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  • Client Side Includes on HTML pages

    - by Roy Rico
    Previously I had thought that there were only ways to get content from external URLs into your page. These 2 ways are use an IFRAME or Javascript to include it into your pages. I've just learned of a new way using the tag. <object type="text/html" frameborder="0" data="http://Server/URL/"></object> I have found some content online that confirms this ability, but it doesn't talk much about features such as Accessibility and SEO of the page. Does anyone have any experience with this? Is there any information available regarding using this method and how it effects Accessibility and SEO?

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  • Client side page permissions - Javascript / jquery / cookies / other?

    - by Ozaki
    TLDR Using plain HTML / Javascript. Want to block access to some pages (doesn't have to be super secure just to stop some peeking eyes). I thought of simply doing this by setting a cookie for each page they are allowed to visit with a value of true but thats a bit messy. Although it would work. Is there a way to set an array of values to a cookie so I can read the cookie and if a name of a page is in there then allow access with an IF statement or so on each of my pages. If they dont have the cookie just to replace my #content (entirepage) to "sorry no" etc. For example: $.cookie("Access","page1, page2, page3",{ expires: 1 }); Am already using JQuery, Jquery cookie. etc. I am up for anyway of doing this cookie idea is just an example So what do you think would be the best / most efficient way of managing this?

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  • Best way to save user settings on client-side (javascript,jquery)

    - by Johua
    I have a settings page that a user can enter some text and save directly to a combobox. Next time when page loads, combobox is filled in with the previous entered text. Also i have a modify button, so the user can delete or edit a value from the combobox. My question is, what's the best way to save to user settings on the client with javascirpt/jquery? I can only think of using an array and then (push/pop).,,Anyone got some bad experience with arrrays? thx

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  • Upload and preview image in client side without posting back

    - by Ahmy
    I need to upload an image and then preview it without posting back as i need to have a file upload control(even HTMLinputfile or ASPfileupload) then the user will browse to select image after selecting (browsing) there will a button(HTMLInputButton) that will save the uploaded image and preview it. I have the following code : <div> <input id="UploadInput" type="file" value="Upload" /> <br /> <input id="PreviewBtnInput" type="button" value="Preview" onclick="ShowPreview()" /> <br /> <img id="ImgUploaded" /> </div> So how can i do this task ? Thanks in advance for any reply but please if any one has a link for article that talk about this issue please i need a clear code not article details.

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  • Upload and preview image in client side without posting back

    - by Ahmy
    I need to upload an image and then preview it without posting back as i need to have a file upload control(even HTMLinputfile or ASPfileupload) then the user will browse to select image after selecting (browsing) there will a button(HTMLInputButton) that will save the uploaded image and preview it. I have the following code : <div> <input id="UploadInput" type="file" value="Upload" /> <br /> <input id="PreviewBtnInput" type="button" value="Preview" onclick="ShowPreview()" /> <br /> <img id="ImgUploaded" /> </div> So how can i do this task ? Thanks in advance for any reply but please if any one has a link for article that talk about this issue please i need a clear code not article details.

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  • Upload and preview image in client side without posting back

    - by Ahmy
    I need to upload an image and then preview it without posting back as i need to have a file upload control(even HTMLinputfile or ASPfileupload) then the user will browse to select image after selecting (browsing) there will a button(HTMLInputButton) that will save the uploaded image and preview it. I have the following code : <div> <input id="UploadInput" type="file" value="Upload" /> <br /> <input id="PreviewBtnInput" type="button" value="Preview" onclick="ShowPreview()" /> <br /> <img id="ImgUploaded" /> </div> So how can i do this task ? Thanks in advance for any reply but please if any one has a link for article that talk about this issue please i need a clear code not article details.

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  • Hue, saturation, brightness, contrast effect in hlsl

    - by Vibhore Tanwer
    I am new to pixel shader, and I am trying to write a simple brightness, contrast, hue, saturation effect. I have written a shader for it but I doubt that my shader is not providing me correct result, Brightness, contrast, saturation is working fine, problem is with hue. if I apply hue between -1 to 1, it seems to be working fine, but to make things more sharp, I need to apply hue value between -180 and 180, like we can apply hue in Paint.NET. Here is my code. // Amount to shift the Hue, range 0 to 6 float Hue; float Brightness; float Contrast; float Saturation; float Alpha; sampler Samp : register(S0); // Converts the rgb value to hsv, where H's range is -1 to 5 float3 rgb_to_hsv(float3 RGB) { float r = RGB.x; float g = RGB.y; float b = RGB.z; float minChannel = min(r, min(g, b)); float maxChannel = max(r, max(g, b)); float h = 0; float s = 0; float v = maxChannel; float delta = maxChannel - minChannel; if (delta != 0) { s = delta / v; if (r == v) h = (g - b) / delta; else if (g == v) h = 2 + (b - r) / delta; else if (b == v) h = 4 + (r - g) / delta; } return float3(h, s, v); } float3 hsv_to_rgb(float3 HSV) { float3 RGB = HSV.z; float h = HSV.x; float s = HSV.y; float v = HSV.z; float i = floor(h); float f = h - i; float p = (1.0 - s); float q = (1.0 - s * f); float t = (1.0 - s * (1 - f)); if (i == 0) { RGB = float3(1, t, p); } else if (i == 1) { RGB = float3(q, 1, p); } else if (i == 2) { RGB = float3(p, 1, t); } else if (i == 3) { RGB = float3(p, q, 1); } else if (i == 4) { RGB = float3(t, p, 1); } else /* i == -1 */ { RGB = float3(1, p, q); } RGB *= v; return RGB; } float4 mainPS(float2 uv : TEXCOORD) : COLOR { float4 col = tex2D(Samp, uv); float3 hsv = rgb_to_hsv(col.xyz); hsv.x += Hue; // Put the hue back to the -1 to 5 range //if (hsv.x > 5) { hsv.x -= 6.0; } hsv = hsv_to_rgb(hsv); float4 newColor = float4(hsv,col.w); float4 colorWithBrightnessAndContrast = newColor; colorWithBrightnessAndContrast.rgb /= colorWithBrightnessAndContrast.a; colorWithBrightnessAndContrast.rgb = colorWithBrightnessAndContrast.rgb + Brightness; colorWithBrightnessAndContrast.rgb = ((colorWithBrightnessAndContrast.rgb - 0.5f) * max(Contrast + 1.0, 0)) + 0.5f; colorWithBrightnessAndContrast.rgb *= colorWithBrightnessAndContrast.a; float greyscale = dot(colorWithBrightnessAndContrast.rgb, float3(0.3, 0.59, 0.11)); colorWithBrightnessAndContrast.rgb = lerp(greyscale, colorWithBrightnessAndContrast.rgb, col.a * (Saturation + 1.0)); return colorWithBrightnessAndContrast; } technique TransformTexture { pass p0 { PixelShader = compile ps_2_0 mainPS(); } } Please If anyone can help me learning what am I doing wrong or any suggestions? Any help will be of great value. EDIT: Images of the effect at hue 180: On the left hand side, the effect I got with @teodron answer. On the right hand side, The effect Paint.NET gives and I'm trying to reproduce.

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  • ASP.NET Server-side comments

    - by nmarun
    I believe a good number of you know about Server-side commenting. This blog is just like a revival to refresh your memories. When you write comments in your .aspx/.ascx files, people usually write them as: 1: <!-- This is a comment. --> To show that it actually makes a difference for using the server-side commenting technique, I’ve started a web application project and my default.aspx page looks like this: 1: <%@ Page Title="Home Page" Language="C#" MasterPageFile="~/Site.master" AutoEventWireup="true" CodeBehind="Default.aspx.cs" Inherits="ServerSideComment._Default" %> 2: <asp:Content ID="HeaderContent" runat="server" ContentPlaceHolderID="HeadContent"> 3: </asp:Content> 4: <asp:Content ID="BodyContent" runat="server" ContentPlaceHolderID="MainContent"> 5: <h2> 6: <!-- This is a comment --> 7: Welcome to ASP.NET! 8: </h2> 9: <p> 10: To learn more about ASP.NET visit <a href="http://www.asp.net" title="ASP.NET Website">www.asp.net</a>. 11: </p> 12: <p> 13: You can also find <a href="http://go.microsoft.com/fwlink/?LinkID=152368&amp;clcid=0x409" 14: title="MSDN ASP.NET Docs">documentation on ASP.NET at MSDN</a>. 15: </p> 16: </asp:Content> See the comment in line 6 and when I run the app, I can do a view source on the browser which shows up as: 1: <h2> 2: <!-- This is a comment --> 3: Welcome to ASP.NET! 4: </h2> Using Fiddler shows the page size as: Let’s change the comment style and use server-side commenting technique. 1: <h2> 2: <%-- This is a comment --%> 3: Welcome to ASP.NET! 4: </h2> Upon rendering, the view source looks like: 1: <h2> 2: 3: Welcome to ASP.NET! 4: </h2> Fiddler now shows the page size as: The difference is that client-side comments are ignored by the browser, but they are still sent down the pipe. With server-side comments, the compiler ignores everything inside this block. Visual Studio’s Text Editor toolbar also puts comments as server-side ones. If you want to give it a shot, go to your design page and press Ctrl+K, Ctrl+C on some selected text and you’ll see it commented in the server-side commenting style.

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  • Client Side Form Validation vs. Server Side Form Validation

    In my opinion, it is mandatory to validate data using client side and server side validation as a fail over process. The client side validation allows users to correct any error before they are sent to the web server for processing, and this allows for an immediate response back to the user regarding data that is not correct or in the proper format that is desired. In addition, this prevents unnecessary interaction between the user and the web server and will free up the server over time compared to doing only server side validation. Server validation is the last line of defense when it comes to validation because you can check to ensure the user’s data is correct before it is used in a business process or stored to a database. Honestly, I cannot foresee a scenario where I would only want to use one form of validation over another especially with the current cost of creating and maintaining data. In my opinion, the redundant validation is well worth the overhead.

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  • Where to find a template or script with frame on the left side(list of articleHeadlines) and on the right side the content

    - by Gero
    I am looking for something like the following: http://www.scala-lang.org/api/current/index.html#scala.Any http://resources.arcgis.com/en/help/arcobjects-net/componenthelp/index.html#/Overview/004t00000009000000/ On the left side i want to have/create in some admintool categeries, subcategories and add names/links to the articles on the right side. So when i click on one of the articles/links, i would see the content on the right side. Is there any script or template or whatever that would allow me that?

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  • Window controls appearing on the right side after updating to 12.10 [closed]

    - by Ankit
    Possible Duplicate: Window buttons stuck on right side After updating from Ubuntu 12.04 to 12.10 the window controls(min, max, close) have started appearing on the right side when the window is not maximized, they again come on the left side when the window is maximized. I tried changing it using Ubuntu Tweak, but with no effect. Other suggestion I found was to change it using gconf-editor and changing apps - metacity - general click button_layout but there is no metacity in the apps section.

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  • How to store and update data table on client side (iOS MMO)

    - by farseer2012
    Currently i'm developing an iOS MMO game with cocos2d-x, that game depends on many data tables(excel file) given by the designers. These tables contain data like how much gold/crystal will be cost when upgrade a building(barracks, laboratory etc..). We have about 10 tables, each have about 50 rows of data. My question is how to store those tables on client side and how to update them once they have been modified on server side? My opinion: use Sqlite to store data on client side, the server will parse the excel files and send the data to client with JSON format, then the client parse the JOSN string and save it to Sqlite file. Is there any better method? I find that some game stores csv files on client side, how do they update the files? Could server send a whole file directly to client?

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  • Where can I get a Windows 8 side-loading product key?

    - by Earlz
    I have Windows 8 available through MSDN, as such, I have access to a lot of things such as volume licensing, though for now I'm just using the regular single-license Windows 8 Enterprise. I've tried to get side-loading to work without having a developer license but I can't. Looking over some things on the internet seems to indicate that you need "a side-loading product key". Where can I get such a thing?

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  • Raycasting "fisheye effect" question

    - by mattboy
    Continuing my exploration of raycasting, I am very confused about how the correction of the fisheye effect works. Looking at the screenshot below from the tutorial at permadi.com, the way I understand the cause of the fisheye effect is that the rays that are cast are distances from the player, rather than the distances perpendicular to the screen (or camera plane) which is what really needs to be displayed. The distance perpendicular to the screen then, in my world, should simply be the distance of Y coordinates (Py - Dy) assuming that the player is facing straight upwards. Continuing the tutorial, this is exactly how it seems to be according to the below screenshot. From my point of view, the "distorted distance" below is the same as the distance PD calculated above, and what's labelled the "correct distance" below should be the same as Py - Dy. Yet, this clearly isn't the case according to the tutorial. My question is, WHY is this not the same? How could it not be? What am I understanding and visualizing wrong here?

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  • Doing an SNES Mode 7 (affine transform) effect in pygame

    - by 2D_Guy
    Is there such a thing as a short answer on how to do a Mode 7 / mario kart type effect in pygame? I have googled extensively, all the docs I can come up with are dozens of pages in other languages (asm, c) with lots of strange-looking equations and such. Ideally, I would like to find something explained more in English than in mathematical terms. I can use PIL or pygame to manipulate the image/texture, or whatever else is necessary. I would really like to achieve a mode 7 effect in pygame, but I seem close to my wit's end. Help would be greatly appreciated. Any and all resources or explanations you can provide would be fantastic, even if they're not as simple as I'd like them to be. If I can figure it out, I'll write a definitive how to do mode 7 for newbies page. edit: mode 7 doc: http://www.coranac.com/tonc/text/mode7.htm

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  • How vibrations might effect Kinect depth measurements

    - by dreza
    I'm currently doing some research into development with the Microsoft Kinect product. My project manager has come up with a potential design for mounting the camera to do the capturing. However the solution means that the camera might be subject to vibrations as the platform it is on is directly connected to where the subjects will be moving. It was my thought that vibrations would effect the quality of the results, however I could not come up with a viable explanation as to why, other than it's the same as if you held a camera in your hand and your hand was shaking vs using a tripod. Do vibrations effect the depth measurements on a Kinect and if so how can I explain this in simple terms to my PM to help come up with a better design to attach the sensor to?

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  • How to make Pokémon White 3D effect?

    - by Pipo
    I just wondered how to create a 3D effect similar to Pokemon White/Black? It seems to be not polygon based, but created just with sprites. If the perspective changes the sprites stay sharp and don't get blurred. How can I archive this? Source: https://www.youtube.com/watch?v=fZEPUPYOnRc&feature=youtube_gdata_player Edit: Wow, two downvotes because I used a video instead of screenshots? Don't get me wrong, I thank you, because you want to help me, but the 3D effect can be better understand in motion. Anyway, here is a screenshot: http://wearearcade.com/wp-content/uploads/2011/03/pokemon-black-white-starter-town.jpg So, if this is a hardware limitation, how can I archive this o na different hardware, e.g. a HTML5 game? Thank you.

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  • XP Deploying issues due to msvcr90.dll trying to load FlsAlloc

    - by Sorin Sbarnea
    I have an application build with VS2008 SP1a (9.0.30729.4148) on Windows 7 x64 that does not want to start under XP. The message is The application failed to initialize properly (0x80000003). Click on OK to terminate the application.. I checked with depends.exe and found that msvcr90.dll does try to load FlsAlloc from KERNEL32.dll - and FlsAlloc is available only starting with Vista. I'm sure it is not used by the application. How to solve the issue? The SxS package is already installed on the target machine - In fact I have all 3 versions of 9.0 SxS (initial release, sp1, and sp1+security patch) Application is compiled with _BIND_TO_CURRENT_VCLIBS_VERSION=1 Also I defined the right target Windows version on stdafx.h #define WINVER 0x0500 #define _WIN32_WINNT 0x0500 Manifest file <assembly xmlns="urn:schemas-microsoft-com:asm.v1" manifestVersion="1.0"> <trustInfo xmlns="urn:schemas-microsoft-com:asm.v3"> <security> <requestedPrivileges> <requestedExecutionLevel level="asInvoker" uiAccess="false" /> </requestedPrivileges> </security> </trustInfo> <dependency> <dependentAssembly> <assemblyIdentity type="win32" name="Microsoft.VC90.CRT" version="9.0.30729.4148" processorArchitecture="x86" publicKeyToken="1fc8b3b9a1e18e3b" /> </dependentAssembly> </dependency> <dependency> <dependentAssembly> <assemblyIdentity type="win32" name="Microsoft.VC90.MFC" version="9.0.30729.4148" processorArchitecture="x86" publicKeyToken="1fc8b3b9a1e18e3b" /> </dependentAssembly> </dependency> </assembly> Result from depends Started "c:\program files\app\app.EXE" (process 0xA0) at address 0x00400000. Successfully hooked module. Loaded "c:\windows\system32\NTDLL.DLL" at address 0x7C900000. Successfully hooked module. Loaded "c:\windows\system32\KERNEL32.DLL" at address 0x7C800000. Successfully hooked module. Loaded "c:\program files\app\MFC90.DLL" at address 0x785E0000. Successfully hooked module. Loaded "c:\program files\app\MSVCR90.DLL" at address 0x78520000. Successfully hooked module. Loaded "c:\windows\system32\USER32.DLL" at address 0x7E410000. Successfully hooked module. Loaded "c:\windows\system32\GDI32.DLL" at address 0x77F10000. Successfully hooked module. Loaded "c:\windows\system32\SHLWAPI.DLL" at address 0x77F60000. Successfully hooked module. Loaded "c:\windows\system32\ADVAPI32.DLL" at address 0x77DD0000. Successfully hooked module. Loaded "c:\windows\system32\RPCRT4.DLL" at address 0x77E70000. Successfully hooked module. Loaded "c:\windows\system32\SECUR32.DLL" at address 0x77FE0000. Successfully hooked module. Loaded "c:\windows\system32\MSVCRT.DLL" at address 0x77C10000. Successfully hooked module. Loaded "c:\windows\system32\COMCTL32.DLL" at address 0x5D090000. Successfully hooked module. Loaded "c:\windows\system32\MSIMG32.DLL" at address 0x76380000. Successfully hooked module. Loaded "c:\windows\system32\SHELL32.DLL" at address 0x7C9C0000. Successfully hooked module. Loaded "c:\windows\system32\OLEAUT32.DLL" at address 0x77120000. Successfully hooked module. Loaded "c:\windows\system32\OLE32.DLL" at address 0x774E0000. Successfully hooked module. Entrypoint reached. All implicit modules have been loaded. DllMain(0x78520000, DLL_PROCESS_ATTACH, 0x0012FD30) in "c:\program files\app\MSVCR90.DLL" called. GetProcAddress(0x7C800000 [c:\windows\system32\KERNEL32.DLL], "FlsAlloc") called from "c:\program files\app\MSVCR90.DLL" at address 0x78543ACC and returned NULL. Error: The specified procedure could not be found (127). GetProcAddress(0x7C800000 [c:\windows\system32\KERNEL32.DLL], "FlsGetValue") called from "c:\program files\app\MSVCR90.DLL" at address 0x78543AD9 and returned NULL. Error: The specified procedure could not be found (127). GetProcAddress(0x7C800000 [c:\windows\system32\KERNEL32.DLL], "FlsSetValue") called from "c:\program files\app\MSVCR90.DLL" at address 0x78543AE6 and returned NULL. Error: The specified procedure could not be found (127). GetProcAddress(0x7C800000 [c:\windows\system32\KERNEL32.DLL], "FlsFree") called from "c:\program files\app\MSVCR90.DLL" at address 0x78543AF3 and returned NULL. Error: The specified procedure could not be found (127).

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  • Problem using ‘useLegacyV2RuntimeActivationPolicy’ & supportedRuntime in an application

    - by Notre
    Hello, I've modified a couple of different applications' .config file like this: <startup useLegacyV2RuntimeActivationPolicy="true"> <supportedRuntime version="v4.0"/> </startup> When I did this for devenv.exe.config (VS 2005 - don't ask :) ), things work great - most of the Visual Studio used .NET 2.0 but I was able to make use of an assembly targeting .NET 4.0 framework. I tried to do the same thing for a custom .exe, which happens to be based on MS CAB (slightly modified) and has a hybrid mix of WPF and WinForms content. As soon as I modified this application's app config file, I started getting this exception, sometime during application startup: The Undo operation encountered a context that is different from what was applied in the corresponding Set operation. The possible cause is that a context was Set on the thread and not reverted(undone). System.InvalidOperationException: The Undo operation encountered a context that is different from what was applied in the corresponding Set operation. The possible cause is that a context was Set on the thread and not reverted(undone). There's a big long stack trace that doesn't show anything in my application code directly (just a bunch of MS assemblies). If I modify the application's .config file to this: <startup useLegacyV2RuntimeActivationPolicy="true"> </startup> i.e.I remove the supportedRuntime element, then the application doesn't throw this exception. But when I go to the point in my code where I try to load my .NET 4 assembly, if fails with this: System.BadImageFormatException: Could not load file or assembly '' or one of its dependencies. This assembly is built by a runtime newer than the currently loaded runtime and cannot be loaded. I guess this is expected. I have two questions: 1) Any idea why I'm getting the System.InvalidOperationException exception when I modify this application's configuration file to include the supportedRuntime element, adding .NET 4 support and any suggestions on what I can do about it? 2) If the answer is "no idea why/don't know what you can do about it", then is possible for my .NET 3.5 SP1 code (C#) to provide more fine grain support for conditionally adding .NET 4 runtime support for a certain assembly(ies) without converting my entire application to target .NET 4, or without using the declarative config file approach? At some point I would convert the entire application to target .NET 4, but for the short term this is daunting task and I'm hope for some short term solution/hack. Thank you very much for any advice you can give!

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  • Is possible to make mt.exe embed manifest files correctly in Visual Studio 2008?

    - by Sorin Sbarnea
    I found that mt.exe fails to correctly create and embed manifest files into executables when run inside a VCPROJ. For example the same executable load well on Windows 7 but failed to load on Windows XP. The manifest was embedded and correct. After I spend lots of hours searching for possible reasons and solution I modified the project settings to generate the manifest outside the exe file. Now it works on both systems. Here are the examples for debug builds. With embed disabled: <?xml version="1.0" encoding="UTF-8" standalone="yes"?> <assembly xmlns="urn:schemas-microsoft-com:asm.v1" manifestVersion="1.0"> <trustInfo xmlns="urn:schemas-microsoft-com:asm.v3"> <security> <requestedPrivileges> <requestedExecutionLevel level="asInvoker" uiAccess="false"></requestedExecutionLevel> </requestedPrivileges> </security> </trustInfo> <dependency> <dependentAssembly> <assemblyIdentity type="win32" name="Microsoft.VC90.DebugCRT" version="9.0.21022.8" processorArchitecture="x86" publicKeyToken="1fc8b3b9a1e18e3b"></assemblyIdentity> </dependentAssembly> </dependency> <dependency> <dependentAssembly> <assemblyIdentity type="win32" name="Microsoft.VC90.DebugMFC" version="9.0.21022.8" processorArchitecture="x86" publicKeyToken="1fc8b3b9a1e18e3b"></assemblyIdentity> </dependentAssembly> </dependency> </assembly> This is with embed enabled: <?xml version="1.0" encoding="UTF-8" standalone="yes" ?> <assembly xmlns="urn:schemas-microsoft-com:asm.v1" manifestVersion="1.0"> <trustInfo xmlns="urn:schemas-microsoft-com:asm.v3"> <security> <requestedPrivileges> <requestedExecutionLevel level="asInvoker" uiAccess="false" /> </requestedPrivileges> </security> </trustInfo> <dependency> <dependentAssembly> <assemblyIdentity type="win32" name="Microsoft.VC90.DebugCRT" version="9.0.21022.8" processorArchitecture="x86" publicKeyToken="1fc8b3b9a1e18e3b" /> </dependentAssembly> </dependency> <dependency> <dependentAssembly> <assemblyIdentity type="win32" name="Microsoft.VC90.DebugMFC" version="9.0.21022.8" processorArchitecture="x86" publicKeyToken="1fc8b3b9a1e18e3b" /> </dependentAssembly> </dependency> <dependency> <dependentAssembly> <assemblyIdentity type="win32" name="Microsoft.Windows.Common-Controls" version="6.0.0.0" processorArchitecture="x86" publicKeyToken="6595b64144ccf1df" language="*" /> </dependentAssembly> </dependency> </assembly> If you compare them the second one adds common controls (I don't know from where) and also it is a small difference with the syntax of requestedExecutionLevel tag.

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  • Is it possible to load an assembly targeting a different .NET runtime version in a new app domain?

    - by Notre
    Hello, I've an application that is based on .NET 2 runtime. I want to add a little bit of support for .NET 4 but don't want to (in the short term), convert the whole application (which is very large) to target .NET 4. I tried the 'obvious' approach of creating an application .config file, having this: <startup useLegacyV2RuntimeActivationPolicy="true"> <supportedRuntime version="v4.0" /> </startup> but I ran into some problems that I noted here. I got the idea of creating a separate app domain. To test it, I created a WinForm project targeting .NET 2. I then created a class library targeting .NET 4. In my WinForm project, I added the following code: AppDomainSetup setup = new AppDomainSetup(); setup.ApplicationBase = "path to .NET 4 assembly"; setup.ConfigurationFile = System.Environment.CurrentDirectory + "\\DotNet4AppDomain.exe.config"; // Set up the Evidence Evidence baseEvidence = AppDomain.CurrentDomain.Evidence; Evidence evidence = new Evidence(baseEvidence); // Create the AppDomain AppDomain dotNet4AppDomain = AppDomain.CreateDomain("DotNet4AppDomain", evidence, setup); try { Assembly doNet4Assembly = dotNet4AppDomain.Load( new AssemblyName("MyDotNet4Assembly, Version=1.0.0.0, Culture=neutral, PublicKeyToken=66f0dac1b575e793")); MessageBox.Show(doNet4Assembly.FullName); } finally { AppDomain.Unload(dotNet4AppDomain); } My DotNet4AppDomain.exe.config file looks like this: <startup useLegacyV2RuntimeActivationPolicy="true"> <supportedRuntime version="v4.0" /> </startup> Unfortunately, this throws the BadImageFormatException when dotNet4AppDomain.Load is executed. Am I doing something wrong in my code, or is what I'm trying to do just not going to work? Thank you!

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  • Can I use manifests to consume a COM server without specifying its version?

    - by sharptooth
    Two of our programs use the same COM server (also made by us) with the same class ids. Each program when installing copies the COM server files into its folder and regsvr32s the COM server. The problem is how to install the COM server so that the user can install either one or both of our programs into different folders in any order and likely of different versions. Clearly it's impossible without changing the class ids and that's lots of hassle with configurations. Ideally we would like to use manifests for that and go without regsvr32. The problem is every time I read about reg-free COM (for example, here) there's the version attribute in the assemblyIdentity. The version number should change every nightly build and I totally don't like the idea of (automatically) adjusting it. I understand why specifying dependency on a specific version is good, but it's completely useless in our scenarion. Is there a way to write manifests for both the COM server and the consumer so that they don't specify versions and just work with whatever version of the file happens to be in the folder? Also is there a way to restrict the search to the same folder as the consumer?

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  • Can I use manifests to specify an optional dependency on a COM server?

    - by sharptooth
    I'd like to use manifests to specify a dependency on a COM server (reg-free COM). The consumer application will mostly work fine without the COM server - only something like 1,7% of its functionality uses the COM server. So with plain old regsvr32 it would start and work fine until the user would do something that would trigger CoCreateInstance() call and at that point the consumer would get an error message. Now I've played with manifests for a while and it looks like the consumer wouldn't even start unless the COM server assembly it depends on is present in the file system. That's no good. Is there a way to use reg-free COM with manifests and make the dependency optional - so that the consumer program starts and works fine until CoCreateInstance() is actually called?

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  • Metaprogramming on web server

    - by bobobobo
    From time to time, I find myself writing server code that produces JavaScript code as the output result. I can point out why it is really bad: Inextricable tie between server code and client code. Can render client code un-reusable. But sometimes, it just seems to make sense. And isn't it kinda sorta interesting? I guess the question is, is writing server code that produces JavaScript code a really bad practice, or "does everyone do it"?

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