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  • How to test COM object integrity automatically?

    - by sharptooth
    Every COM object must have integrity. In simplified terms this means that if an object implements 3 interfaces - A, B and C and I have A* pointer to the object I must be able to successfully QueryInterface() both B and C and having B I must be able to retrieve A and C and having C I must be able to retrieve A and B. Now my object implements 5 interfaces and I want to test its integrity. Writing checks for all of the above myself will require a substantial effort. Is there a tool or some easily tweakable code or a code pattern that would do it?

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  • How to troubleshoot deallocation of object in uitableview?

    - by 4thSpace
    I have a table view with tall cells. About 300 in height. The cells are custom and have an associated nib. In cellForRowAtIndexPath, I access an object in an array using indexPath.row. The object has properties, which I assign to labels on the custom cell. This works fine for the first two cells. Once I scroll enough for the third cell to get created, the app crashes. I have NSZombieEnabled set and here is the output: 2010-04-19 21:48:13.360 MyApp[54463:207] *** -[CALayer release]: message sent to deallocated instance 0xfc4e50 (gdb) continue 2010-04-19 21:48:18.382 MyApp[54463:207] *** NSInvocation: warning: object 0xfc4e50 of class '_NSZombie_CALayer' does not implement methodSignatureForSelector: -- trouble ahead 2010-04-19 21:48:18.383 MyApp[54463:207] *** NSInvocation: warning: object 0xfc4e50 of class '_NSZombie_CALayer' does not implement doesNotRecognizeSelector: -- abort (gdb) continue Program received signal: “EXC_BAD_ACCESS”. (gdb) I'm not sure what is deallocated. How can I trace this to the source?

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  • Disassemble Microsoft Visual Studio 2003 compiler output

    - by Carl Norum
    I'm seeing what I think is strange behaviour from object files output by the Microsoft Visual Studio 2003 tools. The file utility tells me: asmfile.obj: 80386 COFF executable not stripped - version 30821 For objects created by the assembler, but for objects coming from C files, I get just: cfile.obj: data Using Microsoft's dumpbin utility and the objdump I got from cygwin, I can disassemble the assembly-built file, but I get no useful results from either utility for the C-built files. I have a couple of questions related to this difference: What is the object file format generated by the MSVC2003 compiler? How can I disassemble that object file? I am particularly interested in getting the disassembly in AT&T syntax - I'm doing a port of a large source base to make it work with GCC, and I would like to use this method as a shortcut for some of the inline assembly routines in the project. Thanks!

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  • iPhone JSON Object

    - by Cosizzle
    Hello, I'm trying to create a application that will retrieve JSON data from an HTTP request, send it to a the application main controller as a JSON object then from there do further processing with it. Where I'm stick is actually creating a class that will serve as a JSON class in which will take a URL, grab the data, and return that object. Alone, im able to make this class work, however I can not get the class to store the object for my main controller to retrieve it. Because im fairly new to Objective-C itself, my thoughts are that im messing up within my init call: -initWithURL:(NSString *) value { responseData = [[NSMutableData data] retain]; NSString *theURL = value; NSURLRequest *request = [NSURLRequest requestWithURL:[NSURL URLWithString:theURL]]; [[NSURLConnection alloc] initWithRequest:request delegate:self]; return self; } The processing of the JSON object takes place here: - (void)connectionDidFinishLoading:(NSURLConnection *)connection { [connection release]; NSString *responseString = [[NSString alloc] initWithData:responseData encoding:NSUTF8StringEncoding]; [responseData release]; NSError *jsonError; SBJSON *json = [[SBJSON new] autorelease]; NSDictionary *parsedJSON = [json objectWithString:responseString error:&jsonError]; // NSArray object. listings = [parsedJSON objectForKey:@"posts"]; NSEnumerator *enumerator = [listings objectEnumerator]; NSDictionary* item; // to prove that it does work. while (item = (NSDictionary*)[enumerator nextObject]) { NSLog(@"posts:id = %@", [item objectForKey:@"id"]); NSLog(@"posts:address = %@", [item objectForKey:@"address"]); NSLog(@"posts:lat = %@", [item objectForKey:@"lat"]); NSLog(@"posts:lng = %@", [item objectForKey:@"lng"]); } [responseString release]; } Now when calling the object within the main controller I have this bit of code in the viewDidLoad method call: - (void)viewDidLoad { [super viewDidLoad]; JSON_model *jsonObj = [[JSON_model alloc] initWithURL:@"http://localhost/json/faith_json.php?user=1&format=json"]; NSEnumerator *enumerator = [[jsonObj listings] objectEnumerator]; NSDictionary* item; // while (item = (NSDictionary*)[enumerator nextObject]) { NSLog(@"posts:id = %@", [item objectForKey:@"id"]); NSLog(@"posts:address = %@", [item objectForKey:@"address"]); NSLog(@"posts:lat = %@", [item objectForKey:@"lat"]); NSLog(@"posts:lng = %@", [item objectForKey:@"lng"]); } }

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  • Spring @PostConstruct function in a @Repository called multiple times

    - by Seth
    I have a DAO that I'm trying to inject into a couple different places: @Repository public class FooDAO { @Autowired private HibernateManager sessionFactory; @PostConstruct public void doSomeDatabaseStuff() throws DataAccessException { ... } } And my application-context.xml is a fairly simple context:component-scan: <beans xmlns="http://www.springframework.org/schema/beans" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:context="http://www.springframework.org/schema/context" xsi:schemaLocation="http://www.springframework.org/schema/beans http://www.springframework.org/schema/beans/spring-beans-2.0.xsd http://www.springframework.org/schema/context http://www.springframework.org/schema/context/spring-context-2.5.xsd" default-init-method="init" default-destroy-method="destroy"> <context:component-scan base-package="top.level"/> </beans> The DAO is accessed from a couple servlets in my application server through @Autowired properties. As far as I understand, anything annotated with @Repository should default to being a singleton and thus doSomeDatabaseStuff() should only be called once (as is my intention). The problem is that I'm seeing doSomeDatabaseStuff() called multiple times. What's going on here? Have I set something up incorrectly? I'm using spring 3.0.0. Thanks for the help.

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  • Persist an object that is not marked as serializable

    - by lasseeskildsen
    Hi, I need to persist an object that is not marked with the serializable attribute. The object is from a 3rd party library which I cannot change. I need to store it in a persist place, like for example the file system, so the optimal solution would be to serialize the object to a file, but since it isn't marked as serializable, that is not a straight forward solution. It's a pretty complex object, which also holds a collection of other objects. Do you guys have any input on how to solve this? The code will never run in a production environment, so I'm ok with almost any solution and performance.

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  • How do I get google guice to inject a custom logger, say a commons-logging or log4j logger

    - by Miguel Silva
    Google guice has a built-in logger binding (http://code.google.com/p/google-guice/wiki/BuiltInBindings). But what if I want to use a commons-logging or log4j logger? Can I get guice to inject a Log created by LogFactory.getLog(CLASS.class) But having the same behavior as in built-in binding: The binding automatically sets the logger's name to the name of the class into which the Logger is being injected.. Does it even makes sense? Or shout I simply use the built-in java Logger? Or just use commons-logging without injections?

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  • Confused about this factory, as it doesn't look like an Abstract Factory nor Factory Method

    - by Pin
    I'm looking into Guice and I've been reading its documentation recently. Reading the motivation section I don't understand the factories part, why they name it that way. To me that factory is just a wrapper for the implementing class they want it to return after calling getInstance(). public class CreditCardProcessorFactory { private static CreditCardProcessor instance; public static void setInstance(CreditCardProcessor creditCardProcessor) { instance = creditCardProcessor; } public static CreditCardProcessor getInstance() { if (instance == null) { throw new IllegalStateException("CreditCardProcessorFactory not initialized. " + "Did you forget to call CreditCardProcessor.setInstance() ?"); } return instance; } } Why do they call it factory as well if it is neither an abstract factory nor a factory method? Or am I missing something? Thanks.

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  • How do I obtain a new stateful session bean in a servlet thread?

    - by FarmBoy
    I'm experimenting with EJB3 I would like to inject a stateful session bean into a servlet, so that each user that hits the servlet would obtain a new bean. Obviously, I can't let the bean be an instance variable for the servlet, as that will be shared. And apparantly injecting local variables isn't allowed. I can use the new operator to create a bean, but that doesn't seem the right approach. Is there a right way to do this? It seems like what I'm trying to do is fairly straightforward, after all, we would want each new customer to find an empty shopping cart.

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  • Can't find how to import as one object or how to merge

    - by Aaron
    I need write a script in blender that creates some birds which fly around some obstacles. The problem is that I need to import a pretty large Collada model (a building) which consists of multiple objects. The import works fine, but the the building is not seen as 1 object. I need to resize and move this building, but I can only get the last object in the building (which is a camera)... Does anyone know how to merge this building in 1 object, group, variable... so I can resize and move it correctly? Part of the code I used: bpy.ops.wm.collada_import(filepath="C:\\Users\\me\\building.dae") building= bpy.context.object building.scale = (100, 100, 100) building.name = "building"

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  • Building big, immutable objects without using constructors having long parameter lists

    - by Malax
    Hi StackOverflow! I have some big (more than 3 fields) Objects which can and should be immutable. Every time I run into that case i tend to create constructor abominations with long parameter lists. It doesn't feel right, is hard to use and readability suffers. It is even worse if the fields are some sort of collection type like lists. A simple addSibling(S s) would ease the object creation so much but renders the object mutable. What do you guys use in such cases? I'm on Scala and Java, but i think the problem is language agnostic as long as the language is object oriented. Solutions I can think of: "Constructor abominations with long parameter lists" The Builder Pattern Thanks for your input!

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  • Examples of IOC/DI over Singleton

    - by Amitd
    Hi, Just started learning/reading about DI and IOC frameworks. Also I read many articles on SO and internet that say that one should prefer DI/IOC over singleton. Can anyone give/link examples of exactly how DI/IOC eliminates/solves the various issues regarding the Singleton pattern? (hopefully code and explanation for better understanding) Also given a system has already implemented Singleton pattern, how to refactor/implement DI/IOC for the same? (any examples for the same?) (Language/Framework no bars..C# would be helpful) Thanks

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  • Graph limitations - Should I use Decorator?

    - by Nick Wiggill
    I have a functional AdjacencyListGraph class that adheres to a defined interface GraphStructure. In order to layer limitations on this (eg. acyclic, non-null, unique vertex data etc.), I can see two possible routes, each making use of the GraphStructure interface: Create a single class ("ControlledGraph") that has a set of bitflags specifying various possible limitations. Handle all limitations in this class. Update the class if new limitation requirements become apparent. Use the decorator pattern (DI, essentially) to create a separate class implementation for each individual limitation that a client class may wish to use. The benefit here is that we are adhering to the Single Responsibility Principle. I would lean toward the latter, but by Jove!, I hate the decorator Pattern. It is the epitome of clutter, IMO. Truthfully it all depends on how many decorators might be applied in the worst case -- in mine so far, the count is seven (the number of discrete limitations I've recognised at this stage). The other problem with decorator is that I'm going to have to do interface method wrapping in every... single... decorator class. Bah. Which would you go for, if either? Or, if you can suggest some more elegant solution, that would be welcome. EDIT: It occurs to me that using the proposed ControlledGraph class with the strategy pattern may help here... some sort of template method / functors setup, with individual bits applying separate controls in the various graph-canonical interface methods. Or am I losing the plot?

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  • Converting From Castle Windsor To StructureMap In An MVC2 Project

    - by alphadogg
    I am learning about best practices in MVC2 and I am knocking off a copy of the "Who Can Help Me" project (http://whocanhelpme.codeplex.com/) off Codeplex. In it, they use Castle Windsor for their DI container. One "learning" task I am trying to do is convert this subsystem in this project to use StructureMap. Basically, at Application_Start(), the code news up a Windsor container. Then, it goes through multiple assemblies, using MEF: public static void Register(IContainer container) { var catalog = new CatalogBuilder() .ForAssembly(typeof(IComponentRegistrarMarker).Assembly) .ForMvcAssembly(Assembly.GetExecutingAssembly()) .ForMvcAssembliesInDirectory(HttpRuntime.BinDirectory, "CPOP*.dll") // Won't work in Partial trust .Build(); var compositionContainer = new CompositionContainer(catalog); compositionContainer .GetExports<IComponentRegistrar>() .Each(e => e.Value.Register(container)); } and any class in any assembly that has an IComponentRegistrar interface will get its Register() method run. For example, the controller registrar's Register() method implementation basically is: public void Register(IContainer container) { Assembly.GetAssembly(typeof(ControllersRegistrarMarker)).GetExportedTypes() .Where(IsController) .Each(type => container.AddComponentLifeStyle( type.Name.ToLower(), type, LifestyleType.Transient )); } private static bool IsController(Type type) { return typeof(IController).IsAssignableFrom(type); } Hopefully, I am not butchering WCHM too much. I am wondering how does one do this with StructureMap?

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  • Two classes and inline functions

    - by klew
    I have two classes and both of them uses some of the other class, on example: // class1.h class Class1; #include "class2.h" class Class1 { public: static Class2 *C2; ... }; // class2.h class Class2; #include "class1.h" class Class2 { public: static Class1 *C1; ... }; And when I define it like in example above, it works (I also have some #ifndef to avoid infinite header recurency). But I also want to add some inline functions to my classes. And I read here that I should put definition of inline function in header file, because it won't work if I'll put them in cpp file and want to call them from other cpp file (when I do it I get undefined reference during linking). But the problem here is with something like this: // class1.h ... inline void Class1::Foo() { C2->Bar(); } I get error: invalid use of incomplete type ‘struct Class2’. So how can I do it?

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  • Does NSArray:lastObject return an autoreleased object?

    - by Kyle
    I'm working on an iPhone project where I would like to retrieve an object from an NSMutableArray, remove the object from the array and then use it later. The code looks something like this: NSMutableArray * array; // fill the array NSObject * obj = [array lastObject]; [array removeLastObject]; // do something with obj (in the same function) array is the only entity with a retain on the object that is being accessed. Is this safe to do? I would assume that this would only work if lastObject autoreleased the object which is something that I can't figure out if it does.

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  • How to use a viewstate'd object as a datasource for controls on a user control

    - by user557325
    I've got a listview on a control. Each row comprises a checkbox and another listview. The outer listview is bound to a property on the control (via a method call, can't set a property as a SelectMethod on an ObjectDataSource it would appear) which is lazy loaded suchly: Public ReadOnly Property ProductLineChargeDetails() As List(Of WebServiceProductLineChargeDetail) Get If ViewState("WSProductLineChargeDetails") Is Nothing Then ViewState("WSProductLineChargeDetails") = GetWebServiceProductLineChargeDetails() End If Return DirectCast(ViewState("WSProductLineChargeDetails"), Global.System.Collections.Generic.List(Of Global.MI.Open.WebServiceProductLineChargeDetail)) End Get End Property The shape of the object referenced by the data source is something like this: (psuedocode) Product { bool Licenced; List<Charge> charges; } Charge { int property1; string property2; bool property3 . . . } The reason for the use of viewstate is this: When an one of the checkboxes on one of the outer list view rows is checked or unchecked I want to modify the object that the ODS represents (for example I'll add a couple of Charge objects to the relevant Product object) and then rebind. The problem I'm getting is that after every postback (specifically after checking or unchecking one of the rows' checkbox) my viewstate is empty. Thiss means that any changes I make to my viewstate'd object is lost. Now, I've worked out (after much googling and reading, amongst many others, Scott Mitchel's excellent bit on ViewState) that during initial databinding IsTrackingViewState is set to false. That means, I think, that assigning the return from GetWebServiceProductLineChargeDetails() to the ViewState item in my Property Get during the initial databind won't work. Mind you, even when the IsTrackingViewState is true and I call the Property Get, come the next postback, the viewstate is empty. So do you chaps have any ideas on how I keep the object referenced by the ObjectDataSource in ViewState between postbacks and update it and get those changes to stay in ViewState? This has been going on for a couple of days now and I'm getting fed up! Cheers in advance Steve

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  • WPF - How do I get an object that is bound to a ListBoxItem back

    - by JonBlumfeld
    Hi there here is what I would like to do. I get a List of objects from a database and bind this list to a ListBox Control. The ListBoxItems consist of a textbox and a button. Here is what I came up with. Up to this point it works as intended. The object has a number of Properties like ID, Name. If I click on the button in the ListBoxItem the Item should be erased from the ListBox and also from the database... <ListBox x:Name="taglistBox"> <ListBox.ItemContainerStyle> <Style TargetType="{x:Type ListBoxItem}"> <Setter Property="HorizontalAlignment" Value="Stretch"/> <Setter Property="Template"> <Setter.Value> <ControlTemplate TargetType="ListBoxItem"> <ContentPresenter HorizontalAlignment="Stretch"/> </ControlTemplate> </Setter.Value> </Setter> <Setter Property="Tag" Value="{Binding TagSelf}"></Setter> </Style> </ListBox.ItemContainerStyle> <ListBox.ItemTemplate> <DataTemplate> <Grid HorizontalAlignment="Stretch"> <Grid.ColumnDefinitions> <ColumnDefinition Width="Auto"/> <ColumnDefinition/> </Grid.ColumnDefinitions> <Button Grid.Column="0" Name="btTag" VerticalAlignment="Center" Click="btTag_Click" HorizontalAlignment="Left"> <Image Width="16" Height="16" Source="/WpfApplication1;component/Resources/104.png"/> </Button> <TextBlock Name="tbtagBoxTagItem" Margin="5" Grid.Column="1" Text="{Binding Name}" VerticalAlignment="Center" /> </Grid> </DataTemplate> </ListBox.ItemTemplate> </ListBox> The Textblock.Text is bound to object.Name and the ListBoxItem.Tag to object.TagSelf (which is just a copy of the object itself). Now my questions If I click the button in the listboxItem how do I get the listboxitem and the object bound to it back. In order to delete the object from the database I have to retrieve it somehow. I tried something like ListBoxItem lbi1 = (ListBoxItem)(taglistBox.ItemContainerGenerator.ContainerFromItem(taglistBox.Items.CurrentItem)); ObjectInQuestion t = (ObjectInQuestion) lbi1.Tag; Is there a way to automatically update the contents of the ListBox if the Itemssource changes? Right now I'm achieving that by taglistBox.ItemsSource = null; taglistBox.ItemsSource = ObjectInQuestion; I'd appreciate any help you can give :D Thanks in advance

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  • Can I convert a Stream object to a FileInfo object?

    - by Michael
    For the ExcelPackage constructor you need a FileInfo object. I rather use some kind of stream object(f.i. MemoryStream), because I don't need to save the file to the server itself, but expose it as a FileStream anyway to the user. I don't want to make files which I have to delete lateron from servers which are only there for generating purposes and never used again. Apart from that, otherwise I need also the necessary rights for the application/user on the directory/file on the server. So my question is then: How can I convert a stream object to a FileInfo object.

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  • Preserving multi-byte characters in Flex XML object

    - by Dan Petker
    I'm having an issue with the Flex XML object type mangling multi-byte characters (such as Japanese or Chinese characters). The basic setup is this. I'm getting an XML-formatted string from the server, and in that string there can be multi-byte characters. A lot of the time, these characters are in attributes, for example: <example id="foo" name="[some multi-byte characters]"/> Now, when I examine the raw string, the multi-byte characters display just fine. However, as soon as I convert the string to an XML object using the top-level XML() function, all the multi-byte characters become mangled. I've tried setting the XML's encoding by including an <?xml version="1.0" encoding="utf-8"?> element in the XML-formatted string, but this doesn't seem to have any effect on the resulting XML object. Is there a way to get the XML object to respect the encoding of the XML-formatted string and prevent the multi-byte characters from being mangled?

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  • Create UserControl DependencyProperty of which value can be chosen in dropdown list (as combo box)

    - by Viet
    Hello everybody, I'm a starter at WPF, now i would like to make a WPF userControl library which include a Rating bar userControl. All the steps of creating the rating Bar has been done, however i would like to add a property RatingValue: public static readonly DependencyProperty RatingValueProperty = DependencyProperty.Register("RatingValue", typeof(int), typeof(RatingControl), new FrameworkPropertyMetadata(0, FrameworkPropertyMetadataOptions.BindsTwoWayByDefault, new PropertyChangedCallback(RatingValueChanged))); public int RatingValue { get { return (int)GetValue(RatingValueProperty); } set { SetValue(RatingValueProperty, value); } } private static void RatingValueChanged(DependencyObject sender, DependencyPropertyChangedEventArgs e) { //... change the rating value } that the user of my UserControl can modify by a value from 0 to 5 that are shown in a dropdown list (combo box) in the Properties windows (as some exist properties of Usercontrols like Visibility, windows style, background ...) How can i do? Thank you very much in advance, Viet

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  • Is there anything like Unity for simple things that don't require an interface?

    - by Dave
    Perhaps I'm misapplying Unity, but here goes. I have a couple of applications, both of which load the same plugin assemblies. All assemblies require a library, and I want them to be able to access this library via Unity. However, in order to use Unity, or any other IoC framework, I'd have to write an interface for this library. I will probably do this, but since an interface isn't really needed for anything other than to support Unity, I am afraid that this means that I am 1) missing the point, or 2) misapplying the framework. If I avoid something that offers me DI, then I'd have to make the library class a singleton, and then pass it to all of the plugin constructors, or via a public property, and I don't want to do this. That said, and without actually implementing anything with Unity yet, I'm not getting one other detail -- although Unity will let me request the library via Resolve<, my plugins will still need to have a reference to the Unity instance that is created in the main applications. So is this a case where your only option is to pass the Unity reference to all of the plugins, but then it's convenient from that point on, merely because you can use Unity to get at all of the other dependencies?

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