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  • Regular Expression to replace part of URL in XML file

    - by Richie086
    I need a regular expression in Notepad++ to search/replace a string. My document (xml) has serveral thousand lines that look similar to this: <Url Source="Output/username/project/Content/Volume1VolumeName/TopicFileName.htm" /> I need to replace everything starting from Volume1 to .htm" / to replaced with X's or some other character to mask the actual file names in this file. So the resulting string would look like this after the search/replace was performed: <Url Source="Output/username/project/Content/Volume1XxxxxxXxxx/XxxxxXxxxXxxx.htm" /> I am working with confidential information that I cannot release to people outside of my company, but i need to send an example log file to a 3rd party for troubleshooting purposes. FYI the X's do not need to follow the upper/lower case after the replacement, i was just using different case X's for the hell of it :)

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  • Misbehavior in regular expression in VIM

    - by poissonbreaker
    I am having a problem with a regular expression on vim. I have a pattern as follows: http:\/\/\(\w\+\.\?\)\+ [matches http://(AS MANY WORDS FOLLOWED BY DOT OR NOT ENCOUNTERS) e.g. http://wd1.wd2.com] I have a text as follows: http://wd1.wd2.com/wd3 I am trying to make this substitution on it: s/\(http:\/\/\)\(\w\+\.\?\)\+/\1wd4.wd5.com and the result is http://wd4.wd5.com /wd3 (Notice the white space inserted at the end of the replacement) How can I avoid having this inserted space? I am afraid is a bug in the regexp engine but I am not sure.

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  • Convert Dynamic to Type and convert Type to Dynamic

    - by Jon Canning
    public static class DynamicExtensions     {         public static T FromDynamic<T>(this IDictionary<string, object> dictionary)         {             var bindings = new List<MemberBinding>();             foreach (var sourceProperty in typeof(T).GetProperties().Where(x => x.CanWrite))             {                 var key = dictionary.Keys.SingleOrDefault(x => x.Equals(sourceProperty.Name, StringComparison.OrdinalIgnoreCase));                 if (string.IsNullOrEmpty(key)) continue;                 var propertyValue = dictionary[key];                 bindings.Add(Expression.Bind(sourceProperty, Expression.Constant(propertyValue)));             }             Expression memberInit = Expression.MemberInit(Expression.New(typeof(T)), bindings);             return Expression.Lambda<Func<T>>(memberInit).Compile().Invoke();         }         public static dynamic ToDynamic<T>(this T obj)         {             IDictionary<string, object> expando = new ExpandoObject();             foreach (var propertyInfo in typeof(T).GetProperties())             {                 var propertyExpression = Expression.Property(Expression.Constant(obj), propertyInfo);                 var currentValue = Expression.Lambda<Func<string>>(propertyExpression).Compile().Invoke();                 expando.Add(propertyInfo.Name.ToLower(), currentValue);             }             return expando as ExpandoObject;         }     }

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  • Documentation often ommits to specify which flavour of regular expression to use, so is there a default flavour that we should all be familiar with?

    - by JW01
    Often I come across documentation that says "use a regular expression here" I have to spend quite some time digging around trying to work out which regular expression format they are expecting. As far as I can tell, there are many types of regular expression. But, at my last place of work I was made to feel stupid when I suggested adding some text to our User Documentation to specify the type of regular expression to be used. When someone says "a regular expression" what is the regular expression syntax most people expect and where is it documented? Update: I was prompted to single-out some examples - but no disrespect to these great projects: eregi docs page is not particularly helpful in explaining expected syntax. Nor can I easily work out the syntax expected here if i just land on the page from a search. No explicit mention of the regular expression pattern expected by PatternExpectation() on the SimpleTest page. etc. etc. here is a highly voted SO answer that seems to assume there is only one flavour of regular expressions.

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  • User Control as container

    - by Luca
    I'm designing a simple expander control. I've derived from UserControl, drawn inner controls, built, run; all ok. Since an inner Control is a Panel, I'd like to use it as container at design time. Indeed I've used the attributes: [Designer(typeof(ExpanderControlDesigner))] [Designer("System.Windows.Forms.Design.ParentControlDesigner, System.Design", typeof(IDesigner))] Great I say. But it isn't... The result is that I can use it as container at design time but: The added controls go back the inner controls already embedded in the user control Even if I push to top a control added at design time, at runtime it is back again on controls embedded to the user control I cannot restrict the container area at design time into a Panel area What am I missing? Here is the code for completeness... why this snippet of code is not working? [Designer(typeof(ExpanderControlDesigner))] [Designer("System.Windows.Forms.Design.ParentControlDesigner, System.Design", typeof(IDesigner))] public partial class ExpanderControl : UserControl { public ExpanderControl() { InitializeComponent(); .... [System.Security.Permissions.PermissionSet(System.Security.Permissions.SecurityAction.Demand, Name = "FullTrust")] internal class ExpanderControlDesigner : ControlDesigner { private ExpanderControl MyControl; public override void Initialize(IComponent component) { base.Initialize(component); MyControl = (ExpanderControl)component; // Hook up events ISelectionService s = (ISelectionService)GetService(typeof(ISelectionService)); IComponentChangeService c = (IComponentChangeService)GetService(typeof(IComponentChangeService)); s.SelectionChanged += new EventHandler(OnSelectionChanged); c.ComponentRemoving += new ComponentEventHandler(OnComponentRemoving); } private void OnSelectionChanged(object sender, System.EventArgs e) { } private void OnComponentRemoving(object sender, ComponentEventArgs e) { } protected override void Dispose(bool disposing) { ISelectionService s = (ISelectionService)GetService(typeof(ISelectionService)); IComponentChangeService c = (IComponentChangeService)GetService(typeof(IComponentChangeService)); // Unhook events s.SelectionChanged -= new EventHandler(OnSelectionChanged); c.ComponentRemoving -= new ComponentEventHandler(OnComponentRemoving); base.Dispose(disposing); } public override System.ComponentModel.Design.DesignerVerbCollection Verbs { get { DesignerVerbCollection v = new DesignerVerbCollection(); v.Add(new DesignerVerb("&asd", new EventHandler(null))); return v; } } } I've found many resources (Interaction, designed, limited area), but nothing was usefull for being operative...

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  • Plagued by multithreaded bugs

    - by koncurrency
    On my new team that I manage, the majority of our code is platform, TCP socket, and http networking code. All C++. Most of it originated from other developers that have left the team. The current developers on the team are very smart, but mostly junior in terms of experience. Our biggest problem: multi-threaded concurrency bugs. Most of our class libraries are written to be asynchronous by use of some thread pool classes. Methods on the class libraries often enqueue long running taks onto the thread pool from one thread and then the callback methods of that class get invoked on a different thread. As a result, we have a lot of edge case bugs involving incorrect threading assumptions. This results in subtle bugs that go beyond just having critical sections and locks to guard against concurrency issues. What makes these problems even harder is that the attempts to fix are often incorrect. Some mistakes I've observed the team attempting (or within the legacy code itself) includes something like the following: Common mistake #1 - Fixing concurrency issue by just put a lock around the shared data, but forgetting about what happens when methods don't get called in an expected order. Here's a very simple example: void Foo::OnHttpRequestComplete(statuscode status) { m_pBar->DoSomethingImportant(status); } void Foo::Shutdown() { m_pBar->Cleanup(); delete m_pBar; m_pBar=nullptr; } So now we have a bug in which Shutdown could get called while OnHttpNetworkRequestComplete is occuring on. A tester finds the bug, captures the crash dump, and assigns the bug to a developer. He in turn fixes the bug like this. void Foo::OnHttpRequestComplete(statuscode status) { AutoLock lock(m_cs); m_pBar->DoSomethingImportant(status); } void Foo::Shutdown() { AutoLock lock(m_cs); m_pBar->Cleanup(); delete m_pBar; m_pBar=nullptr; } The above fix looks good until you realize there's an even more subtle edge case. What happens if Shutdown gets called before OnHttpRequestComplete gets called back? The real world examples my team has are even more complex, and the edge cases are even harder to spot during the code review process. Common Mistake #2 - fixing deadlock issues by blindly exiting the lock, wait for the other thread to finish, then re-enter the lock - but without handling the case that the object just got updated by the other thread! Common Mistake #3 - Even though the objects are reference counted, the shutdown sequence "releases" it's pointer. But forgets to wait for the thread that is still running to release it's instance. As such, components are shutdown cleanly, then spurious or late callbacks are invoked on an object in an state not expecting any more calls. There are other edge cases, but the bottom line is this: Multithreaded programming is just plain hard, even for smart people. As I catch these mistakes, I spend time discussing the errors with each developer on developing a more appropriate fix. But I suspect they are often confused on how to solve each issue because of the enormous amount of legacy code that the "right" fix will involve touching. We're going to be shipping soon, and I'm sure the patches we're applying will hold for the upcoming release. Afterwards, we're going to have some time to improve the code base and refactor where needed. We won't have time to just re-write everything. And the majority of the code isn't all that bad. But I'm looking to refactor code such that threading issues can be avoided altogether. One approach I am considering is this. For each significant platform feature, have a dedicated single thread where all events and network callbacks get marshalled onto. Similar to COM apartment threading in Windows with use of a message loop. Long blocking operations could still get dispatched to a work pool thread, but the completion callback is invoked on on the component's thread. Components could possibly even share the same thread. Then all the class libraries running inside the thread can be written under the assumption of a single threaded world. Before I go down that path, I am also very interested if there are other standard techniques or design patterns for dealing with multithreaded issues. And I have to emphasize - something beyond a book that describes the basics of mutexes and semaphores. What do you think? I am also interested in any other approaches to take towards a refactoring process. Including any of the following: Literature or papers on design patterns around threads. Something beyond an introduction to mutexes and semaphores. We don't need massive parallelism either, just ways to design an object model so as to handle asynchronous events from other threads correctly. Ways to diagram the threading of various components, so that it will be easy to study and evolve solutions for. (That is, a UML equivalent for discussing threads across objects and classes) Educating your development team on the issues with multithreaded code. What would you do?

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  • How to Correct & Improve the Design of this Code?

    - by DaveDev
    HI Guys, I've been working on a little experiement to see if I could create a helper method to serialize any of my types to any type of HTML tag I specify. I'm getting a NullReferenceException when _writer = _viewContext.Writer; is called in protected virtual void Dispose(bool disposing) {/*...*/} I think I'm at a point where it almost works (I've gotten other implementations to work) and I was wondering if somebody could point out what I'm doing wrong? Also, I'd be interested in hearing suggestions on how I could improve the design? So basically, I have this code that will generate a Select box with a number of options: // the idea is I can use one method to create any complete tag of any type // and put whatever I want in the content area <% using (Html.GenerateTag<SelectTag>(Model, new { href = Url.Action("ActionName") })) { %> <%foreach (var fund in Model.Funds) {%> <% using (Html.GenerateTag<OptionTag>(fund)) { %> <%= fund.Name %> <% } %> <% } %> <% } %> This Html.GenerateTag helper is defined as: public static MMTag GenerateTag<T>(this HtmlHelper htmlHelper, object elementData, object attributes) where T : MMTag { return (T)Activator.CreateInstance(typeof(T), htmlHelper.ViewContext, elementData, attributes); } Depending on the type of T it'll create one of the types defined below, public class HtmlTypeBase : MMTag { public HtmlTypeBase() { } public HtmlTypeBase(ViewContext viewContext, params object[] elementData) { base._viewContext = viewContext; base.MergeDataToTag(viewContext, elementData); } } public class SelectTag : HtmlTypeBase { public SelectTag(ViewContext viewContext, params object[] elementData) { base._tag = new TagBuilder("select"); //base.MergeDataToTag(viewContext, elementData); } } public class OptionTag : HtmlTypeBase { public OptionTag(ViewContext viewContext, params object[] elementData) { base._tag = new TagBuilder("option"); //base.MergeDataToTag(viewContext, _elementData); } } public class AnchorTag : HtmlTypeBase { public AnchorTag(ViewContext viewContext, params object[] elementData) { base._tag = new TagBuilder("a"); //base.MergeDataToTag(viewContext, elementData); } } all of these types (anchor, select, option) inherit from HtmlTypeBase, which is intended to perform base.MergeDataToTag(viewContext, elementData);. This doesn't happen though. It works if I uncomment the MergeDataToTag methods in the derived classes, but I don't want to repeat that same code for every derived class I create. This is the definition for MMTag: public class MMTag : IDisposable { internal bool _disposed; internal ViewContext _viewContext; internal TextWriter _writer; internal TagBuilder _tag; internal object[] _elementData; public MMTag() {} public MMTag(ViewContext viewContext, params object[] elementData) { } public void Dispose() { Dispose(true /* disposing */); GC.SuppressFinalize(this); } protected virtual void Dispose(bool disposing) { if (!_disposed) { _disposed = true; _writer = _viewContext.Writer; _writer.Write(_tag.ToString(TagRenderMode.EndTag)); } } protected void MergeDataToTag(ViewContext viewContext, object[] elementData) { Type elementDataType = elementData[0].GetType(); foreach (PropertyInfo prop in elementDataType.GetProperties()) { if (prop.PropertyType.IsPrimitive || prop.PropertyType == typeof(Decimal) || prop.PropertyType == typeof(String)) { object propValue = prop.GetValue(elementData[0], null); string stringValue = propValue != null ? propValue.ToString() : String.Empty; _tag.Attributes.Add(prop.Name, stringValue); } } var dic = new Dictionary<string, object>(StringComparer.OrdinalIgnoreCase); var attributes = elementData[1]; if (attributes != null) { foreach (PropertyDescriptor descriptor in TypeDescriptor.GetProperties(attributes)) { object value = descriptor.GetValue(attributes); dic.Add(descriptor.Name, value); } } _tag.MergeAttributes<string, object>(dic); _viewContext = viewContext; _viewContext.Writer.Write(_tag.ToString(TagRenderMode.StartTag)); } } Thanks Dave

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  • Illegal start of expression?

    - by Fraser
    I'm trying to build a simple Android app that increments a number displayed every time a button is pressed, but I can't work out how to fix the "illegal start of expression" error I keep getting. My code: package com.clicker; import android.app.Activity; import android.os.Bundle; import android.view.View; import android.widget.Button; import android.widget.TextView; public class Clicker extends Activity { private int clickerNumber = 0; private TextView clickerText; private Button clickerButton; /** Called when the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); clickerText = (TextView)findViewById(R.id.clickerText); final Button clickerButton = (Button)findViewById(R.id.clickerButton); clickerButton.setOnClickListener(new View.OnClickListener()); { public void onClick(); { clickerNumber = clickerNumber++; clickerText.setText(Integer.toString(clickerNumber)); } } } } And compiler output: compile: [javac] Compiling 2 source files to /home/fraser/Applications/Android/Code/Clicker/bin/classes [javac] /home/fraser/Applications/Android/Code/Clicker/src/com/clicker/Clicker.java:24: ')' expected [javac] clickerButton.setOnClickListener(new View.OnClickListener(); [javac] ^ [javac] /home/fraser/Applications/Android/Code/Clicker/src/com/clicker/Clicker.java:26: illegal start of expression [javac] public void onClick(); [javac] ^ [javac] /home/fraser/Applications/Android/Code/Clicker/src/com/clicker/Clicker.java:26: illegal start of expression [javac] public void onClick(); [javac] ^ [javac] /home/fraser/Applications/Android/Code/Clicker/src/com/clicker/Clicker.java:26: ';' expected [javac] public void onClick(); [javac] ^ [javac] /home/fraser/Applications/Android/Code/Clicker/src/com/clicker/Clicker.java:29: ';' expected [javac] clickerText.setText(Integer.toString(clickerNumber))); [javac] ^ [javac] 5 errors

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  • .NET Regular Expression to find actual words in text

    - by Mehdi Anis
    I am using VB .NET to write a program that will get the words from a suplied text file and count how many times each word appears. I am using this regular expression:- parser As New Regex("\w+") It gives me almost 100% correct words. Except when I have words like "Ms Word App file name is word.exe." or "is this a c# statment If(ab?1,0) ?" In such cases I get [word & exe] AND [If, a, b, 1 and 0] as seperate words. it would be nice (for my purpose) that I received word.exe and (If(ab?1,0) as words. I guess \w+ looks for white space, sentence terminating punctuation mark and other punctuation marks to determine a word. I want a similar regular Expression that will not break a word by a punctuation mark, if the punctuation mark is not the end of the word. I think end-of-word can be defined by a trailing WhiteSpace, Sentence terminating Punctuation (you may think of others). if you can suggest some regular expression 9for VB .NET) that will be great help. Thanks.

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  • Moq.Mock<T> - how to setup a method that takes an expression

    - by Paul
    I am Mocking my repository interface and am not sure how to setup a method that takes an expression and returns an object? I am using Moq and NUnit Interface: public interface IReadOnlyRepository : IDisposable { IQueryable<T> All<T>() where T : class; T Single<T>(Expression<Func<T, bool>> expression) where T : class; } Test with IQueryable already setup, but don't know how to setup the T Single: private Moq.Mock<IReadOnlyRepository> _mockRepos; private AdminController _controller; [SetUp] public void SetUp() { var allPages = new List<Page>(); for (var i = 0; i < 10; i++) { allPages.Add(new Page { Id = i, Title = "Page Title " + i, Slug = "Page-Title-" + i, Content = "Page " + i + " on page content." }); } _mockRepos = new Moq.Mock<IReadOnlyRepository>(); _mockRepos.Setup(x => x.All<Page>()).Returns(allPages.AsQueryable()); //Not sure what to do here??? _mockRepos.Setup(x => x.Single<Page>() //---- _controller = new AdminController(_mockRepos.Object); }

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  • Regular expression, excluding .. in suffix of email addy

    - by user1754700
    This is homework, I've been working on it for a while, I've done lots of reading and feel I have gotten pretty familiar with regex for a beginner. I am trying to find a regular expression for validating/invalidating a list of emails. There are two addresses which are giving me problems, I can't get them both to validate the correct way at the same time. I've gone through a dozen different expressions that work for all the other emails on the list but I can't get those two at the same time. First, the addresses. [email protected] - invalid [email protected] - valid The part of my expression which validates the suffix I originally started with @.+\\.[[a-z]0-9]+ And had a second pattern for checking some more invalid addresses and checked the email against both patterns, one checked for validity the other invalidity but my professor said he wanted it all in on expression. @[[\\w]+\\.[\\w]+]+ or @[\\w]+\\.[\\w]+ I've tried it written many, many different ways but I'm pretty sure I was just using different syntax to express these two expressions. I know what I want it to do, I want it to match a character class of "character+"."character+"+ The plus sign being at least one. It works for the invalid class when I only allow the character class to repeat one time(and obviously the ip doesn't get matched), but when I allow the character class to repeat itself it matches the second period even thought it isn't preceded by a character. I don't understand why.

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  • Linq generic Expression in query on "element" or on IQueryable (multiple use)

    - by Bogdan Maxim
    Hi, I have the following expression public static Expression<Func<T, bool>> JoinByDateCheck<T>(T entity, DateTime dateToCheck) where T : IDateInterval { return (entityToJoin) => entityToJoin.FromDate.Date <= dateToCheck.Date && (entityToJoin.ToDate == null || entityToJoin.ToDate.Value.Date >= dateToCheck.Date); } IDateInterval interface is defined like this: interface IDateInterval { DateTime FromDate {get;} DateTime? ToDate {get;} } and i need to apply it in a few ways: (1) Query on Linq2Sql Table: var q1 = from e in intervalTable where FunctionThatCallsJoinByDateCheck(e, constantDateTime) select e; or something like this: intervalTable.Where(FunctionThatCallsJoinByDateCheck(e, constantDateTime)) (2) I need to use it in some table joins (as linq2sql doesn't provide comparative join): var q2 = from e1 in t1 join e2 in t2 on e1.FK == e2.PK where OtherFunctionThatCallsJoinByDateCheck(e2, e1.FromDate) or var q2 = from e1 in t1 from e2 in t2 where e1.FK == e2.PK && OtherFunctionThatCallsJoinByDateCheck(e2, e1.FromDate) (3) I need to use it in some queries like this: var q3 = from e in intervalTable.FilterFunctionThatCallsJoinByDateCheck(constantDate); Dynamic linq is not something that I can use, so I have to stick to plain linq. Thank you Clarification: Initially I had just the last method (FilterFunctionThatCallsJoinByDateCheck(this IQueryable<IDateInterval> entities, DateTime dateConstant) ) that contained the code from the expression. The problem is that I get a SQL Translate exception if I write the code in a method and call it like that. All I want is to extend the use of this function to the where clause (see the second query in point 2)

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  • OrderBy Linq.Expression as parameter = (Of Func(Of T,IComparable)) to perform LinqToEntity is not working

    - by NicoJuicy
    I'd like to get this working: Call: (Count & Page are used for pagination, so Count = 20 and Page = 1 for example, for the first 20 values). Sorting should be by name LeverancierService.GetLeveranciers(Function(el) el.Name, Count, Page) Equivalent in c#: LeverancierService.GetLeveranciers(el= el.Name, Count, Page) Method that gives an error (parameters shown above): Public Overridable Function GetAllPaged(orderby As Expression(Of Func(Of T, IComparable)), ByVal Count As Integer, ByVal Page As Integer) As IEnumerable(Of T) Return dbset.OrderBy(orderby).Skip((Page - 1) * Count).Take(Count).ToList() End Function Already tried changing it to this, but it gives the same error: Public Overridable Function GetAllPaged(Of TOrderBy)(orderby As Expression(Of Func(Of T, TOrderBy)), ByVal Count As Integer, ByVal Page As Integer) As IEnumerable(Of T) Return dbset.OrderBy(orderby).Skip((Page - 1) * Count).Take(Count).ToList() End Function Error: Unable to cast the type 'System.String' to type 'System.IComparable'. LINQ to Entities only supports casting Entity Data Model primitive types. Any idea how to do this? Extra info: I'm in a DDD-layered application, so the parameter should stay the same as the called method is an overridden interface (eg. if i change this, i have to do this for 200 times or so, because it's in VB.Net and not in C# (= 1 change) ) I know there is a way to change the expression to a string and then use DLinq (= Dynamic Linq), but that's not how it should be.

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  • How to write an R function that evaluates an expression within a data-frame

    - by Prasad Chalasani
    Puzzle for the R cognoscenti: Say we have a data-frame: df <- data.frame( a = 1:5, b = 1:5 ) I know we can do things like with(df, a) to get a vector of results. But how do I write a function that takes an expression (such as a or a > 3) and does the same thing inside. I.e. I want to write a function fn that takes a data-frame and an expression as arguments and returns the result of evaluating the expression "within" the data-frame as an environment. Never mind that this sounds contrived (I could just use with as above), but this is just a simplified version of a more complex function I am writing. I tried several variants ( using eval, with, envir, substitute, local, etc) but none of them work. For example if I define fn like so: fn <- function(dat, expr) { eval(expr, envir = dat) } I get this error: > fn( df, a ) Error in eval(expr, envir = dat) : object 'a' not found Clearly I am missing something subtle about environments and evaluation. Is there a way to define such a function?

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  • Linq - reuse expression on child property

    - by user175528
    Not sure if what I am trying is possible or not, but I'd like to reuse a linq expression on an objects parent property. With the given classes: class Parent { int Id { get; set; } IList<Child> Children { get; set; } string Name { get; set; } } class Child{ int Id { get; set; } Parent Dad { get; set; } string Name { get; set; } } If i then have a helper Expression<Func<Parent,bool> ParentQuery() { Expression<Func<Parent,bool> q = p => p.Name=="foo"; } I then want to use this when querying data out for a child, along the lines of: using(var context=new Entities.Context) { var data=context.Child.Where(c => c.Name=="bar" && c.Dad.Where(ParentQuery)); } I know I can do that on child collections: using(var context=new Entities.Context) { var data=context.Parent.Where(p => p.Name=="foo" && p.Childen.Where(childQuery)); } but cant see any way to do this on a property that isnt a collection. This is just a simplified example, actually the ParentQuery will be more complex and I want to avoid having this repeated in multiple places as rather than just having 2 layers I'll have closer to 5 or 6, but all of them will need to reference the parent query to ensure security.

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  • 15 Stylish Navigation Menus For Inspiration

    - by Jyoti
    A site’s navigation menu is one of the most prominent things that users see when they first visit. There are many ways to design a navigation menu  and since almost all websites have some form of navigation designers have to push their creative limits to build one that’s remarkable and outstanding. In this article, you’ll [...]

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  • How does I/O work for large graph databases?

    - by tjb1982
    I should preface this by saying that I'm mostly a front end web developer, trained as a musician, but over the past few years I've been getting more and more into computer science. So one idea I have as a fun toy project to learn about data structures and C programming was to design and implement my own very simple database that would manage an adjacency list of posts. I don't want SQL (maybe I'll do my own query language? I'm just having fun). It should support ACID. It should be capable of storing 1TB let's say. So with that, I was trying to think of how a database even stores data, without regard to data structures necessarily. I'm working on linux, and I've read that in that world "everything is a file," including hardware (like /dev/*), so I think that that obviously has to apply to a database, too, and it clearly does--whether it's MySQL or PostgreSQL or Neo4j, the database itself is a collection of files you can see in the filesystem. That said, there would come a point in scale where loading the entire database into primary memory just wouldn't work, so it doesn't make sense to design it with that mindset (I assume). However, reading from secondary memory would be much slower and regardless some portion of the database has to be in primary memory in order for you to be able to do anything with it. I read this post: Why use a database instead of just saving your data to disk? And I found it difficult to understand how other databases, like SQLite or Neo4j, read and write from secondary memory and are still very fast (faster, it would seem, than simply writing files to the filesystem as the above question suggests). It seems the key is indexing. But even indexes need to be stored in secondary memory. They are inherently smaller than the database itself, but indexes in a very large database might be prohibitively large, too. So my question is how is I/O generally done with large databases like the one I described above that would be at least 1TB storing a big adjacency list? If indexing is more or less the answer, how exactly does indexing work--what data structures should be involved?

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  • Is pixelmator a viable alternative for photoshop? [migrated]

    - by ChrisR
    I've always been a photoshop user, i know the ins and outs and know my way around all the tools i need for my webdesign work. But now i'm faced with a dilemma, for my new job i haven't got the budget for a full photoshop license so i'm wondering, is pixelmator a good alternative? I use Photoshop mainly to slice a design into separate images so enable/disable layers is a must, PSD compatibility too, ... Anyone has experience with Pixelmator?

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  • What is a Non-Functional Requirement?

    - by atconway
    In my breakdown of work I have to define work against 'Functional' and 'Non-Functional' design elements / work in my applications. I read the description from Wikipedia here: https://en.wikipedia.org/wiki/Non-functional_requirement but as typical the description did not speak exactly to me to clear up my understanding. Can someone please explain in terms of an example when creating an application from scratch, what would be defined as a 'Non-Functional' requirement?

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  • Advantages and disadvantages of building a single page web application

    - by ryanzec
    I'm nearing the end of a prototyping/proof of concept phase for a side project I'm working on, and trying to decide on some larger scale application design decisions. The app is a project management system tailored more towards the agile development process. One of the decisions I need to make is whether or not to go with a traditional multi-page application or a single page application. Currently my prototype is a traditional multi-page setup, however I have been looking at backbone.js to clean up and apply some structure to my Javascript (jQuery) code. It seems like while backbone.js can be used in multi-page applications, it shines more with single page applications. I am trying to come up with a list of advantages and disadvantages of using a single page application design approach. So far I have: Advantages All data has to be available via some sort of API - this is a big advantage for my use case as I want to have an API to my application anyway. Right now about 60-70% of my calls to get/update data are done through a REST API. Doing a single page application will allow me to better test my REST API since the application itself will use it. It also means that as the application grows, the API itself will grow since that is what the application uses; no need to maintain the API as an add-on to the application. More responsive application - since all data loaded after the initial page is kept to a minimum and transmitted in a compact format (like JSON), data requests should generally be faster, and the server will do slightly less processing. Disadvantages Duplication of code - for example, model code. I am going to have to create models both on the server side (PHP in this case) and the client side in Javascript. Business logic in Javascript - I can't give any concrete examples on why this would be bad but it just doesn't feel right to me having business logic in Javascript that anyone can read. Javascript memory leaks - since the page never reloads, Javascript memory leaks can happen, and I would not even know where to begin to debug them. There are also other things that are kind of double edged swords. For example, with single page applications, the data processed for each request can be a lot less since the application will be asking for the minimum data it needs for the particular request, however it also means that there could be a lot more small request to the server. I'm not sure if that is a good or bad thing. What are some of the advantages and disadvantages of single page web applications that I should keep in mind when deciding which way I should go for my project?

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  • What are the advantages of the delegate pattern over the observer pattern?

    - by JoJo
    In the delegate pattern, only one object can directly listen to another object's events. In the observer pattern, any number of objects can listen to a particular object's events. When designing a class that needs to notify other object(s) of events, why would you ever use the delegate pattern over the observer pattern? I see the observer pattern as more flexible. You may only have one observer now, but a future design may require multiple observers.

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  • What advantages do we have when creating a separate mapping table for two relational tables

    - by Pankaj Upadhyay
    In various open source CMS, I have noticed that there is a separate table for mapping two relational tables. Like for categories and products, there is a separate product_category_mapping table. This table just has a primary key and two foreign keys from the categories and product tables. My question is what are the benefits of this database design rather than just linking the tables directly by defining a foreign key in either table? Is it just matter of convenience?

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  • Single Responsibility Principle Implementation

    - by Mike S
    In my spare time, I've been designing a CMS in order to learn more about actual software design and architecture, etc. Going through the SOLID principles, I already notice that ideas like "MVC", "DRY", and "KISS", pretty much fall right into place. That said, I'm still having problems deciding if one of two implementations is the best choice when it comes to the Single Responsibility Principle. Implementation #1: class User getName getPassword getEmail // etc... class UserManager create read update delete class Session start stop class Login main class Logout main class Register main The idea behind this implementation is that all user-based actions are separated out into different classes (creating a possible case of the aptly-named Ravioli Code), but following the SRP to a "tee", almost literally. But then I thought that it was a bit much, and came up with this next implementation class UserView extends View getLogin //Returns the html for the login screen getShortLogin //Returns the html for an inline login bar getLogout //Returns the html for a logout button getRegister //Returns the html for a register page // etc... as needed class UserModel extends DataModel implements IDataModel // Implements no new methods yet, outside of the interface methods // Haven't figured out anything special to go here at the moment // All CRUD operations are handled by DataModel // through methods implemented by the interface class UserControl extends Control implements IControl login logout register startSession stopSession class User extends DataObject getName getPassword getEmail // etc... This is obviously still very organized, and still very "single responsibility". The User class is a data object that I can manipulate data on and then pass to the UserModel to save it to the database. All the user data rendering (what the user will see) is handled by UserView and it's methods, and all the user actions are in one space in UserControl (plus some automated stuff required by the CMS to keep a user logged in or to ensure that they stay out.) I personally can't think of anything wrong with this implementation either. In my personal feelings I feel that both are effectively correct, but I can't decide which one would be easier to maintain and extend as life goes on (despite leaning towards Implementation #1.) So what about you guys? What are your opinions on this? Which one is better? What basics (or otherwise, nuances) of that principle have I missed in either design?

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  • How can I solve the same problems a CB-architecture is trying to solve without using hacks? [on hold]

    - by Jefffrey
    A component based system's goal is to solve the problems that derives from inheritance: for example the fact that some parts of the code (that are called components) are reused by very different classes that, hypothetically, would lie in a very different branch of the inheritance tree. That's a very nice concept, but I've found out that CBS is often hard to accomplish without using ugly hacks. Implementations of this system are often far from clean. But I don't want to discuss this any further. My question is: how can I solve the same problems a CBS try to solve with a very clean interface? (possibly with examples, there are a lot of abstract talks about the "perfect" design already). Here's an example I was going for before realizing I was just reinventing inheritance again: class Human { public: Position position; Movement movement; Sprite sprite; // other human specific components }; class Zombie { Position position; Movement movement; Sprite sprite; // other zombie specific components }; After writing that I realized I needed an interface, otherwise I would have needed N containers for N different types of objects (or to use boost::variant to gather them all together). So I've thought of polymorphism (move what systems do in a CBS design into class specific functions): class Entity { public: virtual void on_event(Event) {} // not pure virtual on purpose virtual void on_update(World) {} virtual void on_draw(Window) {} }; class Human { private: Position position; Movement movement; Sprite sprite; public: virtual void on_event(Event) { ... } virtual void on_update(World) { ... } virtual void on_draw(Window) { ... } }; class Zombie { private: Position position; Movement movement; Sprite sprite; public: virtual void on_event(Event) { ... } virtual void on_update(World) { ... } virtual void on_draw(Window) { ... } }; Which was nice, except for the fact that now the outside world would not even be able to know where a Human is positioned (it does not have access to its position member). That would be useful to track the player position for collision detection or if on_update the Zombie would want to track down its nearest human to move towards him. So I added const Position& get_position() const; to both the Zombie and Human classes. And then I realized that both functionality were shared, so it should have gone to the common base class: Entity. Do you notice anything? Yes, with that methodology I would have a god Entity class full of common functionality (which is the thing I was trying to avoid in the first place).

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  • How did you get good practices for your OOP designs?

    - by Darf Zon
    I realized I have a difficulty creating OOP designs. I spent many time deciding if this property is correctly set it to X class. For example, this is a post which has a few days: http://codereview.stackexchange.com/questions/8041/how-to-improve-my-factory-design I'm not convinced of my code. So I want to improve my designs, take less time creating it. How did you learn creating good designs? Some books that you can recommend me?

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