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  • socket problem in java

    - by stefan89
    I have two classes X and Y, like this: class X implements Serializable { int val1; Y val2; } class Y implements Serializable { int val; } I want to transmit an object of type X from a client to server but i can't because the class X has a field of type Y. I replace the field of type Y with a field of type X in class X and it works.

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  • sending a packet to multiple client at a time from udp socket

    - by mawia
    Hi! all, I was trying to write a udp server who send an instance of a file to multiple clients.Now suppose any how I manage to know the address of those client statically(for the sake of simplicity) and now I want to send this packet to these addresses.So how exactly I need to fill the sockaddr structure to contain the address of these clients.I am taking an array of sockaddr structure(to contain client address) and trying to send at each one them at a time.Now problem is to fill the individual sockaddr structure to contain the client address. I was trying to do something like that sa[1].sin_family = AF_INET; sa[1].sin_addr.s_addr = htonl(INADDR_ANY);//should'nt I replace this INADDR_ANY with client ip?? sa[1].sin_port = htons(50002); Correct me if this is not the correct way. All your help in this regard will be highly appreciated. With Thanks in advance, Mawia

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  • Android Socket Connection

    - by DrCoPe
    I'm guessing this will be such a newbee question but I hit a wall and... I am running the jWebSocket (http://jwebsocket.org) stand-alone server. For a client I am using Weberknecht (http://code.google.com/p/weberknecht/) And Eclipse is my IDE of choice. Now, when I start the server and run the Weberknecht client like a normal Java application I get a connection. Granted, the connection is quickly dropped because the handshake needs to be configured but at least the server shows me a connection was attempted. However, when I use the exact same code in my hello world Android app I get nothing :( I am also not seeing any console outputs even thought I used both Log.i and Log.v Log.i(TAG, "YEI! connectToWS 1!"); Log.v(TAG, "YEI! connectToWS 1!"); Maybe I am calling the connect method in the wrong place? @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); connectToWS(); ... Any help would be GREATLY appreciated!

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  • Socket Programming : Inputstream Stuck in loop - read() always return 0

    - by Atom Skaa ska Hic
    Server side code public static boolean sendFile() { int start = Integer.parseInt(startAndEnd[0]) - 1; int end = Integer.parseInt(startAndEnd[1]) - 1; int size = (end - start) + 1; try { bos = new BufferedOutputStream(initSocket.getOutputStream()); bos.write(byteArr,start,size); bos.flush(); bos.close(); initSocket.close(); System.out.println("Send file to : " + initSocket); } catch (IOException e) { System.out.println(e.getLocalizedMessage()); disconnected(); return false; } return true; } Client Side public boolean receiveFile() { int current = 0; try { int bytesRead = bis.read(byteArr,0,byteArr.length); System.out.println("Receive file from : " + client); current = bytesRead; do { bytesRead = bis.read(byteArr, current, (byteArr.length-current)); if(bytesRead >= 0) current += bytesRead; } while(bytesRead != -1); bis.close(); bos.write(byteArr, 0 , current); bos.flush(); bos.close(); } catch (IOException e) { System.out.println(e.getLocalizedMessage()); disconnected(); return false; } return true; } Client side is multithreading,server side not use multithreading. I just paste some code that made problem if you want see all code please tell me. After I debug the code, I found that if I set max thread to any and then the first thread always stuck in this loop. That bis.read(....) always return 0. Although, server had close stream and it not get out of the loop. I don't know why ... But another threads are work correctly. do { bytesRead = bis.read(byteArr, current, (byteArr.length-current)); if(bytesRead >= 0) current += bytesRead; } while(bytesRead != -1);

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  • How to handle asynchronous socket receiving in C++?

    - by Overv
    I'm currently using a thread to handle Connect and Send calls asynchronously. This is all working fine, but now I want to make receiving asynchronous too. How should I receive data without pausing the whole queue while waiting for data? The only solution I can think of right now is a second thread.

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  • How to tell when a Socket has been disconnected

    - by BowserKingKoopa
    On the client side I need to know when/if my socket connection has been broken. However the Socket.Connected property always returns true, even after the server side has been disconnected and I've tried sending data through it. Can anyone help me figure out what's going on here. I need to know when a socket has been disconnected. Socket serverSocket = null; TcpListener listener = new TcpListener(1530); listener.Start(); listener.BeginAcceptSocket(new AsyncCallback(delegate(IAsyncResult result) { Debug.WriteLine("ACCEPTING SOCKET CONNECTION"); TcpListener currentListener = (TcpListener)result.AsyncState; serverSocket = currentListener.EndAcceptSocket(result); }), listener); Socket clientSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp); Debug.WriteLine("client socket connected: " + clientSocket.Connected);//should be FALSE, and it is clientSocket.Connect("localhost", 1530); Debug.WriteLine("client socket connected: " + clientSocket.Connected);//should be TRUE, and it is Thread.Sleep(1000); serverSocket.Close();//closing the server socket here Thread.Sleep(1000); clientSocket.Send(new byte[0]);//sending data should cause the socket to update its Connected property. Debug.WriteLine("client socket connected: " + clientSocket.Connected);//should be FALSE, but its always TRUE

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  • Functioning Socket read no longer works when called in AsyncTask

    - by bibismcbryde
    I'm making an app that sends a string to a server over a socket and then reads the output after the server has processed that data. It worked perfectly when it was my foreground task, but I have since used AsyncTask to show a process dialog while the socket communication runs in the background, and things start breaking after I read the output from the server and then try to close the socket. private class Progressor extends AsyncTask<String, Void, Void> { ProgressDialog dialog; protected void onPreExecute() { dialog = ProgressDialog.show(ClearTalkInputActivity.this, "Loading..", "Analyzing Text", true, false); } protected Void doInBackground(String... strings) { String language = strings[0].toLowerCase(); String the_text = strings[1]; Socket socket = null; DataOutputStream dos = null; DataInputStream dis = null; try { socket = new Socket(my_ip, port); dos = new DataOutputStream(socket.getOutputStream()); dis = new DataInputStream(socket.getInputStream()); dos.writeUTF(language+"****"+the_text); String in = ""; while (in.indexOf("</content>") < 0) { in += dis.readUTF(); } socket.close(); save_str(OUTPUT_KEY, in); } catch (UnknownHostException e) { e.printStackTrace(); } catch (IOException e) { e.printStackTrace(); } finally { if (socket != null) { try { socket.close(); } catch (IOException e) { e.printStackTrace(); } } } if (dos != null) { try { dos.close(); } catch (IOException e) { e.printStackTrace(); } } if (dis != null) { try { dis.close(); } catch (IOException e) { e.printStackTrace(); } } return null; } protected void onPostExecute() { if (dialog.isShowing()) dialog.dismiss(); startActivity(new Intent (output_intent)); } }

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  • Does Mac OS X throttle the RATE of socket creation?

    - by pbhogan
    This may seem programming related, but this is an OS question. I'm writing a small high performance daemon that takes thousands of connections per second. It's working fine on Linux (specifically Ubuntu 9.10 on EC2). On Mac OS X if I throw a few thousand connections at it (roughly about 16350) in a benchmark that simply opens a connection, does it's thing and closes the connection, then the benchmark program hangs for several seconds waiting for a socket to become available before continuing (or timing out in the process). I used both Apache Bench as well as Siege (to make sure it wasn't the benchmark application). So why/how is Mac OS X limiting the RATE at which sockets can be used, and can I stop it from doing this? Or is there something else going on? I know there is a file descriptor limit, but I'm not hitting that. There is no error on accepting a socket, it's simply hangs for a while after the first (roughly) 16000, waiting -- I assume -- for the OS to release a socket. This shouldn't happen since all prior the sockets are closed at that point. They're supposed to come available at the rate they're closed, and do on Ubuntu, but there seems to be some kind of multi (5-10?) second delay on Mac OS X. I tried tweaking with ulimit every-which-way. Nada.

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  • Does Mac OS X throttle the RATE of socket creation?

    - by pbhogan
    This may seem programming related, but this is an OS question. I'm writing a small high performance daemon that takes thousands of connections per second. It's working fine on Linux (specifically Ubuntu 9.10 on EC2). On Mac OS X if I throw a few thousand connections at it (roughly about 16350) in a benchmark that simply opens a connection, does it's thing and closes the connection, then the benchmark program hangs for several seconds waiting for a socket to become available before continuing (or timing out in the process). I used both Apache Bench as well as Siege (to make sure it wasn't the benchmark application). So why/how is Mac OS X limiting the RATE at which sockets can be used, and can I stop it from doing this? Or is there something else going on? I know there is a file descriptor limit, but I'm not hitting that. There is no error on accepting a socket, it's simply hangs for a while after the first (roughly) 16000, waiting -- I assume -- for the OS to release a socket. This shouldn't happen since all prior the sockets are closed at that point. They're supposed to come available at the rate they're closed, and do on Ubuntu, but there seems to be some kind of multi (5-10?) second delay on Mac OS X. I tried tweaking with ulimit every-which-way. Nada.

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  • Why does working processors harder use more electrical power?

    - by GazTheDestroyer
    Back in the mists of time when I started coding, at least as far as I'm aware, processors all used a fixed amount of power. There was no such thing as a processor being "idle". These days there are all sorts of technologies for reducing power usage when the processor is not very busy, mostly by dynamically reducing the clock rate. My question is why does running at a lower clock rate use less power? My mental picture of a processor is of a reference voltage (say 5V) representing a binary 1, and 0V representing 0. Therefore I tend to think of of a constant 5V being applied across the entire chip, with the various logic gates disconnecting this voltage when "off", meaning a constant amount of power is being used. The rate at which these gates are turned on and off seems to have no relation to the power used. I have no doubt this is a hopelessly naive picture, but I am no electrical engineer. Can someone explain what's really going on with frequency scaling, and how it saves power. Are there any other ways that a processor uses more or less power depending on state? eg Does it use more power if more gates are open? How are mobile / low power processors different from their desktop cousins? Are they just simpler (less transistors?), or is there some other fundamental design difference?

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  • My cpus are powered down periodically

    - by mgiammarco
    I post here because I am using Ubuntu but this is probably an hardware problem. Since I bought my new setup with AMD Athlon(tm) II X4 635 Processor and asus m4a89td pro/usb3 motherboard with ecc ram I have stuttering on videos. I was using ubuntu 11.10 now ubuntu 12.10. Looking at syslog I have found that periodically (I notice only on videos but it happens always) this thing happens: Mar 6 23:36:42 virtual1 kernel: [28564.375548] smpboot: CPU 1 is now offline Mar 6 23:36:42 virtual1 kernel: [28564.380751] smpboot: CPU 2 is now offline Mar 6 23:36:42 virtual1 kernel: [28564.394947] smpboot: CPU 3 is now offline Mar 6 23:36:48 virtual1 kernel: [28569.917021] smpboot: Booting Node 0 Processor 1 APIC 0x1 Mar 6 23:36:48 virtual1 kernel: [28569.928015] LVT offset 0 assigned for vector 0xf9 Mar 6 23:36:48 virtual1 kernel: [28569.928372] [Firmware Bug]: cpu 1, try to use APIC500 (LVT offset 0) for vector 0x400, but the register is already in use for vector 0xf9 on another cpu Mar 6 23:36:48 virtual1 kernel: [28569.928378] perf: IBS APIC setup failed on cpu #1 Mar 6 23:36:48 virtual1 kernel: [28569.931305] process: Switch to broadcast mode on CPU1 Mar 6 23:36:48 virtual1 kernel: [28569.934255] smpboot: Booting Node 0 Processor 2 APIC 0x2 Mar 6 23:36:48 virtual1 kernel: [28569.945554] [Firmware Bug]: cpu 2, try to use APIC500 (LVT offset 0) for vector 0x400, but the register is already in use for vector 0xf9 on another cpu Mar 6 23:36:48 virtual1 kernel: [28569.945558] perf: IBS APIC setup failed on cpu #2 Mar 6 23:36:48 virtual1 kernel: [28569.948124] process: Switch to broadcast mode on CPU2 Mar 6 23:36:48 virtual1 kernel: [28569.949644] smpboot: Booting Node 0 Processor 3 APIC 0x3 Mar 6 23:36:48 virtual1 kernel: [28569.960838] [Firmware Bug]: cpu 3, try to use APIC500 (LVT offset 0) for vector 0x400, but the register is already in use for vector 0xf9 on another cpu Mar 6 23:36:48 virtual1 kernel: [28569.960840] perf: IBS APIC setup failed on cpu #3 Mar 6 23:36:48 virtual1 kernel: [28569.962953] process: Switch to broadcast mode on CPU3 I have: updated bios; tried all (really) bios options; changed ram; changed psu and cpu cooler; tried 3.8.1 kernel. What can I do now? Please help me! Thanks, Mario

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  • Deep insight into the behaviour of the SPARC T4 processor

    - by nospam(at)example.com (Joerg Moellenkamp)
    Ruud van der Pas and Jared Smolens wrote an really interesting whitepaper about the SPARC T4 and its behaviour in regard with certain code: How the SPARC T4 Processor Optimizes Throughput Capacity: A Case Study. In this article the authors compare and explain the behaviour of the the UltraSPARC T4 and T2+ processor in order to highlight some of the strengths of the SPARC T-series processors in general and the T4 in particular.

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  • Motherboard and Processor sync error panic and killing init

    - by pradeep
    I have installed Ubuntu 12.04LTS for the first time and this has problems while working. the system hangs out and panic error showing the message that motherboard and processor not syncing and attempted to kill init. I have a Gigabyte GA-MA74GMT-S2(AM3) board AMD Phenom II X2 555 processor 4gb ddr3 ram with L6 cache I would like to know why is this problem happening. this is a separate installation and system is also having windows7 running as a separate installation. need help fixing this.

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  • Errors when connecting to HTTPS using HTTP::Net routines (Ruby on Rails)

    - by jaycode
    Hi all, the code below explains the problem in detail #this returns error Net::HTTPBadResponse url = URI.parse('https://sitename.com') response = Net::HTTP.start(url.host, url.port) {|http| http.get('/remote/register_device') } #this works url = URI.parse('http://sitename.com') response = Net::HTTP.start(url.host, url.port) {|http| http.get('/remote/register_device') } #this returns error Net::HTTPBadResponse response = Net::HTTP.post_form(URI.parse('https://sitename.com/remote/register_device'), {:text => 'hello world'}) #this returns error Errno::ECONNRESET (Connection reset by peer) response = Net::HTTP.post_form(URI.parse('https://sandbox.itunes.apple.com/verifyReceipt'), {:text => 'hello world'}) #this works response = Net::HTTP.post_form(URI.parse('http://sitename.com/remote/register_device'), {:text => 'hello world'}) So... how do I send POST parameters to https://sitename.com or https://sandbox.itunes.apple.com/verifyReceipt in this example? Further information, I am trying to get this working in Rails: http://developer.apple.com/iphone/library/documentation/NetworkingInternet/Conceptual/StoreKitGuide/VerifyingStoreReceipts/VerifyingStoreReceipts.html#//apple_ref/doc/uid/TP40008267-CH104-SW1

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  • Getting "Illegal Seek" error after calling accept()

    - by Bilthon
    Well.. it's pretty much that, I seem to be getting a "Illegal Seek" error when checking my errno variable. The problem is that I have no idea of what that can mean. I know sockets are treated like files in unix, but I can't see how can this be related to sockets. What I'm doing exactly is: int sck = ::accept(m_socket, (struct sockaddr*)&client_address, (socklen_t*)&address_len); Then I get sck = -1 and errno = ESPIPE And the weird thing is that it happens randomly. I mean, sometimes the code works fine, and sometimes it just thows an exception. I'm working with threads so that's understandable. But I just would like to know what kind of behaviour makes the accept() call to set errno as ESPIPE so I could check the paramethers for instance. Thanks Nelson R. Pérez

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  • recvfrom returns invalid argument when *from* is passed

    - by Aditya Sehgal
    I am currently writing a small UDP server program in linux. The UDP server will receive packets from two different peers and will perform different operations based on from which peer it received the packet. I am trying to determine the source from where I receive the packet. However, when select returns and recvfrom is called, it returns with an error of Invalid Argument. If I pass NULL as the second last arguments, recvfrom succeeds. I have tried declaring fromAddr as struct sockaddr_storage, struct sockaddr_in, struct sockaddr without any success. Is their something wrong with this code? Is this the correct way to determine the source of the packet? The code snippet follows. ` /*TODO : update for TCP. use recv */ if((pkInfo->rcvLen=recvfrom(psInfo->sockFd, pkInfo->buffer, MAX_PKTSZ, 0, /* (struct sockaddr*)&fromAddr,*/ NULL, &(addrLen) )) < 0) { perror("RecvFrom failed\n"); } else { /*Apply Filter */ #if 0 struct sockaddr_in* tmpAddr; tmpAddr = (struct sockaddr_in* )&fromAddr; printf("Received Msg From %s\n",inet_ntoa(tmpAddr->sin_addr)); #endif printf("Packet Received of len = %d\n",pkInfo->rcvLen); } `

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  • How to handle server-client requests

    - by Layne
    Currently I'm working on a Server-Client system which will be the backbone of my application. I have to find the best way to send requests and handle them on the server-side. The server-side should be able to handle requests like this one: getPortfolio -i 2 -d all In an old project I decided to send such a request as string and the server application had to look up the first part of the string ("getPortfolio"). Afterwards the server application had to find the correct method in a map which linked the methods with the the first part of the string ("getPortfolio"). The second part ("-i 2 -d all") got passed as parameter and the method itself had to handle this string/parameter. I doubt that this is the best solution in order to handle many different requests. Rgds Layne

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  • Does my basic PHP Socket Server need optimization?

    - by Tom
    Like many people, I can do a lot of things with PHP. One problem I do face constantly is that other people can do it much cleaner, much more organized and much more structured. This also results in much faster execution times and much less bugs. I just finished writing a basic PHP Socket Server (the real core), and am asking you if you can tell me what I should do different before I start expanding the core. I'm not asking about improvements such as encrypted data, authentication or multi-threading. I'm more wondering about questions like "should I maybe do it in a more object oriented way (using PHP5)?", or "is the general structure of the way the script works good, or should some things be done different?". Basically, "is this how the core of a socket server should work?" In fact, I think that if I just show you the code here many of you will immediately see room for improvements. Please be so kind to tell me. Thanks! #!/usr/bin/php -q <? // config $timelimit = 180; // amount of seconds the server should run for, 0 = run indefintely $address = $_SERVER['SERVER_ADDR']; // the server's external IP $port = 9000; // the port to listen on $backlog = SOMAXCONN; // the maximum of backlog incoming connections that will be queued for processing // configure custom PHP settings error_reporting(1); // report all errors ini_set('display_errors', 1); // display all errors set_time_limit($timelimit); // timeout after x seconds ob_implicit_flush(); // results in a flush operation after every output call //create master IPv4 based TCP socket if (!($master = socket_create(AF_INET, SOCK_STREAM, SOL_TCP))) die("Could not create master socket, error: ".socket_strerror(socket_last_error())); // set socket options (local addresses can be reused) if (!socket_set_option($master, SOL_SOCKET, SO_REUSEADDR, 1)) die("Could not set socket options, error: ".socket_strerror(socket_last_error())); // bind to socket server if (!socket_bind($master, $address, $port)) die("Could not bind to socket server, error: ".socket_strerror(socket_last_error())); // start listening if (!socket_listen($master, $backlog)) die("Could not start listening to socket, error: ".socket_strerror(socket_last_error())); //display startup information echo "[".date('Y-m-d H:i:s')."] SERVER CREATED (MAXCONN: ".SOMAXCONN.").\n"; //max connections is a kernel variable and can be adjusted with sysctl echo "[".date('Y-m-d H:i:s')."] Listening on ".$address.":".$port.".\n"; $time = time(); //set startup timestamp // init read sockets array $read_sockets = array($master); // continuously handle incoming socket messages, or close if time limit has been reached while ((!$timelimit) or (time() - $time < $timelimit)) { $changed_sockets = $read_sockets; socket_select($changed_sockets, $write = null, $except = null, null); foreach($changed_sockets as $socket) { if ($socket == $master) { if (($client = socket_accept($master)) < 0) { echo "[".date('Y-m-d H:i:s')."] Socket_accept() failed, error: ".socket_strerror(socket_last_error())."\n"; continue; } else { array_push($read_sockets, $client); echo "[".date('Y-m-d H:i:s')."] Client #".count($read_sockets)." connected (connections: ".count($read_sockets)."/".SOMAXCONN.")\n"; } } else { $data = @socket_read($socket, 1024, PHP_NORMAL_READ); //read a maximum of 1024 bytes until a new line has been sent if ($data === false) { //the client disconnected $index = array_search($socket, $read_sockets); unset($read_sockets[$index]); socket_close($socket); echo "[".date('Y-m-d H:i:s')."] Client #".($index-1)." disconnected (connections: ".count($read_sockets)."/".SOMAXCONN.")\n"; } else { if ($data = trim($data)) { //remove whitespace and continue only if the message is not empty switch ($data) { case "exit": //close connection when exit command is given $index = array_search($socket, $read_sockets); unset($read_sockets[$index]); socket_close($socket); echo "[".date('Y-m-d H:i:s')."] Client #".($index-1)." disconnected (connections: ".count($read_sockets)."/".SOMAXCONN.")\n"; break; default: //for experimental purposes, write the given data back socket_write($socket, "\n you wrote: ".$data); } } } } } } socket_close($master); //close the socket echo "[".date('Y-m-d H:i:s')."] SERVER CLOSED.\n"; ?>

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  • What is the best way to prove a processor is overheating / running too hot?

    - by Cheesegraterr
    Hello all! recently I noticed that my sister's laptop was getting very very hot when it sat on my lap, she had also complained that it just turned off on her without warning... so I decided to run Coretemp and Everest to test processor temperature.(It is an AMD Athlon X2... not sure what it runs at.) It seemed to idle around 75-80 Celsius and under 100% load it peaked at 115 ! I realize that laptops run a lot hotter than desktop but I think that is ridiculously hot...am I right? Anyway... Her laptop is still under warranty and I was wondering what is the best way to prove to future shop that it is running that hot. Should I give them a printout of a stress test or something like that? Or should I just bring it in to them and tell them what I think is wrong and let them test it. Thanks for the help!

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  • Cant overload python socket.send

    - by ralu
    Code from socket import socket class PolySocket(socket): def __init__(self,*p): print "PolySocket init" socket.__init__(self,*p) def sendall(self,*p): print "PolySocket sendall" return socket.sendall(self,*p) def send(self,*p): print "PolySocket send" return socket.send(self,*p) def connect(self,*p): print "connecting..." socket.connect(self,*p) print "connected" HOST="stackoverflow.com" PORT=80 readbuffer="" s=PolySocket() s.connect((HOST, PORT)) s.send("a") s.sendall("a") Output: PolySocket init connecting... connected PolySocket sendall As we can see, send method is not overloaded.

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  • My processor is not detected intel core 2 duo

    - by walid
    My processor is not detected intel core 2 duo When I type $uname -m -p I get this i686 unknown I have Ubuntu 10.10 netbook remix but the cat /proc/cpuinfo gives right identification of two processors as below processor : 0 vendor_id : GenuineIntel cpu family : 6 model : 15 model name : Intel(R) Core(TM)2 CPU T5600 @ 1.83GHz stepping : 6 cpu MHz : 1826.000 cache size : 2048 KB physical id : 0 siblings : 2 core id : 0 cpu cores : 2 apicid : 0 initial apicid : 0 fdiv_bug : no hlt_bug : no f00f_bug : no coma_bug : no fpu : yes fpu_exception : yes cpuid level : 10 wp : yes flags : fpu vme de pse tsc msr pae mce cx8 apic mtrr pge mca cmov pat pse36 clflush dts acpi mmx fxsr sse sse2 ss ht tm pbe nx lm constant_tsc arch_perfmon pebs bts aperfmperf pni dtes64 monitor ds_cpl vmx est tm2 ssse3 cx16 xtpr pdcm lahf_lm dts tpr_shadow bogomips : 3657.99 clflush size : 64 cache_alignment : 64 address sizes : 36 bits physical, 48 bits virtual power management: processor : 1 vendor_id : GenuineIntel cpu family : 6 model : 15 model name : Intel(R) Core(TM)2 CPU T5600 @ 1.83GHz stepping : 6 cpu MHz : 1826.000 cache size : 2048 KB physical id : 0 siblings : 2 core id : 1 cpu cores : 2 apicid : 1 initial apicid : 1 fdiv_bug : no hlt_bug : no f00f_bug : no coma_bug : no fpu : yes fpu_exception : yes cpuid level : 10 wp : yes flags : fpu vme de pse tsc msr pae mce cx8 apic mtrr pge mca cmov pat pse36 clflush dts acpi mmx fxsr sse sse2 ss ht tm pbe nx lm constant_tsc arch_perfmon pebs bts aperfmperf pni dtes64 monitor ds_cpl vmx est tm2 ssse3 cx16 xtpr pdcm lahf_lm dts tpr_shadow bogomips : 3657.53 clflush size : 64 cache_alignment : 64 address sizes : 36 bits physical, 48 bits virtual power management: The problem is with programs that uses more than one core like virtualbox and bitcoin which refuses to use more than one core Is there anythign wrong or anything that I can do? My installation is from a live usb iso on a USB

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  • During npm install socket.io I get error 127, node-waf command not found. How to solve it?

    - by SandyWeb
    I'm trying to install socket.io on centos 5 with node.js package manager. During installation I got an error: "make: node-waf: Command not found" and "This is most likely a problem with the ws package" # npm install socket.io npm http GET https://registry.npmjs.org/socket.io npm http 304 https://registry.npmjs.org/socket.io npm http GET https://registry.npmjs.org/policyfile/0.0.4 npm http GET https://registry.npmjs.org/redis/0.6.7 npm http GET https://registry.npmjs.org/socket.io-client/0.9.2 npm http 304 https://registry.npmjs.org/policyfile/0.0.4 npm http 304 https://registry.npmjs.org/socket.io-client/0.9.2 npm http 304 https://registry.npmjs.org/redis/0.6.7 npm http GET https://registry.npmjs.org/uglify-js/1.2.5 npm http GET https://registry.npmjs.org/ws npm http GET https://registry.npmjs.org/xmlhttprequest/1.2.2 npm http GET https://registry.npmjs.org/active-x-obfuscator/0.0.1 npm http 304 https://registry.npmjs.org/xmlhttprequest/1.2.2 npm http 304 https://registry.npmjs.org/uglify-js/1.2.5 npm http 304 https://registry.npmjs.org/ws npm http 304 https://registry.npmjs.org/active-x-obfuscator/0.0.1 npm http GET https://registry.npmjs.org/zeparser/0.0.5 > [email protected] preinstall /root/node_modules/socket.io/node_modules/socket.io-client/node_modules/ws > make **node-waf configure build make: node-waf: Command not found make: *** [all] Error 127** npm ERR! [email protected] preinstall: `make` npm ERR! `sh "-c" "make"` failed with 2 npm ERR! npm ERR! Failed at the [email protected] preinstall script. npm ERR! This is most likely a problem with the ws package, npm ERR! not with npm itself. npm ERR! Tell the author that this fails on your system: npm ERR! make npm ERR! You can get their info via: npm ERR! npm owner ls ws npm ERR! There is likely additional logging output above. npm ERR! npm ERR! System Linux 2.6.18-194.17.4.el5 npm ERR! command "node" "/usr/bin/npm" "install" "socket.io" npm ERR! cwd /root npm ERR! node -v v0.6.13 npm ERR! npm -v 1.1.10 npm ERR! code ELIFECYCLE npm ERR! message [email protected] preinstall: `make` npm ERR! message `sh "-c" "make"` failed with 2 npm ERR! errno {} npm ERR! npm ERR! Additional logging details can be found in: npm ERR! /root/npm-debug.log npm not ok What is "node-waf" and how can I solve this problem? Thanks!

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  • Make Python Socket Server More Efficient

    - by BenMills
    I have very little experience working with sockets and multithreaded programming so to learn more I decided to see if I could hack together a little python socket server to power a chat room. I ended up getting it working pretty well but then I noticed my server's CPU usage spiked up over 100% when I had it running in the background. Here is my code in full: http://gist.github.com/332132 I know this is a pretty open ended question so besides just helping with my code are there any good articles I could read that could help me learn more about this? My full code: import select import socket import sys import threading from daemon import Daemon class Server: def __init__(self): self.host = '' self.port = 9998 self.backlog = 5 self.size = 1024 self.server = None self.threads = [] self.send_count = 0 def open_socket(self): try: self.server = socket.socket(socket.AF_INET6, socket.SOCK_STREAM) self.server.setsockopt(socket.SOL_SOCKET, socket.SO_REUSEADDR, 1) self.server.bind((self.host,self.port)) self.server.listen(5) print "Server Started..." except socket.error, (value,message): if self.server: self.server.close() print "Could not open socket: " + message sys.exit(1) def remove_thread(self, t): t.join() def send_to_children(self, msg): self.send_count = 0 for t in self.threads: t.send_msg(msg) print 'Sent to '+str(self.send_count)+" of "+str(len(self.threads)) def run(self): self.open_socket() input = [self.server,sys.stdin] running = 1 while running: inputready,outputready,exceptready = select.select(input,[],[]) for s in inputready: if s == self.server: # handle the server socket c = Client(self.server.accept(), self) c.start() self.threads.append(c) print "Num of clients: "+str(len(self.threads)) self.server.close() for c in self.threads: c.join() class Client(threading.Thread): def __init__(self,(client,address), server): threading.Thread.__init__(self) self.client = client self.address = address self.size = 1024 self.server = server self.running = True def send_msg(self, msg): if self.running: self.client.send(msg) self.server.send_count += 1 def run(self): while self.running: data = self.client.recv(self.size) if data: print data self.server.send_to_children(data) else: self.running = False self.server.threads.remove(self) self.client.close() """ Run Server """ class DaemonServer(Daemon): def run(self): s = Server() s.run() if __name__ == "__main__": d = DaemonServer('/var/servers/fserver.pid') if len(sys.argv) == 2: if 'start' == sys.argv[1]: d.start() elif 'stop' == sys.argv[1]: d.stop() elif 'restart' == sys.argv[1]: d.restart() else: print "Unknown command" sys.exit(2) sys.exit(0) else: print "usage: %s start|stop|restart" % sys.argv[0] sys.exit(2)

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