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  • How can I run an android frame animation without it skewing?

    - by GameDev123
    I have a small state machine that runs a series of frame by frame animations in an ImageView, in a nested hierarchy of layouts. There is more than adequate space to display each frame of the animation. Each frame of the animation is cropped to fit the minimum amount of area, in order to save memory. If a frame only contains 50x50 worth of pixels then the png is 50x50. There is no transparent padding to keep them the same size. The ImageView is directly within a RelativeLayout, and is anchored to the bottom left with some padding. The general idea being that the character in the animation performs some action, which results in individual frames of the animation growing or shrinking. The issue is that individual frames of animation are skewed, and there does not appear to be any way of preventing this. If I set the source of the imageview directly to one of the frames of animation, it displays fine in the layout manager. I have tried this with Adjust View Bounds set to true, false, and undefined. I have tried using the background and the src attribute of imageview to set the animation drawable, I have tried every configuration of layout manager and setting minimum/maximum size that I can think of, and it still stretches the character on various frames depending on the size of the source png. In essence, all I want to do is say "I want this ImageView to anchor in the bottom left and then display any frame that happens to be in it without stretching or skewing it in any way aside from that which occurred when the frame png's were loaded." Seems simple, but I have yet to come across any way of doing it. Here is the layout of the imageview as of my last test, I had to remove bits of the XML to get it to display but nothing pertinent: RelativeLayout android:orientation="horizontal" android:layout_above="@+id/MenuOptions" android:layout_width="fill_parent" android:id="@+id/AnimationLayout" android:clipChildren="false" android:minHeight="180dp" android:layout_height="fill_parent" android:layout_below="@+id/GameBarLayout" ImageView android:id="@+id/animatedImg" android:layout_height="wrap_content" android:layout_width="wrap_content" android:visibility="visible" android:baselineAlignBottom="true" android:minHeight="180dp" android:minWidth="200dp" android:adjustViewBounds="true" android:layout_alignParentBottom="true" android:paddingLeft="30dp" android:paddingBottom="10dp" android:src="@drawable/idle01"/ImageView /RelativeLayout Here is how an animation is set up: animationDrawable = new AnimationDrawable(); animationDrawable.addFrame(res.getDrawable(R.drawable.idle01), 16); animationDrawable.addFrame(res.getDrawable(R.drawable.idle02), 16); animationDrawable.addFrame(res.getDrawable(R.drawable.idle03), 16);

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  • Google Play: how dev can give (already purchased) app to customer as a gift?

    - by Tertium
    Yes, SO, I know, it's not a "programmer's" question:) But customers sometimes help us (devs) with our code, so we (devs) shold be grateful. I think answer to my question will be useful for all fellow android devs. User has purchased my app. Refund period (15min) is over of course. Now I'd like to return money to him as a gift, because he helped me in testing a little. If I refund the entire order in Checkout-Orders will user keep my app 'purchased'? I mean will he be able to uninstall and install it again from GooglePlay-MyApps and will app be marked "purchased"? Will Google LVL accept him to run the app? I've done such refunds before, but then they called it "Android Market", and refund was 12h, and there were no LVL. Maybe somebody know another way to make a small gift using Google Play?

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  • Game doesn't Quit properly

    - by W.K.S
    I have an app that so far consists of two Activities: The Main Menu Activity. The Game Activity The Main Menu Activity contains a button that starts the Game Activity with the following code: public void onClick(View clickedButton) { switch(clickedButton.getId()) { case R.id.buttonPlay: Intent i = new Intent("apple.banana.BouncingBallActivity"); startActivity(i); break; } When the user is done with the Game Activity, he presses the back button. This calls the onPause() method first, which pauses the animation thread of the game. It then calls the onStop() which calls finish() on the activity altogether. The user is returned to the Main Menu activity. The code is outlined below: public class BouncingBallActivity extends Activity{ private BouncingBallView bouncingBallView; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); bouncingBallView = new BouncingBallView(this); bouncingBallView.resume(); setContentView(bouncingBallView); } @Override protected void onPause() { super.onPause(); bouncingBallView.pause(); } @Override protected void onResume() { super.onResume(); bouncingBallView.resume(); } @Override protected void onStop() { super.onStop(); this.finish(); } } The problem is that this only works if I launch the application from Eclipse. When I click on the app icon, the game starts from the Game Activity. The main menu activity does not appear. I am not clear about why this happens. It could be something to do with the manifest. I've pasted the relevant portions below: <application android:icon="@drawable/ic_launcher" android:label="@string/app_name" > <activity android:name=".BouncingBallActivity" android:label="@string/app_name" android:screenOrientation="landscape" > <intent-filter> <action android:name="apple.banana.BouncingBallActivity" /> <category android:name="android.intent.category.DEFAULT" /> </intent-filter> </activity> <activity android:name=".MainMenu" android:label="@string/app_name" android:screenOrientation="portrait" > <intent-filter> <action android:name="android.intent.action.MAIN" /> <category android:name="android.intent.category.LAUNCHER" /> </intent-filter> </activity> </application> I'd really appreciate any help with this. Thanks.

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  • Android phones: how does the video out feature work?

    - by confusedKid
    Hi, I'm searching for android phones that can use video out to the tv for a research project. I'm considering the HTC Touch Pro. Is there anything I have to do specifically to get the video out to work (for displaying my app on the tv)? or will the phone just display a running app on the tv without extra work? Thanks, I hope the post made sense =)

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  • Detect End of Video Playback in Web Page

    - by Eric J.
    Is there a widely supported video playback technology for web pages that provides an event/hook that can be captured from Javascript when playback reaches the end of the stream? My goal is to provide a web page that plays a video and then asks the user a question about the video once playback is complete. The question would be hidden or disabled until they have actually viewed the video.

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  • Out of sync audio / video on Hackintosh

    - by user22902
    I have a PC with OSx86 (10.6.2) on it. Under Leopard my videos worked great, but now with VLC the audio is all garbled and video is way too fast. In Quicktime X video is too fast. MPlayer OSX Extended plays videos fine, but doesn't support many codecs. I have a Geforce 9800 GTX with qe ci ocl... If theres no solution, then are there any other players for OS X that support a lot of codecs? I don't like Windows so that's not an option. Thanks

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  • Video capture tool: capture n frames per second

    - by Keikoku
    Is there a program that allows me to pass in a video and capture the screen at every n frames? For example maybe I want to export screenshots at 24 frames per second from point A to point B, so the program will be exporting 24 images per second. The amount of frames I would like to capture can be specified (maybe I only want 1 fps, maybe 10 fps, maybe 24, 30, 60, ..) Preferably, it would be part of a larger program that supports various video formats. At least, it should support the more common formats out there.

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  • How can I troubleshoot Windows Media Player being unable to play videos?

    - by Billy ONeal
    I have a Windows Media Player installation which is behaving strangely. I know I have the correct codecs installed for a piece of video, because it is Windows Media Video because the Zune software plays it just fine this is a recent problem; this type of video played just fine a week ago, but I have been unable to isolate the change that borked things (and I have System Restore disabled because the space on this SSD is cramped as it is) When I try to view any video in Windows Media Player, the video does not play, and I just get this: and none of the media buttons have any effect. I have already tried the following: Uninstalling and reinstalling the KLite Codec Pack Uninstalling and reinstalling Windows Media Player via "Add or Remove Windows Features" Removing and allowing WMP to rebuild it's media library by erasing the %LOCALAPPDATA%\Microsoft\Windows Media directory. sfc /scannow How can I troubleshoot this problem?

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  • How to get better video quality in Lync?

    - by sinned
    I want to use a ConferenceCam from Logitech to stream talks live via Lync. When I view the RAW webcam image via VLC, the quality is very good (but the latency is high because of buffering). However, when I stream it using Lync, the video gets blurry. Is there a way to ensure QoS in Lync or otherwise improve the video quality to (near-)native? I would rather have some dropped frames than a lower resolution where I can't read the slides. In my setup, I use Lync with an Office365-E3 contract, so I have no Lync-Server in my network. I thought about replacing Lync completely with VLC, but I first want to try Lync because VLC will probably cause firewall issues. Also, I haven't looked up the VLC parameters for less buffering, faster encoding, a bit lower resolution (natively it's more than HD) and streaming.

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  • samsung HMX-H100P camcorder and video encoding with mencoder

    - by jskg
    Hi everyone, my background is totally not related to video stuff so pardon my newbie style. I own a samsung HMX-H100P camcorder and I'm trying to encode videos to be uploaded to Youtube and Vimeo. First problem: videos generated by the camera with no processing appear like this: http://www.youtube.com/watch?v=AANbl_DTuzE when I play them with Totem(Linux) or VideoLan. Second problem: When I try to encode the videos produced by the camera using mencoder I get the video at the resolution I chose but those ugly lines and lagging are still present. Here's the command I use: mencoder $inputFile -aspect 16:9 -of lavf -lavfopts format=psp -oac lavc -ovc lavc -lavcopts aglobal=1:vglobal=1:coder=0:vcodec=libx264:acodec=libfaac:vbitrate=4500:abitrate=128 -vf scale=1280:720 -ofps 25000/1001 -o $outputFile Any ideas? Thanks in advance

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  • procfs and youtube flash video

    - by trideceth12
    Up until recently (about 3 months ago), ALL open flash videos had deleted file handles in the procfs virtual folder for the flash plugin, I could see them thus: ps x|grep flash cd /proc/#PROCESS#/fd ls -l cp #FILE# ~/ This still works for the vast majority of flash video, but some YouTube videos no longer keep this open file handle. My questions are: A) Why not? B) Where are these files now stored? C) How can I get this file Yes I know I could probably get a browser plugin, it just annoys me that they are hiding these files so I want to keep doing it the hard way.

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  • Streaming flash video does not work on my Mac OS X

    - by dehmann
    Flash videos do not work properly on my Mac. On this Vimeo video, for example, it shows only the beginning frame, and audio stutters like crazy, playing audio for a quarter second or so, then silence, then playing again, etc. I have Flash version 10,0,42,34 on Mac OS 10.5.8. It's a PowerBook G4 (PPC). I tried it in Firefox 3.5.5 and Safari 4.0.3. I tried reinstalling Flash, restarting the computer, and using a fresh user profile in Firefox (so that no extensions are interfering with the site), loading the video fully before playing, but nothing helps. I noticed that youtube videos work better, once loaded enough, although the picture does halt briefly once every 10 or so seconds, even when it's fully loaded.

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  • Monitor for HD video editing

    - by Kato
    I have been researching for days and nights on a good monitor to buy for a Mac Pro with an ATI Radeon 2600 XT (256mb). It will be used extensively for HD video editing (1080p) and photo editing, and likely also digital/3D animation next year(a lot of FCP + CS4). I am a student, so money is a little bit of an issue, but I want something that I'll be able to use semi-professionally after I'm done school, and am willing to finance something if it is worth the cost. I'm HOPING for something under $1000 though. The IPS Ultrasharps from Dell seem to be getting good reviews from other video editors. Accurate colour correction is a concern for me (hopefully something that covers Adobe spectrum), as well as a decent response time, HD resolutions, and DVI port. Also something with good gradient/definition in black areas, as this is difficult for editing on most LCDs. 1X1 pixel, brightness, good DVD playback etc. Hopefully this is not impossible to find for under $2000!

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  • Out of sync audio / video on Hackintohs

    - by user22902
    I have a PC with OSx86 on it. (10.6.2) Under Leopard my videos worked great, but now with VLC the audio is all garbled and video is way too fast. In Quicktime X video is too fast. MPlayer OSX Extended plays videos fine, but doesn't support many codecs. I have a Geforce 9800 GTX with qe ci ocl... If theres no solution, then are there any other players for OS X that support a lot of codecs? I don't like Windows so that's not an option. Thanks

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  • Help importing video from old Sony digital tape HandyCam

    - by thatryan
    Some friends gave me their old HandyCam and a bunch of tapes asking me to put them on a DVD. The model is Sony DCR-TVR103 and it records onto Hi8 digital tapes. It has a firewire port also. I am trying to use import function in iMovie on OS X 10.6. Every import though the video is super fast, like playing in fast forward. Ever seen anything like this? How can I import this video? Thank you.

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  • Video Thumbnails using ffmpeg

    - by LenzM
    I'm looking for a nice short easy way to create a series of thumbnails for any given video file. I'm almost there using ffmpeg, here's what I have: ffmpeg -i /tmp/video.avi -r 1 -ss 60 -r 1 foo-%03d.jpeg` The only problem is that this takes a shot every second and I'd like to make it every minute or so. I tried setting the -r value to 1/60 or .02 to no avail. For reference, here's the old script I was using that only worked for some files: #!/bin/bash # grab a screenshot every 60 seconds file=$1 orig_dir=`pwd` mins=`exiftool "$file" | grep "Duration" | awk -F : '{print $2}' | grep --only-matching '[0-9]*'` dir="$file-screenshots" mkdir "$dir" cd "$dir" mplayer -vo png -vf screenshot -sstep 60 -frames $mins -ao null "../$file" cd "$orig_dir" This doesn't have to be on the command line, it's just that it always ends up being easiest.

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  • Building a DVR system for use with custom windows application (video analytics)

    - by Michael
    Is there a good PCIe DVR capture card that has at least 4 channels as well as the hardware encoding? It would have to have decent driver support in Windows xp or windows 7. I have looked at various video capture cards as well as an integrated video capture card/motherboard from Huperlabs. But so far I have not found one with a decent review and that has good driver support that I can verify. A really small card would be nice because I am trying to get a fairly small form factor. Huperlabs stuff is pretty awesome but they are slow to get back to me and they bundle their analytics software with the hardware (extra cost for nothing) The dvr is being used for security.

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  • Out of sync audio video using mencoder

    - by 1ch1g0
    hi i converted a mkv (matroska) file to avi using ffmpeg: ffmpeg -i input.mkv -f mp4 -vcodec mpeg4 -sameq -r 29.97 -b 512kb -acodec ac3 -ab 128kb -vol 512 output.avi the output file plays fine using mplayer. after that, i using mencoder to insert subtitles: mencoder output.avi -o new.avi -oac pcm -ovc lavc -subfont-text-scale 3 -sub subtitle.srt however, after i play back the video "new.avi", the video and audio is out of sync. What options can i put into mencoder to sync the A/V. ? I have also tried ffmpeg -newsubtitle option but can't get it work. Any examples of usage of -newsubtitle would be greatly appreciated. thanks

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  • Free Video Editing Software for windows with storyboard mode

    - by The Journeyman geek
    My dad's currently using windows movie maker to try to make a video out of a series of JPEG images and some MP3s. He's not very happy with it, since Windows movie maker seems to downsample the source images he's used, and not very efficently - despite them being the same resolution as the output WMM is supposed to make, and the replaygain based audio level normalisation on the tracks don't work. So, i'd want a free programme that has storyboard mode (else i'd use visualdub) that'll not try to change the resolution of images used to make a video (assuming all images are the same resolution), and preferably accept the normalised mp3 files we're using. WMM isn't a option, since Its what i'm trying to find a replacement for.

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  • Hot video card in server

    - by DougN
    Not sure if this belongs here or Superuser (I looked at Superuser -- suspect there are more hardware gurus here). I have a server that sits in a cabinet. It's connected to a small screen that is normally off. However, the video card is running at about 210 F all the time. The rest of the PC is pretty cool (getting temps from SpeedFan). Any thoughts on a way to quiet/calm/cool the video card since it's never really doing anything anyway? I'm usually logged out on the server, and no screen saver defined. Windows is already set to turn off the screen for power saving at 5 minutes.

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  • Video/Animated GIF advanced frame editor?

    - by meder
    What sort of application could I use for example if I had a 5 minute video or an animated GIF with 50 frames, and I wanted to basically Photoshop replace an object, say a person's head, with another image for all those 50 frames? Is there some sort of smart tool that can do this or do I have to edit every single frame by hand? I wouldn't mind there being a tool where I can paste the image in every frame automatically, and switch from frame to frame adjusting the position of it, I just need something efficient. I've tried using Photoshop's import video into image sequence and tried editing with the animation toolbar at the bottom, but it's not quite what I want. I don't care if it's free software or not, I'm primarily using Linux but I have VirtualBox Windows XP if there's an excellent application that's not available otherwise.

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