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  • Android Swipe In Unity 3D World with AR

    - by Christian
    I am working on an AR application using Unity3D and the Vuforia SDK for Android. The way the application works is a when the designated image(a frame marker in our case) is recognized by the camera, a 3D island is rendered at that spot. Currently I am able to detect when/which objects are touched on the model by raycasting. I also am able to successfully detect a swipe using this code: if (Input.touchCount > 0) { Touch touch = Input.touches[0]; switch (touch.phase) { case TouchPhase.Began: couldBeSwipe = true; startPos = touch.position; startTime = Time.time; break; case TouchPhase.Moved: if (Mathf.Abs(touch.position.y - startPos.y) > comfortZoneY) { couldBeSwipe = false; } //track points here for raycast if it is swipe break; case TouchPhase.Stationary: couldBeSwipe = false; break; case TouchPhase.Ended: float swipeTime = Time.time - startTime; float swipeDist = (touch.position - startPos).magnitude; if (couldBeSwipe && (swipeTime < maxSwipeTime) && (swipeDist > minSwipeDist)) { // It's a swiiiiiiiiiiiipe! float swipeDirection = Mathf.Sign(touch.position.y - startPos.y); // Do something here in reaction to the swipe. swipeCounter.IncrementCounter(); } break; } touchInfo.SetTouchInfo (Time.time-startTime,(touch.position-startPos).magnitude,Mathf.Abs (touch.position.y-startPos.y)); } Thanks to andeeeee for the logic. But I want to have some interaction in the 3D world based on the swipe on the screen. I.E. If the user swipes over unoccluded enemies, they die. My first thought was to track all the points in the moved TouchPhase, and then if it is a swipe raycast into all those points and kill any enemy that is hit. Is there a better way to do this? What is the best approach? Thanks for the help!

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  • Making A Photo-Sharing App For Android In Eclipse [on hold]

    - by user3694394
    I've only just started developing mobile apps, which is something that I've been wanting to learn for a while now. I'm from an indie games studio, making PC games for around the last 3 years, and I finally decided to move into android app development. The only problem I'm having is that I don't know where to start. The project which I'm aiming to create will be something similar to Instagram, basically a photo-sharing app which allows users to take new photos, or pull them from their device, and add filters to them, before posting them. I have a rough idea of how I could go about doing this, but I need pointing towards any tutorials available for each specific step. So, here's my idea: Create a UI in eclipse (this wont be a problem for me, I should be able to do this fine through xml files) Setup a server-side database to store all user info and uploaded images (the images will need to be converted into byte arrays, and I have no idea how to do this through a database). My best idea would be to use a MySQL database to do this. Add user interactions (likes, favourites, reposts, etc.). This would, again, have to be stored in the database (or, at least, i think it would). Add the ability to take new photos using the phone's camera (I can probably do this anyway, using the Camera API). Add the ability to pull existing photos from the device (again, pretty simple to do). Add the ability to add filters to any photos (I had a look around, and there are some repos and resources which allow you to do this, but they're mainly for iOS development). Add facebook/twitter integration (possibly) to allow phots to be shared to other social networks. Create a news feed which shows users all of the latest photos from their friends, and allows them to post their own images to it. Give all registered users their own wall/page which has their latest posts/images displayed on it. Add the ability to allow users to follow other users, and display their followed users posts on their news feed. Yep. It's not going to be easy, and I don't even know if it's possible for me to do alone in Eclipse. However, this is the plan, and I'm going to do my best to learn everything I need to know to do this successfully. My actual question would be how should I start doing this- where do I begin learning how to do all of this? I've had a look at snapify, which can be edited via Parse, but I won't be spending hundreds of dollars (since I'm 15 and just don't have the available funds) on software. I have extensive knowledge of Java (again, I've been making games for around 3 years, mainly in Java), and various scripting languages. So, hopefully, this will be of some use here. Thanks in advance, Josh.

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  • HP dv2700 series, Wifi not working in Ubuntu 12.10, Wifi Button always disabled

    - by Chicoscience
    I have a HP dv2745se laptop. I always had Ubuntu with the Native Windows Vista and Wifi worked fine. Suddenly my Ubuntu wouldn't load anymore, I tried fixing it for a week and eventually I formatted its partition and just installed Ubuntu 12.10 This laptop has a Wifi switch that works fine in Vista disabling / enabling the wireless connection. HP Wireless Assistant in Windows say Wireless is on. However, whenever I log in Ubuntu the Wifi button is always orange (disabled) and Wireless never works. I had this problem once when I had Ubuntu 12.04 and I fixed it by verifying in Windows that the Wireless Assistant showed the Wireless LAN in "On" mode. However, the same does not work now. I've seen some possible solutions that involve updating the firmware with apt-get. There comes my 2nd problem, my network adapter card is not working and thus I have no internet at all. Any suggestions? Thanks!

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  • When I run Android SDK from terminal, it shows error. How to fix it?

    - by diflame
    Exception in thread "main" java.lang.UnsatisfiedLinkError: no swt-gtk-3550 or swt-gtk in swt.library.path, java.library.path or the jar file at org.eclipse.swt.internal.Library.loadLibrary(Unknown Source) at org.eclipse.swt.internal.Library.loadLibrary(Unknown Source) at org.eclipse.swt.internal.C.<clinit>(Unknown Source) at org.eclipse.swt.internal.Converter.wcsToMbcs(Unknown Source) at org.eclipse.swt.internal.Converter.wcsToMbcs(Unknown Source) at org.eclipse.swt.widgets.Display.<clinit>(Unknown Source) at com.android.sdkmanager.Main.showSdkManagerWindow(Main.java:328) at com.android.sdkmanager.Main.doAction(Main.java:316) at com.android.sdkmanager.Main.run(Main.java:118) at com.android.sdkmanager.Main.main(Main.java:101)

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  • Android Array Lag?

    - by Mike
    I am making a platform game for Android. It is sort of a tile based game. I added bullets and enemies with AI and a bunch of tile types. I created a simple map with no Enemies. Everything was running well and smooth until I shot a bunch of bullets randomly everywhere. A couple of hundreds of bullets later, the FPS lowered. I made a test to find out if the bullets were the problem so I made another simple map with just a tile to stand on and left it for a while. Minutes later, I played around with it a bit to check if the FPS changed and it didnt. I reloaded the same map and shot a lot of bullets. Minutes later, the FPS was visibly lower even after the number of bullets were zero. Points to note: Programmed FPS is 30 Tested on a Samsung Galaxy Y and Samsung Galaxy W Any tile, enemy, bullet that is off screen is not drawn to prevent lag Bullets collide with Tiles (if they dont collide with in 450 frames, they are removed from the array) I used List bullets = new ListArray(); I used bullets.add(new Bullet(x, y, params...)); I used for(...){ if(...){ bullets.remove(i); } } Code for bullet: private void drawBullets(Canvas canvas) { for (int i = 0; i < bullets.size(); i++) { Bullet b = bullets.get(i); b.update(canvas); //updates physics if (b.t > blm) { //if the bullet is past its expiry bullets.remove(i); i--; } else { if (svx((b.x)) > 0 && svx(b.x) < width && svy((b.y)) > 0 && svy(b.y) < height) { // if bullet is not off screen b.draw(canvas); // draw the bullet } } } } I tried searching for solutions and references but I have no luck. I'm guessing that the lag has something to do with the Array and the Bullets or Classes that I've loaded? I'm not sure! Someone please help! Thanks in advance! :)

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  • Unstable wireless connection on Ubuntu only (router config problem?)

    - by crunch
    so I'm using Ubuntu 14.04 and I could connect to all Wi-Fi's that I've tried and it worked fine... Except for this router that I have at home. This connection seems to be unstable, it just randomly disconnects and reconnects. On the same machine I have Ubuntu 13.10 (same problem) and Windows 8 (no problem). Also there are no Wi-Fi problems when I connect with my Android phone. So I figured it must be some config issue. I tried tweaking some settings/restoring default on the router but I don't really know what I'm doing so, unsurprisingly, it didn't fix the problem.

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  • Cannot load a webpage with hp pavilion dv2000 laptop

    - by Andre'
    I am using an Ubuntu 12.04 cd to test out the os before I take the plunge, and I can't get webpages to load in the firefox application. When I look at the wireless settings, ubuntu says that my computer is connected to my home wireless network, but I am repeatedly prompted to enter my password (it keeps telling me that authentication is required by my wireless network). After a few rounds of this, Ubuntu seems to give up and tells me that wireless network is disconnected. Furthermore (I'm currently in ubuntu using a wired connection if it has anything to do with this), the wireless connection will randomly attempt to establish itself. I've entered rfkill list and all of the wireless devices therein say "no" - they're not blocked. I can connect to the network in Windows 7, so I don't think my network is the problem. Any suggestions?

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  • Create and Share a File (Also a mysterious error)

    - by Kirk
    My goal is to create a XML file and then send it through the share Intent. I'm able to create a XML file using this code FileOutputStream outputStream = context.openFileOutput(fileName, Context.MODE_WORLD_READABLE); PrintStream printStream = new PrintStream(outputStream); String xml = this.writeXml(); // get XML here printStream.println(xml); printStream.close(); I'm stuck trying to retrieve a Uri to the output file in order to share it. I first tried to access the file by converting the file to a Uri File outFile = context.getFileStreamPath(fileName); return Uri.fromFile(outFile); This returns file:///data/data/com.my.package/files/myfile.xml but I cannot appear to attach this to an email, upload, etc. If I manually check the file length, it's proper and shows there is a reasonable file size. Next I created a content provider and tried to reference the file and it isn't a valid handle to the file. The ContentProvider doesn't ever seem to be called a any point. Uri uri = Uri.parse("content://" + CachedFileProvider.AUTHORITY + "/" + fileName); return uri; This returns content://com.my.package.provider/myfile.xml but I check the file and it's zero length. How do I access files properly? Do I need to create the file with the content provider? If so, how? Update Here is the code I'm using to share. If I select Gmail, it does show as an attachment but when I send it gives an error Couldn't show attachment and the email that arrives has no attachment. public void onClick(View view) { Log.d(TAG, "onClick " + view.getId()); switch (view.getId()) { case R.id.share_cancel: setResult(RESULT_CANCELED, getIntent()); finish(); break; case R.id.share_share: MyXml xml = new MyXml(); Uri uri; try { uri = xml.writeXmlToFile(getApplicationContext(), "myfile.xml"); //uri is "file:///data/data/com.my.package/files/myfile.xml" Log.d(TAG, "Share URI: " + uri.toString() + " path: " + uri.getPath()); File f = new File(uri.getPath()); Log.d(TAG, "File length: " + f.length()); // shows a valid file size Intent shareIntent = new Intent(); shareIntent.setAction(Intent.ACTION_SEND); shareIntent.putExtra(Intent.EXTRA_STREAM, uri); shareIntent.setType("text/plain"); startActivity(Intent.createChooser(shareIntent, "Share")); } catch (FileNotFoundException e) { e.printStackTrace(); } break; } } I noticed that there is an Exception thrown here from inside createChooser(...), but I can't figure out why it's thrown. E/ActivityThread(572): Activity com.android.internal.app.ChooserActivity has leaked IntentReceiver com.android.internal.app.ResolverActivity$1@4148d658 that was originally registered here. Are you missing a call to unregisterReceiver()? I've researched this error and can't find anything obvious. Both of these links suggest that I need to unregister a receiver. Chooser Activity Leak - Android Why does Intent.createChooser() need a BroadcastReceiver and how to implement? I have a receiver setup, but it's for an AlarmManager that is set elsewhere and doesn't require the app to register / unregister. Code for openFile(...) In case it's needed, here is the content provider I've created. public ParcelFileDescriptor openFile(Uri uri, String mode) throws FileNotFoundException { String fileLocation = getContext().getCacheDir() + "/" + uri.getLastPathSegment(); ParcelFileDescriptor pfd = ParcelFileDescriptor.open(new File(fileLocation), ParcelFileDescriptor.MODE_READ_ONLY); return pfd; }

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  • Why does my app not work on Android 2.3?

    - by user455141
    Hi all, just a quick question about Android 2.3. I've been receiving reports from people using my app that it crashes on startup in Android 2.3. It works absolutely fine on the other SDK versions as far as I can tell. Since I don't have a phone running Android 2.3 I can't test out where the error is, which makes it very frustrating to deal with! Has anyone got any ideas what might have changed in Android 2.3 to mean the app crashes? Has anyone else had a similar problem? The following are ideas I've had for what might be causing it... Splash screen - on my main activity I trigger this in onCreate and it displays for 3 secs before finishing I'm using the GPS capability of Android, has this vastly changed in 2.3 to mean that something's going wrong? There's been a fundamental change in application startup in 2.3 that I'm not aware of. Any feedback would be much appreciated!

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  • Can Android Applications ( using libraries build from NDK ) be used on both x86 & ARM platform?

    - by Vibgyor
    I am going to build an Android application in which I want to use a C library. So, I am planning to use NDK along with the SDK. NDK supports ARMv5, ARmv7 and x86 instruction set. Now, if I build an Android application using ARMv5 , will it run on Android phones based on Intel ( x86 ) platform (am I missing something ?)? If not, then what is the way by which I can build an ANdroid application ( which uses some C libraries underneath ) that can run on all the Android phones irrespective of the underneath platform? Vibgyor

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  • Is there a way to disable the hardware on/off switch for the Wireless interface?

    - by avee
    I have an HP 520 and is running the latest Ubuntu 11.10. The hardware works fine with Ubuntu with one exception: The device has a hardware switch for turning the wifi on and off. Every time the wi-fi is disabled through the hardware switch, I am unable to bring it on again. The message on the networking popup would be device not ready. What I am looking for is a way to disable the hardware switch altogether so that when users accidentally press the button, the wifi would not be disabled. There is no setting to disable the switch in the BIOS. Hardware info from lspci -nn: 00:00.0 Host bridge [0600]: Intel Corporation Mobile 945GME Express Memory Controller Hub [8086:27ac] (rev 03) 00:02.0 VGA compatible controller [0300]: Intel Corporation Mobile 945GME Express Integrated Graphics Controller [8086:27ae] (rev 03) 00:02.1 Display controller [0380]: Intel Corporation Mobile 945GM/GMS/GME, 943/940GML Express Integrated Graphics Controller [8086:27a6] (rev 03) 00:1b.0 Audio device [0403]: Intel Corporation N10/ICH 7 Family High Definition Audio Controller [8086:27d8] (rev 01) 00:1c.0 PCI bridge [0604]: Intel Corporation N10/ICH 7 Family PCI Express Port 1 [8086:27d0] (rev 01) 00:1c.1 PCI bridge [0604]: Intel Corporation N10/ICH 7 Family PCI Express Port 2 [8086:27d2] (rev 01) 00:1d.0 USB Controller [0c03]: Intel Corporation N10/ICH 7 Family USB UHCI Controller #1 [8086:27c8] (rev 01) 00:1d.7 USB Controller [0c03]: Intel Corporation N10/ICH 7 Family USB2 EHCI Controller [8086:27cc] (rev 01) 00:1e.0 PCI bridge [0604]: Intel Corporation 82801 Mobile PCI Bridge [8086:2448] (rev e1) 00:1f.0 ISA bridge [0601]: Intel Corporation 82801GBM (ICH7-M) LPC Interface Bridge [8086:27b9] (rev 01) 00:1f.2 IDE interface [0101]: Intel Corporation 82801GBM/GHM (ICH7 Family) SATA IDE Controller [8086:27c4] (rev 01) 02:06.0 CardBus bridge [0607]: ENE Technology Inc CB1410 Cardbus Controller [1524:1410] (rev 01) 02:08.0 Ethernet controller [0200]: Intel Corporation 82562ET/EZ/GT/GZ - PRO/100 VE (LOM) Ethernet Controller Mobile [8086:1068] (rev 01) 10:00.0 Network controller [0280]: Intel Corporation PRO/Wireless 3945ABG [Golan] Network Connection [8086:4222] (rev 02) The output from lsmod | grep iwl: iwl3945 73329 0 iwl_legacy 71499 1 iwl3945 mac80211 272785 2 iwl3945,iwl_legacy cfg80211 172392 3 iwl3945,iwl_legacy,mac80211

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  • findViewById undefined

    - by areyling
    Eclipse is marking findViewById(int) as undefined; it was doing the same thing for getResources(), but I was able to get around that by calling context.getResources() instead (as seen below) and can't seem to find a similar workaround for findViewById. Here is the code: package com.myapp.android.MyWidget; import android.appwidget.AppWidgetProvider; import android.appwidget.AppWidgetManager; import android.content.Context; import android.content.ComponentName; import android.content.pm.PackageManager; import android.content.res.Resources; import android.util.Log; import android.view.View; import android.widget.RemoteViews; import android.widget.Button; import android.os.Bundle; public class MyWidget extends AppWidgetProvider { private static String[] states; @Override public void onEnabled(Context context) { final Button button = (Button) findViewById(R.id.widget_state_button); states = context.getResources().getStringArray(R.array.states); } Is there another package I need to import for findViewById? Thanks in advance.

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  • How do I place widgets above and below a listview with Relative Layout

    - by Jay Askren
    I have a list view and want to put stuff both above(on the y axis) and below(y axis) it including images, text views, and a row of buttons. Below is a simplified version of what I am creating. Unfortunately the list covers(i.e. above on the z axis) the header so the header text is not visible instead of being underneath (on the y axis) <?xml version="1.0" encoding="utf-8"?> <RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="wrap_content" android:layout_height="wrap_content"> <TextView android:id="@+id/footer" android:text="footer" android:layout_height="wrap_content" android:layout_width="fill_parent" android:layout_alignParentBottom="true" /> <ListView android:id="@+id/list_view" android:layout_height="fill_parent" android:layout_width="fill_parent" android:layout_above="@id/footer" android:background="#ff9999ff"/> <TextView android:id="@+id/header" android:text="header" android:layout_height="wrap_content" android:layout_width="fill_parent" android:layout_alignParentTop="true" android:layout_above="@id/list_view" android:baselineAlignBottom="false" /> </RelativeLayout> Here is the corresponding Activity class: public class SampleListActivity extends Activity { @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.list_activity); } }

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  • Get Eclipse to recognize the maps api

    - by NickTFried
    Hi I'm developing an Android app and trying to incorporate maps into one of my sub-activities. Having followed all of the instructions from Android, my java file will not recognize the "MapActivity" or the import statements to include the needed api. Here is my XML manifest and my class file. <?xml version="1.0" encoding="utf-8"?> <uses-permission android:name="android.permissions.INTERNET"/> <uses-permission android:name="android.permissions.ACCESS_FINE_LOCATION"/> <application android:icon="@drawable/icon" android:label="@string/app_name"> <uses-library android:name="com.google.android.maps" /> <activity android:name=".CadetCommand" android:label="@string/app_name"> <intent-filter> <action android:name="android.intent.action.MAIN" /> <category android:name="android.intent.category.LAUNCHER" /> </intent-filter> </activity> <activity android:name="RedLight"></activity> <activity android:name="PTCalculator"></activity> </application> <uses-sdk android:minSdkVersion="7"/> here is my java file: package edu.elon.cs.mobile; import com.google.android.maps.MapActivity; import com.google.android.maps.MapView; import android.os.Bundle; public class LandNav extends MapActivity{ } Any suggestion would help.

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  • compile ICS/JB camera application - native library jni-mosaic error

    - by liorry
    I would like to use the Panorama mode that the ICS/JB camera application has. I've downloaded the source code (with resources) and managed to solve all code compilation errors but as soon as I start the application on my device (running JB), I get this error: 10-25 14:42:53.617: E/AndroidRuntime(23147): FATAL EXCEPTION: GLThread 2586 10-25 14:42:53.617: E/AndroidRuntime(23147): java.lang.UnsatisfiedLinkError: Native method not found: com.app.camera.panorama.MosaicRenderer.reset:(IIZ)V 10-25 14:42:53.617: E/AndroidRuntime(23147): at com.app.camera.panorama.MosaicRenderer.reset(Native Method) 10-25 14:42:53.617: E/AndroidRuntime(23147): at com.app.camera.panorama.MosaicRendererSurfaceViewRenderer.onSurfaceChanged(MosaicRendererSurfaceViewRenderer.java:49) 10-25 14:42:53.617: E/AndroidRuntime(23147): at android.opengl.GLSurfaceView$GLThread.guardedRun(GLSurfaceView.java:1505) 10-25 14:42:53.617: E/AndroidRuntime(23147): at android.opengl.GLSurfaceView$GLThread.run(GLSurfaceView.java:1240) I do have a libjni-mosaic lib, located in armeabi-v7a/armeabi/x86 and it seems to load it fine but it probably doesn't contain the methods the MosaicRenderer implements. I also tried compiling the CyanogenMod camera app https://github.com/CyanogenMod/android_packages_apps_Camera/tree/ics but I get the same error... The camera itself works, for stills and video recording but as soon as I change to panorama mode, it crashes. Can anyone maybe point me to the right jni-mosaic lib or maybe to what I'm doing wrong? Do I need to do something in order to make my app use the JNI/SO files?

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  • Passing an object as parameter from Andriod to web service using ksoap

    - by user3718626
    I have an object called User which implements KvmSerializable. Would like to pass this object to the webservice. PropertyInfo pi = new PropertyInfo(); pi.setName("obj"); pi.setValue(user); pi.setType(user.getClass()); request.addProperty(pi); SoapSerializationEnvelope envelope = new SoapSerializationEnvelope(SoapEnvelope.VER11); envelope.setOutputSoapObject(request); envelope.addMapping(NAMESPACE, "User",User.class); HttpTransportSE androidHttpTransport = new HttpTransportSE(URL); I get the following error.... SoapFault - faultcode: 'soapenv:Server' faultstring: 'Unknow type {http://users.com}User' faultactor: 'null' detail: org.kxml2.kdom.Node@53263024 at org.ksoap2.serialization.SoapSerializationEnvelope.parseBody(SoapSerializationEnvelope.java:141) at org.ksoap2.SoapEnvelope.parse(SoapEnvelope.java:140) at org.ksoap2.transport.Transport.parseResponse(Transport.java:118) at org.ksoap2.transport.HttpTransportSE.call(HttpTransportSE.java:272) at org.ksoap2.transport.HttpTransportSE.call(HttpTransportSE.java:118) at org.ksoap2.transport.HttpTransportSE.call(HttpTransportSE.java:113) at com.compete.WebServiceCallTask.getQuestion(WebServiceCallTask.java:114) at com.compete.WebServiceCallTask.doInBackground(WebServiceCallTask.java:53) at com.compete.WebServiceCallTask.doInBackground(WebServiceCallTask.java:1) at android.os.AsyncTask$2.call(AsyncTask.java:287) at java.util.concurrent.FutureTask.run(FutureTask.java:234) at android.os.AsyncTask$SerialExecutor$1.run(AsyncTask.java:230) at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1080) at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:573) at java.lang.Thread.run(Thread.java:856) Appreciate if any one can point me to an sample code or can direct me what is the issue. Thanks.

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  • Custom theme and sherlockActionBar

    - by Atomico
    I am doing a personal theme to use holo widget in 2.3 android. I did this: <resources xmlns:android="http://schemas.android.com/apk/res/android"> <style name="AppThemes" parent="@style/Theme.Sherlock"> <item name="android:editTextStyle">@style/EditTextAppTheme</item> <item name="android:checkboxStyle">@style/CheckBoxAppTheme</item> <item name="android:radioButtonStyle">@style/RadioButtonAppTheme</item> <item name="android:buttonStyle">@style/ButtonAppTheme</item> <item name="android:imageButtonStyle">@style/ImageButtonAppTheme</item> <item name="android:spinnerStyle">@style/SpinnerAppTheme</item> <item name="android:dropDownSpinnerStyle">@style/SpinnerAppTheme.DropDown</item> <item name="android:spinnerDropDownItemStyle">@style/SpinnerDropDownItemAppTheme</item> </style> </resources> the problem is that widgets don't take the correct style but take the default style. I tried to force assign the @style/EditTextAppTheme at an edittext and it worked.. so the problem is that the theme don't apply. any idea? update: the theme apply and work good..the solo problem is some edittext inside a dialog that show with the standard theme

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  • hint and textview with right gravity and a singleline

    - by codeScriber
    I've opened a bug but i was wondering if anyone encountered this issue and knows a workaround. If you define a text view with a hint inside it, give it right gravity (android:gravity="right") then if you define android:singleLine=true or android:maxLines="1" or android:scrollHorizonatally="true" you don't see the hint. removing the right gravity returns the hint to the left side, removing all the tree params i mentioned above puts the hint on the right side. i want my hint on the right, but i need a single horizontal line... here's the sample layout that doesn't show the hint: <?xml version="1.0" encoding="utf-8"?> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="fill_parent" android:layout_height="wrap_content" android:padding="5dp"> <EditText android:layout_width="fill_parent" android:layout_gravity="center_vertical|right" android:layout_height="wrap_content" android:layout_margin="6dp" android:textSize="16sp" android:paddingRight="5dp" android:id="@+id/c" android:gravity="right" android:hint="hello!!!" android:scrollHorizontally="true" android:maxLines="1" android:singleLine="true"/> </LinearLayout> i checked on 1.6 and 2.1 emulators and it reproduces 100%, i'm prettysure it's a bug, i don't see the connection between single line and the hint.... what's more the hint got it's own layout in the TextView (mLayout and mHintLayout both exists, in onDraw if the text length is 0 mHintLayout if mHint is not null is used).

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  • emulator browser not connecting to internet

    - by vnshetty
    my emulator browser not connecting to internet? how to do the settings? <application android:icon="@drawable/icon" android:label="@string/app_name"> <activity android:name=".reader" android:label="@string/app_name"> <intent-filter> <action android:name="android.intent.action.MAIN" /> <category android:name="android.intent.category.LAUNCHER" /> <category android:name="android.intent.category.BROWSABLE" /> </intent-filter> <intent-filter> <action android:name="android.intent.action.VIEW" /> <category android:name="android.intent.category.DEFAULT" /> </intent-filter> </activity> </application> <uses-permission android:name="android.permission.INTERNET" /> <uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE" /> <supports-screens android:smallScreens="true" android:normalScreens="true" android:largeScreens="true" android:anyDensity="true" /> </manifest>

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  • How to access a TextView element in a BroadcastReceiver

    - by ric03uec
    Hello, I am testing a simple widget in android and using Alarms to update a TextView at regular intervals. The problem is that in the BroadcastReceiver class I cannot access the TextView element, which I want to get updated when the alarm expires. The class is being called properly because the Toast i have put there is giving the appropriate message. The following code is from the class where I configure the widget and set the timers. public void onCreate(Bundle bundle) { super.onCreate(bundle); Intent intent = getIntent(); Bundle extras = intent.getExtras(); if(extras != null){ mWidgetId = extras.getInt(AppWidgetManager.EXTRA_APPWIDGET_ID, AppWidgetManager.INVALID_APPWIDGET_ID); AppWidgetManager appWidgetManager = AppWidgetManager.getInstance(WidgetConfigure.this); RemoteViews views = new RemoteViews(WidgetConfigure.this.getPackageName(), R.layout.widget_layout); views.setTextViewText(R.id.quote, "Widget Loaded From Activity"); appWidgetManager.updateAppWidget(mWidgetId, views); setTimer(); //set the timers... setResult();// set the result... } } Now i want to update the same TextView when the BroadCastReceiver is called after the timer expires. I have tried the code provided in the ExampleAppWidget example provided in android api demos and that isnt working out. How can i set the required text? Thankx in advance

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  • Google MapView doesn't work after signed the app.

    - by user164589
    Hi guys, I am facing to android application signing problem. My application contains Google MapView. When I compile the app and run on the emulator, MapView works fine. But signed the app, MapView doesn't work. I've get Google Map API. This works on the simulator. I could sign the app once 2 months ago. Then I've upgraded the app. Now I need to sign the app again. Actually I don't know why signed app's mapView doesn't work. How to fix it ? Please advice. I used following steps when sign the app: Run Eclipse. Select the project. Right Click - Android Tools - Export Signed Application Package - Then Filled forms. (In forms, Validity years: 200, and all passwords are same.) Can you suggest me ? Thanks in advance.

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  • What i am doing wrong with Class Overview?

    - by RFM software
    This code not work. Anyone can helpme? .java package rfmsoftware.util.test1; import android.app.Activity; import android.os.Bundle; public class test1 extends Activity { /** Called when the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); Button button = (Button)findViewById(R.id.Button01); <---- Error at this line !? } } .xml <?xml version="1.0" encoding="utf-8"?> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:orientation="vertical" android:layout_width="fill_parent" android:layout_height="fill_parent" > <TextView android:layout_width="fill_parent" android:layout_height="wrap_content" android:text="@string/hello" /> <EditText android:id="@+id/EditText01" android:layout_width="wrap_content" android:layout_height="wrap_content" android:ems="10"></EditText> <Button android:id="@+id/Button01" android:layout_width="wrap_content" android:layout_height="wrap_content" android:text="@string/Scan"></Button> <View android:id="@+id/View01" android:layout_width="wrap_content" android:layout_height="wrap_content"></View> </LinearLayout> .error Button cannot be resolved to a type (type Java problem) ???

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  • ListView setOnItemClickListener in ListFragment not working

    - by Siddarth Kaki
    I am developing an app that uses ActionBar tabs to display a list of options through ListFragment. The list (and ListFragment) display without a problem, but the ListView's setOnItemClickListener doesn't seems to work, as nothing happens when an item in the list is clicked. Here's the code for the ListFragment class: package XXX.XXX; public class AboutFrag extends SherlockListFragment { @Override public View onCreateView(LayoutInflater inflater, ViewGroup container, Bundle savedInstanceState) { View view = inflater.inflate(R.layout.aboutfrag, container, false); ListView lv = (ListView) view.findViewById(android.R.id.list); String[] items = new String[] {"About 1", "About 2", "About 3"}; lv.setAdapter(new ArrayAdapter<String>(getActivity(), R.layout.list_item, items)); lv.setOnItemClickListener(new OnItemClickListener() { public void onItemClick(AdapterView<?> parent, View view, int position, long id) { switch (position) { case 0: Intent browserIntent = new Intent(Intent.ACTION_VIEW, Uri.parse("http://google.com")); startActivityForResult(browserIntent, 0); break; case 1: Intent browserIntent2 = new Intent(Intent.ACTION_VIEW, Uri.parse("http://wikipedia.org")); startActivityForResult(browserIntent2, 0); break; case 2: Intent browserIntent3 = new Intent(Intent.ACTION_VIEW, Uri.parse("http:/android.com"); startActivityForResult(browserIntent3, 0); break; } } }); return view; } } I'm assuming it does not work because the class returns the view object, so the FragmentActivity can't run the listener code, so does anyone know how to make this work? By the way, I am using ActionBarSherlock. Thanks in advance!!!

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  • How do I place widgets above and below a listview?

    - by Jay Askren
    I have a list view and want to put stuff both above(on the y axis) and below(y axis) it including images, text views, and a row of buttons. Below is a simplified version of what I am creating. Unfortunately the list covers(i.e. above on the z axis) the header so the header text is not visible instead of being underneath (on the y axis) <?xml version="1.0" encoding="utf-8"?> <RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="wrap_content" android:layout_height="wrap_content"> <TextView android:id="@+id/footer" android:text="footer" android:layout_height="wrap_content" android:layout_width="fill_parent" android:layout_alignParentBottom="true" /> <ListView android:id="@+id/list_view" android:layout_height="fill_parent" android:layout_width="fill_parent" android:layout_above="@id/footer" android:background="#ff9999ff"/> <TextView android:id="@+id/header" android:text="header" android:layout_height="wrap_content" android:layout_width="fill_parent" android:layout_alignParentTop="true" android:layout_above="@id/list_view" android:baselineAlignBottom="false" /> </RelativeLayout> Here is the corresponding Activity class: public class SampleListActivity extends Activity { @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.list_activity); } }

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  • emo-framework in android move on collision of sprites with physics

    - by KaHeL
    I'm developing my first ever game for Android where I'm still learning about using of framework. To begin I made two sprites of ball where one ball is movable by dragging and another one is just standing on it's place on load. Now I've already added the collision listener for both sprites and as tested it's working properly. Now what I need to learn is on how can I add physics on both sprites where when they collide the standing sprite will move based on the physics and bounce around the screen. It would be best if you teach it to me step by step since I'm a little slow on this. Here's my nut so far: local stage = emo.Stage(); class Okay_1 { sprite = null; spriteok = null; dragStart = false; angle = 0; // Called when the stage is loaded function onLoad() { print("Level_1 is loaded!"); // Create new sprite and load 'f1.png' sprite = emo.Sprite("f1.png"); sprite.moveCenter(stage.getWindowWidth() * 0.5, stage.getWindowHeight() * 0.5); sprite.load(); spriteok = emo.Sprite("okay.png") spriteok.setWidth(100); spriteok.setHeight(100); spriteok.load(); // Check if the coordinate (X=100, Y=100) is inside the sprite if (spriteok.contains(100, 100)) { print("contains!"); } // Does the sprite collides with the other sprite? if (spriteok.collidesWith(sprite)) { print("collides!"); } } function onMotionEvent(ev) { if (ev.getAction() == MOTION_EVENT_ACTION_DOWN) { // Moves the sprite at the position of motion event angle = sprite.getAngle(); sprite.remove(); sprite = emo.Sprite("f2.png"); sprite.load(); sprite.rotate(angle); sprite.moveCenter(ev.getX(), ev.getY()); sprite.rotate(sprite.getAngle()+10); // Check if the coordinate (X=100, Y=100) is inside the sprite if (sprite.contains(sprite.getWidth(), sprite.getHeight())) { print("contains!"); } // Does the sprite collides with the other sprite? if (sprite.collidesWith(spriteok)) { print("collides!"); } dragStart = true; }else if (ev.getAction() == MOTION_EVENT_ACTION_MOVE) { if (dragStart) { // Moves the sprite at the position of motion event sprite.moveCenter(ev.getX(), ev.getY()); sprite.rotate(sprite.getAngle()+10); // Check if the coordinate (X=100, Y=100) is inside the sprite if (sprite.contains(sprite.getWidth(), sprite.getHeight())) { print("contains!"); } // Does the sprite collides with the other sprite? if (sprite.collidesWith(spriteok)) { print("collides!"); } } }else if (ev.getAction() == MOTION_EVENT_ACTION_UP || ev.getAction() == MOTION_EVENT_ACTION_CANCEL) { if (dragStart) { // change block color to red dragStart = false; angle = sprite.getAngle(); sprite.remove(); sprite = emo.Sprite("f1.png"); sprite.load(); sprite.moveCenter(ev.getX(), ev.getY()); sprite.rotate(angle); // Check if the coordinate (X=100, Y=100) is inside the sprite if (sprite.contains(sprite.getWidth(), sprite.getHeight())) { print("contains!"); } // Does the sprite collides with the other sprite? if (sprite.collidesWith(spriteok)) { print("collides!"); } } } } // Called when the stage is disposed function onDispose() { sprite.remove(); // Remove the sprite print("Level_1 is disposed!"); } } function emo::onLoad() { emo.Stage().load(Okay_1()); }

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