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  • Why distant objects draw in front of close objects?

    - by cad
    I am rendering two cubes in the space using XNA 4.0 and the layering of objects only works from certain angles. Here is what I see from the front angle (everything ok) Here is what I see from behind This is my draw method. Cubes are drawn by serverManager and serverManager1 protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.CornflowerBlue); switch (_gameStateFSM.State) { case GameFSMState.GameStateFSM.INTROSCREEN: spriteBatch.Begin(); introscreen.Draw(spriteBatch); spriteBatch.End(); break; case GameFSMState.GameStateFSM.GAME: spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend); // Text screenMessagesManager.Draw(spriteBatch, firstPersonCamera.cameraPosition, fpsHelper.framesPerSecond); // Camera firstPersonCamera.Draw(); // Servers serverManager.Draw(GraphicsDevice, firstPersonCamera.viewMatrix, firstPersonCamera.projMatrix); serverManager1.Draw(GraphicsDevice, firstPersonCamera.viewMatrix, firstPersonCamera.projMatrix); // Room //roomManager.Draw(GraphicsDevice, firstPersonCamera.viewMatrix); spriteBatch.End(); break; case GameFSMState.GameStateFSM.EXITGAME: break; default: break; } base.Draw(gameTime); fpsHelper.IncrementFrameCounter(); } serverManager and serverManager1 are instances of the same class ServerManager that draws a cube. The draw method for ServerManager is: public void Draw(GraphicsDevice graphicsDevice, Matrix viewMatrix, Matrix projectionMatrix) { cubeEffect.World = Matrix.CreateTranslation(modelPosition); // Set the World matrix which defines the position of the cube cubeEffect.View = viewMatrix; // Set the View matrix which defines the camera and what it's looking at cubeEffect.Projection = projectionMatrix; // Enable textures on the Cube Effect. this is necessary to texture the model cubeEffect.TextureEnabled = true; cubeEffect.Texture = cubeTexture; // Enable some pretty lights cubeEffect.EnableDefaultLighting(); // apply the effect and render the cube foreach (EffectPass pass in cubeEffect.CurrentTechnique.Passes) { pass.Apply(); cubeToDraw.RenderToDevice(graphicsDevice); } } Obviously there is something I am doing wrong. Any hint of where to look? (Maybe z-buffer or occlusion tests?)

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  • Keeping the meshes "thickness" the same when scaling an object

    - by user1806687
    I've been bashing my head for the past couple of weeks trying to find a way to help me accomplish, on first look very easy task. So, I got this one object currently made out of 5 cuboids (2 sides, 1 top, 1 bottom, 1 back), this is just for an example, later on there will be whole range of different set ups. Now, the thing is when the user chooses to scale the whole object this is what should happen: X scale: top and bottom cuboids should get scaled by a scale factor, sides should get moved so they are positioned just like they were before(in this case at both ends of top and bottom cuboids), back should get scaled so it fits like before(if I simply scale it by a scale factor it will leave gaps on each side). Y scale: sides should get scaled by a scale factor, top and bottom cuboid should get moved, and back should also get scaled. Z scale: sides, top and bottom cuboids should get scaled, back should get moved. Hope you can help, EDIT: So, I've decided to explain the situation once more, this time more detailed(hopefully). I've also made some pictures of how the scaling should look like, where is the problem and the wrong way of scaling. I this example I will be using a thick walled box, with one face missing, where each wall is made by a cuboid(but later on there will be diffrent shapes of objects, where a one of the face might be roundish, or triangle or even under some angle), scaling will be 2x on X axis. 1.This is how the default object without any scaling applied looks like: http://img856.imageshack.us/img856/4293/defaulttz.png 2.If I scale the whole object(all of the meshes) by some scale factor, the problem becomes that the "thickness" of the object walls also change(which I do not want): http://img822.imageshack.us/img822/9073/wrongwaytoscale.png 3.This is how the correct scaling should look like. Appropriate faces gets caled in this case where the scale is on X axis(top, bottom, back): http://imageshack.us/photo/my-images/163/rightwayxscale1.png/ 4.But the scale factor might not be the same for all object all of the times. In this case the back has to get scaled a bit more or it leaves gaps: http://imageshack.us/photo/my-images/9/problemwhenscaling.png/ 5.If everything goes well this is how the final object should look like: http://imageshack.us/photo/my-images/856/rightwayxscale2.png/ So, as you have might noticed there are quite a bit of things to look out when scaling. I am asking you, if any of you have any idea on how to accomplish this scaling. I have tried whole bunch of things, from scaling all of the object by the same scale factor, to subtracting and adding sizes to get the right size. But nothing I tried worked, if one mesh got scaled correctly then others didnt. Donwload the example object. English is not my first language, so I am really sorry if its hard to understand what I am saying.

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  • C/C++ : Why do we need to include the .h while everything works when including only the .cpp file?

    - by reaffer
    Hi , Why do we need to include both the .h and .cpp files , while we can make it works with making just a .cpp file and then including it . Case one : Creating a file.h containing declarations . Creating a file.cpp containing definitions . Including both on the main.cpp . Case two : Creating a file.cpp containing declaration/definitions ( no prototypes ) Including it on the main.cpp . Both worked for me , but still can't the difference since i do not have a background on the compiling and linking process .

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  • Why C++ people loves multithreading when it comes to performances?

    - by user1849534
    I have a question, it's about why programmers seems to love concurrency and multi-threaded programs in general. I'm considering 2 main approach here: an async approach basically based on signals, or just an async approach as called by many papers and languages like the new C# 5.0 for example, and a "companion thread" that maanges the policy of your pipeline a concurrent approach or multi-threading approach I will just say that I'm thinking about the hardware here and the worst case scenario, and I have tested this 2 paradigms myself, the async paradigm is a winner at the point that I don't get why people 90% of the time talk about concurrency when they wont to speed up things or make a good use of their resources. I have tested multi-threaded programs and async program on an old machine with an Intel quad-core that doesn't offer a memory controller inside the CPU, the memory is managed entirely by the motherboard, well in this case performances are horrible with a multi-threaded application, even a relatively low number of threads like 3-4-5 can be a problem, the application is unresponsive and is just slow and unpleasant. A good async approach is, on the other hand, probably not faster but it's not worst either, my application just waits for the result and doesn't hangs, it's responsive and there is a much better scaling going on. I have also discovered that a context change in the threading world it's not that cheap in real world scenario, it's infact quite expensive especially when you have more than 2 threads that need to cycle and swap among each other to be computed. On modern CPUs the situation it's not really that different, the memory controller it's integrated but my point is that an x86 CPUs is basically a serial machine and the memory controller works the same way as with the old machine with an external memory controller on the motherboard. The context switch is still a relevant cost in my application and the fact that the memory controller it's integrated or that the newer CPU have more than 2 core it's not bargain for me. For what i have experienced the concurrent approach is good in theory but not that good in practice, with the memory model imposed by the hardware, it's hard to make a good use of this paradigm, also it introduces a lot of issues ranging from the use of my data structures to the join of multiple threads. Also both paradigms do not offer any security abut when the task or the job will be done in a certain point in time, making them really similar from a functional point of view. According to the X86 memory model, why the majority of people suggest to use concurrency with C++ and not just an async aproach ? Also why not considering the worst case scenario of a computer where the context switch is probably more expensive than the computation itself ?

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  • Content Weighting and Sociology

    - by Chris Massey
    I’ve had loads of fantastic feedback on the concept and early curation wireframes I posted on the labs, and it’s led to some further thoughts on the topic of voting. More specifically, thoughts about the kinds of behaviour and values a platform encourages in it’s users via the set of available actions. StackOverflow is a very good example of this kind of sociology in action, not only via the set of available actions, but through the reputation system it uses to both reward and control it’s users. In our case (specifically, in the case of the curation model I’ve been talking about thus far), the main considerations are how the quality of content is judged, and how to make sure each piece of curated content gets a fair hearing. Based on the feedback and conversations I’ve had with many of you over the last few days, a few considerations came to light about how we might need to weight and display our curations, and I’ve written about that more extensively over on the labs themselves – have a read and let me know what you think.

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  • How to generate `AllowDeactivateGrabs` in command line ?

    - by boffin
    I am using XFCE-Ubuntu and do a lot of my development work there. In my case, when I sometimes use Xilinx ISE, the mouse cursor hangs as a Grab pointer and then stops responding. The entire X environment becomes unusable and I have to kill it and restart. This is becoming a serious annoyance. I saw this bug: AllowDeactivateGrabs is broken I see that sending AllowDeactivateGrabs in command line can kill the Grab. In my case, I am doing this on a remote server, so it is the application in the remote server (over X2GO) getting messed up. I am able to login in command line and kill X. Is there a way to generate AllowDeactivateGrabs in command line ? So I dont mess up my other applications and potentially lose data.

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  • Generic Handler vs Direct Reference

    - by JNF
    In a project where I'm working on the data access layer I'm trying to make a decision how to send data and objects to the next layer (and programmer). Is it better to tell him to reference my dll, OR should I build a generic handler and let him take the objects from there (i.e. json format) If I understand correctly, In case of 2. he would have to handle the objects on his own, whereas in case 1. he will have the entities I've built. Note: It is very probable that other people would need to take the same data, though, we're not up to that yet. Same question here - should I make it into a webservice, or have them access the handler?

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  • software development tools or technology [closed]

    - by user1783508
    Are there any technology or tools in which I can do ; * software requirement documentation * software design documentation * software test documentation * uml feature ( use case , flow chart, sequence diagram etc. ) EDIT : I want a tools like Eclipse. To be more precise, I can start many project via using same tool/technology. ex : [-] project1 [-] requirement [-] design [-] test [-} project2 [-] requirement [-] design [-] test I can use uml properties in the same tool/technology. After right clicking on the document or as a separate toolbar, it is seen. add ;Uml diagram create use case create class diagram create sequence diagram create flow chart etc.

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  • drupal - using variable_set, hook block and hook menu to save config values then print out in custom

    - by bert
    I am trying to 1) implement the hook menu and variable_set in the block hook and to solicit and store configuration values from user, 2) then use retrieve configuration values and 3) pass them out into a template using theme hook when page is shown. However I need a bit of a push on step two and three! // ===================== file: my_module.php function my_module_block($op = 'list', $delta = 0, $edit = array()) { switch($op) { case 'list': $blocks[0] = array( 'info' => t('Find Something'), // required value - this shows up in your list of blocks 'region' => 'left', // default region on the page 'weight' => 0, // position the block vertically within its column. 'visibility' => 1, // permit the block to be displayed for a given user. 'status' => TRUE, // enabled ); return $blocks; break; // case configure case 'configure': // not used ? // case save (save configuration values) case 'save': variable_set('my_module_text_bottom', $edit['my_module_text_bottom']); variable_set('my_module_text_top', $edit['my_module_text_top']); break; } } function my_module_menu(){ $items = array(); // add menu items $items['my_module'] = array( // add a menu item here... ); // administration setting - callback my_module_admin $items['admin/settings/my_module'] = array( 'title' => 'Lookup on Something', 'description' => 'Description of my module settings page', 'page callback' => 'drupal_get_form', 'page arguments' => array('my_module_admin'), 'access arguments' => array('access administration pages'), 'type' => MENU_NORMAL_ITEM, ); return $items; } // setup administrative default values (see: site configiration) function my_module_admin() { $form = array(); $form['my_module_text_top'] = array( '#type' => 'textarea', '#title' => t('Text of top of page'), '#default_value' => variable_get('my_module_text_top', 'my_module_text_top: This is configurable text found in the module configuration.'), '#size' => 1024, '#maxlength' => 1024, '#description' => t("text above the Find a Retailer block."), '#required' => TRUE, ); $form['my_module_text_bottom'] = array( '#type' => 'textarea', '#title' => t('Text at bottom of page'), '#default_value' => variable_get('my_module_text_bottom', 'my_module_text_bottom: This is configurable text found in the module configuration.'), '#size' => 1024, '#maxlength' => 1024, '#description' => t("text below the Find a Retailer block."), '#required' => TRUE, ); return system_settings_form($form); } // registering a theme function my_module_theme(){ return array( 'my_module_show' => array( 'arguments' => array('content' => "hello"), 'template' => 'my_module_show' ), ); } // implementing a theme function theme_my_module_show($content){ $output = '<ul>$content</ul>'; return $output; } function my_module(){ $output = ''; $variables = ""; $output .= theme('my_module_show', $variables); return $output; } // ===================== file: my_module_show.tpl.php print $text1; print $text2;

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  • MySQL Query GROUP_CONCAT Over Multiple Rows

    - by PeteGO
    I'm getting name and address data out of generic question / answer data to create some kind of normalised reporting database. The query I've got uses group_concat and works for individual sets of questions but not for multiple sets. I've tried to simplify what I'm doing by using just forename and surname and just 3 records, 2 for 1 person and 1 for another. In reality though there are more than 300,000 records. Example of results with qs.Id = 1. QuestionSetId Forename Surname ------------------------------------------------------- 1 Bob Jones Example of results with qs.Id IN (1, 2, 3). QuestionSetId Forename Surname ------------------------------------------------------- 3 Bob,Bob,Frank Jones,Jones,Smith What I would like to see for qs.Id IN (1, 2, 3). QuestionSetId Forename Surname ------------------------------------------------------- 1 Bob Jones 2 Bob Jones 3 Frank Smith So how can I make the 2nd example return a separate row for each set of name and address information? I realise the current way the data is stored is "questionable" but I cannot change the way the data is stored. I can get sets of individual answers but not sure how to combine the others. My simplified Schema that I cannot change: CREATE TABLE StaticQuestion ( Id INT NOT NULL, StaticText VARCHAR(500) NOT NULL); CREATE TABLE Question ( Id INT NOT NULL, Text VARCHAR(500) NOT NULL); CREATE TABLE StaticQuestionQuestionLink ( Id INT NOT NULL, StaticQuestionId INT NOT NULL, QuestionId INT NOT NULL, DateEffective DATETIME NOT NULL); CREATE TABLE Answer ( Id INT NOT NULL, Text VARCHAR(500) NOT NULL); CREATE TABLE QuestionSet ( Id INT NOT NULL, DateEffective DATETIME NOT NULL); CREATE TABLE QuestionAnswerLink ( Id INT NOT NULL, QuestionSetId INT NOT NULL, QuestionId INT NOT NULL, AnswerId INT NOT NULL, StaticQuestionId INT NOT NULL); Some example data for only forename and surname. INSERT INTO StaticQuestion (Id, StaticText) VALUES (1, 'FirstName'), (2, 'LastName'); INSERT INTO Question (Id, Text) VALUES (1, 'What is your first name?'), (2, 'What is your forename?'), (3, 'What is your Surname?'); INSERT INTO StaticQuestionQuestionLink (Id, StaticQuestionId, QuestionId, DateEffective) VALUES (1, 1, 1, '2001-01-01'), (2, 1, 2, '2008-08-08'), (3, 2, 3, '2001-01-01'); INSERT INTO Answer (Id, Text) VALUES (1, 'Bob'), (2, 'Jones'), (3, 'Bob'), (4, 'Jones'), (5, 'Frank'), (6, 'Smith'); INSERT INTO QuestionSet (Id, DateEffective) VALUES (1, '2002-03-25'), (2, '2009-05-05'), (3, '2009-08-06'); INSERT INTO QuestionAnswerLink (Id, QuestionSetId, QuestionId, AnswerId, StaticQuestionId) VALUES (1, 1, 1, 1, 1), (2, 1, 3, 2, 2), (3, 2, 2, 3, 1), (4, 2, 3, 4, 2), (5, 3, 2, 5, 1), (6, 3, 3, 6, 2); Just in case SQLFiddle is down here are the 3 queries from the examples I've linked to: 1: - working query but only on 1 set of data. SELECT MAX(QuestionSetId) AS QuestionSetId, GROUP_CONCAT(Forename) AS Forename, GROUP_CONCAT(Surname) AS Surname FROM (SELECT x.QuestionSetId, CASE x.StaticQuestionId WHEN 1 THEN Text END AS Forename, CASE x.StaticQuestionId WHEN 2 THEN Text END AS Surname FROM (SELECT (SELECT link.StaticQuestionId FROM StaticQuestionQuestionLink link WHERE link.Id = qa.QuestionId AND link.DateEffective <= qs.DateEffective AND link.StaticQuestionId IN (1, 2) ORDER BY link.DateEffective DESC LIMIT 1) AS StaticQuestionId, a.Text, qa.QuestionSetId FROM QuestionSet qs INNER JOIN QuestionAnswerLink qa ON qs.Id = qa.QuestionSetId INNER JOIN Answer a ON qa.AnswerId = a.Id WHERE qs.Id IN (1)) x) y 2: - working query but undesired results on multiple sets of data. SELECT MAX(QuestionSetId) AS QuestionSetId, GROUP_CONCAT(Forename) AS Forename, GROUP_CONCAT(Surname) AS Surname FROM (SELECT x.QuestionSetId, CASE x.StaticQuestionId WHEN 1 THEN Text END AS Forename, CASE x.StaticQuestionId WHEN 2 THEN Text END AS Surname FROM (SELECT (SELECT link.StaticQuestionId FROM StaticQuestionQuestionLink link WHERE link.Id = qa.QuestionId AND link.DateEffective <= qs.DateEffective AND link.StaticQuestionId IN (1, 2) ORDER BY link.DateEffective DESC LIMIT 1) AS StaticQuestionId, a.Text, qa.QuestionSetId FROM QuestionSet qs INNER JOIN QuestionAnswerLink qa ON qs.Id = qa.QuestionSetId INNER JOIN Answer a ON qa.AnswerId = a.Id WHERE qs.Id IN (1, 2, 3)) x) y 3: - working query on multiple sets of data only on 1 field (answer) though. SELECT qs.Id AS QuestionSet, a.Text AS Answer FROM QuestionSet qs INNER JOIN QuestionAnswerLink qalink ON qs.Id = qalink.QuestionSetId INNER JOIN StaticQuestionQuestionLink sqqlink ON qalink.QuestionId = sqqlink.QuestionId INNER JOIN Answer a ON qalink.AnswerId = a.Id WHERE sqqlink.StaticQuestionId = 1 /* FirstName */ AND sqqlink.DateEffective = (SELECT DateEffective FROM StaticQuestionQuestionLink WHERE StaticQuestionId = 1 AND DateEffective <= qs.DateEffective ORDER BY DateEffective DESC LIMIT 1)

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  • My PNG has transparency, but after saving with PHP GD, transparency is lost [closed]

    - by Harry Stroker
    I found the solution to my problem. See below the original post and completely at the bottom my solution. I made a stupid mistake :) First I crop an image and then save it to a png file. Right after this, I also show the image. However, the saved png does not have transparency and the shown one has. What is going on? $this->resource = imagecreatefrompng($this->url); imagealphablending($this->resource, false); imagesavealpha($this->resource, true); $newResource = imagecreatetruecolor($destWidth, $destHeight); imagealphablending($newResource, false); imagesavealpha($newResource, true); $resample = imagecopyresampled($newResource,$this->resource,0,0,$srcX1,$srcY1,$destWidth,$destHeight,$srcX2-$srcX1, $srcY2-$srcY1); imagedestroy($this->resource); $this->resource = $newResource; // SAVING imagepng($this->resource, $destination, 100); // SHOWING header('Content-type: image/png'); imagepng($this->resource); The reason I also save the image is for caching. If the script is executed on a png, it saves a cached png. Next time the image is requested, the png file will be shown, but it has lost its transparency. Even stranger: When I save that cached png image as (within Firefox), it saves it suddenly as a jpg, even though the extension was png. Downloading the cached png using chrome and opening it in Photoshop gives the error: "file-format module cannot parse the file". I will show you the shown PNG and the generated PNG: http://www.foodmuseum.nl/SaveProblemTransparency.png Once I try to show that saved PNG with the GD library, it gives me an error. EDIT NO NO NO NO THIS IS NOT A DUPLICATE!!!... I ALREADY USED THEIR SOLUTION. The solution in the supposedly duplicate works for showing my image. But I also try to save it with the exact same resource, but then it has no transparency. EDIT 2 - SOLUTION I found out what the problem was. It was a stupid mistake. The script I provided above were cut out of a class and placed as sequential code, while in real this is not what exactly happened. The save image function: function saveImage($destination,$quality = 90) { $this->loadResource(); switch($extension){ default: case 'JPG': case 'jpg': imagejpeg($this->resource, $destination, $quality); break; case 'gif': imagegif($this->resource, $destination); break; case 'png': imagepng($this->resource, $destination); break; case 'gd2': imagegd2($this->resource, $destination); break; } } However... $extension does not exist. I fixed it by adding: $extension = $this->getExtension($destination);

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  • problem with send me log

    - by Lynnooi
    Hi, I had try to implement the send me log feature into my apps but I can't get it right. Can anyone please help me with it? In the logcat, it shows the errors: 03-29 21:23:37.636: ERROR/AndroidRuntime(820): Uncaught handler: thread AsyncTask #1 exiting due to uncaught exception 03-29 21:23:37.726: ERROR/AndroidRuntime(820): java.lang.RuntimeException: An error occured while executing doInBackground() 03-29 21:23:37.726: ERROR/AndroidRuntime(820): at android.os.AsyncTask$3.done(AsyncTask.java:200) 03-29 21:23:37.726: ERROR/AndroidRuntime(820): at java.util.concurrent.FutureTask$Sync.innerSetException(FutureTask.java:234) 03-29 21:23:37.726: ERROR/AndroidRuntime(820): at java.util.concurrent.FutureTask$Sync.innerRun(FutureTask.java:258) 03-29 21:23:37.726: ERROR/AndroidRuntime(820): at java.util.concurrent.FutureTask.run(FutureTask.java:122) 03-29 21:23:37.726: ERROR/AndroidRuntime(820): at java.util.concurrent.ThreadPoolExecutor$Worker.runTask(ThreadPoolExecutor.java:648) 03-29 21:23:37.726: ERROR/AndroidRuntime(820): at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:673) 03-29 21:23:37.726: ERROR/AndroidRuntime(820): at java.lang.Thread.run(Thread.java:1058) 03-29 21:23:37.726: ERROR/AndroidRuntime(820): Caused by: java.lang.NullPointerException 03-29 21:23:37.726: ERROR/AndroidRuntime(820): at resonet.android.androidgallery.helloAndroid$CheckForceCloseTask.doInBackground(helloAndroid.java:1565) 03-29 21:23:37.726: ERROR/AndroidRuntime(820): at resonet.android.androidgallery.helloAndroid$CheckForceCloseTask.doInBackground(helloAndroid.java:1) 03-29 21:23:37.726: ERROR/AndroidRuntime(820): at android.os.AsyncTask$2.call(AsyncTask.java:185) 03-29 21:23:37.726: ERROR/AndroidRuntime(820): at java.util.concurrent.FutureTask$Sync.innerRun(FutureTask.java:256) 03-29 21:23:37.726: ERROR/AndroidRuntime(820): ... 4 more Thanks. Here is my code: public class helloAndroid extends Activity implements OnClickListener { public static final int DIALOG_SEND_LOG = 345350; protected static final int DIALOG_PROGRESS_COLLECTING_LOG = 3255; protected static final int DIALOG_FAILED_TO_COLLECT_LOGS = 3535122; private static final int DIALOG_REPORT_FORCE_CLOSE = 3535788; private LogCollector mLogCollector; public void onCreate(Bundle savedInstanceState) { requestWindowFeature(Window.FEATURE_NO_TITLE); Bundle b = this.getIntent().getExtras(); s = b.getString("specialValue").trim(); String xmlURL = ""; CheckForceCloseTask task = new CheckForceCloseTask(); task.execute(); } private void throwException() { throw new NullPointerException(); } @Override protected Dialog onCreateDialog(int id) { Dialog dialog = null; switch (id) { case DIALOG_SEND_LOG: case DIALOG_REPORT_FORCE_CLOSE: Builder builder = new AlertDialog.Builder(this); String message; if (id==DIALOG_SEND_LOG) message = "Do you want to send me your logs?"; else message = "It appears this app has been force-closed, do you want to report it to me?"; builder.setTitle("Warning") .setIcon(android.R.drawable.ic_dialog_alert) .setMessage(message) .setPositiveButton("Yes", this) .setNegativeButton("No", this); dialog = builder.create(); break; case DIALOG_PROGRESS_COLLECTING_LOG: ProgressDialog pd = new ProgressDialog(this); pd.setTitle("Progress"); pd.setMessage("Collecting logs..."); pd.setIndeterminate(true); dialog = pd; break; case DIALOG_FAILED_TO_COLLECT_LOGS: builder = new AlertDialog.Builder(this); builder.setTitle("Error") .setMessage("Failed to collect logs.") .setNegativeButton("OK", null); dialog = builder.create(); } return dialog; } class CheckForceCloseTask extends AsyncTask { @Override protected Boolean doInBackground(Void... params) { return mLogCollector.hasForceCloseHappened(); } @Override protected void onPostExecute(Boolean result) { if (result) { showDialog(DIALOG_REPORT_FORCE_CLOSE); } else Toast.makeText(getApplicationContext(), "No force close detected.", Toast.LENGTH_LONG).show(); } } public void onClick(DialogInterface dialog, int which) { switch (which) { case DialogInterface.BUTTON_POSITIVE: new AsyncTask() { @Override protected Boolean doInBackground(Void... params) { return mLogCollector.collect(); } @Override protected void onPreExecute() { showDialog(DIALOG_PROGRESS_COLLECTING_LOG); } @Override protected void onPostExecute(Boolean result) { dismissDialog(DIALOG_PROGRESS_COLLECTING_LOG); if (result) mLogCollector.sendLog("[email protected]", "Error Log", "Preface\nPreface line 2"); else showDialog(DIALOG_FAILED_TO_COLLECT_LOGS); } }.execute(); } dialog.dismiss(); } }

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  • The counter doesnt seem to increase when ever the edittext changes

    - by Mabulhuda
    Im using Edit-texts and i need when ever an edit-text is changed to increment a counter by one but the counter isnt working , I mean the app starts and everything but the counter doesnt seem to change please help here is the code public class Numersys extends Activity implements TextWatcher { EditText mark1 ,mark2, mark3,mark4,mark5,mark6 , hr1 ,hr2,hr3,hr4,hr5,hr6; EditText passed, currentavg; TextView tvnewavg ; Button calculate; double marks , curAVG , NewAVG ; String newCumAVG; int counter , hrs , curHr , NewHr; @Override protected void onCreate(Bundle savedInstanceState) { // TODO Auto-generated method stub super.onCreate(savedInstanceState); setContentView(R.layout.numersys); mark1=(EditText)findViewById(R.id.mark1n); mark2=(EditText)findViewById(R.id.mark2n); mark3=(EditText)findViewById(R.id.mark3n); mark4=(EditText)findViewById(R.id.mark4n); mark5=(EditText)findViewById(R.id.mark5n); mark6=(EditText)findViewById(R.id.mark6n); hr1=(EditText)findViewById(R.id.ethour1); hr2=(EditText)findViewById(R.id.ethour2); hr3=(EditText)findViewById(R.id.ethour3); hr4=(EditText)findViewById(R.id.ethour4); hr5=(EditText)findViewById(R.id.ethour5); hr6=(EditText)findViewById(R.id.ethour6); passed=(EditText)findViewById(R.id.etPassCn); currentavg=(EditText)findViewById(R.id.etCavgn); tvnewavg=(TextView)findViewById(R.id.tvcAVGn); mark1.addTextChangedListener(this); mark2.addTextChangedListener(this); mark3.addTextChangedListener(this); mark4.addTextChangedListener(this); mark5.addTextChangedListener(this); mark6.addTextChangedListener(this); calculate=(Button)findViewById(R.id.bAvgCalcn); @Override public void onClick(View arg0) { // TODO Auto-generated method stub switch(arg0.getId()) { case 0: break; case 1: hrs=Integer.valueOf(hr1.getText().toString()); marks=Double.valueOf(mark1.getText().toString())*Integer.valueOf(hr1.getText().toString()); curHr=Integer.valueOf(passed.getText().toString()); curAVG=Double.valueOf(currentavg.getText().toString())*curHr; NewHr= curHr+hrs; NewAVG= (marks+curAVG)/NewHr; break; case 2: hrs=Integer.valueOf(hr1.getText().toString())+Integer.valueOf(hr2.getText().toString()); marks=Double.valueOf(mark1.getText().toString())*Integer.valueOf(hr1.getText().toString()) +Double.valueOf(mark2.getText().toString())*Integer.valueOf(hr2.getText().toString()); curHr=Integer.valueOf(passed.getText().toString()); curAVG=Double.valueOf(currentavg.getText().toString())*curHr; NewHr= curHr+hrs; NewAVG= (marks+curAVG)/NewHr; break; case 3: hrs=Integer.valueOf(hr1.getText().toString())+Integer.valueOf(hr2.getText().toString()) +Integer.valueOf(hr3.getText().toString()); marks=Double.valueOf(mark1.getText().toString())*Integer.valueOf(hr1.getText().toString()) +Double.valueOf(mark2.getText().toString())*Integer.valueOf(hr2.getText().toString()) +Double.valueOf(mark3.getText().toString())*Integer.valueOf(hr3.getText().toString()); curHr=Integer.valueOf(passed.getText().toString()); curAVG=Double.valueOf(currentavg.getText().toString())*curHr; NewHr= curHr+hrs; NewAVG= (marks+curAVG)/NewHr; break; case R.id.bAvgCalcn: newCumAVG=String.valueOf(NewAVG); tvnewavg.setText(newCumAVG); } } }); } @Override public void afterTextChanged(Editable arg0) { // TODO Auto-generated method stub } @Override public void beforeTextChanged(CharSequence arg0, int arg1, int arg2, int arg3) { // TODO Auto-generated method stub } @Override public void onTextChanged(CharSequence arg0, int arg1, int arg2, int arg3) { // TODO Auto-generated method stub if(mark1.hasFocus()) { counter = counter+1; } if(mark2.hasFocus()) { counter = counter+1; } if(mark3.hasFocus()) { counter = counter+1; } if(mark4.hasFocus()) { counter = counter+1; } if(mark5.hasFocus()) { counter = counter+1; } if(mark6.hasFocus()) { counter = counter+1; } }

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  • Help needed with drawRect:

    - by Andrew Coad
    Hi, I'm having a fundamental issue with use of drawRect: Any advice would be greatly appreciated. The application needs to draw a variety of .png images at different times, sometimes with animation, sometimes without. A design goal that I was hoping to adhere to is to have the code inside drawRect: very simple and "dumb" - i.e. just do drawing and no other application logic. To draw the image I am using the drawAtPoint: method of UIImage. Since this method does not take a CGContext as a parameter, it can only be called within the drawRect: method. So I have: - (void)drawRect:(CGRect)rect { [firstImage drawAtPoint:CGPointMake(firstOffsetX, firstOffsetY)]; } All fine and dandy for one image. To draw multiple images (over time) the approach I have taken is to maintain an array of dictionaries with each dictionary containing an image, the point location to draw at and a flag to enable/suppress drawing for that image. I add dictionaries to the array over time and trigger drawing via the setNeedsDisplay: method of UIView. Use of an array of dictionaries allows me to completely reconstruct the entire display at any time. drawRect: now becomes: - (void)drawRect:(CGRect)rect { for (NSMutableDictionary *imageDict in [self imageDisplayList]) { if ([[imageDict objectForKey:@"needsDisplay"] boolValue]) { [[imageDict objectForKey:@"image"] drawAtPoint:[[imageDict objectForKey:@"location"] CGPointValue]]; [imageDict setValue:[NSNumber numberWithBool:NO] forKey:@"needsDisplay"]; } } } Still OK. The code is simple and compact. Animating this is where I run into problems. The first problem is where do I put the animation code? Do I put it in UIView or UIViewController? If in UIView, do I put it in drawRect: or elsewhere? Because the actual animation depends on the overall state of the application, I would need nested switch statements which, if put in drawRect:, would look something like this: - (void)drawRect:(CGRect)rect { for (NSMutableDictionary *imageDict in [self imageDisplayList]) { if ([[imageDict objectForKey:@"needsDisplay"] boolValue]) { switch ([self currentState]) { case STATE_1: switch ([[imageDict objectForKey:@"animationID"] intValue]) { case ANIMATE_FADE_IN: [self setAlpha:0.0]; [UIView beginAnimations:[[imageDict objectForKey:@"animationID"] intValue] context:nil]; [UIView setAnimationDelegate:self]; [UIView setAnimationCurve:UIViewAnimationCurveEaseIn]; [UIView setAnimationDuration:2]; [self setAlpha:1.0]; break; case ANIMATE_FADE_OUT: [self setAlpha:1.0]; [UIView beginAnimations:[[imageDict objectForKey:@"animationID"] intValue] context:nil]; [UIView setAnimationDelegate:self]; [UIView setAnimationCurve:UIViewAnimationCurveEaseOut]; [UIView setAnimationDuration:2]; [self setAlpha:0.0]; break; case ANIMATE_OTHER: // similar code here break; default: break; } break; case STATE_2: // similar code here break; default: break; } [[imageDict objectForKey:@"image"] drawAtPoint:[[imageDict objectForKey:@"location"] CGPointValue]]; [imageDict setValue:[NSNumber numberWithBool:NO] forKey:@"needsDisplay"]; } } [UIView commitAnimations]; } In addition, to make multiple sequential animations work correctly, there would need to be an outer controlling mechanism involving the animation delegate animationDidStop: callback that would set the needsDisplay entries in the dictionaries to allow/suppress drawing (and animation). The point that we are at now is that it all starts to look very ugly. More specifically: drawRect: starts to bloat quickly and contain code that is not "just drawing" code the UIView needs implicit awareness of the application state the overall process of drawing is now spread across three methods at a minimum And on to the point of this post: how can I do this better? What would the experts out there recommend in terms of overall structure? How can I keep application state information out of the view? Am I looking at this problem from the wrong direction. Is there some completely different approach that I should consider?

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  • How to remove a model object from an EMF model and its GEF Editor via Adapter

    - by s.d
    This question is principally a follow-up to my question about EMF listening mechanisms. So, I have a third-party EMF model (uneditable) which is based on a generic graph model. The structure is as follows: Project | ItemGraph | Item | Document | DocumentGraph / | \ Tokens Nodes Relations(Edges) I have a GEF editor which works on the DocumentGraph (i.e., not the root object, perhaps this is a problem?): getGraphicalViewer().setContents(documentGraph). THe editor has the following edit part structure: DocumentGraphEP / \ Primary Connection LayerEP LayerEP / \ | TokenEP NodeEP RelationEP PrimaryLayerEP and ConnectionLayerEP both have simple Strings as model, which are not represented in the EMF (domain) model. They are simply used to add a primary (i.e., node) layer, and a connection layer (with ShortestPathConnectionRouter) to the editor. Problem: I am trying to get myself into the workings of EMF adapters, and have tried to make use of the available tutorials, mainly the EMF-GEF Eclipse tutorial, vainolo's blog, and vogella's tutorial. I thought I'd start with an easy thing, so tried to remove a node from the graph and see if I get it to work. Which I didn't, and I don't see where the problem is. I can select a node, and have the generic delete Action in my toolbar, but when I click it, nothing happens. Here is the respective source code for the different responsible parts. Please be so kind to point me to any errors (of thinking, coding errors, whathaveyou) you can find. NodeEditPart public class NodeEditPart extends AbstractGraphicalEditPart implements Adapter { protected IFigure createFigure() { return new NodeFigure(); } protected void createEditPolicies() { .... installEditPolicy(EditPolicy.COMPONENT_ROLE, new NodeComponentEditPolicy()); } protected void refreshVisuals() { NodeFigure figure = (NodeFigure) getFigure(); SNode model = (SNode) getModel(); PrimaryLayerEditPart parent = (PrimaryLayerEditPart) getParent(); // Set text figure.getLabel().setText(model.getSName()); .... } public void activate() { if (isActive()) return; // start listening for changes in the model ((Notifier)getModel()).eAdapters().add(this); super.activate(); } public void deactivate() { if (!isActive()) return; // stop listening for changes in the model ((Notifier)getModel()).eAdapters().remove(this); super.deactivate(); } private Notifier getSDocumentGraph() { return ((SNode)getModel()).getSDocumentGraph(); } @Override public void notifyChanged(Notification notification) { int type = notification.getEventType(); switch( type ) { case Notification.ADD: case Notification.ADD_MANY: case Notification.REMOVE: case Notification.REMOVE_MANY: refreshChildren(); break; case Notification.SET: refreshVisuals(); break; } } @Override public Notifier getTarget() { return target; } @Override public void setTarget(Notifier newTarget) { this.target = newTarget; } @Override public boolean isAdapterForType(Object type) { return type.equals(getModel().getClass()); } } NodeComponentEditPolicy public class NodeComponentEditPolicy extends ComponentEditPolicy { public NodeComponentEditPolicy() { super(); } protected Command createDeleteCommand(GroupRequest deleteRequest) { DeleteNodeCommand cmd = new DeleteNodeCommand(); cmd.setSNode((SNode) getHost().getModel()); return cmd; } } DeleteNodeCommand public class DeleteNodeCommand extends Command { private SNode node; private SDocumentGraph graph; @Override public void execute() { node.setSDocumentGraph(null); } @Override public void undo() { node.setSDocumentGraph(graph); } public void setSNode(SNode node) { this.node = node; this.graph = node.getSDocumentGraph(); } } All seems to work fine: When a node is selected in the editor, the delete symbol is activated in the toolbar, but when it is clicked, nothing happens in the editor. I'd be very thankful for any pointers :).

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  • When to draw/layout child controls in UserControl

    - by Ted Elliott
    I have a list-type UserControl (like a ListBox). The items inside the control are another complex UserControl containing a few other controls (ComboBox, TextBox, etc). I'm wondering what the preferred or best method would be to override to draw/layout the child controls. I basically want to trigger this method any time the list changes. I originally had a RedrawItems method that I just called whenever I needed to redraw which added or removed Controls from the Controls collection. But it was getting triggered too early in the lifecycle of the code from some of the designer code. Now I've switched to overriding OnLayout and doing my stuff there. I call PerformLayout when I want to trigger a redraw, such as when the DataSource property changes or when it fires a changed event. Is OnLayout the best place for this? Here is the code: [ComplexBindingProperties("DataSource")] public partial class CustomList : UserControl { private object _dataSource; private CustomListItem _newRow; public CustomList() { InitializeComponent(); } protected override void OnCreateControl() { base.OnCreateControl(); _newRow = new CustomListItem(); Controls.Add(_newRow); } public object DataSource { get { return _dataSource; } set { bool register = _dataSource != value; if (_dataSource != null && _dataSource != value) { UnregisterDataSource(_dataSource); } _dataSource = value; if (_dataSource != null) RegisterDataSource(_dataSource); PerformLayout(); } } public CustomListItem ItemTemplate { get { return _newRow; } } protected override void OnLayout(LayoutEventArgs e) { base.OnLayout(e); int ctrlCount = this.Controls.AsEnumerable().OfType<CustomListItem>().Count(); ctrlCount--; // subtract 1 for the add row var ds = this.DataSource as System.Collections.IList; int itemCount = ds == null? 0 : ds.Count; int maxCount = Math.Max(ctrlCount,itemCount); if (maxCount == 0) return; this.SuspendLayout(); // temporarily remove the template Controls.RemoveAt(Controls.Count-1); for (int i = 0; i < maxCount; i++) { CustomListItem item; if (i >= itemCount) { Controls.RemoveAt(i); } else { if (i >= ctrlCount) { item = ItemTemplate.Copy(); this.Controls.Add(item); item.Location = new Point(0, item.Height * i); item.TabIndex = i + 1; item.ViewMode = true; } else { item = (CustomListItem) Controls[i]; } item.Data = ds[i]; } } this.Controls.Add(ItemTemplate); ItemTemplate.Location = new Point(0, ItemTemplate.Height * maxCount); ItemTemplate.TabIndex = maxCount + 1; this.ResumeLayout(true); } private void RegisterDataSource(object dataSource) { IBindingList ds = dataSource as IBindingList; if (ds != null) { ds.ListChanged += new ListChangedEventHandler(DataSource_ListChanged); } } void DataSource_ListChanged(object sender, ListChangedEventArgs e) { switch (e.ListChangedType) { case ListChangedType.ItemAdded: PerformLayout(); break; case ListChangedType.ItemChanged: break; case ListChangedType.ItemDeleted: PerformLayout(); break; case ListChangedType.ItemMoved: PerformLayout(); break; case ListChangedType.Reset: PerformLayout(); break; default: break; } } private void UnregisterDataSource(object dataSource) { IBindingList ds = dataSource as IBindingList; if (ds != null) { ds.ListChanged -= new ListChangedEventHandler(DataSource_ListChanged); } } }

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  • ViewPager and Fragment Pager adapter implementation

    - by Rohit Deshmukh
    So I am trying to implement sliding views/fragments using viewpager and fragment pager adapter. convert_home is my main xml file that has android.support.v4.view.PagerTitleStrip and temperature.xml and velocity.xml are my two other views. I have no clue where I am going wrong. package app.converto; import android.os.Bundle; import android.support.v4.app.Fragment; import android.support.v4.app.FragmentActivity; import android.support.v4.app.FragmentManager; import android.support.v4.app.FragmentPagerAdapter; import android.support.v4.view.ViewPager; import android.view.LayoutInflater; import android.view.Menu; import android.view.View; import android.view.ViewGroup; import android.widget.TextView; public class ConverTo extends FragmentActivity { SectionsPagerAdapter mSectionsPagerAdapter; ViewPager mViewPager; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); mSectionsPagerAdapter = new SectionsPagerAdapter(getSupportFragmentManager()); mViewPager.setAdapter(mSectionsPagerAdapter); setContentView(R.layout.converto_home); mViewPager = (ViewPager) findViewById(R.id.pager); } @Override public boolean onCreateOptionsMenu(Menu menu) { getMenuInflater().inflate(R.menu.converto_home, menu); return true; } public class SectionsPagerAdapter extends FragmentPagerAdapter { public SectionsPagerAdapter(FragmentManager fm) { super(fm); } @Override public Fragment getItem(int i) { switch(i){ case 0: Fragment1 fragment = new Fragment1(); return fragment; case 1: Fragment2 fragment2 = new Fragment2(); return fragment2; } defaultFragment fragment3 = new defaultFragment(); return fragment3; } @Override public int getCount() { return 2; } // // @Override // public CharSequence getPageTitle(int position) { // switch (position) { // case 0: return getString(R.string.velocity); // case 1: return getString(R.string.temperature); // case 2: return getString(R.string.distance); // } // return null; // } } public static class Fragment1 extends Fragment{ public Fragment1(){ } @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); } @Override public View onCreateView(LayoutInflater inflater, ViewGroup container, Bundle savedInstanceState) { //return inflater.inflate(R.layout.temperature, container, false); View view = inflater.inflate(R.layout.temperature, container, false); TextView textView = (TextView) view.findViewById(R.id.sample); textView.setText(getArguments().getString("title")); return view; } } public static class Fragment2 extends Fragment{ public Fragment2(){ } @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); } @Override public View onCreateView(LayoutInflater inflater, ViewGroup container, Bundle savedInstanceState) { //return inflater.inflate(R.layout.velocity, container, false); View view = inflater.inflate(R.layout.temperature, container, false); TextView textView = (TextView) view.findViewById(R.id.sample); textView.setText(getArguments().getString("title")); return view; } } public static class defaultFragment extends Fragment{ public defaultFragment(){ }//end constructor @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); } @Override public View onCreateView(LayoutInflater inflater, ViewGroup container, Bundle savedInstanceState) { // return inflater.inflate(R.layout.temperature, container, false); View view = inflater.inflate(R.layout.temperature, container, false); TextView textView = (TextView) view.findViewById(R.id.sample); textView.setText(getArguments().getString("title")); return view; }//end oncreate }//end default fragment }

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  • Using IF statements to find string length in array for alignment (Visual Basic)

    - by Brodoin
    My question is just as it says in the title. How would one use IF statements to find the string-length of content in an array, and then make it so that they show up in a Rich Text Box with the left sides aligned? Noting that one value in my array is a Decimal. Imports System.IO Imports System.Convert Public Class frmAll 'Declare Streamreader Private objReader As StreamReader 'Declare arrays to hold the information Private strNumber(24) As String Private strName(24) As String Private strSize(24) As String Private decCost(24) As Integer Private Sub frmAll_Load(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles MyBase.Load 'Set objReader objReader = New StreamReader("products.csv") 'Call the FillArray sub to fill the array Call FillArray() End Sub Private Sub FillArray() 'Declare variables and arrays Dim decCost(24, 1) As Decimal Dim strFields() As String Dim strRec As String Dim intCount As Integer = 0 Dim chrdelim As Char = ToChar(",") 'Set strRec to read the lines strRec = objReader.ReadLine 'Do while loop to fill array. Do While strRec <> Nothing strFields = strRec.Split(chrdelim) strNumber(intCount) = strFields(0) strName(intCount) = strFields(1) strSize(intCount) = strFields(2) decCost(intCount, 0) = ToDecimal(strFields(3)) decCost(intCount, 1) = ToDecimal(strFields(4)) 'Set strRec to read the lines again strRec = objReader.ReadLine 'increment the index intCount += 1 Loop 'Call the Calculate sub for calculation Call Calculate(decCost) End Sub Private Sub Calculate(ByVal numIn(,) As Decimal) 'Define arrays to hold total cost Dim decRowTotal(24) As Decimal 'Define variables to hold the counters for rows and columns Dim intR As Integer Dim intC As Integer 'Calcualte total cost For intC = 0 To 1 For intR = 0 To 24 decRowTotal(intR) += numIn(intR, intC) * 1 Next Next 'Call the Output sub to configure the output. Call Output(numIn, decRowTotal) End Sub Private Sub Output(ByVal NumIn(,) As Decimal, _ ByVal RowTotalIn() As Decimal) 'Variables Dim strOut As String Dim intR As Integer = 0 Dim intC As Integer = 0 'Set header for output. strOut = "ID" & vbTab & "Item" & vbTab & vbTab & vbTab & "Size" & _ vbTab & vbTab & vbTab & vbTab & "Total Price" & _ vbCrLf & "---------- ... -------------------------" & vbCrLf 'For loop to add each line to strOut, setting 'the RowTotalIn to currency. For intC = 0 To 24 strOut &= strNumber(intC) & vbTab strOut &= strName(intC) & vbTab strOut &= strSize(intC) & vbTab strOut &= RowTotalIn(intC).ToString("c") & vbCrLf Next 'Add strOut to rbtAll rtbAll.Text = strOut End Sub End Class Output It shows up with vbTabs in my output, but still, it looks similar in that they are not aligned. The first two do, but after that they are not, and I am totally lost. P0001 Coffee - Colombian Supreme 24/Case: Pre-Ground 1.75 Oz Bags $16.50 P0002 Coffee - Hazelnut 24/Case: Pre-Ground 1.75 Oz Bags $24.00 P0003 Coffee - Mild Blend 24/Case: Pre-Ground 1.75 Oz Bags $20.50 P0004 Coffee - Assorted Flavors 18/Case. Pre-Ground 1.75 Oz Bags $23.50 P0005 Coffee - Decaf 24/Case: Pre-Ground 1.75 Oz Bags $20.50

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  • T_INLINE_HTML? What's wrong with this?

    - by Charlie Pigarelli
    <? switch($data['type']) : ?> <? case 'log': ?> <? while ($row = $data['loop']->fetch()) : ?> <table class="t-errors"> <tr> <td> <b>IP:</b> <? echo $row['LogShellIP']; ?> <b>Command:</b> <? echo $row['LogShellCommand']; ?> <b>Executed:</b> <? echo $row['LogShellReturn']; ?> <b>Time:</b> <? echo format::time($row['LogShellTime']); ?> </td> </tr> </table> <? endwhile; ?> <? break; ?> <? case 'fatal': ?> <? case 'warning': ?> <? case 'notice': ?> <? case 'unknown': ?> <? while ($row = $data['loop']->fetch()) : ?> <table class="t-errors"> <tr> <td <? if ($row['LogErrorSeen'] == 0) { echo 'class="e-selected"'; } ?>> <b>String:</b> <? echo $row['LogErrorString']; ?> <b>File:</b> <? echo $row['LogErrorFile']; ?> <b>Line:</b> <? echo $row['LogErrorLine']; ?> <b>Context:</b> <? echo $row['LogErrorContext']; ?> <b>Ip:</b> <? echo $row['LogErrorIP']; ?> <b>Time:</b> <? echo format::time($row['LogErrorTime']); ?> </td> </tr> </table> <? endwhile; ?> <? break; ?> <? endswitch; ? I'm getting this error: Parse error: syntax error, unexpected T_INLINE_HTML, expecting T_ENDSWITCH or T_CASE or T_DEFAULT in /Applications/XAMPP/xamppfiles/htdocs/Smooth Framework/tpl/terminal.tpl.php on line 33 Where line 33 is the line 2 of this script. This is inserted in a template context. What's wrong with this? He is expecting a T_CASE and that's what is there!

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  • UIPageViewController blanking page

    - by CrazyEoin
    I've been trying to use the UIPageViewController to display 3 different nibs for a few days on and off now and have almost got it working. I still have one weird bug that I cant figure out. Basically the app starts, I can scroll between the 3 pages one after another with out any problems, eg: Page1-Page2-Page3 and then back to the start: Page3-Page2-Page1. No Problems. The issue is that if I scroll, for example from Page3-Page2, then BACK to Page3, Page3 Dissappears when it snaps into place. If I scroll to where a forth page would be, then I get Page3. Here is the code relevant to the UIPageViewController, the nibs and the delegate methods for the UIPageViewController: - (void)viewDidLoad{ [super viewDidLoad]; // Do any additional setup after loading the view, typically from a nib. self.pageViewController = [[UIPageViewController alloc] initWithTransitionStyle:UIPageViewControllerTransitionStyleScroll navigationOrientation:UIPageViewControllerNavigationOrientationHorizontal options:nil]; self.pageViewController.delegate = self; [[self.pageViewController view] setFrame:[[self view] bounds]]; indexTest = 0; Page1 *p1 = [[Page1 alloc]initWithNibName:@"Page1" bundle:nil]; p1.view.tag = 1; Page2 *p2 = [[Page2 alloc]initWithNibName:@"Page2" bundle:nil]; p2.view.tag = 2; Page3 *p3 = [[Page3 alloc]initWithNibName:@"Page3" bundle:nil]; p3.view.tag = 3; NSArray *arr = [[NSArray alloc] initWithObjects:p1,nil]; viewControllers = [[NSMutableArray alloc] initWithObjects:p1,p2,p3, nil]; [self.pageViewController setViewControllers:arr direction:UIPageViewControllerNavigationDirectionForward animated:NO completion:nil]; self.pageViewController.dataSource = self; [self addChildViewController:self.pageViewController]; [[self view] addSubview:[self.pageViewController view]]; [self.pageViewController didMoveToParentViewController:self]; self.view.gestureRecognizers = self.pageViewController.gestureRecognizers; } #pragma mark - page view controller stuff - (UIViewController *)pageViewController:(UIPageViewController *)pageViewController viewControllerBeforeViewController:(UIViewController *)viewController { if (indexTest > 0) { switch (indexTest) { case 1:{ NSLog(@"NO page is BEFORE current page"); break; } case 2:{ NSLog(@"Page BEFORE is Page: %@", [NSString stringWithFormat:@"%@",[viewControllers objectAtIndex:0] ] ); indexTest--; return [viewControllers objectAtIndex:0]; break; } default:{ NSLog(@"PROBLEM in viewBEFORE, indexTest = %d!!!!", indexTest); break; } } } return nil; } - (UIViewController *)pageViewController:(UIPageViewController *)pageViewController viewControllerAfterViewController:(UIViewController *)viewController { if (indexTest < NUM_OF_PAGES) { switch (indexTest) { case 0:{ NSLog(@"Page AFTER is Page: %@", [NSString stringWithFormat:@"%@",[viewControllers objectAtIndex:1] ] ); indexTest++; return [viewControllers objectAtIndex:1]; break; } case 1:{ NSLog(@"Page AFTER is Page: %@", [NSString stringWithFormat:@"%@",[viewControllers objectAtIndex:2] ] ); indexTest++; return [viewControllers objectAtIndex:2]; break; } case 2:{ NSLog(@"No pages AFTER this current page %d", indexTest); break; } default:{ NSLog(@"PROBLEM in viewAFTER, indexTest = %d!!!!", indexTest); break; } } } return nil; } Finally the page index dots code #pragma mark - dot controller - (NSInteger)presentationCountForPageViewController:(UIPageViewController *)pageViewController { // The number of items reflected in the page indicator. return NUM_OF_PAGES; } - (NSInteger)presentationIndexForPageViewController:(UIPageViewController *)pageViewController { // The selected item reflected in the page indicator. return 0; } Any and all help is much appreciated, I think I'm just doing something silly that I cant see as I'm so close to it fully working. If anythings not clear or I haven't give enough information please let me know and I'll answer it as best as I can. Thanks

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  • segmentation fault using scanf

    - by agarrow
    noob question here: I'm trying to write a simple menu interface, but I keep getting a segmentation fault error and I can't figure out why. #include <stdlib.h> #include <stdio.h> int flush(); int add(char *name, char *password, char *type); int delete(char *name); int edit(char *name, char *password, char *type, char *newName, char *newPassword, char *newType); int verify(char *name, char *password); int menu(){ int input; char *name, *password, *type, *newName, *newPassword, *newType; printf("MAIN MENU \n ============\n"); printf("1. ADD\n"); printf("2. DELETE\n"); printf("3. EDIT\n"); printf("4. VERIFY\n"); printf("5. Exit\n"); printf("Selection:"); scanf("%d", &input); flush(); switch (input){ case 1: printf("%s\n", "Enter Name:"); scanf("%s", name); flush(); printf("%s\n", "enter password" ); scanf("%s", password); flush(); printf("%s\n","enter type" ); scanf("%s",type); add(name, password, type); menu(); break; case 2: printf("Enter Name:" ); scanf("%s",name); flush(); delete(name); menu(); break; case 3: printf("Enter Name:\n"); scanf("%s",name); flush(); printf("Enter Password\n"); scanf("%s", password); flush(); printf("enter type:\n"); scanf("%s", type); flush(); printf("enter your new username:\n"); scanf("%s",newName); flush(); printf("enter your new password\n"); scanf("%s", newPassword); flush(); printf("enter your new type\n"); scanf("%s",newType); flush(); edit(name, password, type, newName, newPassword, newType); menu(); break; case 4: printf("Enter Name\n"); scanf("%s",name); flush(); printf("Enter Password\n"); scanf("%s",password); flush(); verify(name, password); menu(); break; case 5: return 0; default: printf("invalid input, please select from the following:\n"); menu(); } return 0; } int flush(){ int ch; while ((ch = getchar()) != EOF && ch != '\n') ; return 0; } I get the segmentation fault after entering two fields, in any menu option

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  • iphone keyboard won't appear

    - by d_CFO
    I can click on the field, and it momentarily turns blue, but those events plus makeFirstResponder together do not cause the keyboard to show on a UITextField. Plain vanilla code follows; I include it so others can discern what is NOT there and therefore what, presumably, with solve the problem. I put in leading spaces to format this question more like code, but the parser seems to have stripped them, thus leaving left-justified code. Sorry! UITextFieldDelete, check: @interface RevenueViewController : UIViewController <UITableViewDelegate, UITableViewDataSource, UITextFieldDelegate> { UILabel *sgmntdControlLabel; UISegmentedControl *sgmntdControl; UITableView *theTableView; } @property(nonatomic,retain) UISegmentedControl *sgmntdControl; @property(nonatomic,retain) UILabel *sgmntdControlLabel; Delegate and source, check. -(void)loadView; // code CGRect frameTable = CGRectMake(10,0,300,260); theTableView = [[UITableView alloc] initWithFrame:frameTable style:UITableViewStyleGrouped]; [theTableView setDelegate:self]; [theTableView setDataSource:self]; // code [self.view addSubview:theTableView]; [super viewDidLoad]; } Insert UITextField to cell, check. - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { NSInteger sectionNmbr = [indexPath section]; NSInteger rowNmbr = [indexPath row]; NSLog(@"cellForRowAtIndexPath=%d, %d",sectionNmbr,rowNmbr); static NSString *CellIdentifier = @"Cell"; UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier]; if (cell == nil) { cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier] autorelease]; } // Configure the cell. switch (sectionNmbr) { case 0: if (rowNmbr == 0) { cell.tag = 1; cell.textLabel.text = @"Label for sctn 0, row 0"; UITextField *tf = [[UITextField alloc] init]; tf.keyboardType = UIKeyboardTypeNumberPad; tf.returnKeyType = UIReturnKeyDone; tf.delegate = self; [cell.contentView addSubview:tf]; } if (rowNmbr == 1) { cell.tag = 2; cell.textLabel.text = @"Label for sctn 0, row 1"; cell.accessoryType = UITableViewCellAccessoryDetailDisclosureButton; } break; } } Successfully end up where we want to be (?), no check, (and no keyboard!): - (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { NSLog(@"didSelectRowAtIndexPath"); switch (indexPath.section) { case 0: NSLog(@" section=0, rowNmbr=%d",indexPath.row); switch (indexPath.row) { case 0: UITableViewCell *cellSelected = [tableView cellForRowAtIndexPath: indexPath]; UITextField *textField = [[cellSelected.contentView subviews] objectAtIndex: 0]; [ textField setEnabled: YES ]; [textField becomeFirstResponder]; // here is where keyboard will appear? [tableView deselectRowAtIndexPath: indexPath animated: NO]; break; case 1: // code break; default: break; } break; case 1: // code break; default: // handle otherwise un-handled exception break; } } Thank you for your insights!

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