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  • Slides and Code from my Silverlight MVVM Talk at DevConnections

    - by dwahlin
    I had a great time at the DevConnections conference in Las Vegas this year where Visual Studio 2010 and Silverlight 4 were launched. While at the conference I had the opportunity to give a full-day Silverlight workshop as well as 4 different talks and met a lot of people developing applications in Silverlight. I also had a chance to appear on a live broadcast of Channel 9 with John Papa, Ward Bell and Shawn Wildermuth, record a video with Rick Strahl covering jQuery versus Silverlight and record a few podcasts on Silverlight and ASP.NET MVC 2.  It was a really busy 4 days but I had a lot of fun chatting with people and hearing about different business problems they were solving with ASP.NET and/or Silverlight. Thanks to everyone who attended my sessions and took the time to ask questions and stop by to talk one-on-one. One of the talks I gave covered the Model-View-ViewModel pattern and how it can be used to build architecturally sound applications. Topics covered in the talk included: Understanding the MVVM pattern Benefits of the MVVM pattern Creating a ViewModel class Implementing INotifyPropertyChanged in a ViewModelBase class Binding a ViewModel declaratively in XAML Binding a ViewModel with code ICommand and ButtonBase commanding support in Silverlight 4 Using InvokeCommandBehavior to handle additional commanding needs Working with ViewModels and Sample Data in Blend Messaging support with EventBus classes, EventAggregator and Messenger My personal take on code in a code-beside file (I’m all in favor of it when used appropriately for message boxes, child windows, animations, etc.) One of the samples I showed in the talk was intended to teach all of the concepts mentioned above while keeping things as simple as possible.  The sample demonstrates quite a few things you can do with Silverlight and the MVVM pattern so check it out and feel free to leave feedback about things you like, things you’d do differently or anything else. MVVM is simply a pattern, not a way of life so there are many different ways to implement it. If you’re new to the subject of MVVM check out the following resources. I wish this talk would’ve been recorded (especially since my live and canned demos all worked :-)) but these resources will help get you going quickly. Getting Started with the MVVM Pattern in Silverlight Applications Model-View-ViewModel (MVVM) Explained Laurent Bugnion’s Excellent Talk at MIX10     Download sample code and slides from my DevConnections talk     For more information about onsite, online and video training, mentoring and consulting solutions for .NET, SharePoint or Silverlight please visit http://www.thewahlingroup.com.

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  • On Her Majesty's Secret Source Code: .NET Reflector 7 Early Access Builds Now Available

    - by Bart Read
    Dodgy Bond references aside, I'm extremely happy to be able to tell you that we've just released our first .NET Reflector 7 Early Access build. We're going to make these available over the coming weeks via the main .NET Reflector download page at: http://reflector.red-gate.com/Download.aspx Please have a play and tell us what you think in the forum we've set up. Also, please let us know if you run into any problems in the same place. The new version so far comes with numerous decompilation improvements including (after 5 years!) support for iterator blocks - i.e., the yield statement first seen in .NET 2.0. We've also done a lot of work to solidify the support for .NET 4.0. Clive's written about the work he's done to support iterator blocks in much more detail here, along with the odd problem he's encountered when dealing with compiler generated code: http://www.simple-talk.com/community/blogs/clivet/96199.aspx. On the UI front we've started what will ultimately be a rewrite of the entire front-end, albeit broken into stages over two or three major releases. The most obvious addition at the moment is tabbed browsing, which you can see in Figure 1. Figure 1. .NET Reflector's new tabbed decompilation feature. Use CTRL+Click on any item in the assembly browser tree, or any link in the source code view, to open it in a new tab. This isn't by any means finished. I'll be tying up loose ends for the next few weeks, with a major focus on performance and resource usage. .NET Reflector has historically been a largely single-threaded application which has been fine up until now but, as you might expect, the addition of browser-style tabbing has pushed this approach somewhat beyond its limit. You can see this if you refresh the assemblies list by hitting F5. This shows up another problem: we really need to make Reflector remember everything you had open before you refreshed the list, rather than just the last item you viewed - I discovered that it's always done the latter, but it used to hide all panes apart from the treeview after a Refresh, including the decompiler/disassembler window. Ultimately I've got plans to add the whole VS/Chrome/Firefox style ability to drag a tab into the middle of nowhere to spawn a new window, but I need to be mindful of the add-ins, amongst other things, so it's possible that might slip to a 7.5 or 8.0 release. You'll also notice that .NET Reflector 7 now needs .NET 3.5 or later to run. We made this jump because we wanted to offer ourselves a much better chance of adding some really cool functionality to support newer technologies, such as Silverlight and Windows Phone 7. We've also taken the opportunity to start using WPF for UI development, which has frankly been a godsend. The learning curve is practically vertical but, I kid you not, it's just a far better world. Really. Stop using WinForms. Now. Why are you still using it? I had to go back and work on an old WinForms dialog for an hour or two yesterday and it really made me wince. The point is we'll be able to move the UI in some exciting new directions that will make Reflector easier to use whilst continuing to develop its functionality without (and this is key) cluttering the interface. The 3.5 language enhancements should also enable us to be much more productive over the longer term. I know most of you have .NET Fx 3.5 or 4.0 already but, if you do need to install a new version, I'd recommend you jump straight to 4.0 because, for one thing, it's faster, and if you're starting afresh there's really no reason not to. Despite the Fx version jump the Visual Studio add-in should still work fine in Visual Studio 2005, and obviously will continue to work in Visual Studio 2008 and 2010. If you do run into problems, again, please let us know here. As before, we continue to support every edition of Visual Studio exception the Express Editions. Speaking of Visual Studio, we've also been improving the add-in. You can now open and explore decompiled code for any referenced assembly in any project in your solution. Just right-click on the reference, then click Decompile and Explore on the context menu. Reflector will pop up a progress box whilst it decompiles your assembly (Figure 2) - you can move this out of the way whilst you carry on working. Figure 2. Decompilation progress. This isn't modal so you can just move it out of the way and carry on working. Once it's done you can explore your assembly in the Reflector treeview (Figure 3), also accessible via the .NET Reflector Explore Decompiled Assemblies main menu item. Double-click on any item to open decompiled source in the Visual Studio source code view. Use right-click and Go To Definition on the source view context menu to navigate through the code. Figure 3. Using the .NET Reflector treeview within Visual Studio. Double-click on any item to open decompiled source in the source code view. There are loads of other changes and fixes that have gone in, often under the hood, which I don't have room to talk about here, and plenty more to come over the next few weeks. I'll try to keep you abreast of new functionality and changes as they go in. There are a couple of smaller things worth mentioning now though. Firstly, we've reorganised the menus and toolbar in Reflector itself to more closely mirror what you might be used to in other applications. Secondly, we've tried to make some of the functionality more discoverable. For example, you can now switch decompilation target framework version directly from the toolbar - and the default is now .NET 4.0. I think that about covers it for the moment. As I said, please use the new version, and send us your feedback. Here's that download URL again: http://reflector.red-gate.com/Download.aspx. Until next time! Technorati Tags: .net reflector,7,early access,new version,decompilation,tabbing,visual studio,software development,.net,c#,vb

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  • Panels-style UI for arbitrary CCK fields?

    - by ceejayoz
    I have a Drupal content type that has unlimited photo, textbox, and external link CCK fields, but while fields themselves can be reordered via drag-drop (i.e. photo B before photo A), I can't arbitrarily order amongst fields (i.e. photo B, link A, photo A, text A, link B). Panels is awesome, with its drag and drop, and just what I'm looking for interface-wise. Has anyone seen a Panels-style UI for ordering arbitrary collections of disparate CCK fields?

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  • Make your code gooder with the goodies gem

    - by kerry
    I have decided to publish all my Ruby tools via a gem called ‘goodies’.  To install this gem simply type ‘gem install goodies’. The source is hosted on GitHub.  The first version (0.1) has the Hash object accessors and the String file path utility methods discussed in the previous two posts. Enjoy!   Ruby Goodies @ GitHub Goodies on gemcutter.org

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  • Creating an Android View with a particular style programmatically

    - by Casebash
    How can I create a view with a particular style programmatically (not in XML)? I tried using this [View (Context context, AttributeSet attrs, int defStyle)][1], but I don't know what to parse in for the second argument. Passing in null results in the View not being displayed [1]: http://developer.android.com/reference/android/view/View.html#View(android.content.Context, android.util.AttributeSet, int)

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  • Dynamic Code for type casting Generic Types 'generically' in C#

    - by Rick Strahl
    C# is a strongly typed language and while that's a fundamental feature of the language there are more and more situations where dynamic types make a lot of sense. I've written quite a bit about how I use dynamic for creating new type extensions: Dynamic Types and DynamicObject References in C# Creating a dynamic, extensible C# Expando Object Creating a dynamic DataReader for dynamic Property Access Today I want to point out an example of a much simpler usage for dynamic that I use occasionally to get around potential static typing issues in C# code especially those concerning generic types. TypeCasting Generics Generic types have been around since .NET 2.0 I've run into a number of situations in the past - especially with generic types that don't implement specific interfaces that can be cast to - where I've been unable to properly cast an object when it's passed to a method or assigned to a property. Granted often this can be a sign of bad design, but in at least some situations the code that needs to be integrated is not under my control so I have to make due with what's available or the parent object is too complex or intermingled to be easily refactored to a new usage scenario. Here's an example that I ran into in my own RazorHosting library - so I have really no excuse, but I also don't see another clean way around it in this case. A Generic Example Imagine I've implemented a generic type like this: public class RazorEngine<TBaseTemplateType> where TBaseTemplateType : RazorTemplateBase, new() You can now happily instantiate new generic versions of this type with custom template bases or even a non-generic version which is implemented like this: public class RazorEngine : RazorEngine<RazorTemplateBase> { public RazorEngine() : base() { } } To instantiate one: var engine = new RazorEngine<MyCustomRazorTemplate>(); Now imagine that the template class receives a reference to the engine when it's instantiated. This code is fired as part of the Engine pipeline when it gets ready to execute the template. It instantiates the template and assigns itself to the template: var template = new TBaseTemplateType() { Engine = this } The problem here is that possibly many variations of RazorEngine<T> can be passed. I can have RazorTemplateBase, RazorFolderHostTemplateBase, CustomRazorTemplateBase etc. as generic parameters and the Engine property has to reflect that somehow. So, how would I cast that? My first inclination was to use an interface on the engine class and then cast to the interface.  Generally that works, but unfortunately here the engine class is generic and has a few members that require the template type in the member signatures. So while I certainly can implement an interface: public interface IRazorEngine<TBaseTemplateType> it doesn't really help for passing this generically templated object to the template class - I still can't cast it if multiple differently typed versions of the generic type could be passed. I have the exact same issue in that I can't specify a 'generic' generic parameter, since there's no underlying base type that's common. In light of this I decided on using object and the following syntax for the property (and the same would be true for a method parameter): public class RazorTemplateBase :MarshalByRefObject,IDisposable { public object Engine {get;set; } } Now because the Engine property is a non-typed object, when I need to do something with this value, I still have no way to cast it explicitly. What I really would need is: public RazorEngine<> Engine { get; set; } but that's not possible. Dynamic to the Rescue Luckily with the dynamic type this sort of thing can be mitigated fairly easily. For example here's a method that uses the Engine property and uses the well known class interface by simply casting the plain object reference to dynamic and then firing away on the properties and methods of the base template class that are common to all templates:/// <summary> /// Allows rendering a dynamic template from a string template /// passing in a model. This is like rendering a partial /// but providing the input as a /// </summary> public virtual string RenderTemplate(string template,object model) { if (template == null) return string.Empty; // if there's no template markup if(!template.Contains("@")) return template; // use dynamic to get around generic type casting dynamic engine = Engine; string result = engine.RenderTemplate(template, model); if (result == null) throw new ApplicationException("RenderTemplate failed: " + engine.ErrorMessage); return result; } Prior to .NET 4.0  I would have had to use Reflection for this sort of thing which would have a been a heck of a lot more verbose, but dynamic makes this so much easier and cleaner and in this case at least the overhead is negliable since it's a single dynamic operation on an otherwise very complex operation call. Dynamic as  a Bailout Sometimes this sort of thing often reeks of a design flaw, and I agree that in hindsight this could have been designed differently. But as is often the case this particular scenario wasn't planned for originally and removing the generic signatures from the base type would break a ton of other code in the framework. Given the existing fairly complex engine design, refactoring an interface to remove generic types just to make this particular code work would have been overkill. Instead dynamic provides a nice and simple and relatively clean solution. Now if there were many other places where this occurs I would probably consider reworking the code to make this cleaner but given this isolated instance and relatively low profile operation use of dynamic seems a valid choice for me. This solution really works anywhere where you might end up with an inheritance structure that doesn't have a common base or interface that is sufficient. In the example above I know what I'm getting but there's no common base type that I can cast to. All that said, it's a good idea to think about use of dynamic before you rush in. In many situations there are alternatives that can still work with static typing. Dynamic definitely has some overhead compared to direct static access of objects, so if possible we should definitely stick to static typing. In the example above the application already uses dynamics extensively for dynamic page page templating and passing models around so introducing dynamics here has very little additional overhead. The operation itself also fires of a fairly resource heavy operation where the overhead of a couple of dynamic member accesses are not a performance issue. So, what's your experience with dynamic as a bailout mechanism? © Rick Strahl, West Wind Technologies, 2005-2012Posted in CSharp   Tweet !function(d,s,id){var js,fjs=d.getElementsByTagName(s)[0];if(!d.getElementById(id)){js=d.createElement(s);js.id=id;js.src="//platform.twitter.com/widgets.js";fjs.parentNode.insertBefore(js,fjs);}}(document,"script","twitter-wjs"); (function() { var po = document.createElement('script'); po.type = 'text/javascript'; po.async = true; po.src = 'https://apis.google.com/js/plusone.js'; var s = document.getElementsByTagName('script')[0]; s.parentNode.insertBefore(po, s); })();

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  • Visitor pattern and compiler code generation, how to get children attributes?

    - by LeleDumbo
    I'd like to modify my compiler's code generator to use visitor pattern since the current approach must use multiple conditional statement to check the real type of a child before generating the corresponding code. However, I have problems to get children attributes after they're visited. For instance, in binary expression I use this: LHSCode := GenerateExpressionCode(LHSNode); RHSCode := GenerateExpressionCode(RHSNode); CreateBinaryExpression(Self,LHS,RHS); In visitor pattern the visit method is usually void, so I can't get the expression code from LHS and RHS. Keeping shared global variables isn't an option since expression code generation is recursive thus could erase previous values kept in the variables. I'll just show the binary expression as this is the most complicated part (for now): function TLLVMCodeGenerator.GenerateExpressionCode( Expr: TASTExpression): TLLVMValue; var BinExpr: TASTBinaryExpression; UnExpr: TASTUnaryExpression; LHSCode, RHSCode, ExprCode: TLLVMValue; VarExpr: TASTVariableExpression; begin if Expr is TASTBinaryExpression then begin BinExpr := Expr as TASTBinaryExpression; LHSCode := GenerateExpressionCode(BinExpr.LHS); RHSCode := GenerateExpressionCode(BinExpr.RHS); case BinExpr.Op of '<': Result := FBuilder.CreateICmp(ccSLT, LHSCode, RHSCode); '<=': Result := FBuilder.CreateICmp(ccSLE, LHSCode, RHSCode); '>': Result := FBuilder.CreateICmp(ccSGT, LHSCode, RHSCode); '>=': Result := FBuilder.CreateICmp(ccSGE, LHSCode, RHSCode); '==': Result := FBuilder.CreateICmp(ccEQ, LHSCode, RHSCode); '<>': Result := FBuilder.CreateICmp(ccNE, LHSCode, RHSCode); '/\': Result := FBuilder.CreateAnd(LHSCode, RHSCode); '\/': Result := FBuilder.CreateOr(LHSCode, RHSCode); '+': Result := FBuilder.CreateAdd(LHSCode, RHSCode); '-': Result := FBuilder.CreateSub(LHSCode, RHSCode); '*': Result := FBuilder.CreateMul(LHSCode, RHSCode); '/': Result := FBuilder.CreateSDiv(LHSCode, RHSCode); end; end else if Expr is TASTPrimaryExpression then if Expr is TASTBooleanConstant then with Expr as TASTBooleanConstant do Result := FBuilder.CreateConstant(Ord(Value), ltI1) else if Expr is TASTIntegerConstant then with Expr as TASTIntegerConstant do Result := FBuilder.CreateConstant(Value, ltI32) else if Expr is TASTUnaryExpression then begin UnExpr := Expr as TASTUnaryExpression; ExprCode := GenerateExpressionCode(UnExpr.Expr); case UnExpr.Op of '~': Result := FBuilder.CreateXor( FBuilder.CreateConstant(1, ltI1), ExprCode); '-': Result := FBuilder.CreateSub( FBuilder.CreateConstant(0, ltI32), ExprCode); end; end else if Expr is TASTVariableExpression then begin VarExpr := Expr as TASTVariableExpression; with VarExpr.VarDecl do Result := FBuilder.CreateVar(Ident, BaseTypeLLVMTypeMap[BaseType]); end; end; Hope you understand it :)

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  • Load external style sheets on request from a different origin

    - by AshTek
    Hi, Is there a plugin or feature in jQuery that enables the dynamic loading of stylesheets from different origins similar to $.getJSON() or $.getScript()? I am able to dynamically integrate a style sheet from the same origin, but I need to be able to dynamically inject a jQuery UI theme from a different origin into a page. I guess I can load the CSS file as JSON data and then apply the contents using $().css(); however, I was looking for a more elegant solution. Thanks

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  • Slides and code for MPI Cluster Debugger

    I've blogged before about the MPI Cluster Debugger in VS2010 that facilitates launching the application on the cluster and attaching the debugger (btw, a shorter version of the screencast I link to there, is here).There have been requests for the code I use in the screencast, so please find a ZIP with that code.There have also been requests for a PowerPoint deck to use when showing this feature to others. Feel free to download some slides I threw together the other day. Comments about this post welcome at the original blog.

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  • Ignoring hover style in inside image

    - by user289249
    I want the style to apply on the "a" elements, and not the img. Here's an example: a:hover {background: #555;} I tried to do something like this: a:hover img {background: none;} though I knew it's not going to do anything. The solution I found in this question didn't work for me, because the "display: none" is moving the image when hovering.

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  • IE 7 crashes with style position relative

    - by prakash
    Hi All, Below link code causing IE 7 to Crash when link is clicked , when googled it is saying there is bug in IE 7 DO there is any work around for this ? <a title="FAQ" style="position:relative;right:235px;top:-55px;" target="_blank" href="http://www.Google.com/ccp/index.jsp?pg_name=shared/help/page/Somahlep_FAQ_hwtp">READ OUR FAQS</a>

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  • How do I (tactfully) tell my project manager or lead developer that the project's codebase needs serious work?

    - by Adam Maras
    I just joined a (relatively) small development team that's been working on a project for several months, if not a year. As with most developer joining a project, I spent my first couple of days reviewing the project's codebase. The project (a medium- to large-sized ASP.NET WebForms internal line of business application) is, for lack of a more descriptive term, a disaster. There are three immediately noticeable problems with the coding standards: The standard is very loose. It describes more of what not to do (don't use Hungarian notation, etc..) than what to do. The standard isn't always followed. There are inconsistencies with the code formatting everywhere. The standard doesn't follow Microsoft's style guidelines. In my opinion, there's no value in deviating from the guidelines that were set forth by the developer of the framework and the largest contributor to the language specification. As for point 3, perhaps it bothers me more because I've taken the time to get my MCPD with a focus on web applications (specifically, ASP.NET). I'm also the only Microsoft Certified Professional on the team. Because of what I learned in all of my schooling, self-teaching, and on-the-job learning (including my preparation for the certification exams) I've also spotted several instances in the project's code where things are simply not done in the best way. I've only been on this team for a week, but I see so many issues with their codebase that I imagine I'll be spending more time fighting with what's already written to do things in "their way" than I would if I were working on a project that, for example, followed more widely accepted coding standards, architecture patterns, and best practices. This brings me to my question: Should I (and if so, how do I) propose to my project manager and team lead that the project needs to be majorly renovated? I don't want to walk into their office, waving my MCTS and MCPD certificates around, saying that their project's codebase is crap. But I also don't want to have to stay silent and have to write kludgey code atop their kludgey code, because I actually want to write quality software and I want the end product to be stable and easily maintainable.

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  • Philly.NET Code Camp

    - by Steve Michelotti
    This Saturday I will be at the Philly.NET Code Camp presenting C# 4.0.  The code camp is currently registered to capacity (800 attendees) but you will be able to view certain presentations on a Live Meeting simulcast (and later on Channel 9).  You can tune it at 3:30PM Eastern time to view my presentation. The attendee URL is here.

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  • 4th Annual Hartford Code Camp - The Code Camp Manifesto lives on!

    - by SB Chatterjee
    It is amazing that Thom Robbins' blog posting back in December 2004 laid the foundation of the Code Camps that have grown world-wide - there is at least one every week-end in some country (unscientific tweets stats sampling). This week end, we at the Connecticut .NET Developers Group had the 4th Annual Hartford Code Camp and it was well attended with 120+ attendees with ~30 sessions. Our thanks to the Speakers from near and far who made our event a success.

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  • Scribd style document rendering on ASP.NET

    - by Mikos
    Hi, I have large documents (HTML or Text) (think legal documents/regulatory documents etc.) that need to made readable i.e. paged, with some rich-text markup, allowing user highlighting and annotation etc. I was thinking of using a Scribd style rendering or as on Secwatch.com (see here). Any thoughts how I can go about it? We are on ASP.NET.

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  • My Code Kata–A Solution Kata

    - by Glav
    There are many developers and coders out there who like to do code Kata’s to keep their coding ability up to scratch and to practice their skills. I think it is a good idea. While I like the concept, I find them dead boring and of minimal purpose. Yes, they serve to hone your skills but that’s about it. They are often quite abstract, in that they usually focus on a small problem set requiring specific solutions. It is fair enough as that is how they are designed but again, I find them quite boring. What I personally like to do is go for something a little larger and a little more fun. It takes a little more time and is not as easily executed as a kata though, but it services the same purposes from a practice perspective and allows me to continue to solve some problems that are not directly part of the initial goal. This means I can cover a broader learning range and have a bit more fun. If I am lucky, sometimes they even end up being useful tools. With that in mind, I thought I’d share my current ‘kata’. It is not really a code kata as it is too big. I prefer to think of it as a ‘solution kata’. The code is on bitbucket here. What I wanted to do was create a kind of simplistic virtual world where I can create a player, or a class, stuff it into the world, and see if it survives, and can navigate its way to the exit. Requirements were pretty simple: Must be able to define a map to describe the world using simple X,Y co-ordinates. Z co-ordinates as well if you feel like getting clever. Should have the concept of entrances, exists, solid blocks, and potentially other materials (again if you want to get clever). A coder should be able to easily write a class which will act as an inhabitant of the world. An inhabitant will receive stimulus from the world in the form of surrounding environment and be able to make a decision on action which it passes back to the ‘world’ for processing. At a minimum, an inhabitant will have sight and speed characteristics which determine how far they can ‘see’ in the world, and how fast they can move. Coders who write a really bad ‘inhabitant’ should not adversely affect the rest of world. Should allow multiple inhabitants in the world. So that was the solution I set out to act as a practice solution and a little bit of fun. It had some interesting problems to solve and I figured, if it turned out ok, I could potentially use this as a ‘developer test’ for interviews. Ask a potential coder to write a class for an inhabitant. Show the coder the map they will navigate, but also mention that we will use their code to navigate a map they have not yet seen and a little more complex. I have been playing with solution for a short time now and have it working in basic concepts. Below is a screen shot using a very basic console visualiser that shows the map, boundaries, blocks, entrance, exit and players/inhabitants. The yellow asterisks ‘*’ are the players, green ‘O’ the entrance, purple ‘^’ the exit, maroon/browny ‘#’ are solid blocks. The players can move around at different speeds, knock into each others, and make directional movement decisions based on what they see and who is around them. It has been quite fun to write and it is also quite fun to develop different players to inject into the world. The code below shows a really simple implementation of an inhabitant that can work out what to do based on stimulus from the world. It is pretty simple and just tries to move in some direction if there is nothing blocking the path. public class TestPlayer:LivingEntity { public TestPlayer() { Name = "Beta Boy"; LifeKey = Guid.NewGuid(); } public override ActionResult DecideActionToPerform(EcoDev.Core.Common.Actions.ActionContext actionContext) { try { var action = new MovementAction(); // move forward if we can if (actionContext.Position.ForwardFacingPositions.Length > 0) { if (CheckAccessibilityOfMapBlock(actionContext.Position.ForwardFacingPositions[0])) { action.DirectionToMove = MovementDirection.Forward; return action; } } if (actionContext.Position.LeftFacingPositions.Length > 0) { if (CheckAccessibilityOfMapBlock(actionContext.Position.LeftFacingPositions[0])) { action.DirectionToMove = MovementDirection.Left; return action; } } if (actionContext.Position.RearFacingPositions.Length > 0) { if (CheckAccessibilityOfMapBlock(actionContext.Position.RearFacingPositions[0])) { action.DirectionToMove = MovementDirection.Back; return action; } } if (actionContext.Position.RightFacingPositions.Length > 0) { if (CheckAccessibilityOfMapBlock(actionContext.Position.RightFacingPositions[0])) { action.DirectionToMove = MovementDirection.Right; return action; } } return action; } catch (Exception ex) { World.WriteDebugInformation("Player: "+ Name, string.Format("Player Generated exception: {0}",ex.Message)); throw ex; } } private bool CheckAccessibilityOfMapBlock(MapBlock block) { if (block == null || block.Accessibility == MapBlockAccessibility.AllowEntry || block.Accessibility == MapBlockAccessibility.AllowExit || block.Accessibility == MapBlockAccessibility.AllowPotentialEntry) { return true; } return false; } } It is simple and it seems to work well. The world implementation itself decides the stimulus context that is passed to he inhabitant to make an action decision. All movement is carried out on separate threads and timed appropriately to be as fair as possible and to cater for additional skills such as speed, and eventually maybe stamina, strength, with actions like fighting. It is pretty fun to make up random maps and see how your inhabitant does. You can download the code from here. Along the way I have played with parallel extensions to make the compute intensive stuff spread across all cores, had to heavily factor in visibility of methods and properties so design of classes was paramount, work out movement algorithms that play fairly in the world and properly favour the players with higher abilities, as well as a host of other issues. So that is my ‘solution kata’. If I keep going with it, I may develop a web interface for it where people can upload assemblies and watch their player within a web browser visualiser and maybe even a map designer. What do you do to keep the fires burning?

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  • More Chicago Code Camp Information

    - by Tim Murphy
    It seems the guys have posted the venue.  The Chicago Code Camp will be held at the Illinois Institute of Technology on May 1, 2010.  Sign up and join in. IIT- Stuart Building 10 West 31st Chicago, IL 60616   del.icio.us Tags: Chicago Code Camp

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  • css table column width not set

    - by bsreekanth
    Hello, I'm trying to set the width of table column to a minimum value. The header row (th) was set white-space:nowrap to prevent wrapping. Now all the columns (including td rows) set to a width that of th. I tried to expand the size of smaller columns by setting it in the html as <th style="width:200px;"> and <td style="width:200px;">, but it has no effect. In firebug, in the style section, the width setting is active element.style { width:200px; } Still, the computed tab shows the width is less than 200px. Please see the details below. th -- computed: Text font-family verdana,arial,helvetica,sans-serif font-size 10px font-weight bold font-style normal color #333333 text-transform none text-decoration none letter-spacing normal word-spacing 0 line-height 17px text-align left vertical-align baseline direction ltr Background background-color transparent background-image none background-repeat repeat background-position 0 0 background-attachment scroll opacity 1 Box Model width 152px height 17px top auto right auto bottom auto left auto margin-top 0 margin-right 0 margin-bottom 0 margin-left 0 padding-top 0 padding-right 0 padding-bottom 0 padding-left 0 border-top-width 0 border-right-width 0 border-bottom-width 0 border-left-width 0 border-top-color #333333 border-right-color #333333 border-bottom-color #333333 border-left-color #333333 border-top-style none border-right-style none border-bottom-style none border-left-style none Layout position static display block visibility visible z-index auto overflow-x visible overflow-y visible white-space nowrap clip auto float none clear none -moz-box-sizing content-box Other cursor pointer list-style-image none list-style-position outside list-style-type disc marker-offset auto and td --computed: Text font-family verdana,arial,helvetica,sans-serif font-size 11px font-weight 400 font-style normal color #222222 text-transform none text-decoration none letter-spacing normal word-spacing 0 line-height 12px text-align left vertical-align top direction ltr Background background-color transparent background-image none background-repeat repeat background-position 0 0 background-attachment scroll opacity 1 Box Model width 152px height 48px top auto right auto bottom auto left auto margin-top 0 margin-right 0 margin-bottom 0 margin-left 0 padding-top 5px padding-right 6px padding-bottom 5px padding-left 6px border-top-width 0 border-right-width 1px border-bottom-width 0 border-left-width 0 border-top-color #222222 border-right-color #222222 border-bottom-color #222222 border-left-color #DDDDDD border-top-style none border-right-style none border-bottom-style none border-left-style solid Layout position static display table-cell visibility visible z-index auto overflow-x visible overflow-y visible white-space normal clip auto float none clear none -moz-box-sizing content-box Other cursor auto list-style-image none list-style-position outside list-style-type disc marker-offset auto Any help, highly appreciated... thanks

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  • Structuring multi-threaded programs

    - by davidk01
    Are there any canonical sources for learning how to structure multi-threaded programs? Even with all the concurrency utility classes that Java provides I'm having a hard time properly structuring multi-threaded programs. Whenever threads are involved my code becomes very brittle, any little change can potentially break the program because the code that jumps back and forth between the threads tends to be very convoluted.

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  • What's the best book for coding conventions?

    - by Joschua
    What's the best book about coding conventions (and perhaps design patterns), that you highly recommend (at best code samples in Python, C++ or Java)? It would be good, if the book (or just another) also covers the topics project management and agile software development if appropriate (for example how projects fail through spaghetti code). I will accept the answer with the book(s) (maximum two books per answer, please), that looks the most interesting, because the reading might take a while :)

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