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  • Getting Selected Dropdown content to show in a form-generated email

    - by fmz
    I have a small contact form: <form method="post" action="contact.php" name="contactform" id="contactform"> <fieldset> <legend>Please fill in the following form to contact us</legend> <label for="name"><span class="required">*</span> Your Name</label> <input name="name" type="text" id="name" size="30" value="" /> <br /> <label for="company"><span class="required">*</span> Company</label> <input name="company" type="text" id="name" size="30" value="" /> <br /> <label for="email"><span class="required">*</span> Email</label> <input name="email" type="text" id="email" size="30" value="" /> <br /> <label for="phone"><span class="required">*</span> Phone</label> <input name="phone" type="text" id="phone" size="30" value="" /> <br /> <label for="purpose"><span class="required">*</span> Purpose</label> <select id="purpose" style="width: 300px; height:35px;"> <option value="I am interested in your services">I am interested in your services!</option> <option value="I am interested in a partnership">I am interested in a partnership!</option> <option value="I am interested in a job">I am interested in a job!</option> </select> <br /> <label for=comments><span class="required">*</span> Comments</label> <textarea name="comments" cols="40" rows="3" id="comments" style="width: 350px;"></textarea> <p><span class="required">*</span> Please help us control spam.</p> <label for=verify accesskey=V>&nbsp;&nbsp;&nbsp;3 + 1 =</label> <input name="verify" type="text" id="verify" size="4" value="" style="width: 30px;" /><br /><br /> <input type="submit" class="submit" id="submit" value="Submit" /> </fieldset> </form> I want to send the results of the form in a php generated email. Everything is coming through except the selected contents of the "purpose" drop down. Here is the PHP: <?php if(!$_POST) exit; $name = $_POST['name']; $company = $_POST['company']; $email = $_POST['email']; $phone = $_POST['phone']; $purpose = $_POST['purpose']; $comments = $_POST['comments']; $verify = $_POST['verify']; if(trim($name) == '') { echo '<div class="error_message">Attention! You must enter your name.</div>'; exit(); } else if(trim($company) == '') { echo '<div class="error_message">Attention! Please enter your company name.</div>'; exit(); } else if(trim($email) == '') { echo '<div class="error_message">Attention! Please enter a valid email address.</div>'; exit(); } else if(trim($phone) == '') { echo '<div class="error_message">Attention! Please enter a valid phone number.</div>'; exit(); } else if(!isEmail($email)) { echo '<div class="error_message">Attention! You have enter an invalid e-mail address, try again.</div>'; exit(); } if(trim($comments) == '') { echo '<div class="error_message">Attention! Please enter your message.</div>'; exit(); } else if(trim($verify) == '') { echo '<div class="error_message">Attention! Please enter the verification number.</div>'; exit(); } else if(trim($verify) != '4') { echo '<div class="error_message">Attention! The verification number you entered is incorrect.</div>'; exit(); } if($error == '') { if(get_magic_quotes_gpc()) { $comments = stripslashes($comments); } // Configuration option. // Enter the email address that you want to emails to be sent to. // Example $address = "[email protected]"; $address = "[email protected]"; // Configuration option. // i.e. The standard subject will appear as, "You've been contacted by John Doe." // Example, $e_subject = '$name . ' has contacted you via Your Website.'; $e_subject = 'You\'ve been contacted by ' . $name . '.'; // Configuration option. // You can change this if you feel that you need to. // Developers, you may wish to add more fields to the form, in which case you must be sure to add them here. $e_body = "You have been contacted by $name.\r\n\n"; $e_content = "Comments: \"$comments\"\r\n\n"; $e_company = "Company: $company\r\n\n"; $e_purpose = "Reason for contact: $purpose\r\n"; $e_reply = "You can contact $name via email, $email or via phone $phone"; $msg = $e_body . $e_content . $e_company . $e_purpose . $e_reply; if(mail($address, $e_subject, $msg, "From: $email\r\nReply-To: $email\r\nReturn-Path: $email\r\n")) { // Email has sent successfully, echo a success page. echo "<fieldset>"; echo "<div id='success_page'>"; echo "<h1>Email Sent Successfully.</h1>"; echo "<p>Thank you <strong>$name</strong>, your message has been submitted to us.</p>"; echo "</div>"; echo "</fieldset>"; } else { echo 'ERROR!'; } } function isEmail($email) { // Email address verification, do not edit. return(preg_match("/^[-_.[:alnum:]]+@((([[:alnum:]]|[[:alnum:]][[:alnum:]-]*[[:alnum:]])\.)+(ad|ae|aero|af|ag|ai|al|am|an|ao|aq|ar|arpa|as|at|au|aw|az|ba|bb|bd|be|bf|bg|bh|bi|biz|bj|bm|bn|bo|br|bs|bt|bv|bw|by|bz|ca|cc|cd|cf|cg|ch|ci|ck|cl|cm|cn|co|com|coop|cr|cs|cu|cv|cx|cy|cz|de|dj|dk|dm|do|dz|ec|edu|ee|eg|eh|er|es|et|eu|fi|fj|fk|fm|fo|fr|ga|gb|gd|ge|gf|gh|gi|gl|gm|gn|gov|gp|gq|gr|gs|gt|gu|gw|gy|hk|hm|hn|hr|ht|hu|id|ie|il|in|info|int|io|iq|ir|is|it|jm|jo|jp|ke|kg|kh|ki|km|kn|kp|kr|kw|ky|kz|la|lb|lc|li|lk|lr|ls|lt|lu|lv|ly|ma|mc|md|mg|mh|mil|mk|ml|mm|mn|mo|mp|mq|mr|ms|mt|mu|museum|mv|mw|mx|my|mz|na|name|nc|ne|net|nf|ng|ni|nl|no|np|nr|nt|nu|nz|om|org|pa|pe|pf|pg|ph|pk|pl|pm|pn|pr|pro|ps|pt|pw|py|qa|re|ro|ru|rw|sa|sb|sc|sd|se|sg|sh|si|sj|sk|sl|sm|sn|so|sr|st|su|sv|sy|sz|tc|td|tf|tg|th|tj|tk|tm|tn|to|tp|tr|tt|tv|tw|tz|ua|ug|uk|um|us|uy|uz|va|vc|ve|vg|vi|vn|vu|wf|ws|ye|yt|yu|za|zm|zw)$|(([0-9][0-9]?|[0-1][0-9][0-9]|[2][0-4][0-9]|[2][5][0-5])\.){3}([0-9][0-9]?|[0-1][0-9][0-9]|[2][0-4][0-9]|[2][5][0-5]))$/i",$email)); } ?> What am I missing? Thanks.

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  • Hosting the Razor Engine for Templating in Non-Web Applications

    - by Rick Strahl
    Microsoft’s new Razor HTML Rendering Engine that is currently shipping with ASP.NET MVC previews can be used outside of ASP.NET. Razor is an alternative view engine that can be used instead of the ASP.NET Page engine that currently works with ASP.NET WebForms and MVC. It provides a simpler and more readable markup syntax and is much more light weight in terms of functionality than the full blown WebForms Page engine, focusing only on features that are more along the lines of a pure view engine (or classic ASP!) with focus on expression and code rendering rather than a complex control/object model. Like the Page engine though, the parser understands .NET code syntax which can be embedded into templates, and behind the scenes the engine compiles markup and script code into an executing piece of .NET code in an assembly. Although it ships as part of the ASP.NET MVC and WebMatrix the Razor Engine itself is not directly dependent on ASP.NET or IIS or HTTP in any way. And although there are some markup and rendering features that are optimized for HTML based output generation, Razor is essentially a free standing template engine. And what’s really nice is that unlike the ASP.NET Runtime, Razor is fairly easy to host inside of your own non-Web applications to provide templating functionality. Templating in non-Web Applications? Yes please! So why might you host a template engine in your non-Web application? Template rendering is useful in many places and I have a number of applications that make heavy use of it. One of my applications – West Wind Html Help Builder - exclusively uses template based rendering to merge user supplied help text content into customizable and executable HTML markup templates that provide HTML output for CHM style HTML Help. This is an older product and it’s not actually using .NET at the moment – and this is one reason I’m looking at Razor for script hosting at the moment. For a few .NET applications though I’ve actually used the ASP.NET Runtime hosting to provide templating and mail merge style functionality and while that works reasonably well it’s a very heavy handed approach. It’s very resource intensive and has potential issues with versioning in various different versions of .NET. The generic implementation I created in the article above requires a lot of fix up to mimic an HTTP request in a non-HTTP environment and there are a lot of little things that have to happen to ensure that the ASP.NET runtime works properly most of it having nothing to do with the templating aspect but just satisfying ASP.NET’s requirements. The Razor Engine on the other hand is fairly light weight and completely decoupled from the ASP.NET runtime and the HTTP processing. Rather it’s a pure template engine whose sole purpose is to render text templates. Hosting this engine in your own applications can be accomplished with a reasonable amount of code (actually just a few lines with the tools I’m about to describe) and without having to fake HTTP requests. It’s also much lighter on resource usage and you can easily attach custom properties to your base template implementation to easily pass context from the parent application into templates all of which was rather complicated with ASP.NET runtime hosting. Installing the Razor Template Engine You can get Razor as part of the MVC 3 (RC and later) or Web Matrix. Both are available as downloadable components from the Web Platform Installer Version 3.0 (!important – V2 doesn’t show these components). If you already have that version of the WPI installed just fire it up. You can get the latest version of the Web Platform Installer from here: http://www.microsoft.com/web/gallery/install.aspx Once the platform Installer 3.0 is installed install either MVC 3 or ASP.NET Web Pages. Once installed you’ll find a System.Web.Razor assembly in C:\Program Files\Microsoft ASP.NET\ASP.NET Web Pages\v1.0\Assemblies\System.Web.Razor.dll which you can add as a reference to your project. Creating a Wrapper The basic Razor Hosting API is pretty simple and you can host Razor with a (large-ish) handful of lines of code. I’ll show the basics of it later in this article. However, if you want to customize the rendering and handle assembly and namespace includes for the markup as well as deal with text and file inputs as well as forcing Razor to run in a separate AppDomain so you can unload the code-generated assemblies and deal with assembly caching for re-used templates little more work is required to create something that is more easily reusable. For this reason I created a Razor Hosting wrapper project that combines a bunch of this functionality into an easy to use hosting class, a hosting factory that can load the engine in a separate AppDomain and a couple of hosting containers that provided folder based and string based caching for templates for an easily embeddable and reusable engine with easy to use syntax. If you just want the code and play with the samples and source go grab the latest code from the Subversion Repository at: http://www.west-wind.com:8080/svn/articles/trunk/RazorHosting/ or a snapshot from: http://www.west-wind.com/files/tools/RazorHosting.zip Getting Started Before I get into how hosting with Razor works, let’s take a look at how you can get up and running quickly with the wrapper classes provided. It only takes a few lines of code. The easiest way to use these Razor Hosting Wrappers is to use one of the two HostContainers provided. One is for hosting Razor scripts in a directory and rendering them as relative paths from these script files on disk. The other HostContainer serves razor scripts from string templates… Let’s start with a very simple template that displays some simple expressions, some code blocks and demonstrates rendering some data from contextual data that you pass to the template in the form of a ‘context’. Here’s a simple Razor template: @using System.Reflection Hello @Context.FirstName! Your entry was entered on: @Context.Entered @{ // Code block: Update the host Windows Form passed in through the context Context.WinForm.Text = "Hello World from Razor at " + DateTime.Now.ToString(); } AppDomain Id: @AppDomain.CurrentDomain.FriendlyName Assembly: @Assembly.GetExecutingAssembly().FullName Code based output: @{ // Write output with Response object from code string output = string.Empty; for (int i = 0; i < 10; i++) { output += i.ToString() + " "; } Response.Write(output); } Pretty easy to see what’s going on here. The only unusual thing in this code is the Context object which is an arbitrary object I’m passing from the host to the template by way of the template base class. I’m also displaying the current AppDomain and the executing Assembly name so you can see how compiling and running a template actually loads up new assemblies. Also note that as part of my context I’m passing a reference to the current Windows Form down to the template and changing the title from within the script. It’s a silly example, but it demonstrates two-way communication between host and template and back which can be very powerful. The easiest way to quickly render this template is to use the RazorEngine<TTemplateBase> class. The generic parameter specifies a template base class type that is used by Razor internally to generate the class it generates from a template. The default implementation provided in my RazorHosting wrapper is RazorTemplateBase. Here’s a simple one that renders from a string and outputs a string: var engine = new RazorEngine<RazorTemplateBase>(); // we can pass any object as context - here create a custom context var context = new CustomContext() { WinForm = this, FirstName = "Rick", Entered = DateTime.Now.AddDays(-10) }; string output = engine.RenderTemplate(this.txtSource.Text new string[] { "System.Windows.Forms.dll" }, context); if (output == null) this.txtResult.Text = "*** ERROR:\r\n" + engine.ErrorMessage; else this.txtResult.Text = output; Simple enough. This code renders a template from a string input and returns a result back as a string. It  creates a custom context and passes that to the template which can then access the Context’s properties. Note that anything passed as ‘context’ must be serializable (or MarshalByRefObject) – otherwise you get an exception when passing the reference over AppDomain boundaries (discussed later). Passing a context is optional, but is a key feature in being able to share data between the host application and the template. Note that we use the Context object to access FirstName, Entered and even the host Windows Form object which is used in the template to change the Window caption from within the script! In the code above all the work happens in the RenderTemplate method which provide a variety of overloads to read and write to and from strings, files and TextReaders/Writers. Here’s another example that renders from a file input using a TextReader: using (reader = new StreamReader("templates\\simple.csHtml", true)) { result = host.RenderTemplate(reader, new string[] { "System.Windows.Forms.dll" }, this.CustomContext); } RenderTemplate() is fairly high level and it handles loading of the runtime, compiling into an assembly and rendering of the template. If you want more control you can use the lower level methods to control each step of the way which is important for the HostContainers I’ll discuss later. Basically for those scenarios you want to separate out loading of the engine, compiling into an assembly and then rendering the template from the assembly. Why? So we can keep assemblies cached. In the code above a new assembly is created for each template rendered which is inefficient and uses up resources. Depending on the size of your templates and how often you fire them you can chew through memory very quickly. This slighter lower level approach is only a couple of extra steps: // we can pass any object as context - here create a custom context var context = new CustomContext() { WinForm = this, FirstName = "Rick", Entered = DateTime.Now.AddDays(-10) }; var engine = new RazorEngine<RazorTemplateBase>(); string assId = null; using (StringReader reader = new StringReader(this.txtSource.Text)) { assId = engine.ParseAndCompileTemplate(new string[] { "System.Windows.Forms.dll" }, reader); } string output = engine.RenderTemplateFromAssembly(assId, context); if (output == null) this.txtResult.Text = "*** ERROR:\r\n" + engine.ErrorMessage; else this.txtResult.Text = output; The difference here is that you can capture the assembly – or rather an Id to it – and potentially hold on to it to render again later assuming the template hasn’t changed. The HostContainers take advantage of this feature to cache the assemblies based on certain criteria like a filename and file time step or a string hash that if not change indicate that an assembly can be reused. Note that ParseAndCompileTemplate returns an assembly Id rather than the assembly itself. This is done so that that the assembly always stays in the host’s AppDomain and is not passed across AppDomain boundaries which would cause load failures. We’ll talk more about this in a minute but for now just realize that assemblies references are stored in a list and are accessible by this ID to allow locating and re-executing of the assembly based on that id. Reuse of the assembly avoids recompilation overhead and creation of yet another assembly that loads into the current AppDomain. You can play around with several different versions of the above code in the main sample form:   Using Hosting Containers for more Control and Caching The above examples simply render templates into assemblies each and every time they are executed. While this works and is even reasonably fast, it’s not terribly efficient. If you render templates more than once it would be nice if you could cache the generated assemblies for example to avoid re-compiling and creating of a new assembly each time. Additionally it would be nice to load template assemblies into a separate AppDomain optionally to be able to be able to unload assembli es and also to protect your host application from scripting attacks with malicious template code. Hosting containers provide also provide a wrapper around the RazorEngine<T> instance, a factory (which allows creation in separate AppDomains) and an easy way to start and stop the container ‘runtime’. The Razor Hosting samples provide two hosting containers: RazorFolderHostContainer and StringHostContainer. The folder host provides a simple runtime environment for a folder structure similar in the way that the ASP.NET runtime handles a virtual directory as it’s ‘application' root. Templates are loaded from disk in relative paths and the resulting assemblies are cached unless the template on disk is changed. The string host also caches templates based on string hashes – if the same string is passed a second time a cached version of the assembly is used. Here’s how HostContainers work. I’ll use the FolderHostContainer because it’s likely the most common way you’d use templates – from disk based templates that can be easily edited and maintained on disk. The first step is to create an instance of it and keep it around somewhere (in the example it’s attached as a property to the Form): RazorFolderHostContainer Host = new RazorFolderHostContainer(); public RazorFolderHostForm() { InitializeComponent(); // The base path for templates - templates are rendered with relative paths // based on this path. Host.TemplatePath = Path.Combine(Environment.CurrentDirectory, TemplateBaseFolder); // Add any assemblies you want reference in your templates Host.ReferencedAssemblies.Add("System.Windows.Forms.dll"); // Start up the host container Host.Start(); } Next anytime you want to render a template you can use simple code like this: private void RenderTemplate(string fileName) { // Pass the template path via the Context var relativePath = Utilities.GetRelativePath(fileName, Host.TemplatePath); if (!Host.RenderTemplate(relativePath, this.Context, Host.RenderingOutputFile)) { MessageBox.Show("Error: " + Host.ErrorMessage); return; } this.webBrowser1.Navigate("file://" + Host.RenderingOutputFile); } You can also render the output to a string instead of to a file: string result = Host.RenderTemplateToString(relativePath,context); Finally if you want to release the engine and shut down the hosting AppDomain you can simply do: Host.Stop(); Stopping the AppDomain and restarting it (ie. calling Stop(); followed by Start()) is also a nice way to release all resources in the AppDomain. The FolderBased domain also supports partial Rendering based on root path based relative paths with the same caching characteristics as the main templates. From within a template you can call out to a partial like this: @RenderPartial(@"partials\PartialRendering.cshtml", Context) where partials\PartialRendering.cshtml is a relative to the template root folder. The folder host example lets you load up templates from disk and display the result in a Web Browser control which demonstrates using Razor HTML output from templates that contain HTML syntax which happens to me my target scenario for Html Help Builder.   The Razor Engine Wrapper Project The project I created to wrap Razor hosting has a fair bit of code and a number of classes associated with it. Most of the components are internally used and as you can see using the final RazorEngine<T> and HostContainer classes is pretty easy. The classes are extensible and I suspect developers will want to build more customized host containers for their applications. Host containers are the key to wrapping up all functionality – Engine, BaseTemplate, AppDomain Hosting, Caching etc in a logical piece that is ready to be plugged into an application. When looking at the code there are a couple of core features provided: Core Razor Engine Hosting This is the core Razor hosting which provides the basics of loading a template, compiling it into an assembly and executing it. This is fairly straightforward, but without a host container that can cache assemblies based on some criteria templates are recompiled and re-created each time which is inefficient (although pretty fast). The base engine wrapper implementation also supports hosting the Razor runtime in a separate AppDomain for security and the ability to unload it on demand. Host Containers The engine hosting itself doesn’t provide any sort of ‘runtime’ service like picking up files from disk, caching assemblies and so forth. So my implementation provides two HostContainers: RazorFolderHostContainer and RazorStringHostContainer. The FolderHost works off a base directory and loads templates based on relative paths (sort of like the ASP.NET runtime does off a virtual). The HostContainers also deal with caching of template assemblies – for the folder host the file date is tracked and checked for updates and unless the template is changed a cached assembly is reused. The StringHostContainer similiarily checks string hashes to figure out whether a particular string template was previously compiled and executed. The HostContainers also act as a simple startup environment and a single reference to easily store and reuse in an application. TemplateBase Classes The template base classes are the base classes that from which the Razor engine generates .NET code. A template is parsed into a class with an Execute() method and the class is based on this template type you can specify. RazorEngine<TBaseTemplate> can receive this type and the HostContainers default to specific templates in their base implementations. Template classes are customizable to allow you to create templates that provide application specific features and interaction from the template to your host application. How does the RazorEngine wrapper work? You can browse the source code in the links above or in the repository or download the source, but I’ll highlight some key features here. Here’s part of the RazorEngine implementation that can be used to host the runtime and that demonstrates the key code required to host the Razor runtime. The RazorEngine class is implemented as a generic class to reflect the Template base class type: public class RazorEngine<TBaseTemplateType> : MarshalByRefObject where TBaseTemplateType : RazorTemplateBase The generic type is used to internally provide easier access to the template type and assignments on it as part of the template processing. The class also inherits MarshalByRefObject to allow execution over AppDomain boundaries – something that all the classes discussed here need to do since there is much interaction between the host and the template. The first two key methods deal with creating a template assembly: /// <summary> /// Creates an instance of the RazorHost with various options applied. /// Applies basic namespace imports and the name of the class to generate /// </summary> /// <param name="generatedNamespace"></param> /// <param name="generatedClass"></param> /// <returns></returns> protected RazorTemplateEngine CreateHost(string generatedNamespace, string generatedClass) { Type baseClassType = typeof(TBaseTemplateType); RazorEngineHost host = new RazorEngineHost(new CSharpRazorCodeLanguage()); host.DefaultBaseClass = baseClassType.FullName; host.DefaultClassName = generatedClass; host.DefaultNamespace = generatedNamespace; host.NamespaceImports.Add("System"); host.NamespaceImports.Add("System.Text"); host.NamespaceImports.Add("System.Collections.Generic"); host.NamespaceImports.Add("System.Linq"); host.NamespaceImports.Add("System.IO"); return new RazorTemplateEngine(host); } /// <summary> /// Parses and compiles a markup template into an assembly and returns /// an assembly name. The name is an ID that can be passed to /// ExecuteTemplateByAssembly which picks up a cached instance of the /// loaded assembly. /// /// </summary> /// <param name="namespaceOfGeneratedClass">The namespace of the class to generate from the template</param> /// <param name="generatedClassName">The name of the class to generate from the template</param> /// <param name="ReferencedAssemblies">Any referenced assemblies by dll name only. Assemblies must be in execution path of host or in GAC.</param> /// <param name="templateSourceReader">Textreader that loads the template</param> /// <remarks> /// The actual assembly isn't returned here to allow for cross-AppDomain /// operation. If the assembly was returned it would fail for cross-AppDomain /// calls. /// </remarks> /// <returns>An assembly Id. The Assembly is cached in memory and can be used with RenderFromAssembly.</returns> public string ParseAndCompileTemplate( string namespaceOfGeneratedClass, string generatedClassName, string[] ReferencedAssemblies, TextReader templateSourceReader) { RazorTemplateEngine engine = CreateHost(namespaceOfGeneratedClass, generatedClassName); // Generate the template class as CodeDom GeneratorResults razorResults = engine.GenerateCode(templateSourceReader); // Create code from the codeDom and compile CSharpCodeProvider codeProvider = new CSharpCodeProvider(); CodeGeneratorOptions options = new CodeGeneratorOptions(); // Capture Code Generated as a string for error info // and debugging LastGeneratedCode = null; using (StringWriter writer = new StringWriter()) { codeProvider.GenerateCodeFromCompileUnit(razorResults.GeneratedCode, writer, options); LastGeneratedCode = writer.ToString(); } CompilerParameters compilerParameters = new CompilerParameters(ReferencedAssemblies); // Standard Assembly References compilerParameters.ReferencedAssemblies.Add("System.dll"); compilerParameters.ReferencedAssemblies.Add("System.Core.dll"); compilerParameters.ReferencedAssemblies.Add("Microsoft.CSharp.dll"); // dynamic support! // Also add the current assembly so RazorTemplateBase is available compilerParameters.ReferencedAssemblies.Add(Assembly.GetExecutingAssembly().CodeBase.Substring(8)); compilerParameters.GenerateInMemory = Configuration.CompileToMemory; if (!Configuration.CompileToMemory) compilerParameters.OutputAssembly = Path.Combine(Configuration.TempAssemblyPath, "_" + Guid.NewGuid().ToString("n") + ".dll"); CompilerResults compilerResults = codeProvider.CompileAssemblyFromDom(compilerParameters, razorResults.GeneratedCode); if (compilerResults.Errors.Count > 0) { var compileErrors = new StringBuilder(); foreach (System.CodeDom.Compiler.CompilerError compileError in compilerResults.Errors) compileErrors.Append(String.Format(Resources.LineX0TColX1TErrorX2RN, compileError.Line, compileError.Column, compileError.ErrorText)); this.SetError(compileErrors.ToString() + "\r\n" + LastGeneratedCode); return null; } AssemblyCache.Add(compilerResults.CompiledAssembly.FullName, compilerResults.CompiledAssembly); return compilerResults.CompiledAssembly.FullName; } Think of the internal CreateHost() method as setting up the assembly generated from each template. Each template compiles into a separate assembly. It sets up namespaces, and assembly references, the base class used and the name and namespace for the generated class. ParseAndCompileTemplate() then calls the CreateHost() method to receive the template engine generator which effectively generates a CodeDom from the template – the template is turned into .NET code. The code generated from our earlier example looks something like this: //------------------------------------------------------------------------------ // <auto-generated> // This code was generated by a tool. // Runtime Version:4.0.30319.1 // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // </auto-generated> //------------------------------------------------------------------------------ namespace RazorTest { using System; using System.Text; using System.Collections.Generic; using System.Linq; using System.IO; using System.Reflection; public class RazorTemplate : RazorHosting.RazorTemplateBase { #line hidden public RazorTemplate() { } public override void Execute() { WriteLiteral("Hello "); Write(Context.FirstName); WriteLiteral("! Your entry was entered on: "); Write(Context.Entered); WriteLiteral("\r\n\r\n"); // Code block: Update the host Windows Form passed in through the context Context.WinForm.Text = "Hello World from Razor at " + DateTime.Now.ToString(); WriteLiteral("\r\nAppDomain Id:\r\n "); Write(AppDomain.CurrentDomain.FriendlyName); WriteLiteral("\r\n \r\nAssembly:\r\n "); Write(Assembly.GetExecutingAssembly().FullName); WriteLiteral("\r\n\r\nCode based output: \r\n"); // Write output with Response object from code string output = string.Empty; for (int i = 0; i < 10; i++) { output += i.ToString() + " "; } } } } Basically the template’s body is turned into code in an Execute method that is called. Internally the template’s Write method is fired to actually generate the output. Note that the class inherits from RazorTemplateBase which is the generic parameter I used to specify the base class when creating an instance in my RazorEngine host: var engine = new RazorEngine<RazorTemplateBase>(); This template class must be provided and it must implement an Execute() and Write() method. Beyond that you can create any class you chose and attach your own properties. My RazorTemplateBase class implementation is very simple: public class RazorTemplateBase : MarshalByRefObject, IDisposable { /// <summary> /// You can pass in a generic context object /// to use in your template code /// </summary> public dynamic Context { get; set; } /// <summary> /// Class that generates output. Currently ultra simple /// with only Response.Write() implementation. /// </summary> public RazorResponse Response { get; set; } public object HostContainer {get; set; } public object Engine { get; set; } public RazorTemplateBase() { Response = new RazorResponse(); } public virtual void Write(object value) { Response.Write(value); } public virtual void WriteLiteral(object value) { Response.Write(value); } /// <summary> /// Razor Parser implements this method /// </summary> public virtual void Execute() {} public virtual void Dispose() { if (Response != null) { Response.Dispose(); Response = null; } } } Razor fills in the Execute method when it generates its subclass and uses the Write() method to output content. As you can see I use a RazorResponse() class here to generate output. This isn’t necessary really, as you could use a StringBuilder or StringWriter() directly, but I prefer using Response object so I can extend the Response behavior as needed. The RazorResponse class is also very simple and merely acts as a wrapper around a TextWriter: public class RazorResponse : IDisposable { /// <summary> /// Internal text writer - default to StringWriter() /// </summary> public TextWriter Writer = new StringWriter(); public virtual void Write(object value) { Writer.Write(value); } public virtual void WriteLine(object value) { Write(value); Write("\r\n"); } public virtual void WriteFormat(string format, params object[] args) { Write(string.Format(format, args)); } public override string ToString() { return Writer.ToString(); } public virtual void Dispose() { Writer.Close(); } public virtual void SetTextWriter(TextWriter writer) { // Close original writer if (Writer != null) Writer.Close(); Writer = writer; } } The Rendering Methods of RazorEngine At this point I’ve talked about the assembly generation logic and the template implementation itself. What’s left is that once you’ve generated the assembly is to execute it. The code to do this is handled in the various RenderXXX methods of the RazorEngine class. Let’s look at the lowest level one of these which is RenderTemplateFromAssembly() and a couple of internal support methods that handle instantiating and invoking of the generated template method: public string RenderTemplateFromAssembly( string assemblyId, string generatedNamespace, string generatedClass, object context, TextWriter outputWriter) { this.SetError(); Assembly generatedAssembly = AssemblyCache[assemblyId]; if (generatedAssembly == null) { this.SetError(Resources.PreviouslyCompiledAssemblyNotFound); return null; } string className = generatedNamespace + "." + generatedClass; Type type; try { type = generatedAssembly.GetType(className); } catch (Exception ex) { this.SetError(Resources.UnableToCreateType + className + ": " + ex.Message); return null; } // Start with empty non-error response (if we use a writer) string result = string.Empty; using(TBaseTemplateType instance = InstantiateTemplateClass(type)) { if (instance == null) return null; if (outputWriter != null) instance.Response.SetTextWriter(outputWriter); if (!InvokeTemplateInstance(instance, context)) return null; // Capture string output if implemented and return // otherwise null is returned if (outputWriter == null) result = instance.Response.ToString(); } return result; } protected virtual TBaseTemplateType InstantiateTemplateClass(Type type) { TBaseTemplateType instance = Activator.CreateInstance(type) as TBaseTemplateType; if (instance == null) { SetError(Resources.CouldnTActivateTypeInstance + type.FullName); return null; } instance.Engine = this; // If a HostContainer was set pass that to the template too instance.HostContainer = this.HostContainer; return instance; } /// <summary> /// Internally executes an instance of the template, /// captures errors on execution and returns true or false /// </summary> /// <param name="instance">An instance of the generated template</param> /// <returns>true or false - check ErrorMessage for errors</returns> protected virtual bool InvokeTemplateInstance(TBaseTemplateType instance, object context) { try { instance.Context = context; instance.Execute(); } catch (Exception ex) { this.SetError(Resources.TemplateExecutionError + ex.Message); return false; } finally { // Must make sure Response is closed instance.Response.Dispose(); } return true; } The RenderTemplateFromAssembly method basically requires the namespace and class to instantate and creates an instance of the class using InstantiateTemplateClass(). It then invokes the method with InvokeTemplateInstance(). These two methods are broken out because they are re-used by various other rendering methods and also to allow subclassing and providing additional configuration tasks to set properties and pass values to templates at execution time. In the default mode instantiation sets the Engine and HostContainer (discussed later) so the template can call back into the template engine, and the context is set when the template method is invoked. The various RenderXXX methods use similar code although they create the assemblies first. If you’re after potentially cashing assemblies the method is the one to call and that’s exactly what the two HostContainer classes do. More on that in a minute, but before we get into HostContainers let’s talk about AppDomain hosting and the like. Running Templates in their own AppDomain With the RazorEngine class above, when a template is parsed into an assembly and executed the assembly is created (in memory or on disk – you can configure that) and cached in the current AppDomain. In .NET once an assembly has been loaded it can never be unloaded so if you’re loading lots of templates and at some time you want to release them there’s no way to do so. If however you load the assemblies in a separate AppDomain that new AppDomain can be unloaded and the assemblies loaded in it with it. In order to host the templates in a separate AppDomain the easiest thing to do is to run the entire RazorEngine in a separate AppDomain. Then all interaction occurs in the other AppDomain and no further changes have to be made. To facilitate this there is a RazorEngineFactory which has methods that can instantiate the RazorHost in a separate AppDomain as well as in the local AppDomain. The host creates the remote instance and then hangs on to it to keep it alive as well as providing methods to shut down the AppDomain and reload the engine. Sounds complicated but cross-AppDomain invocation is actually fairly easy to implement. Here’s some of the relevant code from the RazorEngineFactory class. Like the RazorEngine this class is generic and requires a template base type in the generic class name: public class RazorEngineFactory<TBaseTemplateType> where TBaseTemplateType : RazorTemplateBase Here are the key methods of interest: /// <summary> /// Creates an instance of the RazorHost in a new AppDomain. This /// version creates a static singleton that that is cached and you /// can call UnloadRazorHostInAppDomain to unload it. /// </summary> /// <returns></returns> public static RazorEngine<TBaseTemplateType> CreateRazorHostInAppDomain() { if (Current == null) Current = new RazorEngineFactory<TBaseTemplateType>(); return Current.GetRazorHostInAppDomain(); } public static void UnloadRazorHostInAppDomain() { if (Current != null) Current.UnloadHost(); Current = null; } /// <summary> /// Instance method that creates a RazorHost in a new AppDomain. /// This method requires that you keep the Factory around in /// order to keep the AppDomain alive and be able to unload it. /// </summary> /// <returns></returns> public RazorEngine<TBaseTemplateType> GetRazorHostInAppDomain() { LocalAppDomain = CreateAppDomain(null); if (LocalAppDomain == null) return null; /// Create the instance inside of the new AppDomain /// Note: remote domain uses local EXE's AppBasePath!!! RazorEngine<TBaseTemplateType> host = null; try { Assembly ass = Assembly.GetExecutingAssembly(); string AssemblyPath = ass.Location; host = (RazorEngine<TBaseTemplateType>) LocalAppDomain.CreateInstanceFrom(AssemblyPath, typeof(RazorEngine<TBaseTemplateType>).FullName).Unwrap(); } catch (Exception ex) { ErrorMessage = ex.Message; return null; } return host; } /// <summary> /// Internally creates a new AppDomain in which Razor templates can /// be run. /// </summary> /// <param name="appDomainName"></param> /// <returns></returns> private AppDomain CreateAppDomain(string appDomainName) { if (appDomainName == null) appDomainName = "RazorHost_" + Guid.NewGuid().ToString("n"); AppDomainSetup setup = new AppDomainSetup(); // *** Point at current directory setup.ApplicationBase = AppDomain.CurrentDomain.BaseDirectory; AppDomain localDomain = AppDomain.CreateDomain(appDomainName, null, setup); return localDomain; } /// <summary> /// Allow unloading of the created AppDomain to release resources /// All internal resources in the AppDomain are released including /// in memory compiled Razor assemblies. /// </summary> public void UnloadHost() { if (this.LocalAppDomain != null) { AppDomain.Unload(this.LocalAppDomain); this.LocalAppDomain = null; } } The static CreateRazorHostInAppDomain() is the key method that startup code usually calls. It uses a Current singleton instance to an instance of itself that is created cross AppDomain and is kept alive because it’s static. GetRazorHostInAppDomain actually creates a cross-AppDomain instance which first creates a new AppDomain and then loads the RazorEngine into it. The remote Proxy instance is returned as a result to the method and can be used the same as a local instance. The code to run with a remote AppDomain is simple: private RazorEngine<RazorTemplateBase> CreateHost() { if (this.Host != null) return this.Host; // Use Static Methods - no error message if host doesn't load this.Host = RazorEngineFactory<RazorTemplateBase>.CreateRazorHostInAppDomain(); if (this.Host == null) { MessageBox.Show("Unable to load Razor Template Host", "Razor Hosting", MessageBoxButtons.OK, MessageBoxIcon.Exclamation); } return this.Host; } This code relies on a local reference of the Host which is kept around for the duration of the app (in this case a form reference). To use this you’d simply do: this.Host = CreateHost(); if (host == null) return; string result = host.RenderTemplate( this.txtSource.Text, new string[] { "System.Windows.Forms.dll", "Westwind.Utilities.dll" }, this.CustomContext); if (result == null) { MessageBox.Show(host.ErrorMessage, "Template Execution Error", MessageBoxButtons.OK, MessageBoxIcon.Exclamation); return; } this.txtResult.Text = result; Now all templates run in a remote AppDomain and can be unloaded with simple code like this: RazorEngineFactory<RazorTemplateBase>.UnloadRazorHostInAppDomain(); this.Host = null; One Step further – Providing a caching ‘Runtime’ Once we can load templates in a remote AppDomain we can add some additional functionality like assembly caching based on application specific features. One of my typical scenarios is to render templates out of a scripts folder. So all templates live in a folder and they change infrequently. So a Folder based host that can compile these templates once and then only recompile them if something changes would be ideal. Enter host containers which are basically wrappers around the RazorEngine<t> and RazorEngineFactory<t>. They provide additional logic for things like file caching based on changes on disk or string hashes for string based template inputs. The folder host also provides for partial rendering logic through a custom template base implementation. There’s a base implementation in RazorBaseHostContainer, which provides the basics for hosting a RazorEngine, which includes the ability to start and stop the engine, cache assemblies and add references: public abstract class RazorBaseHostContainer<TBaseTemplateType> : MarshalByRefObject where TBaseTemplateType : RazorTemplateBase, new() { public RazorBaseHostContainer() { UseAppDomain = true; GeneratedNamespace = "__RazorHost"; } /// <summary> /// Determines whether the Container hosts Razor /// in a separate AppDomain. Seperate AppDomain /// hosting allows unloading and releasing of /// resources. /// </summary> public bool UseAppDomain { get; set; } /// <summary> /// Base folder location where the AppDomain /// is hosted. By default uses the same folder /// as the host application. /// /// Determines where binary dependencies are /// found for assembly references. /// </summary> public string BaseBinaryFolder { get; set; } /// <summary> /// List of referenced assemblies as string values. /// Must be in GAC or in the current folder of the host app/ /// base BinaryFolder /// </summary> public List<string> ReferencedAssemblies = new List<string>(); /// <summary> /// Name of the generated namespace for template classes /// </summary> public string GeneratedNamespace {get; set; } /// <summary> /// Any error messages /// </summary> public string ErrorMessage { get; set; } /// <summary> /// Cached instance of the Host. Required to keep the /// reference to the host alive for multiple uses. /// </summary> public RazorEngine<TBaseTemplateType> Engine; /// <summary> /// Cached instance of the Host Factory - so we can unload /// the host and its associated AppDomain. /// </summary> protected RazorEngineFactory<TBaseTemplateType> EngineFactory; /// <summary> /// Keep track of each compiled assembly /// and when it was compiled. /// /// Use a hash of the string to identify string /// changes. /// </summary> protected Dictionary<int, CompiledAssemblyItem> LoadedAssemblies = new Dictionary<int, CompiledAssemblyItem>(); /// <summary> /// Call to start the Host running. Follow by a calls to RenderTemplate to /// render individual templates. Call Stop when done. /// </summary> /// <returns>true or false - check ErrorMessage on false </returns> public virtual bool Start() { if (Engine == null) { if (UseAppDomain) Engine = RazorEngineFactory<TBaseTemplateType>.CreateRazorHostInAppDomain(); else Engine = RazorEngineFactory<TBaseTemplateType>.CreateRazorHost(); Engine.Configuration.CompileToMemory = true; Engine.HostContainer = this; if (Engine == null) { this.ErrorMessage = EngineFactory.ErrorMessage; return false; } } return true; } /// <summary> /// Stops the Host and releases the host AppDomain and cached /// assemblies. /// </summary> /// <returns>true or false</returns> public bool Stop() { this.LoadedAssemblies.Clear(); RazorEngineFactory<RazorTemplateBase>.UnloadRazorHostInAppDomain(); this.Engine = null; return true; } … } This base class provides most of the mechanics to host the runtime, but no application specific implementation for rendering. There are rendering functions but they just call the engine directly and provide no caching – there’s no context to decide how to cache and reuse templates. The key methods are Start and Stop and their main purpose is to start a new AppDomain (optionally) and shut it down when requested. The RazorFolderHostContainer – Folder Based Runtime Hosting Let’s look at the more application specific RazorFolderHostContainer implementation which is defined like this: public class RazorFolderHostContainer : RazorBaseHostContainer<RazorTemplateFolderHost> Note that a customized RazorTemplateFolderHost class template is used for this implementation that supports partial rendering in form of a RenderPartial() method that’s available to templates. The folder host’s features are: Render templates based on a Template Base Path (a ‘virtual’ if you will) Cache compiled assemblies based on the relative path and file time stamp File changes on templates cause templates to be recompiled into new assemblies Support for partial rendering using base folder relative pathing As shown in the startup examples earlier host containers require some startup code with a HostContainer tied to a persistent property (like a Form property): // The base path for templates - templates are rendered with relative paths // based on this path. HostContainer.TemplatePath = Path.Combine(Environment.CurrentDirectory, TemplateBaseFolder); // Default output rendering disk location HostContainer.RenderingOutputFile = Path.Combine(HostContainer.TemplatePath, "__Preview.htm"); // Add any assemblies you want reference in your templates HostContainer.ReferencedAssemblies.Add("System.Windows.Forms.dll"); // Start up the host container HostContainer.Start(); Once that’s done, you can render templates with the host container: // Pass the template path for full filename seleted with OpenFile Dialog // relativepath is: subdir\file.cshtml or file.cshtml or ..\file.cshtml var relativePath = Utilities.GetRelativePath(fileName, HostContainer.TemplatePath); if (!HostContainer.RenderTemplate(relativePath, Context, HostContainer.RenderingOutputFile)) { MessageBox.Show("Error: " + HostContainer.ErrorMessage); return; } webBrowser1.Navigate("file://" + HostContainer.RenderingOutputFile); The most critical task of the RazorFolderHostContainer implementation is to retrieve a template from disk, compile and cache it and then deal with deciding whether subsequent requests need to re-compile the template or simply use a cached version. Internally the GetAssemblyFromFileAndCache() handles this task: /// <summary> /// Internally checks if a cached assembly exists and if it does uses it /// else creates and compiles one. Returns an assembly Id to be /// used with the LoadedAssembly list. /// </summary> /// <param name="relativePath"></param> /// <param name="context"></param> /// <returns></returns> protected virtual CompiledAssemblyItem GetAssemblyFromFileAndCache(string relativePath) { string fileName = Path.Combine(TemplatePath, relativePath).ToLower(); int fileNameHash = fileName.GetHashCode(); if (!File.Exists(fileName)) { this.SetError(Resources.TemplateFileDoesnTExist + fileName); return null; } CompiledAssemblyItem item = null; this.LoadedAssemblies.TryGetValue(fileNameHash, out item); string assemblyId = null; // Check for cached instance if (item != null) { var fileTime = File.GetLastWriteTimeUtc(fileName); if (fileTime <= item.CompileTimeUtc) assemblyId = item.AssemblyId; } else item = new CompiledAssemblyItem(); // No cached instance - create assembly and cache if (assemblyId == null) { string safeClassName = GetSafeClassName(fileName); StreamReader reader = null; try { reader = new StreamReader(fileName, true); } catch (Exception ex) { this.SetError(Resources.ErrorReadingTemplateFile + fileName); return null; } assemblyId = Engine.ParseAndCompileTemplate(this.ReferencedAssemblies.ToArray(), reader); // need to ensure reader is closed if (reader != null) reader.Close(); if (assemblyId == null) { this.SetError(Engine.ErrorMessage); return null; } item.AssemblyId = assemblyId; item.CompileTimeUtc = DateTime.UtcNow; item.FileName = fileName; item.SafeClassName = safeClassName; this.LoadedAssemblies[fileNameHash] = item; } return item; } This code uses a LoadedAssembly dictionary which is comprised of a structure that holds a reference to a compiled assembly, a full filename and file timestamp and an assembly id. LoadedAssemblies (defined on the base class shown earlier) is essentially a cache for compiled assemblies and they are identified by a hash id. In the case of files the hash is a GetHashCode() from the full filename of the template. The template is checked for in the cache and if not found the file stamp is checked. If that’s newer than the cache’s compilation date the template is recompiled otherwise the version in the cache is used. All the core work defers to a RazorEngine<T> instance to ParseAndCompileTemplate(). The three rendering specific methods then are rather simple implementations with just a few lines of code dealing with parameter and return value parsing: /// <summary> /// Renders a template to a TextWriter. Useful to write output into a stream or /// the Response object. Used for partial rendering. /// </summary> /// <param name="relativePath">Relative path to the file in the folder structure</param> /// <param name="context">Optional context object or null</param> /// <param name="writer">The textwriter to write output into</param> /// <returns></returns> public bool RenderTemplate(string relativePath, object context, TextWriter writer) { // Set configuration data that is to be passed to the template (any object) Engine.TemplatePerRequestConfigurationData = new RazorFolderHostTemplateConfiguration() { TemplatePath = Path.Combine(this.TemplatePath, relativePath), TemplateRelativePath = relativePath, }; CompiledAssemblyItem item = GetAssemblyFromFileAndCache(relativePath); if (item == null) { writer.Close(); return false; } try { // String result will be empty as output will be rendered into the // Response object's stream output. However a null result denotes // an error string result = Engine.RenderTemplateFromAssembly(item.AssemblyId, context, writer); if (result == null) { this.SetError(Engine.ErrorMessage); return false; } } catch (Exception ex) { this.SetError(ex.Message); return false; } finally { writer.Close(); } return true; } /// <summary> /// Render a template from a source file on disk to a specified outputfile. /// </summary> /// <param name="relativePath">Relative path off the template root folder. Format: path/filename.cshtml</param> /// <param name="context">Any object that will be available in the template as a dynamic of this.Context</param> /// <param name="outputFile">Optional - output file where output is written to. If not specified the /// RenderingOutputFile property is used instead /// </param> /// <returns>true if rendering succeeds, false on failure - check ErrorMessage</returns> public bool RenderTemplate(string relativePath, object context, string outputFile) { if (outputFile == null) outputFile = RenderingOutputFile; try { using (StreamWriter writer = new StreamWriter(outputFile, false, Engine.Configuration.OutputEncoding, Engine.Configuration.StreamBufferSize)) { return RenderTemplate(relativePath, context, writer); } } catch (Exception ex) { this.SetError(ex.Message); return false; } return true; } /// <summary> /// Renders a template to string. Useful for RenderTemplate /// </summary> /// <param name="relativePath"></param> /// <param name="context"></param> /// <returns></returns> public string RenderTemplateToString(string relativePath, object context) { string result = string.Empty; try { using (StringWriter writer = new StringWriter()) { // String result will be empty as output will be rendered into the // Response object's stream output. However a null result denotes // an error if (!RenderTemplate(relativePath, context, writer)) { this.SetError(Engine.ErrorMessage); return null; } result = writer.ToString(); } } catch (Exception ex) { this.SetError(ex.Message); return null; } return result; } The idea is that you can create custom host container implementations that do exactly what you want fairly easily. Take a look at both the RazorFolderHostContainer and RazorStringHostContainer classes for the basic concepts you can use to create custom implementations. Notice also that you can set the engine’s PerRequestConfigurationData() from the host container: // Set configuration data that is to be passed to the template (any object) Engine.TemplatePerRequestConfigurationData = new RazorFolderHostTemplateConfiguration() { TemplatePath = Path.Combine(this.TemplatePath, relativePath), TemplateRelativePath = relativePath, }; which when set to a non-null value is passed to the Template’s InitializeTemplate() method. This method receives an object parameter which you can cast as needed: public override void InitializeTemplate(object configurationData) { // Pick up configuration data and stuff into Request object RazorFolderHostTemplateConfiguration config = configurationData as RazorFolderHostTemplateConfiguration; this.Request.TemplatePath = config.TemplatePath; this.Request.TemplateRelativePath = config.TemplateRelativePath; } With this data you can then configure any custom properties or objects on your main template class. It’s an easy way to pass data from the HostContainer all the way down into the template. The type you use is of type object so you have to cast it yourself, and it must be serializable since it will likely run in a separate AppDomain. This might seem like an ugly way to pass data around – normally I’d use an event delegate to call back from the engine to the host, but since this is running over AppDomain boundaries events get really tricky and passing a template instance back up into the host over AppDomain boundaries doesn’t work due to serialization issues. So it’s easier to pass the data from the host down into the template using this rather clumsy approach of set and forward. It’s ugly, but it’s something that can be hidden in the host container implementation as I’ve done here. It’s also not something you have to do in every implementation so this is kind of an edge case, but I know I’ll need to pass a bunch of data in some of my applications and this will be the easiest way to do so. Summing Up Hosting the Razor runtime is something I got jazzed up about quite a bit because I have an immediate need for this type of templating/merging/scripting capability in an application I’m working on. I’ve also been using templating in many apps and it’s always been a pain to deal with. The Razor engine makes this whole experience a lot cleaner and more light weight and with these wrappers I can now plug .NET based templating into my code literally with a few lines of code. That’s something to cheer about… I hope some of you will find this useful as well… Resources The examples and code require that you download the Razor runtimes. Projects are for Visual Studio 2010 running on .NET 4.0 Platform Installer 3.0 (install WebMatrix or MVC 3 for Razor Runtimes) Latest Code in Subversion Repository Download Snapshot of the Code Documentation (CHM Help File) © Rick Strahl, West Wind Technologies, 2005-2010Posted in ASP.NET  .NET  

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  • Server.transfer causing HttpException

    - by salvationishere
    I am developing a C#/SQL ASP.NET web application in VS 2008. Currently I am using the Server.Transfer method to transfer control from one ASPX.CS file to another ASPX file. The first time through, this works. But after control is transferred to this new file it encounters a condition: if (restart == false) { where "restart" is a boolean variable. After this statement it immediately transfers control back to the same ASPX.CS file and tries to reexecute the Server.Transfer method. This time it gives me the following exception and stack trace. Do you know what is causing this? I tried to read this but it didn't make much sense to me. System.Web.HttpException was unhandled by user code Message="Error executing child request for DataMatch.aspx." Source="System.Web" ErrorCode=-2147467259 StackTrace: at System.Web.HttpServerUtility.Execute(String path, TextWriter writer, Boolean preserveForm) at System.Web.HttpServerUtility.Transfer(String path, Boolean preserveForm) at System.Web.HttpServerUtility.Transfer(String path) at AddFileToSQL._Default.btnAppend_Click(Object sender, EventArgs e) in C:\Documents and Settings\Admin\My Documents\Visual Studio 2008\Projects\AddFileToSQL\AddFileToSQL\Default.aspx.cs:line 109 at System.Web.UI.HtmlControls.HtmlInputButton.OnServerClick(EventArgs e) at System.Web.UI.HtmlControls.HtmlInputButton.RaisePostBackEvent(String eventArgument) at System.Web.UI.HtmlControls.HtmlInputButton.System.Web.UI.IPostBackEventHandler.RaisePostBackEvent(String eventArgument) at System.Web.UI.Page.RaisePostBackEvent(IPostBackEventHandler sourceControl, String eventArgument) at System.Web.UI.Page.RaisePostBackEvent(NameValueCollection postData) at System.Web.UI.Page.ProcessRequestMain(Boolean includeStagesBeforeAsyncPoint, Boolean includeStagesAfterAsyncPoint) InnerException: System.Web.HttpCompileException Message="c:\Documents and Settings\Admin\My Documents\Visual Studio 2008\Projects\AddFileToSQL\AddFileToSQL\DataMatch.aspx(14): error CS1502: The best overloaded method match for 'System.Web.UI.HtmlControls.HtmlTableRowCollection.Add(System.Web.UI.HtmlControls.HtmlTableRow)' has some invalid arguments" Source="System.Web" ErrorCode=-2147467259 SourceCode="#pragma checksum \"C:\Documents and Settings\Admin\My Documents\Visual Studio 2008\Projects\AddFileToSQL\AddFileToSQL\DataMatch.aspx\" \"{406ea660-64cf-4c82-b6f0-42d48172a799}\" \"76750ABD913CF678D216C1E9CFB62BDF\"\r\n//------------------------------------------------------------------------------\r\n// \r\n// This code was generated by a tool.\r\n// Runtime Version:2.0.50727.3603\r\n//\r\n// Changes to this file may cause incorrect behavior and will be lost if\r\n// the code is regenerated.\r\n// \r\n//------------------------------------------------------------------------------\r\n\r\nnamespace ASP {\r\n \r\n #line 285 \"C:\WINDOWS\Microsoft.NET\Framework\v2.0.50727\Config\web.config\"\r\n using System.Web.Profile;\r\n \r\n #line default\r\n #line hidden\r\n \r\n #line 280 \"C:\WINDOWS\Microsoft.NET\Framework\v2.0.50727\Config\web.config\"\r\n using System.Text.RegularExpressions;\r\n \r\n #line default\r\n #line hidden\r\n \r\n #line 282 \"C:\WINDOWS\Microsoft.NET\Framework\v2.0.50727\Config\web.config\"\r\n using System.Web.Caching;\r\n \r\n #line default\r\n #line hidden\r\n \r\n #line 278 \"C:\WINDOWS\Microsoft.NET\Framework\v2.0.50727\Config\web.config\"\r\n using System.Configuration;\r\n \r\n #line default\r\n #line hidden\r\n \r\n #line 277 \"C:\WINDOWS\Microsoft.NET\Framework\v2.0.50727\Config\web.config\"\r\n using System.Collections.Specialized;\r\n \r\n #line default\r\n #line hidden\r\n \r\n #line 19 \"C:\Documents and Settings\Admin\My Documents\Visual Studio 2008\Projects\AddFileToSQL\AddFileToSQL\DataMatch.aspx\"\r\n using System.Web.UI.WebControls.WebParts;\r\n \r\n #line default\r\n #line hidden\r\n \r\n #line 289 \"C:\WINDOWS\Microsoft.NET\Framework\v2.0.50727\Config\web.config\"\r\n using System.Web.UI.HtmlControls;\r\n \r\n #line default\r\n #line hidden\r\n \r\n #line 19 \"C:\Documents and Settings\Admin\My Documents\Visual Studio 2008\Projects\AddFileToSQL\AddFileToSQL\DataMatch.aspx\"\r\n using System.Web.UI.WebControls;\r\n \r\n #line default\r\n #line hidden\r\n \r\n #line 19 \"C:\Documents and Settings\Admin\My Documents\Visual Studio 2008\Projects\AddFileToSQL\AddFileToSQL\DataMatch.aspx\"\r\n using System.Web.UI;\r\n \r\n #line default\r\n #line hidden\r\n \r\n #line 276 \"C:\WINDOWS\Microsoft.NET\Framework\v2.0.50727\Config\web.config\"\r\n using System.Collections;\r\n \r\n #line default\r\n #line hidden\r\n \r\n #line 275 \"C:\WINDOWS\Microsoft.NET\Framework\v2.0.50727\Config\web.config\"\r\n using System;\r\n \r\n #line default\r\n #line hidden\r\n \r\n #line 284 \"C:\WINDOWS\Microsoft.NET\Framework\v2.0.50727\Config\web.config\"\r\n using System.Web.Security;\r\n \r\n #line default\r\n #line hidden\r\n \r\n #line 281 \"C:\WINDOWS\Microsoft.NET\Framework\v2.0.50727\Config\web.config\"\r\n using System.Web;\r\n \r\n #line default\r\n #line hidden\r\n \r\n #line 283 \"C:\WINDOWS\Microsoft.NET\Framework\v2.0.50727\Config\web.config\"\r\n using System.Web.SessionState;\r\n \r\n #line default\r\n #line hidden\r\n \r\n #line 279 \"C:\WINDOWS\Microsoft.NET\Framework\v2.0.50727\Config\web.config\"\r\n using System.Text;\r\n \r\n #line default\r\n #line hidden\r\n \r\n \r\n [System.Runtime.CompilerServices.CompilerGlobalScopeAttribute()]\r\n public class datamatch_aspx : global::AddFileToSQL.DataMatch, System.Web.SessionState.IRequiresSessionState, System.Web.IHttpHandler {\r\n \r\n private static bool @_initialized;\r\n \r\n private static object @_fileDependencies;\r\n \r\n [System.Diagnostics.DebuggerNonUserCodeAttribute()]\r\n public datamatch_aspx() {\r\n string[] dependencies;\r\n ((global::AddFileToSQL.DataMatch)(this)).AppRelativeVirtualPath = \"~/DataMatch.aspx\";\r\n if ((global::ASP.datamatch_aspx.@__initialized == false)) {\r\n dependencies = new string[1];\r\n dependencies[0] = \"~/DataMatch.aspx\";\r\n global::ASP.datamatch_aspx.@__fileDependencies = this.GetWrappedFileDependencies(dependencies);\r\n global::ASP.datamatch_aspx.@__initialized = true;\r\n }\r\n this.Server.ScriptTimeout = 30000000;\r\n }\r\n \r\n protected System.Web.Profile.DefaultProfile Profile {\r\n get {\r\n return ((System.Web.Profile.DefaultProfile)(this.Context.Profile));\r\n }\r\n }\r\n \r\n protected ASP.global_asax ApplicationInstance {\r\n get {\r\n return ((ASP.global_asax)(this.Context.ApplicationInstance));\r\n }\r\n }\r\n \r\n [System.Diagnostics.DebuggerNonUserCodeAttribute()]\r\n private global::System.Web.UI.HtmlControls.HtmlTitle @_BuildControl_control3() {\r\n global::System.Web.UI.HtmlControls.HtmlTitle @_ctrl;\r\n \r\n #line 6 \"C:\Documents and Settings\Admin\My Documents\Visual Studio 2008\Projects\AddFileToSQL\AddFileToSQL\DataMatch.aspx\"\r\n @_ctrl = new global::System.Web.UI.HtmlControls.HtmlTitle();\r\n \r\n #line default\r\n #line hidden\r\n return @_ctrl;\r\n }\r\n \r\n [System.Diagnostics.DebuggerNonUserCodeAttribute()]\r\n private global::System.Web.UI.HtmlControls.HtmlHead @_BuildControl_control2() {\r\n global::System.Web.UI.HtmlControls.HtmlHead @_ctrl;\r\n \r\n #line 5 \"C:\Documents and Settings\Admin\My Documents\Visual Studio 2008\Projects\AddFileToSQL\AddFileToSQL\DataMatch.aspx\"\r\n @_ctrl = new global::System.Web.UI.HtmlControls.HtmlHead(\"head\");\r\n \r\n #line default\r\n #line hidden\r\n global::System.Web.UI.HtmlControls.HtmlTitle @_ctrl1;\r\n \r\n #line 5 \"C:\Documents and Settings\Admin\My Documents\Visual Studio 2008\Projects\AddFileToSQL\AddFileToSQL\DataMatch.aspx\"\r\n @_ctrl1 = this.@_BuildControl_control3();\r\n \r\n #line default\r\n #line hidden\r\n System.Web.UI.IParserAccessor @_parser = ((System.Web.UI.IParserAccessor)(@_ctrl));\r\n \r\n #line 5 \"C:\Documents and Settings\Admin\My Documents\Visual Studio 2008\Projects\AddFileToSQL\AddFileToSQL\DataMatch.aspx\"\r\n @_parser.AddParsedSubObject(@_ctrl1);\r\n \r\n #line default\r\n #line hidden\r\n \r\n #line 5 \"C:\Documents and Settings\Admin\My Documents\Visual Studio 2008\Projects\AddFileToSQL\AddFileToSQL\DataMatch.aspx\"\r\n @_parser.AddParsedSubObject(new System.Web.UI.LiteralControl(\"\r\n \r\n \r\n \r\n \r\n\"));\r\n \r\n #line default\r\n #line hidden\r\n return @_ctrl;\r\n }\r\n \r\n [System.Diagnostics.DebuggerNonUserCodeAttribute()]\r\n private global::System.Web.UI.HtmlControls.HtmlTableRow @_BuildControl_control5() {\r\n global::System.Web.UI.HtmlControls.HtmlTableRow @_ctrl;\r\n \r\n #line 15 \"C:\Documents and Settings\Admin\My Documents\Visual Studio 2008\Projects\AddFileToSQL\AddFileToSQL\DataMatch.aspx\"\r\n @_ctrl = new global::System.Web.UI.HtmlControls.HtmlTableRow();\r\n \r\n #line default\r\n #line hidden\r\n return @_ctrl;\r\n }\r\n \r\n [System.Diagnostics.DebuggerNonUserCodeAttribute()]\r\n private global::System.Web.UI.WebControls.PlaceHolder @_BuildControlphTextBoxes() {\r\n global::System.Web.UI.WebControls.PlaceHolder @_ctrl;\r\n \r\n #line 19 \"C:\Documents and Settings\Admin\My Documents\Visual Studio 2008\Projects\AddFileToSQL\AddFileToSQL\DataMatch.aspx\"\r\n @_ctrl = new global::System.Web.UI.WebControls.PlaceHolder();\r\n \r\n #line default\r\n #line hidden\r\n this.phTextBoxes = @_ctrl;\r\n \r\n #line 19 \"C:\Documents and Settings\Admin\My Documents\Visual Studio 2008\Projects\AddFileToSQL\AddFileToSQL\DataMatch.aspx\"\r\n @_ctrl.ID = \"phTextBoxes\";\r\n \r\n #line default\r\n #line hidden\r\n return @_ctrl;\r\n }\r\n \r\n [System.Diagnostics.DebuggerNonUserCodeAttribute()]\r\n private global::System.Web.UI.HtmlControls.HtmlTableCell @_BuildControl_control8() {\r\n global::System.Web.UI.HtmlControls.HtmlTableCell @_ctrl;\r\n \r\n #line 18 \"C:\Documents and Settings\Admin\My Documents\Visual Studio 2008\Projects\AddFileToSQL\AddFileToSQL\DataMatch.aspx\"\r\n @_ctrl = new global::System.Web.UI.HtmlControls.HtmlTableCell(\"td\");\r\n \r\n #line default\r\n #line hidden\r\n \r\n #line 18 \"C:\Documents and Settings\Admin\My Documents\Visual Studio 2008\Projects\AddFileToSQL\AddFileToSQL\DataMatch.aspx\"\r\n @_ctrl.Align = \"center\";\r\n \r\n #line default\r\n #line hidden\r\n \r\n #line 18 \"C:\Documents and Settings\Admin\My Documents\Visual Studio 2008\Projects\AddFileToSQL\AddFileToSQL\DataMatch.aspx\"\r\n @_ctrl.VAlign = \"top\";\r\n \r\n #line default\r\n #line hidden\r\n System.Web.UI.IParserAccessor @_parser = ((System.Web.UI.IParserAccessor)(@_ctrl));\r\n \r\n #line 18 \"C:\Documents and Settings\Admin\My Documents\Visual Studio 2008\Projects\AddFileToSQL\AddFileToSQL\DataMatch.aspx\"\r\n @_parser.AddParsedSubObject(new System.Web.UI.LiteralControl(\"\r\n \"));\r\n \r\n #line default\r\n #line hidden\r\n global::System.Web.UI.WebControls.PlaceHolder @_ctrl1;\r\n \r\n #line 18 \"C:\Documents and Settings\Admin\My Documents\Visual Studio 2008\Projects\AddFileToSQL\AddFileToSQL\DataMatch.aspx\"\r\n @_ctrl1 = this.@_BuildControlphTextBoxes();\r\n \r\n #line default\r\n #line hidden\r\n \r\n #line 18 \"C:\Documents and Settings\Admin\My Documents\Visual Studio 2008\Projects\AddFileToSQL\AddFileToSQL\DataMatch.aspx\"\r\n @_parser.AddParsedSubObject(@_ctrl1);\r\n \r\n #line default\r\n #line hidden\r\n \r\n #line 18 \"C:\Documents and Settings\Admin\My Documents\Visual Studio 2008\Projects\AddFileToSQL\AddFileToSQL\DataMatch.aspx\"\r\n @_parser.AddParsedSubObject(new System.Web.UI.LiteralControl(\"\r\n \"));\r\n \r\n #line default\r\n #line hidden\r\n return @_ctrl;\r\n }\r\n \r\n [System.Diagnostics.DebuggerNonUserCodeAttribute()]\r\n private global::System.Web.UI.WebControls.Label @_BuildControlInstructions() {\r\n global::System.Web.UI.WebControls.Label @_ctrl;\r\n \r\n #line 22 \"C:\Documents and Settings\Admin\My Documents\Visual Studio 2008\Projects\AddFileToSQL\AddFileToSQL\DataMatch.aspx\"\r\n @_ctrl = new global::System.Web.UI.WebControls.Label();\r\n \r\n #line default\r\n #line hidden\r\n this.Instructions = @_ctrl;\r\n @_ctrl.ApplyStyleSheetSkin(this);\r\n \r\n #line 22 \"C:\Documents and Settings\Admin\My Documents\Visual Studio 2008\Projects\AddFileToSQL\AddFileToSQL\DataMatch.aspx\"\r\n @_ctrl.ID = \"Instructions\";\r\n \r\n #line default\r\n #line hidden\r\n \r\n #line 22 \"C:\Documents and Settings\Admin\My Documents\Visual Studio 2008\Projects\AddFileToSQL\AddFileToSQL\DataMatch.aspx\"\r\n @_ctrl.Font.Italic = true;\r\n \r\n #line default\r\n #line hidden\r\n \r\n #line 22 \"C:\Documents and Settings\Admin\My Documents\Visual Studio 2008\Projects\AddFileToSQL\AddFileToSQL\DataMatch.aspx\"\r\n @_ctrl.Text = \"Now select from the dropdownlists which table columns from my database you want t\" +\r\n \"o map these fields to\";\r\n \r\n #line default\r\n #line hidden\r\n return @_ctrl;\r\n }\r\n \r\n [System.Diagnostics.DebuggerNonUserCodeAttribute()]\r\n private global::System.Web.UI.HtmlControls.HtmlTableCell @_BuildControl_control9() {\r\n global::System.Web.UI.HtmlControls.HtmlTableCell @_ctrl;\r\n \r\n #line 21 \"C:\Documents and Settings\Admin\My Documents\Visual Studio 2008\Projects\AddFileToSQL\AddFileToSQL\DataMatch.aspx\"\r\n @_ctrl = new global::System.Web.UI.HtmlControls.HtmlTableCell(\"td\");\r\n \r\n #line default\r\n #line hidden\r\n System.Web.UI.IParserAccessor @_parser = ((System.Web.UI.IParserAccessor)(@_ctrl));\r\n \r\n #line 21 \"C:\Documents and Settings\Admin\My Documents\Visual Studio 2008\Projects\AddFileToSQL\AddFileToSQL\DataMatch.aspx\"\r\n @_parser.AddParsedSubObject(new System.Web.UI.LiteralControl(\"\r\n \"));\r\n \r\n #line default\r\n #line hidden\r\n global::System.Web.UI.WebControls.Label @_ctrl1;\r\n \r\n #line 21 \"C:\Documents and Settings\Admin\My Documents\Visual Studio 2008\Projects\AddFileToSQL\AddFileToSQL\DataMatch.aspx\"\r\n @_ctrl1 = this.@_BuildControlInstructions();\r\n \r\n #line default\r\n #line hidden\r\n \r\n #line 21 \"C:\Documents and Settings\Admin\My Documents\Visual Studio 2008\Projects\AddFileToSQL\AddFileToSQL\DataMatch.aspx\"\r\n @_parser.AddParsedSubObject(@_ctrl1);\r\n \r\n #line default\r\n #line hidden\r\n \r\n #line 21 \"C:\Documents and Settings\Admin\My Documents\Visual Studio 2008\Projects\AddFileToSQL\AddFileToSQL\DataMatch.aspx\"\r\n @_parser.AddParsedSubObject(new System.Web.UI.LiteralControl(\"\r\n \"));\r\n \r\n #line default\r\n #line hidden\r\n return @_ctrl;\r\n }\r\n \r\n [System.Diagnostics.DebuggerNonUserCodeAttribute()]\r\n private global::System.Web.UI.WebControls.Button @_BuildControlbtnSubmit() {\r\n global::System.Web.UI.WebControls.Button @_ctrl;\r\n \r\n #line 26 \"C:\Documents and Settings\Admin\My Documents\Visual Studio 2008\Projects\AddFileToSQL\AddFileToSQL\DataMatch.aspx\"\r\n @_ctrl = new global::System.Web.UI.WebControls.Button();\r\n \r\n #line default\r\n #line hidden\r\n this.btnSubmit = @_ctrl;\r\n @_ctrl.ApplyStyleSheetSkin(this);\r\n \r\n #line 26 \"C:\Documents and Settings\Admin\My Documents\Visual Studio 2008\Projects\AddFileToSQL\AddFileToSQL\DataMatch.aspx\"\r\n @_ctrl.ID = \"btnSubmit\";\r\n \r\n #line default\r\n #line hidden\r\n \r\n #line 26 \"C:\Documents and Settings\Admin\My Documents\Visual Studio 2008\Projects\AddFileToSQL\AddFileToSQL\DataMatch.aspx\"\r\n @_ctrl.Text = \"Submit\";\r\n \r\n #line default\r\n #line hidden\r\n \r\n #line 26 \"C:\Documents and Settings\Admin\My Documents\Visual Studio 2008\Projects\AddFileToSQL\AddFileToSQL\DataMatch.aspx\"\r\n @_ctrl.Width = new System.Web.UI.WebControls.Unit(150, System.Web.UI.WebControls.UnitType.Pixel);\r\n \r\n #line default\r\n #line hidden\r\n \r\n #line 26 \"C:\Documents and Settings\Admin\My Documents\Visual Studio 2008\Projects\AddFileToSQL\AddFileToSQL\DataMatch.aspx\"\r\n ((System.Web.UI.IAttributeAccessor)(@_ctrl)).SetAttribute(\"style\", \"top:auto; left:auto\");\r\n \r\n #line default\r\n #line hidden\r\n \r\n #line 26 \"C:\Documents and Settings\Admin\My Documents\Visual Studio 2008\Projects\AddFileToSQL\AddFileToSQL\DataMatch.aspx\"\r\n ((System.Web.UI.IAttributeAccessor)(@_ctrl)).SetAttribute(\"top\", \"100px\");\r\n \r\n #line default\r\n #line hidden\r\n \r\n #line 26 \"C:\Documents and Settings\Admin\My Documents\Visual Studio 2008\Projects\AddFileToSQL\AddFileToSQL\DataMatch.aspx\"\r\n @_ctrl.Click -= new System.EventHandler(this.btnSubmit_Click);\r\n \r\n #line default\r\n #line hidden\r\n \r\n #line 26 \"C:\Documents and Settings\Admin\My Documents\Visual Studio 2008\Projects\AddFileToSQL\AddFileToSQL\DataMatch.aspx\"\r\n @__ctrl.Click += new System.EventHandler(this.btnSubmit_Click);\r\n \r\n #line default\r\n #line hidden\r\n return @_ctrl;\r\n }\r\n \r\n [System.Diagnostics.DebuggerNonUserCodeAttribute()]\r\n private global::System.Web.UI.HtmlControls.HtmlTableCell @_BuildControl_control10() {\r\n global::System.Web.UI.HtmlControls.HtmlTableCell @_ctrl;\r\n \r\n #line 25 \"C:\Documents and Settings\Admin\My Documents\Visual Studio 2008\Projects\AddFileToSQL\AddFileToSQL\DataMatch.aspx\"\r\n @_ctrl = new global::System.Web.UI.HtmlControls.HtmlTableCell(\"td\");\r\n \r\n #line default\r\n #line hidden\r\n \r\n #line 25 \"C:\Documents and Settings\Admin\My Documents\Visual Studio 2008\Projects\AddFileToSQL\AddFileToSQL\DataMatch.aspx\"\r\n @_ctrl.Align = \"center\";\r\n \r\n #line default\r\n #line hidden\r\n System.Web.UI.IParserAccessor @_parser = ((System.Web.UI.IParserAccessor)(@_ctrl));\r\n \r\n #line 25 \"C:\Documents and Settings\Admin\My Documents\Visual Studio 2008\Projects\AddFileToSQL\AddFileToSQL\DataMatch.aspx\"\r\n @_parser.AddParsedSubObject(new System.Web.UI.LiteralControl(\"\r\n \"));\r\n \r\n #line default\r\n #line hidden\r\n global::System.Web.UI.WebControls.Button @_ctrl1;\r\n \r\n #line 25 \"C:\Documents and Settings\Admin\My Documents\Visual Studio 2008\Projects\AddFileToSQL\AddFileToSQL\DataMatch.aspx\"\r\n @_ctrl1 = this.@_BuildControlbtnSubmit();\r\n \r\n #line default\r\n #line hidden\r\n \r\n #line 25 \"C:\Documents and Settings\Admin\My Documents\Visual Studio 2008\Projects\AddFileToSQL\AddFileToSQL\DataMatch.aspx\"\r\n @_parser.AddParsedSubObject(@_ctrl1);\r\n \r\n #line default\r\n #line hidden\r\n \r\n #line 25 \"C:\Documents and Settings\Admin\My Documents\Visual Studio 2008\Projects\AddFileToSQL\AddFileToSQL\DataMatch.aspx\"\r\n @_parser.AddParsedSubObject(new System.Web.UI.LiteralControl(\"\r\n  \r\n \"));\r\n \r\n #line default\r\n #line hidden\r\n return @_ctrl;\r\n }\r\n \r\n [System.Diagnostics.DebuggerNonUserCodeAttribute()]\r\n private void @_BuildControl_control7(System.Web.UI.HtmlControls.HtmlTableCellCollection @_ctrl) {\r\n global::System.Web.UI.HtmlControls.HtmlTableCell @_ctrl1;\r\n \r\n #line 17 \"C:\Documents and Settings\Admin\My Documents\Visual Studio 2008\Projects\AddFileToSQL\AddFileToSQL\DataMatch.aspx\"\r\n @_ctrl1 = this.@_BuildControl_control8();\r\n \r\n #line default\r\n #line hidden\r\n \r\n #line 17 \"C:\Documents and Settings\Admin\My Documents\Visual Studio 2008\Projects\AddFileToSQL\AddFileToSQL\DataMatch.aspx\"\r\n @_ctrl.Add(@_ctrl1);\r\n \r\n #line default\r\n #line hidden\r\n global::System.Web.UI.HtmlControls.HtmlTableCell @_ctrl2;\r\n \r\n #line 17 \"C:\Documents and Settings\Admin\My Documents\Visual Studio 2008\Projects\AddFileToSQL\AddFileToSQL\DataMatch.aspx\"\r\n @_ctrl2 = this.@_BuildControl_control9();\r\n \r\n #line default\r\n #line hidden\r\n \r\n #line 17 \"C:\Documents and Settings\Admin\My Documents\Visual Studio 2008\Projects\AddFileToSQL\AddFileToSQL\DataMatch.aspx\"\r\n @_ctrl.Add(@_ctrl2);\r\n \r\n #line default\r\n #line hidden\r\n global::System.Web.UI.HtmlControls.HtmlTableCell @_ctrl3;\r\n \r\n #line 17 \"C:\Documents and Settings\Admin\My Documents\Visual Studio 2008\Projects\AddFileToSQL\AddFileToSQL\DataMatch.aspx\"\r\n @_ctrl3 = this.@_BuildControl_control10();\r\n \r\n #line default\r\n #line hidden\r\n \r\n #line 17 \"C:\Documents and Settings\Admin\My Documents\Visual Studio 2008\Projects\AddFileToSQL\AddFileToSQL\DataMatch.aspx\"\r\n @_ctrl.Add(@_ctrl3);\r\n \r\n #line default\r\n #line hidden\r\n }\r\n \r\n [System.Diagnostics.DebuggerNonUserCodeAttribute()]\r\n private global::System.Web.UI.HtmlControls.HtmlTableRow @_BuildControl_control6() {\r\n global::System.Web.UI.HtmlControls.HtmlTableRow @_ctrl;\r\n \r\n #line 17 \"C:\Documents and Settings\Admin\My Documents\Visual Studio 2008\Projects\AddFileToSQL\AddFileToSQL\DataMatch.aspx\"\r\n @_ctrl = new global::System.Web.UI.HtmlControls.HtmlTableRow();\r\n \r\n #line default\r\n #line hidden\r\n \r\n #line 17 \"C:\Documents and Settings\Admin\My Documents\Visual Studio 2008\Projects\AddFileToSQL\AddFileToSQL\DataMatch.aspx\"\r\n @_ctrl.Align = \"center\";\r\n \r\n #line default\r\n #line hidden\r\n \r\n #line 17 \"C:\Documents and Settings\Admin\My Documents\Visual Studio 2008\Projects\AddFileToSQL\AddFileToSQL\DataMatch.aspx\"\r\n this.@_BuildControl_control7(@_ctrl.Cells);\r\n \r\n #line default\r\n #line hidden\r\n return @_ctrl;\r\n }\r\n \r\n [System.Diagnostics.DebuggerNonUserCodeAttribute()]\r\n private global::System.Web.UI.WebControls.Literal @_BuildControllTextData() {\r\n global::System.Web.UI.WebControls.Literal @_ctrl;\r\n \r\n #line 34 \"C:\Documents and Settings\Admin\My Documents\Visual Studio 2008\Projects\AddFileToSQL\AddFileToSQL\DataMatch.aspx\"\r\n @_ctrl = new global::System.Web.UI.WebControls.Literal();\r\n \r\n #line default\r\n #line hidden\r\n this.lTextData = @_ctrl;\r\n \r\n #line 34 \"C:\Documents and Settings\Admin\My Documents\Visual Studio 2008\Projects\AddFileToSQL\AddFileToSQL\DataMatch.aspx\"\r\n @_ctrl.ID = \"lTextData\";\r\n \r\n #line default\r\n #line hidden\r\n return @_ctrl;\r\n }\r\n \r\n [System.Diagnostics.DebuggerNonUserCodeAttribute()]\r\n private global::System.Web.UI.WebControls.Panel @_BuildControlpnlDisplayData() {\r\n global::System.Web.UI.WebControls.Panel @_ctrl;\r\n \r\n #line 31 \"C:\Documents and Settings\Admin\My Documents\Visual Studio 2008\Projects\AddFileToSQL\AddFileToSQL\DataMatch.aspx\"\r\n @_ctrl = new global::System.Web.UI.WebControls.Panel();\r\n \r\n #line default\r\n #line hidden\r\n this.pnlDisplayData = @_ctrl;\r\n @_ctrl.ApplyStyleSheetSkin(this);\r\n \r\n #line 31 \"C:\Documents and Settings\Admin\My Documents\Visual Studio 2008\Projects\AddFileToSQL\AddFileToSQL\DataMatch.aspx\"\r\n @_ctrl.ID = \"pnlDisplayData\";\r\n \r\n #line default\r\n #line hidden\r\n \r\n #line 31 \"C:\Documents and Settings\Admin\My Documents\Visual Studio 2008\Projects\AddFileToSQL\AddFileToSQL\DataMatch.aspx\"\r\n @_ctrl.Visible = false;\r\n \r\n #line default\r\n #line hidden\r\n System.Web.UI.IParserAccessor @_parser = ((System.Web.UI.IParserAccessor)(@_ctrl));\r\n \r\n #line 31 \"C:\Documents and Settings\Admin\My Documents\Visual Studio 2008\Projects\AddFileToSQL\AddFileToSQL\DataMatch.aspx\"\r\n @_parser.AddParsedSubObject(new System.Web.UI.LiteralControl(\"\r\n \r\n \r\n \" +\r\n \" \"));\r\n \r\n #line default\r\n #line hidden\r\n global::System.Web.UI.WebControls.Literal @_ctrl1;\r\n \r\n #line 31 \"C:\Documents and Settings\Admin\My Documents\Visual Studio 2008\Projects\AddFileToSQL\AddFileToSQL\DataMatch.aspx\"\r\n @_ctrl1 = this.@_BuildControllTextData();\r\n \r\n #line default\r\n #line hidden\r\n \r\n #line 31 \"C:\Documents and Settings\Admin\My Documents\Visual Studio 2008\Projects\AddFileToSQL\AddFileToSQL\DataMatch.aspx\"\r\n @_parser.AddParsedSubObject(@_ctrl1);\r\n \r\n #line default\r\n #line hidden\r\n \r\n #line 31 \"C:\Documents and Settings\Admin\My Documents\Visual Studio 2008\Projects\AddFileToSQL\AddFileToSQL\DataMatch.aspx\"\r\n @_parser.AddParsedSubObject(new System.Web.UI.LiteralCont

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  • Fitting an Image to Screen on Rotation iPhone / iPad ?

    - by user356937
    I have been playing around with one of the iPhone examples from Apple' web site (ScrollViewSuite) . I am trying to tweak it a bit so that when I rotate the the iPad the image will fit into the screen in landscape mode vertical. I have been successful in getting the image to rotate, but the image is larger than the height of the landscape screen, so the bottom is below the screen. I would like to image to scale to the height of the landscape screen. I have been playing around with various autoSizingMask attributes without success. The imageView is called "zoomView" this is the actual image which loads into a scrollView called imageScrollView. I am trying to achieve the screen to rotate and look like this.... olsonvox.com/photos/correct.png However, this is what My screen is looking like. olsonvox.com/photos/incorrect.png I would really appreciate some advice or guidance. Below is the RootViewController.m for the project. Blade # import "RootViewController.h" #define ZOOM_VIEW_TAG 100 #define ZOOM_STEP 1.5 #define THUMB_HEIGHT 150 #define THUMB_V_PADDING 25 #define THUMB_H_PADDING 25 #define CREDIT_LABEL_HEIGHT 25 #define AUTOSCROLL_THRESHOLD 30 @interface RootViewController (ViewHandlingMethods) - (void)toggleThumbView; - (void)pickImageNamed:(NSString *)name; - (NSArray *)imageNames; - (void)createThumbScrollViewIfNecessary; - (void)createSlideUpViewIfNecessary; @end @interface RootViewController (AutoscrollingMethods) - (void)maybeAutoscrollForThumb:(ThumbImageView *)thumb; - (void)autoscrollTimerFired:(NSTimer *)timer; - (void)legalizeAutoscrollDistance; - (float)autoscrollDistanceForProximityToEdge:(float)proximity; @end @interface RootViewController (UtilityMethods) - (CGRect)zoomRectForScale:(float)scale withCenter:(CGPoint)center; @end @implementation RootViewController - (void)loadView { [super loadView]; imageScrollView = [[UIScrollView alloc] initWithFrame:[[self view]bounds]]; // this code makes the image resize to the width and height properly. imageScrollView.autoresizingMask = UIViewAutoresizingFlexibleHeight | UIViewAutoresizingFlexibleLeftMargin | UIViewAutoresizingFlexibleRightMargin| UIViewAutoresizingFlexibleBottomMargin| UIViewAutoresizingFlexibleBottomMargin; // TRY SETTNG CENTER HERE SOMEHOW&gt;.... [imageScrollView setBackgroundColor:[UIColor blackColor]]; [imageScrollView setDelegate:self]; [imageScrollView setBouncesZoom:YES]; [[self view] addSubview:imageScrollView]; [self toggleThumbView]; // intitializes with the first image. [self pickImageNamed:@"lookbook1"]; } - (void)dealloc { [imageScrollView release]; [slideUpView release]; [thumbScrollView release]; [super dealloc]; } #pragma mark UIScrollViewDelegate methods - (UIView *)viewForZoomingInScrollView:(UIScrollView *)scrollView { UIView *view = nil; if (scrollView == imageScrollView) { view = [imageScrollView viewWithTag:ZOOM_VIEW_TAG]; } return view; } /************************************** NOTE **************************************/ /* The following delegate method works around a known bug in zoomToRect:animated: */ /* In the next release after 3.0 this workaround will no longer be necessary */ /**********************************************************************************/ - (void)scrollViewDidEndZooming:(UIScrollView *)scrollView withView:(UIView *)view atScale:(float)scale { [scrollView setZoomScale:scale+0.01 animated:NO]; [scrollView setZoomScale:scale animated:NO]; } #pragma mark TapDetectingImageViewDelegate methods - (void)tapDetectingImageView:(TapDetectingImageView *)view gotSingleTapAtPoint:(CGPoint)tapPoint { // Single tap shows or hides drawer of thumbnails. [self toggleThumbView]; } - (void)tapDetectingImageView:(TapDetectingImageView *)view gotDoubleTapAtPoint:(CGPoint)tapPoint { // double tap zooms in float newScale = [imageScrollView zoomScale] * ZOOM_STEP; CGRect zoomRect = [self zoomRectForScale:newScale withCenter:tapPoint]; [imageScrollView zoomToRect:zoomRect animated:YES]; } - (void)tapDetectingImageView:(TapDetectingImageView *)view gotTwoFingerTapAtPoint:(CGPoint)tapPoint { // two-finger tap zooms out float newScale = [imageScrollView zoomScale] / ZOOM_STEP; CGRect zoomRect = [self zoomRectForScale:newScale withCenter:tapPoint]; [imageScrollView zoomToRect:zoomRect animated:YES]; } #pragma mark ThumbImageViewDelegate methods - (void)thumbImageViewWasTapped:(ThumbImageView *)tiv { [self pickImageNamed:[tiv imageName]]; [self toggleThumbView]; } - (void)thumbImageViewStartedTracking:(ThumbImageView *)tiv { [thumbScrollView bringSubviewToFront:tiv]; } // CONTROLS DRAGGING AND DROPPING THUMBNAILS... - (void)thumbImageViewMoved:(ThumbImageView *)draggingThumb { // check if we've moved close enough to an edge to autoscroll, or far enough away to stop autoscrolling [self maybeAutoscrollForThumb:draggingThumb]; /* The rest of this method handles the reordering of thumbnails in the thumbScrollView. See */ /* ThumbImageView.h and ThumbImageView.m for more information about how this works. */ // we'll reorder only if the thumb is overlapping the scroll view if (CGRectIntersectsRect([draggingThumb frame], [thumbScrollView bounds])) { BOOL draggingRight = [draggingThumb frame].origin.x &gt; [draggingThumb home].origin.x ? YES : NO; /* we're going to shift over all the thumbs who live between the home of the moving thumb */ /* and the current touch location. A thumb counts as living in this area if the midpoint */ /* of its home is contained in the area. */ NSMutableArray *thumbsToShift = [[NSMutableArray alloc] init]; // get the touch location in the coordinate system of the scroll view CGPoint touchLocation = [draggingThumb convertPoint:[draggingThumb touchLocation] toView:thumbScrollView]; // calculate minimum and maximum boundaries of the affected area float minX = draggingRight ? CGRectGetMaxX([draggingThumb home]) : touchLocation.x; float maxX = draggingRight ? touchLocation.x : CGRectGetMinX([draggingThumb home]); // iterate through thumbnails and see which ones need to move over for (ThumbImageView *thumb in [thumbScrollView subviews]) { // skip the thumb being dragged if (thumb == draggingThumb) continue; // skip non-thumb subviews of the scroll view (such as the scroll indicators) if (! [thumb isMemberOfClass:[ThumbImageView class]]) continue; float thumbMidpoint = CGRectGetMidX([thumb home]); if (thumbMidpoint &gt;= minX &amp;&amp; thumbMidpoint &lt;= maxX) { [thumbsToShift addObject:thumb]; } } // shift over the other thumbs to make room for the dragging thumb. (if we're dragging right, they shift to the left) float otherThumbShift = ([draggingThumb home].size.width + THUMB_H_PADDING) * (draggingRight ? -1 : 1); // as we shift over the other thumbs, we'll calculate how much the dragging thumb's home is going to move float draggingThumbShift = 0.0; // send each of the shifting thumbs to its new home for (ThumbImageView *otherThumb in thumbsToShift) { CGRect home = [otherThumb home]; home.origin.x += otherThumbShift; [otherThumb setHome:home]; [otherThumb goHome]; draggingThumbShift += ([otherThumb frame].size.width + THUMB_H_PADDING) * (draggingRight ? 1 : -1); } // change the home of the dragging thumb, but don't send it there because it's still being dragged CGRect home = [draggingThumb home]; home.origin.x += draggingThumbShift; [draggingThumb setHome:home]; } } - (void)thumbImageViewStoppedTracking:(ThumbImageView *)tiv { // if the user lets go of the thumb image view, stop autoscrolling [autoscrollTimer invalidate]; autoscrollTimer = nil; } #pragma mark Autoscrolling methods - (void)maybeAutoscrollForThumb:(ThumbImageView *)thumb { autoscrollDistance = 0; // only autoscroll if the thumb is overlapping the thumbScrollView if (CGRectIntersectsRect([thumb frame], [thumbScrollView bounds])) { CGPoint touchLocation = [thumb convertPoint:[thumb touchLocation] toView:thumbScrollView]; float distanceFromLeftEdge = touchLocation.x - CGRectGetMinX([thumbScrollView bounds]); float distanceFromRightEdge = CGRectGetMaxX([thumbScrollView bounds]) - touchLocation.x; if (distanceFromLeftEdge &lt; AUTOSCROLL_THRESHOLD) { autoscrollDistance = [self autoscrollDistanceForProximityToEdge:distanceFromLeftEdge] * -1; // if scrolling left, distance is negative } else if (distanceFromRightEdge &lt; AUTOSCROLL_THRESHOLD) { autoscrollDistance = [self autoscrollDistanceForProximityToEdge:distanceFromRightEdge]; } } // if no autoscrolling, stop and clear timer if (autoscrollDistance == 0) { [autoscrollTimer invalidate]; autoscrollTimer = nil; } // otherwise create and start timer (if we don't already have a timer going) else if (autoscrollTimer == nil) { autoscrollTimer = [NSTimer scheduledTimerWithTimeInterval:(1.0 / 60.0) target:self selector:@selector(autoscrollTimerFired:) userInfo:thumb repeats:YES]; } } - (float)autoscrollDistanceForProximityToEdge:(float)proximity { // the scroll distance grows as the proximity to the edge decreases, so that moving the thumb // further over results in faster scrolling. return ceilf((AUTOSCROLL_THRESHOLD - proximity) / 5.0); } - (void)legalizeAutoscrollDistance { // makes sure the autoscroll distance won't result in scrolling past the content of the scroll view float minimumLegalDistance = [thumbScrollView contentOffset].x * -1; float maximumLegalDistance = [thumbScrollView contentSize].width - ([thumbScrollView frame].size.width + [thumbScrollView contentOffset].x); autoscrollDistance = MAX(autoscrollDistance, minimumLegalDistance); autoscrollDistance = MIN(autoscrollDistance, maximumLegalDistance); } - (void)autoscrollTimerFired:(NSTimer*)timer { [self legalizeAutoscrollDistance]; // autoscroll by changing content offset CGPoint contentOffset = [thumbScrollView contentOffset]; contentOffset.x += autoscrollDistance; [thumbScrollView setContentOffset:contentOffset]; // adjust thumb position so it appears to stay still ThumbImageView *thumb = (ThumbImageView *)[timer userInfo]; [thumb moveByOffset:CGPointMake(autoscrollDistance, 0)]; } #pragma mark View handling methods - (void)toggleThumbView { [self createSlideUpViewIfNecessary]; // no-op if slideUpView has already been created CGRect frame = [slideUpView frame]; if (thumbViewShowing) { frame.origin.y = 0; } else { frame.origin.y = -225; } [UIView beginAnimations:nil context:nil]; [UIView setAnimationDuration:0.3]; [slideUpView setFrame:frame]; [UIView commitAnimations]; thumbViewShowing = !thumbViewShowing; } - (void)pickImageNamed:(NSString *)name { // first remove previous image view, if any [[imageScrollView viewWithTag:ZOOM_VIEW_TAG] removeFromSuperview]; UIImage *image = [UIImage imageNamed:[NSString stringWithFormat:@"%@.jpg", name]]; TapDetectingImageView *zoomView = [[TapDetectingImageView alloc] initWithImage:image]; zoomView.autoresizingMask = UIViewAutoresizingFlexibleWidth ; [zoomView setDelegate:self]; [zoomView setTag:ZOOM_VIEW_TAG]; [imageScrollView addSubview:zoomView]; [imageScrollView setContentSize:[zoomView frame].size]; [zoomView release]; // choose minimum scale so image width fits screen float minScale = [imageScrollView frame].size.width / [zoomView frame].size.width; [imageScrollView setMinimumZoomScale:minScale]; [imageScrollView setZoomScale:minScale]; [imageScrollView setContentOffset:CGPointZero]; } - (NSArray *)imageNames { // the filenames are stored in a plist in the app bundle, so create array by reading this plist NSString *path = [[NSBundle mainBundle] pathForResource:@"Images" ofType:@"plist"]; NSData *plistData = [NSData dataWithContentsOfFile:path]; NSString *error; NSPropertyListFormat format; NSArray *imageNames = [NSPropertyListSerialization propertyListFromData:plistData mutabilityOption:NSPropertyListImmutable format:&amp;format errorDescription:&amp;error]; if (!imageNames) { NSLog(@"Failed to read image names. Error: %@", error); [error release]; } return imageNames; } - (void)createSlideUpViewIfNecessary { if (!slideUpView) { [self createThumbScrollViewIfNecessary]; CGRect bounds = [[self view] bounds]; float thumbHeight = [thumbScrollView frame].size.height; float labelHeight = CREDIT_LABEL_HEIGHT; // create label giving credit for images UILabel *creditLabel = [[UILabel alloc] initWithFrame:CGRectMake(0, thumbHeight, bounds.size.width, labelHeight)]; [creditLabel setBackgroundColor:[UIColor clearColor]]; [creditLabel setTextColor:[UIColor whiteColor]]; // [creditLabel setFont:[UIFont fontWithName:@"Helvetica" size:16]]; // [creditLabel setText:@"SAMPLE TEXT"]; [creditLabel setTextAlignment:UITextAlignmentCenter]; // create container view that will hold scroll view and label CGRect frame = CGRectMake(0.0, -225.00, bounds.size.width+256, thumbHeight + labelHeight); slideUpView.autoresizingMask = UIViewAutoresizingFlexibleWidth | UIViewAutoresizingFlexibleTopMargin; slideUpView = [[UIView alloc] initWithFrame:frame]; [slideUpView setBackgroundColor:[UIColor blackColor]]; [slideUpView setOpaque:NO]; [slideUpView setAlpha:.75]; [[self view] addSubview:slideUpView]; // add subviews to container view [slideUpView addSubview:thumbScrollView]; [slideUpView addSubview:creditLabel]; [creditLabel release]; } } - (void)createThumbScrollViewIfNecessary { if (!thumbScrollView) { float scrollViewHeight = THUMB_HEIGHT + THUMB_V_PADDING; float scrollViewWidth = [[self view] bounds].size.width; thumbScrollView = [[UIScrollView alloc] initWithFrame:CGRectMake(0, 0, scrollViewWidth, scrollViewHeight)]; [thumbScrollView setCanCancelContentTouches:NO]; [thumbScrollView setClipsToBounds:NO]; // now place all the thumb views as subviews of the scroll view // and in the course of doing so calculate the content width float xPosition = THUMB_H_PADDING; for (NSString *name in [self imageNames]) { UIImage *thumbImage = [UIImage imageNamed:[NSString stringWithFormat:@"%@_thumb.jpg", name]]; if (thumbImage) { ThumbImageView *thumbView = [[ThumbImageView alloc] initWithImage:thumbImage]; [thumbView setDelegate:self]; [thumbView setImageName:name]; CGRect frame = [thumbView frame]; frame.origin.y = THUMB_V_PADDING; frame.origin.x = xPosition; [thumbView setFrame:frame]; [thumbView setHome:frame]; [thumbScrollView addSubview:thumbView]; [thumbView release]; xPosition += (frame.size.width + THUMB_H_PADDING); } } [thumbScrollView setContentSize:CGSizeMake(xPosition, scrollViewHeight)]; } } #pragma mark Utility methods - (CGRect)zoomRectForScale:(float)scale withCenter:(CGPoint)center { CGRect zoomRect; // the zoom rect is in the content view's coordinates. // At a zoom scale of 1.0, it would be the size of the imageScrollView's bounds. // As the zoom scale decreases, so more content is visible, the size of the rect grows. zoomRect.size.height = [imageScrollView frame].size.height / scale; zoomRect.size.width = [imageScrollView frame].size.width / scale; // choose an origin so as to get the right center. zoomRect.origin.x = center.x - (zoomRect.size.width / 2.0); zoomRect.origin.y = center.y - (zoomRect.size.height / 2.0); return zoomRect; } #pragma mark - #pragma mark Rotation support // Ensure that the view controller supports rotation and that the split view can therefore show in both portrait and landscape. - (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { return YES; } @end

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  • Program crash on deque from queue

    - by SwedishGit
    My first question asked here, so please excuse if I fail to include something... I'm working on a homework project, which basically consists of creating a "Jukebox" (importing/exporting albums from txt files, creating and "playing" a playlist, etc.). I've become stuck on one point: When "playing" the playlist, which consists of a self-made Queue, a copy of it is made from which songs are dequeued and printed out with a time delay. This appears to run fine on the first run through the program, but if the "play" option is chosen again (with the same playlist, created from a different menu option), it crashes before managing to print the first song. It also crashes if creating a new playlist, but then it manages to print some songs (seem to depend on the number of songs in the first/new playlists...) before crashing. With printouts I've been able to track the crashing down to being on the "item = n-data" call in the deque function... but can't get my head around why this would crash. Below is the code I think should be relevant... let me know if there are other parts that would help if I include. Edit: The Debug Error shown on crash is: R6010 abort() has been called The method to play from the playlist: void Jukebox::playList() { if(songList.getNodes() > 0) { Queue tmpList(songList); Song tmpSong; while(tmpList.deque(tmpSong)) { clock_t temp; temp = clock () + 2 * CLOCKS_PER_SEC ; while (clock() < temp) {} } } else cout << "There are no songs in the playlist!" << endl; } Queue: // Queue.h - Projekt-uppgift // Håkan Sjölin 2014-05-31 //----------------------------------------------------------------------------- #ifndef queue_h #define queue_h #include "Song.h" using namespace std; typedef Song Item; class Node; class Queue { private: Node *first; Node *last; int nodes; public: Queue():first(nullptr),last(nullptr),nodes(0){}; ~Queue(); void enque(Item item); bool deque(Item &item); int getNodes() const { return nodes; } void empty(); }; #endif // Queue.cpp - Projekt-uppgift // Håkan Sjölin 2014-05-31 //----------------------------------------------------------------------------- #include "queue.h" using namespace std; class Node { public: Node *next; Item data; Node (Node *n, Item newData) : next(n), data(newData) {} }; //------------------------------------------------------------------------------ // Funktionsdefinitioner för klassen Queue //------------------------------------------------------------------------------ //------------------------------------------------------------------------------ // Destruktor //------------------------------------------------------------------------------ Queue::~Queue() { while(first!=0) { Node *tmp = first; first = first->next; delete tmp; } } //------------------------------------------------------------------------------ // Lägg till data sist i kön //------------------------------------------------------------------------------ void Queue::enque(Item item) { Node *pNew = new Node(0,item); if(getNodes() < 1) first = pNew; else last->next = pNew; last = pNew; nodes++; } //------------------------------------------------------------------------------ // Ta bort data först i kön //------------------------------------------------------------------------------ bool Queue::deque(Item &item) { if(getNodes() < 1) return false; //cout << "deque: test2" << endl; Node *n = first; //cout << "deque: test3" << endl; //cout << "item = " << item << endl; //cout << "first = " << first << endl; //cout << "n->data = " << n->data << endl; item = n->data; //cout << "deque: test4" << endl; first = first->next; //delete n; nodes--; if(getNodes() < 1) // Kön BLEV tom last = nullptr; return true; } //------------------------------------------------------------------------------ // Töm kön //------------------------------------------------------------------------------ void Queue::empty() { while (getNodes() > 0) { Item item; deque(item); } } //------------------------------------------------------------------------------ Song: // Song.h - Projekt-uppgift // Håkan Sjölin 2014-05-15 //----------------------------------------------------------------------------- #ifndef song_h #define song_h #include "Time.h" #include <string> #include <iostream> using namespace std; class Song { private: string title; string artist; Time length; public: Song(); Song(string pTitle, string pArtist, Time pLength); // Setfunktioner void setTitle(string pTitle); void setArtist(string pArtist); void setLength(Time pLength); // Getfunktioner string getTitle() const { return title;} string getArtist() const { return artist;} Time getLength() const { return length;} }; ostream &operator<<(ostream &os, const Song &song); istream &operator>>(istream &is, Song &song); #endif // Song.cpp - Projekt-uppgift // Håkan Sjölin 2014-05-15 //----------------------------------------------------------------------------- #include "Song.h" #include "Constants.h" #include <iostream> //------------------------------------------------------------------------------ // Definiering av Songs medlemsfunktioner //------------------------------------------------------------------------------ // Fövald konstruktor //------------------------------------------------------------------------------ Song::Song() { } //------------------------------------------------------------------------------ // Initieringskonstruktor //------------------------------------------------------------------------------ Song::Song(string pTitle, string pArtist, Time pLength) { title = pTitle; artist = pArtist; length = pLength; } //------------------------------------------------------------------------------ // Setfunktioner //------------------------------------------------------------------------------ //------------------------------------------------------------------------------ // setTitle // Ange titel //------------------------------------------------------------------------------ void Song::setTitle(string pTitle) { title = pTitle; } //------------------------------------------------------------------------------ // setArtist // Ange artist //------------------------------------------------------------------------------ void Song::setArtist(string pArtist) { artist = pArtist; } //------------------------------------------------------------------------------ // setTitle // Ange titel //------------------------------------------------------------------------------ void Song::setLength(Time pLength) { length = pLength; } //--------------------------------------------------------------------------- // Överlagring av utskriftsoperatorn //--------------------------------------------------------------------------- ostream &operator<<(ostream &os, const Song &song) { os << song.getTitle() << DELIM << song.getArtist() << DELIM << song.getLength(); return os; } //--------------------------------------------------------------------------- // Överlagring av inmatningsoperatorn //--------------------------------------------------------------------------- istream &operator>>(istream &is, Song &song) { string tmpString; Time tmpLength; getline(is, tmpString, DELIM); song.setTitle(tmpString); getline(is, tmpString, DELIM); song.setArtist(tmpString); is >> tmpLength; is.get(); song.setLength(tmpLength); return is; } //--------------------------------------------------------------------------- Album: // Album.h - Projekt-uppgift // Håkan Sjölin 2014-05-17 //----------------------------------------------------------------------------- #ifndef album_h #define album_h #include "Song.h" #include <string> #include <vector> #include <iostream> using namespace std; class Album { private: string name; vector<Song> songs; public: Album(); Album(string pNameTitle, vector<Song> pSongs); // Setfunktioner void setName(string pName); // Getfunktioner string getName() const { return name;} vector<Song> getSongs() const { return songs;} int getNumberOfSongs() const { return songs.size();} Time getTotalTime() const; void addSong(Song pSong); bool operator<(const Album &album) const; }; ostream &operator<<(ostream &os, const Album &album); istream &operator>>(istream &is, Album &album); #endif // Album.cpp - Projekt-uppgift // Håkan Sjölin 2014-05-17 //----------------------------------------------------------------------------- #include "Album.h" #include "Constants.h" #include <iostream> #include <string> //------------------------------------------------------------------------------ // Definiering av Albums medlemsfunktioner //------------------------------------------------------------------------------ // Fövald konstruktor //------------------------------------------------------------------------------ Album::Album() { } //------------------------------------------------------------------------------ // Initieringskonstruktor //------------------------------------------------------------------------------ Album::Album(string pName, vector<Song> pSongs) { name = pName; songs = pSongs; } //------------------------------------------------------------------------------ // Setfunktioner //------------------------------------------------------------------------------ //------------------------------------------------------------------------------ // setName // Ange namn //------------------------------------------------------------------------------ void Album::setName(string pName) { name = pName; } //------------------------------------------------------------------------------ // addSong // Lägg till song //------------------------------------------------------------------------------ void Album::addSong(Song pSong) { songs.push_back(pSong); } //------------------------------------------------------------------------------ // getTotalTime // Returnera total speltid //------------------------------------------------------------------------------ Time Album::getTotalTime() const { Time tTime(0,0,0); for(Song s : songs) { tTime = tTime + s.getLength(); } return tTime; } //--------------------------------------------------------------------------- // Mindre än //--------------------------------------------------------------------------- bool Album::operator<(const Album &album) const { return getTotalTime() < album.getTotalTime(); } //--------------------------------------------------------------------------- // Överlagring av utskriftsoperatorn //--------------------------------------------------------------------------- ostream &operator<<(ostream &os, const Album &album) { os << album.getName() << endl; os << album.getNumberOfSongs() << endl; for (size_t i = 0; i < album.getSongs().size(); i++) os << album.getSongs().at(i) << endl; return os; } //--------------------------------------------------------------------------- // Överlagring av inmatningsoperatorn //--------------------------------------------------------------------------- istream &operator>>(istream &is, Album &album) { string tmpString; int tmpNumberOfSongs; Song tmpSong; getline(is, tmpString); album.setName(tmpString); is >> tmpNumberOfSongs; is.get(); for (int i = 0; i < tmpNumberOfSongs; i++) { is >> tmpSong; album.addSong(tmpSong); } return is; } //--------------------------------------------------------------------------- Time: // Time.h - Projekt-uppgift // Håkan Sjölin 2014-05-15 //----------------------------------------------------------------------------- #ifndef time_h #define time_h #include <iostream> using namespace std; class Time { private: int hours; int minutes; int seconds; public: Time(); Time(int pHour, int pMinute, int pSecond); // Setfunktioner void setHour(int pHour); void setMinute(int pMinute); void setSecond(int pSecond); // Getfunktioner int getHour() const { return hours;} int getMinute() const { return minutes;} int getSecond() const { return seconds;} Time operator+(const Time &time) const; bool operator==(const Time &time) const; bool operator<(const Time &time) const; }; ostream &operator<<(ostream &os, const Time &time); istream &operator>>(istream &is, Time &Time); #endif // Time.cpp - Projekt-uppgift // Håkan Sjölin 2014-05-15 //----------------------------------------------------------------------------- #include "Time.h" #include <iostream> //------------------------------------------------------------------------------ // Definiering av Times medlemsfunktioner //------------------------------------------------------------------------------ // Fövald konstruktor //------------------------------------------------------------------------------ Time::Time() { } //------------------------------------------------------------------------------ // Initieringskonstruktor //------------------------------------------------------------------------------ Time::Time(int pHour, int pMinute, int pSecond) { setHour(pHour); setMinute(pMinute); setSecond(pSecond); } //------------------------------------------------------------------------------ // Setfunktioner //------------------------------------------------------------------------------ //------------------------------------------------------------------------------ // setHour // Ange timme //------------------------------------------------------------------------------ void Time::setHour(int pHour) { if(pHour>-1) hours = pHour; else hours = 0; } //------------------------------------------------------------------------------ // setMinute // Ange minut //------------------------------------------------------------------------------ void Time::setMinute(int pMinute) { if(pMinute < 60 && pMinute > -1) { minutes = pMinute; } else minutes = 0; } //------------------------------------------------------------------------------ // setSecond // Ange sekund //------------------------------------------------------------------------------ void Time::setSecond(int pSecond) { if(pSecond < 60 && pSecond > -1) { seconds = pSecond; } else seconds = 0; } //--------------------------------------------------------------------------- // Överlagring av utskriftsoperatorn //--------------------------------------------------------------------------- ostream &operator<<(ostream &os, const Time &time) { os << time.getHour()*3600+time.getMinute()*60+time.getSecond(); return os; } //--------------------------------------------------------------------------- // Överlagring av inmatningsoperatorn //--------------------------------------------------------------------------- istream &operator>>(istream &is, Time &time) { int tmp; is >> tmp; time.setSecond(tmp%60); time.setMinute((tmp/60)%60); time.setHour(tmp/3600); return is; } //--------------------------------------------------------------------------- // Likhet //-------------------------------------------------------------------------- bool Time::operator==(const Time &time) const { return hours == time.getHour() && minutes == time.getMinute() && seconds == time.getSecond(); } //--------------------------------------------------------------------------- // Mindre än //--------------------------------------------------------------------------- bool Time::operator<(const Time &time) const { if(hours == time.getHour()) { if(minutes == time.getMinute()) { return seconds < time.getSecond(); } else { return minutes < time.getMinute(); } } else { return hours < time.getHour(); } } //--------------------------------------------------------------------------- // Addition //--------------------------------------------------------------------------- Time Time::operator+(const Time &time) const { return Time(hours+time.getHour() + (minutes+time.getMinute() + (seconds+time.getSecond())/60)/60, (minutes+time.getMinute() + (seconds+time.getSecond())/60)%60, (seconds+time.getSecond())%60); } //--------------------------------------------------------------------------- Thanks in advance for any help! Edit2: Didn't think of including the more detailed crash info (as it didn't show in the crash pop-up, so to say). Anyway, here it is: Output: 'Jukebox.exe' (Win32): Loaded 'C:\Users\Håkan\Documents\Studier - IT\Objektbaserad programmering i C++\Inlämningsuppgifter\Projekt\Jukebox\Debug\Jukebox.exe'. Symbols loaded. 'Jukebox.exe' (Win32): Loaded 'C:\Windows\SysWOW64\ntdll.dll'. Cannot find or open the PDB file. 'Jukebox.exe' (Win32): Loaded 'C:\Windows\SysWOW64\kernel32.dll'. Cannot find or open the PDB file. 'Jukebox.exe' (Win32): Loaded 'C:\Windows\SysWOW64\KernelBase.dll'. Cannot find or open the PDB file. 'Jukebox.exe' (Win32): Loaded 'C:\Windows\SysWOW64\msvcp110d.dll'. Symbols loaded. 'Jukebox.exe' (Win32): Loaded 'C:\Windows\SysWOW64\msvcr110d.dll'. Symbols loaded. The thread 0xe50 has exited with code 0 (0x0). Unhandled exception at 0x0083630C in Jukebox.exe: 0xC0000005: Access violation reading location 0x0000003C. Call stack: > Jukebox.exe!Song::getLength() Line 27 C++ Jukebox.exe!operator<<(std::basic_ostream<char,std::char_traits<char> > & os, const Song & song) Line 59 C++ Jukebox.exe!Queue::deque(Song & item) Line 55 C++ Jukebox.exe!Jukebox::playList() Line 493 C++ Jukebox.exe!Jukebox::play() Line 385 C++ Jukebox.exe!Jukebox::run() Line 536 C++ Jukebox.exe!main() Line 547 C++ Jukebox.exe!__tmainCRTStartup() Line 536 C Jukebox.exe!mainCRTStartup() Line 377 C kernel32.dll!754d86e3() Unknown [Frames below may be incorrect and/or missing, no symbols loaded for kernel32.dll] ntdll.dll!7748bf39() Unknown ntdll.dll!7748bf0c() Unknown

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  • Nullpointerexcption & abrupt IOStream closure with inheritence and subclasses

    - by user1401652
    A brief background before so we can communicate on the same wave length. I've had about 8-10 university courses on programming from data structure, to one on all languages, to specific ones such as java & c++. I'm a bit rusty because i usually take 2-3 month breaks from coding. This is a personal project that I started thinking of two years back. Okay down to the details, and a specific question, I'm having problems with my mutator functions. It seems to be that I am trying to access a private variable incorrectly. The question is, am I nesting my classes too much and trying to mutate a base class variable the incorrect way. If so point me in the way of the correct literature, or confirm this is my problem so I can restudy this information. Thanks package GroceryReceiptProgram; import java.io.*; import java.util.Vector; public class Date { private int hour, minute, day, month, year; Date() { try { BufferedReader keyboard = new BufferedReader(new InputStreamReader(System.in)); System.out.println("What's the hour? (Use 1-24 military notation"); hour = Integer.parseInt(keyboard.readLine()); System.out.println("what's the minute? "); minute = Integer.parseInt(keyboard.readLine()); System.out.println("What's the day of the month?"); day = Integer.parseInt(keyboard.readLine()); System.out.println("Which month of the year is it, use an integer"); month = Integer.parseInt(keyboard.readLine()); System.out.println("What year is it?"); year = Integer.parseInt(keyboard.readLine()); keyboard.close(); } catch (IOException e) { System.out.println("Yo houston we have a problem"); } } public void setHour(int hour) { this.hour = hour; } public void setHour() { try { BufferedReader keyboard = new BufferedReader(new InputStreamReader(System.in)); System.out.println("What hour, use military notation?"); this.hour = Integer.parseInt(keyboard.readLine()); keyboard.close(); } catch (NumberFormatException e) { System.out.println(e.toString() + ":doesnt seem to be a number"); } catch (IOException e) { System.out.println(e.toString()); } } public int getHour() { return hour; } public void setMinute(int minute) { this.minute = minute; } public void setMinute() { try (BufferedReader keyboard = new BufferedReader(new InputStreamReader(System.in))) { System.out.println("What minute?"); this.minute = Integer.parseInt(keyboard.readLine()); } catch (NumberFormatException e) { System.out.println(e.toString() + ": doesnt seem to be a number"); } catch (IOException e) { System.out.println(e.toString() + ": minute shall not cooperate"); } catch (NullPointerException e) { System.out.println(e.toString() + ": in the setMinute function of the Date class"); } } public int getMinute() { return minute; } public void setDay(int day) { this.day = day; } public void setDay() { try { BufferedReader keyboard = new BufferedReader(new InputStreamReader(System.in)); System.out.println("What day 0-6?"); this.day = Integer.parseInt(keyboard.readLine()); keyboard.close(); } catch (NumberFormatException e) { System.out.println(e.toString() + ":doesnt seem to be a number"); } catch (IOException e) { System.out.println(e.toString()); } } public int getDay() { return day; } public void setMonth(int month) { this.month = month; } public void setMonth() { try { BufferedReader keyboard = new BufferedReader(new InputStreamReader(System.in)); System.out.println("What month 0-11?"); this.month = Integer.parseInt(keyboard.readLine()); keyboard.close(); } catch (NumberFormatException e) { System.out.println(e.toString() + ":doesnt seem to be a number"); } catch (IOException e) { System.out.println(e.toString()); } } public int getMonth() { return month; } public void setYear(int year) { this.year = year; } public void setYear() { try { BufferedReader keyboard = new BufferedReader(new InputStreamReader(System.in)); System.out.println("What year?"); this.year = Integer.parseInt(keyboard.readLine()); keyboard.close(); } catch (NumberFormatException e) { System.out.println(e.toString() + ":doesnt seem to be a number"); } catch (IOException e) { System.out.println(e.toString()); } } public int getYear() { return year; } public void set() { setMinute(); setHour(); setDay(); setMonth(); setYear(); } public Vector<Integer> get() { Vector<Integer> holder = new Vector<Integer>(5); holder.add(hour); holder.add(minute); holder.add(month); holder.add(day); holder.add(year); return holder; } }; That is the Date class obviously, next is the other base class Location. package GroceryReceiptProgram; import java.io.*; import java.util.Vector; public class Location { String streetName, state, city, country; int zipCode, address; Location() { try { BufferedReader keyboard = new BufferedReader(new InputStreamReader(System.in)); System.out.println("What is the street name"); streetName = keyboard.readLine(); System.out.println("Which state?"); state = keyboard.readLine(); System.out.println("Which city?"); city = keyboard.readLine(); System.out.println("Which country?"); country = keyboard.readLine(); System.out.println("Which zipcode?");//if not u.s. continue around this step zipCode = Integer.parseInt(keyboard.readLine()); System.out.println("What address?"); address = Integer.parseInt(keyboard.readLine()); } catch (IOException e) { System.out.println(e.toString()); } } public void setZipCode(int zipCode) { this.zipCode = zipCode; } public void setZipCode() { try { BufferedReader keyboard = new BufferedReader(new InputStreamReader(System.in)); System.out.println("What zipCode?"); this.zipCode = Integer.parseInt(keyboard.readLine()); keyboard.close(); } catch (NumberFormatException e) { System.out.println(e.toString() + ":doesnt seem to be a number"); } catch (IOException e) { System.out.println(e.toString()); } } public void set() { setAddress(); setCity(); setCountry(); setState(); setStreetName(); setZipCode(); } public int getZipCode() { return zipCode; } public void setAddress(int address) { this.address = address; } public void setAddress() { try { BufferedReader keyboard = new BufferedReader(new InputStreamReader(System.in)); System.out.println("What minute?"); this.address = Integer.parseInt(keyboard.readLine()); keyboard.close(); } catch (NumberFormatException e) { System.out.println(e.toString() + ":doesnt seem to be a number"); } catch (IOException e) { System.out.println(e.toString()); } } public int getAddress() { return address; } public void setStreetName(String streetName) { this.streetName = streetName; } public void setStreetName() { try { BufferedReader keyboard = new BufferedReader(new InputStreamReader(System.in)); System.out.println("What minute?"); this.streetName = keyboard.readLine(); keyboard.close(); } catch (IOException e) { System.out.println(e.toString()); } } public String getStreetName() { return streetName; } public void setState(String state) { this.state = state; } public void setState() { try { BufferedReader keyboard = new BufferedReader(new InputStreamReader(System.in)); System.out.println("What minute?"); this.state = keyboard.readLine(); keyboard.close(); } catch (IOException e) { System.out.println(e.toString()); } } public String getState() { return state; } public void setCity(String city) { this.city = city; } public void setCity() { try { BufferedReader keyboard = new BufferedReader(new InputStreamReader(System.in)); System.out.println("What minute?"); this.city = keyboard.readLine(); keyboard.close(); } catch (IOException e) { System.out.println(e.toString()); } } public String getCity() { return city; } public void setCountry(String country) { this.country = country; } public void setCountry() { try { BufferedReader keyboard = new BufferedReader(new InputStreamReader(System.in)); System.out.println("What minute?"); this.country = keyboard.readLine(); keyboard.close(); } catch (IOException e) { System.out.println(e.toString()); } } public String getCountry() { return country; } }; their parent(What is the proper name?) class package GroceryReceiptProgram; import java.io.*; public class FoodGroup { private int price, count; private Date purchaseDate, expirationDate; private Location location; private String name; public FoodGroup() { try { setPrice(); setCount(); expirationDate.set(); purchaseDate.set(); location.set(); } catch (NullPointerException e) { System.out.println(e.toString() + ": in the constructor of the FoodGroup class"); } } public void setPrice(int price) { this.price = price; } public void setPrice() { try (BufferedReader keyboard = new BufferedReader(new InputStreamReader(System.in))) { System.out.println("What Price?"); price = Integer.parseInt(keyboard.readLine()); } catch (NumberFormatException e) { System.out.println(e.toString() + ":doesnt seem to be a number"); } catch (IOException e) { System.out.println(e.toString() + ": in the FoodGroup class, setPrice function"); } catch (NullPointerException e) { System.out.println(e.toString() + ": in FoodGroup class. SetPrice()"); } } public int getPrice() { return price; } public void setCount(int count) { this.count = count; } public void setCount() { try (BufferedReader keyboard = new BufferedReader(new InputStreamReader(System.in))) { System.out.println("What count?"); count = Integer.parseInt(keyboard.readLine()); } catch (NumberFormatException e) { System.out.println(e.toString() + ":doesnt seem to be a number"); } catch (IOException e) { System.out.println(e.toString() + ": in the FoodGroup class, setCount()"); } catch (NullPointerException e) { System.out.println(e.toString() + ": in FoodGroup class, setCount"); } } public int getCount() { return count; } public void setName(String name) { this.name = name; } public void setName() { try { BufferedReader keyboard = new BufferedReader(new InputStreamReader(System.in)); System.out.println("What minute?"); this.name = keyboard.readLine(); } catch (IOException e) { System.out.println(e.toString()); } } public String getName() { return name; } public void setLocation(Location location) { this.location = location; } public Location getLocation() { return location; } public void setPurchaseDate(Date purchaseDate) { this.purchaseDate = purchaseDate; } public void setPurchaseDate() { this.purchaseDate.set(); } public Date getPurchaseDate() { return purchaseDate; } public void setExpirationDate(Date expirationDate) { this.expirationDate = expirationDate; } public void setExpirationDate() { this.expirationDate.set(); } public Date getExpirationDate() { return expirationDate; } } and finally the main class, so I can get access to all of this work. package GroceryReceiptProgram; public class NewMain { public static void main(String[] args) { FoodGroup test = new FoodGroup(); } } If anyone is further interested, here is a link the UML for this. https://www.dropbox.com/s/1weigjnxih70tbv/GRP.dia

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  • Texture will not apply to my 3d Cube directX

    - by numerical25
    I am trying to apply a texture onto my 3d cube but it is not showing up correctly. I believe that it might some what be working because the cube is all brown which is almost the same complexion as the texture. And I did not originally make the cube brown. These are the steps I've done to add the texture I first declared 2 new varibles ID3D10EffectShaderResourceVariable* pTextureSR; ID3D10ShaderResourceView* textureSRV; I also added a variable and a struct to my shader .fx file Texture2D tex2D; SamplerState linearSampler { Filter = MIN_MAG_MIP_LINEAR; AddressU = Wrap; AddressV = Wrap; }; I then grabbed the image from my local hard drive from within the .cpp file. I believe this was successful, I checked all varibles for errors, everything has a memory address. Plus I pulled resources before and never had a problem. D3DX10CreateShaderResourceViewFromFile(mpD3DDevice,L"crate.jpg",NULL,NULL,&textureSRV,NULL); I grabbed the tex2d varible from my fx file and placed into my resource varible pTextureSR = modelObject.pEffect->GetVariableByName("tex2D")->AsShaderResource(); And added the resource to the varible pTextureSR->SetResource(textureSRV); I also added the extra property to my vertex layout D3D10_INPUT_ELEMENT_DESC layout[] = { {"POSITION",0,DXGI_FORMAT_R32G32B32_FLOAT, 0 , 0, D3D10_INPUT_PER_VERTEX_DATA, 0}, {"COLOR",0,DXGI_FORMAT_R32G32B32A32_FLOAT, 0 , 12, D3D10_INPUT_PER_VERTEX_DATA, 0}, {"NORMAL",0,DXGI_FORMAT_R32G32B32A32_FLOAT, 0 , 24, D3D10_INPUT_PER_VERTEX_DATA, 0}, {"TEXCOORD",0, DXGI_FORMAT_R32G32_FLOAT, 0 , 36, D3D10_INPUT_PER_VERTEX_DATA, 0} }; as well as my struct struct VertexPos { D3DXVECTOR3 pos; D3DXVECTOR4 color; D3DXVECTOR3 normal; D3DXVECTOR2 texCoord; }; Then I created a new pixel shader that adds the texture to it. Below is the code in its entirety matrix Projection; matrix WorldMatrix; Texture2D tex2D; float3 lightSource; float4 lightColor = {0.5, 0.5, 0.5, 0.5}; // PS_INPUT - input variables to the pixel shader // This struct is created and fill in by the // vertex shader struct PS_INPUT { float4 Pos : SV_POSITION; float4 Color : COLOR0; float4 Normal : NORMAL; float2 Tex : TEXCOORD; }; SamplerState linearSampler { Filter = MIN_MAG_MIP_LINEAR; AddressU = Wrap; AddressV = Wrap; }; //////////////////////////////////////////////// // Vertex Shader - Main Function /////////////////////////////////////////////// PS_INPUT VS(float4 Pos : POSITION, float4 Color : COLOR, float4 Normal : NORMAL, float2 Tex : TEXCOORD) { PS_INPUT psInput; // Pass through both the position and the color psInput.Pos = mul( Pos, Projection ); psInput.Normal = Normal; psInput.Tex = Tex; return psInput; } /////////////////////////////////////////////// // Pixel Shader /////////////////////////////////////////////// float4 PS(PS_INPUT psInput) : SV_Target { float4 finalColor = 0; finalColor = saturate(dot(lightSource, psInput.Normal) * lightColor); return finalColor; } float4 textured( PS_INPUT psInput ) : SV_Target { return tex2D.Sample( linearSampler, psInput.Tex ); } // Define the technique technique10 Render { pass P0 { SetVertexShader( CompileShader( vs_4_0, VS() ) ); SetGeometryShader( NULL ); SetPixelShader( CompileShader( ps_4_0, textured() ) ); } } Below is my CPU code. It maybe a little sloppy. But I am just adding code anywhere cause I am just experimenting and playing around. You should find most of the texture code at the bottom createObject #include "MyGame.h" #include "OneColorCube.h" /* This code sets a projection and shows a turning cube. What has been added is the project, rotation and a rasterizer to change the rasterization of the cube. The issue that was going on was something with the effect file which was causing the vertices not to be rendered correctly.*/ typedef struct { ID3D10Effect* pEffect; ID3D10EffectTechnique* pTechnique; //vertex information ID3D10Buffer* pVertexBuffer; ID3D10Buffer* pIndicesBuffer; ID3D10InputLayout* pVertexLayout; UINT numVertices; UINT numIndices; }ModelObject; ModelObject modelObject; // World Matrix D3DXMATRIX WorldMatrix; // View Matrix D3DXMATRIX ViewMatrix; // Projection Matrix D3DXMATRIX ProjectionMatrix; ID3D10EffectMatrixVariable* pProjectionMatrixVariable = NULL; ID3D10EffectMatrixVariable* pWorldMatrixVarible = NULL; ID3D10EffectVectorVariable* pLightVarible = NULL; ID3D10EffectShaderResourceVariable* pTextureSR; bool MyGame::InitDirect3D() { if(!DX3dApp::InitDirect3D()) { return false; } D3D10_RASTERIZER_DESC rastDesc; rastDesc.FillMode = D3D10_FILL_WIREFRAME; rastDesc.CullMode = D3D10_CULL_FRONT; rastDesc.FrontCounterClockwise = true; rastDesc.DepthBias = false; rastDesc.DepthBiasClamp = 0; rastDesc.SlopeScaledDepthBias = 0; rastDesc.DepthClipEnable = false; rastDesc.ScissorEnable = false; rastDesc.MultisampleEnable = false; rastDesc.AntialiasedLineEnable = false; ID3D10RasterizerState *g_pRasterizerState; mpD3DDevice->CreateRasterizerState(&rastDesc, &g_pRasterizerState); //mpD3DDevice->RSSetState(g_pRasterizerState); // Set up the World Matrix D3DXMatrixIdentity(&WorldMatrix); D3DXMatrixLookAtLH(&ViewMatrix, new D3DXVECTOR3(0.0f, 10.0f, -20.0f), new D3DXVECTOR3(0.0f, 0.0f, 0.0f), new D3DXVECTOR3(0.0f, 1.0f, 0.0f)); // Set up the projection matrix D3DXMatrixPerspectiveFovLH(&ProjectionMatrix, (float)D3DX_PI * 0.5f, (float)mWidth/(float)mHeight, 0.1f, 100.0f); if(!CreateObject()) { return false; } return true; } //These are actions that take place after the clearing of the buffer and before the present void MyGame::GameDraw() { static float rotationAngleY = 15.0f; static float rotationAngleX = 0.0f; static D3DXMATRIX rotationXMatrix; static D3DXMATRIX rotationYMatrix; D3DXMatrixIdentity(&rotationXMatrix); D3DXMatrixIdentity(&rotationYMatrix); // create the rotation matrix using the rotation angle D3DXMatrixRotationY(&rotationYMatrix, rotationAngleY); D3DXMatrixRotationX(&rotationXMatrix, rotationAngleX); rotationAngleY += (float)D3DX_PI * 0.0008f; rotationAngleX += (float)D3DX_PI * 0.0005f; WorldMatrix = rotationYMatrix * rotationXMatrix; // Set the input layout mpD3DDevice->IASetInputLayout(modelObject.pVertexLayout); pWorldMatrixVarible->SetMatrix((float*)&WorldMatrix); // Set vertex buffer UINT stride = sizeof(VertexPos); UINT offset = 0; mpD3DDevice->IASetVertexBuffers(0, 1, &modelObject.pVertexBuffer, &stride, &offset); // Set primitive topology mpD3DDevice->IASetPrimitiveTopology(D3D10_PRIMITIVE_TOPOLOGY_TRIANGLELIST); //ViewMatrix._43 += 0.005f; // Combine and send the final matrix to the shader D3DXMATRIX finalMatrix = (WorldMatrix * ViewMatrix * ProjectionMatrix); pProjectionMatrixVariable->SetMatrix((float*)&finalMatrix); // make sure modelObject is valid // Render a model object D3D10_TECHNIQUE_DESC techniqueDescription; modelObject.pTechnique->GetDesc(&techniqueDescription); // Loop through the technique passes for(UINT p=0; p < techniqueDescription.Passes; ++p) { modelObject.pTechnique->GetPassByIndex(p)->Apply(0); // draw the cube using all 36 vertices and 12 triangles mpD3DDevice->Draw(36,0); } } //Render actually incapsulates Gamedraw, so you can call data before you actually clear the buffer or after you //present data void MyGame::Render() { DX3dApp::Render(); } bool MyGame::CreateObject() { //Create Layout D3D10_INPUT_ELEMENT_DESC layout[] = { {"POSITION",0,DXGI_FORMAT_R32G32B32_FLOAT, 0 , 0, D3D10_INPUT_PER_VERTEX_DATA, 0}, {"COLOR",0,DXGI_FORMAT_R32G32B32A32_FLOAT, 0 , 12, D3D10_INPUT_PER_VERTEX_DATA, 0}, {"NORMAL",0,DXGI_FORMAT_R32G32B32A32_FLOAT, 0 , 24, D3D10_INPUT_PER_VERTEX_DATA, 0}, {"TEXCOORD",0, DXGI_FORMAT_R32G32_FLOAT, 0 , 36, D3D10_INPUT_PER_VERTEX_DATA, 0} }; UINT numElements = (sizeof(layout)/sizeof(layout[0])); modelObject.numVertices = sizeof(vertices)/sizeof(VertexPos); for(int i = 0; i < modelObject.numVertices; i += 3) { D3DXVECTOR3 out; D3DXVECTOR3 v1 = vertices[0 + i].pos; D3DXVECTOR3 v2 = vertices[1 + i].pos; D3DXVECTOR3 v3 = vertices[2 + i].pos; D3DXVECTOR3 u = v2 - v1; D3DXVECTOR3 v = v3 - v1; D3DXVec3Cross(&out, &u, &v); D3DXVec3Normalize(&out, &out); vertices[0 + i].normal = out; vertices[1 + i].normal = out; vertices[2 + i].normal = out; } //Create buffer desc D3D10_BUFFER_DESC bufferDesc; bufferDesc.Usage = D3D10_USAGE_DEFAULT; bufferDesc.ByteWidth = sizeof(VertexPos) * modelObject.numVertices; bufferDesc.BindFlags = D3D10_BIND_VERTEX_BUFFER; bufferDesc.CPUAccessFlags = 0; bufferDesc.MiscFlags = 0; D3D10_SUBRESOURCE_DATA initData; initData.pSysMem = vertices; //Create the buffer HRESULT hr = mpD3DDevice->CreateBuffer(&bufferDesc, &initData, &modelObject.pVertexBuffer); if(FAILED(hr)) return false; /* //Create indices DWORD indices[] = { 0,1,3, 1,2,3 }; ModelObject.numIndices = sizeof(indices)/sizeof(DWORD); bufferDesc.ByteWidth = sizeof(DWORD) * ModelObject.numIndices; bufferDesc.BindFlags = D3D10_BIND_INDEX_BUFFER; initData.pSysMem = indices; hr = mpD3DDevice->CreateBuffer(&bufferDesc, &initData, &ModelObject.pIndicesBuffer); if(FAILED(hr)) return false;*/ ///////////////////////////////////////////////////////////////////////////// //Set up fx files LPCWSTR effectFilename = L"effect.fx"; modelObject.pEffect = NULL; hr = D3DX10CreateEffectFromFile(effectFilename, NULL, NULL, "fx_4_0", D3D10_SHADER_ENABLE_STRICTNESS, 0, mpD3DDevice, NULL, NULL, &modelObject.pEffect, NULL, NULL); if(FAILED(hr)) return false; pProjectionMatrixVariable = modelObject.pEffect->GetVariableByName("Projection")->AsMatrix(); pWorldMatrixVarible = modelObject.pEffect->GetVariableByName("WorldMatrix")->AsMatrix(); pTextureSR = modelObject.pEffect->GetVariableByName("tex2D")->AsShaderResource(); ID3D10ShaderResourceView* textureSRV; D3DX10CreateShaderResourceViewFromFile(mpD3DDevice,L"crate.jpg",NULL,NULL,&textureSRV,NULL); pLightVarible = modelObject.pEffect->GetVariableByName("lightSource")->AsVector(); //Dont sweat the technique. Get it! LPCSTR effectTechniqueName = "Render"; D3DXVECTOR3 vLight(1.0f, 1.0f, 1.0f); pLightVarible->SetFloatVector(vLight); modelObject.pTechnique = modelObject.pEffect->GetTechniqueByName(effectTechniqueName); if(modelObject.pTechnique == NULL) return false; pTextureSR->SetResource(textureSRV); //Create Vertex layout D3D10_PASS_DESC passDesc; modelObject.pTechnique->GetPassByIndex(0)->GetDesc(&passDesc); hr = mpD3DDevice->CreateInputLayout(layout, numElements, passDesc.pIAInputSignature, passDesc.IAInputSignatureSize, &modelObject.pVertexLayout); if(FAILED(hr)) return false; return true; } And here is my cube coordinates. I actually only added coordinates to one side. And that is the front side. To double check I flipped the cube in all directions just to make sure i didnt accidentally place the text on the incorrect side //Create vectors and put in vertices // Create vertex buffer VertexPos vertices[] = { // BACK SIDES { D3DXVECTOR3(-5.0f, 5.0f, 5.0f), D3DXVECTOR4(1.0f,0.0f,0.0f,0.0f), D3DXVECTOR2(0.0,0.0)}, { D3DXVECTOR3(-5.0f, -5.0f, 5.0f), D3DXVECTOR4(1.0f,0.0f,0.0f,0.0f), D3DXVECTOR2(1.0,0.0)}, { D3DXVECTOR3(5.0f, 5.0f, 5.0f), D3DXVECTOR4(1.0f,0.0f,0.0f,0.0f), D3DXVECTOR2(0.0,1.0)}, { D3DXVECTOR3(5.0f, 5.0f, 5.0f), D3DXVECTOR4(1.0f,0.0f,0.0f,0.0f), D3DXVECTOR2(0.0,0.0)}, { D3DXVECTOR3(-5.0f, -5.0f, 5.0f), D3DXVECTOR4(1.0f,0.0f,0.0f,0.0f), D3DXVECTOR2(0.0,0.0)}, { D3DXVECTOR3(5.0f, -5.0f, 5.0f), D3DXVECTOR4(1.0f,0.0f,0.0f,0.0f), D3DXVECTOR2(0.0,0.0)}, // 2 FRONT SIDE { D3DXVECTOR3(-5.0f, 5.0f, -5.0f), D3DXVECTOR4(0.0f,1.0f,0.0f,0.0f), D3DXVECTOR2(0.0,0.0)}, { D3DXVECTOR3(5.0f, 5.0f, -5.0f), D3DXVECTOR4(0.0f,1.0f,0.0f,0.0f), D3DXVECTOR2(2.0,0.0)}, { D3DXVECTOR3(-5.0f, -5.0f, -5.0f), D3DXVECTOR4(0.0f,1.0f,0.0f,0.0f), D3DXVECTOR2(0.0,2.0)}, { D3DXVECTOR3(-5.0f, -5.0f, -5.0f), D3DXVECTOR4(0.0f,1.0f,0.0f,0.0f), D3DXVECTOR2(0.0,2.0)}, { D3DXVECTOR3(5.0f, 5.0f, -5.0f), D3DXVECTOR4(0.0f,1.0f,0.0f,0.0f) , D3DXVECTOR2(2.0,0.0)}, { D3DXVECTOR3(5.0f, -5.0f, -5.0f), D3DXVECTOR4(0.0f,1.0f,0.0f,0.0f), D3DXVECTOR2(2.0,2.0)}, // 3 { D3DXVECTOR3(-5.0f, 5.0f, 5.0f), D3DXVECTOR4(0.0f,0.0f,1.0f,0.0f), D3DXVECTOR2(0.0,0.0)}, { D3DXVECTOR3(5.0f, 5.0f, 5.0f), D3DXVECTOR4(0.0f,0.0f,1.0f,0.0f), D3DXVECTOR2(0.0,0.0)}, { D3DXVECTOR3(-5.0f, 5.0f, -5.0f), D3DXVECTOR4(0.0f,0.0f,1.0f,0.0f), D3DXVECTOR2(0.0,0.0)}, { D3DXVECTOR3(-5.0f, 5.0f, -5.0f), D3DXVECTOR4(0.0f,0.0f,1.0f,0.0f), D3DXVECTOR2(0.0,0.0)}, { D3DXVECTOR3(5.0f, 5.0f, 5.0f), D3DXVECTOR4(0.0f,0.0f,1.0f,0.0f), D3DXVECTOR2(0.0,0.0)}, { D3DXVECTOR3(5.0f, 5.0f, -5.0f), D3DXVECTOR4(0.0f,0.0f,1.0f,0.0f), D3DXVECTOR2(0.0,0.0)}, // 4 { D3DXVECTOR3(-5.0f, -5.0f, 5.0f), D3DXVECTOR4(1.0f,0.5f,0.0f,0.0f), D3DXVECTOR2(0.0,0.0)}, { D3DXVECTOR3(-5.0f, -5.0f, -5.0f), D3DXVECTOR4(1.0f,0.5f,0.0f,0.0f), D3DXVECTOR2(0.0,0.0)}, { D3DXVECTOR3(5.0f, -5.0f, 5.0f), D3DXVECTOR4(1.0f,0.5f,0.0f,0.0f), D3DXVECTOR2(0.0,0.0)}, { D3DXVECTOR3(5.0f, -5.0f, 5.0f), D3DXVECTOR4(1.0f,0.5f,0.0f,0.0f), D3DXVECTOR2(0.0,0.0)}, { D3DXVECTOR3(-5.0f, -5.0f, -5.0f), D3DXVECTOR4(1.0f,0.5f,0.0f,0.0f), D3DXVECTOR2(0.0,0.0)}, { D3DXVECTOR3(5.0f, -5.0f, -5.0f), D3DXVECTOR4(1.0f,0.5f,0.0f,0.0f), D3DXVECTOR2(0.0,0.0)}, // 5 { D3DXVECTOR3(5.0f, 5.0f, -5.0f), D3DXVECTOR4(0.0f,1.0f,0.5f,0.0f), D3DXVECTOR2(0.0,0.0)}, { D3DXVECTOR3(5.0f, 5.0f, 5.0f), D3DXVECTOR4(0.0f,1.0f,0.5f,0.0f), D3DXVECTOR2(0.0,0.0)}, { D3DXVECTOR3(5.0f, -5.0f, -5.0f), D3DXVECTOR4(0.0f,1.0f,0.5f,0.0f), D3DXVECTOR2(0.0,0.0)}, { D3DXVECTOR3(5.0f, -5.0f, -5.0f), D3DXVECTOR4(0.0f,1.0f,0.5f,0.0f), D3DXVECTOR2(0.0,0.0)}, { D3DXVECTOR3(5.0f, 5.0f, 5.0f), D3DXVECTOR4(0.0f,1.0f,0.5f,0.0f), D3DXVECTOR2(0.0,0.0)}, { D3DXVECTOR3(5.0f, -5.0f, 5.0f), D3DXVECTOR4(0.0f,1.0f,0.5f,0.0f), D3DXVECTOR2(0.0,0.0)}, // 6 {D3DXVECTOR3(-5.0f, 5.0f, -5.0f), D3DXVECTOR4(0.5f,0.0f,1.0f,0.0f), D3DXVECTOR2(0.0,0.0)}, {D3DXVECTOR3(-5.0f, -5.0f, -5.0f), D3DXVECTOR4(0.5f,0.0f,1.0f,0.0f), D3DXVECTOR2(0.0,0.0)}, {D3DXVECTOR3(-5.0f, 5.0f, 5.0f), D3DXVECTOR4(0.5f,0.0f,1.0f,0.0f), D3DXVECTOR2(0.0,0.0)}, {D3DXVECTOR3(-5.0f, 5.0f, 5.0f), D3DXVECTOR4(0.5f,0.0f,1.0f,0.0f), D3DXVECTOR2(0.0,0.0)}, {D3DXVECTOR3(-5.0f, -5.0f, -5.0f), D3DXVECTOR4(0.5f,0.0f,1.0f,0.0f), D3DXVECTOR2(0.0,0.0)}, {D3DXVECTOR3(-5.0f, -5.0f, 5.0f), D3DXVECTOR4(0.5f,0.0f,1.0f,0.0f), D3DXVECTOR2(0.0,0.0)}, };

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  • What would you do if you just had this code dumped in your lap?

    - by chickeninabiscuit
    Man, I just had this project given to me - expand on this they say. This is an example of ONE function: <?php //500+ lines of pure wonder. function page_content_vc($content) { global $_DBH, $_TPL, $_SET; $_SET['ignoreTimezone'] = true; lu_CheckUpdateLogin(); if($_SESSION['dash']['VC']['switch'] == 'unmanned' || $_SESSION['dash']['VC']['switch'] == 'touchscreen') { if($content['page_name'] != 'vc') { header('Location: /vc/'); die(); } } if($_GET['l']) { unset($_SESSION['dash']['VC']); if($loc_id = lu_GetFieldValue('ID', 'Location', $_GET['l'])) { if(lu_CheckPermissions('vc', $loc_id)) { $timezone = lu_GetFieldValue('Time Zone', 'Location', $loc_id, 'ID'); if(strlen($timezone) > 0) { $_SESSION['time_zone'] = $timezone; } $_SESSION['dash']['VC']['loc_ID'] = $loc_id; header('Location: /vc/'); die(); } } } if($_SESSION['dash']['VC']['loc_ID']) { $timezone = lu_GetFieldValue('Time Zone', 'Location', $_SESSION['dash']['VC']['loc_ID'], 'ID'); if(strlen($timezone) > 0) { $_SESSION['time_zone'] = $timezone; } $loc_id = $_SESSION['dash']['VC']['loc_ID']; $org_id = lu_GetFieldValue('record_ID', 'Location', $loc_id); $_TPL->assign('loc_id', $loc_id); $location_name = lu_GetFieldValue('Location Name', 'Location', $loc_id); $_TPL->assign('LocationName', $location_name); $customer_name = lu_GetFieldValue('Customer Name', 'Organisation', $org_id); $_TPL->assign('CustomerName', $customer_name); $enable_visitor_snap = lu_GetFieldValue('VisitorSnap', 'Location', $loc_id); $_TPL->assign('EnableVisitorSnap', $enable_visitor_snap); $lacps = explode("\n", lu_GetFieldValue('Location Access Control Point', 'Location', $loc_id)); array_walk($lacps, 'trim_value'); if(count($lacps) > 0) { if(count($lacps) == 1) { $_SESSION['dash']['VC']['lacp'] = $lacps[0]; } else { if($_GET['changeLACP'] && in_array($_GET['changeLACP'], $lacps)) { $_SESSION['dash']['VC']['lacp'] = $_GET['changeLACP']; header('Location: /vc/'); die(); } else if(!in_array($_SESSION['dash']['VC']['lacp'], $lacps)) { $_SESSION['dash']['VC']['lacp'] = $lacps[0]; } $_TPL->assign('LACP_array', $lacps); } $_TPL->assign('current_LACP', $_SESSION['dash']['VC']['lacp']); $_TPL->assign('showContractorSearch', true); /* if($contractorStaff = lu_GetTableRow('ContractorStaff', $org_id, 'record_ID', 'record_Inactive != "checked"')) { foreach($contractorStaff['rows'] as $contractor) { $lacp_rights = lu_OrganiseCustomDataFunctionMultiselect($contractor[lu_GetFieldName('Location Access Rights', 'ContractorStaff')]); if(in_array($_SESSION['dash']['VC']['lacp'], $lacp_rights)) { $_TPL->assign('showContractorSearch', true); } } } */ } $selectedOptions = explode(',', lu_GetFieldValue('Included Fields', 'Location', $_SESSION['dash']['VC']['loc_ID'])); $newOptions = array(); foreach($selectedOptions as $selOption) { $so_array = explode('|', $selOption, 2); if(count($so_array) > 1) { $newOptions[$so_array[0]] = $so_array[1]; } else { $newOptions[$so_array[0]] = "Both"; } } if($newOptions[lu_GetFieldName('Expected Length of Visit', 'Visitor')]) { $alert = false; if($visitors = lu_OrganiseVisitors( lu_GetTableRow('Visitor', 'checked', lu_GetFieldName('Checked In', 'Visitor'), lu_GetFieldName('Location for Visit', 'Visitor').'="'.$_SESSION['dash']['VC']['loc_ID'].'" AND '.lu_GetFieldName('Checked Out', 'Visitor').' != "checked"'), false, true, true)) { foreach($visitors['rows'] as $key => $visitor) { if($visitor['expected'] && $visitor['expected'] + (60*30) < time()) { $alert = true; } } } if($alert == true) { $_TPL->assign('showAlert', 'red'); } else { //$_TPL->assign('showAlert', 'green'); } } $_TPL->assign('switch', $_SESSION['dash']['VC']['switch']); if($_SESSION['dash']['VC']['switch'] == 'touchscreen') { $_TPL->assign('VC_unmanned', true); } if($_GET['check'] == 'in') { if($_SESSION['dash']['VC']['switch'] == 'touchscreen') { lu_CheckInTouchScreen(); } else { lu_CheckIn(); } } else if($_GET['check'] == 'out') { if($_SESSION['dash']['VC']['switch'] == 'touchscreen') { lu_CheckOutTouchScreen(); } else { lu_CheckOut(); } } else if($_GET['switch'] == 'unmanned') { $_SESSION['dash']['VC']['switch'] = 'unmanned'; if($_GET['printing'] == true && (lu_GetFieldValue('Printing', 'Location', $_SESSION['dash']['VC']['loc_ID']) != "No" && lu_GetFieldValue('Printing', 'Location', $_SESSION['dash']['VC']['loc_ID']) != "")) { $_SESSION['dash']['VC']['printing'] = true; } else { $_SESSION['dash']['VC']['printing'] = false; } header('Location: /vc/'); die(); } else if($_GET['switch'] == 'touchscreen') { $_SESSION['dash']['VC']['switch'] = 'touchscreen'; if($_GET['printing'] == true && (lu_GetFieldValue('Printing', 'Location', $_SESSION['dash']['VC']['loc_ID']) != "No" && lu_GetFieldValue('Printing', 'Location', $_SESSION['dash']['VC']['loc_ID']) != "")) { $_SESSION['dash']['VC']['printing'] = true; } else { $_SESSION['dash']['VC']['printing'] = false; } header('Location: /vc/'); die(); } else if($_GET['switch'] == 'manned') { if($_POST['password']) { if(md5($_POST['password']) == $_SESSION['dash']['password']) { unset($_SESSION['dash']['VC']['switch']); //setcookie('email', "", time() - 3600); //setcookie('location', "", time() - 3600); header('Location: /vc/'); die(); } else { $_TPL->assign('switchLoginError', 'Incorrect Password'); } } $_TPL->assign('switchLogin', 'true'); } else if($_GET['m'] == 'visitor') { lu_ModifyVisitorVC(); } else if($_GET['m'] == 'enote') { lu_ModifyEnoteVC(); } else if($_GET['m'] == 'medical') { lu_ModifyMedicalVC(); } else if($_GET['print'] == 'label' && $_GET['v']) { lu_PrintLabelVC(); } else { unset($_SESSION['dash']['VC']['checkin']); unset($_SESSION['dash']['VC']['checkout']); $_TPL->assign('icon', 'GroupCheckin'); if($_SESSION['dash']['VC']['switch'] != 'unmanned' && $_SESSION['dash']['VC']['switch'] != 'touchscreen') { $staff_ids = array(); if($staffs = lu_GetTableRow('Staff', $_SESSION['dash']['VC']['loc_ID'], 'record_ID')) { foreach($staffs['rows'] as $staff) { $staff_ids[] = $staff['ID']; } } if($_GET['view'] == "tomorrow") { $dateStart = date('Y-m-d', mktime(0, 0, 0, date("m") , date("d")+1, date("Y"))); $dateEnd = date('Y-m-d', mktime(0, 0, 0, date("m") , date("d")+1, date("Y"))); } else if($_GET['view'] == "month") { $dateStart = date('Y-m-d', mktime(0, 0, 0, date("m"), date("d"), date("Y"))); $dateEnd = date('Y-m-d', mktime(0, 0, 0, date("m"), date("d")+30, date("Y"))); } else if($_GET['view'] == "week") { $dateStart = date('Y-m-d', mktime(0, 0, 0, date("m"), date("d"), date("Y"))); $dateEnd = date('Y-m-d', mktime(0, 0, 0, date("m"), date("d")+7, date("Y"))); } else { $dateStart = date('Y-m-d'); $dateEnd = date('Y-m-d'); } if(lu_GetFieldValue('Enable Survey', 'Location', $_SESSION['dash']['VC']['loc_ID']) == 'checked' && lu_GetFieldValue('Add Survey', 'Location', $_SESSION['dash']['VC']['loc_ID']) == 'checked') { $_TPL->assign('enableSurvey', true); } //lu_GetFieldName('Checked In', 'Visitor') //!= "checked" //date('d/m/Y'), lu_GetFieldName('Date of Visit', 'Visitor') if($visitors = lu_OrganiseVisitors(lu_GetTableRow('Visitor', $_SESSION['dash']['VC']['loc_ID'], lu_GetFieldName('Location for Visit', 'Visitor'), lu_GetFieldName('Checked In', 'Visitor').' != "checked" AND '.lu_GetFieldName('Checked Out', 'Visitor').' != "checked" AND '.lu_GetFieldName('Date of Visit', 'Visitor').' >= "'.$dateStart.'" AND '.lu_GetFieldName('Date of Visit', 'Visitor').' <= "'.$dateEnd.'"'))) { foreach($visitors['days'] as $day => $visitors_day) { foreach($visitors_day['rows'] as $key => $visitor) { $visitors['days'][$day]['rows'][$key]['visiting'] = lu_GetTableRow('Staff', $visitor['record_ID'], 'ID'); $visitors['days'][$day]['rows'][$key]['visiting']['notify'] = $_DBH->getRow('SELECT * FROM lu_notification WHERE ent_ID = "'.$visitor['record_ID'].'"'); } } //array_dump($visitors); $_TPL->assign('visitors', $visitors); } if($_GET['conGroup']) { if($_GET['action'] == 'add') { $_SESSION['dash']['VC']['conGroup'][$_GET['conGroup']] = $_GET['conGroup']; } else { unset($_SESSION['dash']['VC']['conGroup'][$_GET['conGroup']]); } } if(count($_SESSION['dash']['VC']['conGroup']) > 0) { if($conGroupResult = lu_GetTableRow('ContractorStaff', '1', '1', ' ID IN ('.implode(',', $_SESSION['dash']['VC']['conGroup']).')')) { if($_POST['_submit'] == 'Check-In Group >>') { $form = lu_GetForm('VisitorStandard'); $standarddata = array(); foreach($form['items'] as $key=>$item) { $standarddata[$key] = $_POST[lu_GetFieldName($item['name'], 'Visitor')]; } foreach($conGroupResult['rows'] as $conStaff) { $data = $standarddata; foreach($form['items'] as $key=>$item) { if($key != 'ID' && $key != 'record_ID' && $conStaff[lu_GetFieldName(lu_GetNameField($key, 'Visitor'), 'ContractorStaff')]) { $data[$key] = $conStaff[lu_GetFieldName(lu_GetNameField($key, 'Visitor'), 'ContractorStaff')]; } } $data['record_ID'] = $data[lu_GetFieldName('Visiting', 'Visitor')]; $data[lu_GetFieldName('Date of Visit', 'Visitor')] = date('Y-m-d'); $data[lu_GetFieldName('Time of Visit', 'Visitor')] = date('H:i'); $data[lu_GetFieldName('Checked In', 'Visitor')] = 'checked'; $data[lu_GetFieldName('Location for Visit', 'Visitor')] = $_SESSION['dash']['VC']['loc_ID']; $data[lu_GetFieldName('ConStaff ID', 'Visitor')] = $conStaff['ID']; $data[lu_GetFieldName('From', 'Visitor')] = lu_GetFieldValue('Legal Name', 'Contractor', $conStaff[lu_GetFieldName('Contractor', 'ContractorStaff')]); $id = lu_UpdateData($form, $data); lu_VisitorCheckIn($id); //array_dump($data); //array_dump($id); } unset($_SESSION['dash']['VC']['conGroup']); header('Location: /vc/'); die(); } if(count($conGroupResult['rows'])) { foreach($conGroupResult['rows'] as $key => $cstaff) { $conGroupResult['rows'][$key]['contractor'] = lu_GetTableRow('Contractor', $cstaff[lu_GetFieldName('Contractor', 'ContractorStaff')], 'ID'); } $_TPL->assign('conGroupResult', $conGroupResult); } $conGroupForm = lu_GetForm('VisitorConGroup'); $conGroupForm = lu_OrganiseVisitorForm($conGroupForm, $_SESSION['dash']['VC']['loc_ID'], 'Contractor'); $secure_options_array = lu_GetSecureOptions($org_id); if($secure_options_array[$_SESSION['dash']['VC']['loc_ID']]) { $conGroupForm['items'][lu_GetFieldName('Secure Area', 'Visitor')]['options']['values'] = $secure_options_array[$_SESSION['dash']['VC']['loc_ID']]; $conGroupForm['items'][lu_GetFieldName('Secure Area', 'Visitor')]['name'] = 'Secure Area'; } else { unset($conGroupForm['items'][lu_GetFieldName('Secure Area', 'Visitor')]); } if($secure_options_array) { $form['items'][lu_GetFieldName('Secure Area', 'Visitor')]['options']['values'] = $secure_options_array; $form['items'][lu_GetFieldName('Secure Area', 'Visitor')]['name'] = 'Secure Area'; } else { unset($form['items'][lu_GetFieldName('Secure Area', 'Visitor')]); } $_TPL->assign('conGroupForm', $conGroupForm); $_TPL->assign('hideFormCancel', true); } } if($_GET['searchVisitors']) { $_TPL->assign('searchVisitorsQuery', $_GET['searchVisitors']); $where = ''; if($_GET['searchVisitorsIn'] == 'Yes') { $where .= ' AND '.lu_GetFieldName('Checked In', 'Visitor').' = "checked"'; $_TPL->assign('searchVisitorsIn', 'Yes'); } else { $where .= ' AND '.lu_GetFieldName('Checked In', 'Visitor').' != "checked"'; $_TPL->assign('searchVisitorsIn', 'No'); } if($_GET['searchVisitorsOut'] == 'Yes') { $where = ''; $where .= ' AND '.lu_GetFieldName('Checked Out', 'Visitor').' = "checked"'; $_TPL->assign('searchVisitorsOut', 'Yes'); } else { $where .= ' AND '.lu_GetFieldName('Checked Out', 'Visitor').' != "checked"'; $_TPL->assign('searchVisitorsOut', 'No'); } if($searchVisitors = lu_OrganiseVisitors(lu_GetTableRow('Visitor', $_GET['searchVisitors'], '#search#', lu_GetFieldName('Location for Visit', 'Visitor').'="'.$_SESSION['dash']['VC']['loc_ID'].'"'.$where))) { foreach($searchVisitors['rows'] as $key => $visitor) { $searchVisitors['rows'][$key]['visiting'] = lu_GetTableRow('Staff', $visitor['record_ID'], 'ID'); } $_TPL->assign('searchVisitors', $searchVisitors); } else { $_TPL->assign('searchVisitorsNotFound', true); } } else if($_GET['searchStaff']) { if($_POST['staff_id']) { if(lu_CheckPermissions('staff', $_POST['staff_id'])) { $_DBH->query('UPDATE '.lu_GetTableName('Staff').' SET '.lu_GetFieldName('Current Location', 'Staff').' = "'.$_POST['current_location'].'" WHERE ID="'.$_POST['staff_id'].'"'); } } $locations = lu_GetTableRow('Location', $org_id, 'record_ID'); if(count($locations['rows']) > 1) { $_TPL->assign('staffLocations', $locations); } $loc_ids = array(); foreach($locations['rows'] as $location) { $loc_ids[] = $location['ID']; } // array_dump($locations); // array_dump($_POST); $_TPL->assign('searchStaffQuery', $_GET['searchStaff']); $where = ' AND record_Inactive != "checked"'; if($_GET['searchStaffIn'] == 'Yes' && $_GET['searchStaffOut'] != 'Yes') { $where .= ' AND ('.lu_GetFieldName('Staff Status', 'Staff').' = "" OR '.lu_GetFieldName('Staff Status', 'Staff').' = "On-Site")'. $_TPL->assign('searchStaffIn', 'Yes'); $_TPL->assign('searchStaffOut', 'No'); } else if($_GET['searchStaffOut'] == 'Yes' && $_GET['searchStaffIn'] != 'Yes') { $where .= ' AND ('.lu_GetFieldName('Staff Status', 'Staff').' != "" AND '.lu_GetFieldName('Staff Status', 'Staff').' != "On-Site")'. $_TPL->assign('searchStaffOut', 'Yes'); $_TPL->assign('searchStaffIn', 'No'); } else { $_TPL->assign('searchStaffOut', 'Yes'); $_TPL->assign('searchStaffIn', 'Yes'); } if($searchStaffs = lu_GetTableRow('Staff', $_GET['searchStaff'], '#search#', 'record_ID IN ('.implode(',', $loc_ids).')'.$where, lu_GetFieldName('First Name', 'Staff').','.lu_GetFieldName('Surname', 'Staff'))) { $_TPL->assign('searchStaffs', $searchStaffs); } else { $_TPL->assign('searchStaffNotFound', true); } } else if($_GET['searchContractor']) { $_TPL->assign('searchContractorQuery', $_GET['searchContractor']); //$where = ' AND '.lu_GetTableName('ContractorStaff').'.record_Inactive != "checked"'; $where = ' '; if($_GET['searchContractorIn'] == 'Yes' && $_GET['searchContractorOut'] != 'Yes') { $where .= ' AND ('.lu_GetFieldName('Onsite Status', 'ContractorStaff').' = "Onsite")'; $_TPL->assign('searchContractorIn', 'Yes'); $_TPL->assign('searchContractorOut', 'No'); } else if($_GET['searchContractorOut'] == 'Yes' && $_GET['searchContractorIn'] != 'Yes') { $where .= ' AND ('.lu_GetFieldName('Onsite Status', 'ContractorStaff').' != "Onsite")'. $_TPL->assign('searchContractorOut', 'Yes'); $_TPL->assign('searchContractorIn', 'No'); } else { $_TPL->assign('searchContractorOut', 'Yes'); $_TPL->assign('searchContractorIn', 'Yes'); } $join = 'LEFT JOIN '.lu_GetTableName('Contractor').' ON '.lu_GetTableName('Contractor').'.ID = '.lu_GetTableName('ContractorStaff').'.'.lu_GetFieldName('Contractor', 'ContractorStaff'); $extrasearch = array ( lu_GetTableName('Contractor').'.'.lu_GetFieldName('Legal Name', 'Contractor') ); if($searchContractorResult = lu_GetTableRow('ContractorStaff', $_GET['searchContractor'], '#search#', lu_GetTableName('ContractorStaff').'.record_ID = "'.$org_id.'" '.$where, lu_GetFieldName('First Name', 'ContractorStaff').','.lu_GetFieldName('Surname', 'ContractorStaff'), $join, $extrasearch)) { /* foreach($searchContractorResult['rows'] as $key=>$contractor) { $lacp_rights = lu_OrganiseCustomDataFunctionMultiselect($contractor[lu_GetFieldName('Location Access Rights', 'ContractorStaff')]); if(!in_array($_SESSION['dash']['VC']['lacp'], $lacp_rights)) { unset($searchContractorResult['rows'][$key]); } } */ if(count($searchContractorResult['rows'])) { foreach($searchContractorResult['rows'] as $key => $cstaff) { /* if($cstaff[lu_GetFieldName('Onsite_Status', 'Contractor')] == 'Onsite')) { if($visitor['rows'][0][lu_GetFieldName('ConStaff ID', 'Visitor')]) { $_DBH->query('UPDATE '.lu_GetTableName('ContractorStaff').' SET '.lu_GetFieldName('Onsite Status', 'ContractorStaff').' = "" WHERE ID="'.$visitor['rows'][0][lu_GetFieldName('ConStaff ID', 'Visitor')].'"'); } } */ if($cstaff[lu_GetFieldName('SACN Expiry Date', 'ContractorStaff')] != '0000-00-00') { if(strtotime($cstaff[lu_GetFieldName('SACN Expiry Date', 'ContractorStaff')]) < time()) { $searchContractorResult['rows'][$key]['sacn_expiry'] = true; } else { $searchContractorResult['rows'][$key]['sacn_expiry'] = false; } } else { $searchContractorResult['rows'][$key]['sacn_expiry'] = false; } if($cstaff[lu_GetFieldName('Induction Valid Until', 'ContractorStaff')] != '0000-00-00') { if(strtotime($cstaff[lu_GetFieldName('Induction Valid Until', 'ContractorStaff')]) < time()) { $searchContractorResult['rows'][$key]['induction_expiry'] = true; } else { $searchContractorResult['rows'][$key]['induction_expiry'] = false; } } else { $searchContractorResult['rows'][$key]['induction_expiry'] = false; } $searchContractorResult['rows'][$key]['contractor'] = lu_GetTableRow('Contractor', $cstaff[lu_GetFieldName('Contractor', 'ContractorStaff')], 'ID'); } $_TPL->assign('searchContractorResult', $searchContractorResult); } else { $_TPL->assign('searchContractorNotFound', true); } } else { $_TPL->assign('searchContractorNotFound', true); } } $occupancy = array(); $occupancy['staffNumber'] = $_DBH->getOne('SELECT count(*) FROM '.lu_GetTableName('Staff').' WHERE record_ID = "'.$_SESSION['dash']['VC']['loc_ID'].'" AND record_Inactive != "checked" AND '.lu_GetFieldName('Ignore Counts', 'Staff').' != "checked"'); $occupancy['staffNumberOnsite']= $_DBH->getOne( 'SELECT count(*) FROM '.lu_GetTableName('Staff').' WHERE ( (record_ID = "'.$_SESSION['dash']['VC']['loc_ID'].'" AND ('.lu_GetFieldName('Staff Status', 'Staff').' = "" OR '.lu_GetFieldName('Staff Status', 'Staff').' = "On-Site")) OR '.lu_GetFieldName('Current Location', 'Staff').' = "'.$_SESSION['dash']['VC']['loc_ID'].'") AND record_Inactive != "checked" AND '.lu_GetFieldName('Ignore Counts', 'Staff').' != "checked"'); $occupancy['visitorsOnsite'] = $_DBH->getOne('SELECT count(*) FROM '.lu_GetTableName('Visitor').' WHERE '.lu_GetFieldName('Location for Visit', 'Visitor').' = "'.$_SESSION['dash']['VC']['loc_ID'].'" AND '.lu_GetFieldName('Checked In', 'Visitor').' = "checked" AND '.lu_GetFieldName('Checked Out', 'Visitor').' != "checked"'); $_TPL->assign('occupancy', $occupancy); if($enotes = lu_GetTableRow('Enote', $org_id, 'record_ID', lu_GetFieldName('Note Emailed', 'Enote').' = "0000-00-00" AND '.lu_GetFieldName('Note Passed On', 'Enote').' != "Yes"')) { $_TPL->assign('EnoteNotice', true); } if($medical = lu_GetTableRow('MedicalRoom', $_SESSION['dash']['VC']['loc_ID'], 'record_ID', 'record_Inactive != "Yes"')) { $_TPL->assign('MedicalNotice', true); } if(lu_GetFieldValue('Printing', 'Location', $_SESSION['dash']['VC']['loc_ID']) != "No" && lu_GetFieldValue('Printing', 'Location', $_SESSION['dash']['VC']['loc_ID']) != "") { $_TPL->assign('UnmannedPrinting', true); } } else { if($_SESSION['dash']['VC']['printing'] == true) { $_TPL->assign('UnmannedPrinting', true); } } // enable if contractor check-in buttons should be enabled if(lu_GetFieldValue('Enable Contractor Check In', 'Location', $_SESSION['dash']['VC']['loc_ID']) == "checked") { $_TPL->assign('ContractorCheckin', true); } } if($_SESSION['dash']['entity_id'] && $_GET['fixupCon'] == 'true') { $conStaffs = lu_GetTableRow('ContractorStaff', $_SESSION['dash']['ModifyConStaffs']['org_ID'], 'record_ID', '', lu_GetFieldName('First Name', 'ContractorStaff').','.lu_GetFieldName('Surname', 'ContractorStaff')); foreach($conStaffs['rows'] as $key => $cstaff) { if($cstaff[lu_GetFieldName('Site Access Card Number', 'ContractorStaff')] && $cstaff[lu_GetFieldName('Site Access Card Type', 'ContractorStaff')]) { echo $cstaff['ID'].' '; $_DBH->query('UPDATE '.lu_GetTableName('Visitor').' SET '.lu_GetFieldName('Site Access Card Number', 'Visitor').' = "'.$cstaff[lu_GetFieldName('Site Access Card Number', 'ContractorStaff')].'", '.lu_GetFieldName('Site Access Card Type', 'Visitor').' = "'.$cstaff[lu_GetFieldName('Site Access Card Type', 'ContractorStaff')].'" WHERE '.lu_GetFieldName('ConStaff ID', 'Visitor').'="'.$cstaff['ID'].'"'); } } } } else { if($_SESSION['dash']['staffs']) { foreach($_SESSION['dash']['staffs']['rows'] as $staff) { if($staff[lu_GetFieldName('Reception Manager', 'Staff')] == 'checked') { $loc_id = $staff['record_ID']; unset($_SESSION['dash']['VC']); if($loc_id = lu_GetFieldValue('ID', 'Location', $loc_id)) { $_SESSION['dash']['VC']['loc_ID'] = $loc_id; header('Location: /vc/'); die(); } } } } $_TPL->assign('mode', 'public'); } $content['page_content'] = $_TPL->fetch('modules/vc.htm'); return $content; } ?> die();die();die();die();die(); This question will probably be closed - i just need some support from my coding brothers and sisters. *SOB*

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  • ffmpeg - How to determine if -movflags faststart is enabled? PHP

    - by IIIOXIII
    While I am able to encode an mp4 file which I can plan on my local windows machine, I am having trouble encoding files to mp4 which are readable when streaming by safari, etc. After a bit of reading, I believe my issue is that I must move the metadata from the end of the file to the beginning in order for the converted mp4 files to be streamable. To that end, I am trying to find out if the build of ffmpeg that I am currently using is able to use the -movflags faststart option through php - as my current outputted mp4 files are not working when streamed online. This is the way I am now echoing the -help, -formats, -codecs, but I am not seeing anything about -movflags faststart in any of the lists: exec($ffmpegPath." -help", $codecArr); for($ii=0;$ii<count($codecArr);$ii++){ echo $codecArr[$ii].'</br>'; } Is there a similar method of determining if -movflags fastart is available to my ffmpeg build? Any other way? Should it be listed with any of the previously suggested commands? -help/-formats? Can someone that knows it is enabled in their version of ffmpeg check to see if it is listed under -help or -formats, etc.? TIA. EDIT: COMPLETE CONSOLE OUTPUT FOR BOTH THE CONVERSION COMMAND AND -MOVFLAGS COMMAND BELOW: COMMAND: ffmpeg_new -i C:\vidtests\Wildlife.wmv -s 640x480 C:\vidtests\Wildlife.mp4 OUTPUT: ffmpeg version N-54207-ge59fb3f Copyright (c) 2000-2013 the FFmpeg developers built on Jun 25 2013 21:55:00 with gcc 4.7.3 (GCC) configuration: --enable-gpl --enable-version3 --disable-w32threads --enable-av isynth --enable-bzlib --enable-fontconfig --enable-frei0r --enable-gnutls --enab le-iconv --enable-libass --enable-libbluray --enable-libcaca --enable-libfreetyp e --enable-libgsm --enable-libilbc --enable-libmodplug --enable-libmp3lame --ena ble-libopencore-amrnb --enable-libopencore-amrwb --enable-libopenjpeg --enable-l ibopus --enable-librtmp --enable-libschroedinger --enable-libsoxr --enable-libsp eex --enable-libtheora --enable-libtwolame --enable-libvo-aacenc --enable-libvo- amrwbenc --enable-libvorbis --enable-libvpx --enable-libx264 --enable-libxavs -- enable-libxvid --enable-zlib libavutil 52. 37.101 / 52. 37.101 libavcodec 55. 17.100 / 55. 17.100 libavformat 55. 10.100 / 55. 10.100 libavdevice 55. 2.100 / 55. 2.100 libavfilter 3. 77.101 / 3. 77.101 libswscale 2. 3.100 / 2. 3.100 libswresample 0. 17.102 / 0. 17.102 libpostproc 52. 3.100 / 52. 3.100 [asf @ 00000000002ed760] Stream #0: not enough frames to estimate rate; consider increasing probesize Guessed Channel Layout for Input Stream #0.0 : stereo Input #0, asf, from 'C:\vidtests\Wildlife.wmv' : Metadata: SfOriginalFPS : 299700 WMFSDKVersion : 11.0.6001.7000 WMFSDKNeeded : 0.0.0.0000 comment : Footage: Small World Productions, Inc; Tourism New Zealand | Producer: Gary F. Spradling | Music: Steve Ball title : Wildlife in HD copyright : -¬ 2008 Microsoft Corporation IsVBR : 0 DeviceConformanceTemplate: AP@L3 Duration: 00:00:30.09, start: 0.000000, bitrate: 6977 kb/s Stream #0:0(eng): Audio: wmav2 (a[1][0][0] / 0x0161), 44100 Hz, stereo, fltp , 192 kb/s Stream #0:1(eng): Video: vc1 (Advanced) (WVC1 / 0x31435657), yuv420p, 1280x7 20, 5942 kb/s, 29.97 tbr, 1k tbn, 1k tbc [libx264 @ 00000000002e6980] using cpu capabilities: MMX2 SSE2Fast SSSE3 Cache64 [libx264 @ 00000000002e6980] profile High, level 3.0 [libx264 @ 00000000002e6980] 264 - core 133 r2334 a3ac64b - H.264/MPEG-4 AVC cod ec - Copyleft 2003-2013 - http://www.videolan.org/x264.html - options: cabac=1 r ef=3 deblock=1:0:0 analyse=0x3:0x113 me=hex subme=7 psy=1 psy_rd=1.00:0.00 mixed _ref=1 me_range=16 chroma_me=1 trellis=1 8x8dct=1 cqm=0 deadzone=21,11 fast_pski p=1 chroma_qp_offset=-2 threads=3 lookahead_threads=1 sliced_threads=0 nr=0 deci mate=1 interlaced=0 bluray_compat=0 constrained_intra=0 bframes=3 b_pyramid=2 b_ adapt=1 b_bias=0 direct=1 weightb=1 open_gop=0 weightp=2 keyint=250 keyint_min=2 5 scenecut=40 intra_refresh=0 rc_lookahead=40 rc=crf mbtree=1 crf=23.0 qcomp=0.6 0 qpmin=0 qpmax=69 qpstep=4 ip_ratio=1.40 aq=1:1.00 Output #0, mp4, to 'C:\vidtests\Wildlife.mp4': Metadata: SfOriginalFPS : 299700 WMFSDKVersion : 11.0.6001.7000 WMFSDKNeeded : 0.0.0.0000 comment : Footage: Small World Productions, Inc; Tourism New Zealand | Producer: Gary F. Spradling | Music: Steve Ball title : Wildlife in HD copyright : -¬ 2008 Microsoft Corporation IsVBR : 0 DeviceConformanceTemplate: AP@L3 encoder : Lavf55.10.100 Stream #0:0(eng): Video: h264 (libx264) ([33][0][0][0] / 0x0021), yuv420p, 6 40x480, q=-1--1, 30k tbn, 29.97 tbc Stream #0:1(eng): Audio: aac (libvo_aacenc) ([64][0][0][0] / 0x0040), 44100 Hz, stereo, s16, 128 kb/s Stream mapping: Stream #0:1 -> #0:0 (vc1 -> libx264) Stream #0:0 -> #0:1 (wmav2 -> libvo_aacenc) Press [q] to stop, [?] for help frame= 53 fps= 49 q=29.0 size= 0kB time=00:00:00.13 bitrate= 2.9kbits/ frame= 63 fps= 40 q=29.0 size= 0kB time=00:00:00.46 bitrate= 0.8kbits/ frame= 74 fps= 35 q=29.0 size= 0kB time=00:00:00.83 bitrate= 0.5kbits/ frame= 85 fps= 32 q=29.0 size= 0kB time=00:00:01.20 bitrate= 0.3kbits/ frame= 95 fps= 30 q=29.0 size= 0kB time=00:00:01.53 bitrate= 0.3kbits/ frame= 107 fps= 28 q=29.0 size= 0kB time=00:00:01.93 bitrate= 0.2kbits/ Queue input is backward in time [mp4 @ 00000000003ef800] Non-monotonous DTS in output stream 0:1; previous: 7616 , current: 7063; changing to 7617. This may result in incorrect timestamps in th e output file. frame= 118 fps= 28 q=29.0 size= 113kB time=00:00:02.30 bitrate= 402.6kbits/ frame= 129 fps= 26 q=29.0 size= 219kB time=00:00:02.66 bitrate= 670.7kbits/ frame= 141 fps= 26 q=29.0 size= 264kB time=00:00:03.06 bitrate= 704.2kbits/ frame= 152 fps= 25 q=29.0 size= 328kB time=00:00:03.43 bitrate= 782.2kbits/ frame= 163 fps= 25 q=29.0 size= 431kB time=00:00:03.80 bitrate= 928.1kbits/ frame= 174 fps= 24 q=29.0 size= 568kB time=00:00:04.17 bitrate=1116.3kbits/ frame= 190 fps= 25 q=29.0 size= 781kB time=00:00:04.70 bitrate=1359.9kbits/ frame= 204 fps= 25 q=29.0 size= 1006kB time=00:00:05.17 bitrate=1593.1kbits/ frame= 218 fps= 25 q=29.0 size= 1058kB time=00:00:05.63 bitrate=1536.8kbits/ frame= 229 fps= 25 q=29.0 size= 1093kB time=00:00:06.00 bitrate=1490.9kbits/ frame= 239 fps= 24 q=29.0 size= 1118kB time=00:00:06.33 bitrate=1444.4kbits/ frame= 251 fps= 24 q=29.0 size= 1150kB time=00:00:06.74 bitrate=1397.9kbits/ frame= 265 fps= 24 q=29.0 size= 1234kB time=00:00:07.20 bitrate=1402.3kbits/ frame= 278 fps= 25 q=29.0 size= 1332kB time=00:00:07.64 bitrate=1428.3kbits/ frame= 294 fps= 25 q=29.0 size= 1403kB time=00:00:08.17 bitrate=1405.7kbits/ frame= 308 fps= 25 q=29.0 size= 1547kB time=00:00:08.64 bitrate=1466.4kbits/ frame= 323 fps= 25 q=29.0 size= 1595kB time=00:00:09.14 bitrate=1429.5kbits/ frame= 337 fps= 25 q=29.0 size= 1702kB time=00:00:09.60 bitrate=1450.7kbits/ frame= 351 fps= 25 q=29.0 size= 1755kB time=00:00:10.07 bitrate=1427.1kbits/ frame= 365 fps= 25 q=29.0 size= 1820kB time=00:00:10.54 bitrate=1414.1kbits/ frame= 381 fps= 25 q=29.0 size= 1852kB time=00:00:11.07 bitrate=1369.6kbits/ frame= 396 fps= 26 q=29.0 size= 1893kB time=00:00:11.57 bitrate=1339.5kbits/ frame= 409 fps= 26 q=29.0 size= 1923kB time=00:00:12.01 bitrate=1311.8kbits/ frame= 421 fps= 25 q=29.0 size= 1967kB time=00:00:12.41 bitrate=1298.3kbits/ frame= 434 fps= 25 q=29.0 size= 1998kB time=00:00:12.84 bitrate=1274.0kbits/ frame= 445 fps= 25 q=29.0 size= 2018kB time=00:00:13.21 bitrate=1251.3kbits/ frame= 458 fps= 25 q=29.0 size= 2048kB time=00:00:13.64 bitrate=1229.5kbits/ frame= 471 fps= 25 q=29.0 size= 2067kB time=00:00:14.08 bitrate=1202.3kbits/ frame= 484 fps= 25 q=29.0 size= 2189kB time=00:00:14.51 bitrate=1235.5kbits/ frame= 497 fps= 25 q=29.0 size= 2260kB time=00:00:14.94 bitrate=1238.3kbits/ frame= 509 fps= 25 q=29.0 size= 2311kB time=00:00:15.34 bitrate=1233.3kbits/ frame= 523 fps= 25 q=29.0 size= 2429kB time=00:00:15.81 bitrate=1258.1kbits/ frame= 535 fps= 25 q=29.0 size= 2541kB time=00:00:16.21 bitrate=1283.5kbits/ frame= 548 fps= 25 q=29.0 size= 2718kB time=00:00:16.64 bitrate=1337.5kbits/ frame= 560 fps= 25 q=29.0 size= 2845kB time=00:00:17.05 bitrate=1367.1kbits/ frame= 571 fps= 25 q=29.0 size= 2965kB time=00:00:17.41 bitrate=1394.6kbits/ frame= 580 fps= 25 q=29.0 size= 3025kB time=00:00:17.71 bitrate=1398.7kbits/ frame= 588 fps= 25 q=29.0 size= 3098kB time=00:00:17.98 bitrate=1411.1kbits/ frame= 597 fps= 25 q=29.0 size= 3183kB time=00:00:18.28 bitrate=1426.1kbits/ frame= 606 fps= 24 q=29.0 size= 3279kB time=00:00:18.58 bitrate=1445.2kbits/ frame= 616 fps= 24 q=29.0 size= 3441kB time=00:00:18.91 bitrate=1489.9kbits/ frame= 626 fps= 24 q=29.0 size= 3650kB time=00:00:19.25 bitrate=1553.0kbits/ frame= 638 fps= 24 q=29.0 size= 3826kB time=00:00:19.65 bitrate=1594.7kbits/ frame= 649 fps= 24 q=29.0 size= 3950kB time=00:00:20.02 bitrate=1616.3kbits/ frame= 660 fps= 24 q=29.0 size= 4067kB time=00:00:20.38 bitrate=1634.1kbits/ frame= 669 fps= 24 q=29.0 size= 4121kB time=00:00:20.68 bitrate=1631.8kbits/ frame= 682 fps= 24 q=29.0 size= 4274kB time=00:00:21.12 bitrate=1657.9kbits/ frame= 696 fps= 24 q=29.0 size= 4446kB time=00:00:21.58 bitrate=1687.1kbits/ frame= 709 fps= 24 q=29.0 size= 4590kB time=00:00:22.02 bitrate=1707.3kbits/ frame= 719 fps= 24 q=29.0 size= 4772kB time=00:00:22.35 bitrate=1748.5kbits/ frame= 732 fps= 24 q=29.0 size= 4852kB time=00:00:22.78 bitrate=1744.3kbits/ frame= 744 fps= 24 q=29.0 size= 4973kB time=00:00:23.18 bitrate=1756.9kbits/ frame= 756 fps= 24 q=29.0 size= 5099kB time=00:00:23.59 bitrate=1770.8kbits/ frame= 768 fps= 24 q=29.0 size= 5149kB time=00:00:23.99 bitrate=1758.4kbits/ frame= 780 fps= 24 q=29.0 size= 5227kB time=00:00:24.39 bitrate=1755.7kbits/ frame= 797 fps= 24 q=29.0 size= 5377kB time=00:00:24.95 bitrate=1765.0kbits/ frame= 813 fps= 24 q=29.0 size= 5507kB time=00:00:25.49 bitrate=1769.5kbits/ frame= 828 fps= 24 q=29.0 size= 5634kB time=00:00:25.99 bitrate=1775.5kbits/ frame= 843 fps= 24 q=29.0 size= 5701kB time=00:00:26.49 bitrate=1762.9kbits/ frame= 859 fps= 24 q=29.0 size= 5830kB time=00:00:27.02 bitrate=1767.0kbits/ frame= 872 fps= 24 q=29.0 size= 5926kB time=00:00:27.46 bitrate=1767.7kbits/ frame= 888 fps= 24 q=29.0 size= 6014kB time=00:00:27.99 bitrate=1759.7kbits/ frame= 900 fps= 24 q=29.0 size= 6332kB time=00:00:28.39 bitrate=1826.9kbits/ frame= 901 fps= 24 q=-1.0 Lsize= 6717kB time=00:00:30.10 bitrate=1828.0kbits /s video:6211kB audio:472kB subtitle:0 global headers:0kB muxing overhead 0.513217% [libx264 @ 00000000002e6980] frame I:8 Avg QP:21.77 size: 39744 [libx264 @ 00000000002e6980] frame P:433 Avg QP:25.69 size: 11490 [libx264 @ 00000000002e6980] frame B:460 Avg QP:29.25 size: 2319 [libx264 @ 00000000002e6980] consecutive B-frames: 5.4% 78.6% 2.7% 13.3% [libx264 @ 00000000002e6980] mb I I16..4: 21.8% 48.8% 29.5% [libx264 @ 00000000002e6980] mb P I16..4: 0.7% 4.0% 1.3% P16..4: 37.1% 22.2 % 15.5% 0.0% 0.0% skip:19.2% [libx264 @ 00000000002e6980] mb B I16..4: 0.1% 0.5% 0.2% B16..8: 43.5% 7.0 % 2.1% direct: 2.2% skip:44.5% L0:36.4% L1:52.7% BI:10.9% [libx264 @ 00000000002e6980] 8x8 transform intra:62.8% inter:56.2% [libx264 @ 00000000002e6980] coded y,uvDC,uvAC intra: 74.2% 78.8% 44.0% inter: 2 3.6% 14.5% 1.0% [libx264 @ 00000000002e6980] i16 v,h,dc,p: 48% 24% 9% 20% [libx264 @ 00000000002e6980] i8 v,h,dc,ddl,ddr,vr,hd,vl,hu: 16% 17% 15% 7% 8% 11% 8% 10% 8% [libx264 @ 00000000002e6980] i4 v,h,dc,ddl,ddr,vr,hd,vl,hu: 19% 17% 15% 7% 10% 11% 8% 7% 7% [libx264 @ 00000000002e6980] i8c dc,h,v,p: 53% 21% 18% 7% [libx264 @ 00000000002e6980] Weighted P-Frames: Y:0.7% UV:0.0% [libx264 @ 00000000002e6980] ref P L0: 62.4% 19.0% 12.0% 6.6% 0.0% [libx264 @ 00000000002e6980] ref B L0: 90.5% 8.9% 0.7% [libx264 @ 00000000002e6980] ref B L1: 97.9% 2.1% [libx264 @ 00000000002e6980] kb/s:1692.37 AND THE –MOVFLAGS COMMAND: C:\XSITE\SITE>ffmpeg_new -i C:\vidtests\Wildlife.mp4 -movflags faststart C:\vidtests\Wildlife_fs.mp4 AND THE –MOVFLAGS OUTPUT ffmpeg version N-54207-ge59fb3f Copyright (c) 2000-2013 the FFmpeg developers built on Jun 25 2013 21:55:00 with gcc 4.7.3 (GCC) configuration: --enable-gpl --enable-version3 --disable-w32threads --enable-av isynth --enable-bzlib --enable-fontconfig --enable-frei0r --enable-gnutls --enab le-iconv --enable-libass --enable-libbluray --enable-libcaca --enable-libfreetyp e --enable-libgsm --enable-libilbc --enable-libmodplug --enable-libmp3lame --ena ble-libopencore-amrnb --enable-libopencore-amrwb --enable-libopenjpeg --enable-l ibopus --enable-librtmp --enable-libschroedinger --enable-libsoxr --enable-libsp eex --enable-libtheora --enable-libtwolame --enable-libvo-aacenc --enable-libvo- amrwbenc --enable-libvorbis --enable-libvpx --enable-libx264 --enable-libxavs -- enable-libxvid --enable-zlib libavutil 52. 37.101 / 52. 37.101 libavcodec 55. 17.100 / 55. 17.100 libavformat 55. 10.100 / 55. 10.100 libavdevice 55. 2.100 / 55. 2.100 libavfilter 3. 77.101 / 3. 77.101 libswscale 2. 3.100 / 2. 3.100 libswresample 0. 17.102 / 0. 17.102 libpostproc 52. 3.100 / 52. 3.100 Input #0, mov,mp4,m4a,3gp,3g2,mj2, from 'C:\vidtests\Wildlife.mp4': Metadata: major_brand : isom minor_version : 512 compatible_brands: isomiso2avc1mp41 title : Wildlife in HD encoder : Lavf55.10.100 comment : Footage: Small World Productions, Inc; Tourism New Zealand | Producer: Gary F. Spradling | Music: Steve Ball copyright : -¬ 2008 Microsoft Corporation Duration: 00:00:30.13, start: 0.036281, bitrate: 1826 kb/s Stream #0:0(eng): Video: h264 (High) (avc1 / 0x31637661), yuv420p, 640x480, 1692 kb/s, 29.97 fps, 29.97 tbr, 30k tbn, 59.94 tbc Metadata: handler_name : VideoHandler Stream #0:1(eng): Audio: aac (mp4a / 0x6134706D), 44100 Hz, stereo, fltp, 12 8 kb/s Metadata: handler_name : SoundHandler [libx264 @ 0000000004360620] using cpu capabilities: MMX2 SSE2Fast SSSE3 Cache64 [libx264 @ 0000000004360620] profile High, level 3.0 [libx264 @ 0000000004360620] 264 - core 133 r2334 a3ac64b - H.264/MPEG-4 AVC cod ec - Copyleft 2003-2013 - http://www.videolan.org/x264.html - options: cabac=1 r ef=3 deblock=1:0:0 analyse=0x3:0x113 me=hex subme=7 psy=1 psy_rd=1.00:0.00 mixed _ref=1 me_range=16 chroma_me=1 trellis=1 8x8dct=1 cqm=0 deadzone=21,11 fast_pski p=1 chroma_qp_offset=-2 threads=3 lookahead_threads=1 sliced_threads=0 nr=0 deci mate=1 interlaced=0 bluray_compat=0 constrained_intra=0 bframes=3 b_pyramid=2 b_ adapt=1 b_bias=0 direct=1 weightb=1 open_gop=0 weightp=2 keyint=250 keyint_min=2 5 scenecut=40 intra_refresh=0 rc_lookahead=40 rc=crf mbtree=1 crf=23.0 qcomp=0.6 0 qpmin=0 qpmax=69 qpstep=4 ip_ratio=1.40 aq=1:1.00 Output #0, mp4, to 'C:\vidtests\Wildlife_fs.mp4': Metadata: major_brand : isom minor_version : 512 compatible_brands: isomiso2avc1mp41 title : Wildlife in HD copyright : -¬ 2008 Microsoft Corporation comment : Footage: Small World Productions, Inc; Tourism New Zealand | Producer: Gary F. Spradling | Music: Steve Ball encoder : Lavf55.10.100 Stream #0:0(eng): Video: h264 (libx264) ([33][0][0][0] / 0x0021), yuv420p, 6 40x480, q=-1--1, 30k tbn, 29.97 tbc Metadata: handler_name : VideoHandler Stream #0:1(eng): Audio: aac (libvo_aacenc) ([64][0][0][0] / 0x0040), 44100 Hz, stereo, s16, 128 kb/s Metadata: handler_name : SoundHandler Stream mapping: Stream #0:0 -> #0:0 (h264 -> libx264) Stream #0:1 -> #0:1 (aac -> libvo_aacenc) Press [q] to stop, [?] for help frame= 52 fps=0.0 q=29.0 size= 29kB time=00:00:01.76 bitrate= 133.9kbits/ frame= 63 fps= 60 q=29.0 size= 104kB time=00:00:02.14 bitrate= 397.2kbits/ frame= 74 fps= 47 q=29.0 size= 176kB time=00:00:02.51 bitrate= 573.2kbits/ frame= 87 fps= 41 q=29.0 size= 265kB time=00:00:02.93 bitrate= 741.2kbits/ frame= 101 fps= 37 q=29.0 size= 358kB time=00:00:03.39 bitrate= 862.8kbits/ frame= 113 fps= 34 q=29.0 size= 437kB time=00:00:03.79 bitrate= 943.7kbits/ frame= 125 fps= 33 q=29.0 size= 520kB time=00:00:04.20 bitrate=1012.2kbits/ frame= 138 fps= 32 q=29.0 size= 606kB time=00:00:04.64 bitrate=1069.8kbits/ frame= 151 fps= 31 q=29.0 size= 696kB time=00:00:05.06 bitrate=1124.3kbits/ frame= 163 fps= 30 q=29.0 size= 780kB time=00:00:05.47 bitrate=1166.4kbits/ frame= 176 fps= 30 q=29.0 size= 919kB time=00:00:05.90 bitrate=1273.9kbits/ frame= 196 fps= 31 q=29.0 size= 994kB time=00:00:06.57 bitrate=1237.4kbits/ frame= 213 fps= 31 q=29.0 size= 1097kB time=00:00:07.13 bitrate=1258.8kbits/ frame= 225 fps= 30 q=29.0 size= 1204kB time=00:00:07.53 bitrate=1309.8kbits/ frame= 236 fps= 30 q=29.0 size= 1323kB time=00:00:07.91 bitrate=1369.4kbits/ frame= 249 fps= 29 q=29.0 size= 1451kB time=00:00:08.34 bitrate=1424.6kbits/ frame= 263 fps= 29 q=29.0 size= 1574kB time=00:00:08.82 bitrate=1461.3kbits/ frame= 278 fps= 29 q=29.0 size= 1610kB time=00:00:09.30 bitrate=1416.9kbits/ frame= 296 fps= 30 q=29.0 size= 1655kB time=00:00:09.91 bitrate=1368.0kbits/ frame= 313 fps= 30 q=29.0 size= 1697kB time=00:00:10.48 bitrate=1326.4kbits/ frame= 330 fps= 30 q=29.0 size= 1737kB time=00:00:11.05 bitrate=1286.5kbits/ frame= 345 fps= 30 q=29.0 size= 1776kB time=00:00:11.54 bitrate=1260.4kbits/ frame= 361 fps= 30 q=29.0 size= 1813kB time=00:00:12.07 bitrate=1230.3kbits/ frame= 377 fps= 30 q=29.0 size= 1847kB time=00:00:12.59 bitrate=1201.4kbits/ frame= 395 fps= 30 q=29.0 size= 1880kB time=00:00:13.22 bitrate=1165.0kbits/ frame= 410 fps= 30 q=29.0 size= 1993kB time=00:00:13.72 bitrate=1190.2kbits/ frame= 424 fps= 30 q=29.0 size= 2080kB time=00:00:14.18 bitrate=1201.4kbits/ frame= 439 fps= 30 q=29.0 size= 2166kB time=00:00:14.67 bitrate=1209.4kbits/ frame= 455 fps= 30 q=29.0 size= 2262kB time=00:00:15.21 bitrate=1217.5kbits/ frame= 469 fps= 30 q=29.0 size= 2341kB time=00:00:15.68 bitrate=1223.0kbits/ frame= 484 fps= 30 q=29.0 size= 2430kB time=00:00:16.19 bitrate=1229.1kbits/ frame= 500 fps= 30 q=29.0 size= 2523kB time=00:00:16.71 bitrate=1236.3kbits/ frame= 515 fps= 30 q=29.0 size= 2607kB time=00:00:17.21 bitrate=1240.4kbits/ frame= 531 fps= 30 q=29.0 size= 2681kB time=00:00:17.73 bitrate=1238.2kbits/ frame= 546 fps= 30 q=29.0 size= 2758kB time=00:00:18.24 bitrate=1238.2kbits/ frame= 561 fps= 30 q=29.0 size= 2824kB time=00:00:18.75 bitrate=1233.4kbits/ frame= 576 fps= 30 q=29.0 size= 2955kB time=00:00:19.25 bitrate=1256.8kbits/ frame= 586 fps= 29 q=29.0 size= 3061kB time=00:00:19.59 bitrate=1279.6kbits/ frame= 598 fps= 29 q=29.0 size= 3217kB time=00:00:19.99 bitrate=1318.4kbits/ frame= 610 fps= 29 q=29.0 size= 3354kB time=00:00:20.39 bitrate=1347.2kbits/ frame= 622 fps= 29 q=29.0 size= 3483kB time=00:00:20.78 bitrate=1372.6kbits/ frame= 634 fps= 29 q=29.0 size= 3593kB time=00:00:21.19 bitrate=1388.6kbits/ frame= 648 fps= 29 q=29.0 size= 3708kB time=00:00:21.66 bitrate=1402.3kbits/ frame= 661 fps= 29 q=29.0 size= 3811kB time=00:00:22.08 bitrate=1413.5kbits/ frame= 674 fps= 29 q=29.0 size= 3978kB time=00:00:22.53 bitrate=1446.3kbits/ frame= 690 fps= 29 q=29.0 size= 4133kB time=00:00:23.05 bitrate=1468.4kbits/ frame= 706 fps= 29 q=29.0 size= 4263kB time=00:00:23.58 bitrate=1480.4kbits/ frame= 721 fps= 29 q=29.0 size= 4391kB time=00:00:24.08 bitrate=1493.8kbits/ frame= 735 fps= 29 q=29.0 size= 4524kB time=00:00:24.55 bitrate=1509.4kbits/ frame= 748 fps= 29 q=29.0 size= 4661kB time=00:00:24.98 bitrate=1528.2kbits/ frame= 763 fps= 29 q=29.0 size= 4835kB time=00:00:25.50 bitrate=1553.1kbits/ frame= 778 fps= 29 q=29.0 size= 4993kB time=00:00:25.99 bitrate=1573.6kbits/ frame= 795 fps= 29 q=29.0 size= 5149kB time=00:00:26.56 bitrate=1588.1kbits/ frame= 814 fps= 29 q=29.0 size= 5258kB time=00:00:27.18 bitrate=1584.4kbits/ frame= 833 fps= 29 q=29.0 size= 5368kB time=00:00:27.82 bitrate=1580.2kbits/ frame= 851 fps= 29 q=29.0 size= 5469kB time=00:00:28.43 bitrate=1575.9kbits/ frame= 870 fps= 29 q=29.0 size= 5567kB time=00:00:29.05 bitrate=1569.5kbits/ frame= 889 fps= 29 q=29.0 size= 5688kB time=00:00:29.70 bitrate=1568.4kbits/ Starting second pass: moving header on top of the file frame= 902 fps= 28 q=-1.0 Lsize= 6109kB time=00:00:30.14 bitrate=1659.8kbits /s dup=1 drop=0 video:5602kB audio:472kB subtitle:0 global headers:0kB muxing overhead 0.566600% [libx264 @ 0000000004360620] frame I:8 Avg QP:20.52 size: 39667 [libx264 @ 0000000004360620] frame P:419 Avg QP:25.06 size: 10524 [libx264 @ 0000000004360620] frame B:475 Avg QP:29.03 size: 2123 [libx264 @ 0000000004360620] consecutive B-frames: 3.2% 79.6% 0.3% 16.9% [libx264 @ 0000000004360620] mb I I16..4: 20.7% 52.3% 26.9% [libx264 @ 0000000004360620] mb P I16..4: 0.7% 4.2% 1.1% P16..4: 39.4% 21.4 % 13.8% 0.0% 0.0% skip:19.3% [libx264 @ 0000000004360620] mb B I16..4: 0.1% 0.9% 0.3% B16..8: 41.8% 6.4 % 1.7% direct: 1.7% skip:47.1% L0:36.4% L1:53.3% BI:10.3% [libx264 @ 0000000004360620] 8x8 transform intra:65.7% inter:58.8% [libx264 @ 0000000004360620] coded y,uvDC,uvAC intra: 71.2% 76.6% 35.7% inter: 2 0.7% 13.0% 0.5% [libx264 @ 0000000004360620] i16 v,h,dc,p: 48% 24% 8% 20% [libx264 @ 0000000004360620] i8 v,h,dc,ddl,ddr,vr,hd,vl,hu: 17% 18% 15% 6% 8% 11% 8% 10% 8% [libx264 @ 0000000004360620] i4 v,h,dc,ddl,ddr,vr,hd,vl,hu: 19% 16% 15% 7% 10% 11% 8% 8% 7% [libx264 @ 0000000004360620] i8c dc,h,v,p: 51% 22% 19% 9% [libx264 @ 0000000004360620] Weighted P-Frames: Y:0.7% UV:0.0% [libx264 @ 0000000004360620] ref P L0: 63.4% 19.7% 11.0% 5.9% 0.0% [libx264 @ 0000000004360620] ref B L0: 90.7% 8.7% 0.7% [libx264 @ 0000000004360620] ref B L1: 98.4% 1.6% [libx264 @ 0000000004360620] kb/s:1524.54

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  • Template inheritence c++

    - by Chris Condy
    I have made a template singleton class, I have also made a data structure that is templated. My question is; how do I make my templated data structure inherit from a singleton so you can only have one float type of this structure? I have tested both seperate and have found no problems. Code provided under... (That is the problem) template <class Type> class AbstractRManagers : public Singleton<AbstractRManagers<Type> > The problem is the code above doesn't work I get alot of errors. I cant get it to no matter what I do template a templated singleton class... I was asking for maybe advice or maybe if the code above is incorrect guidence? #ifndef SINGLETON_H #define SINGLETON_H template <class Type> class Singleton { public: virtual ~Singleton(); Singleton(); static Type* m_instance; }; template <class Type> Type* Singleton<Type>::m_instance = 0; #include "Singleton.cpp" #endif #ifndef SINGLETON_CPP #define SINGLETON_CPP #include "Singleton.h" template <class Type> Singleton<Type>::Singleton() { } template <class Type> Singleton<Type>::~Singleton() { } template <class Type> Type* Singleton<Type>::getInstance() { if(m_instance==nullptr) { m_instance = new Type; } return m_instance; } #endif #ifndef ABSTRACTRMANAGERS_H #define ABSTRACTRMANAGERS_H #include <vector> #include <map> #include <stack> #include "Singleton.h" template <class Type> class AbstractRManagers : public Singleton<AbstractRManagers<Type> > { public: virtual ~AbstractRManagers(); int insert(Type* type, std::string name); Type* remove(int i); Type* remove(std::string name); Type* get(int i); Type* getS(std::string name); int get(std::string name); int get(Type* i); bool check(std::string name); int resourceSize(); protected: private: std::vector<Type*> m_resources; std::map<std::string,int> m_map; std::stack<int> m_freePos; }; #include "AbstractRManagers.cpp" #endif #ifndef ABSTRACTRMANAGERS_CPP #define ABSTRACTRMANAGERS_CPP #include "AbstractRManagers.h" template <class Type> int AbstractRManagers<Type>::insert(Type* type, std::string name) { int i=0; if(!check(name)) { if(m_freePos.empty()) { m_resources.push_back(type); i = m_resources.size()-1; m_map[name] = i; } else { i = m_freePos.top(); m_freePos.pop(); m_resources[i] = type; m_map[name] = i; } } else i = -1; return i; } template <class Type> int AbstractRManagers<Type>::resourceSize() { return m_resources.size(); } template <class Type> bool AbstractRManagers<Type>::check(std::string name) { std::map<std::string,int>::iterator it; it = m_map.find(name); if(it==m_map.end()) return false; return true; } template <class Type> Type* AbstractRManagers<Type>::remove(std::string name) { Type* temp = m_resources[m_map[name]]; if(temp!=NULL) { std::map<std::string,int>::iterator it; it = m_map[name]; m_resources[m_map[name]] = NULL; m_freePos.push(m_map[name]); delete (*it).second; delete (*it).first; return temp; } return NULL; } template <class Type> Type* AbstractRManagers<Type>::remove(int i) { if((i < m_resources.size())&&(i > 0)) { Type* temp = m_resources[i]; m_resources[i] = NULL; m_freePos.push(i); std::map<std::string,int>::iterator it; for(it=m_map.begin();it!=m_map.end();it++) { if((*it).second == i) { delete (*it).second; delete (*it).first; return temp; } } return temp; } return NULL; } template <class Type> int AbstractRManagers<Type>::get(Type* i) { for(int i2=0;i2<m_resources.size();i2++) { if(i == m_resources[i2]) { return i2; } } return -1; } template <class Type> Type* AbstractRManagers<Type>::get(int i) { if((i < m_resources.size())&&(i >= 0)) { return m_resources[i]; } return NULL; } template <class Type> Type* AbstractRManagers<Type>::getS(std::string name) { return m_resources[m_map[name]]; } template <class Type> int AbstractRManagers<Type>::get(std::string name) { return m_map[name]; } template <class Type> AbstractRManagers<Type>::~AbstractRManagers() { } #endif #include "AbstractRManagers.h" struct b { float x; }; int main() { b* a = new b(); AbstractRManagers<b>::getInstance()->insert(a,"a"); return 0; } This program produces next errors when compiled : 1> main.cpp 1>c:\program files\microsoft visual studio 10.0\vc\include\xfunctional(125): error C2784: 'bool std::operator <(const std::stack<_Ty,_Container> &,const std::stack<_Ty,_Container> &)' : could not deduce template argument for 'const std::stack<_Ty,_Container> &' from 'const std::string' 1> c:\program files\microsoft visual studio 10.0\vc\include\stack(166) : see declaration of 'std::operator <' 1> c:\program files\microsoft visual studio 10.0\vc\include\xfunctional(124) : while compiling class template member function 'bool std::less<_Ty>::operator ()(const _Ty &,const _Ty &) const' 1> with 1> [ 1> _Ty=std::string 1> ] 1> c:\program files\microsoft visual studio 10.0\vc\include\map(71) : see reference to class template instantiation 'std::less<_Ty>' being compiled 1> with 1> [ 1> _Ty=std::string 1> ] 1> c:\program files\microsoft visual studio 10.0\vc\include\xtree(451) : see reference to class template instantiation 'std::_Tmap_traits<_Kty,_Ty,_Pr,_Alloc,_Mfl>' being compiled 1> with 1> [ 1> _Kty=std::string, 1> _Ty=int, 1> _Pr=std::less<std::string>, 1> _Alloc=std::allocator<std::pair<const std::string,int>>, 1> _Mfl=false 1> ] 1> c:\program files\microsoft visual studio 10.0\vc\include\xtree(520) : see reference to class template instantiation 'std::_Tree_nod<_Traits>' being compiled 1> with 1> [ 1> _Traits=std::_Tmap_traits<std::string,int,std::less<std::string>,std::allocator<std::pair<const std::string,int>>,false> 1> ] 1> c:\program files\microsoft visual studio 10.0\vc\include\xtree(659) : see reference to class template instantiation 'std::_Tree_val<_Traits>' being compiled 1> with 1> [ 1> _Traits=std::_Tmap_traits<std::string,int,std::less<std::string>,std::allocator<std::pair<const std::string,int>>,false> 1> ] 1> c:\program files\microsoft visual studio 10.0\vc\include\map(81) : see reference to class template instantiation 'std::_Tree<_Traits>' being compiled 1> with 1> [ 1> _Traits=std::_Tmap_traits<std::string,int,std::less<std::string>,std::allocator<std::pair<const std::string,int>>,false> 1> ] 1> c:\users\chris\desktop\311\ideas\idea1\idea1\abstractrmanagers.h(28) : see reference to class template instantiation 'std::map<_Kty,_Ty>' being compiled 1> with 1> [ 1> _Kty=std::string, 1> _Ty=int 1> ] 1> c:\users\chris\desktop\311\ideas\idea1\idea1\abstractrmanagers.h(30) : see reference to class template instantiation 'AbstractRManagers<Type>' being compiled 1>c:\program files\microsoft visual studio 10.0\vc\include\xfunctional(125): error C2784: 'bool std::operator <(const std::stack<_Ty,_Container> &,const std::stack<_Ty,_Container> &)' : could not deduce template argument for 'const std::stack<_Ty,_Container> &' from 'const std::string' 1> c:\program files\microsoft visual studio 10.0\vc\include\stack(166) : see declaration of 'std::operator <' 1>c:\program files\microsoft visual studio 10.0\vc\include\xfunctional(125): error C2784: 'bool std::operator <(const std::stack<_Ty,_Container> &,const std::stack<_Ty,_Container> &)' : could not deduce template argument for 'const std::stack<_Ty,_Container> &' from 'const std::string' 1> c:\program files\microsoft visual studio 10.0\vc\include\stack(166) : see declaration of 'std::operator <' 1>c:\program files\microsoft visual studio 10.0\vc\include\xfunctional(125): error C2784: 'bool std::operator <(const std::deque<_Ty,_Alloc> &,const std::deque<_Ty,_Alloc> &)' : could not deduce template argument for 'const std::deque<_Ty,_Alloc> &' from 'const std::string' 1> c:\program files\microsoft visual studio 10.0\vc\include\deque(1725) : see declaration of 'std::operator <' 1>c:\program files\microsoft visual studio 10.0\vc\include\xfunctional(125): error C2784: 'bool std::operator <(const std::deque<_Ty,_Alloc> &,const std::deque<_Ty,_Alloc> &)' : could not deduce template argument for 'const std::deque<_Ty,_Alloc> &' from 'const std::string' 1> c:\program files\microsoft visual studio 10.0\vc\include\deque(1725) : see declaration of 'std::operator <' 1>c:\program files\microsoft visual studio 10.0\vc\include\xfunctional(125): error C2784: 'bool std::operator <(const std::deque<_Ty,_Alloc> &,const std::deque<_Ty,_Alloc> &)' : could not deduce template argument for 'const std::deque<_Ty,_Alloc> &' from 'const std::string' 1> c:\program files\microsoft visual studio 10.0\vc\include\deque(1725) : see declaration of 'std::operator <' 1>c:\program files\microsoft visual studio 10.0\vc\include\xfunctional(125): error C2784: 'bool std::operator <(const std::_Tree<_Traits> &,const std::_Tree<_Traits> &)' : could not deduce template argument for 'const std::_Tree<_Traits> &' from 'const std::string' 1> c:\program files\microsoft visual studio 10.0\vc\include\xtree(1885) : see declaration of 'std::operator <' 1>c:\program files\microsoft visual studio 10.0\vc\include\xfunctional(125): error C2784: 'bool std::operator <(const std::_Tree<_Traits> &,const std::_Tree<_Traits> &)' : could not deduce template argument for 'const std::_Tree<_Traits> &' from 'const std::string' 1> c:\program files\microsoft visual studio 10.0\vc\include\xtree(1885) : see declaration of 'std::operator <' 1>c:\program files\microsoft visual studio 10.0\vc\include\xfunctional(125): error C2784: 'bool std::operator <(const std::_Tree<_Traits> &,const std::_Tree<_Traits> &)' : could not deduce template argument for 'const std::_Tree<_Traits> &' from 'const std::string' 1> c:\program files\microsoft visual studio 10.0\vc\include\xtree(1885) : see declaration of 'std::operator <' 1>c:\program files\microsoft visual studio 10.0\vc\include\xfunctional(125): error C2784: 'bool std::operator <(const std::vector<_Ty,_Ax> &,const std::vector<_Ty,_Ax> &)' : could not deduce template argument for 'const std::vector<_Ty,_Ax> &' from 'const std::string' 1> c:\program files\microsoft visual studio 10.0\vc\include\vector(1502) : see declaration of 'std::operator <' 1>c:\program files\microsoft visual studio 10.0\vc\include\xfunctional(125): error C2784: 'bool std::operator <(const std::vector<_Ty,_Ax> &,const std::vector<_Ty,_Ax> &)' : could not deduce template argument for 'const std::vector<_Ty,_Ax> &' from 'const std::string' 1> c:\program files\microsoft visual studio 10.0\vc\include\vector(1502) : see declaration of 'std::operator <' 1>c:\program files\microsoft visual studio 10.0\vc\include\xfunctional(125): error C2784: 'bool std::operator <(const std::vector<_Ty,_Ax> &,const std::vector<_Ty,_Ax> &)' : could not deduce template argument for 'const std::vector<_Ty,_Ax> &' from 'const std::string' 1> c:\program files\microsoft visual studio 10.0\vc\include\vector(1502) : see declaration of 'std::operator <' 1>c:\program files\microsoft visual studio 10.0\vc\include\xfunctional(125): error C2784: 'bool std::operator <(const std::unique_ptr<_Ty,_Dx> &,const std::unique_ptr<_Ty2,_Dx2> &)' : could not deduce template argument for 'const std::unique_ptr<_Ty,_Dx> &' from 'const std::string' 1> c:\program files\microsoft visual studio 10.0\vc\include\memory(2582) : see declaration of 'std::operator <' 1>c:\program files\microsoft visual studio 10.0\vc\include\xfunctional(125): error C2784: 'bool std::operator <(const std::unique_ptr<_Ty,_Dx> &,const std::unique_ptr<_Ty2,_Dx2> &)' : could not deduce template argument for 'const std::unique_ptr<_Ty,_Dx> &' from 'const std::string' 1> c:\program files\microsoft visual studio 10.0\vc\include\memory(2582) : see declaration of 'std::operator <' 1>c:\program files\microsoft visual studio 10.0\vc\include\xfunctional(125): error C2784: 'bool std::operator <(const std::unique_ptr<_Ty,_Dx> &,const std::unique_ptr<_Ty2,_Dx2> &)' : could not deduce template argument for 'const std::unique_ptr<_Ty,_Dx> &' from 'const std::string' 1> c:\program files\microsoft visual studio 10.0\vc\include\memory(2582) : see declaration of 'std::operator <' 1>c:\program files\microsoft visual studio 10.0\vc\include\xfunctional(125): error C2784: 'bool std::operator <(const std::reverse_iterator<_RanIt> &,const std::reverse_iterator<_RanIt2> &)' : could not deduce template argument for 'const std::reverse_iterator<_RanIt> &' from 'const std::string' 1> c:\program files\microsoft visual studio 10.0\vc\include\xutility(1356) : see declaration of 'std::operator <' 1>c:\program files\microsoft visual studio 10.0\vc\include\xfunctional(125): error C2784: 'bool std::operator <(const std::reverse_iterator<_RanIt> &,const std::reverse_iterator<_RanIt2> &)' : could not deduce template argument for 'const std::reverse_iterator<_RanIt> &' from 'const std::string' 1> c:\program files\microsoft visual studio 10.0\vc\include\xutility(1356) : see declaration of 'std::operator <' 1>c:\program files\microsoft visual studio 10.0\vc\include\xfunctional(125): error C2784: 'bool std::operator <(const std::reverse_iterator<_RanIt> &,const std::reverse_iterator<_RanIt2> &)' : could not deduce template argument for 'const std::reverse_iterator<_RanIt> &' from 'const std::string' 1> c:\program files\microsoft visual studio 10.0\vc\include\xutility(1356) : see declaration of 'std::operator <' 1>c:\program files\microsoft visual studio 10.0\vc\include\xfunctional(125): error C2784: 'bool std::operator <(const std::_Revranit<_RanIt,_Base> &,const std::_Revranit<_RanIt2,_Base2> &)' : could not deduce template argument for 'const std::_Revranit<_RanIt,_Base> &' from 'const std::string' 1> c:\program files\microsoft visual studio 10.0\vc\include\xutility(1179) : see declaration of 'std::operator <' 1>c:\program files\microsoft visual studio 10.0\vc\include\xfunctional(125): error C2784: 'bool std::operator <(const std::_Revranit<_RanIt,_Base> &,const std::_Revranit<_RanIt2,_Base2> &)' : could not deduce template argument for 'const std::_Revranit<_RanIt,_Base> &' from 'const std::string' 1> c:\program files\microsoft visual studio 10.0\vc\include\xutility(1179) : see declaration of 'std::operator <' 1>c:\program files\microsoft visual studio 10.0\vc\include\xfunctional(125): error C2784: 'bool std::operator <(const std::_Revranit<_RanIt,_Base> &,const std::_Revranit<_RanIt2,_Base2> &)' : could not deduce template argument for 'const std::_Revranit<_RanIt,_Base> &' from 'const std::string' 1> c:\program files\microsoft visual studio 10.0\vc\include\xutility(1179) : see declaration of 'std::operator <' 1>c:\program files\microsoft visual studio 10.0\vc\include\xfunctional(125): error C2784: 'bool std::operator <(const std::pair<_Ty1,_Ty2> &,const std::pair<_Ty1,_Ty2> &)' : could not deduce template argument for 'const std::pair<_Ty1,_Ty2> &' from 'const std::string' 1> c:\program files\microsoft visual studio 10.0\vc\include\utility(318) : see declaration of 'std::operator <' 1>c:\program files\microsoft visual studio 10.0\vc\include\xfunctional(125): error C2784: 'bool std::operator <(const std::pair<_Ty1,_Ty2> &,const std::pair<_Ty1,_Ty2> &)' : could not deduce template argument for 'const std::pair<_Ty1,_Ty2> &' from 'const std::string' 1> c:\program files\microsoft visual studio 10.0\vc\include\utility(318) : see declaration of 'std::operator <' 1>c:\program files\microsoft visual studio 10.0\vc\include\xfunctional(125): error C2784: 'bool std::operator <(const std::pair<_Ty1,_Ty2> &,const std::pair<_Ty1,_Ty2> &)' : could not deduce template argument for 'const std::pair<_Ty1,_Ty2> &' from 'const std::string' 1> c:\program files\microsoft visual studio 10.0\vc\include\utility(318) : see declaration of 'std::operator <' 1>c:\program files\microsoft visual studio 10.0\vc\include\xfunctional(125): error C2676: binary '<' : 'const std::string' does not define this operator or a conversion to a type acceptable to the predefined operator ========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========

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  • internet explorer and google chrome rendering issues

    - by jeansymolanza
    hi guys, i'm trying to build a login and main page on dreamweaver for a client and testing them in google chrome and internet explorer but i am running into a lot of unexpected difficulties. the main thing has to be the way the tables are being rendered on the different pages. it seems to appear well on google chrome but when i test the page under internet explorer there have been issues with the way the footer is being rendered. i've included several images showing the problem: login page on IE8 http://i39.tinypic.com/iz9lw3.jpg login page on google chrome http://i44.tinypic.com/1zn0qd2.jpg main page on IE8 http://i41.tinypic.com/2d0gyhf.jpg main page on google chrome http://i42.tinypic.com/2ry58aw.jpg login fail on IE8 http://i40.tinypic.com/2jea9ac.jpg login fail on google chrome http://i43.tinypic.com/sl35h2.jpg please help! i have included the source code below. i spent an entire night trying to figure out what was wrong but to little success. login page: <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> <link rel="stylesheet" href="resources/css_01.css"> <link rel="shortcut icon" href="resources/favicon.ico"> <title>Speedy CMS</title> <script src="SpryAssets/SpryValidationTextField.js" type="text/javascript"></script> <script src="SpryAssets/SpryValidationPassword.js" type="text/javascript"></script> <link href="SpryAssets/SpryValidationTextField.css" rel="stylesheet" type="text/css" /> <link href="SpryAssets/SpryValidationPassword.css" rel="stylesheet" type="text/css" /> </head> <body class="oneColElsCtr" background="resources/bg_01.jpg"> <div id="container"> <div id="mainContent"> <!-- start #mainContent --> <table id="Table_01" width="1024" height="100%" border="0" cellpadding="0" cellspacing="0"> <tr> <td valign="top" rowspan="3"> <img src="resources/login_01.png" width="93" height="440" alt=""></td> <td valign="top" rowspan="3"> <img src="resources/login_02.png" width="457" height="440" alt=""></td> <td valign="top"> <img src="resources/login_03.png" width="474" height="86" alt=""></td> </tr> <tr> <td valign="top"><img src="resources/login_04.png" width="474" height="89" /></td> </tr> <tr> <td valign="top" width="100%" height="100%" align="left"> <form ACTION="<?php echo $loginFormAction; ?>" METHOD="POST" name="login" > <h3 class="login">Username</h3> <span id="sprytextfield1"> <input name="username" type="text" class="input" /> </span> <h3 class="login">Password</h3> <span id="sprypassword1"> <input name="password" type="password" class="input" /> </span> <p></p> <div align="left" style="width:474px; padding-top: 10px; padding-left: 100px;"> <input name="login" type="submit" id="Log in" value="Log in" class="btn"/> </div> </p> </form> </td> </tr> </table> </div> </div> <!-- end #mainContent --> <!-- start #footer --> <?php include("resources/footer.php"); ?> <!-- end #footer --> <script type="text/javascript"> <!-- var sprytextfield1 = new Spry.Widget.ValidationTextField("sprytextfield1"); var sprypassword1 = new Spry.Widget.ValidationPassword("sprypassword1"); //--> </script> </body> </html> main page: <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> <link rel="stylesheet" href="resources/css_01.css"> <link rel="shortcut icon" href="resources/favicon.ico"> <title>Speedy CMS</title> <body class="oneColElsCtr" background="resources/bg_01.jpg"> <div id="container"> <div id="mainContent"> <!-- start #mainContent --> <table id="Table_01" width="1024" border="0" cellpadding="0" cellspacing="0"> <tr> <td rowspan="7"> <img src="resources/main_01.png" width="93" height="440" alt=""></td> <td colspan="2"> <img src="resources/main_02.png" width="457" height="95" alt=""></td> <td colspan="3" valign="bottom"> <!-- start #navbar --> <?php include("resources/navbar.php"); ?> <!-- end #navbar --> </td> </tr> <tr> <td colspan="2"> <img src="resources/main_04.png" width="457" height="1" alt=""></td> <td colspan="3" rowspan="2" valign="top"><a class="bottom2" href="<?php echo $logoutAction ?>">Log off</a></td> </tr> <tr> <td colspan="2"> <img src="resources/main_06.png" width="457" height="29" alt=""></td> </tr> <tr> <td rowspan="4"> <img src="resources/main_07.png" width="456" height="315" alt=""></td> <td colspan="2"> <img src="resources/main_08.png" width="75" height="94" alt=""></td> <td rowspan="3"> <img src="resources/main_09.png" width="6" height="281" alt=""></td> <td align="left" valign="middle" style="padding-left:20px;"><h2 class="home">Hello, <?php echo $_SESSION['MM_Username']; ?></h2></td> </tr> <tr> <td rowspan="3"> <img src="resources/main_11.png" width="1" height="221" alt="" /></td> <td> <img src="resources/main_12.png" width="74" height="90" alt=""></td> <td align="left" valign="middle" style="padding-left:20px;"><h3 class="home"><?php echo date("l F d, Y, h:i A"); ?></h3></td> </tr> <tr> <td> <img src="resources/main_14.png" width="74" height="97" alt="" /></td> <td align="left" valign="middle" style="padding-left:20px;"><h3 class="home">You currently have <a href="progress.php" class="main"><?php echo $totalCases; ?> claims</a> running</h3></td> </tr> <tr> <td colspan="3"> <img src="resources/main_16.png" width="474" height="34" alt=""></td> </tr> </table> </div> </div> <!-- end #mainContent --> <!-- start #footer --> <?php include("resources/footer.php"); ?> <!-- end #footer --> </body> </html> <?php mysql_free_result($tbl_accident); ?> login fail page <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> <link rel="stylesheet" href="resources/css_01.css"> <link rel="shortcut icon" href="resources/favicon.ico"> <title>Speedy CMS</title> <script src="SpryAssets/SpryValidationTextField.js" type="text/javascript"></script> <script src="SpryAssets/SpryValidationPassword.js" type="text/javascript"></script> <link href="SpryAssets/SpryValidationTextField.css" rel="stylesheet" type="text/css" /> <link href="SpryAssets/SpryValidationPassword.css" rel="stylesheet" type="text/css" /> </head> <body class="oneColElsCtr" background="resources/bg_02.jpg"> <div id="container"> <div id="mainContent"> <table id="Table_01" width="1024" height="" border="0" cellpadding="0" cellspacing="0"> <tr> <td rowspan="4"> <img src="resources/default2_01.png" width="93" height="440" alt=""></td> <td colspan="2"><img src="resources/default_02.png" width="457" height="95" /></td> <td valign="bottom"></td> </tr> <tr> <td colspan="2"> <img src="resources/default2_03.png" width="457" height="1" alt=""></td> <td> <img src="resources/default2_04.png" width="474" height="1" alt=""></td> </tr> <tr> <td colspan="3"> <div align="left" style="padding-left: 18px;"> <h3 class="loginfail">Sorry, but your username and password is incorrect.</h3> <h4 class="loginfail">Please try again!</h4> <form ACTION="<?php echo $loginFormAction; ?>" METHOD="POST" name="login" > <h5 class="loginfail">Username</h5> <span id="sprytextfield1"> <input name="username" type="text" class="input2" /> </span> <h5 class="loginfail">Password</h5> <span id="sprypassword1"> <input name="password" type="password" class="input2" /> </span> <img src="resources/spacer.gif" width="1" height="5" alt="" /> <p></p> <div align="left" style="width:474px; padding-top: 10px;"> <input name="login" type="submit" id="Log in" value="Log in" class="btn"/> </div> </p> </form> </td> </tr> <tr> <td colspan="3" height="100%"> </td> </tr> <tr> <td> <img src="resources/spacer.gif" width="93" height="1" alt=""></td> <td> <img src="resources/spacer.gif" width="337" height="1" alt=""></td> <td> <img src="resources/spacer.gif" width="120" height="1" alt=""></td> <td> <img src="resources/spacer.gif" width="474" height="1" alt=""></td> </tr> </table> </div> </div> <!-- start #footer --> <?php include("resources/footer2.php"); ?> <!-- end #footer --> <script type="text/javascript"> <!-- var sprytextfield1 = new Spry.Widget.ValidationTextField("sprytextfield1"); var sprypassword1 = new Spry.Widget.ValidationPassword("sprypassword1"); //--> </script> </body> </html> footer.php <table width="1024px" border="0" cellspacing="0" cellpadding="0" style="padding-left: 200px; padding-top: 10px; padding-bottom: 36px; text-align: left;"> <!-- speedy claim links --> <td width="33%" valign="top"> <div class="bottom" style="padding-left: 40px; text-align: left;">Learn About Us</div> <div class="hr" style="margin-left: 40px; width: 200px;"><hr /></div> <div style="padding-left: 40px; text-align: left;"> <a href="http://www.speedyclaim.co.uk/php/gifts.php" class="bottom2" target="_blank">Free Gifts</a><BR /> <a href="http://www.speedyclaim.co.uk/php/calculator.php" class="bottom2" target="_blank">Injury Calculator</a><BR /> <a href="http://www.speedyclaim.co.uk/php/aboutus.php" class="bottom2" target="_blank">About Us</a><BR /> <a href="http://www.speedyclaim.co.uk/php/claimonline.php" class="bottom2" target="_blank">Claim Online</a><BR /> <a href="http://www.speedyclaim.co.uk/php/contactus.php" class="bottom2" target="_blank">Contact Us</a><BR /> </div> </td> <!-- speedy claim links --> <td width="33%" valign="top"> <div class="bottom" style="padding-left: 40px; text-align: left;">Get Help</div> <div class="hr" style="margin-left: 40px; width: 200px;"><hr /></div> <div style="padding-left: 40px;"> <a href="http://www.speedyclaim.co.uk/php/services.php#roadaccident" class="bottom2" target="_blank">Road Traffic Accident</a><BR /> <a href="http://www.speedyclaim.co.uk/php/services.php#workaccident" class="bottom2" target="_blank">Work Accident</a><BR /> <a href="http://www.speedyclaim.co.uk/php/services.php#criminalinjury" class="bottom2" target="_blank">Criminal Injury</a><BR /> <a href="http://www.speedyclaim.co.uk/php/services.php#medicalnegligence" class="bottom2" target="_blank">Medical Neglicence</a><BR /> <a href="http://www.speedyclaim.co.uk/php/services.php#publicl" class="bottom2" target="_blank">Public Liability</a><BR /> <a href="http://www.speedyclaim.co.uk/php/services.php#taxiaccident" class="bottom2" target="_blank">Taxi Related Accident</a><BR /> </div> <!-- speedline --> <td width="33%" valign="top"> <div class="bottom" style="padding-left: 40px; text-align: left;">Taxi Service</div> <div class="hr" style="margin-left: 40px; width: 200px;"><hr /></div> <div style="padding-left: 40px;"> <a href="http://www.speedlinetaxi.com/airport.asp" class="bottom2" target="_blank">Airport Meet & Greet</a><BR /> <a href="http://www.speedlinetaxi.com/register.asp" class="bottom2" target="_blank">Automated Booking</a><BR /> <a href="http://www.speedlinetaxi.com/business.asp" class="bottom2" target="_blank">Business Accounts</a><BR /> <a href="http://www.speedlinetaxi.com/technology.asp" class="bottom2" target="_blank">Technology</a><BR /> <a href="https://ebook.autocab.net/3037" class="bottom2" target="_blank">E-Booking</a><BR /> <a href="http://www.speedlinetaxi.com/recruitment.asp" class="bottom2" target="_blank">Recruitment</a><BR /> <a href="http://www.speedlinetaxi.com/feedback.asp" class="bottom2" target="_blank">Feedback</a><BR /> <BR /> </div> </td> <tr> <td colspan="3" valign="top" style="padding-top:5px; padding-left:40px;"> <span class="bottom"> &copy; <?php echo date("Y")?> Speedline </span> </td> </tr> </table> footer2.php <table width="100%" border="0" cellspacing="0" cellpadding="0" style="padding-left: 188px; padding-top: 10px; text-align: left;" align="center"> <!-- speedy claim links --> <tr> <td width="99%" valign="top" style="padding-top:5px; padding-left:40px; padding-bottom: 10px;"> <span class="bottom"> &copy; <?php echo date("Y")?> Speedline </span> </td> </tr> </table> css_01.css html, body { height: 100%; margin: 0 0 1px; padding: 0; } body { font: 100% Arial, Helvetica, sans-serif; background-repeat: repeat-x; margin: 0; /* it's good practice to zero the margin and padding of the body element to account for differing browser defaults */ padding: 0; text-align: center; /* this centers the container in IE 5* browsers. The text is then set to the left aligned default in the #container selector */ color: #000000; } .oneColElsCtr #container { width: 1024px; margin: 0 auto; /* the auto margins (in conjunction with a width) center the page */ text-align: left; /* this overrides the text-align: center on the body element. */ } .oneColElsCtr #mainContent { padding: 0 0px; /* remember that padding is the space inside the div box and margin is the space outside the div box */ text-align: right; } .loginfail { font-family: Arial, Helvetica, sans-serif; text-decoration:none; color: #3399cc; } .login { font-family: Arial, Helvetica, sans-serif; text-decoration:none; color: #3399cc; padding-left: 100px; } .navbar { font-family: Arial, Helvetica, sans-serif; text-decoration:none; color: #FFF; font-size: 16px; } .navbar:hover { font-family: Arial, Helvetica, sans-serif; text-decoration:underline; color: #FFF; font-size: 16px; } .login2 { font-family: Arial, Helvetica, sans-serif; font-size: 10px; text-decoration:none; color: #3399cc; } .window { font-family: Arial, Helvetica, sans-serif; font-size: 12px; text-decoration:none; } .login2:hover { font-family: Arial, Helvetica, sans-serif; font-size: 10px; text-decoration:underline; color: #3399cc; } .main { font-family: Arial, Helvetica, sans-serif; text-decoration:none; color: #3399cc; } .main:hover { font-family: Arial, Helvetica, sans-serif; text-decoration:underline; color: #3399cc; } .form { font-family: Arial, Helvetica, sans-serif; text-decoration:none; color: #3399cc; } .form:hover { font-family: Arial, Helvetica, sans-serif; text-decoration:underline; color: #3399cc; } .input { margin-left: 100px; background-color:#FFF; border: none; width: 14em; height: 1.2em; font-family: Arial, Helvetica, sans-serif; font-size: 22px; } .input2 { background-color: #F2F2F2; border: none; width: 14em; height: 1.2em; font-family: Arial, Helvetica, sans-serif; font-size: 22px; } .btn { height: 2em; width: 8em; color: #FFF; background: #3399cc; font-weight: bold; font-size: 18px; border: none; } .btn:hover { color: #FFF; background: #333; cursor: pointer; /* cursor: hand; for IE5 */ } .bottom { font-family: Arial, Helvetica, sans-serif; font-size: 12px; font-weight: bold; color: #7e8081; } .bottom2 { font-family: Arial, Helvetica, sans-serif; font-size: 12px; text-decoration: none; color: #7e8081; } .bottom2:hover { font-family: Arial, Helvetica, sans-serif; font-size: 12px; text-decoration: underline; color: #7e8081; } .bottom3 { font-family: Arial, Helvetica, sans-serif; font-size: 12px; text-decoration: none; color: #333; } .bottom3:hover { font-family: Arial, Helvetica, sans-serif; font-size: 12px; text-decoration: underline; color: #333; } div.hr { height: 1px; background: #CCC url(hr1.gif) no-repeat scroll center; } div.hr hr { display: none; } .home { font-family: Arial, Helvetica, sans-serif; text-decoration:none; color: #3399cc; } .form2 { font-family: Arial, Helvetica, sans-serif; text-decoration:none; font-size: 12px; } .rta {border-width: 1px; border-style: solid; border-color: #CCC; } .box { width: 100%; padding-right: 3px; color: #000; text-decoration:none; } .box:hover { width: 100%; padding-right: 3px; color: #000; text-decoration:underline;} .box2 { width: 100%; color: #C00; text-decoration:none; } .box2:hover { width: 100%; padding-right: 3px; color: #C00; text-decoration:underline;} thanking in you advance. God bless.

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