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  • Change Fedora 12 Hostname through gui

    - by drozzy
    How can I change fedora 12 hostname using gui tools (network connections) only, without editing config files? All I can see right now if I select "Manual" in IPv4 settings is "DNS servers" or DHCP client ID, neither of which sounds like "domain/hostname" combination. Tips?

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  • Change Fedora 12 Hostname through gui

    - by drozzy
    How can I change fedora 12 hostname using gui tools (network connections) only, without editing config files? All I can see right now if I select "Manual" in IPv4 settings is "DNS servers" or DHCP client ID, neither of which sounds like "domain/hostname" combination. Tips?

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  • Where do you start your design - code, UI or workflow?

    - by Mmarquee
    Hi I was discussing this at work, and was wondering where people start their designs? We tend to start with designing code to solve the problem presented to us, but that is probably all of us are (or were) programmers. I was wondering where other people and organisations start their design. Do they start with solving the problem as a coding problem, sit down and design what UI to use, or map out the data or workflow? Thanks

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  • Trying to use the 7-zip self extracting archive GUI and it fails [closed]

    - by djangofan
    Trying to use the 7-zip self extracting archive GUI and it fails. When I try to create a "Self Extracting Installer" option, at the end of the install it runs my batch file and it appears to be extracting all the files just before it does that, but after extraction, the files are nowhere to be found (except within the .7z archive). Any idea on why this occurs? https://code.google.com/p/sfx-creator/

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  • GUI FTP client for Mac?

    - by George2
    I am using a MacBook Pro running Mac OS X 10.5. I am new to this development environment, and previously worked on Windows. Could anyone recommend an easy to use GUI based and free FTP client for my platform? Thanks in advance.

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  • Where do you start your design - code, UI, workflow or whatever?

    - by Mmarquee
    Hi I was discussing this at work, and was wondering where people start their designs? We tend to start with designing code to solve the problem presented to us, but that is probably all of us are (or were) programmers. I was wondering where other people and organisations start their design. Do they start with solving the problem as a coding problem, sit down and design what UI to use, or map out the data or workflow? Thanks

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  • How can i implement the NULL Object Design Pattern in a generic form?

    - by Colour Blend
    Is there a way to implement the null object design pattern in a generic form so that i don't need to implement it for every buisness object. For me, there are two high level classes you'll need for every business class. One for a single record and another for a list. So i think there should be a way to implement the NULL Object design pattern at a high level and not have to implement it for every class. Is there a way and how please?

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  • Appropriate design / technologies to handle dynamic string formatting?

    - by Mark W
    recently I was tasked with implementing a way of adding support for versioning of hardware packet specifications to one of our libraries. First a bit of information about the project. We have a hardware library which has classes for each of the various commands we support sending to our hardware. These hardware modules are essentially just lights with a few buttons, and a 2 or 4 digit display. The packets typically follow the format {SOH}AADD{ETX}, where AA is our sentinel action code, and DD is the device ID. These packet specs are different from one command to the next obviously, and the different firmware versions we have support different specifications. For example, on version 1 an action code of 14 may have a spec of {SOH}AADDTEXT{ETX} which would be AA = 14 literal, DD = device ID, TEXT = literal text to display on the device. Then we come out with a revision with adds an extended byte(s) onto the end of the packet like this {SOH}AADDTEXTE{ETX}. Assume the TEXT field is fixed width for this example. We have now added a new field onto the end which could be used to say specify the color or flash rate of the text/buttons. Currently this java library only supports one version of the commands, the latest. In our hardware library we would have a class for this command, say a DisplayTextArgs.java. That class would have fields for the device ID, the text, and the extended byte. The command class would expose a method which generates the string ("{SOH}AADDTEXTE{ETX}") using the value from the class. In practice we would create the Args class as needed, populate the fields, call the method to get our packet string, then ship that down across the CAN. Some of our other commands specification can vary for the same command, on the same version, depending on some runtime state. For example, another command for version 1 may be {SOH}AA{ETX}, where this action code clears all of the modules behind a specific controller device of their text. We may overload this packet to have option fields with multiple meanings like {SOH}AAOC{ETX} where OC is literal text, which tells the controller to only clear text on a specific module type, and to leave the others alone, or the spec could also have an option format of {SOH}AADD{ETX} to clear the text off a a specific device. Currently, in the method which generates the packet string, we would evaluate fields on the args class to determine which spec we will be using when formatting the packet. For this example, it would be along the lines of: if m_DeviceID != null then use {SOH}AADD{ETX} else if m_ClearOCs == true then use {SOH}AAOC{EXT} else use {SOH}AA{ETX} I had considered using XML, or a database to store String.format format strings, which were linked to firmware version numbers in some table. We would load them up at startup, and pass in the version number of the hardwares firmware we are currently using (I can query the devices for their firmware version, but the version is not included in all packets as part of the spec). This breaks down pretty quickly because of the dynamic nature of how we select which version of the command to use. I then considered using a rule engine to possibly build out expressions which could be interpreted at runtume, to evaluate the args class's state, and from that select the appropriate format string to use, but my brief look at rule engines for java scared me away with its complexity. While it seems like it might be a viable solution, it seems overly complex. So this is why I am here. I wouldn't say design is my strongest skill, and im having trouble figuring out the best way to approach this problem. I probably wont be able to radically change the args classes, but if the trade off was good enough, I may be able to convince my boss that the change is appropriate. What I would like from the community is some feedback on some best practices / design methodologies / API or other resources which I could use to accomplish: Logic to determine which set of commands to use for a given firmware version Of those command, which version of each command to use (based on the args classes state) Keep the rules logic decoupled from the application so as to avoid needing releases for every firmware version Be simple enough so I don't need weeks of study and trial and error to implement effectively.

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  • any real MVC library in PHP (for GUI apps)

    - by mario
    I'm wondering if there are any abstraction frameworks for one of the PHP gui libraries. We have PHP-GTK, a PHP/Tk interface, and seemingly also PHP-QT. (Not tried any.) I know that writing against the raw Gtk+ interface in Python is just bearable, and it therefore seems not very enticing for PHP. I assume it's the same for Qt, and Tk is pretty low-level too. So I'm looking for something that provides a nicer object structure atop any of the three. Primarily TreeViews are always a chore and php-gtk callbacks are weird in PHP, so I'd like a simplification for that. If it eases adding the GUI/View atop my business logic without much control code, that might already help. And so since GUI apps are an area where MVC or MVP would actually make sense, I'd like to know if any library for that exists. Btw, recently rediscovered PHP interface preprocessor, but that's rather low-level and just provides a simple widget/interface abstraction for Gtk/ncurses/pdf/xhtml output.

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  • how to get textfield data in win32-gui perl

    - by amit
    hi i want to store textfield data in a variable but my code is not working here is my code use Win32::GUI(); my $W1 = Win32::GUI::Window-new( -name = "W1", -title = "First Window", -pos = [ 100, 100 ], -size = [ 300, 200 ], ); $W1-AddButton( -name = "ButtonW1", -text = "Enter Chipname", -pos = [ 87, 100 ], #-ok = 1, ); $W1-AddTextfield( -name = "chipfield", -left = 20, -top = 40, -width = 250, -height = 20, # -prompt = ["Mix ",30], ); $W1-Show(); Win32::GUI::Dialog(); exit(0); sub W1_Terminate { return -1; } sub ButtonW1_Click { $chipname = $W1-chipfield-Text(), print $chipname; #return 0; } please help me where is problem

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  • Seeking a GUI auto-format feature for T-SQL

    - by dvanaria
    Is there a freely available GUI tool that will allow interaction with Microsoft SQL Server (via T-SQL) that provides an auto-format feature? I constantly find myself writing queries in SQL Query Analyzer (Microsoft’s standard GUI tool for T-SQL) and cutting/pasting the whole thing into SQLyog (a GUI tool for MySQL), where I can press F12 and have it reformatted into an easily readable, industry standard format. I then cut/paste this back into Query Analyzer to execute. I do this all the time at work and haven’t been able to find an alternative. I realize that SQLyog is no longer free software, but what I’m looking for is a specific alternative to a MS SQL Server interface (with auto-formatting). Thanks in advance for your help.

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  • Creating a form on non-gui thread

    - by luntain
    You can't access gui controls from a thread they were not created on, at least so says the message of an exception that is sometimes raised when you do it. Recently I was puzzled by seeing that forms created on background threads work just fine. My mental model was that all actions initiated by UI input is handled on the GUI thread. Clicking on a button on such a form should raise the dreaded exception (the form and all its controls were created on a background thread not the gui thread), but it doesn't. Something is wrong with my map. (*) well to be honest I have seen one problem where opening the standard open file dialog was blocking everything

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  • how to call a function to refresh GUI

    - by SWKK
    Hi Guys, I am refactoring some code to decouple GUI from some state. #include <StateObject> Class GUI{ ... StateObject A; void doSomething() { A->hullaballoo();} **void ReFreshMyGui() { //take state A and redraw }** }; State object is being shared by multiple classes to update the state but this Gui Object specializes in displaying the state. So I would like to call the Refresh function via StateObject whenever its modified. I am not sure how or if signals will provide the solution. Any hints?

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  • Why does mobile first responsive design tend to not use max-width queries alongside the min-width queries?

    - by Sam
    First off, I understand the basic principles behind mobile first responsive web design, and totally agree with them. But one thing I don't understand: In my experience, not all styles for small screens can be used for the larger version of a website. For example, usually smaller versions tend to have larger clickable areas, hamburger navigation, etc. So I sometimes have to override these specific styles, aside from just progressively enhancing the base styles. So I was wondering: why is max-width rarely mentioned (or used) in the context of mobile-first responsive web design? Because it looks like it could be used to isolate styles for smaller screens that are not useful for larger screens, and would thus prevent unnecessary duplication of code. A quote which mentions min-width as typically mobile-first, but not max-width: Mobile first, from a coding perspective, means that your base style is typically a single-column, fully-fluid layout. You use @media (min-width: whatever) to add a grid-based layout on top of that. from: http://gomakethings.com/mobile-first-and-internet-explorer/ EDIT: So to be more specific: I was wondering if there is a reason to exclude max-width from a mobile-first responsive design (as it seems like it can be useful for writing your css as DRY as possible, as some styles for small screens will not be used for bigger screens).

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  • Design Book–Fourth(last) Section (Physical Abstraction Optimization)

    - by drsql
    In this last section of the book, we will shift focus to the physical abstraction layer optimization. By this I mean the little bits and pieces of the design that is specifically there for performance and are actually part of the relational engine (read: the part of the SQL Server experience that ideally is hidden from you completely, but in 2010 reality it isn’t quite so yet.  This includes all of the data structures like database, files, etc; the optimizer; some coding, etc. In my mind, this...(read more)

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  • Dealing with a fundamental design flaw when you're new to the project

    - by Matt Phillips
    I've just started working on an open source project with around 30 developers in it. I'm working on fixing some of the bugs as a way to get into the "loop" and become a regular committer to the project. The problem is I think I've uncovered a fundamental design flaw that's causing one of the bugs I'm working on. But I feel like if I blast this on the mailing list I'm going to come off as arrogant, and some of the discussions I've had about the issue are butting heads with some of the people. How should I go about this?

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  • Challenges in multi-player Android Game Server with RESTful Nature

    - by Kush
    I'm working on an Android Game based on Contract Bridge, as a part of my college Summer Internship project. The game will be multi-player such that 4 Android devices can play it, so there's no BOT or CPU player to be developed. At the time of getting project, I realized that most of the students had already worked on the project but none of their works is reusable now (for variety of reasons like, undocumented code and design architecture, different platform implementation). I have experience working on several open source projects and hence I emphasis to work out on this project such that components I make become reusable as much as possible. Now, as the game is multi-player and entire game progress will be handled on server, I'm currently working on Server's design, since I wanted to make game server reusable such that any client platform can use it, I was previously confused in selecting Socket or REST for Game Server's design, but later finalized to work on REST APIs for the server. Now, since I have to keep all players in-sync while they make movements in game, on server I've planned to use Database which will keep all players' progress, specific for each table (in Bridge, 4 players play on single table, and server will handle many such game tables). I don't know if its an appropriate decision to use database as shared medium to track progress of each game table (let me know if there's an appropriate or better option). Obviously, when game is completed for the table, data for that table on server's database is discarded. Now the problem is that, access to REST service is an HTTP call, so as long as client doesn't make any request, server will remain idle, and consider a situation where A player has played a card on his device and the device requests to apply this change on the server. Now, I need to let rest of the three devices know that the player has played a card, and also update view on their device. AFAIK, REST cannot provide a sort-of Push-notification system, since the connection to the server is not persistent. One solution that I thought was to make each device constantly poll the server for any change (like every 56 ms) and when changes are found, reflect it on the device. But I feel this is not an elegant way, as every HTTP request is expensive. (and I choose REST to make game play experience robust since, a mobile device tends to get disconnected from Internet, and if there's Socket-like persistent connection then entire game progress is subject to lost. Also, portability on client-end is important) Also, imagining a situation where 10 game tables are in progress and 40 players are playing, a server must be capable to handle flooded HTTP requests from all the devices which make it every 56 ms. So I wonder if the situation is assumed as DoS attack. So, explaining the situation, am I going on the right track for the server design? I wanted to be sure before I proceed much further with the code.

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  • choosing Database and Its Design for Rails

    - by Gaurav Shah
    I am having a difficulty in deciding the database & its structure. Let us say the problem is like this. For my product I have various customers( each is an educational institute) Each customer have their own sub-clients ( Institution have students) Each student record will have some basic information like "name" & "Number" . There are also additional information that a customer(institution) might want to ask sub-client(student) like "email" or "semester" I have come up with two solutions : 1. Mysql _insititution__ id-|- Description| __Student__ id-|-instituition_id-|-Name-|-Number| __student_additional_details__ student_id -|- field_name -|- Value Student_additional_details will have multiple records for each student depending upon number of questions asked from institution. 2.MongoDb _insititution___ id-|- Description| _Student__ id-|-instituition_id-|-Name-|-Number|-otherfield1 -|- otherfield2 with mongo the structure itself can be dynamic so student table seems really good in mongo . But the problem comes when I have to relate student with institution . So which one is a better design ? Or some other idea ?

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  • PASS Conference 2011 Topic: Multitenant Design and Sharding with SQL Azure

    - by Herve Roggero
    I am really happy to announce that I have been accepted as a speaker at the 2011 PASS Conference in Seattle. The topic? It will be about SQL Azure scalability using shards, and the Data Federation feature of SQL Azure. I will also talk extensively about the community open-source sharding library Enzo SQL Shard (enzosqlshard.codeplex.com) and show how to make the most out of it. In general, the presentation will provide details about how to properly design an application for sharding, how to make it work for SQL Server, SQL Azure, and how to leverage the upcoming Data Federation technology that Microsoft is planning. The primary objective is to turn sharding an implementation concern, not a development concern. Using a library like Enzo SQL Shard will help you achieve this objective. If you come to PASS Summit this year, come see me and mention you saw this blog!

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  • Human vs human android chess game design

    - by Plejo
    First of all I am total amateur in game development and sorry for my poor English. I want to make android human vs human chess game. So I am wondering how to design it? scenario 1: User connect to server, find opponent and send moves to server using socket, so match is running on a server side. I think this is not good idea because move should be validated on client side - or do I have to validate moves on client side? I do not think this is good solution because game is seperated. scenario 2: Using hole punching technique so server is needed only for connection between players, so game is running on android devices. which approach do you suggest? Or is there any better solution? Which server is best to use?

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  • When should complexity be removed?

    - by ElGringoGrande
    Prematurely introducing complexity by implementing design patterns before they are needed is not good practice. But if you follow all (or even most of) the SOLID principles and use common design patterns you will introduce some complexity as features and requirements are added or changed to keep your design as maintainable and flexible as needed. However once that complexity is introduced and working like a champ when do you removed it? Example. I have an application written for a client. When originally created there where several ways to give raises to employees. I used the strategy pattern and factory to keep the whole process nice and clean. Over time certain raise methods where added or removed by the application owner. Time passes and new owner takes over. This new owner is hard nosed, keeps everything simple and only has one single way to give a raise. The complexity needed by the strategy pattern is no longer needed. If I where to code this from the requirements as they are now I would not introduce this extra complexity (but make sure I could introduce it with little or no work should the need arise). So do I remove the strategy implementation now? I don't think this new owner will ever change how raises are given. But the application itself has demonstrated that this could happen. Of course this is just one example in an application where a new owner takes over and has simplified many processes. I could remove dozens of classes, interfaces and factories and make the whole application much more simple. Note that the current implementation does works just fine and the owner is happy with it (and surprised and even happier that I was able to implement her changes so quickly because of the discussed complexity). I admit that a small part of this doubt is because it is highly likely the new owner isn't going to use me any longer. I don't really care that somebody else will take this over since it has not been a big income generator. But I do care about 2 (related) things I care a bit that the new maintainer will have to think a bit harder when trying to understand the code. Complexity is complexity and I don't want to anger the psycho maniac coming after me. But even more I worry about a competitor seeing this complexity and thinking I just implement design patterns to pad my hours on jobs. Then spreading this rumor to hurt my other business. (I have heard this mentioned.) So... In general should previously needed complexity be removed even though it works and there has been a historically demonstrated need for the complexity but you have no indication that it will be needed in the future? Even if the question above is generally answered "no" is it wise to remove this "un-needed" complexity if handing off the project to a competitor (or stranger)?

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  • Help Us Pick the First T-Shirt Design to Promote How-To Geek

    - by Eric Z Goodnight
    Here’s your first peek at How-To Geek’s new line of merchandise! Tell us what you think, what you like, and what you actually would like to own in this first round of potential HTG tee shirts. If you like the content here at HTG, we’d love to hear back from you—we made these for you, the readers, and we hope to hear what suits you and if you like what we’ve got to offer. Check them out, tell us your thoughts in the comments section (or send us emails at [email protected]) and fill out our poll in the section below.  The design that you like the most will be professionally printed and sold right here at howtogeek.com. Interested in buying one of them right now? Jump to the bottom to be notified when they’re ready for be bought and shipped right to you. How to Own Your Own Website (Even If You Can’t Build One) Pt 3 How to Sync Your Media Across Your Entire House with XBMC How to Own Your Own Website (Even If You Can’t Build One) Pt 2

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