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  • When modeling a virtual circuit board, what is the best design pattern to check for cycles?

    - by Wallace Brown
    To make it simple assume you have only AND and OR gates. Each has two inputs and one output. The output of two inputs can be used as an input for the next gate For example: A AND B - E C AND D - F E OR F - G Assuming an arbitrary number of gates, we want to check if the circuit ever connects back into itself at an earlier state? For example: E AND F - A This should be illegal since it creates an endless cycle. What design pattern would best be able to check for these cycles?

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  • Requesting feedback on my OO design

    - by Prog
    I'm working on an application that creates music by itself. I'm seeking feedback for my OO design so far. This question will focus on one part of the program. The application produces Tune objects, that are the final musical products. Tune is an abstract class with an abstract method play. It has two subclasses: SimpleTune and StructuredTune. SimpleTune owns a Melody and a Progression (chord sequence). It's play implementation plays these two objects simultaneously. StructuredTune owns two Tune instances. It's own play plays the two Tunes one after the other according to a pattern (currently only ABAB). Melody is an abstract class with an abstract play method. It has two subclasses: SimpleMelody and StructuredMelody. SimpleMelody is composed of an array of notes. Invoking play on it plays these notes one after the other. StructuredMelody is composed of an array of Melody objects. Invoking play on it plays these Melodyies one after the other. I think you're starting to see the pattern. Progression is also an abstract class with a play method and two subclasses: SimpleProgression and StructuredProgression, each composed differently and played differently. SimpleProgression owns an array of chords and plays them sequentially. StructuredProgression owns an array of Progressions and it's play implementation plays them sequentially. Every class has a corresponding Generator class. Tune, Melody and Progression are matched with corresponding abstract TuneGenerator, MelodyGenerator and ProgressionGenerator classes, each with an abstract generate method. For example MelodyGenerator defines an abstract Melody generate method. Each of the generators has two subclasses, Simple and Structured. So for example MelodyGenerator has a subclasses SimpleMelodyGenerator, with an implementation of generate that returns a SimpleMelody. (It's important to note that the generate methods encapsulate complex algorithms. They are more than mere factory method. For example SimpleProgressionGenerator.generate() implements an algorithm to compose a series of Chord objects, which are used to instantiate the returned SimpleProgression). Every Structured generator uses another generator internally. It is a Simple generator be default, but in special cases may be a Structured generator. Parts of this design are meant to allow the end-user through the GUI to choose what kind of music is to be created. For example the user can choose between a "simple tune" (SimpleTuneGenerator) and a "full tune" (StructuredTuneGenerator). Other parts of the system aren't subject to direct user-control. What do you think of this design from an OOD perspective? What potential problems do you see with this design? Please share with me your criticism, I'm here to learn. Apart from this, a more specific question: the "every class has a corresponding Generator class" part feels very wrong. However I'm not sure how I could design this differently and achieve the same flexibility. Any ideas?

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  • Books, resources and so on about GUI architecture [on hold]

    - by Moses
    I'm making first steps in GUI programming. Earlier I've had little experience with GUI and I remember that it was kind of pain. Code was either coupled or to verbose with tons of "Listeners". It seems to me that problem in me and not in a library that I used(Swing). So, could you recommend me some books, tutorials or resources where I can find how to design gui programms? Emphasize that I'm interested in architecture and not in how to use components of some framework(which about 90% of tutorials that I've ever seen).

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  • Why is "www.mysite.com" different from "mysite.com"?

    - by sapeish
    In any browser if I use www.mysite.com or just mysite.com the web page is correctly retrieved, but I am having trouble with Google Analytics and Facebook App. Facebook: To be able to get Likes, I create the Facebook App needed and set the site URL to http://mysite.com/. Using their tool http://developers.facebook.com/tools/debug/ when I test my page using http://mypage.com it works but using http://www.mypage.com fails with the message: Object at URL 'http://www.mysite.com/' of type 'website' is invalid because the domain 'www.mysite.com' is not allowed for the specified application id. Google Analytics: To be able to get traffic statistics, I created a Property and a Profile both with the URL http://www.mypage.com and no statistics were gathered in a week, when I changed the configured URL to http://mypage.com statistics where available a few hours later. What should I do to have statistics and likes for both www.mysite.com and mysite.com ??

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  • Switch vs Polymorphism when dealing with model and view

    - by Raphael Oliveira
    I can't figure out a better solution to my problem. I have a view controller that presents a list of elements. Those elements are models that can be an instance of B, C, D, etc and inherit from A. So in that view controller, each item should go to a different screen of the application and pass some data when the user select one of them. The two alternatives that comes to my mind are (please ignore the syntax, it is not a specific language) 1) switch (I know that sucks) //inside the view controller void onClickItem(int index) { A a = items.get(index); switch(a.type) { case b: B b = (B)a; go to screen X; x.v1 = b.v1; // fill X with b data x.v2 = b.v2; case c: go to screen Y; etc... } } 2) polymorphism //inside the view controller void onClickItem(int index) { A a = items.get(index); Screen s = new (a.getDestinationScreen()); //ignore the syntax s.v1 = a.v1; // fill s with information about A s.v2 = a.v2; show(s); } //inside B Class getDestinationScreen(void) { return Class(X); } //inside C Class getDestinationScreen(void) { return Class(Y); } My problem with solution 2 is that since B, C, D, etc are models, they shouldn't know about view related stuff. Or should they in that case?

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  • Liskov substitution and abstract classes / strategy pattern

    - by Kolyunya
    I'm trying to follow LSP in practical programming. And I wonder if different constructors of subclasses violate it. It would be great to hear an explanation instead of just yes/no. Thanks much! P.S. If the answer is no, how do I make different strategies with different input without violating LSP? class IStrategy { public: virtual void use() = 0; }; class FooStrategy : public IStrategy { public: FooStrategy(A a, B b) { c = /* some operations with a, b */ } virtual void use() { std::cout << c; } private: C c; }; class BarStrategy : public IStrategy { public: BarStrategy(D d, E e) { f = /* some operations with d, e */ } virtual void use() { std::cout << f; } private: F f; };

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  • Help migrating from VB style programming to OO programming [closed]

    - by Agent47DarkSoul
    Being a hobbyist Java developer, I quickly took on with OO programming and understood its advantages over procedural code from C, that I did in college. But I couldn't grasp VB event based code (weird, right?). Bottom-line is OOP came natural to me. Curently I work in a small development firm developing C# applications. My peers here are a bit attached to VB style programming. Most of the C# code written is VB6 event handling code in C#'s skin. I tried explaining to them OOP with its advantages but it wasn't clear to them, maybe because I have never been much of a VB programmer. So can anybody provide any resources: books, web articles on how to migrate from VB style to OO style programming ?

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  • Using dot To Access Object Attribute and Proper abstraction

    - by cobie
    I have been programming in python and java for quite a number of years and one thing i find myself doing is using the setters and getters from java in python but a number of blogs seem to think using the dot notation for access is the pythonic way. What I would like to know is if using dot to access methods does not violate abstraction principle. If for example I implement an attribute as a single object and use dot notation to access, if I wanted to change the code later so that the attribute is represented by a list of objects, that would require quite some heavy lifting which violates abstraction principle.

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  • Child object free movement on Parent object

    - by The415
    Just to be straightforward, I am completely new to many aspects of coding and am searching for different specs and guidelines to aid me on my journey to crafting a wonderful game in Epic Games' Unreal Engine 4. Okay, I know upon viewing this, some may have little to no clue what I mean, so I'll put it like this to explain what I mean : Imagine a third person game with a simple model of a character. Now, say I have an object as a torso of a character in a game. Now Say I have an object as a head of the character. How could I keep the head as a child of the torso, but at the same time, allow it to move with the camera angle.

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  • Confused about implementing Single Responsibility Principle

    - by HichemSeeSharp
    Please bear with me if the question looks not well structured. To put you in the context of my issue: I am building an application that invoices vehicles stay duration in a parking. In addition to the stay service there are some other services. Each service has its own calculation logic. Here is an illustration (please correct me if the design is wrong): public abstract class Service { public int Id { get; set; } public bool IsActivated { get; set; } public string Name { get; set } public decimal Price { get; set; } } public class VehicleService : Service { //MTM : many to many public virtual ICollection<MTMVehicleService> Vehicles { get; set; } } public class StayService : VehicleService { } public class Vehicle { public int Id { get; set; } public string ChassisNumber { get; set; } public DateTime? EntryDate { get; set; } public DateTime? DeliveryDate { get; set; } //... public virtual ICollection<MTMVehicleService> Services{ get; set; } } Now, I am focusing on the stay service as an example: I would like to know at invoicing time which class(es) would be responsible for generating the invoice item for the service and for each vehicle? This should calculate the duration cost knowing that the duration could be invoiced partially so the like is as follows: not yet invoiced stay days * stay price per day. At this moment I have InvoiceItemsGenerator do everything but I am aware that there is a better design.

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  • would a composite design pattern be useful for group membership?

    - by changokun
    I'm trying to think about the best way to handle group memberships on a website. People sign up and select checkboxes in a list of interests. Every week we send out interest-themed emails to those members that indicated that interest. however i store the information in the database, while i am working with the lists and generating lists of email addresses or manipulating group memberships, the composite design pattern looked interesting. it would be easy to populate the group, then do some aggregating functions that say... generate the list of email addresses based on the interests. but i'm not sure i'm seeing any other advantages. i do need something scalable, and flexible. thoughts?

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  • Liskov substitution principle with abstract parent class

    - by Songo
    Does Liskov substitution principle apply to inheritance hierarchies where the parent is an abstract class the same way if the parent is a concrete class? The Wikipedia page list several conditions that have to be met before a hierarchy is deemed to be correct. However, I have read in a blog post that one way to make things easier to conform to LSP is to use abstract parent instead of a concrete class. How does the choice of the parent type (abstract vs concrete) impacts the LSP? Is it better to have an abstract base class whenever possible?

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  • Handling array passed to object at creation

    - by cecilli0n
    When creating my object I pass it an array of a row from my database. (everything in the array we will need, disregarding unnecessary elements at sql query level) When I need to access certain array elements from within my class, I do so like $this->row['element'] However, As I continue development, I sometimes forget what exactly is in this passed array.(this itself doesn't seem good) I am wondering if their is a professional approach to dealing with this, Or am I the only one who has these "I wonder whats in the array" thoughts. One approach to tackling this could be that when we originally pass the array, in the constructor, we assign each element of the array to its own variable, but is this considered professional practice? Additionally by doing this, we could make those variables constants, in a attempt at immutability. Overall I am trying to adhere to good software craftsmanship. Regards.

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  • "Best fit" to avoid reuse of object instances in a collection

    - by Simon
    Imagine I have a collection of object instances which represent activities for a user to undertake. Dependent on user attributes, I have to randomly select instances to present activities to the user. For some users, I need to present more activities to them than there are available activities in which case, I want to use the following algorithm. If all available activities have already been presented to the user, then re-select a "used" activity, selecting the earliest presented activity ordered by frequency of use. In other words, try to reduce repetition and where repetition is unavoidable, use the instances which have been repeated less often and were presented furthest back in time. Before I go on to code that algorithm, I wondered if there is some existing pattern I can re-use? [EDIT] "Furthest back in time" is not relevant as I will pass the algorithm an ordered collection of used instances where the first entry is the first presented.

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  • How to change the state of a singleton in runtime

    - by user34401
    Consider I am going to write a simple file based logger AppLogger to be used in my apps, ideally it should be a singleton so I can call it via public class AppLogger { public static String file = ".."; public void logToFile() { // Write to file } public static log(String s) { AppLogger.getInstance().logToFile(s); } } And to use it AppLogger::log("This is a log statement"); The problem is, what is the best time I should provide the value of file since it is a just a singleton? Or how to refactor the above code (or skip using singleton) so I can customize the log file path? (Assume I don't need to write to multiple at the same time) p.s. I know I can use library e.g. log4j, but consider it is just a design question, how to refactor the code above?

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  • Interfaces on an abstract class

    - by insta
    My coworker and I have different opinions on the relationship between base classes and interfaces. I'm of the belief that a class should not implement an interface unless that class can be used when an implementation of the interface is required. In other words, I like to see code like this: interface IFooWorker { void Work(); } abstract class BaseWorker { ... base class behaviors ... public abstract void Work() { } protected string CleanData(string data) { ... } } class DbWorker : BaseWorker, IFooWorker { public void Work() { Repository.AddCleanData(base.CleanData(UI.GetDirtyData())); } } The DbWorker is what gets the IFooWorker interface, because it is an instantiatable implementation of the interface. It completely fulfills the contract. My coworker prefers the nearly identical: interface IFooWorker { void Work(); } abstract class BaseWorker : IFooWorker { ... base class behaviors ... public abstract void Work() { } protected string CleanData(string data) { ... } } class DbWorker : BaseWorker { public void Work() { Repository.AddCleanData(base.CleanData(UI.GetDirtyData())); } } Where the base class gets the interface, and by virtue of this all inheritors of the base class are of that interface as well. This bugs me but I can't come up with concrete reasons why, outside of "the base class cannot stand on its own as an implementation of the interface". What are the pros & cons of his method vs. mine, and why should one be used over another?

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  • How do I decide to which class a method should belong

    - by Eleeist
    I have TopicBusiness.class and PostBusiness.class. I have no problem with deciding into which class methods such as addPostToDatabase() or getAllPostsFromDatabase() should go. But what about getAllPostsFromTopic(TopicEntity topic) or getNumberOfPostsInTopic(TopicEntity topic)? Should the parameter be the deciding factor? So when the method takes TopicEntity as parameter it should belong to TopicBusiness.class? I am quite puzzled by this. EDIT: Some more info as requested. TopicBusiness.class and PostBusiness.class are classes holding all the business logic of the application concerning topics and posts respectively - that is fetching the data from database and/or performing some operations on them. TopicEntity is data (in this case representing single topic) fetched from database. getAllPostFromTopic(TopicEntity topic) gets all posts from database that belong to particular topic, while getNumberOfPostsInTopic(TopicEntity topic) performs database query and returns the number of posts that topic passed as parameter consists of.

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  • Law of Demeter in MVC regarding Controller-View communication

    - by Antonio MG
    The scenario: Having a Controller that controls a view composed of complex subviews. Each one of those subviews is a separated class in a separate file. For example, one of those subviews is called ButtonsView, and has a bunch of buttons. The Controller has to access those buttons. Would accessing those buttons like this: controllerMainView.buttonsView.firstButton.state(); be a violation of the LOD? On one hand, it could be yes because the controller is accessing the inner hierarchy of the view. On the other, a Controller should be aware of what happens inside the view and how is composed. Any thoughts?

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  • Using Bullet physics engine to find the moment of object contact before penetration

    - by MooMoo
    I would like to use Bullet Physics engine to simulate the objects in 3D world. One of the objects in the world will move using the position from 3D mouse control. I will call it "Mouse Object" and any object in the world as "Object A" I define the time before "mouse object" and "Object A" collide as t-1 The time "mouse object" penetrate "Object A" as t Now there is a problem about rendering the scene because when I move the mouse very fast, "Mouse object" will reside in "Object A" before "Object A" start to move. I would like the "Mouse Object" to stop right away attach to the "Object A". Also If the "Object A" move, the "Mouse object" should move following (attach) the "Object A" without stop at the first collision take place. This is what i did I find the position of the "Mouse Object" at time t-1 and time t. I will name it as pos(t-1) and pos(t) The contact time will be sometime between t-1 to t, which the time of contact I name it as t_contact, therefore the contact position (without penetration) between "Mouse object" and "Object A" will be pos(t_contact) then I create multiple "Mouse object"s using this equation pos[n] = pos(t-1) * C * ( pos(t) - pos(t-1) ) where 0 <= C <= 1 if I choose C = 0.1, 0.2, 0.3,0.4..... 1.0, I will get pos[n] for 10 values Then I test collision for all of these 10 "Mouse Objects" and choose the one that seperate between "no collision" and "collision". I feel this method is super non-efficient. I am not sure the way other people find the time-of-contact or the position-of-contact when "Object A" can move.

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  • Why am I seeing so many instantiable classes without state?

    - by futlib
    I'm seeing a lot of instantiable classes in the C++ and Java world that don't have any state. I really can't figure out why people do that, they could just use a namespace with free functions in C++, or a class with a private constructor and only static methods in Java. The only benefit I can think of is that you don't have to change most of your code if you later decide that you want a different implementation in certain situations. But isn't that a case of premature design? It could be turned into a class later, when/if it becomes appropriate. Am I getting this wrong? Is it not OOP if I don't put everything into objects (i.e. instantiated classes)? Then why are there so many utility namespaces and classes in the standard libraries of C++ and Java? Update: I've certainly seen a lot examples of this in my previous jobs, but I'm struggling to find open source examples, so maybe it's not that common after all. Still, I'm wondering why people do it, and how common it is.

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  • How to decide to which class does a method belong

    - by Eleeist
    I have TopicBusiness.class and PostBusiness.class. I have no problem with deciding into which class methods such as addPostToDatabase() or getAllPostsFromDatabase() should go. But what about getAllPostsFromTopic(TopicEntity topic) or getNumberOfPostsInTopic(TopicEntity topic)? Should the parameter be the deciding factor? So when the method takes TopicEntity as parameter it should belong to TopicBusiness.class? I am quite puzzled by this.

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  • is it valid that a state machine can have more than one possible state for some transition?

    - by shankbond
    I have a requirement for a workflow which I am trying to model as a state machine, I see that there is more than one outcome of a given transition(or activity). Is it valid for a state machine to have more than one possible states, but only one state will be true at a given time? Note: This is my first attempt to model a state machine. Eg. might be: s1-t1-s2 s1-t1-s3 s1-t1-s4 where s1, s2, s3, s4 are states and t1 is transition/activity. A fictitious real world example might be: For a human, there can be two states: hungry, not hungry A basket can have only one item from: apple, orange. So, to model it we will have: hungry-pick from basket-apple found hungry-pick from basket-orange found apple found-eat-not hungry orange found-take juice out of it and then drink- not hungry

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  • htaccess redirect *.domain.com to www.domain.com/index.php

    - by decimal
    I want to redirect a user to www.domain.com/index.php if they type in either: domain.com or www.domain.com. I'm clueless about htaccess. Here's what I found but I don't know how to write an OR statement for the www. redirect RewriteEngine on RewriteCond %{HTTP_HOST} ^domain\.com RewriteRule (.*) http://www.domain.com/index.php$1 [R=301]

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  • Email with extra '.com' behind sender email address

    - by CHT
    Currently I had a situation where I sent an email to xxx@abc.com.tw, but when I receive mail from xxx@abc.com.tw, it showed as xxx@abc.com.tw.com, with extra '.com' behind the email address, this just happen within this week. Before this, I didn't change any setting, currently I am using Outlook 2010. When I checked the email in webmail, it also showed it as xxx@abc.com.tw.com. It seem that it has nothing to do with Outlook. However, I also tried on Thunderbird 16.0.1, but still the problem is the same. Has anyone experienced this before? Is the problem caused by the sender or receiver? Header Message as below: Return-Path: Alice@pointsoft.com.tw.com Received: from colo4.roaringpenguin.com (not-assigned.privatedns.com [174.142.115.36] (may be forged)) by pioneerpos.com (8.12.11/8.12.11) with ESMTP id q9V6OsKU032650 for [email protected]; Wed, 31 Oct 2012 01:24:55 -0500 Received: from mail.pointsoft.com.tw (pointsoft.com.tw [59.124.242.126]) by colo4.roaringpenguin.com (8.14.3/8.14.3/Debian-9.4) with ESMTP id q9V6OmN0026374 for [email protected]; Wed, 31 Oct 2012 02:24:50 -0400 X-MimeOLE: Produced By Microsoft Exchange V6.5 Content-class: urn:content-classes:message MIME-Version: 1.0 Content-Type: multipart/mixed; boundary="----_=_NextPart_001_01CDB730.6B3D5A51" Subject: =?big5?B?scTByrPmLblzpfM=?= Date: Wed, 31 Oct 2012 14:25:16 +0800 Message-ID: X-MS-Has-Attach: yes X-MS-TNEF-Correlator: thread-topic: =?big5?B?scTByrPmLblzpfM=?= thread-index: Ac23MH3YpZuLx2ejTYqR5PfoZ+IoBw== X-Priority: 1 Priority: Urgent Importance: high From: "Alice" Alice@pointsoft.com.tw.com To: "Bob" Bob@pioneerpos.com X-Spam-Score: undef - pointsoft.com.tw is whitelisted. X-CanIt-Geo: ip=59.124.242.126; country=TW; region=03; city=Taipei; latitude=25.0392; longitude=121.5250; http://maps.google.com/maps?q=25.0392,121.5250&z=6 X-CanItPRO-Stream: pioneerpos-com:default (inherits from rp-customers:default,base:default) X-Canit-Stats-ID: 02IhGoMJb - 2e7fa924443e - 20121031 X-CanIt-Archive-Cluster: irqpXI7aJGyo4Ewta7qVH399FOg X-Scanned-By: CanIt (www . roaringpenguin . com) on 174.142.115.36

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  • Does .net calling COM which in turn calls other .net COM object works when using SxS and manifest fi

    - by Alex Shnayder
    I have a .net application calling to a COM component (C++) which in turn calls to another COM object implemented in .NET. This application is using Windows SxS capabilities and does not register any of it's COM components. Not the one written in C++, and not the one written in .net. This first call to the C++ COM component works fine. But when the C++ COM component calls to the .net one, it fails with class not registered. I have tried creating a small C++ app with a manifest file which calls the .net component and it works. It seems that when the flow is .net - COM NATIVE - .NET COM. Then SxS breaks and does not work. When looking at Fusion Logs (assembly loading logs) I see that no one is even attempting to resolve the .NET COM assembly. Is this SxS scenario even supposed to work (I think it does supposed to work)? If yes, then what can I be doing wrong ?

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