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  • How can you write a function that accepts multiple types?

    - by matthy
    I have a function that should work on int[] and on String[] now i have made the same function with a int parameter and an String parameter however if it has to go this way its a bit copy paste work and doesn't look very organized is there a way to solve this and put these 4 functions in 2? static public void print(String s) { System.out.println(s); } static public void print(int s) { System.out.println(s); } static public void printArray(String[] s) { for (int i=0; i<s.length; i++) print(s[i]); } static public void printArray(int[] s) { for (int i=0; i<s.length; i++) print(s[i]); } Thanks Matthy

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  • How can I bind events to strongly typed datasets of different types?

    My application contains several forms which consist of a strongly typed datagridview, a strongly typed bindingsource, and a strongly typed table adapter. I am using some code in each form to update the database whenever the user leaves the current row, shifts focus away from the datagrid or the form, or closes the form. This code is the same in each case, so I want to make a subclass of form, from which all of these forms can inherit. But the strongly typed data objects all inherit from component, which doesn't expose the events I want to bind to or the methods I want to invoke. The only way I can see of gaining access to the events is to use: Type(string Name).GetEvent(string EventName).AddEventHandler(object Target,Delegate Handler) Similarly, I want to call the Update method of the strongly typed table adapter, and am using Type(string Name).GetMethod(String name, Type[] params).Invoke(object target, object[] params). It works ok, but it seems very heavy handed. Is there a better way? Here is my code for the main class: using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Windows.Forms; using System.Data; using System.Data.SqlClient; using System.ComponentModel; namespace MyApplication { public class AutoSaveDataGridForm: Form { private DataRow PreviousRow; public Component Adapter { private get; set; } private Component dataGridView; public Component DataGridView { private get { return dataGridView; } set { dataGridView = value; Type t = dataGridView.GetType(); t.GetEvent("Leave").AddEventHandler(dataGridView, new EventHandler(DataGridView_Leave)); } } private Component bindingSource; public Component BindingSource { private get { return bindingSource; } set { bindingSource = value; Type t = bindingSource.GetType(); t.GetEvent("PositionChanged").AddEventHandler(bindingSource, new EventHandler(BindingSource_PositionChanged)); } } protected void Save() { if (PreviousRow != null && PreviousRow.RowState != DataRowState.Unchanged) { Type t = Adapter.GetType(); t.GetMethod("Update", new Type[] { typeof(DataRow[]) }).Invoke(Adapter, new object[] { new DataRow[] { PreviousRow } }); } } private void BindingSource_PositionChanged(object sender, EventArgs e) { BindingSource bindingSource = sender as BindingSource; DataRowView CurrentRowView = bindingSource.Current as DataRowView; DataRow CurrentRow = CurrentRowView.Row; if (PreviousRow != null && PreviousRow != CurrentRow) { Save(); } PreviousRow = CurrentRow; } private void InitializeComponent() { this.SuspendLayout(); // // AutoSaveDataGridForm // this.FormClosed += new System.Windows.Forms.FormClosedEventHandler(this.AutoSaveDataGridForm_FormClosed); this.Leave += new System.EventHandler(this.AutoSaveDataGridForm_Leave); this.ResumeLayout(false); } private void DataGridView_Leave(object sender, EventArgs e) { Save(); } private void AutoSaveDataGridForm_FormClosed(object sender, FormClosedEventArgs e) { Save(); } private void AutoSaveDataGridForm_Leave(object sender, EventArgs e) { Save(); } } } And here is a (partial) form which implements it: public partial class FileTypesInherited :AutoSaveDataGridForm { public FileTypesInherited() { InitializeComponent(); } private void FileTypesInherited_Load(object sender, EventArgs e) { // TODO: This line of code loads data into the 'sharedFoldersInformationV2DataSet.tblFileTypes' table. You can move, or remove it, as needed. this.tblFileTypesTableAdapter.Fill(this.sharedFoldersInformationV2DataSet.tblFileTypes); this.BindingSource = tblFileTypesBindingSource; this.Adapter = tblFileTypesTableAdapter; this.DataGridView = tblFileTypesDataGridView; } }

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  • Execute HtttModule for extionsionless URL only

    - by Malcolm Frexner
    I have an httpModule which has to run before an ActionMethod. I dont want that it is executed when a request for an image comes in. For some reasons I realy need an HttpModule and cant use an ActionFilter What is the way to do this? public class PostAuthenticateModule : IHttpModule { public void Init(HttpApplication app) { app.PostAuthenticateRequest += new EventHandler(this.OnEnter); } private void OnEnter(object source, EventArgs eventArgs) { } private static void Initialize() { } public void Dispose() { } } web.config <httpModules> <add type="PostAuthenticateModule.PostAuthenticateModule , PostAuthenticateModule" name="PostAuthenticateModule"/> </httpModules>

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  • Counting leaf nodes in hierarchical tree

    - by timn
    This code fills a tree with values based their depths. But when traversing the tree, I cannot manage to determine the actual number of children. node-cnt is always 0. I've already tried node-parent-cnt but that gives me lots of warnings in Valgrind. Anyway, is the tree type I've chosen even appropriate for my purpose? #include <string.h> #include <stdio.h> #include <stdlib.h> #ifndef NULL #define NULL ((void *) 0) #endif // ---- typedef struct _Tree_Node { // data ptr void *p; // number of nodes int cnt; struct _Tree_Node *nodes; // parent nodes struct _Tree_Node *parent; } Tree_Node; typedef struct { Tree_Node root; } Tree; void Tree_Init(Tree *this) { this->root.p = NULL; this->root.cnt = 0; this->root.nodes = NULL; this->root.parent = NULL; } Tree_Node* Tree_AddNode(Tree_Node *node) { if (node->cnt == 0) { node->nodes = malloc(sizeof(Tree_Node)); } else { node->nodes = realloc( node->nodes, (node->cnt + 1) * sizeof(Tree_Node) ); } Tree_Node *res = &node->nodes[node->cnt]; res->p = NULL; res->cnt = 0; res->nodes = NULL; res->parent = node; node->cnt++; return res; } // ---- void handleNode(Tree_Node *node, int depth) { int j = depth; printf("\n"); while (j--) { printf(" "); } printf("depth=%d ", depth); if (node->p == NULL) { goto out; } printf("value=%s cnt=%d", node->p, node->cnt); out: for (int i = 0; i < node->cnt; i++) { handleNode(&node->nodes[i], depth + 1); } } Tree tree; int curdepth; Tree_Node *curnode; void add(int depth, char *s) { printf("%s: depth (%d) > curdepth (%d): %d\n", s, depth, curdepth, depth > curdepth); if (depth > curdepth) { curnode = Tree_AddNode(curnode); Tree_Node *node = Tree_AddNode(curnode); node->p = malloc(strlen(s)); memcpy(node->p, s, strlen(s)); curdepth++; } else { while (curdepth - depth > 0) { if (curnode->parent == NULL) { printf("Illegal nesting\n"); return; } curnode = curnode->parent; curdepth--; } Tree_Node *node = Tree_AddNode(curnode); node->p = malloc(strlen(s)); memcpy(node->p, s, strlen(s)); } } void main(void) { Tree_Init(&tree); curnode = &tree.root; curdepth = 0; add(0, "1"); add(1, "1.1"); add(2, "1.1.1"); add(3, "1.1.1.1"); add(4, "1.1.1.1.1"); add(2, "1.1.2"); add(0, "2"); handleNode(&tree.root, 0); }

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  • JavaFx 2.1, 2.2 TableView update issue

    - by Lewis Liu
    My application uses JPA read data into TableView then modify and display them. The table refreshed modified record under JavaFx 2.0.3. Under JavaFx 2.1, 2.2, the table wouldn't refresh the update anymore. I found other people have similar issue. My plan was to continue using 2.0.3 until someone fixes the issue under 2.1 and 2.2. Now I know it is not a bug and wouldn't be fixed. Well, I don't know how to deal with this. Following are codes are modified from sample demo to show the issue. If I add a new record or delete a old record from table, table refreshes fine. If I modify a record, the table wouldn't refreshes the change until a add, delete or sort action is taken. If I remove the modified record and add it again, table refreshes. But the modified record is put at button of table. Well, if I remove the modified record, add the same record then move the record to the original spot, the table wouldn't refresh anymore. Below is a completely code, please shine some light on this. import javafx.application.Application; import javafx.beans.property.SimpleStringProperty; import javafx.collections.FXCollections; import javafx.collections.ObservableList; import javafx.event.ActionEvent; import javafx.event.EventHandler; import javafx.geometry.HPos; import javafx.geometry.Insets; import javafx.geometry.Pos; import javafx.scene.Group; import javafx.scene.Scene; import javafx.scene.control.*; import javafx.scene.control.cell.PropertyValueFactory; import javafx.scene.layout.GridPane; import javafx.scene.layout.HBox; import javafx.scene.layout.VBox; import javafx.scene.text.Font; import javafx.stage.Modality; import javafx.stage.Stage; import javafx.stage.StageStyle; public class Main extends Application { private TextField firtNameField = new TextField(); private TextField lastNameField = new TextField(); private TextField emailField = new TextField(); private Stage editView; private Person fPerson; public static class Person { private final SimpleStringProperty firstName; private final SimpleStringProperty lastName; private final SimpleStringProperty email; private Person(String fName, String lName, String email) { this.firstName = new SimpleStringProperty(fName); this.lastName = new SimpleStringProperty(lName); this.email = new SimpleStringProperty(email); } public String getFirstName() { return firstName.get(); } public void setFirstName(String fName) { firstName.set(fName); } public String getLastName() { return lastName.get(); } public void setLastName(String fName) { lastName.set(fName); } public String getEmail() { return email.get(); } public void setEmail(String fName) { email.set(fName); } } private TableView<Person> table = new TableView<Person>(); private final ObservableList<Person> data = FXCollections.observableArrayList( new Person("Jacob", "Smith", "[email protected]"), new Person("Isabella", "Johnson", "[email protected]"), new Person("Ethan", "Williams", "[email protected]"), new Person("Emma", "Jones", "[email protected]"), new Person("Michael", "Brown", "[email protected]")); public static void main(String[] args) { launch(args); } @Override public void start(Stage stage) { Scene scene = new Scene(new Group()); stage.setTitle("Table View Sample"); stage.setWidth(535); stage.setHeight(535); editView = new Stage(); final Label label = new Label("Address Book"); label.setFont(new Font("Arial", 20)); TableColumn firstNameCol = new TableColumn("First Name"); firstNameCol.setCellValueFactory( new PropertyValueFactory<Person, String>("firstName")); firstNameCol.setMinWidth(150); TableColumn lastNameCol = new TableColumn("Last Name"); lastNameCol.setCellValueFactory( new PropertyValueFactory<Person, String>("lastName")); lastNameCol.setMinWidth(150); TableColumn emailCol = new TableColumn("Email"); emailCol.setMinWidth(200); emailCol.setCellValueFactory( new PropertyValueFactory<Person, String>("email")); table.setItems(data); table.getColumns().addAll(firstNameCol, lastNameCol, emailCol); //--- create a edit button and a editPane to edit person Button addButton = new Button("Add"); addButton.setOnAction(new EventHandler<ActionEvent>() { @Override public void handle(ActionEvent event) { fPerson = null; firtNameField.setText(""); lastNameField.setText(""); emailField.setText(""); editView.show(); } }); Button editButton = new Button("Edit"); editButton.setOnAction(new EventHandler<ActionEvent>() { @Override public void handle(ActionEvent event) { if (table.getSelectionModel().getSelectedItem() != null) { fPerson = table.getSelectionModel().getSelectedItem(); firtNameField.setText(fPerson.getFirstName()); lastNameField.setText(fPerson.getLastName()); emailField.setText(fPerson.getEmail()); editView.show(); } } }); Button deleteButton = new Button("Delete"); deleteButton.setOnAction(new EventHandler<ActionEvent>() { @Override public void handle(ActionEvent event) { if (table.getSelectionModel().getSelectedItem() != null) { data.remove(table.getSelectionModel().getSelectedItem()); } } }); HBox addEditDeleteButtonBox = new HBox(); addEditDeleteButtonBox.getChildren().addAll(addButton, editButton, deleteButton); addEditDeleteButtonBox.setAlignment(Pos.CENTER_RIGHT); addEditDeleteButtonBox.setSpacing(3); GridPane editPane = new GridPane(); editPane.getStyleClass().add("editView"); editPane.setPadding(new Insets(3)); editPane.setHgap(5); editPane.setVgap(5); Label personLbl = new Label("Person:"); editPane.add(personLbl, 0, 1); GridPane.setHalignment(personLbl, HPos.LEFT); firtNameField.setPrefWidth(250); lastNameField.setPrefWidth(250); emailField.setPrefWidth(250); Label firstNameLabel = new Label("First Name:"); Label lastNameLabel = new Label("Last Name:"); Label emailLabel = new Label("Email:"); editPane.add(firstNameLabel, 0, 3); editPane.add(firtNameField, 1, 3); editPane.add(lastNameLabel, 0, 4); editPane.add(lastNameField, 1, 4); editPane.add(emailLabel, 0, 5); editPane.add(emailField, 1, 5); GridPane.setHalignment(firstNameLabel, HPos.RIGHT); GridPane.setHalignment(lastNameLabel, HPos.RIGHT); GridPane.setHalignment(emailLabel, HPos.RIGHT); Button saveButton = new Button("Save"); saveButton.setOnAction(new EventHandler<ActionEvent>() { @Override public void handle(ActionEvent event) { if (fPerson == null) { fPerson = new Person( firtNameField.getText(), lastNameField.getText(), emailField.getText()); data.add(fPerson); } else { int k = -1; if (data.size() > 0) { for (int i = 0; i < data.size(); i++) { if (data.get(i) == fPerson) { k = i; } } } fPerson.setFirstName(firtNameField.getText()); fPerson.setLastName(lastNameField.getText()); fPerson.setEmail(emailField.getText()); data.set(k, fPerson); table.setItems(data); // The following will work, but edited person has to be added to the button // // data.remove(fPerson); // data.add(fPerson); // add and remove refresh the table, but now move edited person to original spot, // it failed again with the following code // while (data.indexOf(fPerson) != k) { // int i = data.indexOf(fPerson); // Collections.swap(data, i, i - 1); // } } editView.close(); } }); Button cancelButton = new Button("Cancel"); cancelButton.setOnAction(new EventHandler<ActionEvent>() { @Override public void handle(ActionEvent event) { editView.close(); } }); HBox saveCancelButtonBox = new HBox(); saveCancelButtonBox.getChildren().addAll(saveButton, cancelButton); saveCancelButtonBox.setAlignment(Pos.CENTER_RIGHT); saveCancelButtonBox.setSpacing(3); VBox editBox = new VBox(); editBox.getChildren().addAll(editPane, saveCancelButtonBox); Scene editScene = new Scene(editBox); editView.setTitle("Person"); editView.initStyle(StageStyle.UTILITY); editView.initModality(Modality.APPLICATION_MODAL); editView.setScene(editScene); editView.close(); final VBox vbox = new VBox(); vbox.setSpacing(5); vbox.getChildren().addAll(label, table, addEditDeleteButtonBox); vbox.setPadding(new Insets(10, 0, 0, 10)); ((Group) scene.getRoot()).getChildren().addAll(vbox); stage.setScene(scene); stage.show(); } }

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  • Help creating custom iPhone Classes

    - by seanny94
    This should be a simple question, but I just can't seem to figure it out. I'm trying to create my own class which will provide a simpler way of playing short sounds using the AudioToolbox framework as provided by Apple. When I import these files into my project and attempt to utilize them, they just don't seem to work. I was hoping someone would shed some light on what I may be doing wrong here. simplesound.h #import <Foundation/Foundation.h> @interface simplesound : NSObject { IBOutlet UILabel *statusLabel; } @property(nonatomic, retain) UILabel *statusLabel; - (void)playSimple:(NSString *)url; @end simplesound.m #import "simplesound.h" @implementation simplesound @synthesize statusLabel; - (void)playSimple:(NSString *)url { if (url = @"vibrate") { AudioServicesPlaySystemSound(kSystemSoundID_Vibrate); statusLabel.text = @"VIBRATED!"; } else { NSString *paths = [[NSBundle mainBundle] resourcePath]; NSString *audioF1ile = [paths stringByAppendingPathComponent:url]; NSURL *audioURL = [NSURL fileURLWithPath:audioFile isDirectory:NO]; SystemSoundID mySSID; OSStatus error = AudioServicesCreateSystemSoundID ((CFURLRef)audioURL,&mySSID); AudioServicesAddSystemSoundCompletion(mySSID,NULL,NULL,simpleSoundDone,NULL); if (error) { statusLabel.text = [NSString stringWithFormat:@"Error: %d",error]; } else { AudioServicesPlaySystemSound(mySSID); } } static void simpleSoundDone (SystemSoundID mySSID, void *args) { AudioServicesDisposeSystemSoundID (mySSID); } } - (void)dealloc { [url release]; } @end Does anyone see what I'm trying to accomplish here? Does anyone know how to remedy this code that is supposedly wrong?

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  • Why isn't componentHidden called for my JPopupMenu?

    - by heycam
    I want to be notified when my JPopupMenu is hidden — whether because an item was selected, the menu was dismissed, or setVisible(false) was called on it. Here is my test code: import javax.swing.*; import java.awt.*; import java.awt.event.*; public class A extends ComponentAdapter implements Runnable, ActionListener { private JButton b; public static void main(String[] args) { EventQueue.invokeLater(new A()); } public void run() { JFrame f = new JFrame("Test"); b = new JButton("Click me"); b.addActionListener(this); f.add(b); f.pack(); f.setVisible(true); } public void actionPerformed(ActionEvent e) { JPopupMenu pm = new JPopupMenu(); pm.addComponentListener(this); pm.add("Popup..."); pm.add("...menu!"); pm.show(b, 10, 10); } public void componentShown(ComponentEvent e) { System.out.println("componentShown"); } public void componentHidden(ComponentEvent e) { System.out.println("componentHidden"); } } Regardless of how I interact with the menu, neither of the two ComponentListener methods are being called. Why is that? Is there different/better/correct way of finding out when my JPopupMenu is hidden? Thanks, Cameron

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  • mediaplayer failure exception

    - by Rahulkapil
    I am working on an android application in which i have to play random sounds from my assets folder. there are some images also, when i click on any image from those images a sound must play regarding to that image from assets folder. i managed all but sometime my mediaplayer fails unexpectedly. I am attaching my code also. private Handler threadHandler = new Handler() { public void handleMessage(android.os.Message msg) { /*first*/ try{ InputStream ims1 = getAssets().open("images/" +dataAll_pic_name1); d1 = Drawable.createFromStream(ims1, null); rl1.setVisibility(View.VISIBLE); img1.setImageDrawable(d1); AssetFileDescriptor afd = getAssets().openFd("sounds/" + str_snd1); mp2 = new MediaPlayer(); mp2.setDataSource(afd.getFileDescriptor(),afd.getStartOffset(),afd.getLength()); mp2.prepare(); mp2.start(); mp2.setOnCompletionListener(new OnCompletionListener() { @Override public void onCompletion(MediaPlayer mp) { /*second*/ try{ InputStream ims2 = getAssets().open("images/" +dataAll_pic_name2); d2 = Drawable.createFromStream(ims2, null); rl2.setVisibility(View.VISIBLE); img2.setImageDrawable(d2); AssetFileDescriptor afd = getAssets().openFd("sounds/" + str_snd2); mp2 = new MediaPlayer(); mp2.setDataSource(afd.getFileDescriptor(),afd.getStartOffset(),afd.getLength()); mp2.prepare(); mp2.start(); mp2.setOnCompletionListener(new OnCompletionListener() { @Override public void onCompletion(MediaPlayer mp) { /*third*/ try{ InputStream ims3 = getAssets().open("images/" +dataAll_pic_name3); d3 = Drawable.createFromStream(ims3, null); rl3.setVisibility(View.VISIBLE); img3.setImageDrawable(d3); AssetFileDescriptor afd = getAssets().openFd("sounds/" + str_snd3); mp2 = new MediaPlayer(); mp2.setDataSource(afd.getFileDescriptor(),afd.getStartOffset(),afd.getLength()); mp2.prepare(); mp2.start(); mp2.setOnCompletionListener(new OnCompletionListener() { @Override public void onCompletion(MediaPlayer mp) { /*four*/ try{ InputStream ims4 = getAssets().open("images/" +dataAll_pic_name4); d4 = Drawable.createFromStream(ims4, null); rl4.setVisibility(View.VISIBLE); img4.setImageDrawable(d4); AssetFileDescriptor afd = getAssets().openFd("sounds/" + str_snd4); mp2 = new MediaPlayer(); mp2.setDataSource(afd.getFileDescriptor(),afd.getStartOffset(),afd.getLength()); mp2.prepare(); mp2.start(); mp2.setOnCompletionListener(new OnCompletionListener() { @Override public void onCompletion(MediaPlayer mp) { startAnimation(); //randomSoundPlay(); timer.schedule( new TimerTask(){ public void run() { System.out.println("Wait, what........................:"); try{ AssetFileDescriptor afd = getAssets().openFd("sounds/" + dataAll_sound_name); mp2 = new MediaPlayer(); mp2.setDataSource(afd.getFileDescriptor(),afd.getStartOffset(),afd.getLength()); mp2.prepare(); mp2.start(); mp2.setOnCompletionListener(new OnCompletionListener() { @Override public void onCompletion(MediaPlayer mp) { vg1.setClickable(true); vg2.setClickable(true); vg3.setClickable(true); vg4.setClickable(true); btn_spkr.setVisibility(View.VISIBLE); txtImage(); } }); }catch(Exception e){ e.printStackTrace(); } } }, delay_que); } }); }catch(Exception e){ e.printStackTrace(); } } }); }catch(Exception e){ e.printStackTrace(); } } }); }catch(Exception e){ e.printStackTrace(); } } }); }catch(Exception e){ e.printStackTrace(); } } }; in above code random images and sound sets in my activity. now when i click on any image a sound must play but sometimes it fails.. i tried but unable to resolve this issue. help me out. thanks in advance.

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  • Getting the values from an array in android

    - by Rahul Varma
    Hi, I have a collection of strings and declared the strings individually as arrays using ArrayList<String> al=new ArrayList<String>(); and called the arrays in the program by using al=getIntent().getStringArrayListExtra("titles"); Now, instead of declaring each of the arrays i have created SongsArray.java like below... public class SongsArray { private String title; private String movieName; private String singerName; private String imagePath; private String mediaPath; public String gettitle() { return title; } public void settitle(String title) { this.title = title; } public String getmovieName() { return movieName; } public void setmovieName(String movieName) { this.movieName = movieName; } public String getsingerName() { return singerName; } public void setsingerName(String singerName) { this.singerName = singerName; } public String getimagePath() { return imagePath; } public void setimagePath(String imagePath) { this.imagePath = imagePath; } public String getmediaPath() { return mediaPath; } public void setmediaPath(String mediaPath) { this.mediaPath = mediaPath; } } Now i want to call the arrays that i have declared. How can i do that???

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  • Powershell GUI: Adding multiple instances of .tooltipseperate to menu

    - by obious
    So, I'm having a problem whereby for some reason I can only add one instance of a .tooltipseperator to a drop down menu. E.g. I have to create a new .tooltipseperator if I want to add another to a different menu list. I have this: $seperator = new-object System.Windows.Forms.Toolstripseparator $seperator1 = new-object System.Windows.Forms.Toolstripseparator which correlates to this: [Void]$packages_menu_bar.DropDownItems.Add($seperator1) [Void]$packages_menu_bar.DropDownItems.Add($Remove_from_AD) [Void]$process.DropDownItems.Add($Kill_process) [Void]$process.DropDownItems.Add($seperator) My question is this: how can I add the same instance on a .tooltipseperater to different menu items? Some sort of array? Thanks

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  • Error while applying overlay on a location on a Google map in Android

    - by Hiccup
    This is my Activity for getting Location: public class LocationActivity extends MapActivity{ Bundle bundle = new Bundle(); MapView mapView; MapController mc; GeoPoint p; ArrayList <String> address = new ArrayList<String>(); List<Address> addresses; private LocationManager locationManager; double lat, lng; /** Called when the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.map); mapView = (MapView) findViewById(R.id.mapView1); mapView.displayZoomControls(true); mc = mapView.getController(); LocationManager lm = (LocationManager)getSystemService(Context.LOCATION_SERVICE); Criteria criteria = new Criteria(); // criteria.setAccuracy(Criteria.ACCURACY_FINE); criteria.setAltitudeRequired(false); criteria.setBearingRequired(false); criteria.setCostAllowed(true); String strLocationProvider = lm.getBestProvider(criteria, true); //Location location = lm.getLastKnownLocation(strLocationProvider); Location location = lm.getLastKnownLocation(LocationManager.NETWORK_PROVIDER); lat = (double) location.getLatitude(); lng = (double) location.getLongitude(); p = new GeoPoint( (int) (lat * 1E6), (int) (lng * 1E6)); mc.animateTo(p); mc.setZoom(17); MapOverlay mapOverlay = new MapOverlay(); List<Overlay> listOfOverlays = mapView.getOverlays(); listOfOverlays.clear(); listOfOverlays.add(mapOverlay); Geocoder gcd = new Geocoder(this, Locale.getDefault()); try { addresses = gcd.getFromLocation(lat,lng,1); if (addresses.size() > 0 && addresses != null) { address.add(addresses.get(0).getFeatureName()); address.add(addresses.get(0).getAdminArea()); address.add(addresses.get(0).getCountryName()); bundle.putStringArrayList("id1", address); } bundle.putDouble("lat", lat); bundle.putDouble("lon", lng); } catch (IOException e) { // TODO Auto-generated catch block e.printStackTrace(); } } class MapOverlay extends com.google.android.maps.Overlay { @Override public boolean draw(Canvas canvas, MapView mapView, boolean shadow, long when) { super.draw(canvas, mapView, shadow); //---translate the GeoPoint to screen pixels--- Point screenPts = new Point(); mapView.getProjection().toPixels(p, screenPts); //---add the marker--- Bitmap bmp = BitmapFactory.decodeResource( getResources(), R.drawable.logo); canvas.drawBitmap(bmp, screenPts.x, screenPts.y-50, null); return true; } @Override public boolean onTouchEvent(MotionEvent event, MapView mapView) { //---when user lifts his finger--- if (event.getAction() == 1) { Bundle bundle = new Bundle(); ArrayList <String> address = new ArrayList<String>(); GeoPoint p = mapView.getProjection().fromPixels( (int) event.getX(), (int) event.getY()); Geocoder geoCoder = new Geocoder( getBaseContext(), Locale.getDefault()); try { List<Address> addresses = geoCoder.getFromLocation( p.getLatitudeE6() / 1E6, p.getLongitudeE6() / 1E6, 1); addOverLay(); MapOverlay mapOverlay = new MapOverlay(); Bitmap bmp = BitmapFactory.decodeResource( getResources(), R.drawable.crumbs_logo); List<Overlay> listOfOverlays = mapView.getOverlays(); listOfOverlays.clear(); listOfOverlays.add(mapOverlay); String add = ""; if (addresses.size() > 0) { address.add(addresses.get(0).getFeatureName()); address.add(addresses.get(0).getLocality()); address.add(addresses.get(0).getAdminArea()); address.add(addresses.get(0).getCountryName()); bundle.putStringArrayList("id1", address); for(int i = 0; i <= addresses.size();i++) add += addresses.get(0).getAddressLine(i) + "\n"; } bundle.putDouble("lat", p.getLatitudeE6() / 1E6); bundle.putDouble("lon", p.getLongitudeE6() / 1E6); Toast.makeText(getBaseContext(), add, Toast.LENGTH_SHORT).show(); } catch (IOException e) { e.printStackTrace(); } return true; } else return false; } } public void onClick_mapButton(View v) { Intent intent = this.getIntent(); this.setResult(RESULT_OK, intent); intent.putExtras(bundle); finish(); } public void addOverLay() { MapOverlay mapOverlay = new MapOverlay(); List<Overlay> listOfOverlays = mapView.getOverlays(); listOfOverlays.clear(); listOfOverlays.add(mapOverlay); } @Override protected boolean isRouteDisplayed() { // TODO Auto-generated method stub return false; } public void FindLocation() { LocationManager locationManager = (LocationManager) this .getSystemService(Context.LOCATION_SERVICE); LocationListener locationListener = new LocationListener() { public void onLocationChanged(Location location) { // updateLocation(location); Toast.makeText( LocationActivity.this, String.valueOf(lat) + "\n" + String.valueOf(lng), 5000) .show(); } public void onStatusChanged(String provider, int status, Bundle extras) { } public void onProviderEnabled(String provider) { } public void onProviderDisabled(String provider) { } }; locationManager.requestLocationUpdates( LocationManager.NETWORK_PROVIDER, 0, 0, locationListener); } } I face two problems here. One is that when I click (do a tap) on any location, the overlay is not changing to that place. Also, the app crashes when I am on the MapView page and I click on back button. What might be the error?

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  • Table header is not shown

    - by Vivien
    My error is that the table headers of my two tables are not shown. Right now I am setting the header with new JTable(data, columnNames). Here is an example which shows, my problem: public class Test extends JFrame { private static final long serialVersionUID = -4682396888922360841L; private JMenuBar menuBar; private JMenu mAbout; private JMenu mMain; private JTabbedPane tabbedPane; public SettingsTab settings = new SettingsTab(); private void addMenuBar() { menuBar = new JMenuBar(); mMain = new JMenu("Main"); mAbout = new JMenu("About"); menuBar.add(mMain); menuBar.add(mAbout); setJMenuBar(menuBar); } public void createTabBar() { tabbedPane = new JTabbedPane(JTabbedPane.TOP); tabbedPane.addTab("Settings", settings.createLayout()); add(tabbedPane); tabbedPane.setTabLayoutPolicy(JTabbedPane.SCROLL_TAB_LAYOUT); } private void makeLayout() { setTitle("Test"); setLayout(new BorderLayout()); setPreferredSize(new Dimension(1000, 500)); addMenuBar(); createTabBar(); setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); pack(); setVisible(true); } public void start() { javax.swing.SwingUtilities.invokeLater(new Runnable() { public void run() { makeLayout(); } }); } public static void main(String[] args) { Test gui = new Test(); gui.start(); } public class SettingsTab extends JPanel { public JScrollPane createLayout() { JPanel panel = new JPanel(new MigLayout("")); JScrollPane sp = new JScrollPane(panel); sp.setVerticalScrollBarPolicy(ScrollPaneConstants.VERTICAL_SCROLLBAR_ALWAYS); panel.add(table1(), "growx, wrap"); panel.add(Box.createRigidArea(new Dimension(0,10))); panel.add(table2()); // panel.add(Box.createRigidArea(new Dimension(0,10))); return sp; } public JPanel table1() { JPanel panel1 = new JPanel(); String[] columnNames = {"First Name", "Last Name"}; Object[][] data = { {"Kathy", "Smith"}, {"John", "Doe"}, {"Sue", "Black"}, {"Jane", "White"}, {"Joe", "Brown"}, {"John", "Doe"}, {"Sue", "Black"}, {"Jane", "White"}, {"Joe", "Brown"} }; final JTable table = new JTable(data, columnNames); tableProperties(table); panel1.add(table); panel1.setLayout(new BoxLayout(panel1, BoxLayout.Y_AXIS)); return panel1; } public JPanel table2() { JPanel panel1 = new JPanel(); String[] columnNames = {"First Name", "Last Name"}; Object[][] data = { {"Kathy", "Smith"}, {"John", "Doe"}, {"Sue", "Black"}, {"Jane", "White"}, {"Joe", "Brown"}, {"John", "Doe"}, {"Sue", "Black"}, {"Jane", "White"}, {"Joe", "Brown"} }; final JTable table = new JTable(data, columnNames); table.setPreferredScrollableViewportSize(new Dimension(500, 70)); table.setFillsViewportHeight(true); tableProperties(table); panel1.add(table); panel1.setLayout(new BoxLayout(panel1, BoxLayout.Y_AXIS)); return panel1; } public void tableProperties(JTable table) { table.setAutoResizeMode(JTable.AUTO_RESIZE_ALL_COLUMNS); table.repaint(); table.revalidate(); } } } Any recommendations what I am doing wrong?

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  • How to asynchronously read to std::string using Boost::asio?

    - by SpyBot
    Hello. I'm learning Boost::asio and all that async stuff. How can I asynchronously read to variable user_ of type std::string? Boost::asio::buffer(user_) works only with async_write(), but not with async_read(). It works with vector, so what is the reason for it not to work with string? Is there another way to do that besides declaring char user_[max_len] and using Boost::asio::buffer(user_, max_len)? Also, what's the point of inheriting from boost::enable_shared_from_this<Connection> and using shared_from_this() instead of this in async_read() and async_write()? I've seen that a lot in the examples. Here is a part of my code: class Connection { public: Connection(tcp::acceptor &acceptor) : acceptor_(acceptor), socket_(acceptor.get_io_service(), tcp::v4()) { } void start() { acceptor_.get_io_service().post( boost::bind(&Connection::start_accept, this)); } private: void start_accept() { acceptor_.async_accept(socket_, boost::bind(&Connection::handle_accept, this, placeholders::error)); } void handle_accept(const boost::system::error_code& err) { if (err) { disconnect(); } else { async_read(socket_, boost::asio::buffer(user_), boost::bind(&Connection::handle_user_read, this, placeholders::error, placeholders::bytes_transferred)); } } void handle_user_read(const boost::system::error_code& err, std::size_t bytes_transferred) { if ( err or (bytes_transferred != sizeof(user_)) ) { disconnect(); } else { ... } } ... void disconnect() { socket_.shutdown(tcp::socket::shutdown_both); socket_.close(); socket_.open(tcp::v4()); start_accept(); } tcp::acceptor &acceptor_; tcp::socket socket_; std::string user_; std::string pass_; ... };

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  • #pragma directive and its uses in c

    - by sandy101
    Hello , can anyone tell my what does the #pragma can do in the c language . what are its uses and why the above program is not giving the output 'inside v1'& 'inside v2' in the following program ... include void v1(); void v2(); pragma startup v1 pragma exit v2 int main() { printf("inside main\n"); return 0; } void v1() { printf("inside v1\n"); } void v2() { printf("inside v2\n"); } i also want to know what a are the uses of the #pragma directive .... plz help

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  • best practice on precedence of variable declaration and error handling in C

    - by guest
    is there an advantage in one of the following two approaches over the other? here it is first tested, whether fopen succeeds at all and then all the variable declarations take place, to ensure they are not carried out, since they mustn't have had to void func(void) { FILE *fd; if ((fd = fopen("blafoo", "+r")) == NULL ) { fprintf(stderr, "fopen() failed\n"); exit(EXIT_FAILURE); } int a, b, c; float d, e, f; /* variable declarations */ /* remaining code */ } this is just the opposite. all variable declarations take place, even if fopen fails void func(void) { FILE *fd; int a, b, c; float d, e, f; /* variable declarations */ if ((fd = fopen("blafoo", "+r")) == NULL ) { fprintf(stderr, "fopen() failed\n"); exit(EXIT_FAILURE); } /* remaining code */ } does the second approach produce any additional cost, when fopen fails? would love to hear your thoughts!

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  • deadlock when using WCF Duplex Polling with Silverlight

    - by Kobi Hari
    Hi all. I have followed Tomek Janczuk's demonstration on silverlight tv to create a chat program that uses WCF Duplex Polling web service. The client subscribes to the server, and then the server initiates notifications to all connected clients to publish events. The Idea is simple, on the client, there is a button that allows the client to connect. A text box where the client can write a message and publish it, and a bigger text box that presents all the notifications received from the server. I connected 3 clients (in different browsers - IE, Firefox and Chrome) and it all works nicely. They send messages and receive them smoothly. The problem starts when I close one of the browsers. As soon as one client is out, the other clients get stuck. They stop getting notifications. I am guessing that the loop in the server that goes through all the clients and sends them the notifications is stuck on the client that is now missing. I tried catching the exception and removing it from the clients list (see code) but it still does not help. any ideas? The server code is as follows: using System; using System.Linq; using System.Runtime.Serialization; using System.ServiceModel; using System.ServiceModel.Activation; using System.Collections.Generic; using System.Runtime.Remoting.Channels; namespace ChatDemo.Web { [ServiceContract] public interface IChatNotification { // this will be used as a callback method, therefore it must be one way [OperationContract(IsOneWay=true)] void Notify(string message); [OperationContract(IsOneWay = true)] void Subscribed(); } // define this as a callback contract - to allow push [ServiceContract(Namespace="", CallbackContract=typeof(IChatNotification))] [AspNetCompatibilityRequirements(RequirementsMode = AspNetCompatibilityRequirementsMode.Allowed)] [ServiceBehavior(InstanceContextMode=InstanceContextMode.Single)] public class ChatService { SynchronizedCollection<IChatNotification> clients = new SynchronizedCollection<IChatNotification>(); [OperationContract(IsOneWay=true)] public void Subscribe() { IChatNotification cli = OperationContext.Current.GetCallbackChannel<IChatNotification>(); this.clients.Add(cli); // inform the client it is now subscribed cli.Subscribed(); Publish("New Client Connected: " + cli.GetHashCode()); } [OperationContract(IsOneWay = true)] public void Publish(string message) { SynchronizedCollection<IChatNotification> toRemove = new SynchronizedCollection<IChatNotification>(); foreach (IChatNotification channel in this.clients) { try { channel.Notify(message); } catch { toRemove.Add(channel); } } // now remove all the dead channels foreach (IChatNotification chnl in toRemove) { this.clients.Remove(chnl); } } } } The client code is as follows: void client_NotifyReceived(object sender, ChatServiceProxy.NotifyReceivedEventArgs e) { this.Messages.Text += string.Format("{0}\n\n", e.Error != null ? e.Error.ToString() : e.message); } private void MyMessage_KeyDown(object sender, KeyEventArgs e) { if (e.Key == Key.Enter) { this.client.PublishAsync(this.MyMessage.Text); this.MyMessage.Text = ""; } } private void Button_Click(object sender, RoutedEventArgs e) { this.client = new ChatServiceProxy.ChatServiceClient(new PollingDuplexHttpBinding { DuplexMode = PollingDuplexMode.MultipleMessagesPerPoll }, new EndpointAddress("../ChatService.svc")); // listen for server events this.client.NotifyReceived += new EventHandler<ChatServiceProxy.NotifyReceivedEventArgs>(client_NotifyReceived); this.client.SubscribedReceived += new EventHandler<System.ComponentModel.AsyncCompletedEventArgs>(client_SubscribedReceived); // subscribe for the server events this.client.SubscribeAsync(); } void client_SubscribedReceived(object sender, System.ComponentModel.AsyncCompletedEventArgs e) { try { Messages.Text += "Connected!\n\n"; gsConnect.Color = Colors.Green; } catch { Messages.Text += "Failed to Connect!\n\n"; } } And the web config is as follows: <system.serviceModel> <extensions> <bindingExtensions> <add name="pollingDuplex" type="System.ServiceModel.Configuration.PollingDuplexHttpBindingCollectionElement, System.ServiceModel.PollingDuplex, Version=4.0.0.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35"/> </bindingExtensions> </extensions> <behaviors> <serviceBehaviors> <behavior name=""> <serviceMetadata httpGetEnabled="true"/> <serviceDebug includeExceptionDetailInFaults="false"/> </behavior> </serviceBehaviors> </behaviors> <bindings> <pollingDuplex> <binding name="myPollingDuplex" duplexMode="MultipleMessagesPerPoll"/> </pollingDuplex> </bindings> <serviceHostingEnvironment aspNetCompatibilityEnabled="true" multipleSiteBindingsEnabled="true"/> <services> <service name="ChatDemo.Web.ChatService"> <endpoint address="" binding="pollingDuplex" bindingConfiguration="myPollingDuplex" contract="ChatDemo.Web.ChatService"/> <endpoint address="mex" binding="mexHttpBinding" contract="IMetadataExchange"/> </service> </services> </system.serviceModel>

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  • iOS TableView crash loading different data

    - by jollyr0ger
    Hi to all! I'm developing a simple iOS app where there is a table view with some categories (CategoryViewController). When clicking one of this category the view will be passed to a RecipesListController with another table view with recipes. This recipes are loaded from different plist based on the category clicked. The first time I click on a category, the recipes list is loaded and shown correctely. If i back to the category list and click any of the category (also the same again) the app crash. And I don't know how. The viewWillAppear is ececuted correctely but after crash. Can you help me? If you need the entire project I can zip it for you. Ok? Here is the code of the CategoryViewController.h #import <Foundation/Foundation.h> #import "RecipeRowViewController.h" @class RecipesListController; @interface CategoryViewController : UITableViewController { NSArray *recipeCategories; RecipesListController *childController; } @property (nonatomic, retain) NSArray *recipeCategories; @end The CategoryViewControoler.m #import "CategoryViewCotroller.h" #import "NavAppDelegate.h" #import "RecipesListController.h" @implementation CategoryViewController @synthesize recipeCategories; - (void)viewDidLoad { // Create the categories NSArray *array = [[NSArray alloc] initWithObjects:@"Antipasti", @"Focacce", @"Primi", @"Secondi", @"Contorni", @"Dolci", nil]; self.recipeCategories = array; [array release]; // Set background image UIImageView *bgImg = [[UIImageView alloc] initWithImage:[UIImage imageNamed:@"sfondo_app.png"]]; [self.tableView setBackgroundView:bgImg]; [bgImg release]; [self.tableView reloadData]; [super viewDidLoad]; } - (void)viewDidUnload { self.recipeCategories = nil; // [childController release]; [super viewDidUnload]; } - (void)dealloc { [recipeCategories release]; // [childController release]; [super dealloc]; } #pragma mark - #pragma mark Table data source methods - (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section { return [recipeCategories count]; } - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *CellId = @"RecipesCategoriesCellId"; // Try to reuse a cell or create a new one UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellId]; if (cell == nil) { cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellId] autorelease]; } // Get the right value and assign to the cell NSUInteger row = [indexPath row]; NSString *rowString = [recipeCategories objectAtIndex:row]; cell.textLabel.text = rowString; cell.accessoryType = UITableViewCellAccessoryDisclosureIndicator; [rowString release]; return cell; } #pragma mark - #pragma mark Table view delegate methods - (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { if (childController == nil) { childController = [[RecipesListController alloc] initWithStyle:UITableViewStyleGrouped]; } childController.title = @"Ricette"; childController.category = [indexPath row]; [self.navigationController pushViewController:childController animated:YES]; } @end The RecipesListController.h #import <Foundation/Foundation.h> #import "RecipeRowViewController.h" #define kRecipeArrayLink 0 #define kRecipeArrayDifficulty 1 #define kRecipeArrayFoodType 2 #define kRecipeAntipasti 0 #define kRecipeFocacce 1 #define kRecipePrimi 2 #define kRecipeSecondi 3 #define kRecipeContorni 4 #define kRecipeDolci 5 @class DisclosureDetailController; @interface RecipesListController : UITableViewController { NSInteger category; NSDictionary *recipesArray; NSArray *recipesNames; NSArray *recipesLinks; DisclosureDetailController *childController; } @property (nonatomic) NSInteger category; @property (nonatomic, retain) NSDictionary *recipesArray; @property (nonatomic, retain) NSArray *recipesNames; @property (nonatomic, retain) NSArray *recipesLinks; @end The RecipesListcontroller.m #import "RecipesListController.h" #import "NavAppDelegate.h" #import "DisclosureDetailController.h" @implementation RecipesListController @synthesize category, recipesArray, recipesNames, recipesLinks; - (void)viewDidLoad { // Set background image UIImageView *bgImg = [[UIImageView alloc] initWithImage:[UIImage imageNamed:@"sfondo_app.png"]]; [self.tableView setBackgroundView:bgImg]; [bgImg release]; [self.tableView reloadData]; [super viewDidLoad]; } - (void)viewWillAppear:(BOOL)animated { if (self.recipesArray != nil) { // Release the arrays [self.recipesArray release]; [self.recipesNames release]; } // Load the dictionary NSString *path = nil; // Load a different dictionary, based on the category if (self.category == kRecipeAntipasti) { path = [[NSBundle mainBundle] pathForResource:@"recipes_antipasti" ofType:@"plist"]; } else if (self.category == kRecipeFocacce) { path = [[NSBundle mainBundle] pathForResource:@"recipes_focacce" ofType:@"plist"]; } else if (self.category == kRecipePrimi) { path = [[NSBundle mainBundle] pathForResource:@"recipes_primi" ofType:@"plist"]; } else if (self.category == kRecipeSecondi) { path = [[NSBundle mainBundle] pathForResource:@"recipes_secondi" ofType:@"plist"]; } else if (self.category == kRecipeContorni) { path = [[NSBundle mainBundle] pathForResource:@"recipes_contorni" ofType:@"plist"]; } else if (self.category == kRecipeDolci) { path = [[NSBundle mainBundle] pathForResource:@"recipes_dolci" ofType:@"plist"]; } NSDictionary *dict = [[NSDictionary alloc] initWithContentsOfFile:path]; self.recipesArray = dict; [dict release]; // Save recipes names NSArray *array = [[recipesArray allKeys] sortedArrayUsingSelector: @selector(compare:)]; self.recipesNames = array; [self.tableView reloadData]; [super viewWillAppear:animated]; } - (void)viewDidUnload { self.recipesArray = nil; self.recipesNames = nil; self.recipesLinks = nil; // [childController release]; [super viewDidUnload]; } - (void)dealloc { [recipesArray release]; [recipesNames release]; [recipesLinks release]; // [childController release]; [super dealloc]; } #pragma mark - #pragma mark Table data source methods - (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section { return [recipesNames count]; } - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *RecipesListCellId = @"RecipesListCellId"; // Try to reuse a cell or create a new one UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:RecipesListCellId]; if (cell == nil) { cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:RecipesListCellId] autorelease]; } // Get the right value and assign to the cell NSUInteger row = [indexPath row]; NSString *rowString = [recipesNames objectAtIndex:row]; cell.textLabel.text = rowString; cell.accessoryType = UITableViewCellAccessoryDisclosureIndicator; [rowString release]; return cell; } #pragma mark - #pragma mark Table view delegate methods - (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { if (childController == nil) { childController = [[DisclosureDetailController alloc] initWithNibName:@"DisclosureDetail" bundle:nil]; } childController.title = @"Dettagli"; NSUInteger row = [indexPath row]; childController.recipeName = [recipesNames objectAtIndex:row]; NSArray *recipeRawArray = [recipesArray objectForKey:childController.recipeName]; childController.recipeLink = [recipeRawArray objectAtIndex:kRecipeArrayLink]; childController.recipeDifficulty = [recipeRawArray objectAtIndex:kRecipeArrayDifficulty]; [self.navigationController pushViewController:childController animated:YES]; } @end This is the crash log Program received signal: “EXC_BAD_ACCESS”. (gdb) bt #0 0x00f0da63 in objc_msgSend () #1 0x04b27ca0 in ?? () #2 0x00002665 in -[RecipesListController viewWillAppear:] (self=0x4b38a00, _cmd=0x6d81a2, animated=1 '\001') at /Users/claudiocanino/Documents/iOS/CottoMangiato/Classes/RecipesListController.m:67 #3 0x00370c9a in -[UINavigationController _startTransition:fromViewController:toViewController:] () #4 0x0036b606 in -[UINavigationController _startDeferredTransitionIfNeeded] () #5 0x0037283e in -[UINavigationController pushViewController:transition:forceImmediate:] () #6 0x04f49549 in -[UINavigationControllerAccessibility(SafeCategory) pushViewController:transition:forceImmediate:] () #7 0x0036b4a0 in -[UINavigationController pushViewController:animated:] () #8 0x00003919 in -[CategoryViewController tableView:didSelectRowAtIndexPath:] (self=0x4b27ca0, _cmd=0x6d19e3, tableView=0x500c200, indexPath=0x4b2d650) at /Users/claudiocanino/Documents/iOS/CottoMangiato/Classes/CategoryViewCotroller.m:104 #9 0x0032a794 in -[UITableView _selectRowAtIndexPath:animated:scrollPosition:notifyDelegate:] () #10 0x00320d50 in -[UITableView _userSelectRowAtPendingSelectionIndexPath:] () #11 0x000337f6 in __NSFireDelayedPerform () #12 0x00d8cfe3 in __CFRUNLOOP_IS_CALLING_OUT_TO_A_TIMER_CALLBACK_FUNCTION__ () #13 0x00d8e594 in __CFRunLoopDoTimer () #14 0x00ceacc9 in __CFRunLoopRun () #15 0x00cea240 in CFRunLoopRunSpecific () #16 0x00cea161 in CFRunLoopRunInMode () #17 0x016e0268 in GSEventRunModal () #18 0x016e032d in GSEventRun () #19 0x002c342e in UIApplicationMain () #20 0x00001c08 in main (argc=1, argv=0xbfffef58) at /Users/claudiocanino/Documents/iOS/CottoMangiato/main.m:15 Another bt log: (gdb) bt #0 0x00cd76a1 in __CFBasicHashDeallocate () #1 0x00cc2bcb in _CFRelease () #2 0x00002dd6 in -[RecipesListController setRecipesArray:] (self=0x6834d50, _cmd=0x4293, _value=0x4e3bc70) at /Users/claudiocanino/Documents/iOS/CottoMangiato/Classes/RecipesListController.m:16 #3 0x00002665 in -[RecipesListController viewWillAppear:] (self=0x6834d50, _cmd=0x6d81a2, animated=1 '\001') at /Users/claudiocanino/Documents/iOS/CottoMangiato/Classes/RecipesListController.m:67 #4 0x00370c9a in -[UINavigationController _startTransition:fromViewController:toViewController:] () #5 0x0036b606 in -[UINavigationController _startDeferredTransitionIfNeeded] () #6 0x0037283e in -[UINavigationController pushViewController:transition:forceImmediate:] () #7 0x091ac549 in -[UINavigationControllerAccessibility(SafeCategory) pushViewController:transition:forceImmediate:] () #8 0x0036b4a0 in -[UINavigationController pushViewController:animated:] () #9 0x00003919 in -[CategoryViewController tableView:didSelectRowAtIndexPath:] (self=0x4b12970, _cmd=0x6d19e3, tableView=0x5014400, indexPath=0x4b2bd00) at /Users/claudiocanino/Documents/iOS/CottoMangiato/Classes/CategoryViewCotroller.m:104 #10 0x0032a794 in -[UITableView _selectRowAtIndexPath:animated:scrollPosition:notifyDelegate:] () #11 0x00320d50 in -[UITableView _userSelectRowAtPendingSelectionIndexPath:] () #12 0x000337f6 in __NSFireDelayedPerform () #13 0x00d8cfe3 in __CFRUNLOOP_IS_CALLING_OUT_TO_A_TIMER_CALLBACK_FUNCTION__ () #14 0x00d8e594 in __CFRunLoopDoTimer () #15 0x00ceacc9 in __CFRunLoopRun () #16 0x00cea240 in CFRunLoopRunSpecific () #17 0x00cea161 in CFRunLoopRunInMode () #18 0x016e0268 in GSEventRunModal () #19 0x016e032d in GSEventRun () #20 0x002c342e in UIApplicationMain () #21 0x00001c08 in main (argc=1, argv=0xbfffef58) at /Users/claudiocanino/Documents/iOS/CottoMangiato/main.m:15 Thanks

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  • How can I keep a graphics object centered (like a circle) when zooming in or out on it?

    - by sonny5
    using System; using System.Drawing; using System.Collections; using System.ComponentModel; using System.Windows.Forms; using System.Data; using System.Drawing.Drawing2D; using System.Drawing.Imaging; namespace testgrfx { public class Form1 : System.Windows.Forms.Form { float m_Scalef; float m_Scalefout; Rectangle m_r1; private System.Windows.Forms.Button button2; private System.Windows.Forms.Button button3; private System.ComponentModel.Container components = null; private void InitializeComponent() { m_Scalef = 1.0f; // for zooming purposes Console.WriteLine("opening m_Scalef= {0}",m_Scalef); m_Scalefout = 1.0f; Console.WriteLine("opening m_Scalefout= {0}",m_Scalefout); m_r1 = new Rectangle(50,50,100,100); this.AutoScrollMinSize = new Size(600,700); this.components = new System.ComponentModel.Container(); this.button2 = new System.Windows.Forms.Button(); this.button2.BackColor = System.Drawing.Color.LightGray; this.button2.Location = new System.Drawing.Point(120, 30); this.button2.Name = "button2"; this.button2.Size = new System.Drawing.Size(72, 24); this.button2.TabIndex = 1; this.button2.Text = "Zoom In"; this.button2.Click += new System.EventHandler(this.mnuZoomin_Click); this.Controls.Add(button2); this.button3 = new System.Windows.Forms.Button(); this.button3.BackColor = System.Drawing.Color.LightGray; this.button3.Location = new System.Drawing.Point(200, 30); this.button3.Name = "button3"; this.button3.Size = new System.Drawing.Size(72, 24); this.button3.TabIndex = 2; this.button3.Text = "Zoom Out"; this.button3.Click += new System.EventHandler(this.mnuZoomout_Click); this.Controls.Add(button3); //InitMyForm(); } public Form1() { InitializeComponent(); Text = " DrawLine"; BackColor = SystemColors.Window; // Gotta load these kind at start-up ... not with button assignments this.Paint+=new PaintEventHandler(this.Form1_Paint); } static void Main() { Application.Run(new Form1()); } /// Clean up any resources being used. protected override void Dispose( bool disposing ) { if( disposing ) { if (components != null) { components.Dispose(); } } base.Dispose( disposing ); } // autoscroll2.cs does work private void Form1_Paint(object sender, System.Windows.Forms.PaintEventArgs e) { Graphics dc = e.Graphics; dc.PageUnit = GraphicsUnit.Pixel; dc.PageScale = m_Scalef; Console.WriteLine("opening dc.PageScale= {0}",dc.PageScale); dc.TranslateTransform(this.AutoScrollPosition.X/m_Scalef, this.AutoScrollPosition.Y/m_Scalef); Pen pn = new Pen(Color.Blue,2); dc.DrawEllipse(pn,m_r1); Console.WriteLine("form_paint_dc.PageUnit= {0}",dc.PageUnit); Console.WriteLine("form_paint_dc.PageScale= {0}",dc.PageScale); //Console.Out.NewLine = "\r\n\r\n"; // makes all double spaces } private void mnuZoomin_Click(object sender, System.EventArgs e) { m_Scalef = m_Scalef * 2.0f; Console.WriteLine("in mnuZoomin_Click m_Scalef= {0}",m_Scalef); Invalidate(); // to trigger Paint of entire client area } // try: System.Drawing.Rectangle resolution = Screen.GetWorkingArea(someForm); private void Form1_MouseDown(object sender, System.Windows.Forms.MouseEventArgs e) { // Uses the mouse wheel to scroll Graphics dc = CreateGraphics(); dc.TranslateTransform(this.AutoScrollPosition.X/m_Scalef, this.AutoScrollPosition.Y/m_Scalef); Console.WriteLine("opening Form1_MouseDown dc.PageScale= {0}", dc.PageScale); Console.WriteLine("Y wheel= {0}", this.AutoScrollPosition.Y/m_Scalef); dc.PageUnit = GraphicsUnit.Pixel; dc.PageScale = m_Scalef; Console.WriteLine("frm1_moudwn_dc.PageScale= {0}",dc.PageScale); Point [] mousep = new Point[1]; Console.WriteLine("mousep= {0}", mousep); // make sure to adjust mouse pos.for scroll position Size scrollOffset = new Size(this.AutoScrollPosition); mousep[0] = new Point(e.X-scrollOffset.Width, e.Y-scrollOffset.Height); dc.TransformPoints(CoordinateSpace.Page, CoordinateSpace.Device,mousep); Pen pen = new Pen(Color.Green,1); dc.DrawRectangle(pen,m_r1); Console.WriteLine("m_r1= {0}", m_r1); Console.WriteLine("mousep[0].X= {0}", mousep[0].X); Console.WriteLine("mousep[0].Y= {0}", mousep[0].Y); if (m_r1.Contains(new Rectangle(mousep[0].X, mousep[0].Y,1,1))) MessageBox.Show("click inside rectangle"); } private void Form1_Load(object sender, System.EventArgs e) { } private void mnuZoomout_Click(object sender, System.EventArgs e) { Console.WriteLine("first line--mnuZoomout_Click m_Scalef={0}",m_Scalef); if(m_Scalef > 9 ) { m_Scalef = m_Scalef / 2.0f; Console.WriteLine("in >9 mnuZoomout_Click m_Scalef= {0}",m_Scalef); Console.WriteLine("in >9 mnuZoomout_Click__m_Scalefout= {0}",m_Scalefout); } else { Console.WriteLine("<= 9_Zoom-out B-4 redefining={0}",m_Scalef); m_Scalef = m_Scalef * 0.5f; // make it same as previous Zoom In Console.WriteLine("<= 9_Zoom-out after m_Scalef= {0}",m_Scalef); } Invalidate(); } } // public class Form1 }

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  • Class inheriting from several Interfaces having same method signature

    - by Manish
    Say, I have three interfaces: public interface I1 { void XYZ(); } public interface I2 { void XYZ(); } public interface I3 { void XYZ(); } A class inheriting from these three interfaces: class ABC: I1,I2, I3 { // method definitions } Questions: If I implement like this: class ABC: I1,I2, I3 { public void XYZ() { MessageBox.Show("WOW"); } } It compiles well and runs well too! Does it mean this single method implementation is sufficient for inheriting all the three Interfaces? How can I implement the method of all the three interfaces and CALL THEM? I know it can done using explicit implementation but I'm not able to call them. :(

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  • how do call a polymorphic function from an agnostic function?

    - by sds
    I have a method foo void foo (String x) { ... } void foo (Integer x) { ... } and I want to call it from a method which does not care about the argument: void bar (Iterable i) { ... for (Object x : i) foo(x); // this is the only time i is used ... } the code above complains that that foo(Object) is not defined and when I add void foo (Object x) { throw new Exception; } then bar(Iterable<String>) calls that instead of foo(String) and throws the exception. How do I avoid having two textually identical definitions of bar(Iterable<String>) and bar(Iterable<Integer>)? I thought I would be able to get away with something like <T> void bar (Iterable<T> i) { ... for (T x : i) foo(x); // this is the only time i is used ... } but then I get cannot find foo(T) error.

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  • How the simples GUI countdown is supposed to work?

    - by Roman
    I am trying to write the simples GUI countdown. I found in Internet some code but it is already too fancy for me. I am trying to keep it as simple as possible. So, I just want to have a window saying "You have 10 second left". The number of second should decrease every second from 10 to 0. I wrote a code. And I think I am close to the working solution. But I still missing something. Could you pleas help me to find out what is wrong? Here is my code: import javax.swing.*; public class Countdown { static JLabel label; // Method which defines the appearance of the window. private static void showGUI() { JFrame frame = new JFrame("Simple Countdown"); frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); JLabel label = new JLabel("Some Text"); frame.add(label); frame.pack(); frame.setVisible(true); } // Define a new thread in which the countdown is counting down. static Thread counter = new Thread() { public void run() { for (int i=10; i>0; i=i-1) { updateGUI(i,label); try {Thread.sleep(1000);} catch(InterruptedException e) {}; } } }; // A method which updates GUI (sets a new value of JLabel). private static void updateGUI(final int i, final JLabel label) { SwingUtilities.invokeLater(new Runnable(i,label) { public Runnable(int i, JLabel label) { this.i = i; this.label = label; } public void run() { label.setText("You have " + i + " seconds."); } }); } // The main method (entry point). public static void main(String[] args) { javax.swing.SwingUtilities.invokeLater(new Runnable() { public void run() { showGUI(); //counter.start(); } }); //counter.start(); } } And I have several concrete question about this code: Where should I place the counter.start();? (In my code I put it on 2 places. Which one is correct?) Why compiler complains about the constructor for Runnable? It says that I have an invalid method declaration and I need to specify the returned type. ADDED: I made the suggested corrections. And then I execute the code and get: Exception in thread "AWT-EventQueue-0" java.lang.NullPointerException at Worker.run(Worker.java:12) In the Worker.java in the line 12 I have: label.setText("You have " + i + " seconds.");.

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  • Unknown error in Producer/Consumer program, believe it to be an infinite loop.

    - by ray2k
    Hello, I am writing a program that is solving the producer/consumer problem, specifically the bounded-buffer version(i believe they mean the same thing). The producer will be generating x number of random numbers, where x is a command line parameter to my program. At the current moment, I believe my program is entering an infinite loop, but I'm not sure why it is occurring. I believe I am executing the semaphores correctly. You compile it like this: gcc -o prodcon prodcon.cpp -lpthread -lrt Then to run, ./prodcon 100(the number of randum nums to produce) This is my code. typedef int buffer_item; #include <stdlib.h> #include <stdio.h> #include <pthread.h> #include <semaphore.h> #include <unistd.h> #define BUFF_SIZE 10 #define RAND_DIVISOR 100000000 #define TRUE 1 //two threads void *Producer(void *param); void *Consumer(void *param); int insert_item(buffer_item item); int remove_item(buffer_item *item); int returnRandom(); //the global semaphores sem_t empty, full, mutex; //the buffer buffer_item buf[BUFF_SIZE]; //buffer counter int counter; //number of random numbers to produce int numRand; int main(int argc, char** argv) { /* thread ids and attributes */ pthread_t pid, cid; pthread_attr_t attr; pthread_attr_init(&attr); pthread_attr_setscope(&attr, PTHREAD_SCOPE_SYSTEM); numRand = atoi(argv[1]); sem_init(&empty,0,BUFF_SIZE); sem_init(&full,0,0); sem_init(&mutex,0,0); printf("main started\n"); pthread_create(&pid, &attr, Producer, NULL); pthread_create(&cid, &attr, Consumer, NULL); printf("main gets here"); pthread_join(pid, NULL); pthread_join(cid, NULL); printf("main done\n"); return 0; } //generates a randum number between 1 and 100 int returnRandom() { int num; srand(time(NULL)); num = rand() % 100 + 1; return num; } //begin producing items void *Producer(void *param) { buffer_item item; int i; for(i = 0; i < numRand; i++) { //sleep for a random period of time int rNum = rand() / RAND_DIVISOR; sleep(rNum); //generate a random number item = returnRandom(); //acquire the empty lock sem_wait(&empty); //acquire the mutex lock sem_wait(&mutex); if(insert_item(item)) { fprintf(stderr, " Producer report error condition\n"); } else { printf("producer produced %d\n", item); } /* release the mutex lock */ sem_post(&mutex); /* signal full */ sem_post(&full); } return NULL; } /* Consumer Thread */ void *Consumer(void *param) { buffer_item item; int i; for(i = 0; i < numRand; i++) { /* sleep for a random period of time */ int rNum = rand() / RAND_DIVISOR; sleep(rNum); /* aquire the full lock */ sem_wait(&full); /* aquire the mutex lock */ sem_wait(&mutex); if(remove_item(&item)) { fprintf(stderr, "Consumer report error condition\n"); } else { printf("consumer consumed %d\n", item); } /* release the mutex lock */ sem_post(&mutex); /* signal empty */ sem_post(&empty); } return NULL; } /* Add an item to the buffer */ int insert_item(buffer_item item) { /* When the buffer is not full add the item and increment the counter*/ if(counter < BUFF_SIZE) { buf[counter] = item; counter++; return 0; } else { /* Error the buffer is full */ return -1; } } /* Remove an item from the buffer */ int remove_item(buffer_item *item) { /* When the buffer is not empty remove the item and decrement the counter */ if(counter > 0) { *item = buf[(counter-1)]; counter--; return 0; } else { /* Error buffer empty */ return -1; } }

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  • Delegates in Action -Help

    - by Amutha
    I am learning delegates.I am very curious to apply delegates to the following chain-of-responsibility pattern. Kindly help me the way to apply delegates to the following piece. Thanks in advance.Thanks for your effort. #region Chain of Responsibility Pattern namespace Chain { public class Player { public string Name { get; set; } public int Score { get; set; } } public abstract class PlayerHandler { protected PlayerHandler _Successor = null; public abstract void HandlePlayer(Player _player); public void SetupHandler(PlayerHandler _handler) { _Successor = _handler; } } public class Employee : PlayerHandler { public override void HandlePlayer(Player _player) { if (_player.Score <= 100) { MessageBox.Show(string.Format("{0} is greeted by Employee", _player.Name)); } else { _Successor.HandlePlayer(_player); } } } public class Supervisor : PlayerHandler { public override void HandlePlayer(Player _player) { if (_player.Score >100 && _player.Score<=200) { MessageBox.Show(string.Format("{0} is greeted by Supervisor", _player.Name)); } else { _Successor.HandlePlayer(_player); } } } public class Manager : PlayerHandler { public override void HandlePlayer(Player _player) { if (_player.Score > 200) { MessageBox.Show(string.Format("{0} is greeted by Manager", _player.Name)); } else { MessageBox.Show(string.Format("{0} got low score", _player.Name)); } } } } #endregion #region Main() void Main() { Chain.Player p1 = new Chain.Player(); p1.Name = "Jon"; p1.Score = 100; Chain.Player p2 = new Chain.Player(); p2.Name = "William"; p2.Score = 170; Chain.Player p3 = new Chain.Player(); p3.Name = "Robert"; p3.Score = 300; Chain.Employee emp = new Chain.Employee(); Chain.Manager mgr = new Chain.Manager(); Chain.Supervisor sup = new Chain.Supervisor(); emp.SetupHandler(sup); sup.SetupHandler(mgr); emp.HandlePlayer(p1); emp.HandlePlayer(p2); emp.HandlePlayer(p3); } #endregion

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