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  • Best way to handle Integer overflow in C#?

    - by byte
    Handling integer overflow is a common task, but what's the best way to handle it in C#? Is there some syntactic sugar to make it simpler than with other languages? Or is this really the best way? int x = foo(); int test = x * common; if(test / common != x) Console.WriteLine("oh noes!"); else Console.WriteLine("safe!");

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  • Creating multiple process and simulation in C via fork()

    - by Yakup OZDEN
    i want to create multiple process groups which will call different functions. i write the code below. firstly i want to get following output ./fork 4 5 I am a child: 1 PID: 22330 I am a child2: 1 PID: 22334 I am a child: 2 PID: 22331 I am a child2: 5 PID: 22338 I am a child: 4 PID: 22333 I am a child: 3 PID: 22332 I am a child2: 2 PID: 22335 I am a child2: 4 PID: 22337 I am a child2: 3 PID: 22336 ' #include <stdio.h> #include <stdlib.h> #include <unistd.h> void forkChildren (int nChildren) { int i; pid_t pid; for (i = 1; i <= nChildren; i++) { pid = fork(); if (pid == -1) { /* error handling here, if needed */ return; } if (pid == 0) { printf("I am a child: %d PID: %d\n",i, getpid()); sleep (5); wait(NULL); return; } } } void forkChildren2 (int nChildren) { int i; pid_t pid; for (i = 1; i <= nChildren; i++) { pid = fork(); if (pid == -1) { /* error handling here, if needed */ return; } if (pid == 0) { printf("I am a child2: %d PID: %d\n",i, getpid()); sleep (2); return; } } } the code gives me the output [ozdeny@hyperion ~]$ ./fork 4 5 I am a child: 1 PID: 22330 I am a child: 2 PID: 22331 I am a child: 3 PID: 22332 I am a child: 4 PID: 22333 I am a child2: 1 PID: 22334 I am a child2: 2 PID: 22335 I am a child2: 4 PID: 22337 I am a child2: 5 PID: 22338 [ozdeny@hyperion ~]$ I am a child2: 3 PID: 22336 I am a child2: 1 PID: 22339 I am a child2: 2 PID: 22340 I am a child2: 3 PID: 22341 I am a child2: 4 PID: 22342 I am a child2: 5 PID: 22343 I am a child2: 1 PID: 22345 I am a child2: 2 PID: 22346 I am a child2: 3 PID: 22347 I am a child2: 1 PID: 22349 I am a child2: 2 PID: 22350 I am a child2: 1 PID: 22344 I am a child2: 2 PID: 22352 I am a child2: 3 PID: 22353 I am a child2: 4 PID: 22354 I am a child2: 5 PID: 22355 I am a child2: 3 PID: 22351 I am a child2: 4 PID: 22356 I am a child2: 5 PID: 22357 I am a child2: 4 PID: 22348 I am a child2: 5 PID: 22358

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  • Conway's Game of Life - C++ and Qt

    - by Jeff Bridge
    I've done all of the layouts and have most of the code written even. But, I'm stuck in two places. 1) I'm not quite sure how to set up the timer. Am I using it correctly in the gridwindow class? And, am I used the timer functions/signals/slots correctly with the other gridwindow functions. 2) In GridWindow's timerFired() function, I'm having trouble checking/creating the vector-vectors. I wrote out in the comments in that function exactly what I am trying to do. Any help would be much appreciated. main.cpp // Main file for running the grid window application. #include <QApplication> #include "gridwindow.h" //#include "timerwindow.h" #include <stdexcept> #include <string> #include <fstream> #include <sstream> #include <iostream> void Welcome(); // Welcome Function - Prints upon running program; outputs program name, student name/id, class section. void Rules(); // Rules Function: Prints the rules for Conway's Game of Life. using namespace std; // A simple main method to create the window class and then pop it up on the screen. int main(int argc, char *argv[]) { Welcome(); // Calls Welcome function to print student/assignment info. Rules(); // Prints Conway's Game Rules. QApplication app(argc, argv); // Creates the overall windowed application. int rows = 25, cols = 35; //The number of rows & columns in the game grid. GridWindow widget(NULL,rows,cols); // Creates the actual window (for the grid). widget.show(); // Shows the window on the screen. return app.exec(); // Goes into visual loop; starts executing GUI. } // Welcome Function: Prints my name/id, my class number, the assignment, and the program name. void Welcome() { cout << endl; cout << "-------------------------------------------------------------------------------------------------" << endl; cout << "Name/ID - Gabe Audick #7681539807" << endl; cout << "Class/Assignment - CSCI-102 Disccusion 29915: Homework Assignment #4" << endl; cout << "-------------------------------------------------------------------------------------------------" << endl << endl; } // Rules Function: Prints the rules for Conway's Game of Life. void Rules() { cout << "Welcome to Conway's Game of Life." << endl; cout << "Game Rules:" << endl; cout << "\t 1) Any living cell with fewer than two living neighbours dies, as if caused by underpopulation." << endl; cout << "\t 2) Any live cell with more than three live neighbours dies, as if by overcrowding." << endl; cout << "\t 3) Any live cell with two or three live neighbours lives on to the next generation." << endl; cout << "\t 4) Any dead cell with exactly three live neighbours becomes a live cell." << endl << endl; cout << "Enjoy." << endl << endl; } gridcell.h // A header file for a class representing a single cell in a grid of cells. #ifndef GRIDCELL_H_ #define GRIDCELL_H_ #include <QPalette> #include <QColor> #include <QPushButton> #include <Qt> #include <QWidget> #include <QFrame> #include <QHBoxLayout> #include <iostream> // An enum representing the two different states a cell can have. enum CellType { DEAD, // DEAD = Dead Cell. --> Color = White. LIVE // LIVE = Living Cell. ---> Color = White. }; /* Class: GridCell. A class representing a single cell in a grid. Each cell is implemented as a QT QFrame that contains a single QPushButton. The button is sized so that it takes up the entire frame. Each cell also keeps track of what type of cell it is based on the CellType enum. */ class GridCell : public QFrame { Q_OBJECT // Macro allowing us to have signals & slots on this object. private: QPushButton* button; // The button inside the cell that gives its clickability. CellType type; // The type of cell (DEAD or LIVE.) public slots: void handleClick(); // Callback for handling a click on the current cell. void setType(CellType type); // Cell type mutator. Calls the "redrawCell" function. signals: void typeChanged(CellType type); // Signal to notify listeners when the cell type has changed. public: GridCell(QWidget *parent = NULL); // Constructor for creating a cell. Takes parent widget or default parent to NULL. virtual ~GridCell(); // Destructor. void redrawCell(); // Redraws cell: Sets new type/color. CellType getType() const; //Simple getter for the cell type. private: Qt::GlobalColor getColorForCellType(); // Helper method. Returns color that cell should be based from its value. }; #endif gridcell.cpp #include <iostream> #include "gridcell.h" #include "utility.h" using namespace std; // Constructor: Creates a grid cell. GridCell::GridCell(QWidget *parent) : QFrame(parent) { this->type = DEAD; // Default: Cell is DEAD (white). setFrameStyle(QFrame::Box); // Set the frame style. This is what gives each box its black border. this->button = new QPushButton(this); //Creates button that fills entirety of each grid cell. this->button->setSizePolicy(QSizePolicy::Expanding,QSizePolicy::Expanding); // Expands button to fill space. this->button->setMinimumSize(19,19); //width,height // Min height and width of button. QHBoxLayout *layout = new QHBoxLayout(); //Creates a simple layout to hold our button and add the button to it. layout->addWidget(this->button); setLayout(layout); layout->setStretchFactor(this->button,1); // Lets the buttons expand all the way to the edges of the current frame with no space leftover layout->setContentsMargins(0,0,0,0); layout->setSpacing(0); connect(this->button,SIGNAL(clicked()),this,SLOT(handleClick())); // Connects clicked signal with handleClick slot. redrawCell(); // Calls function to redraw (set new type for) the cell. } // Basic destructor. GridCell::~GridCell() { delete this->button; } // Accessor for the cell type. CellType GridCell::getType() const { return(this->type); } // Mutator for the cell type. Also has the side effect of causing the cell to be redrawn on the GUI. void GridCell::setType(CellType type) { this->type = type; redrawCell(); } // Handler slot for button clicks. This method is called whenever the user clicks on this cell in the grid. void GridCell::handleClick() { // When clicked on... if(this->type == DEAD) // If type is DEAD (white), change to LIVE (black). type = LIVE; else type = DEAD; // If type is LIVE (black), change to DEAD (white). setType(type); // Sets new type (color). setType Calls redrawCell() to recolor. } // Method to check cell type and return the color of that type. Qt::GlobalColor GridCell::getColorForCellType() { switch(this->type) { default: case DEAD: return Qt::white; case LIVE: return Qt::black; } } // Helper method. Forces current cell to be redrawn on the GUI. Called whenever the setType method is invoked. void GridCell::redrawCell() { Qt::GlobalColor gc = getColorForCellType(); //Find out what color this cell should be. this->button->setPalette(QPalette(gc,gc)); //Force the button in the cell to be the proper color. this->button->setAutoFillBackground(true); this->button->setFlat(true); //Force QT to NOT draw the borders on the button } gridwindow.h // A header file for a QT window that holds a grid of cells. #ifndef GRIDWINDOW_H_ #define GRIDWINDOW_H_ #include <vector> #include <QWidget> #include <QTimer> #include <QGridLayout> #include <QLabel> #include <QApplication> #include "gridcell.h" /* class GridWindow: This is the class representing the whole window that comes up when this program runs. It contains a header section with a title, a middle section of MxN cells and a bottom section with buttons. */ class GridWindow : public QWidget { Q_OBJECT // Macro to allow this object to have signals & slots. private: std::vector<std::vector<GridCell*> > cells; // A 2D vector containing pointers to all the cells in the grid. QLabel *title; // A pointer to the Title text on the window. QTimer *timer; // Creates timer object. public slots: void handleClear(); // Handler function for clicking the Clear button. void handleStart(); // Handler function for clicking the Start button. void handlePause(); // Handler function for clicking the Pause button. void timerFired(); // Method called whenever timer fires. public: GridWindow(QWidget *parent = NULL,int rows=3,int cols=3); // Constructor. virtual ~GridWindow(); // Destructor. std::vector<std::vector<GridCell*> >& getCells(); // Accessor for the array of grid cells. private: QHBoxLayout* setupHeader(); // Helper function to construct the GUI header. QGridLayout* setupGrid(int rows,int cols); // Helper function to constructor the GUI's grid. QHBoxLayout* setupButtonRow(); // Helper function to setup the row of buttons at the bottom. }; #endif gridwindow.cpp #include <iostream> #include "gridwindow.h" using namespace std; // Constructor for window. It constructs the three portions of the GUI and lays them out vertically. GridWindow::GridWindow(QWidget *parent,int rows,int cols) : QWidget(parent) { QHBoxLayout *header = setupHeader(); // Setup the title at the top. QGridLayout *grid = setupGrid(rows,cols); // Setup the grid of colored cells in the middle. QHBoxLayout *buttonRow = setupButtonRow(); // Setup the row of buttons across the bottom. QVBoxLayout *layout = new QVBoxLayout(); // Puts everything together. layout->addLayout(header); layout->addLayout(grid); layout->addLayout(buttonRow); setLayout(layout); } // Destructor. GridWindow::~GridWindow() { delete title; } // Builds header section of the GUI. QHBoxLayout* GridWindow::setupHeader() { QHBoxLayout *header = new QHBoxLayout(); // Creates horizontal box. header->setAlignment(Qt::AlignHCenter); this->title = new QLabel("CONWAY'S GAME OF LIFE",this); // Creates big, bold, centered label (title): "Conway's Game of Life." this->title->setAlignment(Qt::AlignHCenter); this->title->setFont(QFont("Arial", 32, QFont::Bold)); header->addWidget(this->title); // Adds widget to layout. return header; // Returns header to grid window. } // Builds the grid of cells. This method populates the grid's 2D array of GridCells with MxN cells. QGridLayout* GridWindow::setupGrid(int rows,int cols) { QGridLayout *grid = new QGridLayout(); // Creates grid layout. grid->setHorizontalSpacing(0); // No empty spaces. Cells should be contiguous. grid->setVerticalSpacing(0); grid->setSpacing(0); grid->setAlignment(Qt::AlignHCenter); for(int i=0; i < rows; i++) //Each row is a vector of grid cells. { std::vector<GridCell*> row; // Creates new vector for current row. cells.push_back(row); for(int j=0; j < cols; j++) { GridCell *cell = new GridCell(); // Creates and adds new cell to row. cells.at(i).push_back(cell); grid->addWidget(cell,i,j); // Adds to cell to grid layout. Column expands vertically. grid->setColumnStretch(j,1); } grid->setRowStretch(i,1); // Sets row expansion horizontally. } return grid; // Returns grid. } // Builds footer section of the GUI. QHBoxLayout* GridWindow::setupButtonRow() { QHBoxLayout *buttonRow = new QHBoxLayout(); // Creates horizontal box for buttons. buttonRow->setAlignment(Qt::AlignHCenter); // Clear Button - Clears cell; sets them all to DEAD/white. QPushButton *clearButton = new QPushButton("CLEAR"); clearButton->setFixedSize(100,25); connect(clearButton, SIGNAL(clicked()), this, SLOT(handleClear())); buttonRow->addWidget(clearButton); // Start Button - Starts game when user clicks. Or, resumes game after being paused. QPushButton *startButton = new QPushButton("START/RESUME"); startButton->setFixedSize(100,25); connect(startButton, SIGNAL(clicked()), this, SLOT(handleStart())); buttonRow->addWidget(startButton); // Pause Button - Pauses simulation of game. QPushButton *pauseButton = new QPushButton("PAUSE"); pauseButton->setFixedSize(100,25); connect(pauseButton, SIGNAL(clicked()), this, SLOT(handlePause())); buttonRow->addWidget(pauseButton); // Quit Button - Exits program. QPushButton *quitButton = new QPushButton("EXIT"); quitButton->setFixedSize(100,25); connect(quitButton, SIGNAL(clicked()), qApp, SLOT(quit())); buttonRow->addWidget(quitButton); return buttonRow; // Returns bottom of layout. } /* SLOT method for handling clicks on the "clear" button. Receives "clicked" signals on the "Clear" button and sets all cells to DEAD. */ void GridWindow::handleClear() { for(unsigned int row=0; row < cells.size(); row++) // Loops through current rows' cells. { for(unsigned int col=0; col < cells[row].size(); col++) { GridCell *cell = cells[row][col]; // Grab the current cell & set its value to dead. cell->setType(DEAD); } } } /* SLOT method for handling clicks on the "start" button. Receives "clicked" signals on the "start" button and begins game simulation. */ void GridWindow::handleStart() { this->timer = new QTimer(this); // Creates new timer. connect(this->timer, SIGNAL(timeout()), this, SLOT(timerFired())); // Connect "timerFired" method class to the "timeout" signal fired by the timer. this->timer->start(500); // Timer to fire every 500 milliseconds. } /* SLOT method for handling clicks on the "pause" button. Receives "clicked" signals on the "pause" button and stops the game simulation. */ void GridWindow::handlePause() { this->timer->stop(); // Stops the timer. delete this->timer; // Deletes timer. } // Accessor method - Gets the 2D vector of grid cells. std::vector<std::vector<GridCell*> >& GridWindow::getCells() { return this->cells; } void GridWindow::timerFired() { // I'm not sure how to write this code. // I want to take the original vector-vector, and also make a new, empty vector-vector of the same size. // I would then go through the code below with the original vector, and apply the rules to the new vector-vector. // Finally, I would make the new vector-vecotr the original vector-vector. (That would be one step in the simulation.) cout << cells[1][2]; /* for (unsigned int m = 0; m < original.size(); m++) { for (unsigned int n = 0; n < original.at(m).size(); n++) { unsigned int neighbors = 0; //Begin counting number of neighbors. if (original[m-1][n-1].getType() == LIVE) // If a cell next to [i][j] is LIVE, add one to the neighbor count. neighbors += 1; if (original[m-1][n].getType() == LIVE) neighbors += 1; if (original[m-1][n+1].getType() == LIVE) neighbors += 1; if (original[m][n-1].getType() == LIVE) neighbors += 1; if (original[m][n+1].getType() == LIVE) neighbors += 1; if (original[m+1][n-1].getType() == LIVE) neighbors += 1; if (original[m+1][n].getType() == LIVE) neighbors += 1; if (original[m+1][n+1].getType() == LIVE) neighbors += 1; if (original[m][n].getType() == LIVE && neighbors < 2) // Apply game rules to cells: Create new, updated grid with the roundtwo vector. roundtwo[m][n].setType(LIVE); else if (original[m][n].getType() == LIVE && neighbors > 3) roundtwo[m][n].setType(DEAD); else if (original[m][n].getType() == LIVE && (neighbors == 2 || neighbors == 3)) roundtwo[m][n].setType(LIVE); else if (original[m][n].getType() == DEAD && neighbors == 3) roundtwo[m][n].setType(LIVE); } }*/ }

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  • SQL using with clause not working

    - by user1290467
    My question is why this query does not work? Cursor c = db.rawQuery("SELECT * FROM tbl_staff WHERE PMajor = '%" + spin.getSelectedItem().toString() + "%'", null); Cursor c: it is a cursor for handling my query tbl_staff: my table that consist of PName,PMajor,PCert spin: is spinner that has values which I need for my database query. When I use: if (c.moveToNext()) else (log.d("error query","couldn't do the query!");) It goes to else statement and moveToNext() doesn't work.

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  • Any way to access Gearman administration?

    - by webdestroya
    I want to be able to query a gearman server to determine how many instances of a worker I have running (basically I want to make sure that RunTaskA is available and RunTaskB is available if there are no workers handling those tasks, I want to be able to send an alert out. Is there any way to do this? Also: Mad props if you know of a PHP way to query the gearman server.

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  • Cases of companies taking IP rights of your own personal projects developed outside company time

    - by GSS
    Hi, I have heard of cases where a developer working for a company is also making his own personal projects in his own time, using his own equipment yet the company he works for tries to claim ownership for the project. I really find this annoying, and bang out of order. It should also be illegal. I am in this position (work for a company and working on my own systems - from small class libraries used to practise what I learn in my exam revision to a large commercial-scale system). While I don't know if the company will try to take ownership, all I know is they say they do not want a conflict of interest. Fair enough, my system is developed in my own time using my own equipment. They also say that work time should be for work only, which it is. Funny thing that as work is so boring, easy and slow that I have plenty of free time, which I wish I could spend on something productive - said system. The problem is, my company does not take hiring technical talent seriously. This is my first job, I am a junior coder (but my status/position doesn't really reflect what I can do), but I am the only developer. Likewise with the guy who controls Windows Server. As the contract does not say anything about taking ownership, I would assume they would. They would try to milk my success (I've made a good impression so I am sure they would). How can this be allowed? Are there any examples of this happening to any fellow Stacker here? It really makes my blood boil. What I find funny is that my company hardly has the expertise and resources to even be able to successfully run a project of my size. What I do at work is an ASP.NET application consisting of five pages, and even then there are flaws in the project. If I told them that they would also have to take responsibility for flaws in the project, then they would think twice! It's exactly because of this I save the best code for myself and at work I write rubbish code full of code smells. The company don't really care about error handling, as long as the business functionality works (ie a scheduled email sends, but there is no error handling). They'd think twice when they see the embarassment and business cost of a YSOD...

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  • Having a white space issue with scala, I think?

    - by Uruhara747
    I'm trying to write a script to make generating Lift projects quicker but I believe i'm running into a white space issue. val strLiftGen = "mvn archetype:generate -U-DarchetypeGroupId=net.liftweb\ -DarchetypeArtifactId=lift-archetype-blank\ -DarchetypeVersion=1.0\ -DremoteRepositories=http://scala-tools.org/repo-releases-DgroupId=" + args(0)"-DartifactId=" + args(1)"-Dversion=1.0-SNAPSHOT */" Anyone care to hit the newb with the stick of wisdom and tell me a smart way of handling a long string like this?

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  • where has sun mysql database manager gone???

    - by opensas
    If I recall correctly, there where at least to desktop programas from sun which were very useful for handling mysql databases... Now, all I can find is some mysql workbench which is only useful for designing data... Both programs I'm talking about allowed you to manage servers, create database, create tables, index, perform querys, edit data, etc... unfortunately I don't even recall there names... Any idea where I can find them? thanks a lot

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  • Does it make sense to have more than one UDP Datagram socket on standby? Are simultaneous packets dr

    - by Gubatron
    I'm coding a networking application on Android. I'm thinking of having a single UDP port and Datagram socket that receives all the datagrams that are sent to it and then have different processing queues for these messages. I'm doubting if I should have a second or third UDP socket on standby. Some messages will be very short (100bytes or so), but others will have to transfer files. My concern is, will the Android kernel drop the small messages if it's too busy handling the bigger ones?

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  • jQuery: How to grab RadioButton selection?

    - by Matt
    I need to grab the value of the radiobutton option selected with jQuery. I am using the following code but "str" is undefined in Firebug: //handling Feed vs. Ingredient RadioButton $('[id$=rdoCheck]').change(function() { str = $("input[name='rdoCheck']:checked").val(); //ingredients if (str == "ing") { $('[id$="lblDescription"]').text("Ingredient") } //finished feed else if (str == "ffc") { $('[id$="lblDescription"]').text("Finished") } });

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  • Utility methods in objective-c

    - by Josh P.
    Where should I place utility methods in objective-c? E.g. additional path handling utility methods which are called by multiple classes. I have seen examples where they are placed in the main appdelegate file and are therefore available to all. This seems a bit weird to me though however...

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  • Do your admins modify your web.config files?

    - by mcass20
    I'm wondering how other developers are handling source code conflicts for config files when system admins modify them in production. For example, if a system admin updates a appsettings key on the production server and then my team publishes out a project, it will overwrite that key. How do you handle config file updates in your organization?

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  • How to select TreePanel node(Parent/child) in selenium java

    - by sai kumar
    My Application having TreePanel Element and I have to select the root node at the begining to add child node underit. When I try to click on root node using its XPATH String locator = "//div[@id='resultPropertyTree']/div/table/tbody/tr/td"; selenium.clickAt(locator,"0,1"); The entire element is going invisible hence script throwing debug exception saying the element is invisible/not got the focus etc. Can anybody help me out on handling above is appreciated. Regards Sai

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  • NInject2 Interceptor usage with NHibernate transactions

    - by Daniil Harik
    Hello, In my previous project we used NHibernate and Spring.NET. Transactions were handled by adding [Transaction] attribute to service methods. In my current project I'm using NHibernate and NInject 2 and I was wondering if it's possible to solve transaction handling using "Ninject.Extensions.Interception" and similar [Transaction] type attributes? Thank You very much!

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  • Good practices for a robust FTP script

    - by dutch
    What are the things a script should do to ensure that files have been FTPed correctly? Following are the things I have in mind: 1) use high level scripting language like python or perl instead of shell script for a more comprehensive functionality and error handling 2) check that the file exists at the destination after FTP 3) check destination file size. This is a little bit difficult because file size will change if the source and destination are running different OS. Any tips on how to go about this?

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  • An EventBus framework for Android

    - by Benju
    Can anybody recommend a good framework for handling events in Android? These would be business logic events like UserUpdatedEvent. I am looking for something similar to the EventBus provided by GWT-EVENT but for a JVM that supports weak-references.

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  • On linux, what can cause dlopen to emit SIGFPE?

    - by kdt
    I have a library of dubious origins which is identified by file as a 32 bit executable. However, when I try to dlopen it on a 32 bit CentOS 4.4 machine, dlopen terminates with SIGFPE. Surely if there was something wrong with the format of the binary then dlopen should be handling an error? So the question is: What kinds of problems can cause dlopen to emit SIGFPE?

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  • Does Java Spring 3.0 MVC support annotation/attribute based client side validation like Asp.net MVC

    - by Athens
    In Asp.Net MVC 2.0, at least in the beta, you could decoration your model classes with data annotation attributes and enable client side validation that leverages that criteria defined in your model data annotation attibutes. Is there anything similar for Java Spring MVC 3.0? Is it possible to inject a component into the response pipeline that can inspect the model's annotated properties and render client side validation logic to complement the server side validation logic that is invoked prior to the controller handling the request?

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  • Is there a way to use sharepoint as the back-end versioning and storage for my custom document manag

    - by Aaron Palmer
    I want to build a custom document management web application that ties in with sharepoint for the actual document versioning and storage. I'm hoping for something like a sharepoint widget that I can plug into my web application that would allow me to tie in with sharepoint and download documents, make edits to them, and upload them back to sharepoint, with sharepoint handling all of the versioning and storage. If WSS is the answer to this, are there licensing issues that I need to consider? Thanks.

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  • How Do I Setup NHibernate.Burrow With Fluent?

    - by CalebHC
    I'm very interested in using NHibernate.Burrow for my session handling and DAO in my ASP.NET app but I'm having trouble with the configuration. Burrow requires an XML NHibernate config for setting up its persistence but I don't have a config file since I'm using Fluent NHibernate to generate my config. So is there a way of letting Burrow know of my Fluent configuration? Hope this makes sense. Thanks

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  • Rails upload to s3 performance issue

    - by Denis
    Hello, I'm building an app to store files on my s3 account. I use Rails 3.0.0beta A lot of files can be uploaded at the same time, and the cost (from a performance point of view) of an upload is quite heavy, my app will be busy handling uploads all the time! Maybe a solution is to upload directly to s3, but I still need a submit to my app, at least to store the file's name. I'm wondering what is the best solution?

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  • MouseEnter and MouseLeave events from a Panel and it's child controls

    - by DxCK
    I have a Panel that contains child controls. If i handling the Panel's MouseEnter and MouseLeave events, and his child's MouseEnter and MouseLeave events, here is the order or raising: Panel.MouseEnter Panel.MouseLeave Child1.MouseEnter Child1.MouseLeave Panel.MouseEnter Panel.MouseLeave but i need the following order of raising: Panel.MouseEnter Child1.MouseEnter Child1.MouseLeave Panel.MouseLeave Is that possible?

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  • Best way to handle global state

    - by David
    Hi there, I was wondering if anyone could offer some advice on 'best practices' for using global state in a web application - specifically PHP, although im looking for generic best practices i.e. design patterns etc. At the moment I just use a static class, calling it Configs. I suppose this is similar to using the registry pattern but surely there is a more elegant way of handling global data within an application - i just cant think of a better way though.

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