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  • jQuery autocomplete works with a local string but not when the same String is called off the server

    - by Ankur
    This is related to the question I asked at http://stackoverflow.com/questions/2802948/how-to-make-an-ajax-call-immediately-on-document-loading My code is: $(document).ready(function(){ $.ajax({ type: "GET", url: "../AutoComplete", success: function(data) { var dataArray = data; alert(dataArray); $("#example").autocomplete(dataArray); } }); }); The value that is printed in the alert is: "Manuscript|Text|Information Object|Basketball|Ball|Sporting Equipment|Tarantula|Spider|Australian Spider|Cricket Player|Medieval Artefact|Person|Sportsperson|Leonardo Da Vinci|Country|Language|Inventor|Priest|Electronics Manufacturer|Object|letter|Artefact|governance model|Organism|Animal".split("|"); If instead I do this: $(document).ready(function(){ $.ajax({ type: "GET", url: "../AutoComplete", success: function(data) { var dataArray = "Manuscript|Text|Information Object|Basketball|Ball|Sporting Equipment|Tarantula|Spider|Australian Spider|Cricket Player|Medieval Artefact|Person|Sportsperson|Leonardo Da Vinci|Country|Language|Inventor|Priest|Electronics Manufacturer|Object|letter|Artefact|governance model|Organism|Animal".split("|"); alert(dataArray); $("#example").autocomplete(dataArray); } }); }); It works fine?

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  • C++: Calling class functions within a switch

    - by user1446002
    i've been trying to study for my finals by practicing classes and inheritance, this is what I've come up with so far for inheritance and such however I'm unsure how to fix the error occuring below. #include<iostream> #include<iomanip> #include<cmath> #include<string.h> using namespace std; //BASE CLASS DEFINITION class hero { protected: string name; string mainAttr; int xp; double hp; double mana; double armour; int range; double attkDmg; bool attkType; public: void dumpData(); void getName(); void getMainAttr(); void getAttkData(); void setAttkData(string); void setBasics(string, string, double, double, double); void levelUp(); }; //CLASS FUNCTIONS void hero::dumpData() { cout << "Name: " << name << endl; cout << "Main Attribute: " << mainAttr << endl; cout << "XP: " << xp << endl; cout << "HP: " << hp << endl; cout << "Mana: " << mana << endl; cout << "Armour: " << armour << endl; cout << "Attack Range: " << range << endl; cout << "Attack Damage: " << attkDmg << endl; cout << "Attack Type: " << attkType << endl << endl; } void hero::getName() { cout << "Name: " << name << endl; } void hero::getMainAttr() { cout << "Main Attribute: " << mainAttr << endl; } void hero::getAttkData() { cout << "Attack Range: " << range << endl; cout << "Attack Damage: " << attkDmg << endl; cout << "Attack Type: " << attkType << endl; } void hero::setAttkData(string attr) { int choice = 0; if (attr == "Strength") { choice = 1; } if (attr == "Agility") { choice = 2; } if (attr == "Intelligence") { choice = 3; } switch (choice) { case 1: range = 128; attkDmg = 80.0; attkType = 0; break; case 2: range = 350; attkDmg = 60.0; attkType = 0; break; case 3: range = 600; attkDmg = 35.0; attkType = 1; break; default: break; } } void hero::setBasics(string heroName, string attribute, double health, double mp, double armourVal) { name = heroName; mainAttr = attribute; hp = health; mana = mp; armour = armourVal; } void hero::levelUp() { xp = 0; hp = hp + (hp * 0.1); mana = mana + (mana * 0.1); armour = armour + ((armour*0.1) + 1); attkDmg = attkDmg + (attkDmg * 0.05); } //INHERITED CLASS DEFINITION class neutHero : protected hero { protected: string drops; int xpGain; public: int giveXP(int); void dropItems(); }; //INHERITED CLASS FUNCTIONS int neutHero::giveXP(int exp) { xp += exp; } void neutHero::dropItems() { cout << name << " has dropped the following items: " << endl; cout << drops << endl; } /* END OF OO! */ //FUNCTION PROTOTYPES void dispMenu(); int main() { int exit=0, choice=0, mainAttrChoice=0, heroCreated=0; double health, mp, armourVal; string heroName, attribute; do { dispMenu(); cin >> choice; switch (choice) { case 1: system("cls"); cout << "Please enter your hero name: "; cin >> heroName; cout << "\nPlease enter your primary attribute\n"; cout << "1. Strength\n" << "2. Agility\n" << "3. Intelligence\n"; cin >> mainAttrChoice; switch (mainAttrChoice) { case 1: attribute = "Strength"; health = 750; mp = 150; armourVal = 2; break; case 2: attribute = "Agility"; health = 550; mp = 200; armourVal = 6; break; case 3: attribute = "Intelligence"; health = 450; mp = 450; armourVal = 1; break; default: cout << "Choice invalid, please try again."; exit = 1; break; hero player; player.setBasics(heroName, attribute, health, mp, armourVal); player.setAttkData(attribute); heroCreated=1; system("cls"); cout << "Your hero has been created!\n\n"; player.dumpData(); system("pause"); break; } case 2: system("cls"); if (heroCreated == 1) { cout << "Your hero has been detailed below.\n\n"; **player.dumpData(); //ERROR OCCURS HERE !** system("pause"); } else { cout << "You have not created a hero please exit this prompt " "and press 1 on the menu to create a hero."; } break; case 3: system("cls"); cout << "Still Under Development"; system("pause"); break; case 4: system("cls"); exit = 1; break; default: cout << "Your command has not been recognised, please try again.\n"; system("pause"); break; } } while (exit != 1); system("pause"); return 0; } void dispMenu() { system("cls"); cout << "1. Create New Hero\n" "2. View Current Hero\n" "3. Fight Stuff\n" "4. Exit\n\n" "Enter your choice: "; } However upon compilation I get the following errors: 220 `player' undeclared (first use this function) Unsure exactly how to fix it as I've only recently started using OO approach. The error has a comment next to it above and is in case 2 in the main. Cheers guys.

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  • Can't correctly stream x264 video to mobile via RTSP

    - by Andrew
    Hello! I'm trying to stream video compressed with x264 and NeroAAC and hinted with MP4Box. When i'm playing it with VLC player streaming works fine, as expected. When i'm trying to open URL with my HTC Hero, it switches to player mode, then starts "loading video" animation, then after some time it shows "unable to connect to server". Sample movies provided with DSS streamed fine regardless bitrate. I tried few encoding options, but always the same result. I suspect nocabac and level=11 but it didn't changed nothing. Is there some more specific encoding options for such type? Thank You!

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  • SOS: AudioFormat when writing to file in FreeTTS

    - by user330793
    Very annoying problem. I have developed a freeTTS application of the freetts class that write captured audio to file however I am having some very annoying problems. When setting the audio player to singlefileaudio player I try to also set the audioformat with my own default values for sampleRate, sampleSizeInBits, channels, signed and bigEndian. Now I access AudioPlayer.get methods to show these values in runtime just to ensure they are set to what I set them and they match those values. However when file writing completes and I check the properties of the resulting wave file, they are set to the audioPlayer default settings. Normally this will be fine except I have to read the files into another application which has fixed audio property settings so I always get a resulting output that sounds like am fast forwarding the sound and listening to it at the same time. Obviously because of the different sampling rates. I need help please. Thanx, Henry

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  • Embeding EasyVideoPlayer Code into Wordpress Theme - Video not showing

    - by bbacarat
    I'm attempting to place some embed code into a Premium WordPress Theme. NOTE: I'm not great when it comes to php. The embed code is produced by a video player called EasyVideoPlayer. (Basically it allows me to use Amazon S3 and gives me feedback on when people stop watching the video.) This is the embed code I have: _evpInit('ZXh0cmEtbW9uZXktZnJvbS1ob21lLTEubW92'); I've opened the index.php wordpress file and placed this video embed code in between the that represents the area of the website I want it to show up. However the video is not showing. If we place both the theme and video player aside, would you expect the php code to accept what I've done or is this not the way to go about adding this embed code? NOTE:I've contacted both the Wordpress Premium Theme support at Woothemes.com and the video players support for EasyVideoPlayer.com However both tend to stop at the point that another paid product is involved! Grrreat. website is www.extramoneyfromhome.co.uk

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  • Surface Detection in 2d Game?

    - by GamiShini
    I'm working on a 2D Platform game, and I was wondering what's the best (performance-wise) way to implement Surface (Collision) Detection. So far I'm thinking of constructing a list of level objects constructed of a list of lines, and I draw tiles along the lines. ( http://img375.imageshack.us/img375/1704/lines.png ). I'm thinking every object holds the ID of the surface that he walks on, in order to easily manipulate his y position while walking up/downhill. Something like this: //Player/MovableObject class MoveLeft() { this.Position.Y = Helper.GetSurfaceById(this.SurfaceId).GetYWhenXIs(this.Position.X) } So the logic I use to detect "droping/walking on surface" is a simple point (player's lower legs)-touches-line (surface) check (with some safety approximation - let`s say 1-2 pixels over the line). Is this approach OK? I`ve been having difficulty trying to find reading material for this problem, so feel free to drop links/advice.

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  • LoaderContext and ApplicationDomain changes with Adobe AIR ?

    - by Tyn
    Hello, I'm currently experimenting with loading external SWF files from both an standard AS3 application, and an AIR application. It seems that the AIR application doesn't act the same way a standard SWF run by the Flash Player does. According to the documentation, the applicationDomain property of LoaderContext is usable in an AIR application too, but it just seems to be not working. I have the following code : package { import flash.display.Loader; import flash.display.LoaderInfo; import flash.display.Sprite; import flash.events.Event; import flash.net.URLRequest; import flash.system.ApplicationDomain; import flash.system.LoaderContext; public class Invoker extends Sprite { private var _ldr : Loader; public function Invoker() { _ldr = new Loader(); _ldr.contentLoaderInfo.addEventListener(Event.COMPLETE, onChildOneComplete); var ldrC : LoaderContext = new LoaderContext(false, new ApplicationDomain(ApplicationDomain.currentDomain) ); _ldr.load(new URLRequest("otherSwf.swf"), ldrC); } private function onChildOneComplete(e : Event) : void { var c1ad : ApplicationDomain = (e.target as LoaderInfo).applicationDomain; var inad : ApplicationDomain = ApplicationDomain.currentDomain; trace("Child One parentDomain : " + c1ad.parentDomain); trace("Invoker parentDomain : " + inad.parentDomain); trace("Child One has Invoker : " + c1ad.hasDefinition("Invoker")); trace("Invoker has Invoker : " + inad.hasDefinition("Invoker")); } } } Compiling this code as an SWF file and launching it with the Flash Player does this output, which seems right : Child One parentDomain : [object ApplicationDomain] Invoker parentDomain : null Child One has Invoker : true Invoker has Invoker : true But the same code as an AIR application does a different output : Child One parentDomain : null Invoker parentDomain : null Child One has Invoker : false Invoker has Invoker : true According to the documentation, the first output (using a SWF with Flash Player, and not an AIR application) is the right one. Also, playing around with this snippet and changing the application domain to others possible configurations (like new ApplicationDomain(null), or ApplicationDomain.currentDomain) does exaclty what the documentation says with the SWF, but does not change the output of the AIR application. Any clue why AIR is simply ignoring the application domain passed to the loader context ? Any documentation about this particular issue ? Thank you very much.

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  • (C++) Linking with namespaces causes duplicate symbol error

    - by user577072
    Hello. For the past few days, I have been trying to figure out how to link the files for a CLI gaming project I have been working on. There are two halves of the project, the Client and the Server code. The client needs two libraries I've made. The first is a general purpose game board. This is split between GameEngine.h and GameEngine.cpp. The header file looks something like this namespace gfdGaming { // struct sqr_size { // Index x; // Index y; // }; typedef struct { Index x, y; } sqr_size; const sqr_size sPos = {1, 1}; sqr_size sqr(Index x, Index y); sqr_size ePos; class board { // Prototypes / declarations for the class } } And the CPP file is just giving everything content #include "GameEngine.h" type gfdGaming::board::functions The client also has game-specific code (in this case, TicTacToe) split into declarations and definitions (TTT.h, Client.cpp). TTT.h is basically #include "GameEngine.h" #define TTTtar "localhost" #define TTTport 2886 using namespace gfdGaming; void* turnHandler(void*); namespace nsTicTacToe { GFDCON gfd; const char X = 'X'; const char O = 'O'; string MPhostname, mySID; board TTTboard; bool PlayerIsX = true, isMyTurn; char Player = X, Player2 = O; int recon(string* datHolder = NULL, bool force = false); void initMP(bool create = false, string hn = TTTtar); void init(); bool isTie(); int turnPlayer(Index loc, char lSym = Player); bool checkWin(char sym = Player); int mainloop(); int mainloopMP(); }; // NS I made the decision to put this in a namespace to group it instead of a class because there are some parts that would not work well in OOP, and it's much easier to implement later on. I have had trouble linking the client in the past, but this setup seems to work. My server is also split into two files, Server.h and Server.cpp. Server.h contains exactly: #include "../TicTacToe/TTT.h" // Server needs a full copy of TicTacToe code class TTTserv; struct TTTachievement_requirement { Index id; Index loc; bool inUse; }; struct TTTachievement_t { Index id; bool achieved; bool AND, inSameGame; bool inUse; bool (*lHandler)(TTTserv*); char mustBeSym; int mustBePlayer; string name, description; TTTachievement_requirement steps[safearray(8*8)]; }; class achievement_core_t : public GfdOogleTech { public: // May be shifted to private TTTachievement_t list[safearray(8*8)]; public: achievement_core_t(); int insert(string name, string d, bool samegame, bool lAnd, int lSteps[8*8], int mbP=0, char mbS=0); }; struct TTTplayer_t { Index id; bool inUse; string ip, sessionID; char sym; int desc; TTTachievement_t Ding[8*8]; }; struct TTTgame_t { TTTplayer_t Player[safearray(2)]; TTTplayer_t Spectator; achievement_core_t achievement_core; Index cTurn, players; port_t roomLoc; bool inGame, Xused, Oused, newEvent; }; class TTTserv : public gSserver { TTTgame_t Game; TTTplayer_t *cPlayer; port_t conPort; public: achievement_core_t *achiev; thread threads[8]; int parseit(string tDat, string tsIP); Index conCount; int parseit(string tDat, int tlUser, TTTplayer_t** retval); private: int parseProto(string dat, string sIP); int parseProto(string dat, int lUser); int cycleTurn(); void setup(port_t lPort = 0, bool complete = false); public: int newEvent; TTTserv(port_t tlPort = TTTport, bool tcomplete = true); TTTplayer_t* userDC(Index id, Index force = false); int sendToPlayers(string dat, bool asMSG = false); int mainLoop(volatile bool *play); }; // Other void* userHandler(void*); void* handleUser(void*); And in the CPP file I include Server.h and provide main() and the contents of all functions previously declared. Now to the problem at hand I am having issues when linking my server. More specifically, I get a duplicate symbol error for every variable in nsTicTacToe (and possibly in gfdGaming as well). Since I need the TicTacToe functions, I link Client.cpp ( without main() ) when building the server ld: duplicate symbol nsTicTacToe::PlayerIsX in Client.o and Server.o collect2: ld returned 1 exit status Command /Developer/usr/bin/g++-4.2 failed with exit code 1 It stops once a problem is encountered, but if PlayerIsX is removed / changed temporarily than another variable causes an error Essentially, I am looking for any advice on how to better organize my code to hopefully fix these errors. Disclaimers: -I apologize in advance if I provided too much or too little information, as it is my first time posting -I have tried using static and extern to fix these problems, but apparently those are not what I need Thank you to anyone who takes the time to read all of this and respond =)

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  • Mobile Safari Youtube opened via javascript

    - by Squeegy
    We have a youtube player embedded in a plage in Mobile Safari and it works great. But we need to be able to launch the youtube player by a means other than user tapping the video itself, for various reasons. So I am trying to figure out what event to trigger in javascript to make it happen with no luck. None of the following appear to work. var vid = document.getElementById('vid'); vid.click(); vid.onclick(); vid.ontouchend(); vid.ontouchstart(); vid.focus(); I tried to find an event handler added to the embedded object with this snippet, but didn't find anything. for (var key in vid) { if (typeof vid[key] == 'function') console.log(key +': '+ vid[key]); } Is this just so wrapped up in a custom plugin there is no way?

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  • How to disable UI control based on domain object's state?

    - by Subb
    Here's my problem. I have a somewhat complex domain object, which, depending on its state, responds to certain actions. I think the state pattern is pretty much the solution for that. However, I need to display which actions are possible at any moment in the UI. Ex: The domain object is an audio player. Some songs can't be skipped (like ads), so I need to disable the "next" and "previous" buttons in the GUI so the user have some kind of feedback of which action he can execute. I've looked at Swing's Action class (note: this is not a Java project), but I think I would need to keep every Actions in my domain object class (audio player), so it can enable or disable them depending on its own state (thus, affecting the UI). Is it the way to do it?

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  • How to prevent autoplay and run my own app when inserting an USB-Flash drive

    - by Thomas
    when inserting an USB-Flash drive, Windows normally opens the Autoplay dialog that offers to browse the drive or if there are multimedia files it offers to choose an app to open them. We developed a media player that is connected to the USB-Drive and registers itself as Mass Storage Device. What I need is, that when inserting the Player that this Dialog is not shown, but instead my own application is launched. Ideally the application would be on the Flash Drive itself, but as I understood is that Autorun is disabled for USB-Drives. It would be enough if a preinstalled application is launched. I already tried to catch the WM_DRIVE_CHANGE message, but this only works if my application is the top most window, otherwise the Autoplay Dialog is displayed. Best Tom

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  • Why use event listeners over function calls?

    - by Organiccat
    I've been studying event listeners lately and I think I've finally gotten them down. Basically, they are functions that are called on another object's method. My question is, why create an event listener when calling the function will work just fine? Example, I want to call player.display_health(), and when this is fired, the method player.get_health() should be fired and stored so that display_health() has access to it. Why should I use an event listener over simply calling the function? Even if display_health() were in another object, this still doesn't appear to be a problem to me. If you have another example that fits the usage better, please let me know. Perhaps particular languages don't benefit from it as much? (Javascript, PHP, ASP?)

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  • How are Flash library symbols constructed? Why are width/height already available in constructor?

    - by Triynko
    Suppose I draw a square on the stage, convert it to a symbol, export it for ActionScript with a classname of "MySquare" (and of course a base class of MovieClip). How is it that in the MySquare constructor, the width and height of this MovieClip are already available? In fact, any named instances in the clip are also available. I'm confused about how the Flash player seems to be able to pre-construct my movie clip by populating its properties and child clips before my constructor for the class ever runs. I thought that it would have to first construct the clip, calling my constructor code, and then construct and add any children, but obviously the player is doing something special for clips designed in the Flash authoring environment.

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  • [Python/Tkinter] Grid within a frame?

    - by Sam
    Is it possible to place a grid of buttons in Tkinter inside another frame? I'm wanting to create a tic-tac-toe like game and want to use the grid feature to put gamesquares (that will be buttons). However, I'd like to have other stuff in the GUI other than just the game board so it's not ideal to just have everything in the one grid. To illustrate: O | X | X | ---------- | O | O | X | Player 2 wins! ---------- | X | O | X | The tic tac toe board is in a grid that is made up of all buttons and the 'player 2 wins' is a label inside a frame. This is an oversimplification of what I'm trying to do so bear with me, for the way I've designed the program so far (the board is dynamically created) a grid makes the most sense.

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  • Multiple loadmovie() ends up with multiple videos played at the same time!

    - by David
    Hi, i'm using loadmovie() to load a youtube video player inside my flash website but when i load another video the old one doesn't stop, so i tried unloadmovie to destroy it but it seems that i did a mistake in my code This is how the code looks to stop the old one an load the new: vloader.unloadMovie(); vloader.loadMovie("http://www.youtube.com/v/Alw5hs0chj0&hl=fr&fs=1hJ-mPcGtC"); How to do that? please don't suggest me to use other objects or classes, i only want to edit that code. Note: I have an empty CLIP called "vloader" where i load the video player. Thank you

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  • How do I output Unicode characters as a pair of ASCII characters?

    - by ChrisF
    How do I convert (as an example): Señor Coconut Y Su Conjunto - Introducciõn to: Señor Coconut Y Su Conjunto - Introducciõn I've got an app that creates m3u playlists, but when the track filename, artist or title contains non ASCII characters it doesn't get read properly by the music player so the track doesn't get played. I've discovered that if I write the track out as: #EXTINFUTF8:76,Señor Coconut Y Su Conjunto - Introducciõn #EXTINF:76,Señor Coconut Y Su Conjunto - Introducciõn #UTF8:01-Introducciõn.mp3 01-Introducciõn.mp3 Then the music player will read it correctly and play the track. My problem is that I can't find the information I need to be able to do the conversion properly.

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  • How do you make thumbnails of videos? Using flowplayer free.

    - by joel
    I'm making a "video sharing site" just for learning and fun. I am using FlowPlayer as my player for videos. Now Im gonna make a page that will list every video, and a want preview picture of the video. Like: http://www.youtube.com/videos How do you do that? With the player or can you do it with php?? Ive looked true Flowplayer forums. But I cant find anything. Would really appricate some help. Joel

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  • How does one search/poll all modal info in a frame automatically?

    - by user310631
    As you'll no-doubt be able to tell momentarily, I have little knowledge of the programming world. That being said, here goes.... In this scenario, there's a Java-based game that has a map of the game world oriented in an X, Y coordinate tile system. Some of the grid tiles are player cities, some are non-player locations. The game runs inside a frame in the browser, the X, Y coordinate map feature is one optional view, and the entire map is not available to view at any one time. Each grid tile has an "Onclick" event and an "Onmouseover" event. The mouseover event is a tooltip, the click event is something called a "modal" that has information specific to that tile. What I'd like to find out is: How can I poll all the grid tiles' "modal" information using some kind of script or other auto-running polling feature?

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  • GameKit server disconnect makes session invalid

    - by Markus
    Hi everyone, I'm trying to build a 4 player multiplayer game using GameKit. I tried many things and I'm currently using client/server mode, meaning that I have 1 session in GKSessionModeServer and 3 other sessions connecting to this one in GKSessionModeClient. My goal is, that when a user leaves the game or gets disconnected for whatever reason, that the others can continue their game. So far this works if any of the Clients leave the game, but if the Sevrer leaves the game, send and receive calls are not reaching the other peers anymore. I tried the same with 4 peers in GKSessionModePeer with the same result (where the player who accepts connections cannot quit). Does anyone had better success in making this work? Any help is highly appreciated. Thanks!

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  • Is code clearness killing application performance?

    - by Jorge Córdoba
    As today's code is getting more complex by the minute, code needs to be designed to be maintainable - meaning easy to read, and easy to understand. That being said, I can't help but remember the programs that ran a couple of years ago such as Winamp or some games in which you needed a high performance program because your 486 100 Mhz wouldn't play mp3s with that beautiful mp3 player which consumed all of your CPU cycles. Now I run Media Player (or whatever), start playing an mp3 and it eats up a 25-30% of one of my four cores. Come on!! If a 486 can do it, how can the playback take up so much processor to do the same? I'm a developer myself, and I always used to advise: keep your code simple, don't prematurely optimize for performance. It seems that we've gone from "trying to get it to use the least amount of CPU as possible" to "if it doesn't take too much CPU is all right". So, do you think we are killing performance by ignoring optimizations?

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  • Does HTML5 make Javascript gaming safer (more secure)?

    - by Sean Madigan
    I know that Javascript is an incredibly unsecure way of programming a persistent game, where for instance you are doing battle calculations in an RPG and then award XP through linking to a PHP page when they win that adds XP to a database (since the player could make their own javascript to always win or just look at the PHP page that you get sent to when you win and just go there anyway). So with that said, I'm wondering if HTML5 makes multiplayer/persistent games any safer in this regard, since I know it still uses Javascript. Or am I still doomed to rely entirely on server-side scripting for doing any calculations that award the player?

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  • Is it possible to make a video download panel for Chrome ( using NPAPI to catch media stream)

    - by user359278
    Hi guys. I'm trying to make a media Download bar for Chrome Browser like Real Player's one ( a DLL plugin ): Whenever you open a web-page which contents "media stream" like Youtube..., it will show a download bar at the left-top corner of the flash player - allow you to download this video/song to your computer. I know it use NPAPI to catch the media stream but how? Which method do I have to use? Is there any document for me? I have never worked on a NPAPI-project before. Thanks in advance and so sorry for bad English.

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  • Count down timer

    - by Ohmnastrum
    I have a timer set up and it gets called when ever the player is in their turn phase. I also have a multiplier that decrements slowly while the player is committing actions. for some odd reason my mult variable is returning garbage values I initialized it to 1 in the onLoad statement but it still seems to have trouble. -(void) Timerbar:(NSTimer *)barTimer { if(!waitForPlayer) { [barTimer invalidate]; } if(mult > 0.0) { mult -= 0.01; if(mult < 0) { mult = 0; } } power = (mult * 10) / pwrBarMaxWidth; pwrBarWidth = (int)power % limit; NSLog(@"%d", mult); } Do I have a syntax error somewhere?

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  • What is the most mature library to render equirectangular images in Flash?

    - by Dave Viner
    I have a series of equirectangular images. I'd like to display them in a custom Flash player so that the user could see the spherical nature of the images, and "look up", "look down", "look left/right" (or pan, zoom, etc). (Note that I have a long series of images, so the library must allow for dynamic loading of the images themselves, rather than having the images "baked" into the SWF player.) What is the best library to manage the display of the equirectangular images in Flash? By "best", I mean the most mature, most reliable, most robust, and fastest performing. For reference, an example of an equirectangular image can be found at http://archive.bigben.id.au/tutorials/360/background/projections.html.

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