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  • Python How to make a cross-module function?

    - by Evan
    I want to be able to call a global function from an imported class, for example In file PetStore.py class AnimalSound(object): def __init__(self): if 'makenoise' in globals(): self.makenoise = globals()['makenoise'] else: self.makenoise = lambda: 'meow' def __str__(self): return self.makenoise() Then when I test in the Python Interpreter >>> def makenoise(): ... return 'bark' ... >>> from PetStore import AnimalSound >>> sound = AnimalSound() >>> sound.makenoise() 'meow' I get a 'meow' instead of 'bark'. I have tried using the solutions provided in python-how-to-make-a-cross-module-variable with no luck.

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  • Creating Instance of Python Extension Type in C

    - by Brad Zeis
    I am writing a simple Vector implementation as a Python extension module in C that looks mostly like this: typedef struct { PyObject_HEAD double x; double y; } Vector; static PyTypeObject Vector_Type = { ... }; It is very simple to create instances of Vector while calling from Python, but I need to create a Vector instance in the same extension module. I looked in the documentation but I couldn't find a clear answer. What's the best way to do this?

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  • Python in command line runs the wrong version?

    - by Deflect
    I have several versions of Python installed on a Windows 7 computer. I want to run Python 2.7 by default, but for whatever reason, typing python in the command line runs Python version 2.4.5. I've tried adding C:\Python27 to my system path variable as per this question, and manually combed my path variable it to make sure Python 2.4.5 wasn't tossed in there by mistake, but that didn't fix the issue. I have to type in C:\Python27\python.exe every time I want to access the correct version of python I want. What other places can I check? How can I make the command line use the correct version of python? I also found this but it's not for windows. [EDIT] My path (separated by semicolons): C:\Program Files\Common Files\Microsoft Shared\Windows Live; C:\Program Files (x86)\Common Files\Microsoft Shared\Windows Live; C:\Windows\system32; C:\Windows; C:\Windows\System32\Wbem; C:\Windows\System32\WindowsPowerShell\v1.0\; C:\Program Files\Dell\DW WLAN Card\Driver; C:\Program Files (x86)\Common Files\Roxio Shared\DLLShared\; C:\Program Files (x86)\Windows Live\Shared; c:\Program Files (x86)\Microsoft SQL Server\100\Tools\Binn\; c:\Program Files\Microsoft SQL Server\100\Tools\Binn\; c:\Program Files\Microsoft SQL Server\100\DTS\Binn\; C:\Program Files\TortoiseGit\bin; C:\Program Files\Java\jdk1.6.0_26\bin; C:\Program Files\Java\jdk1.6.0_21 ; C:\Program Files\IVI Foundation\VISA\Win64\Bin\; C:\Program Files (x86)\IVI Foundation\VISA\WinNT\Bin\; C:\Program Files (x86)\IVI Foundation\VISA\WinNT\Bin; C:\Program Files\WPIJavaCV\OpenCV_2.2.0\bin; C:\Program Files (x86)\LilyPond\usr\bin; C:\Program Files\TortoiseSVN\bin; C:\Program Files (x86)\doxygen\bin; C:\Program Files (x86)\Graphviz 2.28\bin; C:\Users\Michael\bin\Misc\cppcheck\; C:\Program Files (x86)\Git\cmd; C:\Python27\python.exe; C:\Ruby192\bin; C:\Users\Michael\AppData\Roaming\cabal\bin; C:\Python27\; [EDIT 2] Running python spews this out: 'import site' failed; used -v for traceback Python 2.4.5 (#1, Jul 22 2011, 02:01:04) [GCC 4.1.1] on mingw32 Type "help", "copyright", "credits" or "license" for more information. >>> ...and running python --version (as suggested below) seems to be an unrecognized option. (I also tried running python -v, and it appears that Python 2.4 is trying to import libraries from C:\Python27\Lib, and failed due to a syntax error when it encountered a with statement, which was added in later version, I think) Also, I'm not sure if it's significant or not, but the above python version says something about GCC and mingw32, while running C:\python27\python.exe shows this: Python 2.7.2 (default, Jun 12 2011, 15:08:59) [MSC v.1500 32 bit (Intel)] on win32 Type "help", "copyright", "credits" or "license" for more information. >>>>

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  • With AMD style modules in JavaScript is there any benefit to namespaces?

    - by gman
    Coming from C++ originally and seeing lots of Java programmers doing the same we brought namespaces to JavaScript. See Google's closure library as an example where they have a main namespace, goog and under that many more namespaces like goog.async, goog.graphics But now, having learned the AMD style of requiring modules it seems like namespaces are kind of pointless in JavaScript. Not only pointless but even arguably an anti-pattern. What is AMD? It's a way of defining and including modules that removes all direct dependencies. Effectively you do this // some/module.js define([ 'name/of/needed/module', 'name/of/someother/needed/module', ], function( RefToNeededModule, RefToSomeOtherNeededModule) { ...code... return object or function }); This format lets the AMD support code know that this module needs name/of/needed/module.js and name/of/someother/needed/module.js loaded. The AMD code can load all the modules and then, assuming no circular dependencies, call the define function on each module in the correct order, record the object/function returned by the module as it calls them, and then call any other modules' define function with references to those modules. This seems to remove any need for namespaces. In your own code you can call the reference to any other module anything you want. For example if you had 2 string libraries, even if they define similar functions, as long as they follow the AMD pattern you can easily use both in the same module. No need for namespaces to solve that. It also means there's no hard coded dependencies. For example in Google's closure any module could directly reference another module with something like var value = goog.math.someMathFunc(otherValue) and if you're unlucky it will magically work where as with AMD style you'd have to explicitly include the math library otherwise the module wouldn't have a reference to it since there are no globals with AMD. On top of that dependency injection for testing becomes easy. None of the code in the AMD module references things by namespace so there is no hardcoded namespace paths, you can easily mock classes at testing time. Is there any other point to namespaces or is that something that C++ / Java programmers are bringing to JavaScript that arguably doesn't really belong?

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  • How to install suggested packages in apt-get

    - by Alaa Ali
    EDIT: I solved my issue. I will answer my own question, but in 5 hours because I don't have permission now. I know the question has been asked before, but please hear me out. So I wanted to install screenlets. I ran sudo apt-get install screenlets, and this is what I got: The following extra packages will be installed: libart-2.0-2 libbonobo2-0 libbonobo2-common libbonoboui2-0 libbonoboui2-common libgnome2-0 libgnomecanvas2-0 libgnomecanvas2-common libgnomeui-0 libgnomeui-common libtidy-0.99-0 python-beautifulsoup python-evolution python-feedparser python-gmenu python-gnome2 python-numpy python-pyorbit python-rsvg python-tz python-utidylib screenlets-pack-basic Suggested packages: libbonobo2-bin python-gnome2-doc python-numpy-doc python-numpy-dbg python-nose python-dev gfortran python-pyorbit-dbg screenlets-pack-all python-dcop Recommended packages: python-numeric python-gnome2-extras The following NEW packages will be installed: libart-2.0-2 libbonobo2-0 libbonobo2-common libbonoboui2-0 libbonoboui2-common libgnome2-0 libgnomecanvas2-0 libgnomecanvas2-common libgnomeui-0 libgnomeui-common libtidy-0.99-0 python-beautifulsoup python-evolution python-feedparser python-gmenu python-gnome2 python-numpy python-pyorbit python-rsvg python-tz python-utidylib screenlets screenlets-pack-basic 0 upgraded, 23 newly installed, 0 to remove and 2 not upgraded. People say that Recommended packages are installed by default, but they are clearly not included in the NEW packages that will be installed above. I also decided to include the Suggested packages in the installation, so I ran sudo apt-get --install-suggests install screenlets instead, but I got a HUGE list of NEW packages that will be installed; that number is precisely 0 upgraded, 944 newly installed, 0 to remove and 2 not upgraded. Should'nt I be getting only around 10 extra packages?

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  • /usr/bin/python (Python 2.4) was deleted on CentOS 5. I compiled from source but yum is still broken. How can I get everything back to the way it was?

    - by Maxwell
    I saw a lot of other questions like this but none of them answered the exact part I am having trouble with (actually installing the Python RPM). Someone on my system deleted /usr/bin/python and /usr/bin/python2.4 on my 64 bit CentOS 5.8 installation. I recompiled Python 2.4 from source, but now whenever I try to yum install anything I get the following error: [root@cerulean-OW1 ~]# yum install httpd There was a problem importing one of the Python modules required to run yum. The error leading to this problem was: No module named yum Please install a package which provides this module, or verify that the module is installed correctly. It's possible that the above module doesn't match the current version of Python, which is: 2.4 (#1, Dec 16 2012, 09:16:56) [GCC 4.1.2 20080704 (Red Hat 4.1.2-52)] If you cannot solve this problem yourself, please go to the yum faq at: http://wiki.linux.duke.edu/YumFaq I checked http://wiki.linux.duke.edu/YumFaq and it said the following: If you are getting a message that yum itself is the missing module then you probably installed it incorreclty (or installed the source rpm using make/make install). If possible, find a prebuilt rpm that will work for your system like one from Fedora or CentOS. Or, you can download the srpm and do a rpmbuild --rebuild yum*.src.rpm I tried going to http://rpm.pbone.net/index.php3/stat/4/idpl/17838875/dir/centos_5/com/python-2.4.3-46.el5.x86_64.rpm.html to install Python, which resulted in the following error: [root@cerulean-OW1 ~]# rpm -Uvh python-2.4.3-46.el5.x86_64.rpm error: Failed dependencies: python-libs-x86_64 = 2.4.3-46.el5 is needed by python-2.4.3-46.el5.x86_64 So I tried installing python-libs-x86_64, which resulted in the following: [root@cerulean-OW1 ~]# rpm -Uvh python-libs-2.4.3-46.el5_8.2.x86_64.rpm warning: python-libs-2.4.3-46.el5_8.2.x86_64.rpm: Header V3 DSA signature: NOKEY, key ID 192a7d7d Preparing... ########################################### [100%] package python-libs-2.4.3-46.el5_8.2.x86_64 is already installed file /usr/lib64/libpython2.4.so.1.0 from install of python-libs-2.4.3-46.el5_8.2.x86_64 conflicts with file from package python-libs-2.4.3-46.el5_8.2.x86_64

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  • mysql-python on Snow Leopard with MySQL 64-bit

    - by Derek Reynolds
    Can't seem to get mysql-python to work on Snow Leopard for the life of me. Currently using the default version of python that ships with Snow Leopard (python 2.6.1). Installed MySQL 5.1.45 x86_64. I download the source for mysql-python http://sourceforge.net/projects/mysql-python/ and compile with the following commands: tar xzf MySQL-python-1.2.3c1.tar.gz cd MySQL-python-1.2.3c1 ARCHFLAGS='-arch x86_64' python setup.py build ARCHFLAGS='-arch x86_64' python setup.py install And am getting the following error when I try to import: Python 2.6.1 (r261:67515, Jul 7 2009, 23:51:51) [GCC 4.2.1 (Apple Inc. build 5646)] on darwin Type "help", "copyright", "credits" or "license" for more information. >>> import MySQLdb Traceback (most recent call last): File "<stdin>", line 1, in <module> File "build/bdist.macosx-10.6-universal/egg/MySQLdb/__init__.py", line 19, in <module> File "build/bdist.macosx-10.6-universal/egg/_mysql.py", line 7, in <module> File "build/bdist.macosx-10.6-universal/egg/_mysql.py", line 6, in __bootstrap__ ImportError: dlopen(/Users/derek/.python-eggs/MySQL_python-1.2.3c1-py2.6-macosx-10.6-universal.egg-tmp/_mysql.so, 2): no suitable image found. Did find: /Users/derek/.python-eggs/MySQL_python-1.2.3c1-py2.6-macosx-10.6-universal.egg-tmp/_mysql.so: mach-o, but wrong architecture Any ideas? Or the best route for starting over.

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  • Can't seem to get python to work

    - by Justin Johnson
    I'm just starting out in Python. The Python interpreter works from the command line (I have 2.4.3), but I can't seem to get Apache to execute Python scripts. All I end up with is a blank screen and nothing in the Apache error logs. I enabled Python via the Plesk control panel. Here's the snippet that was generated in the httpd.include: <Files ~ (\.py$)> SetHandler python-program PythonHandler mod_python.cgihandler </Files> My test script is one of the examples that comes with the Python downloads at http://python.org/download/ #!/usr/local/bin/python """CGI test 1 - check server setup.""" # Until you get this to work, your web server isn't set up right or # your Python isn't set up right. # If cgi0.sh works but cgi1.py doesn't, check the #! line and the file # permissions. The docs for the cgi.py module have debugging tips. print("Content-type: text/html") print() print("<h1>Hello world</h1>") print("<p>This is cgi1.py") That wasn't working, so I changed #!/usr/local/bin/python to #!/usr/bin/python which is what which python tells me but the results were the same. Like I said, I'm ending up with a blank page. No errors that I know of, unless I'm checking the wrong error log (I'm checking the Apache error log). I'm on a MediaTemple (dv) running CentOS.

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  • fatal error 'stdio.h' Python 2.7 on Mc OS X 10.7.5 [closed]

    - by DjangoRocks
    I have this weird issue on my Mac OS X 10.7.5 /Library/Frameworks/Python.framework/Versions/2.7/include/python2.7/Python.h:33:10: fatal error: 'stdio.h' file not found What caused the above error? This error has been bugging me and i can't install mysql-python as i'm stuck with this step. I'm using Python 2.7.3. Things like Google App Engine ( python ), python script, tornado generally works on my mac. But not mysql-python. I've install MySQL using the dmg image and have copied the mysql folder to /usr/local/ How do i fix this? ======UPDATE====== I've ran the command, and tried to install mysql-python by running sudo python setup.py install. But received the following: running install running bdist_egg running egg_info writing MySQL_python.egg-info/PKG-INFO writing top-level names to MySQL_python.egg-info/top_level.txt writing dependency_links to MySQL_python.egg-info/dependency_links.txt writing MySQL_python.egg-info/PKG-INFO writing top-level names to MySQL_python.egg-info/top_level.txt writing dependency_links to MySQL_python.egg-info/dependency_links.txt reading manifest file 'MySQL_python.egg-info/SOURCES.txt' reading manifest template 'MANIFEST.in' writing manifest file 'MySQL_python.egg-info/SOURCES.txt' installing library code to build/bdist.macosx-10.6-intel/egg running install_lib running build_py copying MySQLdb/release.py -> build/lib.macosx-10.6-intel-2.7/MySQLdb running build_ext gcc-4.2 not found, using clang instead building '_mysql' extension clang -fno-strict-aliasing -fno-common -dynamic -g -O2 -DNDEBUG -g -O3 -Dversion_info=(1,2,4,'rc',5) -D__version__=1.2.4c1 -I/usr/local/mysql/include -I/Library/Frameworks/Python.framework/Versions/2.7/include/python2.7 -c _mysql.c -o build/temp.macosx-10.6-intel-2.7/_mysql.o -Os -g -fno-common -fno-strict-aliasing -arch x86_64 In file included from _mysql.c:29: /Library/Frameworks/Python.framework/Versions/2.7/include/python2.7/Python.h:33:10: fatal error: 'stdio.h' file not found #include <stdio.h> ^ 1 error generated. error: command 'clang' failed with exit status 1 What other possible ways can i fix it? thanks! Best Regards.

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  • make_tuple with boost::python under Visual Studio 9

    - by celil
    Trying to build the following simple example #include <boost/python.hpp> using namespace boost::python; tuple head_and_tail(object sequence) { return make_tuple(sequence[0],sequence[-1]); } available here, I end up with this compilation error under Visual Studio 9 error C2668: 'boost::python::make_tuple' : ambiguous call to overloaded function 1> C:\Program Files\boost_1_42_0\boost/python/detail/make_tuple.hpp(22): could be 'boost::python::tuple boost::python::make_tuple<boost::python::api::object_item,boost::python::api::object_item>(const A0 &,const A1 &)' 1> with 1> [ 1> A0=boost::python::api::object_item, 1> A1=boost::python::api::object_item 1> ] 1> C:\Program Files\boost_1_42_0\boost/tuple/detail/tuple_basic.hpp(802): or 'boost::tuples::tuple<T0,T1,T2,T3,T4,T5,T6,T7,T8,T9> boost::tuples::make_tuple<boost::python::api::object_item,boost::python::api::object_item>(const T0 &,const T1 &)' [found using argument-dependent lookup] 1> with 1> [ 1> T0=boost::python::api::proxy<boost::python::api::item_policies>, 1> T1=boost::python::api::proxy<boost::python::api::item_policies>, 1> T2=boost::tuples::null_type, 1> T3=boost::tuples::null_type, 1> T4=boost::tuples::null_type, 1> T5=boost::tuples::null_type, 1> T6=boost::tuples::null_type, 1> T7=boost::tuples::null_type, 1> T8=boost::tuples::null_type, 1> T9=boost::tuples::null_type 1> ] Is this a bug in boost::python, or am I doing something wrong? How can I get the above program to compile?

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  • file layout and setuptools configuration for the python bit of a multi-language library

    - by dan mackinlay
    So we're writing a full-text search framework MongoDb. MongoDB is pretty much javascript-native, so we wrote the javascript library first, and it works. Now I'm trying to write a python framework for it, which will be partially in python, but partially use those same stored javascript functions - the javascript functions are an intrinsic part of the library. On the other hand, the javascript framework does not depend on python. since they are pretty intertwined it seems like it's worthwhile keeping them in the same repository. I'm trying to work out a way of structuring the whole project to give the javascript and python frameworks equal status (maybe a ruby driver or whatever in the future?), but still allow the python library to install nicely. Currently it looks like this: (simplified a little) javascript/jstest/test1.js javascript/mongo-fulltext/search.js javascript/mongo-fulltext/util.js python/docs/indext.rst python/tests/search_test.py python/tests/__init__.py python/mongofulltextsearch/__init__.py python/mongofulltextsearch/mongo_search.py python/mongofulltextsearch/util.py python/setup.py I've skipped out a few files for simplicity, but you get the general idea; it' a pretty much standard python project... except that it depends critcally ona whole bunch of javascript which is stored in a sibling directory tree. What's the preferred setup for dealing with this kind of thing when it comes to setuptools? I can work out how to use package_data etc to install data files that live inside my python project as per the setuptools docs. The problem is if i want to use setuptools to install stuff, including the javascript files from outside the python code tree, and then also access them in a consistent way when I'm developing the python code and when it is easy_installed to someone's site. Is that supported behaviour for setuptools? Should i be using paver or distutils2 or Distribute or something? (basic distutils is not an option; the whole reason I'm doing this is to enable requirements tracking) How should i be reading the contents of those files into python scripts?

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  • Assembly Load and loading the "sub-modules" dependencies - "cannot find the file specified"

    - by Ted
    There are several questions out there that ask the same question. However the answers they received I cannot understand, so here goes: Similar questions: http://stackoverflow.com/questions/1874277/dynamically-load-assembly-and-manually-force-path-to-get-referenced-assemblies ; http://stackoverflow.com/questions/22012/loading-assemblies-and-its-dependencies-closed The question in short: I need to figure out how dependencies, ie References in my modules can be loaded dynamically. Right now I am getting "The system cannot find the file specified" on Assemblies referenced in my so called modules. I cannot really get how to use the AssemblyResolve event... The longer version I have one application, MODULECONTROLLER, that loads separate modules. These "separate modules" are located in well-known subdirectories, like appBinDir\Modules\Module1 appBinDir\Modules\Module2 Each directory contains all the DLLs that exists in the bin-directory of those projects after a build. So the MODULECONTROLLER loads all the DLLs contained in those folders using this code: byte[] bytes = File.ReadAllBytes(dllFileFullPath); Assembly assembly = null; assembly = Assembly.Load(bytes); I am, as you can see, loading the byte[]-array (so I dont lock the DLL-files). Now, in for example MODULE1, I have a static reference called MyGreatXmlProtocol. The MyGreatXmlProtocol.dll then also exists in the directory appBinDir\Modules\Module1 and is loaded using the above code When code in the MODULE1 tries to use this MyGreatXmlProtocol, I get: Could not load file or assembly 'MyGreatXmlProtocol, Version=1.0.3797.26527, Culture=neutral, PublicKeyToken=null' or one of its dependencies. The system cannot find the file specified. So, in a post (like this one) they say that To my understanding reflection will load the main assembly and then search the GAC for the referenced assemblies, if it cannot find it there, you can then incorparate an assemblyResolve event: First; is it really needed to use the AssemblyResolve-event to make this work? Shouldnt my different MODULEs themself load their DLLs, as they are statically referenced? Second; if AssemblyResolve is the way to go - how do I use it? I have attached a handler to the Event but I never get anything on MyGreatXmlProctol... === EDIT === CODE regarding the AssemblyResolve-event handler: public GUI() { InitializeComponent(); AppDomain.CurrentDomain.AssemblyResolve += new ResolveEventHandler(CurrentDomain_AssemblyResolve); ... } // Assembly CurrentDomain_AssemblyResolve(object sender, ResolveEventArgs args) { Console.WriteLine(args.Name); return null; } Hope I wasnt too fuzzy =) Thx

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  • Python: How to make a cross-module variable?

    - by Dan Homerick
    The __debug__ variable is handy in part because it affects every module. If I want to create another variable that works the same way, how would I do it? The variable (let's be original and call it 'foo') doesn't have to be truly global, in the sense that if I change foo in one module, it is updated in others. I'd be fine if I could set foo before importing other modules and then they would see the same value for it.

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  • Assembly Load and loading the "sub-modules" dependencies - "cannot fild the file specified"

    - by Ted
    There are several questions out there that ask the same question. However the answers they received I cannot understand, so here goes: Similar questions: http://stackoverflow.com/questions/1874277/dynamically-load-assembly-and-manually-force-path-to-get-referenced-assemblies ; http://stackoverflow.com/questions/22012/loading-assemblies-and-its-dependencies-closed The question in short: I need to figure out how dependencies, ie References in my modules can be loaded dynamically. Right now I am getting "The system cannot find the file specified" on Assemblies referenced in my so called modules. I cannot really get how to use the AssemblyResolve event... The longer version I have one application, MODULECONTROLLER, that loads separate modules. These "separate modules" are located in well-known subdirectories, like appBinDir\Modules\Module1 appBinDir\Modules\Module2 Each directory contains all the DLLs that exists in the bin-directory of those projects after a build. So the MODULECONTROLLER loads all the DLLs contained in those folders using this code: byte[] bytes = File.ReadAllBytes(dllFileFullPath); Assembly assembly = null; assembly = Assembly.Load(bytes); I am, as you can see, loading the byte[]-array (so I dont lock the DLL-files). Now, in for example MODULE1, I have a static reference called MyGreatXmlProtocol. The MyGreatXmlProtocol.dll then also exists in the directory appBinDir\Modules\Module1 and is loaded using the above code When code in the MODULE1 tries to use this MyGreatXmlProtocol, I get: Could not load file or assembly 'MyGreatXmlProtocol, Version=1.0.3797.26527, Culture=neutral, PublicKeyToken=null' or one of its dependencies. The system cannot find the file specified. So, in a post (like this one) they say that To my understanding reflection will load the main assembly and then search the GAC for the referenced assemblies, if it cannot find it there, you can then incorparate an assemblyResolve event: First; is it really needed to use the AssemblyResolve-event to make this work? Shouldnt my different MODULEs themself load their DLLs, as they are statically referenced? Second; if AssemblyResolve is the way to go - how do I use it? I have attached a handler to the Event but I never get anything on MyGreatXmlProctol... === EDIT === CODE regarding the AssemblyResolve-event handler: public GUI() { InitializeComponent(); AppDomain.CurrentDomain.AssemblyResolve += new ResolveEventHandler(CurrentDomain_AssemblyResolve); ... } // Assembly CurrentDomain_AssemblyResolve(object sender, ResolveEventArgs args) { Console.WriteLine(args.Name); return null; } Hope I wasnt too fuzzy =) Thx

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  • Zend Framework 1.1 Modules setup

    - by jiewmeng
    i used zend_tool to setup a project then to create module blog with index controller etc but i guess the default config setup by zend_tool does not work with modules so i edited it resources.frontController.moduleDirectory = APPLICATION_PATH "/modules" resources.frontController.moduleDirectoryControllerName = "controllers" i guess these are required for modules? also i moved the folders, controllers, models, views into the modules/ folder but i get a blank screen when i try to go to http://servername which shld load Default module's index controller and action. even if i try to go http://servername/nonexistentpage it also shows a blank screen instead of a 404

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  • How to Install Python Modules on Web Server?

    - by sanghan
    Im running a python cgi script in the cgi-bin directory which uses the sqlite3 module. I run it and it says that it does not recognize the name.. So how do I install this module or other modules on the server hosted by networksolutions? Python documentation has this: python setup.py install --home=<dir> but I have no idea where or how I would run that line. Any help would be appreciated.

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  • How do you manage perl modules on a Debian system?

    - by nagul
    I'd like to know if you have a method for managing perl modules on your Debian system, with respect to the following: Installing new modules Listing of manually installed modules Checking dependencies, and uninstalling modules I have looked at this perlmonks article for background reading: What is the best way to install CPAN modules on Debian? I have previously installed perl modules using the CPAN module. I have also used dh-make-perl in some cases, when following instructions to build other packages that had perl dependencies. I'd like to institute a coherent policy on my machine so I can better manage how and where the modules are installed, and reduce the chance of breaking perl on my system. I would strongly like a system where I can detect and uninstall modules that are no longer being used.

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  • How to create Python module distribution to gracefully fall-back to pure Python code

    - by Craig McQueen
    I have written a Python module, and I have two versions: a pure Python implementation and a C extension. I've written the __init__.py file so that it tries to import the C extension, and if that fails, it imports the pure Python code (is that reasonable?). Now, I'd like to know what is the best way to distribute this module (e.g. write setup.py) so it can be easily used by people with or without the facility to build, or use, the C extension, just by running: python setup.py install My experience is limited, but I see two possible cases: User does not have MS Visual Studio, or the GCC compiler suite, installed on their machine, to build the C extension User is running IronPython, Jython, or anything other than CPython. I only have used CPython. So I'm not sure how I could distribute this module so that it would work smoothly and be easy to install on those platforms, if they're unable to use the C extension.

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  • Installing Python Script, Maintaining Reference to Python 2.6

    - by zfranciscus
    Hi, I am writing a Python program that relies on version 2.6. I went through the distribution documentation: http://docs.python.org/distutils/index.html and what I have figure out so far is that I basically need to write a setup.py script. Something like: setup(name='Distutils', version='1.0', description='Python Distribution Utilities', author='My Name', author_email='My Email', url='some URL', package_dir={'': 'src'}, packages=[''], ) I would like to ensure that my program uses 2.6 interpreter library. What would be the best approach to ensure that my program uses 2.6 ? Shall I distribute python 2.6 library along with my program ? Is there any alternative approach ?

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  • Launching python within python and timezone issue

    - by Gabi Purcaru
    I had to make a launcher script for my django app, and it seems it somehow switches the timezone to GMT (default being +2), and every datetime is two hours behind when using the script. What could be causing that? Here is the launcher script that I use: #!/usr/bin/env python import os import subprocess import shlex import time cwd = os.getcwd() p1 = subprocess.Popen(shlex.split("python manage.py runserver"), cwd=os.path.join(cwd, "drugsworld")) p2 = subprocess.Popen(shlex.split("python coffee_auto_compiler.py"), cwd=os.path.join(cwd)) try: while True: time.sleep(2) except KeyboardInterrupt: p1.terminate() p2.terminate() If I manually run python manage.py runserver, the timezone is +2. If, however, I use this script, the timezone is set to GMT.

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  • Python - help on custom wx.Python (pyDev) class

    - by Wallter
    I have been hitting a dead end with this program. I am trying to build a class that will let me control the BIP's of a button when it is in use. so far this is what i have (see following.) It keeps running this weird error TypeError: 'module' object is not callable - I, coming from C++ and C# (for some reason the #include... is so much easier) , have no idea what that means, Google is of no help so... I know I need some real help with sintax and such - anything woudl be helpful. Note: The base code found here was used to create a skeleton for this 'custom button class' Custom Button import wx from wxPython.wx import * class Custom_Button(wx.PyControl): # The BMP's # AM I DOING THIS RIGHT? - I am trying to get empty 'global' # variables within the class Mouse_over_bmp = None #wxEmptyBitmap(1,1,1) # When the mouse is over Norm_bmp = None #wxEmptyBitmap(1,1,1) # The normal BMP Push_bmp = None #wxEmptyBitmap(1,1,1) # The down BMP Pos_bmp = wx.Point(0,0) # The posisition of the button def __init__(self, parent, NORM_BMP, PUSH_BMP, MOUSE_OVER_BMP, pos, size, text="", id=-1, **kwargs): wx.PyControl.__init__(self,parent, id, **kwargs) # The conversions, hereafter, were to solve another but. I don't know if it is # necessary to do this since the source being given to the class (in this case) # is a BMP - is there a better way to prevent an error that i have not # stumbled accost? # Set the BMP's to the ones given in the constructor self.Mouse_over_bmp = wx.Bitmap(wx.Image(MOUSE_OVER_BMP, wx.BITMAP_TYPE_ANY).ConvertToBitmap()) self.Norm_bmp = wx.Bitmap(wx.Image(NORM_BMP, wx.BITMAP_TYPE_ANY).ConvertToBitmap()) self.Push_bmp = wx.Bitmap(wx.Image(PUSH_BMP, wx.BITMAP_TYPE_ANY).ConvertToBitmap()) self.Pos_bmp = self.pos self.Bind(wx.EVT_LEFT_DOWN, self._onMouseDown) self.Bind(wx.EVT_LEFT_UP, self._onMouseUp) self.Bind(wx.EVT_LEAVE_WINDOW, self._onMouseLeave) self.Bind(wx.EVT_ENTER_WINDOW, self._onMouseEnter) self.Bind(wx.EVT_ERASE_BACKGROUND,self._onEraseBackground) self.Bind(wx.EVT_PAINT,self._onPaint) self._mouseIn = self._mouseDown = False def _onMouseEnter(self, event): self._mouseIn = True def _onMouseLeave(self, event): self._mouseIn = False def _onMouseDown(self, event): self._mouseDown = True def _onMouseUp(self, event): self._mouseDown = False self.sendButtonEvent() def sendButtonEvent(self): event = wx.CommandEvent(wx.wxEVT_COMMAND_BUTTON_CLICKED, self.GetId()) event.SetInt(0) event.SetEventObject(self) self.GetEventHandler().ProcessEvent(event) def _onEraseBackground(self,event): # reduce flicker pass def _onPaint(self, event): dc = wx.BufferedPaintDC(self) dc.SetFont(self.GetFont()) dc.SetBackground(wx.Brush(self.GetBackgroundColour())) dc.Clear() dc.DrawBitmap(self.Norm_bmp) # draw whatever you want to draw # draw glossy bitmaps e.g. dc.DrawBitmap if self._mouseIn: # If the Mouse is over the button dc.DrawBitmap(self, self.Mouse_over_bmp, self.Pos_bmp, useMask=False) if self._mouseDown: # If the Mouse clicks the button dc.DrawBitmap(self, self.Push_bmp, self.Pos_bmp, useMask=False) Main.py import wx import Custom_Button from wxPython.wx import * ID_ABOUT = 101 ID_EXIT = 102 class MyFrame(wx.Frame): def __init__(self, parent, ID, title): wxFrame.__init__(self, parent, ID, title, wxDefaultPosition, wxSize(400, 400)) self.CreateStatusBar() self.SetStatusText("Program testing custom button overlays") menu = wxMenu() menu.Append(ID_ABOUT, "&About", "More information about this program") menu.AppendSeparator() menu.Append(ID_EXIT, "E&xit", "Terminate the program") menuBar = wxMenuBar() menuBar.Append(menu, "&File"); self.SetMenuBar(menuBar) self.Button1 = Custom_Button(self, parent, -1, "D:/Documents/Python/Normal.bmp", "D:/Documents/Python/Clicked.bmp", "D:/Documents/Python/Over.bmp", wx.Point(200,200), wx.Size(300,100)) EVT_MENU(self, ID_ABOUT, self.OnAbout) EVT_MENU(self, ID_EXIT, self.TimeToQuit) def OnAbout(self, event): dlg = wxMessageDialog(self, "Testing the functions of custom " "buttons using pyDev and wxPython", "About", wxOK | wxICON_INFORMATION) dlg.ShowModal() dlg.Destroy() def TimeToQuit(self, event): self.Close(true) class MyApp(wx.App): def OnInit(self): frame = MyFrame(NULL, -1, "wxPython | Buttons") frame.Show(true) self.SetTopWindow(frame) return true app = MyApp(0) app.MainLoop() Errors (and traceback) /home/wallter/python/Custom Button overlay/src/Custom_Button.py:8: DeprecationWarning: The wxPython compatibility package is no longer automatically generated or actively maintained. Please switch to the wx package as soon as possible. I have never been able to get this to go away whenever using wxPython any help? from wxPython.wx import * Traceback (most recent call last): File "/home/wallter/python/Custom Button overlay/src/Main.py", line 57, in <module> app = MyApp(0) File "/usr/lib/python2.6/dist-packages/wx-2.8-gtk2-unicode/wx/_core.py", line 7978, in __init__ self._BootstrapApp() File "/usr/lib/python2.6/dist-packages/wx-2.8-gtk2-unicode/wx/_core.py", line 7552, in _BootstrapApp return _core_.PyApp__BootstrapApp(*args, **kwargs) File "/home/wallter/python/Custom Button overlay/src/Main.py", line 52, in OnInit frame = MyFrame(NULL, -1, "wxPython | Buttons") File "/home/wallter/python/Custom Button overlay/src/Main.py", line 32, in __init__ wx.Point(200,200), wx.Size(300,100)) TypeError: 'module' object is not callable I have tried removing the "wx.Point(200,200), wx.Size(300,100))" just to have the error move up to the line above. Have I declared it right? help?

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  • performance of large number calculations in python (python 2.7.3 and .net 4.0)

    - by g36
    There is a lot of general questions about python performance in comparison to other languages. I've got more specific example: There are two simple functions wrote in python an c#, both checking if int number is prime. python: import time def is_prime(n): num =n/2 while num >1: if n % num ==0: return 0 num-=1 return 1 start = time.clock() probably_prime = is_prime(2147483629) elapsed = (time.clock() - start) print 'time : '+str(elapsed) and C#: using System.Diagnostics; public static bool IsPrime(int n) { int num = n/2; while(num >1) { if(n%num ==0) { return false; } num-=1; } return true; } Stopwatch sw = new Stopwatch(); sw.Start(); bool result = Functions.IsPrime(2147483629); sw.Stop(); Console.WriteLine("time: {0}", sw.Elapsed); And times ( which are surprise for me as a begginer in python:)): Python: 121s; c#: 6s Could You explain where does this big diffrence come from ?

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  • Python module shared between multiple products

    - by MattyW
    I'm working on a python class that is being shared between two products. 90% of the functionality applies to both products. For the 10% that's different the code is littered with this kind of thing: #Start of file project = 'B' #Some line of code if project == 'A': import moduleA elif project == 'B': import moduleB #Many lines of code if project == 'A': print moduleA.doA(2) elif project == 'B': print moduleB.doB(2) This doesn't seem very elegant or very readable, has anyone encountered this sort of thing before? Are there better ways of doing it?

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  • Installing python-mysql with wamp's mysql

    - by sharat87
    Hello, (I'm not sure if this should be asked here or SU.. but seeing this question on SO, I am asking it here...) I have wamp (mysql-5.1.33) server setup on my vista machine, and I am trying to install python-mysql 1.2.3c1 to use the mysql version provided by wamp. At first, when I ran python setup.py install, I got an error saying it couldn't find the location of the mysql's bin folder. Looking into setup_windows.py, I noticed it was looking for a registry key and so I added that registry entry and I think it is able to find it now. But now, when I run python setup.py install, I get a different error saying Unable to find vcvarsall.bat. Any help on installing this appreciated. Here is the output of python setup.py install: running install running bdist_egg running egg_info writing MySQL_python.egg-info\PKG-INFO writing top-level names to MySQL_python.egg-info\top_level.txt writing dependency_links to MySQL_python.egg-info\dependency_links.txt reading manifest file 'MySQL_python.egg-info\SOURCES.txt' reading manifest template 'MANIFEST.in' writing manifest file 'MySQL_python.egg-info\SOURCES.txt' installing library code to build\bdist.win32\egg running install_lib running build_py copying MySQLdb\release.py -> build\lib.win32-2.6\MySQLdb running build_ext building '_mysql' extension error: Unable to find vcvarsall.bat Thanks a lot!

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  • python __import__() imports from 2 different directories when same module exists in 2 locations

    - by programer_gramer
    Hi, I have a python application , which has directory structure like this. -pythonapp -mainpython.py -module1 -submodule1 -file1.py -file2.py -submodule2 -file3.py -file3.py -submodule3 -file1.py -file2.py -file5.py -file6.py -file7.py when I try to import the python utilities(from mainpython.py) under submodule3 , I get the initial 2 files from submodule1.(please note that submodule1 and 3 have 2 different files with the same name). However the same import works fine when there is no conflict i.e it correctly imports file 5,6,7 from submodule3. Here is the code : name=os.path.splitext(os.path.split("module1\submodule3\file1.py")[1])[0] -- file1.py name here is passed dynamically. module = import(name) //Here is name is like "file1" it works(but with the above said issue, though, when passes the name of the file dynamically), but if I pass complete package as "module1.submodule1.file1" it fails with an ImportError saying that "no module with name file1" Now the question is how do we tell the interpreter to use only the ones under "module1.submodule3.file2"? I am using python This is really urgent one and I have run out of all the tries. Hope some experienced python developers can solve this for me?

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