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  • MSSQL using SSH-tunnel from Visual Studio

    - by pbt
    Hi, I recently contacted a web host regarding support for external database access to a Microsoft SQL Database included in a package they offer. They replied saying that it is only possible with an SSH-tunnel. Is it possible to connect to a MS SQL database in Visual Studio using an SSH-tunnel? It is important for me to be able to access the database from my local machine (for debugging, generating LINQ classes, editing tables, etc). Or, how should I go about working with their database?

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  • Recommended migration strategy for C++ project in Visual Studio 6

    - by jacobsee
    For a large application written in C++ using Visual Studio 6, what is the best way to move into the modern era? I'd like to take an incremental approach where we slowly move portions of the code and write new features into C# for example and compile that into a library or dll that can be referenced from the legacy application. Is this possible and what is the best way to do it?

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  • Why is Visual Basic used?

    - by Arrieta
    I don't mean to start a holy war here, but I cannot fathom why would anybody use Visual Basic for a new project. Can you explain me why is it used? What new applications (which a lay person may be familiar with) have been developed in it? Why is it chosen over other languages? Thanks.

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  • Custom Visual Studio 2008 Designer

    - by Mick
    How do I create a custom Visual Studio 2008 UI designer for a C# file? For example, when you double click on a DataSet in the Solution Explorer, a UI screen appears that allows you to edit the DataSet, even though it is defined in XML/code (which you can right click and "View Code"). Usually this code is separated from user code in some way, either by region ("Windows Forms Designer Generated Code"), by codegen (".g.cs" for WPF XAML files), or some other means like partial classes.

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  • Visual Studio 2010 is messing with my references

    - by zachary
    I have a dll in the GAC. I browse to this same dll in a different place then referenced in the GAC using the file dialog of add reference. Visual studio repoints it to the gac location. Boom my build blows up on the build server that doesn't have this dll in the gac or at that location. What is the best way to fix this?

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  • Visual Studio Colour Settings

    - by Ian
    I've got a custom colour set in Visual Studio and one of the colours when debugging is making things a bit of a misery. Unfortunately I can't figure out which one it is, and when going through and changing all the light background ones, it still remains. Can anyone point me in the right direction? In this screenshot the current line is yellow, and the caller is the white/cream sort of colour which is the one I want to change... Thanks very much! :)

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  • Visual C++ Enable Console

    - by Attic
    I created an Empty Project in Visual C++, but now I need the Console to display debug output. How can I enable the Console without recreating the project or show the output in the VS output window? Thanks in advance Attic

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  • Erroneous/Incorrect C2248 error using Visual Studio 2010

    - by Dylan Bourque
    I'm seeing what I believe to be an erroneous/incorrect compiler error using the Visual Studio 2010 compiler. I'm in the process of up-porting our codebase from Visual Studio 2005 and I ran across a construct that was building correctly before but now generates a C2248 compiler error. Obviously, the code snippet below has been generic-ized, but it is a compilable example of the scenario. The ObjectPtr<T> C++ template comes from our codebase and is the source of the error in question. What appears to be happening is that the compiler is generating a call to the copy constructor for ObjectPtr<T> when it shouldn't (see my comment block in the SomeContainer::Foo() method below). For this code construct, there is a public cast operator for SomeUsefulData * on ObjectPtr<SomeUsefulData> but it is not being chosen inside the true expression if the ?: operator. Instead, I get the two errors in the block quote below. Based on my knowledge of C++, this code should compile. Has anyone else seen this behavior? If not, can someone point me to a clarification of the compiler resolution rules that would explain why it's attempting to generate a copy of the object in this case? Thanks in advance, Dylan Bourque Visual Studio build output: c:\projects\objectptrtest\objectptrtest.cpp(177): error C2248: 'ObjectPtr::ObjectPtr' : cannot access private member declared in class 'ObjectPtr' with [ T=SomeUsefulData ] c:\projects\objectptrtest\objectptrtest.cpp(25) : see declaration of 'ObjectPtr::ObjectPtr' with [ T=SomeUsefulData ] c:\projects\objectptrtest\objectptrtest.cpp(177): error C2248: 'ObjectPtr::ObjectPtr' : cannot access private member declared in class 'ObjectPtr' with [ T=SomeUsefulData ] c:\projects\objectptrtest\objectptrtest.cpp(25) : see declaration of 'ObjectPtr::ObjectPtr' with [ T=SomeUsefulData ] Below is a minimal, compilable example of the scenario: #include <stdio.h> #include <tchar.h> template<class T> class ObjectPtr { public: ObjectPtr<T> (T* pObj = NULL, bool bShared = false) : m_pObject(pObj), m_bObjectShared(bShared) {} ~ObjectPtr<T> () { Detach(); } private: // private, unimplemented copy constructor and assignment operator // to guarantee that ObjectPtr<T> objects are not copied ObjectPtr<T> (const ObjectPtr<T>&); ObjectPtr<T>& operator = (const ObjectPtr<T>&); public: T * GetObject () { return m_pObject; } const T * GetObject () const { return m_pObject; } bool HasObject () const { return (GetObject()!=NULL); } bool IsObjectShared () const { return m_bObjectShared; } void ObjectShared (bool bShared) { m_bObjectShared = bShared; } bool IsNull () const { return !HasObject(); } void Attach (T* pObj, bool bShared = false) { Detach(); if (pObj != NULL) { m_pObject = pObj; m_bObjectShared = bShared; } } void Detach (T** ppObject = NULL) { if (ppObject != NULL) { *ppObject = m_pObject; m_pObject = NULL; m_bObjectShared = false; } else { if (HasObject()) { if (!IsObjectShared()) delete m_pObject; m_pObject = NULL; m_bObjectShared = false; } } } void Detach (bool bDeleteIfNotShared) { if (HasObject()) { if (bDeleteIfNotShared && !IsObjectShared()) delete m_pObject; m_pObject = NULL; m_bObjectShared = false; } } bool IsEqualTo (const T * pOther) const { return (GetObject() == pOther); } public: T * operator -> () { ASSERT(HasObject()); return m_pObject; } const T * operator -> () const { ASSERT(HasObject()); return m_pObject; } T & operator * () { ASSERT(HasObject()); return *m_pObject; } const T & operator * () const { ASSERT(HasObject()); return (const C &)(*m_pObject); } operator T * () { return m_pObject; } operator const T * () const { return m_pObject; } operator bool() const { return (m_pObject!=NULL); } ObjectPtr<T>& operator = (T * pObj) { Attach(pObj, false); return *this; } bool operator == (const T * pOther) const { return IsEqualTo(pOther); } bool operator == (T * pOther) const { return IsEqualTo(pOther); } bool operator != (const T * pOther) const { return !IsEqualTo(pOther); } bool operator != (T * pOther) const { return !IsEqualTo(pOther); } bool operator == (const ObjectPtr<T>& other) const { return IsEqualTo(other.GetObject()); } bool operator != (const ObjectPtr<T>& other) const { return !IsEqualTo(other.GetObject()); } bool operator == (int pv) const { return (pv==NULL)? IsNull() : (LPVOID(m_pObject)==LPVOID(pv)); } bool operator != (int pv) const { return !(*this == pv); } private: T * m_pObject; bool m_bObjectShared; }; // Some concrete type that holds useful data class SomeUsefulData { public: SomeUsefulData () {} ~SomeUsefulData () {} }; // Some concrete type that holds a heap-allocated instance of // SomeUsefulData class SomeContainer { public: SomeContainer (SomeUsefulData* pUsefulData) { m_pData = pUsefulData; } ~SomeContainer () { // nothing to do here } public: bool EvaluateSomeCondition () { // fake condition check to give us an expression // to use in ?: operator below return true; } SomeUsefulData* Foo () { // this usage of the ?: operator generates a C2248 // error b/c it's attempting to call the copy // constructor on ObjectPtr<T> return EvaluateSomeCondition() ? m_pData : NULL; /**********[ DISCUSSION ]********** The following equivalent constructs compile w/out error and behave correctly: (1) explicit cast to SomeUsefulData* as a comiler hint return EvaluateSomeCondition() ? (SomeUsefulData *)m_pData : NULL; (2) if/else instead of ?: if (EvaluateSomeCondition()) return m_pData; else return NULL; (3) skip the condition check and return m_pData as a SomeUsefulData* directly return m_pData; **********[ END DISCUSSION ]**********/ } private: ObjectPtr<SomeUsefulData> m_pData; }; int _tmain(int argc, _TCHAR* argv[]) { return 0; }

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  • Selectable TreeView in Visual C#

    - by jpavlov
    Are there any good tutorials out there to develop a selectable TreeView in Visual Studios? What I am searching for is for something that would display my drives in a tree view and have a checkbox next to each drive, folder and file. This will be used in a replication program. Thanks a million.

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  • Let's improve Visual Studio 2010

    - by Knowing me knowing you
    I wonder if some of you would like the idea to collect in this place features/improvements we would like to see most in visual studio, vote for them and then send them (these with the most votes) to VS Team. Maybe some of them would make their way into another release of VS. Looking forward to see what you're thinking about it.

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  • How to best use GCC with Visual Studio

    - by Oops
    I know this thread http://stackoverflow.com/questions/216025/gcc-with-visual-studio but to me it seems that everything mentioned there is rather outdated and it seems to be the tenor is: don't do it Who knows a better step by step explanation thank you in advance Oops

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  • C++ Change image based on a click (Visual Studio C++)

    - by Jimbo
    In visual studio, when making a C++ windows application form. I want a picture to change when I click on it. So when I double click the picture and it brings up the click action script, what script do I use..... Similiar to int temp = System::Int32::Parse(label1->Text); temp++; label1->Text = temp.ToString(); Which just increments an integer in a label

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