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  • Why is PHP date() adding +1 hour in diff calculation?

    - by Lex
    Hi there, I've got kind of a tricky question, I already searched every related question on Stackoverflow and neither solved my conundrum, although I think I'm running in circles, so here's the question: I've got this code: $val = (strtotime('2010-03-22 10:05:00')-strtotime('2010-03-22 09:00:00')) This returns correctly $val = 3900 (3600 seconds = 1 hour, 300 seconds = 5 mins) But doing this: echo date("H:i",$val)."<br>"; returns 02:05 even doing this: echo date("H:i",3900)."<br>"; returns 02:05 (just to be naively sure) Doing this: echo date("H:i eTO",3900)."<br>"; returns 02:05 System/LocaltimeCET+0100 Which is correct, my timezone is CET and is +1. What's going on? Is date() correcting the timezone for some reason? Or am I doing anything wrong?

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  • sql UPDATE, a calculation is used multiple times, can it just be calculated once?

    - by Zachery Delafosse
    UPDATE `play` SET `counter1` = `counter1` + LEAST(`maxchange`, FLOOR(`x` / `y`) ), `counter2` = `counter2` - LEAST(`maxchange`, FLOOR(`x` / `y`) ), `x` = MOD(`x`, `y`) WHERE `x` `y` AND `maxchange` 0 As you can see, " LEAST(`maxchange`, FLOOR(`x` / `y`) ) " is used multiple times, but it should always have the same value. Is there a way to optimize this, to only calculate once? I'm coding this in PHP, for the record.

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  • What is the smallest amount of bits you can write twin-prime calculation?

    - by HH
    A succinct example in Python, its source. Explanation about the syntactic sugar here. s=p=1;exec"if s%p*s%~-~p:print`p`+','+`p+2`\ns*=p*p;p+=2\n"*999 The smallest amount of bits is defined by the smallest amount of 4pcs of things you can see with hexdump, it is not that precise measure but well-enough until an ambiguity. $ echo 's=p=1;exec"if s%p*s%~-~p:print`p`+','+`p+2`\ns*=p*p;p+=2\n"*999' > .test $ hexdump .test | wc 5 36 200 $ hexdump .test 0000000 3d73 3d70 3b31 7865 6365 6922 2066 2573 0000010 2a70 2573 2d7e 707e 703a 6972 746e 7060 0000020 2b60 2b2c 7060 322b 5c60 736e 3d2a 2a70 0000030 3b70 2b70 323d 6e5c 2a22 3939 0a39 000003e so in this case it is 31 because the initial parts are removed.

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  • What technologies to use for a particle system with enormous calculation demand?

    - by Amir Rezaei
    I have a particle system with X particles. Each particle tests for collision with other particles. This gives X*X = X^2 collision tests per frame. For 60f/s, this corresponds to 60*X^2 collision detection per second. What is the best technological approach for these intensive calculations? Should I use F#, C, C++ or C#, or something else? The following are constraints The code is written in C# with the latest XNA Multi-threaded may be considered No special algorithm that tests the collision with the nearest neighbors or that reduces the problem The last constraint may be strange, so let me explain. Regardless constraint 3, given a problem with enormous computational requirement what would be the best approach to solve the problem. An algorithm reduces the problem; still the same algorithm may behave different depending on technology. Consider pros and cons of CLR vs native C.

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  • Is using a DataSet's column Expression works in background same as manual calculation?

    - by Harikrishna
    I have one datatable which is not bindided and records are coming from the file by parsing it in the datatable dynamically every time. Now there is three columns in the datatable Marks1,Marks2 and FinalMarks. And their types is decimal. Now for making addition of columns Marks1 and Marks2 's records and store it into FinalMarks column,For that what I do is : datatableResult.Columns["FinalMarks"].Expression="Marks1+Marks2"; It's works properly. It can be done in other way also is foreach (DataRow r in datatableResult.Rows) { r["FinalMarks"]=Convert.ToDecimal(r["Marks1"])+Convert.ToDecimal(r["Marks2"]); } Is first approach same as second approach in background means is both approach same or what? EDIT: I want to know that first approach works in background as second approach.

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  • Floating point conversion from Fixed point algorithm

    - by Viks
    Hi, I have an application which is using 24 bit fixed point calculation.I am porting it to a hardware which does support floating point, so for speed optimization I need to convert all fixed point based calculation to floating point based calculation. For this code snippet, It is calculating mantissa for(i=0;i<8207;i++) { // Do n^8/7 calculation and store // it in mantissa and exponent, scaled to // fixed point precision. } So since this calculation, does convert an integer to mantissa and exponent scaled to fixed point precision(23 bit). When I tried converting it to float, by dividing the mantissa part by precision bits and subtracting the exponent part by precision bit, it really does' t work. Please help suggesting a better way of doing it.

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  • Unit test complex classes with many private methods

    - by Simon G
    Hi, I've got a class with one public method and many private methods which are run depending on what parameter are passed to the public method so my code looks something like: public class SomeComplexClass { IRepository _repository; public SomeComplexClass() this(new Repository()) { } public SomeComplexClass(IRepository repository) { _repository = repository; } public List<int> SomeComplexCalcualation(int option) { var list = new List<int>(); if (option == 1) list = CalculateOptionOne(); else if (option == 2) list = CalculateOptionTwo(); else if (option == 3) list = CalculateOptionThree(); else if (option == 4) list = CalculateOptionFour(); else if (option == 5) list = CalculateOptionFive(); return list; } private List<int> CalculateOptionOne() { // Some calculation } private List<int> CalculateOptionTwo() { // Some calculation } private List<int> CalculateOptionThree() { // Some calculation } private List<int> CalculateOptionFour() { // Some calculation } private List<int> CalculateOptionFive() { // Some calculation } } I've thought of a few ways to test this class but all of them seem overly complex or expose the methods more than I would like. The options so far are: Set all the private methods to internal and use [assembly: InternalsVisibleTo()] Separate out all the private methods into a separate class and create an interface. Make all the methods virtual and in my tests create a new class that inherits from this class and override the methods. Are there any other options for testing the above class that would be better that what I've listed? If you would pick one of the ones I've listed can you explain why? Thanks

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  • Updating UILabel and UIButton immediately

    - by paul simmons
    Hi, In a project, I change a UILabel's text with setText, a UIButton's color and after that do a time consuming calculation, followed by an animation. However, the text's and color's change is reflected after the calculation is executed (and before the animation begins) however I want to reflect the changes immediately before calculation (as you guess it is a waiting text) How can I achieve this?

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  • How to calculate the size of a project in the days-person unit of measurement?

    - by Will Marcouiller
    Once in a while I have read here and there the size of a project expressed in a matter of days-person or person-day. I may understand what this means, but I don't know on what do people base themselves to calculate it. What are the variables considered into this calculation? How these variables are used in the calculation formula? Otherwise, how to estimate it grossly, when something is missing from the formula's variables? Thanks! =)

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  • Getting rsync to move file from source to destination ?

    - by fabien-barbier
    Is rsync is a good choice for my project ? I have to : - copy files from source to destination folder via SSH, - be sure all files are copied, - delete source files after copy. - if I have conflict name, I have to rename files. It looks like I can use option : --remove-source-files (to delete source files) But how rsync manage conflict, can I had rules ? Use case on my project : I run scientific calculation on server A and results are inserted in folder "process", for each calculation I have a repository like this : /process/calc1. Now I would like to transfer repository "/calc1" to server B (I get /process/calc1), and delete "calc1" from server A. ...During another calculation I get "/process/calc2" on server A, the idea is also to move "calc2" in "/process/" directory on server B, then I have now on server B : - /process/calc1 - /process/calc2 (and /process/ on server A is empty). How rsync will manage conflict (on server B) if I have another folder like "/process/calc1" in server A after a new calculation (if "/process/calc1" already exist on server B) ? Is it possible to add rules with rsync, and rename "/process/calc1" by "process/calc1R2" in server B ? And so on (ex:calc1R3) ? Thanks.

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  • Solving Big Problems with Oracle R Enterprise, Part I

    - by dbayard
    Abstract: This blog post will show how we used Oracle R Enterprise to tackle a customer’s big calculation problem across a big data set. Overview: Databases are great for managing large amounts of data in a central place with rigorous enterprise-level controls.  R is great for doing advanced computations.  Sometimes you need to do advanced computations on large amounts of data, subject to rigorous enterprise-level concerns.  This blog post shows how Oracle R Enterprise enables R plus the Oracle Database enabled us to do some pretty sophisticated calculations across 1 million accounts (each with many detailed records) in minutes. The problem: A financial services customer of mine has a need to calculate the historical internal rate of return (IRR) for its customers’ portfolios.  This information is needed for customer statements and the online web application.  In the past, they had solved this with a home-grown application that pulled trade and account data out of their data warehouse and ran the calculations.  But this home-grown application was not able to do this fast enough, plus it was a challenge for them to write and maintain the code that did the IRR calculation. IRR – a problem that R is good at solving: Internal Rate of Return is an interesting calculation in that in most real-world scenarios it is impractical to calculate exactly.  Rather, IRR is a calculation where approximation techniques need to be used.  In this blog post, we will discuss calculating the “money weighted rate of return” but in the actual customer proof of concept we used R to calculate both money weighted rate of returns and time weighted rate of returns.  You can learn more about the money weighted rate of returns here: http://www.wikinvest.com/wiki/Money-weighted_return First Steps- Calculating IRR in R We will start with calculating the IRR in standalone/desktop R.  In our second post, we will show how to take this desktop R function, deploy it to an Oracle Database, and make it work at real-world scale.  The first step we did was to get some sample data.  For a historical IRR calculation, you have a balances and cash flows.  In our case, the customer provided us with several accounts worth of sample data in Microsoft Excel.      The above figure shows part of the spreadsheet of sample data.  The data provides balances and cash flows for a sample account (BMV=beginning market value. FLOW=cash flow in/out of account. EMV=ending market value). Once we had the sample spreadsheet, the next step we did was to read the Excel data into R.  This is something that R does well.  R offers multiple ways to work with spreadsheet data.  For instance, one could save the spreadsheet as a .csv file.  In our case, the customer provided a spreadsheet file containing multiple sheets where each sheet provided data for a different sample account.  To handle this easily, we took advantage of the RODBC package which allowed us to read the Excel data sheet-by-sheet without having to create individual .csv files.  We wrote ourselves a little helper function called getsheet() around the RODBC package.  Then we loaded all of the sample accounts into a data.frame called SimpleMWRRData. Writing the IRR function At this point, it was time to write the money weighted rate of return (MWRR) function itself.  The definition of MWRR is easily found on the internet or if you are old school you can look in an investment performance text book.  In the customer proof, we based our calculations off the ones defined in the The Handbook of Investment Performance: A User’s Guide by David Spaulding since this is the reference book used by the customer.  (One of the nice things we found during the course of this proof-of-concept is that by using R to write our IRR functions we could easily incorporate the specific variations and business rules of the customer into the calculation.) The key thing with calculating IRR is the need to solve a complex equation with a numerical approximation technique.  For IRR, you need to find the value of the rate of return (r) that sets the Net Present Value of all the flows in and out of the account to zero.  With R, we solve this by defining our NPV function: where bmv is the beginning market value, cf is a vector of cash flows, t is a vector of time (relative to the beginning), emv is the ending market value, and tend is the ending time. Since solving for r is a one-dimensional optimization problem, we decided to take advantage of R’s optimize method (http://stat.ethz.ch/R-manual/R-patched/library/stats/html/optimize.html). The optimize method can be used to find a minimum or maximum; to find the value of r where our npv function is closest to zero, we wrapped our npv function inside the abs function and asked optimize to find the minimum.  Here is an example of using optimize: where low and high are scalars that indicate the range to search for an answer.   To test this out, we need to set values for bmv, cf, t, emv, tend, low, and high.  We will set low and high to some reasonable defaults. For example, this account had a negative 2.2% money weighted rate of return. Enhancing and Packaging the IRR function With numerical approximation methods like optimize, sometimes you will not be able to find an answer with your initial set of inputs.  To account for this, our approach was to first try to find an answer for r within a narrow range, then if we did not find an answer, try calling optimize() again with a broader range.  See the R help page on optimize()  for more details about the search range and its algorithm. At this point, we can now write a simplified version of our MWRR function.  (Our real-world version is  more sophisticated in that it calculates rate of returns for 5 different time periods [since inception, last quarter, year-to-date, last year, year before last year] in a single invocation.  In our actual customer proof, we also defined time-weighted rate of return calculations.  The beauty of R is that it was very easy to add these enhancements and additional calculations to our IRR package.)To simplify code deployment, we then created a new package of our IRR functions and sample data.  For this blog post, we only need to include our SimpleMWRR function and our SimpleMWRRData sample data.  We created the shell of the package by calling: To turn this package skeleton into something usable, at a minimum you need to edit the SimpleMWRR.Rd and SimpleMWRRData.Rd files in the \man subdirectory.  In those files, you need to at least provide a value for the “title” section. Once that is done, you can change directory to the IRR directory and type at the command-line: The myIRR package for this blog post (which has both SimpleMWRR source and SimpleMWRRData sample data) is downloadable from here: myIRR package Testing the myIRR package Here is an example of testing our IRR function once it was converted to an installable package: Calculating IRR for All the Accounts So far, we have shown how to calculate IRR for a single account.  The real-world issue is how do you calculate IRR for all of the accounts?This is the kind of situation where we can leverage the “Split-Apply-Combine” approach (see http://www.cscs.umich.edu/~crshalizi/weblog/815.html).  Given that our sample data can fit in memory, one easy approach is to use R’s “by” function.  (Other approaches to Split-Apply-Combine such as plyr can also be used.  See http://4dpiecharts.com/2011/12/16/a-quick-primer-on-split-apply-combine-problems/). Here is an example showing the use of “by” to calculate the money weighted rate of return for each account in our sample data set.  Recap and Next Steps At this point, you’ve seen the power of R being used to calculate IRR.  There were several good things: R could easily work with the spreadsheets of sample data we were given R’s optimize() function provided a nice way to solve for IRR- it was both fast and allowed us to avoid having to code our own iterative approximation algorithm R was a convenient language to express the customer-specific variations, business-rules, and exceptions that often occur in real-world calculations- these could be easily added to our IRR functions The Split-Apply-Combine technique can be used to perform calculations of IRR for multiple accounts at once. However, there are several challenges yet to be conquered at this point in our story: The actual data that needs to be used lives in a database, not in a spreadsheet The actual data is much, much bigger- too big to fit into the normal R memory space and too big to want to move across the network The overall process needs to run fast- much faster than a single processor The actual data needs to be kept secured- another reason to not want to move it from the database and across the network And the process of calculating the IRR needs to be integrated together with other database ETL activities, so that IRR’s can be calculated as part of the data warehouse refresh processes In our next blog post in this series, we will show you how Oracle R Enterprise solved these challenges.

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  • Jittery Movement, Uncontrollably Rotating + Front of Sprite?

    - by Vipar
    So I've been looking around to try and figure out how I make my sprite face my mouse. So far the sprite moves to where my mouse is by some vector math. Now I'd like it to rotate and face the mouse as it moves. From what I've found this calculation seems to be what keeps reappearing: Sprite Rotation = Atan2(Direction Vectors Y Position, Direction Vectors X Position) I express it like so: sp.Rotation = (float)Math.Atan2(directionV.Y, directionV.X); If I just go with the above, the sprite seems to jitter left and right ever so slightly but never rotate out of that position. Seeing as Atan2 returns the rotation in radians I found another piece of calculation to add to the above which turns it into degrees: sp.Rotation = (float)Math.Atan2(directionV.Y, directionV.X) * 180 / PI; Now the sprite rotates. Problem is that it spins uncontrollably the closer it comes to the mouse. One of the problems with the above calculation is that it assumes that +y goes up rather than down on the screen. As I recorded in these two videos, the first part is the slightly jittery movement (A lot more visible when not recording) and then with the added rotation: Jittery Movement So my questions are: How do I fix that weird Jittery movement when the sprite stands still? Some have suggested to make some kind of "snap" where I set the position of the sprite directly to the mouse position when it's really close. But no matter what I do the snapping is noticeable. How do I make the sprite stop spinning uncontrollably? Is it possible to simply define the front of the sprite and use that to make it "face" the right way?

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  • Multithreading 2D gravity calculations

    - by Postman
    I'm building a space exploration game and I've currently started working on gravity ( In C# with XNA). The gravity still needs tweaking, but before I can do that, I need to address some performance issues with my physics calculations. This is using 100 objects, normally rendering 1000 of them with no physics calculations gets well over 300 FPS (which is my FPS cap), but any more than 10 or so objects brings the game (and the single thread it runs on) to its knees when doing physics calculations. I checked my thread usage and the first thread was killing itself from all the work, so I figured I just needed to do the physics calculation on another thread. However when I try to run the Gravity.cs class's Update method on another thread, even if Gravity's Update method has nothing in it, the game is still down to 2 FPS. Gravity.cs public void Update() { foreach (KeyValuePair<string, Entity> e in entityEngine.Entities) { Vector2 Force = new Vector2(); foreach (KeyValuePair<string, Entity> e2 in entityEngine.Entities) { if (e2.Key != e.Key) { float distance = Vector2.Distance(entityEngine.Entities[e.Key].Position, entityEngine.Entities[e2.Key].Position); if (distance > (entityEngine.Entities[e.Key].Texture.Width / 2 + entityEngine.Entities[e2.Key].Texture.Width / 2)) { double angle = Math.Atan2(entityEngine.Entities[e2.Key].Position.Y - entityEngine.Entities[e.Key].Position.Y, entityEngine.Entities[e2.Key].Position.X - entityEngine.Entities[e.Key].Position.X); float mult = 0.1f * (entityEngine.Entities[e.Key].Mass * entityEngine.Entities[e2.Key].Mass) / distance * distance; Vector2 VecForce = new Vector2((float)Math.Cos(angle), (float)Math.Sin(angle)); VecForce.Normalize(); Force = Vector2.Add(Force, VecForce * mult); } } } entityEngine.Entities[e.Key].Position += Force; } } Yeah, I know. It's a nested foreach loop, but I don't know how else to do the gravity calculation, and this seems to work, it's just so intensive that it needs its own thread. (Even if someone knows a super efficient way to do these calculations, I'd still like to know how I COULD do it on multiple threads instead) EntityEngine.cs (manages an instance of Gravity.cs) public class EntityEngine { public Dictionary<string, Entity> Entities = new Dictionary<string, Entity>(); public Gravity gravity; private Thread T; public EntityEngine() { gravity = new Gravity(this); } public void Update() { foreach (KeyValuePair<string, Entity> e in Entities) { Entities[e.Key].Update(); } T = new Thread(new ThreadStart(gravity.Update)); T.IsBackground = true; T.Start(); } } EntityEngine is created in Game1.cs, and its Update() method is called within Game1.cs. I need my physics calculation in Gravity.cs to run every time the game updates, in a separate thread so that the calculation doesn't slow the game down to horribly low (0-2) FPS. How would I go about making this threading work? (any suggestions for an improved Planetary Gravity system are welcome if anyone has them) I'm also not looking for a lesson in why I shouldn't use threading or the dangers of using it incorrectly, I'm looking for a straight answer on how to do it. I've already spent an hour googling this very question with little results that I understood or were helpful. I don't mean to come off rude, but it always seems hard as a programming noob to get a straight meaningful answer, I usually rather get an answer so complex I'd easily be able to solve my issue if I understood it, or someone saying why I shouldn't do what I want to do and offering no alternatives (that are helpful). Thank you for the help!

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  • Rendering MXML component only after actionscript is finished

    - by basicblock
    In my mxml file, I'm doing some calculations in the script tag, and binding them to a custom component. <fx:Script> <![CDATA[ [Bindable] public var calc1:Number; [Bindable] public var calc2:Number; private function init():void { calc1 = //calculation; calc2 = //calculation; } ]]> </fx:Script> <mycomp:Ball compfield1="{calc1}" compfield2="{calc2}"/> The problem is that the mxml component is being created before the actionscript is run. So when the component is created, it actually doesn't get calc1 and calc2 and it fails from that point. I know that binding happens after that, but the component and its functions have already started and have run with the null or 0 initial values. My solution was to create the component also in actionscript right after calc1 and calc2 have been created. This way I get to control precisely when it's created <fx:Script> <![CDATA[ [Bindable] public var calc1:Number; [Bindable] public var calc2:Number; private function init():void { calc1 = //calculation; calc2 = //calculation; var Ball:Ball = new Ball(calc1, calc2); } ]]> </fx:Script> but this is creating all kinds of other problems due to the way I've set up the component. Is there a way I can still use mxml to create the component, yet control that it the <myComp:Ball> gets created only after init() is run and calc1 calc2 evaluated?

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  • Code refactoring homework?

    - by Hira
    This is the code that I have to refactor for my homework: if (state == TEXAS) { rate = TX_RATE; amt = base * TX_RATE; calc = 2 * basis(amt) + extra(amt) * 1.05; } else if ((state == OHIO) || (state == MAINE)) { rate = (state == OHIO) ? OH_RATE : MN_RATE; amt = base * rate; calc = 2 * basis(amt) + extra(amt) * 1.05; if (state == OHIO) points = 2; } else { rate = 1; amt = base; calc = 2 * basis(amt) + extra(amt) * 1.05; } I have done something like this if (state == TEXAS) { rate = TX_RATE; calculation(rate); } else if ((state == OHIO) || (state == MAINE)) { rate = (state == OHIO) ? OH_RATE : MN_RATE; calculation(rate); if (state == OHIO) points = 2; } else { rate = 1; calculation(rate); } function calculation(rate) { amt = base * rate; calc = 2 * basis(amt) + extra(amt) * 1.05; } How could I have done better? Edit i have done code edit amt = base * rate;

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  • Strange performance behaviour

    - by plastilino
    I'm puzzled with this. In my machine Direct calculation: 375 ms Method calculation: 3594 ms, about TEN times SLOWER If I place the method calulation BEFORE the direct calculation, both times are SIMILAR. Woud you check it in your machine? class Test { static long COUNT = 50000 * 10000; private static long BEFORE; /*--------METHOD---------*/ public static final double hypotenuse(double a, double b) { return Math.sqrt(a * a + b * b); } /*--------TIMER---------*/ public static void getTime(String text) { if (BEFORE == 0) { BEFORE = System.currentTimeMillis(); return; } long now = System.currentTimeMillis(); long elapsed = (now - BEFORE); BEFORE = System.currentTimeMillis(); if (text.equals("")) { return; } String message = "\r\n" + text + "\r\n" + "Elapsed time: " + elapsed + " ms"; System.out.println(message); } public static void main(String[] args) { double a = 0.2223221101; double b = 122333.167; getTime(""); /*--------DIRECT CALCULATION---------*/ for (int i = 1; i < COUNT; i++) { Math.sqrt(a * a + b * b); } getTime("Direct: "); /*--------METHOD---------*/ for (int k = 1; k < COUNT; k++) { hypotenuse(a, b); } getTime("Method: "); } }

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  • How can I integrate advanced computations into a database field?

    - by ciclistadan
    My biological research involves the measurement of a cellular structure as it changes length throughout the course of observation (capturing images every minute for several hours). As my data sets have become larger I am trying to store them in an Access database, from which I would like to perform various queries about their changes in size. I know that the SELECT statement can incorporate some mathematical permutations, but I have been unable to incorporate many of my necessary calculations (probably due to my lack of knowledge). For example, one calculation involves determining the rate of change during specifically defined periods of growth. This calculation is entirely dependent on the raw data saved in the table, therefore I didn't this it would be appropriate to just calculate it in excel prior to entry into the field. So my question is, what would be the most appropriate method of performing this calculation. Should I attempt to string together a huge SELECT calculation in my QUERY, or is there a way to use another language (I know perl?) which can be called to populate the new query field? I'm not looking for someone to write the code, just where is it appropriate to incorporate each step. Also, I am currently using Office Access but would be interested in any mySQL answers as I may be moving to this platform at a later date. Thanks all!

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  • Format number as I type Expand this post

    - by conorhiggins
    Hi I am working on an app at the moment that requires number input to be formatted as the textfield changes as well as perform a calculation. I have the text fields set up so that as the user types notifications are passed out and a calculation is performed. However what I need to do now is format the text to be in this style: €1,000,000 rather than 1000000. I have this working for the output of the calculation already but everytime I try to apply it to the input text the simulator seems to crash or at least freezes for a while. I'd imagine its a simple enough fix.

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  • Modifying object in AfterInsert / AfterUpdate

    - by Jean Barmash
    I have a domain object that holds results of a calculation based on parameters that are properties of the same domain object. I'd like to make sure that any time parameters get changed by the user, it recalculates and gets saved properly into the database. I am trying to do that with afterInsert (to make sure calculation is correct in the first place), and afterUpdate. However, since my calculation is trying to modify the object itself, it's not working - throwing various hibernate exceptions. I tried to put the afterUpdate code into a transaction, but that didn't help. I am afraid I am getting into a circular dependency issues here. The exception I am getting right now is: org.hibernate.StaleObjectStateException: Row was updated or deleted by another transaction (or unsaved-value mapping was incorrect): [esc.scorecard.PropertyScorecard#27] Are the GORM events designed for simpler use cases? I am tempted to conclude that modifying the object you are in the middle of saving is not the way to go.

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  • Java - 'continue' loop iteration after certain timeout period

    - by Matt
    Is there a way to exit ('continue;') a loop iteration after a certain timeout period? I have a loop that will run gathering data from the web and then use this data to make a calculation. The data become obsolete after about 1 to 2 seconds so if the loop iteration takes longer than 1 second then i want it to 'continue' to the next iteration. Sometimes gathering the data can take time but sometimes the calculation can take longer than 1 second so a HTTP timeout won't work for what i need. Also, while doing the calculation the thread i am using is blocked so i cannot check System.currentTimeMillis(); Is there a way to use another Thread to check the time and force the original for loop to continue.

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  • make a lazy var in scala

    - by ayvango
    Scala does not permit to create laze vars, only lazy vals. It make sense. But I've bumped on use case, where I'd like to have similar capability. I need a lazy variable holder. It may be assigned a value that should be calculated by time-consuming algorithm. But it may be later reassigned to another value and I'd like not to call first value calculation at all. Example assuming there is some magic var definition lazy var value : Int = _ val calc1 : () => Int = ... // some calculation val calc2 : () => Int = ... // other calculation value = calc1 value = calc2 val result : Int = value + 1 This piece of code should only call calc2(), not calc1 I have an idea how I can write this container with implicit conversions and and special container class. I'm curios if is there any embedded scala feature that doesn't require me write unnecessary code

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  • How to create a snapshot or clone of PHP, MySQL page... Inspiration needed

    - by jimbo
    Hi, We have a web application that creates a dynamic PHP page with all the MySQL stored details a user has entered via a number a forms. So far so good, but we want this information stored some how to be refereed to at a later date, as an administrator can make changes to the data, which reflects on calculations that are worked out from this saved data. When going back over this saved data we need to be able to see all the information submitted for that particular calculation, so if that data has changed we will see what is was relating to that calculation. Now we have thought about maybe a snapshot when the calculation is done, pdf of the webpage or something similar would do, but is this simple to do? I hope this makes sense...

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