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  • Code Golf: Beehive

    - by LiraNuna
    The challenge The shortest code by character count that will generate a beehive from user input. A beehive is defined a a grid of hexagons in a size inputted by the user as two positive numbers greater than zero (no need to validate input). The first number (W) represents the width of the beehive - or - how many hexagons are on each row. The second number (H) represents the height of the beehive - or - how many hexagons are on each column. A Single hexagon is made from three ASCII characters: _, / and \, and three lines: __ / \ \__/ Hexagons complete each other: the first column of the beehive will be 'low', and the second will be high - alternating and repeating in the same pattern forming W hexagons. This will be repeated H times to form a total of WxH hexagons. Test cases: Input: 1 1 Output: __ / \ \__/ Input: 4 2 Output: __ __ __/ \__/ \ / \__/ \__/ \__/ \__/ \ / \__/ \__/ \__/ \__/ Input: 2 5 Output: __ __/ \ / \__/ \__/ \ / \__/ \__/ \ / \__/ \__/ \ / \__/ \__/ \ / \__/ \__/ Input: 11 3 Output: __ __ __ __ __ __/ \__/ \__/ \__/ \__/ \__ / \__/ \__/ \__/ \__/ \__/ \ \__/ \__/ \__/ \__/ \__/ \__/ / \__/ \__/ \__/ \__/ \__/ \ \__/ \__/ \__/ \__/ \__/ \__/ / \__/ \__/ \__/ \__/ \__/ \ \__/ \__/ \__/ \__/ \__/ \__/ Code count includes input/output (i.e full program).

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  • Code Golf: Diamond Pattern

    - by LiraNuna
    The challenge The shortest code by character count to output a a pattern of diamonds according to the input. The input is composed of 3 positive numbers representing the size of the diamond and the size of the grid. A diamond is made from the ASCII characters / and \ with spaces. A diamond of size 1 is: /\ \/ The size of the grid consists from width and height of number of diamonds. Test cases Input: 1 6 2 Output: /\/\/\/\/\/\ \/\/\/\/\/\/ /\/\/\/\/\/\ \/\/\/\/\/\/ Input: 2 2 2 Output: /\ /\ / \/ \ \ /\ / \/ \/ /\ /\ / \/ \ \ /\ / \/ \/ Input 4 1 3 Output: /\ /\ /\ / \ / \ / \ / \ / \ / \ / \/ \/ \ \ /\ /\ / \ / \ / \ / \ / \ / \ / \/ \/ \/ Code count includes input/output (i.e full program).

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  • tfidf, am I understanding it right?

    - by alskndalsnd
    Hey everyone, I am interested in doing some document clustering, and right now I am considering using TF-IDF for this. If I am not wrong, TFIDF is particularly used for evaluating the relevance of a document given a query. If I do not have a particular query, how can I apply tfidf to clustering?

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  • Learning XNA for Game Development. Is it worth It?

    - by Nipuna Silva
    It seems that most of the popular games in the world are developed using C++. But Microsoft's game platform, XNA Studio is based on programming in C# and I didn't find any popular game which was developed using XNA. Also there are fewer Ebooks you find on XNA and even the google search for a problem won't give you much help. Does people doesn't use XNA as a gaming platform? Is it worth learning XNA for game development or should I consider some other platform?

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  • What is your solution to the FizzBuzz problem?

    - by saniul
    See here Write a program that prints the numbers from 1 to 100. But for multiples of three print "Fizz" instead of the number and for the multiples of five print "Buzz". For numbers which are multiples of both three and five print "FizzBuzz". Disclaimer: I do realize this is easy, and I understand the content of the Coding Horror post I just linked to

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  • Where do you go to tickle your brain (to get programming challenges)?

    - by Prakash
    I am sure we all have some place to go to get our brain teased! Sometimes i visit Project Euler is a series of challenging mathematical/computer programming problems that will require more than just mathematical insights to solve. Although mathematics will help you arrive at elegant and efficient methods, the use of a computer and programming skills will be required to solve most problems Where do you all go?

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  • Can you do Logic Programming in Scala?

    - by Alex R
    I read somewhere that Pattern Matching like that supported by the match/case feature in Scala was actually borrowed from Logic languages like Prolog. Can you use Scala to elegantly solve problems like the Connected Graph problem? e.g. https://www.csupomona.edu/~jrfisher/www/prolog_tutorial/2_15.html

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  • UI Terminology: Logon vs Login

    - by Brad Leach
    I am crafting an application and cannot decide whether to use the terms Login/out or Logon/off. Is there a more correct option between these two? Should I use something else entirely (like "Sign on/off"). In terms of usability, as long as I am consistent it probably doesn't matter which terms I choose, but I did wonder about the origins of the terms - and whether one or another makes more grammatical sense. I also care deeply about the application I am creating, and want to take the time to investigate all aspects of its user experience.

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  • What is the best way to attach extenstion methods to static classes rather than to instances of a cl

    - by John Gietzen
    If I have a method for calculating the greatest common divisor of two integers as: public static int GCD(int a, int b) { return b == 0 ? a : GCD(b, a % b); } What would be the best way to attach that to the System.Math class? Here are the three ways I have come up with: public static int GCD(this int a, int b) { return b == 0 ? a : b.GCD(a % b); } // Lame... var gcd = a.GCD(b); and: public static class RationalMath { public static int GCD(int a, int b) { return b == 0 ? a : GCD(b, a % b); } } // Lame... var gcd = RationalMath.GCD(a, b); and: public static int GCD(this Type math, int a, int b) { return b == 0 ? a : typeof(Math).GCD(b, a % b); } // Neat? var gcd = typeof(Math).GCD(a, b); The desired syntax is Math.GCD since that is the standard for all mathematical functions. Any suggestions? What should I do to get the desired syntax?

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  • What is the best way to attach static methods to classes rather than to instances of a class?

    - by John Gietzen
    If I have a method for calculating the greatest common divisor of two integers as: public static int GCD(int a, int b) { return b == 0 ? a : GCD(b, a % b); } What would be the best way to attach that to the System.Math class? Here are the three ways I have come up with: public static int GCD(this int a, int b) { return b == 0 ? a : b.GCD(a % b); } // Lame... var gcd = a.GCD(b); and: public static class RationalMath { public static int GCD(int a, int b) { return b == 0 ? a : GCD(b, a % b); } } // Lame... var gcd = RationalMath.GCD(a, b); and: public static int GCD(this Type math, int a, int b) { return b == 0 ? a : typeof(Math).GCD(b, a % b); } // Neat? var gcd = typeof(Math).GCD(a, b); The desired syntax is Math.GCD since that is the standard for all mathematical functions. Any suggestions? What should I do to get the desired syntax?

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  • Why did Matz choose to make Strings mutable by default in Ruby?

    - by Seth Tisue
    It's the reverse of this question: http://stackoverflow.com/questions/93091/why-cant-strings-be-mutable-in-java-and-net Was this choice made in Ruby only because operations (appends and such) are efficient on mutable strings, or was there some other reason? (If it's only efficiency, that would seem peculiar, since the design of Ruby seems otherwise to not put a high premium on faciliating efficient implementation.)

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  • Naming convention for non-virtual and abstract methods

    - by eagle
    I frequently find myself creating classes which use this form (A): abstract class Animal { public void Walk() { // TODO: do something before walking // custom logic implemented by each subclass WalkInternal(); // TODO: do something after walking } protected abstract void WalkInternal(); } class Dog : Animal { protected override void WalkInternal() { // TODO: walk with 4 legs } } class Bird : Animal { protected override void WalkInternal() { // TODO: walk with 2 legs } } Rather than this form (B): abstract class Animal { public abstract void Walk(); } class Dog : Animal { public override void Walk() { // TODO: do something before walking // custom logic implemented by each subclass // TODO: walk with 4 legs // TODO: do something after walking } } class Bird : Animal { public override void Walk() { // TODO: do something before walking // custom logic implemented by each subclass // TODO: walk with 2 legs // TODO: do something after walking } } As you can see, the nice thing about form A is that every time you implement a subclass, you don't need to remember to include the initialization and finalization logic. This is much less error prone than form B. What's a standard convention for naming these methods? I like naming the public method Walk since then I can call Dog.Walk() which looks better than something like Dog.WalkExternal(). However, I don't like my solution of adding the suffix "Internal" for the protected method. I'm looking for a more standardized name. Btw, is there a name for this design pattern?

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  • Should I use `!IsGood` or `IsGood == false`?

    - by chills42
    I keep seeing code that does checks like this if (IsGood == false) { DoSomething(); } or this if (IsGood == true) { DoSomething(); } I hate this syntax, and always use the following syntax. if (IsGood) { DoSomething(); } or if (!IsGood) { DoSomething(); } Is there any reason to use '== true' or '== false'? Is it a readability thing? Do people just not understand Boolean variables? Also, is there any performance difference between the two?

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  • What is "elegant" code?

    - by Breton
    I see a lot of lip service and talk about the most "elegant" way to do this or that. I think if you spend enough time programming you begin to obtain a sort of intuitive feel for what it is we call "elegance". But I'm curious. Even if we can look at a bit of code, and say instinctively "That's elegant", or "That's messy", I wonder if any of us really understands what that means. Is there a precise definition for this "elegance" we keep referring to? If there is, what is it? Now, what I mean by a precise definition, is a series of statements which can be used to derive questions about a peice of code, or a program as a whole, and determine objectively, or as objectively as possible, whether that code is "elegant" or not. May I assert, that perhaps no such definition exists, and it's all just personal preference. In this case, I ask you a slightly different question: Is there a better word for "elegance", or a better set of attributes to use for judging code quality that is perhaps more objective than merely appealing to individual intuition and taste? Perhaps code quality is a matter of taste, and the answer to both of my questions is "no". But I can't help but feel that we could be doing better than just expressing wishy washy feelings about our code quality. For example, user interface design is something that to a broad range of people looks for all the world like a field of study that oughtta be 100% subjective matter of taste. But this is shockingly and brutally not the case, and there are in fact many objective measures that can be applied to a user interface to determine its quality. A series of tests could be written to give a definitive and repeatable score to user interface quality. (See GOMS, for instance). Now, okay. is Elegance simply "code quality" or is it something more? Is it something that can be measured? Or is it a matter of taste? Does our profession have room for taste? Maybe I'm asking the wrong questions altogether. Help me out here. Bonus Round If there is such a thing as elegance in code, and that concept is useful, do you think that justifies classifying the field of programming as an "Art" capital A, or merely a "craft". Or is it just an engineering field populated by a bunch of wishful thinking humans? Consider this question in the light of your thoughts about the elegance question. Please note that there is a distinction between code which is considered "art" in itself, and code that was written merely in the service of creating an artful program. When I ask this question, I ask if the code itself justifies calling programming an art. Bounty Note I liked the answers to this question so much, I think I'd like to make a photographic essay book from it. Released as a free PDF, and published on some kind of on demand printing service of course, such as "zazz" or "tiggle" or "printley" or something . I'd like some more answers, please!

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  • Idiom vs. pattern

    - by Roger Pate
    In the context of programming, how do idioms differ from patterns? I use the terms interchangeably and normally follow the most popular way I've heard something called, or the way it was called most recently in the current conversation, e.g. "the copy-swap idiom" and "singleton pattern". The best difference I can come up with is code which is meant to be copied almost literally is more often called pattern while code meant to be taken less literally is more often called idiom, but such isn't even always true. This doesn't seem to be more than a stylistic or buzzword difference. Does that match your perception of how the terms are used? Is there a semantic difference?

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  • Better languages than SQL for stored procedures

    - by Ken Paul
    I'm getting increasingly frustrated with the limitations and verbosity required to actually commit some business logic to stored procedures, using languages such as Transact-SQL or PL/SQL. I would love to convert some current databases to Oracle and take advantage of its support for Java stored procedures, but that option is not available at the moment. What alternatives would you recommend in the way of databases that support stored procedures in other languages?

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  • Is C# fast enough for games

    - by Matt
    Will a game written in C# have any speed issues after long periods of play, like for 24 hours at a time? I'm specifically talking about a 2D RPG similar to old Final Fantasy or Dragon Quest games. I know that languages like Python will slow down too much, curious how C# would stand.

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  • If I'm using a 1d array to represent a square board, how can I take my index and check the sqaures a

    - by FrankTheTank
    If I have a 4x4 gameboard which I'm representing in my program as a 1d integer array of size 16. How can I get the indexs of the squares above, below, to the left and to the right any given index? So, for example: A = { 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 } Which represents this board 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 Lets say I am currently on index #8 in the board (value = 7). How can I get the index for 4 (value = 3) , 5 (value = 6), 10 (value = 11) and realize that there is no right square because it is on the right hand edge of the board. I know I need to use some modulus math but I'm failing to come up with the right way to get the indexes for adjacent squares. I'm thinking something like... if ((i % 4) + 1 < 3) right = i + 1; if ((i % 4) - 1 > 0) left = i - 1; if ((i % 4) + 4 < 15) bottom = i + 4; if ((i % 4) - 4 > 0 ) top = i - 4; Does this seem like it is the right approach?

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  • Code Golf: Banknote calculator

    - by paxdiablo
    This question was posted by a C beginner and it was an exercise to calculate, given a dollar value input by the user, the minimum number of bills (or banknotes, depending on your locale) needed to reach that dollar value. So, if the user entered 93, the output would be: $20 bills = 4 $10 bills = 1 $5 bills = 0 $1 bills = 3 Finally succumbing to the phenomenon (it's a slow day here), I thought this would be ripe for a game of Code Golf. For fairness, the input prompt needs to be (note the "_" at the end is a space): Enter a dollar amount:_ I think I've covered all the bases: no identical question, community wiki. I won't be offended if it gets shut down though - of course, I'll never be able to complain about these types of questions again, for fear of being labelled a hypocrite :-) Okay, let's see what you can come up with. Here's a sample run: Enter a dollar amount: 127 $20 bills = 6 $10 bills = 0 $5 bills = 1 $1 bills = 2

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  • What is the worst programming mistake you have made?

    - by George Edison
    Most of us are not perfect. (Well, except Jon Skeet) Have you made a terrible mistake that you would like to share? The idea is that we could all learn from our mistakes and by collecting them together here, we can avoid some common ones and discover some no-so-common ones we may have overlooked. Oh, and this question is CW, of course. Edit: This question is different than http://stackoverflow.com/questions/1928002/what-is-the-worst-programming-mistake-you-have-ever-seen because we are sharing our own mistakes. Edit again: And this one http://stackoverflow.com/questions/130965/what-is-the-worst-code-youve-ever-written is different too - it asks for code. My question does not have that restriction!

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  • How to find two most distant points?

    - by depesz
    This is a question that I was asked on a job interview some time ago. And I still can't figure out sensible answer. Question is: you are given set of points (x,y). Find 2 most distant points. Distant from each other. For example, for points: (0,0), (1,1), (-8, 5) - the most distant are: (1,1) and (-8,5) because the distance between them is larger from both (0,0)-(1,1) and (0,0)-(-8,5). The obvious approach is to calculate all distances between all points, and find maximum. The problem is that it is O(n^2), which makes it prohibitively expensive for large datasets. There is approach with first tracking points that are on the boundary, and then calculating distances for them, on the premise that there will be less points on boundary than "inside", but it's still expensive, and will fail in worst case scenario. Tried to search the web, but didn't find any sensible answer - although this might be simply my lack of search skills.

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