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  • Why does this game loop stop my process from responding?

    - by Ben
    I implemented a fixed time step loop for my C# game. All it does at the moment is make a square bounce around the screen. The problem I'm having is that when I execute the program, I can't close it from the window's close button and the cursor is stuck on the "busy" icon. I have to go into Visual Studio and stop the program manually. Here's the loop at the moment: public void run() { int updates = 0; int frames = 0; double msPerTick = 1000.0 / 60.0; double threshhold = 0; long lastTime = getCurrentTime(); long lastTimer = getCurrentTime(); while (true) { long currTime = getCurrentTime(); threshhold += (currTime - lastTime) / msPerTick; lastTime = currTime; while (threshhold >= 1) { update(); updates++; threshhold -= 1; } this.Refresh(); frames++; if ((getCurrentTime() - lastTimer) >= 1000) { this.Text = updates + " updates and " + frames + " frames per second"; updates = 0; frames = 0; lastTimer += 1000; } } } Why is this happening?

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  • Netcat I/O enhancements

    - by user13277689
    When Netcat integrated into OpenSolaris it was already clear that there will be couple of enhancements needed. The biggest set of the changes made after Solaris 11 Express was released brings various I/O enhancements to netcat shipped with Solaris 11. Also, since Solaris 11, the netcat package is installed by default in all distribution forms (live CD, text install, ...). Now, let's take a look at the new functionality: /usr/bin/netcat alternative program name (symlink) -b bufsize I/O buffer size -E use exclusive bind for the listening socket -e program program to execute -F no network close upon EOF on stdin -i timeout extension of timeout specification -L timeout linger on close timeout -l -p port addr previously not allowed usage -m byte_count Quit after receiving byte_count bytes -N file pattern for UDP scanning -I bufsize size of input socket buffer -O bufsize size of output socket buffer -R redir_spec port redirection addr/port[/{tcp,udp}] syntax of redir_spec -Z bypass zone boundaries -q timeout timeout after EOF on stdin Obviously, the Swiss army knife of networking tools just got a bit thicker. While by themselves the options are pretty self explanatory, their combination together with other options, context of use or boundary values of option arguments make it possible to construct small but powerful tools. For example: the port redirector allows to convert TCP stream to UDP datagrams. the buffer size specification makes it possible to send one byte TCP segments or to produce IP fragments easily. the socket linger option can be used to produce TCP RST segments by setting the timeout to 0 execute option makes it possible to simulate TCP/UDP servers or clients with shell/python/Perl/whatever script etc. If you find some other helpful ways use please share via comments. Manual page nc(1) contains more details, along with examples on how to use some of these new options.

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  • SOA &amp; Application Grid Specialization&ndash; Education Implementation Assessment - Step 4 of 6

    - by Jürgen Kress
      In our first step to become SOA Specialized & Application Grid Specialized we highlighted the OMM system to register your opportunities. In our second step we featured marketing activities to create your reference cases and run joint marketing campaigns. In the third step we focused on the competence center assessments SOA Sales assessment & SOA Pre-Sales assessment & Support assessment / Application Grid Sales assessment & Application Grid Pre-Sales assessment & Support assessment In the forth step we will focus on the education implementation assessment criteria: · Oracle Application Grid Certified Implementation Specialist · Oracle Service-Oriented Architecture Certified Implementation Specialist Bootcamp training steps (optional): Login to Oracle Partner Network (support for login contact Partner Business Centers) Attend a SOA or Application Grid bootcamp to learn the product hands-on Find a training close to your location in the local training calendar Pearsonvue Steps: Go to http://www.pearsonvue.com/Oracle/ ·Create a web account. (will take up to 24 hours) if you need your OPN Company ID (please contact Partner Business Centers) ·Register and attend the Oracle Service-Oriented Architecture Certified Implementation Specialist (1Z1-451) or Oracle Application Grid Certified Implementation Specialist  (1Z1-523) at a training center close to you. The Application Grid Specialized is in beta phase, therefore we give away free vouchers; please contact Jürgen Kress if you like to get one. ·Submit your successful exam If you need to get an Oracle Partner Network Account please contact our Partner Business Centers. For more information on Specialization please visit our OPN Specialized Webcast Series and become a member in our SOA Partner Community for registration please visit www.oracle.com/goto/ema/soa Jürgen Kress, SOA Partner Adoption EMEA Thanks for your efforts to become Specialized! Technorati Tags: soa specialization

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  • Static "LoD" hack opinions

    - by David Lively
    I've been playing with implementing dynamic level of detail for rendering a very large mesh in XNA. It occurred to me that (duh) the whole point of this is to generate small triangles close to the camera, and larger ones far away. Given that, rather than constantly modifying or swapping index buffers based on a feature's rendered size or distance from the camera, it would be a lot easier (and potentially quite a bit faster), to render a single "fan" or flat wedge/frustum-shaped planar mesh that is tessellated into small triangles close to the near or small end of the frustum and larger ones at the far end, sort of like this (overhead view) (Pardon the gap in the middle - I drew one side and mirrored it) The triangle sizes are chosen so that all are approximately the same size when projected. Then, that mesh would be transformed to track the camera so that the Z axis (center vertical in this image) is always aligned with the view direction projected into the XZ plane. The vertex shader would then read terrain heights from a height texture and adjust the Y coordinate of the mesh to match a height field that defines the terrain. This eliminates the need for culling (since the mesh is generated to match the viewport dimensions) and the need to modify the index and/or vertex buffers when drawing the terrain. Obviously this doesn't address terrain with overhangs, etc, but that could be handled to a certain extent by including a second mesh that defines a sort of "ceiling" via a different texture. The other LoD schemes I've seen aren't particularly difficult to implement and, in some cases, are a lot more flexible, but this seemed like a decent quick-and-dirty way to handle height map-based terrain without getting into geometry manipulation. Has anyone tried this? Opinions?

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  • Clients with multiple proxy and multithreading callbacks

    - by enzom83
    I created a sessionful web service using WCF, and in particular I used the NetTcpBinding binding. In addition to methods to initiate and terminate a session, other methods allow the client to send to one or more tasks to be performed (the results are returned via callback, so the service is duplex), but they also allow you to know the status of the service. Assuming you activate the same service on multiple endpoints, and assuming that the client knows these endpoints (for example, it could maintain a List of endpoints), the client should connect with one or more replicas of the same service. The client periodically updates the status of the service, so when it needs to perform a new task (the task is submitted by the user via UI), it selects the service currently less loaded and sends the task to it. Periodically, the client also initiates a maintenance procedure in order to disconnect from one or more overloaded service and in order to connect with new services. I created a client proxy using the svcutil tool. I wish each proxy can be used simultaneously by different threads, for example, in addition to the thread that submits the tasks using a proxy, there are also the following two threads which act periodically: a thread that periodically sends a request to the service in order to obtain the updated state; a thread that periodically selects a proxy to close and instantiates a new proxy to replace the closed one. To achieve these objectives, is it sufficient to create an array of proxies and manage their opening and closing in separate threads? I think I read that the proxy method calls are thread safe, so I would not need to perform a lock before requesting updates to the service. However, when the maintenance procedure (which is activated on its own thread) decides to close a proxy, should I perform a lock? Finally, each proxy is also associated with an object that implements the callback interface for the service: are the callbacks (invoked on the client) executed on different threads on the client? I would like to wrap the management of the proxy in one or more classes so that it can then easily manage within a WPF application.

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  • Can't start webcam for google video services

    - by wisemonkey
    I've got Ubuntu 11.10 64 bit and have installed the google video chat plugin. However webcam doesn't seem to work (black screen -- no video at all). For cheese it works but shows really bad (black and white kinda) image. Following some link I installed guvcview if I start it then image looks neat. Any suggestions on how can it be fixed? If it helps I've tried the solution: $ sudo mv /opt/google/talkplugin/GoogleTalkPlugin /opt/google/talkplugin/GoogleTalkPlugin.old $ sudo gedit /opt/google/talkplugin/GoogleTalkPlugin and putting following lines in: #!/bin/sh LD_PRELOAD=/usr/lib32/libv4l/v4l1compat.so /opt/google/talkplugin/GoogleTalkPlugin.old OR #!/bin/sh LD_PRELOAD=/usr/lib/x86_64-linux-gnu/libv4l/v4l1compat.so /opt/google/talkplugin/GoogleTalkPlugin.old Cause I've both files. Finally $sudo chmod +x /opt/google/talkplugin/GoogleTalkPlugin.old I closed and reopened chrome then started gmail tried video call -- black screen :-/ Ok so today finally google+ provided me with trouble shoot link and advised me: The plug-in won't install If you're having trouble installing the plug-in, or are receiving a message asking you to reinstall it, you should check to make sure your configuration is right. To do so simply: Check to make sure the Google Talk Plugin Video Accelerator and Google Talk NPAPI Plugin are enabled. If you're using Chrome you can type about:plugins in your browser to display your plug-ins. Make sure you're not using Internet Explorer 64-bit (this is a browser version that is 64 bit as opposed to 32 bit). Ensure that you don't have any "click to run" extensions enabled. If you're still experiencing this issue after checking your configuration you can follow these steps: Refresh the browser page. Close any running Google Talk plug-in processes. Close all open and running browser processes. Restart your computer. Uninstall and then reinstall the plug-in. Try a different browser such as Google Chrome or Mozilla Firefox. I looked in about:plugins for chrome and firefox: I don't have Google Talk NPAPI Plugin, does that matter? and I thought its installed with google talk plugin or no?

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  • How can I prevent seams from showing up on objects using lower mipmap levels?

    - by Shivan Dragon
    Disclaimer: kindly right click on the images and open them separately so that they're at full size, as there are fine details which don't show up otherwise. Thank you. I made a simple Blender model, it's a cylinder with the top cap removed: I've exported the UVs: Then imported them into Photoshop, and painted the inner area in yellow and the outer area in red. I made sure I cover well the UV lines: I then save the image and load it as texture on the model in Blender. Actually, I just reload it as the image where the UVs are exported, and change the viewport view mode to textured. When I look at the mesh up-close, there's yellow everywhere, everything seems fine: However, if I start zooming out, I start seeing red (literally and metaphorically) where the texture edges are: And the more I zoom, the more I see it: Same thing happends in Unity, though the effect seems less pronounced. Up close is fine and yellow: Zoom out and you see red at the seams: Now, obviously, for this simple example a workaround is to spread the yellow well outside the UV margins, and its fine from all distances. However this is an issue when you try making a complex texture that should tile seamlessly at the edges. In this situation I either make a few lines of pixels overlap (in which case it looks bad from upclose and ok from far away), or I leave them seamless and then I have those seams when seeing it from far away. So my question is, is there something I'm missing, or some extra thing I must do to have my texture look seamless from all distances?

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  • How can I debug VNC screen repainting issues?

    - by stevecoh1
    I have what some might consider a trivial use for VNC, but I'd like to get it to work and it's technically interesting to me. My use case is that I'd like sometimes to be able to control my desktop from my living room while watching tv. The desktop runs Ubuntu, currently 12.04, but that may change soon. I'm using the default Vino server. I'd like to control it from my IPad and I have a nicely performing WiFi. I got the well-regarded (if reviews can be believed) app Vnc Viewer for the iPad. It's not working as well as I'd hoped. The problem is the speed of repainting. It's abysmally slow. I can click a close button, walk over to the desktop and see that the window has closed, but on the iPad, the VNC Client won't show the close for minutes if ever. I've noticed that CLOSING windows takes a lot longer to update than to open them. So the question is is this primarily client or server-caused? And if server-caused what can be done about it? Is Vino the best client or is something else better? Thanks

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  • Android Game Development problem with Speed = Distance / Time

    - by Charlton Santana
    I have been coding speed for an object. I have made it so the object will move from one end of the screen to another at a speed depending on the screen size, at the monemt I have made it so it will take one second to pass the screen. So i have worked out the speed in code but when I go to assign the speed it tells me to force close and i do not understand why. Here is the code: MainGame Code: @Override protected void onDraw(Canvas canvas) { setBlockSpeed(getWidth()); } private int blockSpeed; private void setBlockSpeed(int screenWidth){ Log.d(TAG, "screenWidth " + screenWidth); blockSpeed = screenWidth / 100; // 100 is the FPS.. i want it to take 1 second to pass the screen Math.round(blockSpeed); // to make it a whole number block.speed = blockSpeed; // this is line 318!! if i put eg block.speed = 8; it still tells me to force close } Block.java Code: public int speed; public void draw(Canvas canvas) { canvas.drawBitmap(bitmap, x - (bitmap.getWidth() / 2), y - (bitmap.getHeight() / 2), null); if(dontmove == 0){ this.x -= speed; // if it was eg this.x -= 18; it would not have an error } } The exception 06-08 13:22:34.315: E/AndroidRuntime(2801): FATAL EXCEPTION: Thread-11 06-08 13:22:34.315: E/AndroidRuntime(2801): java.lang.NullPointerException 06-08 13:22:34.315: E/AndroidRuntime(2801): at com.charltonsantana.game.MainGame.setBlockSpeed(MainGame.java:318) 06-08 13:22:34.315: E/AndroidRuntime(2801): at com.charltonsantana.game.MainGame.onDraw(MainGame.java:351) 06-08 13:22:34.315: E/AndroidRuntime(2801): at com.charltonsantana.game.MainThread.run(MainThread.java:64)

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  • Fixed Assets Recommended Patch Collections

    - by Cindy A B-Oracle
    After the introduction of the Recommended Patch Collections (RPCs) in late 2012, Fixed Assets development has released an RPC about every six months.  You may recall that an RPC is a collection of recommended patches consolidated into a single, downloadable patch, ready to be applied.  The RPCs are created with the following goals in mind: Stability:  Address issues that occur often and interfere with the normal completion of crucial business processes, such as period close--as observed by Oracle Development and Global Customer Support. Root Cause Fixes:  Deliver a root cause fix for data corruption issues that delay period close, normal transaction flow actions, performance, and other issues. Compact:  While bundling a large number of important corrections, the file footprint is kept as small as possible to facilitate uptake and minimize testing. Reliable:  Reliable code with multiple customer downloads and comprehensive testing by QA, Support and Proactive Support.  There has been a revision to the RPC release process for spring 2014.  Instead of releasing product-specific RPCs, development has released a 12.1.3 RPC that is EBS-wide.  This EBS RPC includes all product-recommended patches along with their dependencies. To find out more about this EBS-wide RPC, please review Oracle E-Business Suite Release 12.1.3+ Recommended Patch Collection 1 (RPC1) (Doc ID 1638535.1).

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  • Using Computer Management (MMC) with the Solaris CIFS Service (August 25, 2009)

    - by user12612012
    One of our goals for the Solaris CIFS Service is to provide seamless Windows interoperability: not just to deliver ubiquitous, multi-protocol file sharing, which is obviously a major part of this project, but to support Windows services at a fundamental level.  It's an ongoing mission and our latest update includes support for Windows remote management. Remote management is extremely important to Windows administrators and one of the mainstay tools is Computer Management. Computer Management is a Windows administration application, actually a collection of Microsoft Management Console (MMC) tools, that can be used to configure, monitor and manage local and remote services and resources.  The MMC is an extensible framework of registered components, known as snap-ins, which allows Computer Management to provide comprehensive management features for both the local system and remote systems on the network. Supported Computer Management features include: Share ManagementSupport for share management is relatively complete.  You can create, delete, list and configure shares.  It's not yet possible to change the maximum allowed or number of users properties but other properties, including the Share Permissions, can be managed via the MMC. Users, Groups and ConnectionsYou can view local SMB users and groups, monitor user connections and see the list of open files. If necessary, you can also disconnect users and/or close files. ServicesYou can view the SMF services running on an OpenSolaris system.  This is a read-only view - we don't support service management (the ability to start or stop) SMF services from Computer Management (yet). To ensure that only the appropriate users have access to administrative operations there are some access restrictions on these remote management features. Regular users can: List shares Only members of the Administrators or Power Users groups can: Manage shares List connections Only members of the Administrators group can: List open files and close files Disconnect users View SMF services View the EventLog Here's a screenshot when I was using Computer Management and Server Manager (another Windows remote management application) on Windows XP to view some open files on an OpenSolaris system to prepare a slide presentation on MMC support.

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  • Arrow ECS Oracle OpenWorld update

    - by mseika
    A date to mark in your diaries now! On Tuesday 23rd October will be holding our post Oracle OpenWorld Oracle. Covering all the important announcements from Oracle OpenWorld, this must attend event will be held in the Royal Exchange, London. The full agenda and speaker line up is being finalised but we will cover all the major strategy and product announcements from Oracle OpenWorld, FY 13 Channel Strategy and Partnering with Arrow ECS. Oracle OpenWorld a Channel Perspective, David Tweddle - Head of UK Alliance and Channel Hardware Announcements, Christopher Lindsay - Oracle Hardware EMEA Software Announcements, speaker to be confirmed Arrow ECS Focus and Strategy, Simon Rushbrook - Business Development Manager, Arrow ECS Summary and close, Nick Tinsley - Sales Director Who should attend? The event is subject Oracle NDA and is aimed at sales and pre-sales personal within your organisation. This event will commence at 12.30 with lunch, presentations will start at 1.30 and will close at 4.30 followed by drinks and networking. Full details to follow shortly but save the date and register now. Date & Time Tuesday 23rd October 201212.30pm - 4.30pm Post event drinks will be servedfrom 4.30pm Location London OfficeEntrance 2, Fourth Floor,The Royal Exchange,London, EC3V 3LN Click here for directions >

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  • notification icons in Gnome Shell cause lag

    - by Relik
    Before marking this as a duplicate please read my question throughly. OK I am having a bit of a problem with Gnome Shell (3.3.90); Any time there are any icons in the bottom notification bar it causes massive lag when opening/closing and interacting with the Activities panel. If I close all applications that have a notification icon the lag goes away 100%. In My case it's drop box, but any program that requires a icon in the notification area will cause this issue to happen. I am using an AMD A6-3420M running Catalyst 11.11, however I can confirm that this is not a driver issue. I had the same issue on a system running a GeForce 8600GT,and a HD6850, and there is another question on here titled "Gnome Shell lags after a while" where the user is having the same exact issue and He is also using a nVidia card, a 9800GT to be specific. Please, this question has been asked several time and every time people say its a fglrx issue and close the question, or they mark the question as a duplicate and link to a question that says its an fglrx issue. This is not a driver issue, I understand that the AMD drivers caught heat for quite some time for Gnome Shell compatibility issues but those issues have been resolved. Aside from this issue Gnome Shell runs beautiful on my HD650, my A6-3420M, and my 8600GT. Having said that, does anyone know how to correct this issue? Closing Drop Box is not an option for me either.

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  • Video on Hyperion Tax Provision

    - by Lia Nowodworska - Oracle
    ( in via Jan) EPM Information Development has asked us to remind you about the new video available for Hyperion Tax Provision. You can view it on the OracleEPMWebcasts YouTube channel here: http://bit.ly/1jxLlCy An information rich 4:40 minutes of your time.  So please take a look. The video gives a brief overview of the main features of  Hyperion Tax Provision. You will learn ... That Tax Provision and reporting System builds on the Hyperion Financial Close Reporting Platform That much of the Tax Provision flow process is similar to the Financial Close Process and that the modules have been aligned to work together very closely. That HTP enables you to integrate Book- and Tax Reporting on a common platform. That It uses the technology of HFM, ties in with SmartView and can be used with Hyperion Financial Reporting. That the native integration between the Financial System and the Tax System creates transparency for the Tax Departments and removes bottlenecks in the tax process. More technical information can be found here: Oracle Hyperion Tax Provision Data Sheet Oracle Hyperion Tax Provision White Paper Oracle Hyperion Tax Provision Documentation If you have another 45 minutes to spare and want to get into greater detail, then you can check out the recording of an Advisor Webcast that we did earlier last year: You can find this via KM Doc Oracle Business Analytics Advisor Webcast Schedule and Archive Recordings (Doc ID 1456233.1) -> Select the Tab "Archived 2013" and it is the third from the top: "Oracle Hyperion Tax Provision - Features and Overview with Demo" If you have questions towards that Advisor Webcast, you may participate in the Community Discussion about it. (layout and post: Torben, authorized: Lia)

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  • Why don't windows of the same application behave as they should?

    - by Yuttadhammo
    Somewhere along the upgrade path, Unity has developed some strange logic behind window layering. First, before Oneiric, there was a way to see all the windows of an application - I think it was when you click on the icon in the launcher. Now, clicking on the icon often does nothing. Suppose I have two terminals open, one behind this Firefox window, and one in front of it. Clicking on the launcher does nothing - the only way to find the second terminal, afaics, is to move the Firefox window or use the task switcher. Secondly, once I have both terminals on top, then I decide to close one of them, suddenly they both disappear (the second one, for some reason, has gone into hiding behind the Firefox window). Third (though I can't pin it down now), sometimes when a window is on top, focus is still on a window in back; I click on the top x to close the window in front, only to find I've closed an important window in the back. (Update: this question details the problem) I can't really believe these are bugs, since they seem too obvious to not have been fixed by now. My question is, am I missing something? Some compiz option I can set to make it act like it used to? Or is this really how Unity is supposed to act?

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  • How can I improve my isometric tile-picking algorithm?

    - by Cypher
    I've spent the last few days researching isometric tile-picking algorithms (converting screen-coordinates to tile-coordinates), and have obviously found a lot of the math beyond my grasp. I have come fairly close and what I have is workable, but I would like to improve on this algorithm as it's a little off and seems to pick down and to the right of the mouse pointer. I've uploaded a video to help visualize the current implementation: http://youtu.be/EqwWcq1zuaM My isometric rendering algorithm is based on what is found at this stackoverflow question's answer, with the exception that my x and y axis' are inverted (x increased down-right, while y increased up-right). Here is where I am converting from screen to tiles: // these next few lines convert the mouse pointer position from screen // coordinates to tile-grid coordinates. cameraOffset captures the current // mouse location and takes into consideration the camera's position on screen. System.Drawing.Point cameraOffset = new System.Drawing.Point( 0, 0 ); cameraOffset.X = mouseLocation.X + (int)camera.Left; cameraOffset.Y = ( mouseLocation.Y + (int)camera.Top ); // the camera-aware mouse coordinates are then further converted in an attempt // to select only the "tile" portion of the grid tiles, instead of the entire // rectangle. this algorithm gets close, but could use improvement. mouseTileLocation.X = ( cameraOffset.X + 2 * cameraOffset.Y ) / Global.TileWidth; mouseTileLocation.Y = -( ( 2 * cameraOffset.Y - cameraOffset.X ) / Global.TileWidth ); Things to make note of: mouseLocation is a System.Drawing.Point that represents the screen coordinates of the mouse pointer. cameraOffset is the screen position of the mouse pointer that includes the position of the game camera. mouseTileLocation is a System.Drawing.Point that is supposed to represent the tile coordinates of the mouse pointer. If you check out the above link to youtube, you'll notice that the picking algorithm is off a bit. How can I improve on this?

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  • Ubuntu 11.10 w/ Cinnamon - Icons are gone and pictures do not display

    - by B U N N Y
    I'm new on this site and new to using Ubuntu and all. I currently have Ubuntu 11.10 and Cinnamon along with it. I've recently downloaded only a few applications, like the Adobe shockwave as well as a few games. After the downloads, the icons for the windows (the close, minimize, and maximize) are nothing but streaks of colours, and now just plain black, picture previews in my picture folder is gone, some icons on the panels are missing, and icons in the control center are gone. I'm sure more are gone, but that's the ones that I see often. I'm not sure what caused this to happen?? Please get back to me soon! I'm worried about what has happened. ): This is my only laptop to get online. I have no other way besides the library but that takes too long.. EDIT: Okay, I had asked my sister for some help and she helped me restore my minimize, maximize, and close button but I still haven't figured out how to show the icons in the cinnamon dock (which I have set at the top of the window) and how to have my pictures show up again. All of my pictures are just blank and I can't even preview them. They still have their file names but that is it. I'm not sure what has happened. I haven't downloaded any new apps as of the new edit.

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  • Workspace Issues on ubuntu 12.10

    - by JaySch
    I'm having the following problem with 12.10 Unity running on a Toshiba A505 16" display laptop using an external 24" Samsung LED monitor (resolution 1920 x 1080 (16:9). Also using the default 2 x 2 workspaces: After powering up the laptop, I Click the Workspace Switcher and the 4 images which represent Workspace 1, Workspace 2, Workspace 3, and Workspace 4 are visible but are in a very elongated, stretched out aspect ratio. Also, any desktop icons placed on the left side of the screen don't show up when I go to full view on any of the 4 workspaces. To resolve this issue, I open up the laptop lid until the video display switches from the external Samsung LED monitor to the internal laptop display, which renders the four workspaces perfectly. I then close the laptop lid and now the workspaces display the correct aspect view; both in the workspace switcher thumbnail view an in full view. I can now see the full desktop, including any desktop icons. Is there a way to configure my system so that Workspaces work properly when the laptop is connected to an external monitor without having to open and close my laptop? Thank you.

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  • Android Game Development problem whith size and speed

    - by Charlton Santana
    I have been coding speed for an object. I have made it so the object will move from one end of the screen to another at a speed depending on the screen size, at the monemt I have made it so it will take one second to pass the screen. So i have worked out the speed in code but when I go to assign the speed it tells me to force close and i do not understand why. Here is the code: MainGame Code: @Override protected void onDraw(Canvas canvas) { setBlockSpeed(getWidth()); } private int blockSpeed; private void setBlockSpeed(int screenWidth){ Log.d(TAG, "screenWidth " + screenWidth); blockSpeed = screenWidth / 100; // 100 is the FPS.. i want it to take 1 second to pass the screen Math.round(blockSpeed); // to make it a whole number block.speed = blockSpeed; // if i dont put blockSpeed and put eg 8 it still tells me to force close } Block.java Code: public int speed; public void draw(Canvas canvas) { canvas.drawBitmap(bitmap, x - (bitmap.getWidth() / 2), y - (bitmap.getHeight() / 2), null); if(dontmove == 0){ this.x -= speed; } }

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  • Is it viable to make a port from a C++ application to Java through LLVM

    - by Javier Mr
    how viable is it to port a C++ application to Java bytecode using LLVM (I guess LLJVM)? The thing is that we currently have a process written in C++ but a new client has made mandatory to been able to run the program in a multiplatform way, using the Java Virtual Machine with obviously no native code (no JNI). The idea is to be able to take the generated jar and copy then to different systems (Linux, Win, 32 bits - 64 bits) and it should just work. Looking around looks like it is possible to compile C++ to LLVM IR code and then that code to java bytecode. There is no need of the generated code to be readable. I have test a bit with similar things using emscripten, this takes C++ code and compile it to JavaScript. The result is valid JS but totally unreadable (looks like assambler). Does anybody done a port of an application from C++ to Java bytecode using this tecnique? What problems could we face? Is a valid approach for production code? Note: I am aware that currently we have some non standard C++ and close source libraries, we are looking to removing this non standard code and all close source libraries and use Free Libre Open Source Software, so lets suppose all code is standard C++ code with all code available at compile time. Note: It is not an option to write portable C++ code and then compile it to the desired target platform, the compiled program must be mltiplatform thus the use of JVM (right now we are not looking in similar solutions but Python or other language base, but i would also like to heard about it)

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  • menu not showing in apps when maximized 12.10

    - by chazdg
    I have removed the Global App Menu as I prefer to have the minimize, maximize, close buttons on the right side of each app. I did this with no problem in 12.04. I did an upgrade to 12.10 and noticed that Chrome, Chromium and Firefox all use the Global Menu. I have done the following: sudo apt-get autoremove appmenu-gtk appmenu-gtk3 appmenu-qt I have disabled the Firefox extension. I removed the corresponding Firefox package but still only have a global menu. I tried Gconf but apparently that does not work in 12.10. I then tried Dconf and found this fix on Google: org gnome desktop wm preferences, look for "button_layout" on the right panel. Here is the problem, after desktop, I do not have wm. I reset Unity and got a message saying something about wm is missing. I rebooted and opened Chrome and still no fix. I then clicked maximize and once Chrome was not maximized anymore, the minimize, maximize, close buttons show up in Chrome. Same with Firefox! Any ideas? I am truly stumped. Firefox and Chrome work fine in KDE Plasma and Gnome when maximized.

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  • error/message: the disk drive for /home is not ready... when connecting an external hard drive

    - by seallussus
    i am running Ubuntu 10.04 all updated installed to date (3/28/2012) and when i connect another sata HD i get this message the disk drive for /home is not ready yet or not present continue to wait, or press S to skip mounting or M for manual recovery so i press S but i get this message could not update ICEauthority file /home/username/.ICEauthority And when a press close i get this there is a problem with the configuration server (/usr/libconf2-4/gconf-sanity-check-2 exited with status 256) And when a press close i get message Nautilus could not create the following required folders :/home/username/desktop,/home/username/.Nautilus before running Nautilus, please create these folders or set permissons such that Nautilus can reach them And finally when a press Ok at the last message it disappears and i get a blank screen with a lot of colors on it and with nothing else so i shutdown (power button ) and disconnect the HD and boot without problems so how to fix this in simple commands because i am a total Linux noob notes -In the original error my username was in place of username i wrote (did not want to confuse anybody ) -I tried searching for this problem but a got a lot of different answers and most of them were really complicated to me and not working -I got a data HD connected and working without problems also the HD i installed Ubuntu on is Sata (maybe it helps) -Apologize for me bad English its not my mother language

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  • Why don't windows of the same application behave as they should in Oneiric?

    - by Yuttadhammo
    Somewhere along the upgrade path, Unity has developed some strange logic behind window layering. First, before Oneiric, there was a way to see all the windows of an application - I think it was when you click on the icon in the launcher. Now, clicking on the icon often does nothing. Suppose I have two terminals open, one behind this Firefox window, and one in front of it. Clicking on the launcher does nothing - the only way to find the second terminal, afaics, is to move the Firefox window or use the task switcher (which has a whole slew of problems of its own). Secondly, once I have both terminals on top, then I decide to close one of them, suddenly they both disappear (the second one, for some reason, has gone into hiding behind the Firefox window). Third (though I can't pin it down now), sometimes when a window is on top, focus is still on a window in back; I click on the top x to close the window in front, only to find I've closed an important window in the back. I can't really believe these are bugs, since they seem too obvious to not have been fixed by now. My question is, am I missing something? Some compiz option I can set to make it act like it used to? Or is this really how Unity is supposed to act?

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  • Free movement in a tile-based isometric game

    - by xtr486
    Is there a reasonable easy way to implement free movement in a tile-based isometric game? Meaning that the player wouldn't just instantly jump from one tile to another or not be "snapped" to the grid (for example, if the movement between tiles were animated but you'd be locked from doing anything before the animation finishes). I'm a really beginner with anything related to game programming, but with the help of this site and some other resources it was quite easy to do the basic stuff, but I haven't been able to find any useful resources for this particular problem. Currently I've improvised something close to this: http://jsfiddle.net/KwW5b/4/ (WASD movement). The idea for the movement was to use the mouse map to detect when the player has moved to a different tile and then flip the offsets, and for the most part it works correctly (each corner makes the player move to wrong location: see http://www.youtube.com/watch?v=0xr15IaOhrI, which is probably because I couldn't get the full mouse map work properly), but I have no illusions that it is even close to a good/sane solution. And anyway, it's mostly just to demonstrate what kind of a thing I'd like to implement.

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  • Ubuntu is unresponsive and scrolling is very jerky

    - by peterpipe
    I'm new to Ubuntu. I've been using 12.04LTS for over a week now. For 3 days it was great but now I'm having a number of problems. I'm using an Acer Aspire one D255 it has a 250GB HDD and a 1GB Memory. My browser is Firefox. Pages freeze occasionally and I wait for over 10 minutes and have to use the computer's 'off' button. Pages crash. On facebook some pictures don't load and I have to close down and restart a couple of times. Scrolling can sometimes be very jerky. Downloading software has become a problem and I have a 'no entry' sign in the top taskbar. I've looked at this page for some help but the words used and the explanations are not helpful to someone like me who has little knowledge of this. Please - 'Ubuntu for dummies'. I'd like to continue using Ubuntu but am close to giving up.

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