drawn correctly. And sometimes when a messagebox appears, it first opens up like 5 dummies which are just blank, and which you cant close. Am i doing something wrong, should i sleep the gui thread a bit after each creation, or should i invalidate stuff on my own? Or should i try GTK#? Many thanks on input on this, Erik

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  • problem with my texture coordinates on a square.

    - by Evan Kimia
    Im very new to OpenGL ES, and have been doing a tutorial to build a square. The square is made, and now im trying to map a 256 by 256 image onto it. The problem is, im only seeing a very zoomed in portion of this bitmap; Im fairly certain my texture coords are whats wrong here. Thanks! package se.jayway.opengl.tutorial; import java.io.IOException; import java.io.InputStream; import java.nio.ByteBuffer; import java.nio.ByteOrder; import java.nio.FloatBuffer; import java.nio.ShortBuffer; import javax.microedition.khronos.opengles.GL10; import android.content.Context; import android.graphics.Bitmap; import android.graphics.BitmapFactory; import android.opengl.GLUtils; public class Square { // Our vertices. private float vertices[] = { -1.0f, 1.0f, 0.0f, // 0, Top Left -1.0f, -1.0f, 0.0f, // 1, Bottom Left 1.0f, -1.0f, 0.0f, // 2, Bottom Right 1.0f, 1.0f, 0.0f, // 3, Top Right }; //Our texture. private float texture[] = { 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f, 1.0f, 0.0f, 1.0f, 0.0f, 0.0f, }; // The order we like to connect them. private short[] indices = { 0, 1, 2, 0, 2, 3 }; // Our vertex buffer. private FloatBuffer vertexBuffer; // Our index buffer. private ShortBuffer indexBuffer; //texture buffer. private FloatBuffer textureBuffer; //Our texture pointer. private int[] textures = new int[1]; public Square() { // a float is 4 bytes, therefore we multiply the number if // vertices with 4. ByteBuffer vbb = ByteBuffer.allocateDirect(vertices.length * 4); vbb.order(ByteOrder.nativeOrder()); vertexBuffer = vbb.asFloatBuffer(); vertexBuffer.put(vertices); vertexBuffer.position(0); // a float is 4 bytes, therefore we multiply the number of // vertices with 4. ByteBuffer tbb = ByteBuffer.allocateDirect(texture.length * 4); vbb.order(ByteOrder.nativeOrder()); textureBuffer = tbb.asFloatBuffer(); textureBuffer.put(texture); textureBuffer.position(0); // short is 2 bytes, therefore we multiply the number if // vertices with 2. ByteBuffer ibb = ByteBuffer.allocateDirect(indices.length * 2); ibb.order(ByteOrder.nativeOrder()); indexBuffer = ibb.asShortBuffer(); indexBuffer.put(indices); indexBuffer.position(0); } /** * This function draws our square on screen. * @param gl */ public void draw(GL10 gl) { // Counter-clockwise winding. gl.glFrontFace(GL10.GL_CCW); // Enable face culling. gl.glEnable(GL10.GL_CULL_FACE); // What faces to remove with the face culling. gl.glCullFace(GL10.GL_BACK); //Bind our only previously generated texture in this case gl.glBindTexture(GL10.GL_TEXTURE_2D, textures[0]); // Enabled the vertices buffer for writing and to be used during // rendering. gl.glEnableClientState(GL10.GL_VERTEX_ARRAY); //Enable texture buffer array gl.glEnableClientState(GL10.GL_TEXTURE_COORD_ARRAY); // Specifies the location and data format of an array of vertex // coordinates to use when rendering. gl.glVertexPointer(3, GL10.GL_FLOAT, 0, vertexBuffer); gl.glTexCoordPointer(2, GL10.GL_FLOAT, 0, textureBuffer); gl.glDrawElements(GL10.GL_TRIANGLES, indices.length, GL10.GL_UNSIGNED_SHORT, indexBuffer); // Disable the vertices buffer. gl.glDisableClientState(GL10.GL_VERTEX_ARRAY); //Disable the texture buffer. gl.glDisableClientState(GL10.GL_TEXTURE_COORD_ARRAY); // Disable face culling. gl.glDisable(GL10.GL_CULL_FACE); } /** * Load the textures * * @param gl - The GL Context * @param context - The Activity context */ public void loadGLTexture(GL10 gl, Context context) { //Get the texture from the Android resource directory InputStream is = context.getResources().openRawResource(R.drawable.test); Bitmap bitmap = null; try { //BitmapFactory is an Android graphics utility for images bitmap = BitmapFactory.decodeStream(is); } finally { //Always clear and close try { is.close(); is = null; } catch (IOException e) { } } //Generate one texture pointer... gl.glGenTextures(1, textures, 0); //...and bind it to our array gl.glBindTexture(GL10.GL_TEXTURE_2D, textures[0]); //Create Nearest Filtered Texture gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MIN_FILTER, GL10.GL_NEAREST); gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MAG_FILTER, GL10.GL_LINEAR); //Different possible texture parameters, e.g. GL10.GL_CLAMP_TO_EDGE gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_S, GL10.GL_REPEAT); gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_T, GL10.GL_REPEAT); //Use the Android GLUtils to specify a two-dimensional texture image from our bitmap GLUtils.texImage2D(GL10.GL_TEXTURE_2D, 0, bitmap, 0); //Clean up bitmap.recycle(); } }

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  • Showing Different fields in EditorForModel vs. DisplayForModel modes in MVC2

    - by CodeGrue
    I have a viewmodel that has an int StateID field and a string StateName field like so: public class DepartmentViewModel : BaseViewModel, IModelWithId { // only show in edit mode public int StateId { get; set; } // only show in display mode public string StateName { get; set; } } I have a read only view that uses DisplayForModel and an update view that uses EditorForModel. I want the DisplayForModel view to show the StateName property, and the EditorForModel view use the StateID property (I am actually rendering a dropdownlist based on this). I have not been able to figure out how to decorate my viewmodel properties to create this behavior.

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  • Caching query results in django

    - by Marcio Cruz
    I'm trying to find a way to cache the results of a query that won't change with frequency. For example, categories of products from an e-commerce (cellphones, TV, etc). I'm thinking of using the template fragment caching, but in this fragment, I will iterate over a list of these categories. This list is avaliable in any part of the site, so it's in my base.html file. Do I have always to send the list of categories when rendering the templates? Or is there a more dynamic way to do this, making the list always available in the template?

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  • In Django-pagination Paginate does not working...

    - by mosg
    Hello. Python 2.6.2 django-pagination 1.0.5 Question: How to force pagination work correctly? The problem is that {% paginate %} does not work, but other {% load pagination_tags %} and {% autopaginate object_list 10 %} works! Error message appeared, when I add {% paginate %} into html page: TemplateSyntaxError at /logging Caught an exception while rendering: pagination/pagination.html What I have done: Install django-pagination without any problems. When I do in python import pagination, it's work well. Added pagination to INSTALLED_APP in settings.py: INSTALLED_APPS = ( # ..., 'pagination', ) Added in settings.py: TEMPLATE_CONTEXT_PROCESSORS = ( "django.core.context_processors.auth", "django.core.context_processors.debug", "django.core.context_processors.i18n", "django.core.context_processors.media", "django.core.context_processors.request" ) Also add to settings.py middleware: MIDDLEWARE_CLASSES = ( # ... 'pagination.middleware.PaginationMiddleware', ) Add to top in views.py: from django.template import RequestContext And finally add to my HTML template page lines: {% load pagination_tags %} ... {% autopaginate item_list 50 %} {% for item in item_list %} ... {% endfor %} {% paginate %} Thanks. PS: some edits required, because I can't django code style work well here :)

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  • Wider than expected margins with CGContextDrawPDFPage

    - by skantner
    I'm rendering PDF pages on iPhone using the code below. It works, but the margins seem much wider than when I view the same PDF using a Acrobat Reader or the Mac's Preview, and that consequently scales the content down much smaller than it otherwise would be. Is my code actually causing this behavior? CGContextSetStrokeColorWithColor(context, backgroundColor.CGColor); CGContextSetFillColorWithColor(context,backgroundColor.CGColor); CGContextSetLineWidth(context, 2.0); CGContextAddRect(context, CGRectMake(0.0,0.0, self.bounds.size.width, self.bounds.size.height)); CGContextDrawPath(context, kCGPathFillStroke); CGContextTranslateCTM(context, 0.0, self.bounds.size.height); CGContextScaleCTM(context, 1.0, -1.0); CGPDFPageRef page = CGPDFDocumentGetPage(myPDF, (size_t) pageNum); CGContextSaveGState(context); CGAffineTransform pdfTransform = CGPDFPageGetDrawingTransform(page, kCGPDFMediaBox, self.bounds, 0, true); CGContextConcatCTM(context, pdfTransform); CGContextDrawPDFPage(context, page); CGContextRestoreGState(context);

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  • Build and render infinite hierarchical category tree from self-referential category table

    - by FreshCode
    I have a Categories table in which each category has a ParentId that can refer to any other category's CategoryId that I want to display as multi-level HTML list, like so: <ul class="tree"> <li>Parent Category <ul> <li>1st Child Category <!-- more sub-categories --> </li> <li>2nd Child Category <!-- more sub-categories --> </li> </ul> </li> </ul> Presently I am recursively rendering a partial view and passing down the next category. It works great, but it's wrong because I'm executing queries in a view. How can I render the list into a tree object and cache it for quick display every time I need a list of all hierarchical categories?

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  • MathML or OMML to PNG w/ .NET?

    - by charliedigital
    Are there any libraries which take MathML (or, even more preferably, OMML) and outputs a .PNG file? I am putting together an export process for .docx files and, as a part of this process, I'd like to extract equations and render them as .PNG files. Word 2007 does this natively when you save a document for the web, but so far, I have not been able to find a way to do this programmatically (if anyone has an answer for that, it would be even better). So the next best thing is to take the OMML and use the Microsoft provided XSL stylesheets and transform them to MathML. Unfortunately, I haven't been able to find any (working) rendering libraries for either MathML or OMML. If there aren't any pure .NET libraries for this, I'll settle for just about anything that I can call from a commandline to output a .PNG from either MathML or OMML.

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  • How to tile a UIWebView? (iPhone)

    - by franky
    I need to use tiles with a UIWebview to improve the rendering and scrolling of the content. I tried to find some info in Google but it seems that there are no examples or technical info about this subject. I am doing some test with CATiledLayer class without luck... Basically, I want to replicate the same that Mobile Safari does with the content of a website. You can see how Safari makes tiles when you see the squared background. Any help will be very welcome! Thanks in advance, Franky

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  • UIButton doesn't listen to content mode setting?

    - by Dan Ray
    firstButton is a UIButton of type Custom. I'm programmatically putting three of them across each cell of a table, thusly: [firstButton setImage:markImage forState:UIControlStateNormal]; [firstButton setContentMode:UIViewContentModeScaleAspectFit]; [cell.contentView addSubview:firstButton]; Elsewhere, I'm telling it to clipToBounds. What I get is a crop of the center square of the image, rather than an aspect-scaled rendering of it. I've tried this lots of ways, including setting the mode property on firstButton.imageView, which also doesn't seem to work.

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  • Encoding issues with Spring and Freemarker

    - by Cameron
    I'm working on a project using Freemarker and Spring running on Jetty. It will involve displaying characters from many different countries so I'm trying to set the encoding to UTF-8. However, no matter what I do, it remains ISO-8859-1. I tried to create a filter in my web.xml and I've tried putting this response.setCharacterEncoding("UTF-8"); response.setContentType("text/html; charset=utf-8"); just before rendering the view. But when I load the page and click "View Page Info", the encoding is always ISO-8859-1. I've also tried hitting my app server directly to see if it was being affected by Apache but got the same result. Any help is appreciated.

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  • Ending a Rails 2 URL with an IP address causes routing error?

    - by Dave Williams
    I'm trying to construct URLs in the format http://servername/find/by/CRITERION/VALUE CRITERION is a finite set of strings, as is VALUE. Trouble is, VALUE needs to be an IP address in some situations, and it's causing me a routing error. Here's my route: map.find 'find/by/:criterion/:query', :controller => "find", :action => "by" And the error, from the Mongrel logs: Processing ApplicationController#index (for 127.0.0.1 at 2010-05-07 10:20:32) [GET] ActionController::RoutingError (No route matches "/find/by/ip/1.2.3.4" with {:method=>:get}): Rendering rescues/layout (not_found) If I visit /find/by/foo/bar or /find/by/foo/1234 I don't have problems. I suspect the problem might be Rails' inference of MIME types based on periods in the URL, but I don't really know how I can disable that. I've tried passing a :defaults = {:format = :html} to the route but that causes Mongrel to fail to start entirely. Any help appreciated!

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  • Using PHP/MySQL with Google Maps

    - by Anders Kitson
    Hiya, I followed this tutorial below http://code.google.com/apis/maps/articles/phpsqlajax_v3.html#outputxml I ran into trouble, near then end, I am hoping someone else here has got this working and can help me discover my problem. Simply there are 4 steps to this tutorial Creating the Table Populating the Table Outputting XML with PHP Creating the Map I successfully have completed all the steps, however the outputted xml isn't read by the google map I created. The files are all on the same directory, and I didn't change any of the file names from the tutorial. The tutorial has a step to test if the php file called phpsqlajax_genxml.php is outputting the xml and I successfully tested it and it was. The problem is that the map isn't rendering the items I have in the database, that should be converted to xml for the map to read. Any help, or pointing me in the right direction would be much appreciated.

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  • Compute bounding quad of a sphere with vertex shader

    - by Ben Jones
    I'm trying to implement an algorithm from a graphics paper and part of the algorithm is rendering spheres of known radius to a buffer. They say that they render the spheres by computing the location and size in a vertex shader and then doing appropriate shading in a fragment shader. Any guesses as to how they actually did this? The position and radius are known in world coordinates and the projection is perspective. Does that mean that the sphere will be projected as a circle? Thanks!

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  • JQuery Pure Template

    - by cem
    I cant figure out whats wrong. Its working when i tried to refresh only topics but it doesnt works when tried to refresh topics and page-links. ie. topics table's refreshing, and 'pagelinks' disappearing, i thought pure cannot reach - read second template node. By the way, i tested their code, first message box show up all of nodes - includes 'pagelinks' node, but second one - in function only show up topic rows. Its look like a bug. Anyone knows how can i solve this? ps. I'm using latest version of pure. Thanks. Test Code - pure.js line: 189 function dataselectfn(sel) { // ... m = sel.split('.'); alert(m.toSource()); return function (ctxt) { var data = ctxt.context; if (!data) { return ''; } alert('in function: ' + m.toSource()); // ... Json: {"topics":[{"name":"foo"}],"pagelinks":[{"Page":1},{"Page":2}]} HTML - before pure rendering: <table> <tbody> <tr> <td class="pagelinks"> <a page="1" href="/Topics/IndexForAreas?page=1" class="p Page@page">1</a> </td> <td class="pagelinks"> <a page="2" href="/Topics/IndexForAreas?page=2" class="p Page@page">2</a> </td> </tr> </tbody> </table> HTML - after pure rendering: <table> <tbody> <tr> </tr> </tbody> </table> Controller: [Transaction] public ActionResult IndexForAreas(int? page) { TopicService topicService = new TopicService(); PagedList<Topic> topics = topicService.GetPaged(page); if (Request.IsAjaxRequest()) { return Json(new { topics = topics.Select(t => new { name = t.Name, }), pagelinks = PagingHelper.AsPager(topics, 1) }); } return View(topics); } ASP.NET - View: <div class="topiccontainer"> <table> <% foreach (Topic topic in ViewData.Model) { %> <tr class="topics"> <td> <%= Html.ActionLink<ForumPostsController>(ec => ec.Index(topic.Name, null), topic.Name, new { @class="name viewlink@href" })%> </td> //bla bla... </tr> <%} %> </table> <table> <tr> <% Html.Pager(Model, 1, p => { %> <td class="pagelinks"> <%= Html.ActionLink<TopicsController>(c => c.IndexForAreas(p.Page), p.Page.ToString(), new { page = p.Page, @class = "Page@page" })%> </td> <% }); %> </tr> </table> </div> Master Page: <% Html.RenderAction("IndexForAreas", "Topics", new { area = "" }); %> <script type="text/javascript"> $.post("<%= Html.BuildUrlFromExpressionForAreas<TopicsController>(c => c.IndexForAreas(null)) %>", { page: page }, function (data) { $(".topiccontainer").autoRender(data); }, "json" ); </script>

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  • Implement a HierarchicalDataBoundControl for ASP.NET

    - by Breadtruck
    I want to implement a Hierarchical data bound control for ASP.NET. I used Implementing IHierarchy Support Into Your Custom Collection as a basis to create my hierarchical collection. I also created a HierarchicalDataSourceControl for the collection. Everything works: I can bind it to an ASP.NET TreeView and it renders the data correctly. However, I'm stuck on the HierarchicalDataBoundControl. I found examples, but I am still too new at c# / .Net to understand them. I don't quite understand how to implement the examples: Rendering a databound UL menu nor HierarchicalDataBoundControl Class Does anyone have any tips, or better examples of implementing a control like this?

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  • Is it possible to capture a window with windows 7 DWM thumbnail in it?

    - by Dogan Demir
    I am starting to believe that you can do nothing with Windows API. I have two windows. One has a DWM thumbnail in it. What I want to do is, I want to be able to capture the screen of the window with the thumbnail into the other one. When I do this, using bitblt, everything is copied except the thumbnail. It just isn't there in the bitmap. So how does the DWM rendering work? I mean, if DWM renders thumbnails directly onto the DC of the registered window, then my approach should work. I'm confused. Thanks a bunch.

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  • Google App Engine (python): TemplateSyntaxError: 'for' statements with five words should end in 'rev

    - by Phil
    This is using the web app framework, not Django. The following template code is giving me an TemplateSyntaxError: 'for' statements with five words should end in 'reversed' error when I try to render a dictionary. I don't understand what's causing this error. Could somebody shed some light on it for me? {% for code, name in charts.items %} <option value="{{code}}">{{name}}</option> {% endfor %} I'm rendering it using the following: class GenerateChart(basewebview): def get(self): values = {"datepicker":True} values["charts"] = {"p3": "3D Pie Chart", "p": "Segmented Pied Chart"} self.render_page("generatechart.html", values) class basewebview(webapp.RequestHandler): ''' Base class for all webapp.RequestHandler type classes ''' def render_page(self, filename, template_values=dict()): filename = "%s/%s" % (_template_dir, filename) path = os.path.join(os.path.dirname(__file__), filename) self.response.out.write(template.render(path, template_values))

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  • c# gridview row click

    - by Martijn
    When i click on a row in my gridview, i want to go to a other page with the id i get from the database. In my RowCreated event i have the following line: e.Row.Attributes.Add("onClick", ClientScript.GetPostBackClientHyperlink(this.grdSearchResults, "Select$" + e.Row.RowIndex)); To prevent error messages i have this code: protected override void Render(HtmlTextWriter writer) { // .NET will refuse to accept "unknown" postbacks for security reasons. Because of this we have to register all possible callbacks // This must be done in Render, hence the override for (int i = 0; i < grdSearchResults.Rows.Count; i++) { Page.ClientScript.RegisterForEventValidation(new System.Web.UI.PostBackOptions(grdSearchResults, "Select$" + i.ToString())); } // Do the standard rendering stuff base.Render(writer); } My question is, how can i give a row a unique id (from the DB) and when i click the row, another page is opened (like clicking on a href) and that page can read the id. Thnx

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  • Simple way to implement computer-go board in Java

    - by codingbear
    I want to make a simple Go board to design an Computer Go game. In a go game, you lie a "stone" (white or black) on a position where horizontal and vertical lines intersect. What are some simple ways to restrict users from placing their stones in other locations? Maybe I'm just not seeing a simple solution. EDIT I guess I should rephrase my question better: I want to know how to do the background image of Go board, so that I can lie my stones on the intersection of the horizontal and the vertical lines. I was thinking about getting a just regular Go board image, and when I'm actually rendering stones, I find right position of pixels to lie stones. However, that solution did not seem to be the best solution, since I need to worry about size of stone images and think about proportionality when I either expand or shrink the board window.

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