Search Results

Search found 9311 results on 373 pages for 'loop counter'.

Page 90/373 | < Previous Page | 86 87 88 89 90 91 92 93 94 95 96 97  | Next Page >

  • Javascript function question

    - by Raj
    I searched but couldn't find an answer to this seemingly easy question, so... Suppose I have a loop in which I need to set callbacks. My callback function looks like this: function callback(var1) { // code } Now my loop is something like this: for( //condition) { var x = something_different_each_time; document.getElementById('foo').addEventListener('click', function() { callback(x); }, false); } Now it looks like even if the loop runs n times, the anonymous function is compiled only once -- and hence every invocation of callback is called with the same argument (even though x varies in the loop every time). I must be missing something here.. any help is greatly appreciated! :)

    Read the article

  • PHP scope question

    - by Dan
    Hi, I'm trying to look through an array of records (staff members), in this loop, I call a function which returns another array of records (appointments for each staff member). foreach($staffmembers as $staffmember) { $staffmember['appointments'] = get_staffmember_appointments_for_day($staffmember); // print_r($staffmember['appointments'] works fine } This is working OK, however, later on in the script, I need to loop through the records again, this time making use of the appointment arrays, however they are unavailable. foreach ($staffmembers as $staffmember) { //do some other stuff //print_r($staffmember['appointments'] no longer does anything } Normally, I would perform the function from the first loop, within the second, however this loop is already nested within two others, which would cause the same sql query to be run 168 times. Can anyone suggest a workaround? Any advice would be greatly appreciated. Thanks

    Read the article

  • Dynamically including multiple files within php for image descriptions

    - by Steve Jones
    Working on implementing image descriptions to a php run gallery and can't seem to figure out how to call each text file for each individual image. //total number of images $total = 77; //max number of thumbnails per page $max = 9; //what image do we want to start from? $startcount = $_GET["start"]; //if there is not a defined starting image, we start with the first if(empty($startcount)) { $startcount = 0; } //start off the loop at 1 $loop = 1; //start the loop while($loop <= $max) { //for the picture labels $num = $startcount + $loop; if($num > $total) { $num = $num - 1; break; } // Add class="last" to every third list item if(is_int($num / 3)) { $last = ' class="last"'; } else { $last = ""; } //the code for the image echo ' <li'.$last.'><a href="images/portfolio/pic-'.$num.'.jpg" rel="milkbox[gall1]"><img src="images/portfolio/thumbs/pic-'.$num.'-thumb.jpg" width="256" height="138" alt="Thumbnail of image '.$num.'" /></a><div>'.$num.'</div></li>'; I see that I can call the text files by number using '.$num.' (I have 77 individual text files with a phrase in each) but how do I tell it to call the files?

    Read the article

  • C# filter results quarterly

    - by user339067
    Hello! I am writing a simple C# application that is handling bank savings. I want to be able to show the results on either, yearly, monthly or quarterly basic how can this be done? How can I loop through a set of results and only show every third post (if I am using quarterly) for example. In Python I can use range(1,31,3) but how is it done in C#? UPDATE 1 I want to loop 12 times (annually) and calculate the interest each loop but I only want to print the results every third loop (quarterly). How can I achieve this? Please help!

    Read the article

  • What is this: main:for(...){...} doing?

    - by David Murdoch
    I pulled up the NWmatcher source code for some light morning reading and noticed this odd bit of code I'd never seen in javascript before: main:for(/*irrelevant loop stuff*/){/*...*/} This snippet can be found in the compileGroup method on line 441 (nwmatcher-1.1.1) return new Function('c,s,d,h', 'var k,e,r,n,C,N,T,X=0,x=0;main:for(k=0,r=[];e=N=c[k];k++){' + SKIP_COMMENTS + source + '}return r;' ); Now I figured out what main: is doing on my own. If you have a loop within a loop and want to skip to the next iteration of the outer loop (without completing the inner OR the outer loop) you can execute continue main. Example: // This is obviously not the optimal way to find primes... function getPrimes(max) { var primes = [2], //seed sqrt = Math.sqrt, i = 3, j, s; outer: for (; i <= max; s = sqrt(i += 2)) { j = 3; while (j <= s) { if (i % j === 0) { // if we get here j += 2 and primes.push(i) are // not executed for the current iteration of i continue outer; } j += 2; } primes.push(i); } return primes; } What is this called? Are there any browsers that don't support it? Are there other uses for it other than continue?

    Read the article

  • Asking for input without stopping the script in python.

    - by ImTooStupidForThis
    I am (trying) to make a simple IRC client in python (as kind of a project while I learn the language). I have a loop that I use to receive and parse what the IRC server sends me, but if I use raw_input to input stuff, it stops the loop dead in its tracks until I input something (obviously). How can I input something without the loop stopping? Thanks in advance. (I don´t think I need to post the code, I just want to input something without the while 1 loop stopping.)

    Read the article

  • Can you reuse a mysql result set in PHP?

    - by MarathonStudios
    I have a result set I pull from a large database: $result = mysql_query($sql); I loop through this recordset once to pull specific bits of data and get averages using while($row = mysql_fetch_array($result)). Later in the page, I want to loop through this same recordset again and output everything - but because I used the recordset earlier, my second loop returns nothing. I finally hacked around this by looping through a second identical recordset ($result2 = mysql_query($sql);), but I hate to make the same SQL call twice. Any way I can loop through the same dataset multiple times?

    Read the article

  • php sort properties of object

    - by lannoo
    I want to sort the properties of an object so I can loop through them in a defined order. for example: I have an object 'book' with the following properties: 'id', 'title', 'author', 'date'. Now i want to loop through these properties like this: foreach($book as $prop=>$val) //do something now the order of the loop has to be 'title', then 'author', 'date' and 'id' How would one do this? (I can't change the order of the properties in the class of the object because there arent any properties defined there, I get the object from the database with 'MyActiveRecord')

    Read the article

  • problem in decreasing page's queries

    - by Mac Taylor
    hey guys i have a tag table in my php/mysql project that looks like this Table name : bt_tags Table fileds : tid,tag and for every story rows there is a filed named : tags Table name: stories table filed : tags that saved in this field as ids 1 5 6 space between them now problem : when using while loop to fetch all fields in story table , the page uses 1 query to show every stories' detail but for showing tag's names , i should query another table to find names , we have ids stored in story table now i used for loop between while loop to show tag names but im sure there is a better way to decrease page queries how can i improve this script and show tag's names without using *for loop ?* $result = $db->sql_query("SELECT * FROM ".STORY_TABLE." "); while ($row = $db->sql_fetchrow($result)) { //fetching other $vars ---- $tags_id = explode(" ",$row['tags']); $c = count($tags_id); for($i=1;$i<$c-1;$i++){ list($tag_name,$slug) = $db->sql_fetchrow($db->sql_query( 'SELECT `tag`,`slug` FROM `bt_tags` WHERE `tid` = "'.tags_id[$i].'" LIMIT 1' )); $sow_tags = '$tag_name,'; }

    Read the article

  • tk: how to invoke it just to display something, and return to the main program?

    - by max
    Sorry for the noob question but I really don't understand this. I'm using python / tkinter and I want to display something (say, a canvas with a few shapes on it), and keep it displayed until the program quits. I understand that no widgets would be displayed until I call tkinter.tk.mainloop(). However, if I call tkinter.tk.mainloop(), I won't be able to do anything else until the user closes the main window. I don't need to monitor any user input events, just display some stuff. What's a good way to do this without giving up control to mainloop? EDIT: Is this sample code reasonable: class App(tk.Tk): def __init__(self, sim): self.sim = sim # link to the simulation instance self.loop() def loop(): self.redraw() # update all the GUI to reflect new simulation state sim.next_step() # advance simulation another step self.after(0, self.loop) def redraw(): # get whatever we need from self.sim, and put it on the screen EDIT2 (added after_idle): class App(tk.Tk): def __init__(self, sim): self.sim = sim # link to the simulation instance self.after_idle(self.preloop) def preloop(): self.after(0, self.loop) def loop(): self.redraw() # update all the GUI to reflect new simulation state sim.next_step() # advance simulation another step self.after_idle(self.preloop) def redraw(): # get whatever we need from self.sim, and put it on the screen

    Read the article

  • MySQL thousands of updates, slowing down.

    - by noryb009
    I need to run a PHP loop for a total of 100, 000 times (about 10, 000 each script-run), and each loop has about 5 MySQL UPDATES to it. When I run the loop 50 times, it takes 3 sec. When I run the loop 1000 times, it takes about 1300 sec. As you can see, MySQL is slowing down ALOT with more UPDATEs. This is an example update: mysql_query("UPDATE table SET `row1`=`row1` +1 WHERE `UniqueValue`='5'"); This is generated randomly from PHP, but I can store it in a variable and run it every n loops. Is there any way to either make MySQL and PHP run at a consistent speed (is PHP storing hidden variables?), or split up the script so they do? Note: I am running this for a development purposes, not for production, so there will only be 1 computer accessing the data.

    Read the article

  • C programming - How to print numbers with a decimal component using only loops?

    - by californiagrown
    I'm currently taking a basic intro to C programming class, and for our current assignment I am to write a program to convert the number of kilometers to miles using loops--no if-else, switch statements, or any other construct we haven't learned yet are allowed. So basically we can only use loops and some operators. The program will generate three identical tables (starting from 1 kilometer through the input value) for one number input using the while loop for the first set of calculations, the for loop for the second, and the do loop for the third. I've written the entire program, however I'm having a bit of a problem with getting it to recognize an input with a decimal component. Here is what I have for the while loop conversions: #include <stdio.h> #define KM_TO_MILE .62 main (void) { double km, mi, count; printf ("This program converts kilometers to miles.\n"); do { printf ("\nEnter a positive non-zero number"); printf (" of kilometers of the race: "); scanf ("%lf", &km); getchar(); }while (km <= 1); printf ("\n KILOMETERS MILES (while loop)\n"); printf (" ========== =====\n"); count = 1; while (count <= km) { mi = KM_TO_MILE * count; printf ("%8.3lf %14.3lf\n", count, mi); ++count; } getchar(); } The code reads in and converts integers fine, but because the increment only increases by 1 it won't print a number with a decimal component (e.g. 3.2, 22.6, etc.). Can someone point me in the right direction on this? I'd really appreciate any help! :)

    Read the article

  • Making a grid on iPhone using Opengl

    - by TheGambler
    I'm trying to make a grid similar to what you would see in these geo games(geoDefense/geometry wars). I'm wanting to apply separate transformation matrixes to each to create different effects. So, it makes since to me that I need to draw each square separately to that I can apply a different transformation to each one. The problem I'm having is mapping these grids out or connecting the squares. The coordinate systems is still confusing to me. I know it would be easy just to create a huge triangle strip but I'm not able to figure out a way to apply separate transformations to each square( quad ) if I use triangle strips. So first question: Can you apply different transformations to quads if you use a triangle strip to draw a huge grid? If so, any tips suggestions on how to do so? If not, how does one usually connect textures without using triangle strips? Here is my coord setup: const GLfloat zNear = 0.01, zFar = 1000.0, fieldOfView = 45.0; GLfloat size; glEnable(GL_DEPTH_TEST); glMatrixMode(GL_PROJECTION); size = zNear * tanf(DEGREES_TO_RADIANS(fieldOfView) / 2.0); CGRect rect = view.bounds; glFrustumf(-size, size, -size / (rect.size.width / rect.size.height), size / (rect.size.width / rect.size.height), zNear, zFar); glViewport(0, 0, rect.size.width, rect.size.height); Here is my draw: - (void)drawView:(GLView*)view; { int loop; //glColor4f(1.0, 1.0, 1.0, 0.5); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); //Grid Loop for( loop = 0; loop < kNumberSectionsInGrid; loop++ ) { //glLoadIdentity(); static Matrix3D shearMatrix; Matrix3DSetShear(shearMatrix, 0.2, 0.2); static Matrix3D finalMatrix; //Matrix3DMultiply(temp2Matrix, shearMatrix, finalMatrix); glLoadMatrixf(shearMatrix); glTranslatef(-1.0f,(float)loop,-3.0f); glScalef(0.1, 0.1, 0.0); Vertex3D vertices[] = { {-1.0, 1.0, 0.5}, { 1.0, 1.0, 0.5}, { -1.0, -1.0, 0.5}, { 1.0, -1.0, 0.5} }; static const Vector3D normals[] = { {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, }; GLfloat texCoords[] = { 0.0, 1.0, 1.0, 1.0, 0.0, 0.0, 1.0, 0.0 }; glEnableClientState(GL_VERTEX_ARRAY); glEnableClientState(GL_NORMAL_ARRAY); glEnableClientState(GL_TEXTURE_COORD_ARRAY); glBindTexture(GL_TEXTURE_2D, texture[0]); glVertexPointer(3, GL_FLOAT, 0, vertices); glNormalPointer(GL_FLOAT, 0, normals); glTexCoordPointer(2, GL_FLOAT, 0, texCoords); glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); glDisableClientState(GL_VERTEX_ARRAY); glDisableClientState(GL_NORMAL_ARRAY); glDisableClientState(GL_TEXTURE_COORD_ARRAY); } } glMatrixMode(GL_MODELVIEW);

    Read the article

  • Java Flow Control Problem

    - by Kyle_Solo
    I am programming a simple 2d game engine. I've decided how I'd like the engine to function: it will be composed of objects containing "events" that my main game loop will trigger when appropriate. A little more about the structure: Every GameObject has an updateEvent method. objectList is a list of all the objects that will receive update events. Only objects on this list have their updateEvent method called by the game loop. I’m trying to implement this method in the GameObject class (This specification is what I’d like the method to achieve): /** * This method removes a GameObject from objectList. The GameObject * should immediately stop executing code, that is, absolutely no more * code inside update events will be executed for the removed game object. * If necessary, control should transfer to the game loop. * @param go The GameObject to be removed */ public void remove(GameObject go) So if an object tries to remove itself inside of an update event, control should transfer back to the game engine: public void updateEvent() { //object's update event remove(this); System.out.println("Should never reach here!"); } Here’s what I have so far. It works, but the more I read about using exceptions for flow control the less I like it, so I want to see if there are alternatives. Remove Method public void remove(GameObject go) { //add to removedList //flag as removed //throw an exception if removing self from inside an updateEvent } Game Loop for(GameObject go : objectList) { try { if (!go.removed) { go.updateEvent(); } else { //object is scheduled to be removed, do nothing } } catch(ObjectRemovedException e) { //control has been transferred back to the game loop //no need to do anything here } } // now remove the objects that are in removedList from objectList 2 questions: Am I correct in assuming that the only way to implement the stop-right-away part of the remove method as described above is by throwing a custom exception and catching it in the game loop? (I know, using exceptions for flow control is like goto, which is bad. I just can’t think of another way to do what I want!) For the removal from the list itself, it is possible for one object to remove one that is farther down on the list. Currently I’m checking a removed flag before executing any code, and at the end of each pass removing the objects to avoid concurrent modification. Is there a better, preferably instant/non-polling way to do this?

    Read the article

  • In python, what does len(list) do?

    - by nsharish
    My doubt is that if the len(list) calculates the length of the list everytime it is called or it returns the value of the builtin counter.I have a context where i need to check the length of list everytime in a loop, likelistData = [] for value in ioread(): if len(listData)=25: processlistdata() clearlistdata() listData.append(value) Should I check len(listData) every iteration, or can I have a counter for the length of the list.

    Read the article

  • Add effects to datagrid invalidate

    - by MooCow
    Is it possible to add an effect to a datagrid when I call invalidatelist to update the data? If it can be done, can the effects be selectively applied to only certain cells in the grid? The grid is showing an array with some nested array in it. I'm using an int counter to keep track of the nested array element position. When the counter is advanced, I tell the grid to update using invalidatelist.

    Read the article

  • best way to store php data on a page for use with javascript/jquery?

    - by Haroldo
    Ok, so im trying to work out the fastest way of storing data on my page without slowing the page load: I need to store information in the page to be later used by jquery. My page is an events page and i want to attach data to each event anchor. there are 100+ events to attach data to. The events anchors are created with a php loop, so i could create the data elements within this loop using either use un-semantic tags ie *rel="some_data"* create a jquery.data() for each iteration of the loop or i could run the loop again, separately, this time inside script tags with jquery.data(); would really appreciate any thoughts on this!

    Read the article

  • PHP Array Not Working in Function

    - by lemonpole
    Hello all. I'm currently experimenting with arrays in PHP, and I created a fake environment where a team's information will be displayed. $t1 = array ( "basicInfo" => array ( "The Sineps", "December 25, 2010", "lemonpole" ), "overallRecord" => array (0, 0, 0, 0), "overallSeasons" => array ( 1 => array (14, 0, 0), 2 => array (9, 5, 2), 3 => array (12, 4, 0), 4 => array (3, 11, 2) ), "games" => array ( "<img src=\"images/cs.gif\" alt=\"Counter-Strike\" />", "<img src=\"images/cs.gif\" alt=\"Counter-Strike\" />", "<img src=\"images/cs.gif\" alt=\"Counter-Strike\" />", "<img src=\"images/cs.gif\" alt=\"Counter-Strike\" />" ), "seasonHistory" => array ( "Season I", "Season II", "Season III", "Season IV" ), "divisions" => array ( "Open", "Main", "Main", "Invite" ) ); // Displays the seasons the team has been in along // with the record of each season. function seasonHistory() { // Make array variable local-scope. global $t1; // Count the number of seasons. $numrows = count($t1["seasonHistory"]); // Loop through all the variables until // it reaches the last entry made and display // each item seperately. for($v = 0; $v <= $numrows; $v++) { // Echo each season. echo "<tr><td>{$t1["games"][$v]}</td>"; echo "<td>{$t1["seasonHistory"][$v]}</td>"; echo "<td>{$t1["divisions"][$v]}</td></tr>"; } } I have tested several possible problems out and after narrowing them down I have come down to one conclusion and that is my function is not connecting to the array for some reason. I don't know what else to do because I thought making the array global would fix that problem. What works: I can echo $t1["games"][0] on the page I need it to display and it gives me the content. I tried echo $t1["games"][0] INSIDE the function and then calling the function and it doesn't display anything.

    Read the article

  • Determining child count of path

    - by sqlnewbie
    I have a table whose 'path' column has values and I would like to update the table's 'child_count' column so that I get the following output. path | child_count --------+------------- | 5 /a | 3 /a/a | 0 /a/b | 1 /a/b/c | 0 /b | 0 My present solution - which is way too inefficient - uses a stored procedure as follows: CREATE FUNCTION child_count() RETURNS VOID AS $$ DECLARE parent VARCHAR; BEGIN FOR parent IN SELECT path FROM my_table LOOP DECLARE tokens VARCHAR[] := REGEXP_SPLIT_TO_ARRAY(parent, '/'); str VARCHAR := ''; BEGIN FOR i IN 2..ARRAY_LENGTH(tokens, 1) LOOP UPDATE my_table SET child_count = child_count + 1 WHERE path = str; str := str || '/' || tokens[i]; END LOOP; END; END LOOP; END; $$ LANGUAGE plpgsql; Anyone knows of a single UPDATE statement that does the same thing?

    Read the article

< Previous Page | 86 87 88 89 90 91 92 93 94 95 96 97  | Next Page >