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  • Silicon Valley Code Camp 2012 - Submit Your Talks

    - by arungupta
    Silicon Valley Code Camp follows three rules: Given by/for the community Always free Never occur during work hours I've spoken there at 2011, 2010, 2009, 2008, and 2007 and have again submitted a talk this year as well, and will submit more! Its one of the best organically grown code camps with the attendance constantly growing over the past 6 years. Here is a chart that shows how the number of conferences attendees that registered and attended and the sessions delivered over past 6 years. If you wonder why there is such a big gap between "registered" and "attended" that's because this event is FREE! Yes, 100% free. If you are in and around Silicon Valley then you have no reason to not participate/speak at SVCC. You have the opportunity to meet all the local JUG leaders and the community "rockstars" :-) Date: Oct 6/7, 2012 Venue: Foothill College, 12345, El Monte Road, Los Altos Hills, CA Submit today or register!

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  • The rule of 5 - to use it or not?

    - by VJovic
    The rule of 3 (the rule of 5 in the new c++ standard) states : If you need to explicitly declare either the destructor, copy constructor or copy assignment operator yourself, you probably need to explicitly declare all three of them. But, on the other hand, the Martin's "Clean Code" advises to remove all empty constructors and destructors (page 293, G12:Clutter) : Of what use is a default constructor with no implementation? All it serves to do is clutter up the code with meaningless artifacts. So, how to handle these two opposite opinions? Should empty constructors/destructors really be implemented?

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  • Internet Explorer : nouvelle vulnerabilité 0-day, les recommandations de Microsoft pour éviter l'exécution de code distant

    Nouvelle vulnerabilité 0-day dans Internet Explorer 6,7 et 8 Qui permet l'exécution de code distant Une nouvelle vulnérabilité 0-day dans le navigateur de Microsoft, Internet Explorer vient d'être identifiée. La vulnérabilité pourrait être exploitée par des pirates afin de prendre un contrôle à distance du système vulnérable. La faille se situe au niveau du moteur HTML d'Internet Explorer et peut être exploitée lorsque le navigateur traite des fichiers CSS (Cascading Style Sheets). Avec pour résultat, la possible exécution d'un code arbitraire via une page Web malicieuse. La vulnérabilité touche les versions 7 et 6 d'internet Explorer sur ...

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  • Fixing a bug while working on a different part of the code base

    - by imgx64
    This happened at least once to me. I'm working on some part of the code base and find a small bug in a different part, and the bug stops me from completing what I'm currently trying to do. Fixing the bug could be as simple as changing a single statement. What do you do in that situation? Fix the bug and commit it together with your current work Save your current work elsewhere, fix the bug in a separate commit, then continue your work [1] Continue what you're supposed to do, commit the code (even if it breaks the build fails some tests), then fix the bug (and the build make tests pass) in a separate commit [1] In practice, this would mean: clone the original repository elsewhere, fix the bug, commit/push the changes, pull the commit to the repository you're working on, merge the changes, and continue your work. Edit: I changed number three to reflect what I really meant.

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  • Website (X)HTML Code Change Detection [closed]

    - by 0pt1m1z3
    I am looking for an enterprise-grade service or a tool that can be used to scan / fingerprint websites and notify when major XHTML code changes are detected. The tool should be able to continuously scan thousands of websites and determine the percentage of HTML code that has been modified since the last run. And then either save the data where it can be easily accessed or send periodic notifications. I know of services like ChangeDetect.com, but they don't do markup only changes and instead focus on everything, including content. We don't really care about presentation content, because a lot of sites we need to cover are updated frequently with content.

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  • Encapsulating code in F# (Part 1)

    - by MarkPearl
    I have been looking at F# for a while now and seem a few really interesting samples and snippets on howto’s. This has been great to see the basic outline of the language and the possibilities, however a nagging question in the back of my mind has been what does an F# project look like? How do I code group code in F# so that it can be modularized and brought in and out of a project easily? My Expert F# book has an entire chapter (7) dedicated to this and after browsing the other chapters of the book I decided that this topic was something I really wanted to know more about now! Because of my C# background I keep trying to think in F# of objects. So to try and get a clearer idea of how to do things the F# way I am first going to take a very simplified C# example and try to “translate” it. using System; namespace ConsoleApplication1 { namespace ExampleOfEncapsulationInCSharp { class Program { static void EncapsulatedVariableInAMethod() { int count = 10; Console.WriteLine(count); } static void Main(string[] args) { EncapsulatedVariableInAMethod(); Console.ReadLine(); } } } } From the above example the count integer is encapsulated within EncapsulatedVariableInAMethod method. You couldn’t access the count variable from outside the scope of its parent method but have full access to it within the method. Lets look at my F# equivalent… open System let EncapsulatedVariableInAMethod = let count = 10 Console.WriteLine(count) () EncapsulatedVariableInAMethod Console.ReadLine()   Now, when I first attempted to write the F# code I got stuck… I didn’t have the Console.WriteLine calls but had the following… open System let EncapsulatedVariableInAMethod = let count = 10 EncapsulatedVariableInAMethod Console.ReadLine()   The compiler didn’t like the let before the count = 10. This is because every F# expression must evaluate to a value. If I did not want to make the Console call, I would still need to evaluate the expression to something – and for this reason the Unit Type is provided. I could have done something like…. open System let EncapsulatedVariableInAMethod = let count = 10 () EncapsulatedVariableInAMethod Console.ReadLine()   Which the compiler would be happy with…

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  • Microsoft XNA code sample wont work with blender model

    - by FreakinaBox
    I downloaded this code sample and integrated it into my game http://xbox.create.msdn.com/en-US/education/catalog/sample/mesh_instancing It works with the model that they supplied, but throws and exception whenever I use one of my models. The current vertex declaration does not include all the elements required by the current vertex shader. TextureCoordinate0 is missing. I tried pluging my model into their original source code and same thing. My model is an fbx from blender and has a texture. This is the function that throws the error GraphicsDevice.DrawInstancedPrimitives( PrimitiveType.TriangleList, 0, 0, meshPart.NumVertices, meshPart.StartIndex, meshPart.PrimitiveCount, instances.Length );

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  • Web App for storing and organize programming information?

    - by Fabzter
    So, I've found myself, after several years of coding (I consider myself a coder, rather than a programmer) full of links and loose snippets and coding tips, all dispersed across the web. In such way it is barely usable, even when every bit is important or interesting. I thought of simply storing the links in delicious or something alike, but it's not really the links I want to keep, I just need the succinth info. So I was thinking to use some web app, something like a wiki, maybe much more simple, so I could access it though my mobile if I need it. I could code it, but as I stated it before, I'm more of a code monkey, and I'm sure my solution would be far from decent... Can anyone give me recommendations on this?

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  • Code Camp 2013 Harrisburg PA

    - by raysmithequip
    Originally posted on: http://geekswithblogs.net/raysmithequip/archive/2013/10/15/154349.aspxThe Centrral Pensylvania Dot Net Users Group will be hosting a code camp nov 2 2013.  The Schedule is already on our groups' webpage, http://centralpenn.web121.discountasp.net/home/CodeCamp2013/tabid/109/Default.aspxYou will find the schedule on the pull down tab.  Registration is free, you will have to use Meetup to register.  http://www.meetup.com/Central-Penn-Dot-Net-User-Group/events/141788672/Sign in to Meetup and register to attend Code Camp!! Learning will be plentiful, the giveaways will be COOL!! So you gotta be there!!!In a couple of days I will post the schedule here in an effort to spread the word. ray smith n3twu

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  • Entity Framework, Code First: where is the database?

    - by Marko Apfel
    With Entity Framework 5 in Visual Studio 2012 the code first feature could let you come to the question “Where is the automatically created database located?” I run in the question after changing the model which throws during the next run this error: “The model backing the 'MyContext' context has changed since the database was created. Consider using Code First Migrations to update the database (http://go.microsoft.com/fwlink/?LinkId=238269).” Okay – clear I thought “delete the database”. But where is the database and what type is it??? In this constellation the frameworks generates a localDB. You could access this database via SQL Server Object Explorer. For the first time you have to add this localDB. The server name is “(localdb)\v11.0”: And so we could browse through the content of this database. It got the same name like the context class.

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  • code cowboy on the team

    - by MK01
    How do you deal with a team member who is senior to you and always jumps on other people's projects and completes them over night or over the weekend? She seems to work 80 hour weeks whether there is an emergency or not and it is somewhat difficult to predict which part of your todo list she is going to strike next. Sometimes days of your work are wasted because on Monday morning you find a checkin completing the project you've spent most of the previous week working on. To people asking of the quality: Usually it is quite good but: there is also a lot of refactoring of code involved, including code 'owned' by other team members, w/o regard for the test coverage, with the obvious results.

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  • How to properly code in Unity? [on hold]

    - by Vincent B.
    I'm fairly new to Unity (yet I touched it and made a few proto with it) and I'd like to know how I'm supposed to work with it. I'm student in programming so I'm used to C/C++ with SDL/SFML, writing code and only using Input/Graphics/Network libs. I followed a few Unity guides and it was way more around drag & drop on scenes and a bit of scripting to activate it all, which disturbed me. So I fond a way to only use one GameObject and use a Singleton to launch code and display stuff (for 2d games at least). At the end of the day I make games not using "Instantiate" or such at all. Is it the right way ? Am I supposed to do this ? How much are your scenes populated (in a professional environment) ? When should I stop coding and start using the editor ?

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  • Returning status code where one of many errors could have occured

    - by yttriuszzerbus
    I'm developing a PHP login component which includes functions to manipulate the User object, such as $User->changePassword(string $old, string $new) What I need some advice with is how to return a status, as the function can either succeed (no further information needs to be given) or fail (and the calling code needs to know why, for example incorrect password, database problem etc.) I've come up with the following ideas: Unix-style: return 0 on success, another code on failure. This doesn't seem particularly common in PHP and the language's type-coercion messes with this (a function returning FALSE on success?) This seems to be the best I can think of. Throw an exception on error. PHP's exception support is limited, and this will make life harder for anybody trying to use the functions. Return an array, containing a boolean for "success" or not, and a string or an int for "failure status" if applicable. None of these seem particularly appealing, does anyone have any advice or better ideas?

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  • Lost in Code?

    - by Geertjan
    Sometimes you're coding and you find yourself forgetting your context. For example, look at this situation: The cursor is on line 52. Imagine you're coding there and you're puzzling on some problem for some time. Wouldn't it be handy to know, without scrolling up (and then back down again to where you were working), what the method signature looks like? And does the method begin two lines above the visible code or 10 lines? That information can now, in NetBeans iDE 7.3 (and already in the 7.3 Beta) very easily be ascertained, by putting the cursor on the closing brace of the code block: As you can see, a new vertical line is shown parallel to the line numbers, connecting the end of the method with its start, as well as, at the top of the editor, the complete method signature, together with the number of the line on which it's found. Very handy. Same support is found for other file types, such as in JavaScript files.

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  • Do you sign each of your source files with your name? [duplicate]

    - by regularfry
    Possible Duplicate: How do you keep track of the authors of code? One of my colleagues is in the habit of putting his name and email address in the head of each source file he works on, as author metadata. I am not; I prefer to rely on source control to tell me who I should be speaking to about a given set of functionality. Should I also be signing files I work on for any other reasons? Do you? If so, why? To be clear, this is in addition to whatever metadata for copyright and licensing information is included, and applies to both open sourced and proprietary code.

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  • .NET: IOException for permissions when creating new file?

    - by Rosarch
    I am trying to create a new file and write XML to it: FileStream output = File.Create(Path.Combine(PATH_TO_DATA_DIR, fileName)); The argument evaluates to: C:\path\to\Data\test.xml The exception is: The process cannot access the file 'C:\path\to\Data\test.xml' because it is being used by another process. What am I doing wrong here? UPDATE: This code throws the same exception: StreamWriter writer = new StreamWriter(Path.Combine(PATH_TO_DATA_DIR, fileName)); UPDATE 2: The file I am trying to create does not exist in the file system. So how can be it in use?

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  • How do I imply code contracts of chained methods to avoid superfluous checks while chaining?

    - by Sandor Drieënhuizen
    I'm using Code Contracts in C# 4.0. I'm applying the usual static method chaining to simulate optional parameters (I know C# 4.0 supports optional parameters but I really don't want to use them). The thing is that my contract requirements are executed twice (or possibly the number of chained overloads I'd implement) if I call the Init(string , string[]) method -- an obvious effect from the sample source code below. This can be expensive, especially due to relatively expensive requirements like the File.Exists I use. public static void Init(string configurationPath, string[] mappingAssemblies) { // The static contract checker 'makes' me put these here as well as // in the overload below. Contract.Requires<ArgumentNullException>(configurationPath != null, "configurationPath"); Contract.Requires<ArgumentException>(configurationPath.Length > 0, "configurationPath is an empty string."); Contract.Requires<FileNotFoundException>(File.Exists(configurationPath), configurationPath); Contract.Requires<ArgumentNullException>(mappingAssemblies != null, "mappingAssemblies"); Contract.ForAll<string>(mappingAssemblies, (n) => File.Exists(n)); Init(configurationPath, mappingAssemblies, null); } public static void Init(string configurationPath, string[] mappingAssemblies, string optionalArgument) { // This is the main implementation of Init and all calls to chained // overloads end up here. Contract.Requires<ArgumentNullException>(configurationPath != null, "configurationPath"); Contract.Requires<ArgumentException>(configurationPath.Length > 0, "configurationPath is an empty string."); Contract.Requires<FileNotFoundException>(File.Exists(configurationPath), configurationPath); Contract.Requires<ArgumentNullException>(mappingAssemblies != null, "mappingAssemblies"); Contract.ForAll<string>(mappingAssemblies, (n) => File.Exists(n)); //... } If however, I remove the requirements from that method, the static checker complains that the requirements of the Init(string, string[], string) overload are not met. I reckon that the static checker doesn't understand that there requirements of the Init(string, string[], string) overload implicitly apply to the Init(string, string[]) method as well; something that would be perfectly deductable from the code IMO. This is the situation I would like to achieve: public static void Init(string configurationPath, string[] mappingAssemblies) { // I don't want to repeat the requirements here because they will always // be checked in the overload called here. Init(configurationPath, mappingAssemblies, null); } public static void Init(string configurationPath, string[] mappingAssemblies, string optionalArgument) { // This is the main implementation of Init and all calls to chained // overloads end up here. Contract.Requires<ArgumentNullException>(configurationPath != null, "configurationPath"); Contract.Requires<ArgumentException>(configurationPath.Length > 0, "configurationPath is an empty string."); Contract.Requires<FileNotFoundException>(File.Exists(configurationPath), configurationPath); Contract.Requires<ArgumentNullException>(mappingAssemblies != null, "mappingAssemblies"); Contract.ForAll<string>(mappingAssemblies, (n) => File.Exists(n)); //... } So, my question is this: is there a way to have the requirements of Init(string, string[], string) implicitly apply to Init(string, string[]) automatically?

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  • Programming challenge: can you code a hello world program as a Palindrome?

    - by Assaf Lavie
    So the puzzle is to write a hello world program in your language of choice, where the program's source file as a string has to be a palindrome. To be clear, the output has to be exactly "Hello, World". Edit: Well, with comments it seems trivial (not that I thought of it myself of course [sigh].. hat tip to cobbal). So new rule: no comments. Edit: I feel kind of bad editing someone else's question to say this, but it will eliminate a lot of non-palindromes that keep popping up, and I'm tired of seeing the same simple mistake over and over. The following is NOT a palindrome: ()() The following IS a palindrome: ())( Brackets, parenthesis, and anything else that must match are a major barrier to palindrome-ing, yes, but that doesn't mean you can ignore them and post non-palindrome answers. Languages represented thus far: C, C++, Bash, elisp, C#, Perl, sh, Windows shell, Java, Common Lisp, Awk, Ruby, Brainfuck, Funge, Python, Machine Language, HQ9+, Assembly, TCL, J, php, Haskell, io, TeX, APL, Javascript, mIRC Script, Basic, Orc, Fortran, Unlambda, Pseudo-code, Befunge, CFML, Lua, INTERCAL, VBScript, HTML, sed, PostScript, GolfScript, REBOL, SQL

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  • PList Chicken/Egg Scenario

    - by David van Dugteren
    Hi, I want to read/write to cache.plist If I want to read an existing premade plist file stored in the resources folder I can go: path = [[NSBundle mainBundle] bundlePath]; NSString *finalPath = [path stringByAppendingPathWithComponent@"cache.plist"]; NSMutableDictionary *root = ... But then I wish to read it from the iPhone. Can't, the Resources folder is only readable. So I need to use: NSDocumentDirectory, NSUserDomain,YES So how can I have my plist file preinstalled to the Document Directory location? Thus meaning I don't have to mess around with untidy code copying the plist file over at startup. (Unless that's the only way).

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  • Can someone code review my small SDL app? Want to make sure I didn't make any beginner mistakes

    - by SDLFunTimes
    In an effort to teach myself the SDL library (hence my stack overflow handle :) ) I wanted to try my hand at a side-scroller. My code is complete but I want some feedback (mostly because I have an atrocious amount of if and else statements for what seems like some simple logic). My "program" is a c++ side-scroller where you move a single sprite across the screen. No jumping, bad guys, guns, scores, levels or anything. I wanted to use this as a base to build up upon. So I figured if my base is wrong I could end up with some pretty bad future apps. It's also multi-threaded. Next up on this I would like to make the person sprite animated (so it looks like he's walking rather than sliding) as well as make the person go faster when the arrow buttons are held down longer). The code is kind of long but here's my main method. There's a link at the bottom for the whole program: #include <iostream> #include "SDL.h" #include "game.hpp" using std::cout; using std::endl; const int SCREENW = 200; const int SCREENH = 200; const int BPP = 32; const int FPS = 24; int event_loop(void* stuff); int display_loop(void* stuff); int main(int argc, char** argv) { SDL_Init(SDL_INIT_EVERYTHING | SDL_INIT_EVENTTHREAD); SDL_Thread* events_thurd; SDL_Thread* display_thurd; SDL_Surface* screen = SDL_SetVideoMode(SCREENW, SCREENH, BPP, SDL_SWSURFACE); SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL); SDL_Event event; Game* thug_aim = new Game(&event, screen, SCREENW, SCREENH, BPP); events_thurd = SDL_CreateThread(event_loop, (void*)thug_aim); display_thurd = SDL_CreateThread(display_loop, (void*)thug_aim); SDL_WaitThread(events_thurd, NULL); SDL_KillThread(display_thurd); delete thug_aim; return 0; } int event_loop(void* stuff) { Game* gamez = (Game*)stuff; SDL_Event* event = gamez->get_event(); while(1) { while(SDL_PollEvent(event)) { if(event->type == SDL_QUIT) { return 0; } else if(event->type == SDL_KEYDOWN) { if(event->key.keysym.sym == SDLK_LEFT || event->key.keysym.sym == SDLK_RIGHT) { gamez->move(event->key.keysym.sym); } } else if(event->type == SDL_KEYUP) { if(event->key.keysym.sym == SDLK_LEFT || event->key.keysym.sym == SDLK_RIGHT) { gamez->stop_move(event->key.keysym.sym); } } else { //not an event that concerns this game } } } } int display_loop(void* stuff) { Game* gamez = (Game*)stuff; double period = 1 / FPS * 1000; Uint32 milli_period = (Uint32)period; //get some of the attributes from gamez SDL_Rect* background_rect = gamez->get_background_rect(); SDL_Rect* person_rect = gamez->get_person_rect(); SDL_Surface* screen = gamez->get_screen(); SDL_Surface* background = gamez->get_background(); SDL_Surface* person = gamez->get_person(); Uint32 start, end; int sleep; while(1) { start = SDL_GetTicks(); //blit background SDL_BlitSurface(background, background_rect, screen, NULL); //blit person SDL_BlitSurface(person, NULL, screen, person_rect); end = SDL_GetTicks(); sleep = milli_period - (end - start); if(sleep < 0) { sleep = 0; } SDL_Delay((Uint32)sleep); if(SDL_Flip(gamez->get_screen()) != 0) { cout << "error drawing to screen: " << SDL_GetError() << endl; } } } Here's the link to the .zip file of all my code (please ignore some of the variable names ;-) ): Anyway can you guys take a look and tell me what you think? url edit: holy crap I didn't know 2shared was such a shitty site. Looking for a better uploader than that or rapidshare / mediafire.

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  • Shell script to name videos on device

    - by Jordan
    I have a .sh script that automounts any usb device that is plugged in. I need it to also find if there are videos in a certain location on the device that is plugged in then write them to a videos.txt file. Here's what I have and its not working. Also I need it to put the mountpoint in the videos.txt file. ${MOUNTPOINT}$count is the path to the mounted device. VIDEOS=ls ${MOUNTPOINT}$count/dcim/100Video | grep mp4 if [ "$VIDEOS" -ne "" ] ; then "${MOUNTPOINT}$count" > ${MOUNTPOINT}$count/videos.txt; "$VIDEOS" >> ${MOUNTPOINT}$count/videos.txt; fi What am I doing wrong?

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  • Need to change ip address in app.config in runtime without runnning as admin

    - by djerry
    Hey guys, There's a lot of post saying how to change info in the app.config and there are posts that say you shouldn't edit info in the app.config but store info in user folders. I understand these topics. But what i want is a combination of both. I have a wcf setup for my client in an app.config, which contains the endpoint address to which it should connect. When The server changes ip, or when a client is installed on a computer in another company, the user should be able to insert another ip-address which should be stored in the app.config. This cannot be stored in a file in appdata or something like that, as the client reads the info in the app.config on startup. How can i write (so remember the new ip-address) in the app.config when the client is installed in program files, the UAC is enabled and the program isn't run as an admin? Thanks in advance.

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