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  • State / Screen management in Entity Component Systems

    - by David Lively
    My entity/component system is happily humming along and, despite some performance concerns I initially had, everything is working fine. However, I've realized that I missed a crucial point when starting this thing: how do you handle different screens? At the moment, I have a GameManager class which owns a component manager and entity manager. When I create an entity, the entity manager assigns it an ID and makes sure it's tracked. When I modify the components that are assigned to an entity. an UpdateEntity method is called, which alerts each of the systems that they may need to add or remove the entity from their respective entity lists. A problem with this is that the collection of entities operated on by each system is determined solely by the individual Systems, typically based on a "required component" filter. (An entity has to have a Renderable component to be rendered, for instance.) In this situation, I can't just keep collections of entities per screen and only Update/Draw those collections. They'd have to either be added and removed depending on their applicability to the current screen, which would cause their associated components to be removed, or enable/disable entities in a group per screen to hide what's not supposed to be visible. These approaches seem like really, really crappy kludges. What's a good way to handle this? A pretty straightforward way that comes to mind is to create a separate GameManager (which in my implementation owns all of the systems, entities, etc.) per screen, which means that everything outside of the device context would be duplicated. That's bothersome because some things are always visible, or I might want to continue to display the game under a translucent menu window. Another option would be to add a "layer" key to the GameManager class, which could be checked against a displayable layer stack held by the game manager. *System.Draw() would be called for each active layer, in the required order as determined by the stack. When the systems request an iterator for their respective entity collections, it would be pre-filtered to a (cached) set of those entities that participate in the active layer. Those collections could be updated from the same UpdateEntity event that's already used to maintain each system's entity collections. Still, kinda feels like a hack. If I've coded myself into a corner, feel free to throw tomatoes as long as they're labeled with a helpful suggestion. Hooray for learning curves.

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  • New study shows supply chain cost management increased from 6.0% to 6.9%

    - by John Murphy
    A global survey of supply chain managers indicates that aggressively managing costs and creating a flexible supply chain are major factors for businesses in successfully growing market share as the economy rebounds. Results also show supply chain managers are investing in systems and developing partnerships that enable greater visibility with their supply chain partners. http://www.mhia.org/news/industry/11429/flexible-supply-chains-drive-growth-in-revenue-and-profit

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  • Shared block device file system (cluster file system without networking)

    - by fungs
    Is there any file system that can be mounted multiple times and supports concurrent file access for Linux? Basically I want something like a cluster file system but without the need to have a running network for a distributed lock manager. That can be very handy in connection with virtual machines that can share data with the host or another VM without the need to create a network link. This I want to avoid to keep the network architecture secure (virtual machine in DMZ) but share large files. No need to scale it up, just two machines that mount the same block device. Shouldn't it be possible to have file locking information right on the disk?

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  • C++ and SDL resource management for 2D game

    - by KuruptedMagi
    My first question is about stateManagers. I do not use the singleton pattern (read many random posts with various reasons not to use it), I have gameStateManager which runs the pointer cCurrentGameState-render(), etc. I want to make a transitioning game, this engine should ideally cover both a platformer and a bird's eye RPG (with some recoding, I just mean the base engine), both of which will load different levels and events, such as world map, dungeon, shops, etc. So I then thought, rather then having to store all this data within all the states, I would break the engine into gameStates, and playStates... when gameState reaches gameStatePlay(), gameStatePlay simply runs the usual handleInput, logic, and render for the playStates, just as the low level gameStateManager does. This lets me store all the player data within the base playstate class without storing useless data in the gameStates. Now I have added a seperate mapEditor, which uses editorStates from gameStateEditor. Is this too much usage of the gameState concept? It seems to work pretty well for me, so I was wondering if I am too far off a common implementation of this. My second question is on image resources. I have my sprite class with nothing but static members, mainly loadImage, applySurface, and my screen pointer. I also have a map pairing imageName enums with actual SDL_Surface pointers, and one pairing clipNumber enums with a wrapper class for a vector of clips, so that each reference in the map can have different amounts of clips with different sizes. I thought it would be better to store all these images, and screen within one static body, since 20 different goblins all use the same sprite sheet, and all need to print to the same screen, and of course, this way I do not need to pass my screen reference to every little entity. The imageMap seems to work very well, I can even add the ability to search through the map at creation of entity type to see if a particular image at creation, creating if it doesnt exist, and destroying the image if the last entity that needs it was just destroyed. The vectored clip map however, seems to take too long to initialize, so if i run past the state that initializes them to fast, the game crashes <. Plus, the clip map call is half of this line =P SPRITE::applySurface( cEditorMap.cTiles[x][y].iX, cEditorMap.cTiles[x][y].iY, SPRITE::mImages[ IMAGE_TILEMAP ], SPRITE::screen, SPRITE::mImageClips[IMAGE_TILEMAP]->clips.at( cEditorMap.cTiles[x][y].iTileType ) ); Again, do I have the right idea? I like the imageMap, but am I better off with each entity storing its own clips? My last question is about collision detection. I only grasp the basics, will look at per-pixel and circular soon, but how can I determine which side the collision comes from with just the basic square collision detection, I tried breaking each entity into 4 collision zones, but that just gave me problems with walking through walls and the like <. Also, is per-pixel color collision a good way to decide what collision just occured, or is checking multiple colors for multiple entities too taxing each cycle?

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  • Windows Server 08 R2 file share File locking, OSX clients

    - by Keith Loughnane
    I've spent the last two weeks banging my head against this wall. I think I'm starting to understand the problem though. I manage a design company and they have 5 macs (OSX 10.5/.6/.7) connected over SMB to a Windows 2008 R2 file server, another machine functions as Domain Controller (that might not matter). All the macs can connect ok, no issues finding the server or logging in. For the most part things are ok. The problem is files locking up. I thought it was a permissions issue at first but it seems to be file locking. The users open a file; .ind, .pdf etc the file opens, the software reads it and closes it. That's fine, but the folder above the folder locks, it can't be moved and it can't be renamed. Eg: /Working/Project01/Imagefiles/image.pdf /Finished/ The user opens image.pdf, closes it and wants to move the whole Project01 folder into Finished. It gives a username/pass dialogue and then does nothing, no error, or just does nothing. Trying to rename gives a dialogue that says you don't have permission. It looks like it's looking for permission locally, which is why I spent about a week looking at that. Eventually I found that Finder on the macs seems to be keeping the folders open. I can work around it by Killing finder, remounting the shared drive or closing the file through the server manager but this just proves the theory it's not a solution. Has anyone dealt with this problem?

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  • CMD Command to create folder for each file and move file into folder

    - by Tom
    I need a command that can be run from the command line to create a folder for each file (based on the file-name) in a directory and then move the file into the newly created folders. Example : Starting Folder: Dog.jpg Cat.jpg The following command works great at creating a folder for each filename in the current working directory. for %i in (*) do md "%~ni" Result Folder: \Dog\ \Cat\ Dog.jpg Cat.jpg I need to take this one step further and move the file into the folder. What I want to achieve is: \Dog\Dog.jpg \Cat\Cat.jpg Can someone help me with one command to do all of this?

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  • Project Management Techniques (high level)

    - by Sam J
    Our software dev team is currently using kanban for our development lifecycles, and, from the reasonably short experience of a few months, I think it's going quite well (certainly compared to a few months ago when we didn't really have a methodology). Our team, however, is directed to do work defined by project managers (not software project managers, just general business), and they're using the PMBOK methodology. Question is, how does a traditional methodology like PMBOK, Prince2 etc fit with a lean software development methodology like kanban or scrum? Is it just wasting everyone's time as all the requirements are effectively drawn up to start with (although inevitably changed along the way)?

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  • Master Data Management

    - by Logicalj
    I am looking for a very flexible, easy to integrate and dynamic application with as many features as possible for Master Data Management. As Master Data Management is used to Manage Operational Data, Analytical Data and Master Data so, I want guidance about "What is exactly expected from Master Data Management and What are the Basic and Challenging Scenarios to be covered or resolved in Master Data Management". Please guide me with all the possible aspects of Master Data Management like Data Cleansing, Data Management and Start Data Analyzing, etc.

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  • PayPal - Account management

    - by Tom
    I'm running an app that gets small donations (Micro payments up to ~11 USD) and also I'm doing some freelancing where I get some higher payments over PayPal too. (~900 USD a month) Is it possible to have 2 accounts on PayPal? (I'm asking because if someone send me money for my freelancing, they get the contact information from the app - Like [email protected] instead of [email protected] ) Thanks.

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  • Power Management - Sleep / Wake up Server when accessed

    - by KP65
    I have a headless HP Proliant Microserver with ubuntu installed. This machine has samba shares on it serving media and I usually rdp or ssh into it. Now my issue is I want the machine to go into sleep mode(so the state is saved from ram to the harddrive) and it will seem like it is turned off after an hour of idling. If there is any attempt to access the samba share through LAN I would like it to wake up. Now my motherboard supports this function, can anyone point me in the right direction for achieving this easily? Thanks

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  • CMD file time not always matching windows explorer file time

    - by skyrail
    I have a set of file I need to set the created, modified and last access date to exif date taken value, after a copy between 2 folders (might be fat32 on memory card or ntfs on fixed or usb disk). When I copy a file, the date and time switch to the current date. Then I change all 3 dates manually, either with change attributes in windows explorer or far manager on the command line. To make it faster I wrote a batch script getting original file dates (with php and function stat), building a batch script that invoke nircmd setfiletime for each file. Then I apply this batch to the copied version. The operation is relatively fast and reliable. Unfortunately, a bunch of files have last access and created time different in cmd and windows explorer (1H difference). Very strangely, it happens with dates between november and february, which make the operation unreliable. Why is this happening, and how can I fix it?

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  • Game Asset Management

    - by user964123
    I am making my first small mobile game in C# XNA. Lets say I have 3 screens, the main menu, options and game screen. A single game session usually lasts for 1 min, so the user will alternate frequently between the main menu and game screen. Therefore, once I load the textures for either screen, I want to keep them in memory to avoid frequent reloading. Both screens share some assets like their background textures, but differ in others. The first solution I came up with is making 2 texture factory classes, MainScreenAssetFactory and GameScreenAssetFactory, each with their own content manager, and ill store them in a globally accessible point so that they persist after either screen is destroyed. There is also a OptionsScreenAssetFactory, but that I dont want to cache it since the options screen is rarely visited. A typical Factory would look something like this public class MainScreenAssetFactory { private readonly ContentManager contentManager; public MainScreenAssetFactory(IServiceProvider serviceProvider, string rootDirectory) { contentManager = new ContentManager(serviceProvider) { RootDirectory = rootDirectory }; } public Texture2D ListElementBackground { get { return return contentManager.Load<Texture2D>("UserTab"); } } public Texture2D ListElementBulletPoint { get { return return contentManager.Load<Texture2D>("TabIcon"); } } public Texture2D LoggedOutUser { get { return return contentManager.Load<Texture2D>("LoggedOutUser"); } } } Since both Main, Options and Game Screen share some common resources, instead of loading them more than once, I created another class CommonAssetTexFactory which holds the common stuff and stays in-memory during the app lifetime. For example, this class gets passed to the options screen when it is created. However, given my small game with its few assets, I am already finding this solution cumbersome and inflexible. Changing anything would require looking to see if its already in the common factory, and if not, modifying existing factories and so on. And this is just considering textures currently, i didnt add sound files yet. I cant imagine bigger games with thousands of resources using this approach. A better idea must exist. Would someone please enlighten me?

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  • Outlook 2010 + Move IMAP PST file = Outlook data file cannot be accessed

    - by GWB
    I set up a new IMAP account in Outlook 2010. It works but creates IMAP PST file in C:\Users\User\AppData\Local\Microsoft\Outlook. I want the file on my data drive in D:\Users\User\Documents\Outlook Files (the same folder where outlook automatically creates the local Outlook PST. I followed the instructions here to move the IMAP PST. Testing the account (send/receive) works fine, but if I try to manually send an email I get error 0x8004010F Outlook data file cannot be accessed. I've tried repairing the PST using SCANPST (it always finds errors), and deleting and recreating the account but I get the same error. If I move the PST file back, it works again, but this is not ideal. Note: I don't think this is a duplicate of this question as the cause is different and the solution does not help.

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  • close file with fopen() but file still in use

    - by Marco
    Hi all, I've got a problem with deleting/overwriting a file using my program which is also being used(read) by my program. The problem seems to be that because of the fact my program is reading data from the file (output.txt) it puts the file in a 'in use' state which makes it impossible to delete or overwrite the file. I don't understand why the file stays 'in use' because I close the file after use with fclose(); this is my code: bool bBool = true while(bBool){ //Run myprogram.exe tot generate (a new) output.txt //Create file pointer and open file FILE* pInputFile = NULL; pInputFile = fopen("output.txt", "r"); // //then I do some reading using fscanf() // //And when I'm done reading I close the file using fclose() fclose(pInputFile); //The next step is deleting the output.txt if( remove( "output.txt" ) == -1 ){ //ERROR }else{ //Succesfull } } I use fclose() to close the file but the file remains in use by my program until my program is totally shut down. What is the solution to free the file so it can be deleted/overwrited? In reality my code isn't a loop without an end ; ) Thanks in advance! Marco

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  • Windows 7 ssh file server.

    - by Siriss
    Hello all- I have looked at the other posts, but have not quite found an answer I have a question about windows file sharing over SSH. I have copssh installed and it is working for Remote desktop connections. I have port 22 forwarded on my router etc. I connect from a Mac or Putty with this address: ssh -l copsshusername 3391:localhost:3389 [external ip] That works fine. I would like to configure Windows 7 to allow my ssh account that I use to login, access to certain shared folders. I have documents and videos and things that I would like to be able to download externally. I have done this before on Linux and a long time ago on XP, but I cannot figure out what I am missing on Windows 7. There is a designated SSH user that copssh uses to run the service and that I use to to login as. I have googled and googled and have not found a solution that does everything I need that is why I am turning here for ideas. I hope I am explaining this correctly. Thank you very much for your help!

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  • Android: writing a file to sdcard

    - by Sumit M Asok
    I'm trying to write a file from an Http post reply to a file on the sdcard. Everything works fine until the byte array of data is retrieved. I've tried setting WRITE_EXTERNAL_STORAGE permission in the manifest and tried many different combinations of tutorials I found on the net. All I could find was using the openFileOutput("",MODE_WORLD_READABLE) method, of the activity but how my app writes file is by using a thread. Specifically, a thread is invoked from another thread when a file has to be written, so giving an activity object didn't work even though I tried it. The app has come a long way and I cannot change how the app is currently written. Please, someone help me? CODE: File file = new File(bgdmanip.savLocation); FileOutputStream filecon = null; filecon = new FileOutputStream(file); // bgdmanip.savLocation holds the whole files path byte[] myByte; myByte = Base64Coder.decode(seReply); Log.d("myBytes", String.valueOf(myByte)); bos.write(myByte); filecon.write(myByte); myvals = x * 11024; seReply is a string reply from HttpPost response. the second set of code is looped with reference to x. the file is created but remains 0 bytes

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  • PHP file_put_contents File Locking

    - by hozza
    The Senario: You have a file with a string (average sentence worth) on each line. For arguments sake lets say this file is 1Mb in size (thousands of lines). You have a script that reads the file, changes some of the strings within the document (not just appending but also removing and modifying some lines) and then overwrites all the data with the new data. The Questions: Does 'the server' PHP, OS or httpd etc. already have systems in place to stop issues like this (reading/writing half way through a write)? i. If it does, please explain how it works and give examples or links to relevant documentation. ii. If not, are there things I can enable or set-up, such as locking a file until a write is completed and making all other reads and/or writes fail until the previous script has finished writing? My Assumptions and Other Information: The server in question is running PHP and Apache or Lighttpd. If the script is called by one user and is halfway through writing to the file and another user reads the file at that exact moment. The user who reads it will not get the full document, as it hasn't been written yet. (If this assumption is wrong please correct me) I'm only concerned with PHP writing and reading to a text file, and in particular, the functions "fopen"/"fwrite" and mainly "file_put_contents". I have looked at the "file_put_contents" documentation but have not found the level of detail or a good explanation of what the "LOCK_EX" flag is or does. The senario is an EXAMPLE of a worst case senario where I would assume these issues are more likely to occur, due to the large size of the file and the way the data is edited. I want to learn more about these issues and don't want or need answers or comments such as "use mysql" or "why are you doing that" because I'm not doing that, I just want to learn about file read/writing with PHP and don't seem to be looking in the right places/documentation and yes I understand PHP is not the perfect language for working with files in this way...

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  • Multiple file descriptors to the same file, C

    - by Gigi
    I have a multithreaded application that is opening and reading the same file (not writing). I am opening a different file descriptor for each thread (but they all point to the same file). Each thread then reads the file and may close it and open it again if EOF is reached. Is this ok? If I perform fclose() on a file descriptor does it affect the other file descritptors that point to the same file?

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  • File system implementation in MongoDB with GridFS

    - by Ralph
    I am working on two projects that will both implement a Webdav server backed by a MongoDB GridFS. In each case, there is the potential for the system to store tens of millions of files spread across thousands of hierarchical directories. I can come up with two different ways of storing the directory structure: As a "true" hierarchical file system, with directories containing the IDs (_id) of subdirectories and regular files. The paths will be separated by slashes (/) as in a POSIX-compliant file system. The path /a/b/c will be represented as a directory a containing a directory b containing a file c. As a flat file system, where file names include the slashes. The path /a/b/c will be stored as a single file with the name /a/b/c What are the advantages and disadvantages of each, with respect to a "real" folder-based file system?

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  • How to install PHP-FPM and PHP on Ubuntu?

    - by Sanoj
    I have problems with installing PHP and in Ubuntu. I followed the instructions on the PHP-FPM site, PHP FastCGI Process Manager but when doing ../configure && make to compile PHP I got a lot of not found messages (listed below), and I don't know how to fix them. I tried both the Integrated compilation and Separate compilation but both compilations ends up with the same messages. Is there a solution or workaround? An alternativ way to install PHP with PHP-FPM? ../configure: 11986: ac_fn_c_check_func: not found ../configure: 11997: ac_fn_c_check_func: not found ../configure: 12147: 5: Bad file descriptor ../configure: 12147: :: checking for socket in -lsocket: not found ../configure: 12147: 6: Bad file descriptor ../configure: 12147: checking for socket in -lsocket... : not found cat: confdefs.h: No such file or directory ../configure: 12147: ac_fn_c_try_link: not found ../configure: 12147: 5: Bad file descriptor ../configure: 12147: :: result: no: not found ../configure: 12147: 6: Bad file descriptor ../configure: 12147: no: not found ../configure: 12147: 5: Bad file descriptor ../configure: 12147: :: checking for __socket in -lsocket: not found ../configure: 12147: 6: Bad file descriptor ../configure: 12147: checking for __socket in -lsocket... : not found cat: confdefs.h: No such file or directory ../configure: 12147: ac_fn_c_try_link: not found ../configure: 12147: 5: Bad file descriptor ../configure: 12147: :: result: no: not found ../configure: 12147: 6: Bad file descriptor ../configure: 12147: no: not found ../configure: 12154: ac_fn_c_check_func: not found ../configure: 12165: ac_fn_c_check_func: not found ../configure: 12315: 5: Bad file descriptor ../configure: 12315: :: checking for socketpair in -lsocket: not found ../configure: 12315: 6: Bad file descriptor ../configure: 12315: checking for socketpair in -lsocket... : not found cat: confdefs.h: No such file or directory ../configure: 12315: ac_fn_c_try_link: not found ../configure: 12315: 5: Bad file descriptor ../configure: 12315: :: result: no: not found ../configure: 12315: 6: Bad file descriptor ../configure: 12315: no: not found ../configure: 12315: 5: Bad file descriptor ../configure: 12315: :: checking for __socketpair in -lsocket: not found ../configure: 12315: 6: Bad file descriptor ../configure: 12315: checking for __socketpair in -lsocket... : not found cat: confdefs.h: No such file or directory ../configure: 12315: ac_fn_c_try_link: not found ../configure: 12315: 5: Bad file descriptor ../configure: 12315: :: result: no: not found ../configure: 12315: 6: Bad file descriptor ../configure: 12315: no: not found ../configure: 12322: ac_fn_c_check_func: not found ../configure: 12333: ac_fn_c_check_func: not found ../configure: 12483: 5: Bad file descriptor ../configure: 12483: :: checking for htonl in -lsocket: not found ../configure: 12483: 6: Bad file descriptor ../configure: 12483: checking for htonl in -lsocket... : not found cat: confdefs.h: No such file or directory ../configure: 12483: ac_fn_c_try_link: not found ../configure: 12483: 5: Bad file descriptor ../configure: 12483: :: result: no: not found ../configure: 12483: 6: Bad file descriptor ../configure: 12483: no: not found ../configure: 12483: 5: Bad file descriptor ../configure: 12483: :: checking for __htonl in -lsocket: not found ../configure: 12483: 6: Bad file descriptor ../configure: 12483: checking for __htonl in -lsocket... : not found cat: confdefs.h: No such file or directory ../configure: 12483: ac_fn_c_try_link: not found ../configure: 12483: 5: Bad file descriptor ../configure: 12483: :: result: no: not found ../configure: 12483: 6: Bad file descriptor ../configure: 12483: no: not found ../configure: 12490: ac_fn_c_check_func: not found ../configure: 12501: ac_fn_c_check_func: not found ../configure: 12651: 5: Bad file descriptor ../configure: 12651: :: checking for gethostname in -lnsl: not found ../configure: 12651: 6: Bad file descriptor ../configure: 12651: checking for gethostname in -lnsl... : not found cat: confdefs.h: No such file or directory ../configure: 12651: ac_fn_c_try_link: not found ../configure: 12651: 5: Bad file descriptor ../configure: 12651: :: result: no: not found ../configure: 12651: 6: Bad file descriptor ../configure: 12651: no: not found ../configure: 12651: 5: Bad file descriptor ../configure: 12651: :: checking for __gethostname in -lnsl: not found ../configure: 12651: 6: Bad file descriptor ../configure: 12651: checking for __gethostname in -lnsl... : not found cat: confdefs.h: No such file or directory ../configure: 12651: ac_fn_c_try_link: not found ../configure: 12651: 5: Bad file descriptor ../configure: 12651: :: result: no: not found ../configure: 12651: 6: Bad file descriptor ../configure: 12651: no: not found ../configure: 12658: ac_fn_c_check_func: not found ../configure: 12669: ac_fn_c_check_func: not found ../configure: 12819: 5: Bad file descriptor ../configure: 12819: :: checking for gethostbyaddr in -lnsl: not found ../configure: 12819: 6: Bad file descriptor ../configure: 12819: checking for gethostbyaddr in -lnsl... : not found cat: confdefs.h: No such file or directory ../configure: 12819: ac_fn_c_try_link: not found ../configure: 12819: 5: Bad file descriptor ../configure: 12819: :: result: no: not found ../configure: 12819: 6: Bad file descriptor ../configure: 12819: no: not found ../configure: 12819: 5: Bad file descriptor ../configure: 12819: :: checking for __gethostbyaddr in -lnsl: not found ../configure: 12819: 6: Bad file descriptor ../configure: 12819: checking for __gethostbyaddr in -lnsl... : not found cat: confdefs.h: No such file or directory ../configure: 12819: ac_fn_c_try_link: not found ../configure: 12819: 5: Bad file descriptor ../configure: 12819: :: result: no: not found ../configure: 12819: 6: Bad file descriptor ../configure: 12819: no: not found ../configure: 12826: ac_fn_c_check_func: not found ../configure: 12837: ac_fn_c_check_func: not found ../configure: 12987: 5: Bad file descriptor ../configure: 12987: :: checking for yp_get_default_domain in -lnsl: not found ../configure: 12987: 6: Bad file descriptor ../configure: 12987: checking for yp_get_default_domain in -lnsl... : not found cat: confdefs.h: No such file or directory ../configure: 12987: ac_fn_c_try_link: not found ../configure: 12987: 5: Bad file descriptor ../configure: 12987: :: result: no: not found ../configure: 12987: 6: Bad file descriptor ../configure: 12987: no: not found ../configure: 12987: 5: Bad file descriptor ../configure: 12987: :: checking for __yp_get_default_domain in -lnsl: not found ../configure: 12987: 6: Bad file descriptor ../configure: 12987: checking for __yp_get_default_domain in -lnsl... : not found cat: confdefs.h: No such file or directory ../configure: 12987: ac_fn_c_try_link: not found ../configure: 12987: 5: Bad file descriptor ../configure: 12987: :: result: no: not found ../configure: 12987: 6: Bad file descriptor ../configure: 12987: no: not found ../configure: 12995: ac_fn_c_check_func: not found ../configure: 13006: ac_fn_c_check_func: not found ../configure: 13156: 5: Bad file descriptor ../configure: 13156: :: checking for dlopen in -ldl: not found ../configure: 13156: 6: Bad file descriptor ../configure: 13156: checking for dlopen in -ldl... : not found cat: confdefs.h: No such file or directory ../configure: 13156: ac_fn_c_try_link: not found ../configure: 13156: 5: Bad file descriptor ../configure: 13156: :: result: no: not found ../configure: 13156: 6: Bad file descriptor ../configure: 13156: no: not found ../configure: 13156: 5: Bad file descriptor ../configure: 13156: :: checking for __dlopen in -ldl: not found ../configure: 13156: 6: Bad file descriptor ../configure: 13156: checking for __dlopen in -ldl... : not found cat: confdefs.h: No such file or directory ../configure: 13156: ac_fn_c_try_link: not found ../configure: 13156: 5: Bad file descriptor ../configure: 13156: :: result: no: not found ../configure: 13156: 6: Bad file descriptor ../configure: 13156: no: not found ../configure: 13164: 5: Bad file descriptor ../configure: 13164: :: checking for sin in -lm: not found ../configure: 13164: 6: Bad file descriptor ../configure: 13164: checking for sin in -lm... : not found cat: confdefs.h: No such file or directory ../configure: 13196: ac_fn_c_try_link: not found ../configure: 13198: 5: Bad file descriptor ../configure: 13198: :: result: no: not found ../configure: 13198: 6: Bad file descriptor ../configure: 13198: no: not found ../configure: 13214: ac_fn_c_check_func: not found ../configure: 13225: ac_fn_c_check_func: not found ../configure: 13510: 5: Bad file descriptor ../configure: 13510: :: checking for inet_aton in -lresolv: not found ../configure: 13510: 6: Bad file descriptor ../configure: 13510: checking for inet_aton in -lresolv... : not found cat: confdefs.h: No such file or directory ../configure: 13510: ac_fn_c_try_link: not found ../configure: 13510: 5: Bad file descriptor ../configure: 13510: :: result: no: not found ../configure: 13510: 6: Bad file descriptor ../configure: 13510: no: not found ../configure: 13510: 5: Bad file descriptor ../configure: 13510: :: checking for __inet_aton in -lresolv: not found ../configure: 13510: 6: Bad file descriptor ../configure: 13510: checking for __inet_aton in -lresolv... : not found cat: confdefs.h: No such file or directory ../configure: 13510: ac_fn_c_try_link: not found ../configure: 13510: 5: Bad file descriptor ../configure: 13510: :: result: no: not found ../configure: 13510: 6: Bad file descriptor ../configure: 13510: no: not found ../configure: 13510: 5: Bad file descriptor ../configure: 13510: :: checking for inet_aton in -lbind: not found ../configure: 13510: 6: Bad file descriptor ../configure: 13510: checking for inet_aton in -lbind... : not found cat: confdefs.h: No such file or directory ../configure: 13510: ac_fn_c_try_link: not found ../configure: 13510: 5: Bad file descriptor ../configure: 13510: :: result: no: not found ../configure: 13510: 6: Bad file descriptor ../configure: 13510: no: not found ../configure: 13510: 5: Bad file descriptor ../configure: 13510: :: checking for __inet_aton in -lbind: not found ../configure: 13510: 6: Bad file descriptor ../configure: 13510: checking for __inet_aton in -lbind... : not found cat: confdefs.h: No such file or directory ../configure: 13510: ac_fn_c_try_link: not found ../configure: 13510: 5: Bad file descriptor ../configure: 13510: :: result: no: not found ../configure: 13510: 6: Bad file descriptor ../configure: 13510: no: not found ../configure: 13516: 5: Bad file descriptor ../configure: 13516: :: checking for ANSI C header files: not found ../configure: 13516: 6: Bad file descriptor ../configure: 13516: checking for ANSI C header files... : not found cat: confdefs.h: No such file or directory ../configure: 13615: ac_fn_c_try_compile: not found ../configure: 13617: 5: Bad file descriptor ../configure: 13617: :: result: no: not found ../configure: 13617: 6: Bad file descriptor ../configure: 13617: no: not found ../configure: 13665: ac_cv_header_dirent_dirent.h: not found ../configure: 13665: 5: Bad file descriptor ../configure: 13665: :: checking for dirent.h that defines DIR: not found ../configure: 13665: 6: Bad file descriptor ../configure: 13665: checking for dirent.h that defines DIR... : not found eval: 1: Bad substitution

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  • File Sharing: User-created folders are read-only to others on Mac 10.6 Server

    - by Anriëtte Combrink
    Hi there We recently got a new Mac Mini Server with 10.6 Server on it. It has two 500GB volumes, one of which [Macintosh HD2 the extra one other than the boot disk] we are using to share our work files. I have added a user account for each user in the Users pane on Server Preferences, and all our staff (users added to the system) are added to a new group, called toolboxstaff. Now, when a user creates a new folder on this volume, folders are created with read-only access for everyone else besides the owner. How do I set it that when a user creates a folder, it creates it with RW access for the toolboxstaff group? Thanks in advance.

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  • Comprehensive solution for managing patches, event viewing, change management, inventory, etc

    - by Holocryptic
    I'm looking for a solution that incorporates most or all of the following: Patch Management, Server event viewing/tracking, AD change management, ticketing and internal/external kb, remote access - ability to shadow user sessions or create new ones, imaging, and inventory. Our environments contains Windows Servers and ESXi Hosts (We're not completely virtual, but we're moving that direction). Various Cisco and Linksys switches and firewalls. This is a tall order, and I don't know if it can be done on a reasonable budget. I've looked and found some questions on SF that deal with some of this: http://serverfault.com/questions/72015/active-directory-management-tools-for-medium-sized-forest-less-than-1000-users http://serverfault.com/questions/4021/are-there-any-tools-to-do-change-management-with-active-directory-group-policy http://serverfault.com/questions/21752/what-is-a-good-patch-update-management-server What I'm ideally looking for is a reasonably cheap solution that integrates the features into a central interface. We're a non-profit, so money is a limiting factor (the cheaper, the better; but we have a max of $15k). What we are trying to avoid is having to deal with multiple vendors, while maintaining scalability (we're creating more sites that we'll have to manage). Is this possible, or will we have to cobble together something to make it work for us?

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  • Microsoft SQL Server Management Studio not working after installing .Net Framework 4

    - by smith watson
    Yesterday I installed .Net Framework 4 as it was required by Liquid XML Studio, but just after installing it, My SQL Server Management Studio stopped working. As soon as open the IDE I get package microsoft sql management studio package failed to load I tried pretty much all the solution posted on the internet but could not get it working, today when I removed the .Net Framework 4, SQL server management studio started working again. Then just to test, I installed the .Net Framework 4 back ... and I started getting the same problem in management studio. I want both on my machine ! how can i do it ? PS : OS is Windows 7

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  • Windows 7 Computer Management Not Accessible

    - by David
    I am having issues trying to access Computer Management from the start menu. The following is a screenshot of exactly how I want to go to computer management. I know that there are other ways to get to computer management, but I would like to go the easier way through the start menu. I tried restarting the computer and I tried patching the computer. No error message comes up or anything. There is no response from the computer.

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  • Case Management API by Koen van Dijk

    - by JuergenKress
    Case Management is a new addition to Oracle BPM in release 11.1.1.1.7 (PS6). This new release contains the Case Management engine, see blog Léon at  http://leonsmiers.blogspot.nl/ for more details.  However, currently this release does not contain a case portal. The case management API's, just like the already existing Oracle BPM API's, help in developing a portal page with relative ease. This blog will use some real life examples from the EURent casemanagement application and portal application developed by Oracle. The Oracle BPM Case Management API is a Java Based API that enables developers to programmatically access the new Case Management functionalities. It is an elaborate API that can access all the functionalities of Oracle Case Management. I will describe two of those functionalities in this blog: retrieving case data as DOM (http://www.w3.org/DOM/) and attaching a document to a case. Libraries First of all when creating a Case Management project you will need to attach the following libraries: These contain all the classes that are in the Case Management API. Service client To do anything with the BPM CaseManagement API in general it is necessary to create a CaseManagementServiceClient Object. The Case Management service client is the central piece of the Case Management API. It can be used to retrieve two different types of services. The first is the case stream service and the case service. The case stream service contains functionality to upload and download documents to and from a case. The second one is the CaseService. This service contains all the other functionality acting upon a case including but not limited to: Read the complete article here. SOA & BPM Partner Community For regular information on Oracle SOA Suite become a member in the SOA & BPM Partner Community for registration please visit www.oracle.com/goto/emea/soa (OPN account required) If you need support with your account please contact the Oracle Partner Business Center. Blog Twitter LinkedIn Facebook Wiki Technorati Tags: ACM API,adaptive Case Management,BPM,SOA Community,Oracle SOA,Oracle BPM,Community,OPN,Jürgen Kress

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