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  • Is Java's ElementCollection Considered a Bad Practice?

    - by SoulBeaver
    From my understanding, an ElementCollection has no primary key, is embedded with the class, and cannot be queried. This sounds pretty hefty, but it allows me the comfort of writing an enum class which also helps with internationalization (using the enum key for lookup in my ResourceBundle). Example: We have a user on a media site and he can choose in which format he downloads the files @Entity @Table(name = "user") public class User { /* snip other fields */ @Enumerated @ElementCollection( targetClass = DownloadFilePreference.class, fetch = FetchType.EAGER ) @CollectionTable(name = "download_file_preference", joinColumns = @JoinColumn(name = "user_id") ) @Column(name = "name") private Set<DownloadFilePreference> downloadFilePreferences = new HashSet<>(); } public enum DownloadFilePreference { MP3, WAV, AIF, OGG; } This seems pretty great to me, and I suppose it comes down to "it depends on your use case", but I also know that I'm quite frankly only an initiate when it comes to Database design. Some best practices suggest to never have a class without a primary key- even in this case? It also doesn't seem very extensible- should I use this and gamble on the chance I will never need to query on the FilePreferences?

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  • Is there a way to procedurally generate the history of a world?

    - by pdusen
    I am somewhat intrigued by the diagram found here representing 1800 years of cultural history in an imaginary world some guy created. This sort of thing would seem to have strong applications for game development, insofar as world design. It looks like he did this diagram by hand. What I'm interested in is seeing if there is a way to create this sort of diagram programatically. If you were tasked with generating diagrams in the style of the above from random values, how would you go about it? Are there any particular data structures or algorithms that you would consider?

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  • Mac mini 2012 graphic upgrade for UE4 Unity3D Blender

    - by DaCrAn
    I have a mac mini (late 2012) i7, 16gb ram Vengeance graphic card intel HD4000. I buy recently a thunderbolt expansion PCIE whit support a graphic card PCIE 2.0 16x whit space for Full leght card. I have dubts about what graphic card gona give me the best results for using the Unreal Engine 4 UE4 or Unity3D, and Blender. My badget cover a Nvidia Quadro K4000 3gb or ATI Firepro W7000 4gb. Any recomendation? What professional graphic card can be better for design games in 3D? Thanks. DaCrAn

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  • Result class dependency

    - by Stefano Borini
    I have an object containing the results of a computation. This computation is performed in a function which accepts an input object and returns the result object. The result object has a print method. This print method must print out the results, but in order to perform this operation I need the original input object. I cannot pass the input object at printing because it would violate the signature of the print function. One solution I am using right now is to have the result object hold a pointer to the original input object, but I don't like this dependency between the two, because the input object is mutable. How would you design for such case ?

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  • Designing complex query builders in java/jpa/hibernate

    - by Ramraj Edagutti
    I need to build complex sql queries programatically, based on large filter conditions. For example, below are few sample/hypothitical filter conditions, based on which i need to fetch users Country: india States: Andhra Pradesh(AP), Gujarat(GUJ), karnataka(KTK) Districts: All districts in AP except 3 district, 5 any districts from GUJ, all district from KTK except 1 district Cities: All cities in AP, all cities except few, include only 50 specific cities from KTK Villages: similar conditions like above with varies combinations... Currently, we have a query builder, which is very complex in nature, and not easy to modify/re-factory for improvements. So, thinking of complete re-design of it. Any suggesations on how to build this kind of complex query builders programmatically using some best practices/deisgn patterns?

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  • Should data structures be integrated into the language (as in Python) or be provided in the standard library (as in Java)?

    - by Anto
    In Python, and most likely many other programming languages, common data structures can be found as an integrated part of the core language with their own dedicated syntax. If we put LISP's integrated list syntax aside, I can't think of any other languages that I know which provides some kind of data structure above the array as an integrated part of their syntax, though all of them (but C, I guess) seem to provide them in the standard library. From a language design perspective, what are your opinions on having a specific syntax for data structures in the core language? Is it a good idea, and does the purpose of the language (etc.) change how good this could be of a choice? Edit: I'm sorry for (apparently) causing some confusion about which data structures I mean. I talk about the basic and commonly used ones, but still not the most basic ones. This excludes trees (too complex, uncommon), stacks (too seldom used), arrays (too simple) but includes e.g. sets, lists and hashmaps.

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  • Any enlightenment for understanding Object Oriented Programming? [closed]

    - by ????
    I studied computer science near the end of 1980s, and wasn't taught OOP that formally. With Pascal or C, when I understand the top-down design of functions, and the idea of black box, then everything just seem to make sense, as if there is a "oh I get it!" -- some kind of totally getting it and enlightenment feeling. But with OOP, all I know was the mechanics: the class, instance, method, inheritance, polymorphism, encapsulation. It was like, I knew all the "this is how it is", but never had the feeling of "I totally get it", the enlightened feeling. Would somebody be able to describe it, or point to a chapter in some book or paper which talks about OOP so that the reader can feel: "I totally get it!" on OOP?

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  • Where can I hire local programmers with very specific skillsets?

    - by Lostsoul
    I have been browsing the site and haven't found a exact fit to this question so I'll post it but if its already answered(since I'm sure its a common problem, then let me know). I have a business and want to create a totally different product in a different industry than I'm currently in, so I learned how to program and created a working prototype. I have a bit of savings and am getting some cash flow from my current business so I can go out and hire a developer(in the future hopefully it can be permenant but right now I just need a person willing to work on contract and code on weekends or their spare time and I just want to pay in cash instead of equity or future promises). At first I wasn't sure what kind of developer to hire but this question helped me understand I should target specific skills I need as opposed to general programmers. This poses a problem for me since general programmers are everywhere but if I want specific skills I'm unsure how to get them. I thought about a list of approaches but it doesn't feel complete or effective since it seems to be assuming good developers are actively looking. If it helps I want someone local(since this is my first developer hire) and looking for skills like cuda, hadoop, hbase, java and c. Any suggestions? As a FYI, I have been thinking of approaching it as: Go to meet ups for one or more skills I need. Use LinkedIn to find people with the skills I need Search for job postings that contain skills I need and then use linkedIn to reach out to that firms employees since many profiles on linkedin are not very updated or detailed but job postings generally are. Send postings to universities and maybe find a student who loves technology so much they learned these tools on their own. Post on job board. Not sure how successful it will be to post to monster. Use Craigslist, not sure if a highly skilled developer would go here for work. What am I missing? I could be wrong but it seems like good/smart/able developers aren't hunting for work non-stop(especially in this tech job market). Plus most successful people I know have work/life balance so I'm not sure if the best ones really care about code after work. Lastly, most of the skills I need aren't used in big corporations so not sure how aggressively smart developers at small shops look for work. I don’t really know any developers personally, so but should I be using the above plan or if they live balanced lives should I be looking outside of the regular resources(and instead focus on asking around my gym or my accountant or something)? Sorry, I'm making huge assumptions here, I guess because developers are a total mystery to me. I kind of wish Jane Goodall wrote a book on understanding developers social behaviour better :-p

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  • Application qos involving priority and bandwidth

    - by Steve Peng
    Our manager wants us to do applicaiton qos which is quite different from the well-known system qos. We have many services of three types, they have priorites, the manager wants to suspend low priority services requests when there are not enough bandwidth for high priority services. But if the high priority services requests decrease, the bandwidth for low priority services should increase and low priority service requests are allowed again. There should be an algorithm involving priority and bandwidth. I don't know how to design the algorithm, is there any example on the internet? Somebody can give suggestion? Thanks. UPDATE All these services are within a same process. We are setting the maximum bandwidth for the three types of services via ports of services via TC (TC is the linux qos tool whose name means traffic control).

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  • MVVM - how to make creating viewmodels at runtime less painfull

    - by Mr Happy
    I apologize for the long question, it reads a bit as a rant, but I promise it's not! I've summarized my question(s) below In the MVC world, things are straightforward. The Model has state, the View shows the Model, and the Controller does stuff to/with the Model (basically), a controller has no state. To do stuff the Controller has some dependencies on web services, repository, the lot. When you instantiate a controller you care about supplying those dependencies, nothing else. When you execute an action (method on Controller), you use those dependencies to retrieve or update the Model or calling some other domain service. If there's any context, say like some user wants to see the details of a particular item, you pass the Id of that item as parameter to the Action. Nowhere in the Controller is there any reference to any state. So far so good. Enter MVVM. I love WPF, I love data binding. I love frameworks that make data binding to ViewModels even easier (using Caliburn Micro a.t.m.). I feel things are less straightforward in this world though. Let's do the exercise again: the Model has state, the View shows the ViewModel, and the ViewModel does stuff to/with the Model (basically), a ViewModel does have state! (to clarify; maybe it delegates all the properties to one or more Models, but that means it must have a reference to the model one way or another, which is state in itself) To do stuff the ViewModel has some dependencies on web services, repository, the lot. When you instantiate a ViewModel you care about supplying those dependencies, but also the state. And this, ladies and gentlemen, annoys me to no end. Whenever you need to instantiate a ProductDetailsViewModel from the ProductSearchViewModel (from which you called the ProductSearchWebService which in turn returned IEnumerable<ProductDTO>, everybody still with me?), you can do one of these things: call new ProductDetailsViewModel(productDTO, _shoppingCartWebService /* dependcy */);, this is bad, imagine 3 more dependencies, this means the ProductSearchViewModel needs to take on those dependencies as well. Also changing the constructor is painfull. call _myInjectedProductDetailsViewModelFactory.Create().Initialize(productDTO);, the factory is just a Func, they are easily generated by most IoC frameworks. I think this is bad because Init methods are a leaky abstraction. You also can't use the readonly keyword for fields that are set in the Init method. I'm sure there are a few more reasons. call _myInjectedProductDetailsViewModelAbstractFactory.Create(productDTO); So... this is the pattern (abstract factory) that is usually recommended for this type of problem. I though it was genious since it satisfies my craving for static typing, until I actually started using it. The amount of boilerplate code is I think too much (you know, apart from the ridiculous variable names I get use). For each ViewModel that needs runtime parameters you'll get two extra files (factory interface and implementation), and you need to type the non-runtime dependencies like 4 extra times. And each time the dependencies change, you get to change it in the factory as well. It feels like I don't even use an DI container anymore. (I think Castle Windsor has some kind of solution for this [with it's own drawbacks, correct me if I'm wrong]). do something with anonymous types or dictionary. I like my static typing. So, yeah. Mixing state and behavior in this way creates a problem which don't exist at all in MVC. And I feel like there currently isn't a really adequate solution for this problem. Now I'd like to observe some things: People actually use MVVM. So they either don't care about all of the above, or they have some brilliant other solution. I haven't found an indepth example of MVVM with WPF. For example, the NDDD-sample project immensely helped me understand some DDD concepts. I'd really like it if someone could point me in the direction of something similar for MVVM/WPF. Maybe I'm doing MVVM all wrong and I should turn my design upside down. Maybe I shouldn't have this problem at all. Well I know other people have asked the same question so I think I'm not the only one. To summarize Am I correct to conclude that having the ViewModel being an integration point for both state and behavior is the reason for some difficulties with the MVVM pattern as a whole? Is using the abstract factory pattern the only/best way to instantiate a ViewModel in a statically typed way? Is there something like an in depth reference implementation available? Is having a lot of ViewModels with both state/behavior a design smell?

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  • Is it common to prototype in a higher level language?

    - by Mark Canlas
    I'm currently toying with the idea of embarking on a project that far exceeds my current programming ability in a language I have very little real world experience in (C). Would it be valuable to prototype in a higher level language that I'm more familiar with (like Perl/Python/Ruby/C#) just so I can get the overall design going? Ultimately, the final product is performance sensitive, hence the choice of C, but I'm afraid not knowing C well will make me lose the forest for the trees. While searching for similar questions, I noticed one fellow mention that programmers used to prototype in Prolog, then crank it out in assembler.

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  • Your software-problem-solution approach

    - by Panoy
    Hi, I am unfamiliar with many software development philosophies/approaches such as these: DDD - Domain Driven Development Design TDD - Test Driven Development BDD - Behavior Driven Development Other 3-letter acronym that ends with "development" and many more My question is, when will you get to decide to choose what kind of philosophy/approach to follow? Espceially the top 3 approach in the list: What is TDD for? Why use DDD for this problem? Mainly your answer would be a case-to-case basis or maybe that there is no single universal philosophy/approach to consider. In that case, could you just tell me what type of project/scenario and why did you use that philosophy/approach.

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  • Is scanning the ports considered harmful?

    - by Manoj R
    If any application is scanning the ports of other machines, to find out whether any particular service/application is running, will it be considered harmful? Is this treated as hacking? How else can one find out on which port the desired application is running (without the user input)? Let's say I only know the port range in which the other application could be running, but not the exact port. In this case, my application ping each of the port in range to check whether the other application is listening on it, using already defined protocol. Is this a normal design? Or is this considered harmful for the security?

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  • Best free wireframe software for websites

    - by Fritz Meissner
    Working on a non-profit project and wondering if there's a standout wireframing tool for website design. I've taken photos of collaborative whiteboard drawings and now I want to put the results into something slightly more professional looking for review. For obvious reasons I'm not interested in anything that looks too much like the finished product or takes longer than it would for me to write the HTML. I checked out jumpchart, but that only seems to let you do content panes, not draw whole page layouts. Free or close to free is desirable - for instance jumpchart licensing seems very reasonable.

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  • C# WebForms and Ninject

    - by ipohfly
    I'm re-working on the design of an existing application which is build using WebForms. Currently the plan is to work it into a MVP pattern application while using Ninject as the IoC container. The reason for Ninject to be there is that the boss had wanted a certain flexibility within the system so that we can build in different flavor of business logic in the model and let the programmer to choose which to use based on the client request, either via XML configuration or database setting. I know that Ninject have no need for XML configuration, however I'm confused on how it can help to dynamically inject the dependency into the system? Imagine I have a interface IMember and I need to bind this interface to the class decided by a xml or database configuration at the launch of the application, how can I achieve that?

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  • Distance Education in Computer Science - HCI

    - by Rionmonster
    I have been a software engineer / graphic designer for a few years and have recently been considering furthering my education in the field. (It was actually a very generous Christmas present) I would primarily be interested in something like Human Computer Interaction or a similar "creative technology" that involves heavy UI/UX Design, prototyping or Information Architecture. Anyways - I still plan on working full-time and was looking into part-time distance programs and was wondering if anyone had some experience with pursuing a similar degree (either from a distance or in-person) and could share their experiences. Thanks!

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  • Which purpose do armor points serve?

    - by Bane
    I have seen a mechanic which I call "armor points" in many games: Quake, Counter Strike, etc. Generally, while the player has these armor points, he takes less damage. However, they act in a similar fashion that health points do: you lose them by taking said damage. Why would you design such a feature? Is this just health 2.0, or am I missing something? To me, armor only makes sense in, for example, RPG games, where it is a constant that determines your resistance. But I don't see why would it need to be reduceable during combat.

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  • Designing a Business Rule Engine

    - by Nisha_Roy
    I have a requirement where there are 10 Rules to be applied on data in excel. If Rule 1 and Rule 2 fails rest of the rules are not checked. But if Rule 1 and Rule 2 passes the rest of all the Rules should be verified and if any errors found- they should be logged. Is there any design pattern which I can use to keep this Rule Engine flexible for adding these 10 rules and Closed for any additional chains in the Current Rule. I was thinking of something like a Decorator Pattern. Will this help me achieve that?

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  • How to create a reasonably sized urban area manually but efficiently

    - by Overv
    I have a game concept that only really works in an urban area that is of reasonable scale and diversity. In terms of what it should look like, think GTA, in terms of the size think more like a small neighbourhood with residents and a few local shops, perhaps a supermarket. I'm mostly experienced in programming and not at all with modelling, texturing or drawing, but I've found that SketchUp allows me to design interesting looking buildings that I model after real world buildings in my own neighbourhood. Designing these buildings and other objects can take from a few tens of minutes to a few hours. My question is: what is the best approach for a one man army like me who does manage to model buildings to create an interesting city environment in a reasonable amount of time? My game will not be based on procedural generation, the environment will actually be modelled like GTA cities.

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  • Designing a game - Where to start?

    - by OghmaOsiris
    A friend of mine and I are planning a game together to work on in our free time. It's not an extensive game, but it's not a simple one either. He's working on the story behind the game while I'm working on the graphics and code. I don't really know where to start with the game. We know what the basic type of game it's going to be and how it would be played, but I'm having a hard time of actually knowing where to begin. I have Xcode open but I don't really even know what I should be designing first. What is some advice for this writer's block? Where is a good place to start with a game? Should I design all the graphics and layout before even touching Xcode? Should I program the things I know I'll have difficulty with first before getting to the easy stuff?

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  • Database for survey

    - by zfm
    One of my job now is to design a database for a survey. Let's say we have a series of questions (web-based), in which one page contains one question. Not every person will be given the same questions, those are based on their previous answers and also randomness. I would like to know whether it is better to have database like this user question answer userX question1 answer1A userX question2 answer2C userX question5 answer5F userY question1 answer1B userY question3 answer3B userY question6 answer6D ... or user q1 q2 q3 q4 q5 q6 userX 1A 2C null null 5F null userY 1B null 3B null null 6D ... My idea here is, using the second approach seems better, however I would like to know whether updating the table is (much) slower than inserting a new row? Also with the first approach, I can omit having some null answers. The total questions given are fix, the client wont add any more question later on. So my question is, what will you do if you were me?

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  • Authentication for users on a Single Page App?

    - by John H
    I have developed a single page app prototype that is using Backbone on the front end and going to consume from a thin RESTful API on the server for it's data. Coming from heavy server side application development (php and python), I have really enjoyed the new different design approach with a thick client side MVC but am confused on how best to restrict the app to authenticated users who log in. I prefer to have the app itself behind a login and would also like to implement other types of logins eventually (openid, fb connect, etc) in addition to the site's native login. I am unclear how this is done and have been searching - but unsuccessful in finding information that made it clear to me. In the big picture, what is the current best practice for registering users and requiring them to login to use your single page app? Once a user is logged in, how are the api requests authenticated? Can I store a session but how do I detect for this session in the API calls? Any answers to this would be much appreciated!

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  • Class as first-class object

    - by mrpyo
    Could a class be a first-class object? If yes, how would the implementation look? I mean, how could syntax for dynamically creating new classes look like? EDIT: I mean what example syntax could look like (I'm sorry, English is not my native language), but still I believe this question makes sense - how you give this functionality while keeping language consistent. For example how you create reference for new type. Do you make reference first-class object too and then use something like this: Reference<newType> r = new Reference<newType>(); r.set(value); Well this could get messy so you may just force user to use Object type references for dynamically created classes, but then you loose type-checking. I think creating concise syntax for this is interesting problem which solving could lead to better language design, maybe language which is metalanguage for itself (I wonder if this is possible).

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  • Is nesting types considered bad practice?

    - by Rob Z
    As noted by the title, is nesting types (e.g. enumerated types or structures in a class) considered bad practice or not? When you run Code Analysis in Visual Studio it returns the following message which implies it is: Warning 34 CA1034 : Microsoft.Design : Do not nest type 'ClassName.StructueName'. Alternatively, change its accessibility so that it is not externally visible. However, when I follow the recommendation of the Code Analysis I find that there tend to be a lot of structures and enumerated types floating around in the application that might only apply to a single class or would only be used with that class. As such, would it be appropriate to nest the type sin that case, or is there a better way of doing it?

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  • What are cons of usage only non-member functions and POD?

    - by Miro
    I'm creating my own game engine. I've read these articles and this question about DOD and there was written to not use member functions and classes. I also heard some criticism to this idea. I can write it using member functions or non-member functions it would be similar. So what are benefits/cons of that approach or when project grows, does any of these approaches give clearer and better manageable code? With POD & non-member functions I don't have to make struct members public I can still use object id outside of engine like OpenGL does with all it's stuff, so It's not about encapsulation. POD - plain old data DOD - data oriented design

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