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  • How Do You Test Your Software ?

    - by Kubi
    I'm currently working on 2 software projects: A Social Networking Web Site for an NGO A Patient Management System for a hospital Although I've been programming for 5 years, I can't just say that I'm very good at testing or Test Driven Designing an application. How would you arrange your Software Testing before coding phase, during coding and after you finished the coding phase for a. providing stakeholders with information about the quality of the product or service under test. b. providing an objective, independent view of the software to allow the business to appreciate and understand the risks of software implementation. and how do you understand that your program/application/product c. meets the business and technical requirements that guided its design and development d. works as expected p.s. please feel free to edit the question since my english is not very powerful.

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  • Can you recommend a good test plan template?

    - by Ethel Evans
    Can you recommend a good test plan template for an agile testing team? I know there are templates for testing on the web and have already looked at some found by search engines, but I could really use something lightweight and something that has already been tried by skilled testers and is known to work well. Many templates I've seen give me the feeling that writing test documents is expected to be a third of the work that those testers are doing, but my team really prefers to use less documentation and more actual test writing. We use a wiki for documentation, so an approach that lends itself to living documents would be great. My hope is that using a more structured approach to test planning will increase the usefulness of my test plan while reducing the effort to create it by allowing me to think about the tests, and not the format and structure of the plan. My workplace does not have something already on hand, so whatever I start doing might be adopted by the company.

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  • Boundary conditions for testing

    - by Loggie
    Ok so in a programming test I was given the following question. Question 1 (1 mark) Spot the potential bug in this section of code: void Class::Update( float dt ) { totalTime += dt; if( totalTime == 3.0f ) { // Do state change m_State++; } } The multiple choice answers for this question were. a) It has a constant floating point number where it should have a named constant variable b) It may not change state with only an equality test c) You don't know what state you are changing to d) The class is named poorly I wrongly answered this with answer C. I eventually received feedback on the answers and the feedback for this question was Correct answer is a. This is about understanding correct boundary conditions for tests. The other answers are arguably valid points, but do not indicate a potential bug in the code. My question here is, what does this have to do with boundary conditions? My understanding of boundary conditions is checking that a value is within a certain range, which isn't the case here. Upon looking over the question, in my opinion, B should be the correct answer when considering the accuracy issues of using floating point values.

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  • Maya and Game Engines (i.e. Environment Testing)

    - by DiscreteGenius
    What does it mean if I'm designing an environment and I want to test it in the game engine, to see what its like to "run" [or fly] around my environment? I heard an instructor say that exact thing in a Maya training video and I'd like to know more about "How Game Engines and Maya are related to each other." He stated this would be done to see how things look in "size" (e.g. I assume he meant: 'How big is the cathedral, bridge, wall, building, etc.'). I've tried to research such information but it's too complicated, and detailed. I just want a simplistic response to my query. Thanks to everyone willing to help and not criticize my question.

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  • A* PathFinding Poor Performance

    - by RedShft
    After debugging for a few hours, the algorithm seems to be working. Right now to check if it works i'm checking the end node position to the currentNode position when the while loop quits. So far the values look correct. The problem is, the farther I get from the NPC, who is current stationary, the worse the performance gets. It gets to a point where the game is unplayable less than 10 fps. My current PathGraph is 2500 nodes, which I believe is pretty small, right? Any ideas on how to improve performance? struct Node { bool walkable; //Whether this node is blocked or open vect2 position; //The tile's position on the map in pixels int xIndex, yIndex; //The index values of the tile in the array Node*[4] connections; //An array of pointers to nodes this current node connects to Node* parent; int gScore; int hScore; int fScore; } class AStar { private: SList!Node openList; SList!Node closedList; //Node*[4] connections; //The connections of the current node; Node currentNode; //The current node being processed Node[] Path; //The path found; const int connectionCost = 10; Node start, end; ////////////////////////////////////////////////////////// void AddToList(ref SList!Node list, ref Node node ) { list.insert( node ); } void RemoveFrom(ref SList!Node list, ref Node node ) { foreach( elem; list ) { if( node.xIndex == elem.xIndex && node.yIndex == elem.yIndex ) { auto a = find( list[] , elem ); list.linearRemove( take(a, 1 ) ); } } } bool IsInList( SList!Node list, ref Node node ) { foreach( elem; list ) { if( node.xIndex == elem.xIndex && node.yIndex == elem.yIndex ) return true; } return false; } void ClearList( SList!Node list ) { list.clear; } void SetParentNode( ref Node parent, ref Node child ) { child.parent = &parent; } void SetStartAndEndNode( vect2 vStart, vect2 vEnd, Node[] PathGraph ) { int startXIndex, startYIndex; int endXIndex, endYIndex; startXIndex = cast(int)( vStart.x / 32 ); startYIndex = cast(int)( vStart.y / 32 ); endXIndex = cast(int)( vEnd.x / 32 ); endYIndex = cast(int)( vEnd.y / 32 ); foreach( node; PathGraph ) { if( node.xIndex == startXIndex && node.yIndex == startYIndex ) { start = node; } if( node.xIndex == endXIndex && node.yIndex == endYIndex ) { end = node; } } } void SetStartScores( ref Node start ) { start.gScore = 0; start.hScore = CalculateHScore( start, end ); start.fScore = CalculateFScore( start ); } Node GetLowestFScore() { Node lowest; lowest.fScore = 10000; foreach( elem; openList ) { if( elem.fScore < lowest.fScore ) lowest = elem; } return lowest; } //This function current sets the program into an infinite loop //I still need to debug to figure out why the parent nodes aren't correct void GeneratePath() { while( currentNode.position != start.position ) { Path ~= currentNode; currentNode = *currentNode.parent; } } void ReversePath() { Node[] temp; for(int i = Path.length - 1; i >= 0; i-- ) { temp ~= Path[i]; } Path = temp.dup; } public: //@FIXME It seems to find the path, but now performance is terrible void FindPath( vect2 vStart, vect2 vEnd, Node[] PathGraph ) { openList.clear; closedList.clear; SetStartAndEndNode( vStart, vEnd, PathGraph ); SetStartScores( start ); AddToList( openList, start ); while( currentNode.position != end.position ) { currentNode = GetLowestFScore(); if( currentNode.position == end.position ) break; else { RemoveFrom( openList, currentNode ); AddToList( closedList, currentNode ); for( int i = 0; i < currentNode.connections.length; i++ ) { if( currentNode.connections[i] is null ) continue; else { if( IsInList( closedList, *currentNode.connections[i] ) && currentNode.gScore < currentNode.connections[i].gScore ) { currentNode.connections[i].gScore = currentNode.gScore + connectionCost; currentNode.connections[i].hScore = abs( currentNode.connections[i].xIndex - end.xIndex ) + abs( currentNode.connections[i].yIndex - end.yIndex ); currentNode.connections[i].fScore = currentNode.connections[i].gScore + currentNode.connections[i].hScore; currentNode.connections[i].parent = &currentNode; } else if( IsInList( openList, *currentNode.connections[i] ) && currentNode.gScore < currentNode.connections[i].gScore ) { currentNode.connections[i].gScore = currentNode.gScore + connectionCost; currentNode.connections[i].hScore = abs( currentNode.connections[i].xIndex - end.xIndex ) + abs( currentNode.connections[i].yIndex - end.yIndex ); currentNode.connections[i].fScore = currentNode.connections[i].gScore + currentNode.connections[i].hScore; currentNode.connections[i].parent = &currentNode; } else { currentNode.connections[i].gScore = currentNode.gScore + connectionCost; currentNode.connections[i].hScore = abs( currentNode.connections[i].xIndex - end.xIndex ) + abs( currentNode.connections[i].yIndex - end.yIndex ); currentNode.connections[i].fScore = currentNode.connections[i].gScore + currentNode.connections[i].hScore; currentNode.connections[i].parent = &currentNode; AddToList( openList, *currentNode.connections[i] ); } } } } } writeln( "Current Node Position: ", currentNode.position ); writeln( "End Node Position: ", end.position ); if( currentNode.position == end.position ) { writeln( "Current Node Parent: ", currentNode.parent ); //GeneratePath(); //ReversePath(); } } Node[] GetPath() { return Path; } } This is my first attempt at A* so any help would be greatly appreciated.

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  • Ubuntu 10.10 Alpha 1 Is Ready for Testing

    <b>Softpedia:</b> "While Ubuntu fans out there still discover and enjoy the brand-new Ubuntu 10.04 LTS (Lucid Lynx) operating system, somewhere deep in the Ubuntu headquarters, the Canonical developers are working on the next major update for their popular Linux distribution."

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  • New VHD for testing IE6 and IE7

    - by TATWORTH
    Regrettably old versions of IE (6 and 7)  are still in use and it is necessary to test against them. Microsoft recommended using a Virtual Machine to run these old versions. To this end, Microsoft provide free VHD images at http://www.microsoft.com/downloads/en/details.aspx?FamilyID=21eabb90-958f-4b64-b5f1-73d0a413c8ef&displaylang=en These downloads need to be unpacked and run by Virtual PC which isa free download from http://www.microsoft.com/windows/products/winfamily/virtualpc/default.mspx. If your host PC is Windows 7, use XPMORE from http://xpmore.codeplex.com/ to run the images.

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  • Quality Assurance=inspections, reviews..?

    - by user970696
    Studying this subject extensively, the most books state the following: Quality Assurance: prevention activity. Act of inspection, reviewing.. Quality Control: testing While there are some exceptions that mention that QA deals with just processes (planning, strategy, standard application etc.) which is IMHO much closer to real QA, yet I cannot find any good reference in Google Books. I believe that inspections, reviews, testing is all quality control as it is about checking products, no matter if it is the final one or work products. The problem is that so many authors do not agree. I would be grateful for detailed explanation, ideally with a reference.

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  • Performance Tuning Re-indexing and Update Statistics – A Case Study

    Recently we started experiencing a very strange issue in our production reporting environment where the Re-indexing and Update Statistics operation suddenly began taking more than 2 days to complete and was thus causing blockage in the database which in turn caused impairment in application performance. NEW! Take the stress out of .NET deploymentEliminate the risk in deploying manually to live systems using Deployment Manager, the new tool from Red Gate. Try it now.

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  • I have a performance problem

    - by Alan
    (copied from my wordpress blog). So start 95% of the performance calls that I receive. They usually continue something like: I have gathered some *stat data for you (eg the guds tool from Document 1285485.1), can you please root cause our problem? So, do you think you could? Neither can I, based on this my answer inevitably has to be "No". Given this kind of problem statement, I have no idea about the expectations, the boundary conditions, or even the application. The answer may as well be "Performance problems? Consult your local Doctor for Viagra". It's really not a lot to go on. So, What kind of problem description is going to allow me to start work on the issue that is being seen? I don't doubt that there really is an issue, it just needs to be pinned down somewhat. What behavior exactly are you expecting to see? Be specific and use business metrics. For example "run-time", "response-time" and "throughput". This helps us define exit criterea. Now, let's look at the system that is having problems. How is what you are seeing different? Use the same type of metrics. The answers to these two questions take us a long way towards being able to work a call. Even more helpful are answers to questions like Has this system ever worked to expectation? If so, when did it start exhibiting this behavior? Is the problem always present, or does it sometimes work to expectation? If it sometimes works to expectation, when are you seeing the problem? Is there any discernible pattern? Is the impact of the problem getting better, worse, or remaining constant? What kind of differences are there between when the system was performing to expectation and when it is not? Are there other machines where we could expect to see the same issue (eg similar usage and load), but are not? Again, differences? Once we start to gather information like this we start to build up a much clearer picture of exactly what we need to investigate, and what we need to achieve so that both you and me agree that the problem has been solved. Please help get that figure of poorly defined problem statements down from it's current 95% value.

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  • Performance Tuning in the Age of Big Data

    Database Administrators must now deal with large volumes of data and new forms of high-speed data analysis. If your responsibility includes performance tuning, here are the areas to focus on that will become more and more important in the age of Big Data. Total DeploymentEnjoy easy release management for your .NET apps, services, and databases with Deployment Manager. Get your free Starter edition now

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  • What is the best way of testing Ubuntu?

    - by Jay
    I'm a little confused as to whether I should install Ubuntu on its own partition on my hard drive, use VirtualBox or another virtualization package to install it, or use Wubi to install it directly on top of my current OS (Win 7). I definitely want to learn and use Ubuntu, so this is not just for playing around with it. Also, if I choose to partition, should I partition the hard drive myself or should I let the Ubuntu installation menu do it for me? I understand that I am going to need a main partition, for Ubuntu's core components, and also a swap partition. Then there is the option to add a partition for "home"- I don't understand what combination of these partitioning options I should choose, or whether it is better to partition in Windows before I install Ubuntu or just partition my hard drive when I install Ubuntu itself

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  • How do I know if I've gone too far with processing things in a game?

    - by ThePlan
    A common programming quote I see every day is: Premature optimization is the root of all evil! I admit I'm one of those guys that like to do premature optimization in a pretty obssessive manner but that's probably because I'm not aware how powerful modern processors are. I can think of lots of sollutions for a problem, but all of them are tough on the memory side, and I keep thinking "This will hurt me more in the future when I'll have to re-do it because it's bad performance-wise." How do you know when the code you are thinking of is going too far and is not a case of premature optimization? How much can your game handle at a time before performance becomes a problem?

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  • Fluent MVC Route Testing Helper

    - by Nettuce
    static class GetUrlFromController<T> where T : Controller     {         public static string WithAction(Expression<Func<T, ActionResult>> expression)         {             var controllerName = typeof(T).Name.Replace("Controller", string.Empty);             var methodCall = (MethodCallExpression)expression.Body;             var actionName = methodCall.Method.Name;             var routeValueDictionary = new RouteValueDictionary();             for (var i = 0; i < methodCall.Arguments.Count; i++)             {                 routeValueDictionary.Add(methodCall.Method.GetParameters()[i].Name, methodCall.Arguments[i]);             }             var routes = new RouteCollection();             MvcApplication.RegisterRoutes(routes);             return UrlHelper.GenerateUrl(null, actionName, controllerName, routeValueDictionary, routes, ContextMocks.RequestContext, true);         }     } I'm using FluentAssertions too, so you get this: GetUrlFromController<HomeController>.WithAction(x => x.Edit(1)).Should().Be("/Home/Edit/1");

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  • Facing quality issues

    - by juststartedmycareer
    A workforce management software has complex GUI (for example values in a page depends on the status (closed or open) of other pages). Only latest and near past development has test coverage. During our last release, we received lots of bugs from customer in-spite of 2 weeks of testing Sprint . We don't have dedicated test team. The developers does the unit test & User acceptance test. Every day triggers automated regression test. I am afraid the developers are not testing the entire workflow because its time consuming also not able to automate it because of its complexity. Any suggestions ?. The legacy code (15 yrs development) has less code coverage. How can I improve quality ? Note: Now not possible to hire testers to have independent test team!!

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  • Best way to set up servers for .NET performance [migrated]

    - by msigman
    Assume we have 3 physical servers and let's say we are only interested in performance, and not reliability. Is it better to give each server a specific function or make them all duplicates and split the traffic between them? In other words dedicate 1 as DB server, 1 as web server, and 1 as reporting server/data warehouse, or better to put all three services on each server and use them as web farm?

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