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  • Index an array expression directly in PostgreSQL

    - by wich
    I'm trying to insert data into a table from a template table. I need to rewrite one of the columns for which I wanted to use a directly indexed array expression, but I can't seem to find how to do this, if it is even possible. The scenario: create table template ( id integer, index integer, foo integer); insert into template values (0, 1, 23), (0, 2, 18), (0, 3, 16), (0, 4, 7), (1, 1, 17), (1, 2, 26), (1, 3, 11), (1, 4, 3); create table data ( data_id integer, foo integer); Now what I'd like to do is the following: insert into data select (array[3,7,5,2])[index], foo from template where id = 1; But this doesn't work, the (array[3,7,5,2])[index] syntax isn't valid. I tried a few variants, but was unable to get anything working and wasn't able to find the correct syntax in the docs, nor even whether this is at all possible or not. As a current workaround I've devised the following, but it is less than ideal, from an elegance perspective at least, but it may also be a performance hit, I haven't looked into that yet. insert into data select arr[index], foo from template, (select array[3,7,5,2] as arr) as q where id = 1; If anyone could suggest a (better) alternative to accomplish this I'd like to hear that as well.

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  • On Disk Substring index

    - by emeryc
    I have a file (fasta file to be specific) that I would like to index, so that I can quickly locate any substring within the file and then find the location within the original fasta file. This would be easy to do in many cases, using a Trie or substring array, unfortunately the strings I need to index are 800+ MBs which means that doing them in memory in unacceptable, so I'm looking for a reasonable way to create this index on disk, with minimal memory usage. (edit for clarification) I am only interested in the headers of proteins, so for the largest database I'm interested in, this is about 800 MBs of text. I would like to be able to find an exact substring within O(N) time based on the input string. This must be useable on 32 bit machines as it will be shipped to random people, who are not expected to have 64 bit machines. I want to be able to index against any word break within a line, to the end of the line (though lines can be several MBs long). Hopefully this clarifies what is needed and why the current solutions given are not illuminating. I should also add that this needs to be done from within java, and must be done on client computers on various operating systems, so I can't use any OS Specific solution, and it must be a programatic solution.

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  • Need to remove /index/ form URLs in my Zend_Navigation XML config

    - by jwhat
    I'm using Zend_Navigation to create my nav. I want the URL to be domain.com/me and not domain.com/index/me. What is wrong with my config XML: <?xml version="1.0" encoding="UTF-8"?> <config> <nav> <home> <label>Home</label> <controller>index</controller> <action>index</action> <pages> <me> <label>Me</label> <module>default</module> <controller>index</controller> <action>me</action> <resource>user</resource> <privilege>logout</privilege> </me> </pages> </home> </nav> </config>

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  • Body Mass Index program in haskell

    - by user364996
    Hi there. I'm trying to write a simple program in Haskell that can determine someone's body mass index. Here's what I have written: type Height = Float type Weight = Float type PeopleStats = [(String, Height, Weight)] and... bmi :: Height -> Weight -> Float bmi heightCm weightKg = weightKg/(heightCm)^2 healthy :: Height -> Weight -> Bool healthy heightCm weightKg | 25 > index && 18 < index = True | otherwise = False where index = bmi heightCm weightKg So far, the function "healthy" can calculate someone's BMI, and the function "healthyPeople" returns a boolean statement determining if the person's BMI falls within the limits which is considered normal for a healthy person. I want to write a function called "healthyPeople". healthyPeople :: PeopleStats -> [String] This function needs to take a list of PeopleStats and returns a list of names (Strings) of people who are deemed to be "healthy" from the "healthy" function. For example: If I input [("Lee", 65, 185), ("Wang", 170, 100), ("Tsu", 160, 120)] I will get a list of the names of the people whose BMI returns true form the boolean function in "healthy". Please help !!!!

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  • When running UPDATE ... datetime = NOW(); will all rows updated have the same date/time?

    - by Darryl Hein
    When you run something similar to: UPDATE table SET datetime = NOW(); on a table with 1 000 000 000 records and the query takes 10 seconds to run, will all the rows have the exact same time (minutes and seconds) or will they have different times? In other words, will the time be when the query started or when each row is updated? I'm running MySQL, but I'm thinking this applies to all dbs.

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  • VB 2008 - Index was outside the bounds of the array

    - by Jan
    Hey guys I'm having a problem while reading a config.cfg file of my program. I can read the 23. char of the file but I can't read the 24. char (last char in file). This is the code: Dim CFGReader2 As System.IO.StreamReader CFGReader2 = _ My.Computer.FileSystem.OpenTextFileReader(CurDir() & "\Config.cfg") Dim Server(2) As String Server(0) = CFGReader2.ReadToEnd.Chars(23)//This part works If Server(0) = 0 Then Server(1) = CFGReader2.ReadToEnd.Chars(24)//This part results in "Index was outside the bounds of the array". ElseIf Server(0) = 1 Then Server(2) = CFGReader2.ReadToEnd.Chars(24)//This part results in "Index was outside the bounds of the array". Server(1) = 10 + Server(2) ElseIf Server(0) = 2 Then Server(2) = CFGReader2.ReadToEnd.Chars(24)//This part results in "Index was outside the bounds of the array". Server(1) = 20 + Server(2) ElseIf Server(0) = 3 Then Server(2) = CFGReader2.ReadToEnd.Chars(24)//This part results in "Index was outside the bounds of the array". Server(1) = 30 + Server(2) End If And this is the file: Language = 2 Server = 11 Thanks for the answer! Frosty

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  • Updating a popup window from source page

    - by Blem
    I have a list of people wrapped in a-tags with onclick for opening a popup window. That popup window contains a previous and next button that invoker a function in the parent window to get the previous/next a-tag and execute the onclick for it. nextAnchor.onclick(); This should update the popup window with the new persons info, but it doesn't update. Adding an alert("") right after makes it update. What i found searching is something about having to leaving the session before JavaScript will update the display and they suggested using setTimeout. Problem is i'm calling on a DOM element and i can't send it in to the setTimeout, so i ended up with setTimeout('eval("'+nextAnchor.getAttribute("onClick")+'")',10); So is there another way to make it update or a way of making the setTimeout use the onclick of a DOM element or is this an acceptable solution even though it uses eval?

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  • Stopping Wordpress From Appending /index.html to everything

    - by user439796
    I have a spaghetti code of a theme I inherited from someone and for whatever reason Google Analytics shows that I keep getting hits to a variety of URLs on the site, but the urls are all appended with /index.html. So an example would be like http://www.mysite.com/category/storyname/index.html And it appears to be doing this to almost everything (despite my permalinks being set to be "tidy"). So... What in the hell could be possibly causing this? How do I fix it? When I visit all those pages I get 404 errors so that means my visitors are not getting what they want. I have the Redirection plugin and have been manually trying to update some of these, but it is ridiculous. I'm sure there's a way to do it with htaccess but I know next to nothing about that. Here's what my htaccess currently has (the default): # BEGIN WordPress <IfModule mod_rewrite.c> RewriteEngine On RewriteBase / RewriteRule ^index\.php$ - [L] RewriteCond %{REQUEST_FILENAME} !-f RewriteCond %{REQUEST_FILENAME} !-d RewriteRule . /index.php [L] </IfModule> # END WordPress

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  • Unable to access index for repository error?

    - by Tommy O'Dell
    I've just created a package (RTIO) and a package repository (Q:/Integrated Planning/R), which is a company network drive. I've put my package into the folder: Q:/Integrated Planning/R/bin/windows/contrib/2.15.1/RTIO_0.1-2.zip As per Dirk's instructions in this SO, I've run the following commands: > setwd("Q:/Integrated Planning/R/bin/windows/contrib/2.15.1") > tools::write_PACKAGES(".", type="win.binary") > list.files() [1] "PACKAGES" "PACKAGES.gz" "RTIO_0.1-2.zip" > With the code below, I've added the local repository to my list of repos (and I'll get other users to do the same): options(repos = c(getOption("repos"), RioTintoIronOre = "Q:/Integrated Planning/R")) And now trying to install my package I get an error: > install.packages("RTIO") Installing package(s) into ‘C:/Program Files/R/R-2.15.1/library’ (as ‘lib’ is unspecified) Warning in install.packages : unable to access index for repository Q:/Integrated Planning/R/bin/windows/contrib/2.15 Warning in install.packages : unable to access index for repository Q:/Integrated Planning/R/bin/windows/contrib/2.15 Warning in install.packages : unable to access index for repository Q:/Integrated Planning/R/bin/windows/contrib/2.15 Warning in install.packages : package ‘RTIO’ is not available (for R version 2.15.1) What does unable to access index for repository tell me? And how can I fix it? What I'm really looking to do is to do, under Windows and with RStudio as the IDE, is to let other internal R users add this package repo such that they're able to run commands like install.packages("RTIO") or update.packages() (and presumably use the IDE to manage packages via the GUI)?

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  • Best way to store a large amount of game objects and update the ones onscreen

    - by user3002473
    Good afternoon guys! I'm a young beginner game developer working on my first large scale game project and I've run into a situation where I'm not quite sure what the best solution may be (if there is a lone solution). The question may be vague (if anyone can think of a better title after having read the question, please edit it) or broad but I'm not quite sure what to do and I thought it would help just to discuss the problem with people more educated in the field. Before we get started, here are some of the questions I've looked at for help in the past: Best way to keep track of game objects Elegant way to simulate large amounts of entities within a game world What is the most efficient container to store dynamic game objects in? I've also read articles about different data structures commonly used in games to store game objects such as this one about slot maps, but none of them are really what I'm looking for. Also, if it helps at all I'm using Python 3 to design the game. It has to be Python 3, if I could I would use C++ or Unityscript or something else, but I'm restricted to having to use Python 3. My game will be a form of side scroller shooter game. In said game the player will traverse large rooms with large amounts of enemies and other game objects to update (think some of the larger areas in Cave Story or Iji). The player obviously can't see the entire room all at once, so there is a viewport that follows the player around and renders only a selection of the room and the game objects that it contains. This is not a foreign concept. The part that's getting me confused has to do with how certain game objects are updated. Some of them are to be updated constantly, regardless of whether or not they can be seen. Other objects however are only to be updated when they are onscreen (for example, an enemy would only be updated to react to the player when it is onscreen or when it is in a certain range of the screen). Another problem is that game objects have to be easily referable by other game objects; something that happens in the player's update() method may affect another object in the world. Collision detection in games is always a serious problem. I need a way of containing the game objects such that it minimizes the number of cases when testing for collisions against one another. The final problem is that of creating and destroying game objects. I think this problem is pretty self explanatory. To store the game objects then I've considered a number of different methods. The original method I had was to simply store all the objects in a hash table by an id. This method was simple, and decently fast as it allows all the objects to be looked up in O(1) complexity, and also allows them to be deleted fairly easily. Hash collisions would not be a major problem; I wasn't originally planning on using computer generated ids to store the game objects I was going to rely on them all using ids given to them by the game designer (such names would be strings like 'Player' or 'EnemyWeapon4'), and even if I did use computer generated ids, if I used a decent hashing algorithm then the chances of collisions would be around 1 in 4 billion. The problem with using a hash table however is that it is inefficient in checking to see what objects are in range of the viewport. Considering the fact that certain game objects move (as well as the viewport itself), the only solution I could think of in order to only update objects that are in the viewport would be to iterate through every object in the hash table and check if it is in the viewport or not, updating only the ones that are in the valid area. This would be incredibly slow in scenarios where the amount of game objects exceeds 500, or even 200. The second solution was to store everything in a 2-d list. The world is partitioned up into cells (a tilemap essentially), where each cell or tile is the same size and is square. Each cell would contain a list of the game objects that are currently occupying it (each game object would be inserted into a cell depending on the center of the object's collision mask). A 2-d list would allow me to take the top-left and bottom-right corners of the viewport and easily grab a rectangular area of the grid containing only the cells containing entities that are in valid range to be updated. This method also solves the problem of collision detection; when I take an entity I can find the cell that it is currently in, then check only against entities in it's cell and the 8 cells around it. One problem with this system however is that it prohibits easy lookup of game objects. One solution I had would be to simultaneously keep a hash table that would contain all the positions of the objects in the 2-d list indexed by the id of said object. The major problem with a 2-d list is that it would need to be rebuilt every single game frame (along with the hash table of object positions), which may be a serious detriment to game speed. Both systems have ups and downs and seem to solve some of each other's problems, however using them both together doesn't seem like the best solution either. If anyone has any thoughts, ideas, suggestions, comments, opinions or solutions on new data structures or better implementations of the existing data structures I have in mind, please post, any and all criticism and help is welcome. Thanks in advance! EDIT: Please don't close the question because it has a bad title, I'm just bad with names!

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  • Cocos2d: Moving background on update: offsett issue

    - by mm24
    working with Objective C, iOS and Cocos2d I am developing a vertical scrolling shooter game for iPhone (retina display models with 640 width x 960 height pixel resolution). My basic algorithm works as following: I create two instances of an image that has exactly 640 width x 960 height pixel of resolution, which we will call imageA and imageB I then set the two imags with exactly 480.0f of offset from each other, as the screenSize of a CCScene is set by default to 480.0f. At each update method call I move the two images by the same value. I make sure that their offsett stays to 480.0f However when running the game I see a 1 pixel height line between the two images. This literally bugs me and would like to adjust this. What am I doing wrong? This is a zoom in on the background when the "offsett line" is visible. The white line you can see divides the two background images and is not meant to exist as both images are completely black :): If I change the yPositionOfSecondElement value to 479.0f until the first loop the two images overlap correctly, but as soon as the loop starts the two images starts having an offsett of -1.0f. Here is the initialization code: -(void) init { //... screenHeight = 480.0f; yPositionOfSecondElement= screenHeight;//I tried subtracting an offsett of -1 but eventually the image would go wrong again yPositionOfFirstElement = 0.0f; loopedBackgroundImageInstanceA = [BackgroundLoopedImage loopImageForLevel:levelName]; loopedBackgroundImageInstanceA.anchorPoint = CGPointMake(0.5f, 0.0f); loopedBackgroundImageInstanceA.position = CGPointMake(160.0f, yPositionOfFirstElement); [node addChild:loopedBackgroundImageInstanceA z:zLevelBackground]; //loopedBackgroundImageInstanceA.color= ccRED; loopedBackgroundImageInstanceB = [BackgroundLoopedImage loopImageForLevel:levelName]; loopedBackgroundImageInstanceB.anchorPoint = CGPointMake(0.5f, 0.0f); loopedBackgroundImageInstanceB.position = CGPointMake(160.0f, yPositionOfSecondElement); [node addChild:loopedBackgroundImageInstanceB z:zLevelBackground]; //.... } And here is the move code called at each update: -(void) moveBackgroundSprites:(BackgroundLoopedImage*)imageA :(BackgroundLoopedImage*)imageB :(ccTime)delta { isEligibleToMove=false; //This is done to avoid rounding errors float yStep = delta * [GameController sharedGameController].currentBackgroundSpeed; NSString* formattedNumber = [NSString stringWithFormat:@"%.02f", yStep]; yStep = atof([formattedNumber UTF8String]); //First should adjust position of images [self adjustPosition:imageA :imageB]; //The can get the actual image position CGPoint posA = imageA.position; CGPoint posB = imageB.position; //Here could verify if the checksum is equal to the required difference (should be 479.0f) if (![self verifyCheckSum:posA :posB]) { CCLOG(@"does not comply A"); } //At this stage can compute the hypotetical new position CGPoint newPosA = CGPointMake(posA.x, posA.y - yStep); CGPoint newPosB = CGPointMake(posB.x, posB.y - yStep); // Reposition stripes when they're out of bounds if (newPosA.y <= -yPositionOfSecondElement) { newPosA.y = yPositionOfSecondElement; [imageA shuffle]; if (timeElapsed>=endTime && hasReachedEndLevel==FALSE) { hasReachedEndLevel=TRUE; shouldMoveImageEnd=TRUE; } } else if (newPosB.y <= -yPositionOfSecondElement) { newPosB.y = yPositionOfSecondElement; [imageB shuffle]; if (timeElapsed>=endTime && hasReachedEndLevel==FALSE) { hasReachedEndLevel=TRUE; shouldMoveImageEnd=TRUE; } } //Here should verify that the check sum is equal to 479.0f if (![self verifyCheckSum:posA :posB]) { CCLOG(@"does not comply B"); } imageA.position = newPosA; imageB.position = newPosB; //Here could verify that the check sum is equal to 479.0f if (![self verifyCheckSum:posA :posB]) { CCLOG(@"does not comply C"); } isEligibleToMove=true; } -(BOOL) verifyCheckSum:(CGPoint)posA :(CGPoint)posB { BOOL comply = false; float sum = 0.0f; if (posA.y > posB.y) { sum = posA.y - posB.y; } else if (posB.y > posA.y){ sum = posB.y - posA.y; } else{ return false; } if (sum!=yPositionOfSecondElement) { comply= false; } else{ comply=true; } return comply; } And here is what happens on the update: if(shouldMoveImageA && shouldMoveImageB) { if (isEligibleToMove) { [self moveBackgroundSprites:loopedBackgroundImageInstanceA :loopedBackgroundImageInstanceB :delta]; } Forget about shouldMoveImageA and shouldMoveImageB, this is just for when the background reaches the end of level, this works.

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  • Automatic Windows Defender Updates with Manual Windows/Microsoft Updates

    - by wag2639
    I've got Windows/Microsoft Update on my Windows 7 laptop set to notify me when updates are available but not to do anything automatically. I also have Windows Defender running and it seems to have daily or semi-daily updates for its signature database but it uses Windows Update utility to get and install these updates. Is there a way to automatically download and install the Windows Defender signature updates but leave the rest of Windows Updates set to manual?

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  • Windows 7 updates KB978601 and KB979309 fail with error 800736B3

    - by Fen0x
    Everytime I try to install this 2 updates I get the same error while I've succesfully installed other updates. I've tried to disable NOD32 antivirus and Spybot resident with no result. I've also tried to download the updates and open with the Windows Update Standalone Installer but it comes up with a message which states "The update is not applicable to your computer".

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  • Windows 7 updates KB978601 and KB979309 fail with error 800736B3

    - by Fen0x
    Everytime I try to install this 2 updates I get the same error while I've succesfully installed other updates. I've tried to disable NOD32 antivirus and Spybot resident with no result. I've also tried to download the updates and open with the Windows Update Standalone Installer but it comes up with a message which states "The update is not applicable to your computer".

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  • Windows 7 x64 "upgrade" repair fails

    - by Polynomial
    I've been running into issues with Windows Update, which I can't seem to fix. The hotfixes don't work, nor does the Windows update readyness tool, or the manual SP1 upgrade. I get various esoteric errors which nobody seems to have a fix for. Looks like some of the update cache is corrupt and digital signatures seem to be broken on some packages / Windows Update components. Long story short, I have discovered the only option is to do a repair operation on the OS, to repair everything. It's so corrupt that only a complete replacement will fix it. According to various sources (including MSKB) one can perform a repair by running an in-place upgrade. I've got the Windows 7 Ultimate retail disc, which I've inserted into my machine. I ran setup.exe and went through in the following order: Install now Go online to get latest updates (I've also tried not getting updates) Wait for updates to be downloaded Select Windows 7 Ultimate (x64 architecture) and click next Accept the T&Cs, click next Click Upgrade At this point it spends a minute on the "checking compatibility" screen, after which I get the following error: The following issues are preventing Windows from upgrading. Cancel the upgrade, complete each task, and then restart the upgrade to continue. You can’t upgrade 64-bit Windows to a 32-bit version of Windows. To upgrade, obtain a 64-bit version of the installation disc, or go online to see how to install Windows 7 and keep your files and settings. 32-bit Windows cannot be upgraded to a 64-bit version of Windows. To upgrade, obtain a 32-bit version of the Windows installation disc. It also mentions a warning about potential conflicts with a storage driver and VS2010, but that doesn't seem to be the blocking issue. My currently installed version of Windows is Ultimate 64-bit (absolutely sure of this) and the disc is definitely a x86 / x64 combined Ultimate retail disc. There seem to be a few people who have run into this (e.g. this question), but I've not seen any answers. I've checked the event viewer, but can't spot anything in there that's related. Any idea how I can get this working? P.S: Just to pre-empt the inevitable "are you suuuuuuuuuuuuure it's x64 Ultimate?" questions:

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  • qpid-cpp-client won't update through yum

    - by alexus
    somewhere around last week I received a notification for update, so I've tried "yum update" and that's what I'm getting... [alexus@wcmisdlin02 ~]$ sudo yum update Loaded plugins: refresh-packagekit Setting up Update Process Resolving Dependencies --> Running transaction check ---> Package qpid-cpp-client.x86_64 0:0.10-3.el6 will be updated --> Processing Dependency: libqpidclient.so.5()(64bit) for package: matahari-service-0.4.0-5.el6.x86_64 --> Processing Dependency: libqpidclient.so.5()(64bit) for package: matahari-host-0.4.0-5.el6.x86_64 --> Processing Dependency: libqpidclient.so.5()(64bit) for package: matahari-net-0.4.0-5.el6.x86_64 --> Processing Dependency: libqpidcommon.so.5()(64bit) for package: matahari-service-0.4.0-5.el6.x86_64 --> Processing Dependency: libqpidcommon.so.5()(64bit) for package: matahari-host-0.4.0-5.el6.x86_64 --> Processing Dependency: libqpidcommon.so.5()(64bit) for package: matahari-net-0.4.0-5.el6.x86_64 ---> Package qpid-cpp-client.x86_64 0:0.14-22.el6_3 will be an update ---> Package qpid-cpp-client-ssl.x86_64 0:0.10-3.el6 will be updated ---> Package qpid-cpp-client-ssl.x86_64 0:0.14-22.el6_3 will be an update ---> Package qpid-qmf.x86_64 0:0.10-6.el6 will be updated ---> Package qpid-qmf.x86_64 0:0.14-14.el6_3 will be an update --> Finished Dependency Resolution Error: Package: matahari-net-0.4.0-5.el6.x86_64 (@anaconda-ScientificLinux-201107271550.x86_64) Requires: libqpidcommon.so.5()(64bit) Removing: qpid-cpp-client-0.10-3.el6.x86_64 (@anaconda-ScientificLinux-201107271550.x86_64) libqpidcommon.so.5()(64bit) Updated By: qpid-cpp-client-0.14-22.el6_3.x86_64 (sl-security) Not found Error: Package: matahari-net-0.4.0-5.el6.x86_64 (@anaconda-ScientificLinux-201107271550.x86_64) Requires: libqpidclient.so.5()(64bit) Removing: qpid-cpp-client-0.10-3.el6.x86_64 (@anaconda-ScientificLinux-201107271550.x86_64) libqpidclient.so.5()(64bit) Updated By: qpid-cpp-client-0.14-22.el6_3.x86_64 (sl-security) Not found Error: Package: matahari-service-0.4.0-5.el6.x86_64 (@anaconda-ScientificLinux-201107271550.x86_64) Requires: libqpidclient.so.5()(64bit) Removing: qpid-cpp-client-0.10-3.el6.x86_64 (@anaconda-ScientificLinux-201107271550.x86_64) libqpidclient.so.5()(64bit) Updated By: qpid-cpp-client-0.14-22.el6_3.x86_64 (sl-security) Not found Error: Package: matahari-service-0.4.0-5.el6.x86_64 (@anaconda-ScientificLinux-201107271550.x86_64) Requires: libqpidcommon.so.5()(64bit) Removing: qpid-cpp-client-0.10-3.el6.x86_64 (@anaconda-ScientificLinux-201107271550.x86_64) libqpidcommon.so.5()(64bit) Updated By: qpid-cpp-client-0.14-22.el6_3.x86_64 (sl-security) Not found Error: Package: matahari-host-0.4.0-5.el6.x86_64 (@anaconda-ScientificLinux-201107271550.x86_64) Requires: libqpidcommon.so.5()(64bit) Removing: qpid-cpp-client-0.10-3.el6.x86_64 (@anaconda-ScientificLinux-201107271550.x86_64) libqpidcommon.so.5()(64bit) Updated By: qpid-cpp-client-0.14-22.el6_3.x86_64 (sl-security) Not found Error: Package: matahari-host-0.4.0-5.el6.x86_64 (@anaconda-ScientificLinux-201107271550.x86_64) Requires: libqpidclient.so.5()(64bit) Removing: qpid-cpp-client-0.10-3.el6.x86_64 (@anaconda-ScientificLinux-201107271550.x86_64) libqpidclient.so.5()(64bit) Updated By: qpid-cpp-client-0.14-22.el6_3.x86_64 (sl-security) Not found You could try using --skip-broken to work around the problem You could try running: rpm -Va --nofiles --nodigest [alexus@wcmisdlin02 ~]$ any ideas?

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  • Problems updating to Windows 8.1

    - by user52428
    yesterday I attempted to upgrade to windows 8.1 from windows 8. My brother downloaded it on his computer the day before then. I got it from the Windows store. It downloaded and prompted me to restart so I did. It just had the windows 8 loading screen with the HP sign above it, no percentages or anything else, I waited for about 2 hours and while I was waiting I did some research. After reading I saw it could take 20 minutes to an hour to update, but it had already been 2 hours. I read another article and it said someone restarted their computer and it restored to windows 8.0. That's what I did and it worked. So I tried again and the same thing happens, so instead of waiting I decided I would just restart it again. I tried again and this time it showed a percentage it said,"Setting Up" After it reached 100% it went back to what happened before HP sign and just loaded again, I thought it would be different this time because it did show percentages. I waited an hour and nothing happened so I restarted the computer again. This time when I restarted it, it didn't restore, so I turned the laptop of for around 30 minutes turned it back on and it said,"Attempting to restore to previous version of Windows" It said that for around 10 minutes and it restored, so I shut downed my computer for an hour and did some more research, later I found that I needed to update my drivers my drivers we're updated so I did some more research after this I saw I needed to search for updates via: SettingsChange PC settingsWindows Update. It said I already had automatic updates on, I decided to check for updates and it said there was one update scheduled for Saturday. I didn't think this could change anything so I updated what I could. I tried to install it again it was around 11:30 last night when it was done downloading and it prompted me to restart but I had gone to sleep. I woke up today and saw it showed the HP sign and loaded again. I tried restarting it again but this didn't work I had to shut it of for 30 minutes and try again and it worked. So now I'm posting this seeing If I can get any help with this problem. Any help is appreciated. Thanks!

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  • dpkg: warning: files list file for package 'x' missing

    - by Mark
    I get this warning for several packages every time I install any package or perform apt-get upgrade. Not sure what is causing it; it's a fresh Debian install on my OpenVZ server and I haven't changed any dpkg settings. Here's an example: root@debian:~# apt-get install cowsay Reading package lists... Done Building dependency tree Reading state information... Done Suggested packages: filters The following NEW packages will be installed: cowsay 0 upgraded, 1 newly installed, 0 to remove and 0 not upgraded. Need to get 21.9 kB of archives. After this operation, 91.1 kB of additional disk space will be used. Get:1 http://ftp.us.debian.org/debian/ unstable/main cowsay all 3.03+dfsg1-4 [21.9 kB] Fetched 21.9 kB in 0s (70.2 kB/s) Selecting previously unselected package cowsay. dpkg: warning: files list file for package 'libssh2-1:amd64' missing; assuming package has no files currently installed dpkg: warning: files list file for package 'libkrb5-3:amd64' missing; assuming package has no files currently installed dpkg: warning: files list file for package 'libwrap0:amd64' missing; assuming package has no files currently installed dpkg: warning: files list file for package 'libcap2:amd64' missing; assuming package has no files currently installed dpkg: warning: files list file for package 'libpam-ck-connector:amd64' missing; assuming package has no files currently installed dpkg: warning: files list file for package 'libc6:amd64' missing; assuming package has no files currently installed dpkg: warning: files list file for package 'libtalloc2:amd64' missing; assuming package has no files currently installed dpkg: warning: files list file for package 'libselinux1:amd64' missing; assuming package has no files currently installed dpkg: warning: files list file for package 'libp11-kit0:amd64' missing; assuming package has no files currently installed dpkg: warning: files list file for package 'libavahi-client3:amd64' missing; assuming package has no files currently installed dpkg: warning: files list file for package 'libbz2-1.0:amd64' missing; assuming package has no files currently installed dpkg: warning: files list file for package 'libpcre3:amd64' missing; assuming package has no files currently installed dpkg: warning: files list file for package 'libgpm2:amd64' missing; assuming package has no files currently installed dpkg: warning: files list file for package 'libgnutls26:amd64' missing; assuming package has no files currently installed dpkg: warning: files list file for package 'libavahi-common3:amd64' missing; assuming package has no files currently installed dpkg: warning: files list file for package 'libcroco3:amd64' missing; assuming package has no files currently installed dpkg: warning: files list file for package 'liblzma5:amd64' missing; assuming package has no files currently installed dpkg: warning: files list file for package 'libpaper1:amd64' missing; assuming package has no files currently installed dpkg: warning: files list file for package 'libsensors4:amd64' missing; assuming package has no files currently installed dpkg: warning: files list file for package 'libbsd0:amd64' missing; assuming package has no files currently installed dpkg: warning: files list file for package 'libavahi-common-data:amd64' missing; assuming package has no files currently installed dpkg: warning: files list file for package 'libss2:amd64' missing; assuming package has no files currently installed dpkg: warning: files list file for package 'libblkid1:amd64' missing; assuming package has no files currently installed dpkg: warning: files list file for package 'libslang2:amd64' missing; assuming package has no files currently installed dpkg: warning: files list file for package 'libacl1:amd64' missing; assuming package has no files currently installed dpkg: warning: files list file for package 'libcomerr2:amd64' missing; assuming package has no files currently installed dpkg: warning: files list file for package 'libkrb5support0:amd64' missing; assuming package has no files currently installed dpkg: warning: files list file for package 'e2fslibs:amd64' missing; assuming package has no files currently installed dpkg: warning: files list file for package 'librtmp0:amd64' missing; assuming package has no files currently installed dpkg: warning: files list file for package 'libidn11:amd64' missing; assuming package has no files currently installed dpkg: warning: files list file for package 'libpcap0.8:amd64' missing; assuming package has no files currently installed dpkg: warning: files list file for package 'libattr1:amd64' missing; assuming package has no files currently installed dpkg: warning: files list file for package 'libdevmapper1.02.1:amd64' missing; assuming package has no files currently installed dpkg: warning: files list file for package 'odbcinst1debian2:amd64' missing; assuming package has no files currently installed dpkg: warning: files list file for package 'libexpat1:amd64' missing; assuming package has no files currently installed dpkg: warning: files list file for package 'libltdl7:amd64' missing; assuming package has no files currently installed dpkg: warning: files list file for package 'libkeyutils1:amd64' missing; assuming package has no files currently installed dpkg: warning: files list file for package 'libcups2:amd64' missing; assuming package has no files currently installed dpkg: warning: files list file for package 'libsqlite3-0:amd64' missing; assuming package has no files currently installed dpkg: warning: files list file for package 'libck-connector0:amd64' missing; assuming package has no files currently installed dpkg: warning: files list file for package 'zlib1g:amd64' missing; assuming package has no files currently installed dpkg: warning: files list file for package 'libnl1:amd64' missing; assuming package has no files currently installed dpkg: warning: files list file for package 'libfontconfig1:amd64' missing; assuming package has no files currently installed dpkg: warning: files list file for package 'libudev0:amd64' missing; assuming package has no files currently installed dpkg: warning: files list file for package 'libsepol1:amd64' missing; assuming package has no files currently installed dpkg: warning: files list file for package 'libmagic1:amd64' missing; assuming package has no files currently installed dpkg: warning: files list file for package 'libk5crypto3:amd64' missing; assuming package has no files currently installed dpkg: warning: files list file for package 'libunistring0:amd64' missing; assuming package has no files currently installed dpkg: warning: files list file for package 'libgpg-error0:amd64' missing; assuming package has no files currently installed dpkg: warning: files list file for package 'libusb-0.1-4:amd64' missing; assuming package has no files currently installed dpkg: warning: files list file for package 'libpam0g:amd64' missing; assuming package has no files currently installed dpkg: warning: files list file for package 'libpopt0:amd64' missing; assuming package has no files currently installed dpkg: warning: files list file for package 'libgssapi-krb5-2:amd64' missing; assuming package has no files currently installed dpkg: warning: files list file for package 'libgeoip1:amd64' missing; assuming package has no files currently installed dpkg: warning: files list file for package 'libcurl3-gnutls:amd64' missing; assuming package has no files currently installed dpkg: warning: files list file for package 'libtasn1-3:amd64' missing; assuming package has no files currently installed dpkg: warning: files list file for package 'libuuid1:amd64' missing; assuming package has no files currently installed dpkg: warning: files list file for package 'libgcrypt11:amd64' missing; assuming package has no files currently installed dpkg: warning: files list file for package 'libgdbm3:amd64' missing; assuming package has no files currently installed dpkg: warning: files list file for package 'libdbus-1-3:amd64' missing; assuming package has no files currently installed dpkg: warning: files list file for package 'libsysfs2:amd64' missing; assuming package has no files currently installed dpkg: warning: files list file for package 'libfreetype6:amd64' missing; assuming package has no files currently installed (Reading database ... 21908 files and directories currently installed.) Unpacking cowsay (from .../cowsay_3.03+dfsg1-4_all.deb) ... Processing triggers for man-db ... Setting up cowsay (3.03+dfsg1-4) ... root@debian:~# Everything works fine, but these warning messages are pretty annoying. Does anyone know how I can fix this?

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  • JDBC Lock a row using SELECT FOR UPDATE, doesn't work

    - by Rachid
    I am having issues with MySQL's SELECT .. FOR UPDATE, here is the query I am trying to run: SELECT * FROM tableName WHERE HostName='UnknownHost' ORDER BY UpdateTimestamp asc limit 1 FOR UPDATE After this, the concerned thread will do an UPDATE and change the HostName, which is then it should unlock the row. I am running a multi-threaded java application, so 3 threads are running this SQL statement, but when thread 1 runs this, it doesn't lock its results from thread 2 & 3. Therefore threads 2 & 3 are getting the same results and they could update the same row. Also each thread is on its own mysql connection. I'm using Innodb, with transaction-isolation = READ-COMMITTED, and the Autocommit is off before executing the select for update may I miss something? OR perhaps there is a better solution? Thanks a lot. Code : public BasicJDBCDemo() { Le_Thread newThread1=new Le_Thread(); Le_Thread newThread2=new Le_Thread(); newThread1.start(); newThread2.start(); } Thread : class Le_Thread extends Thread { public void run() { tring name = Thread.currentThread().getName(); System.out.println( name+": Debut."); long oid=Util.doSelectLockTest(name); Util.doUpdateTest(oid,name); } } Select : public static long doSelectLockTest(String threadName) { System.out.println("[OUTPUT FROM SELECT Lock ]...threadName="+threadName); PreparedStatement pst = null; ResultSet rs=null; Connection conn=null; long oid=0; try { String query = "SELECT * FROM table WHERE Host=? ORDER BY Timestamp asc limit 1 FOR UPDATE"; conn=getNewConnection(); pst = conn.prepareStatement(query); pst.setString(1, DbProperties.UnknownHost); System.out.println("pst="+threadName+"__"+pst); rs = pst.executeQuery(); if (rs.first()) { String s = rs.getString("HostName"); oid = rs.getLong("OID"); System.out.println("oid_oldest/host/threadName=="+oid+"/"+s+"/"+threadName); } } catch (SQLException ex) { ex.printStackTrace(); } finally { DBUtil.close(pst); DBUtil.close(rs); DBUtil.close(conn); } return oid; } Please help.... : Result : Thread-1: Debut. Thread-2: Debut. [OUTPUT FROM SELECT Lock ]...threadName=Thread-1 New connection.. [OUTPUT FROM SELECT Lock ]...threadName=Thread-2 New connection.. pst=Thread-2: SELECT * FROM b2biCheckPoint WHERE HostName='UnknownHost' ORDER BY UpdateTimestamp asc limit 1 FOR UPDATE pst=Thread-1: SELECT * FROM b2biCheckPoint WHERE HostName='UnknownHost' ORDER BY UpdateTimestamp asc limit 1 FOR UPDATE oid_oldest/host/threadName==1/UnknownHost/Thread-2 oid_oldest/host/threadName==1/UnknownHost/Thread-1 [Performing UPDATE] ... oid = 1, thread=Thread-2 New connection.. [Performing UPDATE] ... oid = 1, thread=Thread-1 pst_threadname=Thread-2: UPDATE b2bicheckpoint SET HostName='1_host_Thread-2',UpdateTimestamp=1294940161838 where OID = 1 New connection.. pst_threadname=Thread-1: UPDATE b2bicheckpoint SET HostName='1_host_Thread-1',UpdateTimestamp=1294940161853 where OID = 1

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  • Add UIProgressView to a custom UITableViewCell and detect what is the index row

    - by Piero
    i create a custom UITableViewCell and i add on the Cell a UIProgressView, because when i add a row on the UITableView i download the information from a XML data, and i want use the ProgressView to show the progress of the process, my question is, how i can detect in what index row i have to change the progress bar, and then hidden it?...what is the index path of the row just created? in the: cellForRowAtIndexPath:(NSIndexPath *)indexPath i retrieve information from my Custom UITableViewCell in this way: UILabel *label; label = (UILabel *)[cell viewWithTag:1000]; label.text = [[managedObject valueForKey:@"firstName"] description]; so how i can know the index path row of the row just added, to change then the progress bar?

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  • Errors Code: /var/cache/apt/archives/linux-image-3.8.0-19-generic_3.8.0-19.30~precise1_amd64.deb

    - by user286682
    $ sudo apt-get dist-upgrade Reading package lists... Done Building dependency tree Reading state information... Done Calculating upgrade... Done The following packages will be upgraded: linux-image-3.8.0-19-generic 1 upgraded, 0 newly installed, 0 to remove and 0 not upgraded. 6 not fully installed or removed. Need to get 0 B/47.8 MB of archives. After this operation, 142 MB of additional disk space will be used. Do you want to continue [Y/n]? y (Reading database ... 164064 files and directories currently installed.) Preparing to replace linux-image-3.8.0-19-generic 3.8.0-19.29 (using .../linux-image-3.8.0-19-generic_3.8.0-19.30~precise1_amd64.deb) ... Done. Unpacking replacement linux-image-3.8.0-19-generic ... dpkg: error processing /var/cache/apt/archives/linux-image-3.8.0-19-generic_3.8.0-19.30~precise1_amd64.deb (--unpack): trying to overwrite '/lib/modules/3.8.0-19-generic/kernel/arch/x86/kvm/kvm-intel.ko', which is also in package linux-image-extra-3.8.0-19-generic 3.8.0-19.29 dpkg-deb: error: subprocess paste was killed by signal (Broken pipe) Examining /etc/kernel/postrm.d . run-parts: executing /etc/kernel/postrm.d/initramfs-tools 3.8.0-19-generic /boot/vmlinuz-3.8.0-19-generic run-parts: executing /etc/kernel/postrm.d/zz-update-grub 3.8.0-19-generic /boot/vmlinuz-3.8.0-19-generic Errors were encountered while processing: /var/cache/apt/archives/linux-image-3.8.0-19-generic_3.8.0-19.30~precise1_amd64.deb E: Sub-process /usr/bin/dpkg returned an error code (1) How can I get this update to work?

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  • Inspecting Lucene.NET index with Luke want to replicate NHibernate.Search view

    - by Tim Peel
    Hi, I am trying to put together an index using terms, which I specify as a comma separated list. I want to replicate the display in Luke as seen here: http://ayende.com/Blog/archive/2009/05/03/nhibernate-search-again.aspx But my index value just shows as a single field with the comma separate list value. For example: Tags term,anotherterm When I search my index, it will return results if I search with "term" but will not return anything if I search with "anotherterm" I thought the indexing process would break the comma separate list apart into separate values but this does not seem to be the case. Anyone got any ideas? Thanks

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  • Hyper reference links in Latex document starts from the beginning of the page

    - by okhalid
    Hi, I have a latex document. I am using hyperref, makeidx and glossary packages for my document. Every thing is created fine; table of content (all references works nicely), glossary and index except that page numbers printed in the glossary and index are correct but they point to page numbers starting from the beginning of the document where initial 10 pages are in arabic numbers and then roman numbers from 1 starts. e.g. I have 10 pages for initial front matter (abstract, declaration, table of contents etc etc). After that, mainmatter begins and so does the page numbers in roman from 1. So on this page 1, I have an index entry "hello" Now in the index, it prints "hello 1" which is correct except that when one clicks on 1, then it goes to the right at the beginning of the document rather then numbered page 1. Your help would be much appreciated. Thanks, Omer

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