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  • Understanding CLR 2.0 Memory Model

    - by Eloff
    Joe Duffy, gives 6 rules that describe the CLR 2.0+ memory model (it's actual implementation, not any ECMA standard) I'm writing down my attempt at figuring this out, mostly as a way of rubber ducking, but if I make a mistake in my logic, at least someone here will be able to catch it before it causes me grief. Rule 1: Data dependence among loads and stores is never violated. Rule 2: All stores have release semantics, i.e. no load or store may move after one. Rule 3: All volatile loads are acquire, i.e. no load or store may move before one. Rule 4: No loads and stores may ever cross a full-barrier (e.g. Thread.MemoryBarrier, lock acquire, Interlocked.Exchange, Interlocked.CompareExchange, etc.). Rule 5: Loads and stores to the heap may never be introduced. Rule 6: Loads and stores may only be deleted when coalescing adjacent loads and stores from/to the same location. I'm attempting to understand these rules. x = y y = 0 // Cannot move before the previous line according to Rule 1. x = y z = 0 // equates to this sequence of loads and stores before possible re-ordering load y store x load 0 store z Looking at this, it appears that the load 0 can be moved up to before load y, but the stores may not be re-ordered at all. Therefore, if a thread sees z == 0, then it also will see x == y. If y was volatile, then load 0 could not move before load y, otherwise it may. Volatile stores don't seem to have any special properties, no stores can be re-ordered with respect to each other (which is a very strong guarantee!) Full barriers are like a line in the sand which loads and stores can not be moved over. No idea what rule 5 means. I guess rule 6 means if you do: x = y x = z Then it is possible for the CLR to delete both the load to y and the first store to x. x = y z = y // equates to this sequence of loads and stores before possible re-ordering load y store x load y store z // could be re-ordered like this load y load y store x store z // rule 6 applied means this is possible? load y store x // but don't pop y from stack (or first duplicate item on top of stack) store z What if y was volatile? I don't see anything in the rules that prohibits the above optimization from being carried out. This does not violate double-checked locking, because the lock() between the two identical conditions prevents the loads from being moved into adjacent positions, and according to rule 6, that's the only time they can be eliminated. So I think I understand all but rule 5, here. Anyone want to enlighten me (or correct me or add something to any of the above?)

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  • Animating multiple UIViews at once using CoreAnimation

    - by Thomas
    Hi, I'm using a UIImageView as a background-image and placed multiple UIButtons on it. Now I want to move the UIImageView (with all the buttons on it) out of sight with a smooth animation. I couldn't find a container or grouping element in IB, so is there a way to move all the Views at once? Thank you in advance and sorry for my english!

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  • HowTo stick QDialog to Screen Borders like Skype do?

    - by mosg
    Hello. A long time ago I tried to find method how to stick QDialog window to screen borders for my small projects like Skype windows do it, but I failed. May be I was looking this code not in the right place, so now I'm looking the solution here, on stack! :) So, does any one have a deal with some kind of such code, links, samples? In my opinion, we have to reimplement QDialog moveEvent function, like below, but that code does not working: void CDialog::moveEvent(QMoveEvent * event) { QRect wndRect; int leftTaskbar = 0, rightTaskbar = 0, topTaskbar = 0, bottomTaskbar = 0; // int top = 0, left = 0, right = 0, bottom = 0; wndRect = this->frameGeometry(); // Screen resolution int screenWidth = QApplication::desktop()->width(); int screenHeight = QApplication::desktop()->height(); int wndWidth = wndRect.right() - wndRect.left(); int wndHeight = wndRect.bottom() - wndRect.top(); int posX = event->pos().x(); int posY = event->pos().y(); // Snap to screen border // Left border if (posX >= -m_nXOffset + leftTaskbar && posX <= leftTaskbar + m_nXOffset) { //left = leftTaskbar; this->move(leftTaskbar, posY); return; } // Top border if (posY >= -m_nYOffset && posY <= topTaskbar + m_nYOffset) { //top = topTaskbar; this->move(posX, topTaskbar); return; } // Right border if (posX + wndWidth <= screenWidth - rightTaskbar + m_nXOffset && posX + wndWidth >= screenWidth - rightTaskbar - m_nXOffset) { //right = screenWidth - rightTaskbar - wndWidth; this->move(screenWidth - rightTaskbar - wndWidth, posY); return; } // Bottom border if (posY + wndHeight <= screenHeight - bottomTaskbar + m_nYOffset && posY + wndHeight >= screenHeight - bottomTaskbar - m_nYOffset) { //bottom = screenHeight - bottomTaskbar - wndHeight; this->move(posX, screenHeight - bottomTaskbar - wndHeight); return; } QDialog::moveEvent(event); } Thanks.

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  • Problem accessing updated variables within OnTouch

    - by Jay Smith
    I have an OnTouch and a setOnTouchListener that updates varibles which contain screen coord info. The problem is it doesnt seem to ever update them. On line 78, RGB.setText(test); it never changes from 0.0. If i were to move that line and the line above it into the onTouch it updates. any idea what is wrong? Thank you. package com.evankimia.huskybus; import com.test.huskybus.R; import android.app.Activity; import android.os.Bundle; import android.view.MotionEvent; import android.view.View; import android.view.View.OnTouchListener; import android.widget.TextView; public class HuskyBus extends Activity { TextView RGB; private CampusMap mCampusMap; private float startX = 0; //track x from one ACTION_MOVE to the next private float startY = 0; //track y from one ACTION_MOVE to the next float scrollByX = 0; //x amount to scroll by float scrollByY = 0; //y amount to scroll by /** Called when the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); RGB = (TextView) findViewById(R.id.coordBox); mCampusMap = (CampusMap) findViewById(R.id.map); mCampusMap.setOnTouchListener(new OnTouchListener() { @Override public boolean onTouch(View v, MotionEvent event) { // TODO Auto-generated method stub switch (event.getAction()) { case MotionEvent.ACTION_DOWN: // Remember our initial down event location. startX = event.getRawX(); startY = event.getRawY(); break; case MotionEvent.ACTION_MOVE: float x = event.getRawX(); float y = event.getRawY(); // Calculate move update. This will happen many times // during the course of a single movement gesture. scrollByX = x - startX; //move update x increment scrollByY = y - startY; //move update y increment startX = x; //reset initial values to latest startY = y; mCampusMap.invalidate(); break; }//end switch return false; } ; }); //end onDraw? String test = "" + scrollByX; RGB.setText(test); } }

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  • Why does the rename() syscall prohibit moving a directory that I can't write to a different director

    - by Daniel Papasian
    I am trying to understand why this design decision was made with the rename() syscall in 4.2BSD. There's nothing I'm trying to solve here, just understand the rationale for the behavior itself. 4.2BSD saw the introduction of the rename() syscall for the purpose of allowing atomic renames/moves of files. From 4.3BSD-Reno/src/sys/ufs/ufs_vnops.c: /* * If ".." must be changed (ie the directory gets a new * parent) then the source directory must not be in the * directory heirarchy above the target, as this would * orphan everything below the source directory. Also * the user must have write permission in the source so * as to be able to change "..". We must repeat the call * to namei, as the parent directory is unlocked by the * call to checkpath(). */ if (oldparent != dp->i_number) newparent = dp->i_number; if (doingdirectory && newparent) { VOP_LOCK(fndp->ni_vp); error = ufs_access(fndp->ni_vp, VWRITE, tndp->ni_cred); VOP_UNLOCK(fndp->ni_vp); So clearly this check was added intentionally. My question is - why? Is this behavior supposed to be intuitive? The effect of this is that one cannot move a directory (located in a directory that one can write) that one cannot write to another directory that one can write to atomically. You can, however, create a new directory, move the links over (assuming one has read access to the directory), and then remove one's write bit on the directory. You just can't do so atomically. % cd /tmp % mkdir stackoverflow-question % cd stackoverflow-question % mkdir directory-1 % mkdir directory-2 % mkdir directory-1/directory-i-cant-write % echo "foo" > directory-1/directory-i-cant-write/contents % chmod 000 directory-1/directory-i-cant-write/contents % chmod 000 directory-1/directory-i-cant-write % mv directory-1/directory-i-cant-write directory-2 mv: rename directory-1/directory-i-cant-write to directory-2/directory-i-cant-write: Permission denied We now have a directory I can't write with contents I can't read that I can't move atomically. I can, however, achieve the same effect non-atomically by changing permissions, making the new directory, using ln to create the new links, and changing permissions. (Left as an exercise to the reader) . and .. are special cased already, so I don't particularly buy that it is intuitive that if I can't write a directory I can't "change .." which is what the source suggests. Is there any reason for this besides it being the perceived correct behavior by the author of the code? Is there anything bad that can happen if we let people atomically move directories (that they can't write) between directories that they can write?

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  • What is your most productive shortcut with Vim?

    - by Olivier Pons
    I've heard a lot about Vim, both pros and cons. It really seems you should be (as a developer) faster with Vim than with any other editor. I'm using Vim to do some basic stuff and I'm at best 10 times less productive with Vim. The only two things you should care about when you talk about speed (you may not care enough about them, but you should) are: Using alternatively left and right hands is the fastest way to use the keyboard. Never touching the mouse is the second way to be as fast as possible. It takes ages for you to move your hand, grab the mouse, move it, and bring it back to the keyboard (and you often have to look at the keyboard to be sure you returned your hand properly to the right place) Here are two examples demonstrating why I'm far less productive with Vim. Copy/Cut & paste. I do it all the time. With all the classical editors you press Shift with the left hand, and you move the cursor with your right hand to select text. Then Ctrl+C copies, you move the cursor and Ctrl+V pastes. With Vim it's horrible: yy to copy one line (you almost never want the whole line!) [number xx]yy to copy xx lines into the buffer. But you never know exactly if you've selected what you wanted. I often have to do [number xx]dd then u to undo! Another example? Search & replace. In PSPad: Ctrl+f then type what you want you search for, then press Enter. In Vim: /, then type what you want to search for, then if there are some special characters put \ before each special character, then press Enter. And everything with Vim is like that: it seems I don't know how to handle it the right way. NB : I've already read the Vim cheat sheet :) My question is: What is the way you use Vim that makes you more productive than with a classical editor?

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  • Strange behaviour when posting CGEvent to PSN

    - by Ben Packard
    If I set up a loop that posts some keyboard events to a PSN, I find that it works fine except for when first launched. The event only seems to post when i do something with the mouse manually - even just moving it slightly. Here's the details, if they help. An external application has a list box of text lines, which I am reading by posting copy commands (and checking the pasteboard). Unfortunately this is my only way to get this text. Sometimes, the application pulls focus away from the list, which I can detect. When this happens, the most reliable way to return focus is by sending a mouse event to click on a text field directly above the list, then send a 'tab' keyboard event to shift the focus onto the list. So at launch, the loop runs fine, scrolling down the list and copying the text. When focus is shifted away, its is detected fine, and the events are sent to move focus back to the list. But nothing seems to happen. The loop continues detecting that focus has changed, but the events only work once I move the mouse. Or even just use the scroll wheel. Strange. Once this has happened the first time, it works fine - each time focus moves, the PSN events switch it back without me having to do anything at all. Here's the code that runs in the loop - verified as working: //copy to pasteboard - CMD-V e3 = CGEventCreateKeyboardEvent(NULL, (CGKeyCode)8, true); CGEventSetFlags(e3, kCGEventFlagMaskCommand); CGEventPostToPSN(&psn, e3); CFRelease(e3); e4 = CGEventCreateKeyboardEvent(NULL, (CGKeyCode)8, false); CGEventPostToPSN(&psn, e4); CFRelease(e4); //move cursor down e1 = CGEventCreateKeyboardEvent(NULL, (CGKeyCode)125, true); CGEventPostToPSN(&psn, e1); CFRelease(e1); e2 = CGEventCreateKeyboardEvent(NULL, (CGKeyCode)125, false); CGEventPostToPSN(&psn, e2); CFRelease(e2); And here's where I switch focus, also working (except when first required): //click in text input box - point is derived earlier e6 = CGEventCreateMouseEvent(NULL, kCGEventLeftMouseDown, point, 0); CGEventPostToPSN(&psn, e6); CFRelease(e6); e7 = CGEventCreateMouseEvent(NULL, kCGEventLeftMouseUp, point, 0); CGEventPostToPSN(&psn, e7); CFRelease(e7); //press tab key to move to chat log table CGEventRef e = CGEventCreateKeyboardEvent(NULL, (CGKeyCode)48, true); //CGEventPost(kCGSessionEventTap, e); CGEventPostToPSN(&psn, e); CFRelease(e); CGEventRef e11 = CGEventCreateKeyboardEvent(NULL, (CGKeyCode)48, false); CGEventPostToPSN(&psn, e11); CFRelease(e11);

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  • Automatically go to next line in vim

    - by user191622
    Hi. One frustrating behavior in vim is that when i move my cursor right or left (respectively "l" or "h)" and i am at the end or the beginning of the line, my cursor doesn't move to first column of next line or last column of previous line. Is there a way to change this behavior ?

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  • ToolStripMenuItems and Drag and Drop

    - by Paul
    I need to implement "Drag and Drop" operations for the ToolStripMenuItems. Everything works fine only with ToolStripMenuItems on the first level. I mean I can't move menu item from a submenu to other one. But I can move submenu to top-level menu. I noticed that DragEnter event isn't arise for submenus. Initialization is the same for all menu-items. What is wrong? :(

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  • How to inherit events between objects

    - by marduck19
    I need inherit events and properties for example move a picture around the form Y have this code to move the picture but y need create multiple images with the same behavior private void pictureBox_MouseDown(object sender, MouseEventArgs e) { if (e.Button == MouseButtons.Left) { x = e.X; y = e.Y; } } private void pictureBox_MouseMove(object sender, MouseEventArgs e) { if (e.Button == MouseButtons.Left) { pictureBox.Left += (e.X -x); pictureBox.Top += (e.Y - y); } }

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  • In MSWORD How can I make it so that while doing repeated searches, the document scrolls in a reasona

    - by user289444
    Typically in MSWord if a search result is off the page, the document window will move down to dispaly the result, already selected - but only just barely showing it. Is there a way to make the display move more, so that the result is (for example) centered instead? This is possible in other text editors such as SciTE using caret.policy.yslop=1 caret.policy.lines=5

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  • Detect winning game in nought and crosses

    - by Dennis
    I need to know the best way to detect a winning move in a game of noughts and crosses. Source code doesn't matter, I just need a example or something I can start with. The only thing I can come up with is to use loops and test every direction for every move a player makes, to search for e.g five in a row. Is there a faster and more efficient way?

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  • 2-col layout, one col scrolls vertical, other is fixed. Both scroll horizontal.

    - by Victor P
    Im trying to do a 2 column layout where the left column is very long vertically, and the right column is very long horizontally. When I scroll vertically, I want to move up and down the left column while the right one stays fixed. When I scroll horizontally, both columns move left-right (normal behaviour) I hope this drawing explain it more (sorry for the bad quality): Is this possible to do using only css? If not, how can I do it with javascript? Thanks

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  • Length of current selection in Eclipse

    - by Grzegorz Oledzki
    Do you know any easy way to know what is the length of current selection in Eclipse? I.e. I select a line fragment and would like to know how many characters are there? Usually I count them manually, but that's stupid. When being desperate I move to the start, check the column number, move to the end, check the column number, subtract, think a minute if I should add 1 or not... and my selection is lost.

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  • rename folder into sub-folder with PHP

    - by Workoholic
    Hi. I'm trying to move a folder by renaming it. Both the test1 and test2 folders already exist. rename( "test1", "test2/xxx1/xxx2" ); The error I get is: rename(...): No such file or directory I assume this is because the directory "xxx1" does not exist. How can I move the test1 directory anyway?

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  • Flex customised drag drop

    - by Preeyanka S
    When I drag and drop between datagrids preventing default behaviour, the cursor's does not come out of the grid. The grid's scroll bars keep moving as i move the mouse.. Even if i click outside the grid the cursor still has control over the grid and keeps scrolling as i move the mouse over the screen up and down.. Please help

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  • get element position

    - by hopes
    how can i know that a specific is on another specific after dragging the first and drop it I am using this code in the head of my document to enable drag and drop of my divs var dragapproved=false var z,x,y function move(){ if (event.button==1&&dragapproved){ z.style.pixelLeft=temp1+event.clientX-x z.style.pixelTop=temp2+event.clientY-y return false } } function drags() { if (!document.all) return if (event.srcElement.className=="drag") { dragapproved=true z=event.srcElement temp1=z.style.pixelLeft temp2=z.style.pixelTop x=event.clientX y=event.clientY document.onmousemove=move } } document.onmousedown=drags document.onmouseup=new Function('dragapproved=false')

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  • XNA Track rotated pixel positions

    - by jonny adams
    Hi, Im making a game in xna where a tank has to move over a landscape. I need to be able find the bottom of the tank when it is rotated so I can make it move up and down as the player goes over the landscape. for example if i have a sprite at with its top left corner at 400,300 and i rotate it around its center by 45 degrees around its center, how do i find the new locations of the bottom track. Thanks

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  • How do I change from locally generated File in Silverlight to a Website?

    - by Kris Erickson
    Because I want to do things like load images from the web, I guess I need to move my Silverlight project from using a default file to some kind of web package. I don't really want an ASP .Net site, in fact, I totally don't want an ASP.Net site and yet I want to be able to develop and load images from the web. How do I move my development files to a website and still be able to compile, debug, etc from Visual Studio?

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  • Redirect page without losing SEO

    - by Ramesh Soni
    I want to change address of my online page but want to make sure that I won't lose any SEO thing. e.g. want to move a page from http://example.com/1.aspx to http://example2.com/a.aspx Is it possible to do this? If yes, then how? If no, what best could be done here if I have to move page and there is no way to stop this.

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  • pdfSharp moving items on page

    - by Azza
    Hi, I am trying to move content in a pdf document using pdfSharp. We have a number of documents that are the same size i.e. 488x320mm, the content within these documents is always positioned relative to the top right of the document but varies in size i.e. 210x330mm, 240x350mm etc. What i need to do is 'find' the content block and move it from its current position to the centre of the sheet. Please help!

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