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  • TimeStamp and mini-ETL (extract, transform, load)

    - by Tomaz.tsql
    Short example how to use Timestamp for a mini ETL process of your data. example below is following: Table_1 is production table on server1 Table_2 is datawarehouse table on server2 where datawarehouse is located Every day data are extracted, transformed and loaded to dataware house for further off-line usage and data analysis and business decision support. 1. Creating the environment if object_id ('table_1') is not null drop table table_1; go if object_id ('table_2') is not null drop...(read more)

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  • How to get quality sprite sheet generation with rotations

    - by BenMaddox
    I'm working on a game that uses sprite sheets with rotation for animations. While the effect is pretty good, the quality of the rotations is somewhat lacking. I exported a flash animation to png sequence and then used a C# app to do matrix based rotations (System.Drawing.Drawing2D.Matrix). Unfortunately, there are several places where the image gets clipped. What would you suggest for a way to get high quality rotations from either flash or the exported PNGs? A circle should fit within the same image boundaries. I don't mind a new program that I must write or an existing program I must download/buy.

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  • How to load stacking chunks on the fly?

    - by Brettetete
    I'm currently working on an infinite world, mostly inspired by minecraft. A Chunk consists of 16x16x16 blocks. A block(cube) is 1x1x1. This runs very smoothly with a ViewRange of 12 Chunks (12x16) on my computer. Fine. When I change the Chunk height to 256 this becomes - obviously - incredible laggy. So what I basically want to do is stacking chunks. That means my world could be [8,16,8] Chunks large. The question is now how to generate chunks on the fly? At the moment I generate not existing chunks circular around my position (near to far). Since I don't stack chunks yet, this is not very complex. As important side note here: I also want to have biomes, with different min/max height. So in Biome Flatlands the highest layer with blocks would be 8 (8x16) - in Biome Mountains the highest layer with blocks would be 14 (14x16). Just as example. What I could do would be loading 1 Chunk above and below me for example. But here the problem would be, that transitions between different bioms could be larger than one chunk on y. My current chunk loading in action For the completeness here my current chunk loading "algorithm" private IEnumerator UpdateChunks(){ for (int i = 1; i < VIEW_RANGE; i += ChunkWidth) { float vr = i; for (float x = transform.position.x - vr; x < transform.position.x + vr; x += ChunkWidth) { for (float z = transform.position.z - vr; z < transform.position.z + vr; z += ChunkWidth) { _pos.Set(x, 0, z); // no y, yet _pos.x = Mathf.Floor(_pos.x/ChunkWidth)*ChunkWidth; _pos.z = Mathf.Floor(_pos.z/ChunkWidth)*ChunkWidth; Chunk chunk = Chunk.FindChunk(_pos); // If Chunk is already created, continue if (chunk != null) continue; // Create a new Chunk.. chunk = (Chunk) Instantiate(ChunkFab, _pos, Quaternion.identity); } } // Skip to next frame yield return 0; } }

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  • Ubuntu 12.04 - HP ProLiant DL380 G4 - Load Maxes Out / Unresponsive

    - by Brian S
    Trying to post this question on here. I've posted it on the Ubuntu forums as well with no replies. Recently I upgraded an HP ProLiant DL380 G4 server from Ubuntu 10.04 server to Ubuntu 12.04 server. Upon doing so, the server will not - at random times - get to a load of 400+ and then become completely non-responsive. I use an SNMP graphing program (cacti) and the load steadily increases by about 10 every five minutes until it gets over 400 and the graphing stops. The graphs may not be accurate, but the CPU load averages about 3% before this happens - and right when the load starts increasing, it jumps to about 25% for 15 minutes and dramatically dips down to less than 1% (about 0.3%) until the graphing stops. I'm not able to open a SSH tunnel to the server to do anything. I've checked the /var/log/syslog and all logging stops at that time as well - with nothing else in there. The odd thing is - the server still responds to DNS queries for the zones it is authoritative on during this time - and at normal speed. Just not sure what the next step would be in order to find out what is going on - and how this issue can be corrected. The server cannot stay with Ubuntu 10.04 Server and needs to stay upgraded.

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  • How to configure mod_proxy_balancer to gracefully fail under high load

    - by bramp
    We have a system which has one Apache instance in front of multiple tomcats. These tomcats then connect to various databases. We balance the load to the tomcat with mod_proxy_balancer. Currently we are receiving 100 requests a second, the load on the Apache server is quite low, but due to database heavy operations on the tomcats, the load there is roughly 25% (of what I estimate they can handle). In a few weeks there is an event happening and we estimate that our requests will jump significant, maybe by a factor of 10. I'm doing everything I can do reduce the load on our tomcats, but I know we are going to run out of capacity, so I would like to fail gracefully. By this I mean, instead of trying to deal with too many connections which all timeout, I would like Apache to somehow monitor average response time, and as soon as the response time to Tomcat is getting above some threshold, I would like a error page displayed. This means that users who are lucky still get a page rendered quickly, and those who are unlucky get a error page quickly. Instead of everyone waiting far too long for their page, and eventually everyone timing out, and the database being swamped with queries which are never used. Hopefully this makes sense, so I was looking for suggestions on how I could achieve this. thanks

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  • XNA: Huge Tile Map, long load times

    - by Zach
    Recently I built a tile map generator for a game project. What I am very proud of is that I finally got it to the point where I can have a GIANT 2D map build perfectly on my PC. About 120000pixels by 40000 pixels. I can go larger actually, but I have only 1 draw back. #1 ram, the map currently draws about 320MB of ram and I know the Xbox allows 512MB I think? #2 It takes 20 mins for the map to build then display on the Xbox, on my PC it take less then a few seconds. I need to bring that 20 minutes of generating from 20 mins to how ever little bit I can, and how can a lower the amount of RAM usage while still being able to generate my map. Right now everything is stored in Jagged Arrays, each piece generating in a size of 1280x720 (the mother piece). Up to the amount that I need, every block is exactly 40x40 pixels however the blocks get removed from a List or regenerated in a List depending how close the mother piece is to the player. Saving A LOT of CPU, so at all times its no more then looping through 5184 some blocks. Well at least I'm sure of this. But how can I lower my RAM usage without hurting the size of the map, and how can I lower these INSANE loading times? EDIT: Let me explain my self better. Also I'd like to let everyone know now that I'm inexperienced with many of these things. So here is an example of the arrays I'm using. Here is the overall in a shorter term: int[][] array = new int[30][]; array[0] = new int[] { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2 }; array[1] = new int[] { 1, 3, 3, 3, 3, 1, 0, 0, 0, 0, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2 }; that goes on for around 30 arrays downward. Now for every time it hits a 1, it goes and generates a tile map 1280x720 and it does that exactly the way it does it above. This is how I loop through those arrays: for (int i = 0; i < array.Length; i += 1) { for (int h = 0; h < array[i].Length; h += 1) { } { Now how the tiles are drawn and removed is something like this: public void Draw(SpriteBatch spriteBatch, Vector2 cam) { if (cam.X >= this.Position.X - 1280) { if (cam.X <= this.Position.X + 2560) { if (cam.Y >= this.Position.Y - 720) { if (cam.Y <= this.Position.Y + 1440) { if (visible) { if (once == 0) { once = 1; visible = false; regen(); } } for (int i = Tiles.Count - 1; i >= 0; i--) { Tiles[i].Draw(spriteBatch, cam); } for (int i = unWalkTiles.Count - 1; i >= 0; i--) { unWalkTiles[i].Draw(spriteBatch, cam); } } else { once = 0; for (int i = Tiles.Count - 1; i >= 0; i--) { Tiles.RemoveAt(i); } for (int i = unWalkTiles.Count - 1; i >= 0; i--) { unWalkTiles.RemoveAt(i); } } } else { once = 0; for (int i = Tiles.Count - 1; i >= 0; i--) { Tiles.RemoveAt(i); } for (int i = unWalkTiles.Count - 1; i >= 0; i--) { unWalkTiles.RemoveAt(i); } } } else { once = 0; for (int i = Tiles.Count - 1; i >= 0; i--) { Tiles.RemoveAt(i); } for (int i = unWalkTiles.Count - 1; i >= 0; i--) { unWalkTiles.RemoveAt(i); } } } else { once = 0; for (int i = Tiles.Count - 1; i >= 0; i--) { Tiles.RemoveAt(i); } for (int i = unWalkTiles.Count - 1; i >= 0; i--) { unWalkTiles.RemoveAt(i); } } } } If you guys still need more information just ask in the comments.

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  • How can I convert a 2D bitmap (Used for terrain) to a 2D polygon mesh for collision?

    - by Megadanxzero
    So I'm making an artillery type game, sort of similar to Worms with all the usual stuff like destructible terrain etc... and while I could use per-pixel collision that doesn't give me collision normals or anything like that. Converting it all to a mesh would also mean I could use an existing physics library, which would be better than anything I can make by myself. I've seen people mention doing this by using Marching Squares to get contours in the bitmap, but I can't find anything which mentions how to turn these into a mesh (Unless it refers to a 3D mesh with contour lines defining different heights, which is NOT what I want). At the moment I can get a basic Marching Squares contour which looks something like this (Where the grid-like lines in the background would be the Marching Squares 'cells'): That needs to be interpolated to get a smoother, more accurate result but that's the general idea. I had a couple ideas for how to turn this into a mesh, but many of them wouldn't work in certain cases, and the one which I thought would work perfectly has turned out to be very slow and I've not even finished it yet! Ideally I'd like whatever I end up using to be fast enough to do every frame for cases such as rapidly-firing weapons, or digging tools. I'm thinking there must be some kind of existing algorithm/technique for turning something like this into a mesh, but I can't seem to find anything. I've looked at some things like Delaunay Triangulation, but as far as I can tell that won't correctly handle concave shapes like the above example, and also wouldn't account for holes within the terrain. I'll go through the technique I came up with for comparison and I guess I'll see if anyone has a better idea. First of all interpolate the Marching Squares contour lines, creating vertices from the line ends, and getting vertices where lines cross cell edges (Important). Then, for each cell containing vertices create polygons by using 2 vertices, and a cell corner as the 3rd vertex (Probably the closest corner). Do this for each cell and I think you should have a mesh which accurately represents the original bitmap (Though there will only be polygons at the edges of the bitmap, and large filled in areas in between will be empty). The only problem with this is that it involves lopping through every pixel once for the initial Marching Squares, then looping through every cell (image height + 1 x image width + 1) at least twice, which ends up being really slow for any decently sized image...

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  • What methods should save/load a game state

    - by vedi
    There are a lot of articles about how to save a state of a game and they are pretty good. But I have one conceptual misunderstanding where should I save the state? My game has number of screens and pair of them are MainMenuScreen and MainSceneScreen these are inherited from Screen class. MainMenuScreen is shown at start of the game the MainSceneScreen little later. What is the problem? I navigated to MainSceneScreen, forced Android to stop the application (I change a language settings on the device to achieve it, please let me know if I'm wrong). After that I select the application again and I can see MainMenuScreen is shown. But I want MainSceneScreen to be shown. I suppose I should override resume method. But what class I should override? I have class PsGame that extends Game class of libgdx. I put breakpoints to its resume method and it turned out that method was not called. I investigated the problem and I've found little strange code in onResume method of AndroidApplication class of libgdx: if (!firstResume) graphics.resume(); else firstResume = false; My debugger said firstResume was true and didn't go to *graphics.resume()*line. Sorry for a lot of words but could you answer following question: What did I do wrong? What methods should I override? Thank you in advance.

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  • Install a Wii Game Loader for Easy Backups and Fast Load Times

    - by Jason Fitzpatrick
    We’ve shown you how to hack your Wii for homebrew software and DVD playback as well as how to safeguard and supercharge your Wii. Now we’re taking a peek at Wii game loaders so you can backup and play your Wii games from an external HDD. Latest Features How-To Geek ETC HTG Projects: How to Create Your Own Custom Papercraft Toy How to Combine Rescue Disks to Create the Ultimate Windows Repair Disk What is Camera Raw, and Why Would a Professional Prefer it to JPG? The How-To Geek Guide to Audio Editing: The Basics How To Boot 10 Different Live CDs From 1 USB Flash Drive The 20 Best How-To Geek Linux Articles of 2010 Lord of the Rings Movie Parody Double Feature [Video] Turn a Webpage into an Asteroids-Styled Shooting Game in Opera Dolphin Browser Mini Leaves Beta; Sports New GUI, Easy Bookmarking, and More Updated Google Goggles Scans Faster; Solves Sudoku Puzzles Snowy Castle Retreat in the Mountains Wallpaper Fix TV Show Sorting Issues on iOS Devices

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  • JMonkey Engine (JME) load Blender scene with textures?

    - by leigero
    I am having the hardest time trying to accomplish the simplest task. I have created a floor and 4 walls (not that complicated) in Blender. I added a basic material and cloud texture so they have something to look at other than gray. When I import them into JMonkey they show up as solid white objects with no shading or depth. White silhouettes. I thought this may be a lighting issue, but I have ambient light added to the scene. I can remove that light or adjust its intensity and it has no affect on the scene. I exported all Blender files into OgreXML format, then converted them to .j3o format in JMonkey. I renamed the textures to match their corresponding mesh and this didn't do anything. Does anybody know how to create a flat object and put it into JMonkey with a texture? This sounds simple and there is absolutely no information on this. This should be step 1!

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  • haproxy - pass original / remote ip in tcp mode

    - by Vito Botta
    I've got haproxy set up with keepalived for load balancing and ip failover of a percona cluster, and since it works great I'd like to use the same lb / failover for another service/daemon. I've configured haproxy this way: listen my_service 0.0.0.0:4567 mode tcp balance leastconn option tcpka contimeout 500000 clitimeout 500000 srvtimeout 500000 server host1 xxx.xxx.xxx.xx1:4567 check port 4567 inter 5000 rise 3 fall 3 server host2 xxx.xxx.xxx.xx2:4567 check port 4567 inter 5000 rise 3 fall 3 The load balancing works fine, but the service sees the IP of the load balancer instead of the actual IPs of the clients. In http mode it's quite easy to have haproxy pass along the remote IP, but how do I do in tcp mode? This is critical due to the nature of the service I need to load balance. Thanks! Vito

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  • How to configure mod_proxy_balancer to gracefully fail under high load

    - by bramp
    We have a system which has one Apache instance in front of multiple tomcats. These tomcats then connect to various databases. We balance the load to the tomcat with mod_proxy_balancer. Currently we are receiving 100 requests a second, the load on the Apache server is quite low, but due to database heavy operations on the tomcats, the load there is roughly 25% (of what I estimate they can handle). In a few weeks there is an event happening and we estimate that our requests will jump significant, maybe by a factor of 10. I'm doing everything I can do reduce the load on our tomcats, but I know we are going to run out of capacity, so I would like to fail gracefully. By this I mean, instead of trying to deal with too many connections which all timeout, I would like Apache to somehow monitor average response time, and as soon as the response time to Tomcat is getting above some threshold, I would like a error page displayed. This means that users who are lucky still get a page rendered quickly, and those who are unlucky get a error page quickly. Instead of everyone waiting far too long for their page, and eventually everyone timing out, and the database being swamped with queries which are never used. Hopefully this makes sense, so I was looking for suggestions on how I could achieve this. thanks

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  • Load a part of the page without AJAX [migrated]

    - by nachovall
    I'm developing a web site where I want the left menu to stay fix, while the content of the clicked option is loaded. Actually, what I do is that each menu link using AJAX it return the requested content. Everything works fine but I would like to avoid it because then statistics are difficult to follow (among some other things like Google boots). How can I do the same affect/similar (http://www.foundcrelamps.com/) without javascript?

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  • Ubuntu 12.04 GUI doesn't load after Virtualbox crash

    - by Itamar Katz
    I have Ubuntu 12.04 64 bit installed as a virtual OS in Virtualbox (the host is windows 7). The Virtualbox data file is on a usb drive that lost connection to the PC while a session was running. Now when I try to start the Ubuntu virtual OS, I get a terminal login screen, but no GUI. When I try to login I get the message sh: 1: cannot create /var/run/motd.new: Directory nonexistent Any suggestions? Can I recover the system?

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  • Tor Browser Failing to Load

    - by Ben
    Dec 12 22:32:25.313 [notice] Tor v0.2.3.22-rc (git-4a0c70a817797420) running on Linux. Dec 12 22:32:25.313 [notice] Tor can't help you if you use it wrong! Learn how to be safe at https://www.torproject.org/download/download#warning Dec 12 22:32:25.313 [notice] Read configuration file "/etc/tor/torrc". Dec 12 22:32:25.319 [notice] Initialized libevent version 2.0.19-stable using method epoll (with changelist). Good. Dec 12 22:32:25.319 [notice] Opening Socks listener on 127.0.0.1:9050 Dec 12 22:32:25.319 [warn] Could not bind to 127.0.0.1:9050: Address already in use. Is Tor already running? Dec 12 22:32:25.319 [warn] Failed to parse/validate config: Failed to bind one of the listener ports. Dec 12 22:32:25.319 [err] Reading config failed--see warnings above. I've tried reinstalling it and I always get this error after powering off and back on, despite it working fine directly after the install...

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  • Issue While uploading a image to share point 2010 picture library.

    - by Gino Abraham
    I was trying to upload a image to my picture library using sharepoint client object model. I Used the code from the below blog to upload a file to my picture library. http://blogs.msdn.com/b/sridhara/archive/2010/03/12/uploading-files-using-client-object-model-in-sharepoint-2010.aspx The image got uploaded sucessfully. But when we took the relative url to update in a different list, we were getting empty image symbol. After a lot of analysis we figured out that the issue was with the file we uploaded. An image file which is of jpeg quality was uploaded to an application with giff extension. Try this. Copy a JPG file from net and save it to your file system. Change the extension of the file from jpg to giff. When you change the file extension the image quality remains same but it will open in picture viewers. Upload the file to your picture library. Once uploaded you will get the file listed as thumbail in your picture library. Click on the thumbnail image it will open up a page showing a larger image with file details. Now click either on the image or the file name hyper link, it will open up an empty page with default no image symbol. I wasted a lot of time on this figuring out the issue, so thought of sharing here. Hope this helps some one.

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  • Creating an ec2 image on amazon fails at mkfs.ext3

    - by Dave Orr
    I'm trying to create an image of my ec2 instance in Amazon's cloud. It's been a bit of an adventure so far. I did manage to install Amazon's ec2-api-tools, which was harder than it seemed like it should have been. Then I ran: ec2-bundle-vol -d /mnt -k pk-{key}.pem -c cert-{cert}.pem -u {uid} -s 1536 Which returned: Copying / into the image file /mnt/image... Excluding: /sys/kernel/debug /sys/kernel/security /sys /proc /dev/pts /dev /dev /media /mnt /proc /sys /etc/udev/rules.d/70-persistent-net.rules /etc/udev/rules.d/z25_persistent-net.rules /mnt/image /mnt/img-mnt 1+0 records in 1+0 records out 1048576 bytes (1.0 MB) copied, 0.00677357 s, 155 MB/s mkfs.ext3: option requires an argument -- 'L' Usage: mkfs.ext3 [-c|-l filename] [-b block-size] [-f fragment-size] [-i bytes-per-inode] [-I inode-size] [-J journal-options] [-G meta group size] [-N number-of-inodes] [-m reserved-blocks-percentage] [-o creator-os] [-g blocks-per-group] [-L volume-label] [-M last-mounted-directory] [-O feature[,...]] [-r fs-revision] [-E extended-option[,...]] [-T fs-type] [-U UUID] [-jnqvFKSV] device [blocks-count] ERROR: execution failed: "mkfs.ext3 -F /mnt/image -U 1c001580-9118-4a50-9a25-dcf02be6d25f -L " So mkfs.ext3 wants -L, which is a volume name. But ec2-bundle-vol doesn't seem to take in a volume name as an argument, and the docs (http://docs.amazonwebservices.com/AmazonEC2/gsg/2006-06-26/creating-an-image.html) don't seem to think one should be needed. Certainly their sample command: # ec2-bundle-vol -d /mnt -k ~root/pk-HKZYKTAIG2ECMXYIBH3HXV4ZBZQ55CLO.pem -u 495219933132 -s 1536 doesn't specify anything. So... any help? What am I missing?

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  • Ubuntu Desktop does not load

    - by Niklas
    If I login on my Ubuntu 14.04, I get the following desktop: This weird behavior appeared after I executed sudo apt-get update && sudo apt-get upgrade and restarted my computer. Don't know why though. To my Ubuntu I have tried the following (nothing seems to work so far) Fix any broken packages: sudo apt-get update sudo apt-get autoclean sudo apt-get clean sudo apt-get autoremove Locate any broken packages and reinstall them: sudo apt-get install debsums sudo apt-get clean sudo debsums_init sudo debsums -cs sudo apt-get install --reinstall $(sudo dpkg -S $(sudo debsums -c) | cut -d : -f 1 | sort -u) Removing some compiz files: rm -r ~/.cache/compizconfig-1 rm -r ~/.compiz Purging of NVIDIA and installing NVIDIA-prime: sudo apt-get install --reinstall ubuntu-desktop sudo apt-get install unity sudo apt-get purge nvidia* bumblebee* sudo apt-get install nvidia-prime sudo shutdown -r now Compizconfig Settings Manager: sudo apt-get install compizconfig-settings-manager export DISPLAY=:0 ccsm // Back to UI and enablement of Unity Plugin Unity replace, which stopped at a while and did nothing afterwards unity --replace Some dconf reset dconf reset -f /org/compiz/ unity --reset-icons &disown Actually dconf did not work and I got this error: error: Cannot autolaunch D-Bus without X11 $DISPLAY Can anybody help me on that? This is my hardware (hope it helps in any way): Intel® Core™ i7-3770 ASUS GTX660TI-DC2-OG-2GD5 (NVIDIA driver is/was installed) ASUS P8Z77-V LX Corsair DIMM 8 GB DDR3-1600 Kit Samsung 830series 2,5" 256 GB (Windows is installed here) Seagate ST31000524AS 1 TB (3/4 are reserved for files; 1/4 is for Ubuntu (16GB swap included))

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  • Configuring ZenOSS to monitor CPU load

    - by Tom
    I'm trying test out monitoring tools for a network at work with a coworker but neither of us have ever used an sort of monitoring tools before. Currently we are experimenting with ZenOSS and having some difficulties. We want to populate our CPU load graphs because that is one of the primary feature we are looking for in our monitoring tools but we have been unable to populate the graphs with data. So far we have installed the wmipreformance, sqldatasource, wmidatasource, snmpperformance(simple) zenpacks and the machine we are trying to monitor is running Windows XP. We have tried to model the device and everything seems to run and we've tride to add data points to graphs but the only options we recieve for graphs are CPU and Memory. We are able to monitor services, ZenOSS recognizes the make and model of the processor, RAM, and Harddrive and is even giving us metrics on available storage but again, we are looking for performance metrics such as CPU load and Memory utilization. I realize I probably didn't provide a lot of information but that is because we don't have a very good idea of what we are doing and can't find instruction either on the ZenOSS homepage or forums to monitor CPU load. If someone could give us step by step instruction on how to set up CPU load monitoring that would probably be more beneficial to us than a diagnostic of our current setup, but regardless, if I left any important information out and you need it to answer the question, please let me know. Thank you.

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  • Why does Ubuntu, sometimes, fails to load?

    - by mohit
    I recently installed Ubuntu 12.04 LTS on my SONY VAIO VPCEH (with Windows 7 Home Basic previously installed). Sometimes when I boot in Ubuntu, following things happen: Ubuntu loading screen seems to freeze. Esc key doesn't show installation progress. Hard-drive led doesn't glow. caps lock and scroll lock keys keep blinking. I've to manually restart my laptop. On restart, Ubuntu loads normally. What can I do to recover from present situation?

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  • Ubuntu cant load sound cart

    - by Reza Marefaty
    I have installed Ubuntu 12 and i cant see any volume controller on it and so no audio player can detect any sound card and nothing shown in system setting - sound - output tab. but i can see my hard ware by typing this command : aplay -l Return : List of PLAYBACK Hardware Devices ** card 0: Intel [HDA Intel], device 0: HDA Generic [HDA Generic] Subdevices: 1/1 Subdevice #0: subdevice #0 card 1: U0x4d90x20 [USB Device 0x4d9:0x20], device 0: USB Audio [USB Audio] Subdevices: 1/1 Subdevice #0: subdevice #0 card 2: Generic [HD-Audio Generic], device 3: HDMI 0 [HDMI 0] Subdevices: 1/1 Subdevice #0: subdevice #0 How can i activate sound ? Edit : This info may helep for the solution : sudo lspci | grep Audio 00:1b.0 Audio device: Intel Corporation N10/ICH 7 Family High Definition Audio Controller (rev 01) 04:00.1 Audio device: Advanced Micro Devices [AMD] nee ATI Cedar HDMI Audio [Radeon HD 5400/6300 Series]

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  • Page Load Time and SEO

    Only a few months ago I was thinking of writing an article about how the relatively recent pervasiveness of broadband, high-speed Internet has changed the way sites are developed. It wasn't that long ago, when one of the major goals of designing a web page was to keep the entire thing under 30Kb. Now developers and designers are using background images that are larger than that - let alone the media rich content that fills the pages.

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  • Glade is crashing in Ubuntu 13.10 when I load a file done in Ubuntu 12.04

    - by costales
    I made this file in Ubuntu 12.04 and all is working perfect with Glade: http://bazaar.launchpad.net/~costales/gui-ufw/gufw-13.10/view/227/data/ui/preferences.ui But in Ubuntu 13.10 and Glade 3.14.2, when I'm opening that file, I get this dump: (glade:2626): GladeUI-ERROR **: Unable to get GladeWidget for internal child vbox It's the line: <child internal-child="vbox"> Please, how can I fix this? Thanks in advance!

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  • Network Load Balancing and AnyCast Routing

    - by user126917
    Hi All can anyone advise on problems with the following? I am planning on installing the following setup on my estate: I have 2 sites that both have a large amount of users. Goals are to keep things simple for the users and to have automatic failover above the database level. Our Database will exist at the primary site and be async mirrored to the secondary site with manual failover procedures.The database generate sequential ID's so distributing it is not an option. I plan to site IIS boxes at both sites with all of the business logic on them and heavy operations. The connections to SQL will be lightweight and DB reads will be cached on IIS. On this layer I plan to use Windows network load balancing and have the same IP or IPs across all IIS boxes at both sites. This way there will be automatic failover and no single point of failure. Also users can have one web address regardless of which site they are in automatically be network load balanced to their local IIS. This is great but obviously our two sites are on different subnets and as this will be one IP address with most of our traffic we can't go broadcasting everything across the link between the sites. To solve this problem we plan to use AnyCast routing over our network layer to route the traffic to the most local box that is listening which will be defined by the network load balancing. Has anyone used this setup before? Can anyone think of any issues with this? Also some specifics I can't find anywhere at the moment. If my Windows box is assigned an IP and listening on that IP but network load balancing is not accepting specific traffic then will AnyCast route away from that? Also can I AnyCast on a socket level?

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  • Loading main javascript on every page? Or breaking it up to relevant pages?

    - by Kyle
    I have a 700kb decompressed JS file which is loaded on every page. Before I had 12 javascript files on each page but to reduce http requests I compressed them all into 1 file. This file is ~130kb gzipped and is served over gzip. However on the local computer it is still unpacked and loaded on every page. Is this a performance issue? I've profiled the javascript with firebug profiler but did not see any issues. The problem/illusion I am facing is there are jquery libraries compressed in that file that are sometimes not used on the current page. For example jquery datatables is 200kb compressed and that is only loaded on 2 of my website pages. Another is jqplot and that is another 200kb. I now have 400kb of excess code that isn't executed on 80% of the pages. Should I leave everything in 1 file? Should I take out the jquery libraries and load only relevant JS on the current page?

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