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  • SQL Server Management Studio – tips for improving the TSQL coding process

    - by kristof
    I used to work in a place where a common practice was to use Pair Programming. I remember how many small things we could learn from each other when working together on the code. Picking up new shortcuts, code snippets etc. with time significantly improved our efficiency of writing code. Since I started working with SQL Server I have been left on my own. The best habits I would normally pick from working together with other people which I cannot do now. So here is the question: What are you tips on efficiently writing TSQL code using SQL Server Management Studio? Please keep the tips to 2 – 3 things/shortcuts that you think improve you speed of coding Please stay within the scope of TSQL and SQL Server Management Studio 2005/2008 If the feature is specific to the version of Management Studio please indicate: e.g. “Works with SQL Server 2008 only" Thanks EDIT: I am afraid that I could have been misunderstood by some of you. I am not looking for tips for writing efficient TSQL code but rather for advice on how to efficiently use Management Studio to speed up the coding process itself. The type of answers that I am looking for are: use of templates, keyboard-shortcuts, use of IntelliSense plugins etc. Basically those little things that make the coding experience a bit more efficient and pleasant. Thanks again

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  • WPF TextBox Interceping RoutedUICommands

    - by Joseph Sturtevant
    I am trying to get Undo/Redo keyboard shortcuts working in my WPF application (I have my own custom functionality implemented using the Command Pattern). It seems, however, that the TextBox control is intercepting my "Undo" RoutedUICommand. What is the simplest way to disable this so that I can catch Ctrl+Z at the root of my UI tree? I would like to avoid putting a ton of code/XAML into each TextBox in my application if possible. The following briefly demonstrates the problem: <Window x:Class="InputBindingSample.Window1" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:loc="clr-namespace:InputBindingSample" Title="Window1" Height="300" Width="300"> <Window.CommandBindings> <CommandBinding Command="loc:Window1.MyUndo" Executed="MyUndo_Executed" /> </Window.CommandBindings> <DockPanel LastChildFill="True"> <StackPanel> <Button Content="Ctrl+Z Works If Focus Is Here" /> <TextBox Text="Ctrl+Z Doesn't Work If Focus Is Here" /> </StackPanel> </DockPanel> </Window> using System.Windows; using System.Windows.Input; namespace InputBindingSample { public partial class Window1 { public static readonly RoutedUICommand MyUndo = new RoutedUICommand("MyUndo", "MyUndo", typeof(Window1), new InputGestureCollection(new[] { new KeyGesture(Key.Z, ModifierKeys.Control) })); public Window1() { InitializeComponent(); } private void MyUndo_Executed(object sender, ExecutedRoutedEventArgs e) { MessageBox.Show("MyUndo!"); } } }

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  • Is it practical to program with your feet?

    - by bmm
    Has anyone tried using foot pedals in addition to the traditional keyboard and mouse combo to improve your effectiveness in the editor? Any actual experiences out there? Does it work, or is it just for carpal tunnel relief? I found one blog entry from a programmer who actually tried it: So now I can type using my feet for most of the modifier keys. I am using the pedals as I type this. I am still getting used to them, but the burning in my left wrist has definitely reduced. I think I can also type a little faster, but I am too lazy to do the speed tests with and without the pedals to verify this. On the negative side: Working out where to put your feet when you aren’t typing can be a little awkward. The pedals tend to move around the carpet, despite being metal and quite heavy. Some small spikes might have helped. Although the travel on the pedals is small, they are surprisingly stiff. Another programmer's experience: Anybody with hand pain must get foot pedals, since they can remove a tremendous load from your hands. I have two foot pedals, and use one for the SHIFT key, and the other for the CONTROL key. (I still type META by hand.) I have found that in the process of using the Emacs text editor to compose computer programs, I tend to use the SHIFT, CONTROL and META keys constantly, and it is easy to remove most of this load from one's hands. Some foot switch products: Savant Elite Triple Foot Switch FragPedal Bilbo Step On It!

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  • How to handle ctrl+arrow in Javascript?

    - by MartyIX
    I've noticed an problem when trying to catch keyboard shortcut: CTRL+an arrow. I've handled keydown event. Now when I hold CTRL key then keydown event is fired once. If I hold an arrow (so that now I'm holding CTRL+an arrow) it doesn't fire another event. Is it forbidden from any reason? I guess I've already encountered this problem in Opera a few years ago and there was an option for it in browser. My results: holding CTRL, press an arrow -- fires event for CTRL and doesn't fire an event for an arrow press CTRL + an arrow at once -- fires one event but only with keycode of CTRL. holding CTRL, press a letter (eg. S) -- works as expected press CTRL + letter (eg. S) -- works as expected (Results are identical in Chrome and Firefox. Is the behaviour described above a standard?) I'm using: function OnKeyDown(e) { } e.ctrlKey, e.which properties of event The question is: what might be the problem?

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  • How to switch language spellingcheck on the fly when changing keyboard with alt-shift?

    - by Kosmas Papagiannis
    i just recently installed ubuntu 11.04, english version that comes with libreoffice. I also installed Greek language. Is there some way to make Writer recognize my input language (English - Greek) and apply spelling check on the fly, according to my input language? For example, i type a sentence in English, then switch keyboard input (Alt-Shift) and type a sentence in Greek. Writer does no recognize the Greek sentence and underlines it red. MS Office and OO under Windows does it... As soon as you change input language (keyboard layout), the real time spelling checker changes also between languages... Thank you in advance...

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  • Android: how can i tell if the soft keyboard is showing or not?

    - by binnyb
    Heres the dilemma: I am showing a screen with 3 input fields and 2 buttons inside of a tab(there are 3 tabs total, and they are on the bottom of the screen). the 2 buttons are set to the bottom left and right of the screen, right above the tabs. when i click on an input field, the tabs and buttons are all pushed up on top of the keyboard. i desire to only push the buttons up, and leave the tabs where they originally are, on the bottom. i am thinking of setting the visibility of the tabs to GONE once i determine that the soft keyboard is showing, and visibility to VISIBLE once the soft keyboard is gone. is there some kind of listener for the soft keyboard, or maybe the input field? maybe some tricky use of OnFocusChangeListener for the edit text? How can i determine whether the keyboard is visible or not?

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  • Looking for a Silverlight 3 or 4 Menu control providing decent keyboard support.

    - by Geo
    I've an N-Tier application using Silverlight for the client. The customer as one particular request - I thought was more than reasonable: all actions – including menu navigation – has to be available through keyboard. When I tried Silverlight 4 I was surprised not to find any menu control so I downloaded several open source and commercial menu controls. I was very disappointed, after having searched for a couple of hours I didn’t manage to find any control that provide a decent keyboard support. Most controls provide no support or some basic support but not one control enabled to gain focus on the first item through the keyboard. You are able to use the keyboard (arrow keys) but you need first to select the control with the mouse! Not one control provided support for Keyboard shortcuts. Does anyone know of any Silverlight control providing descent support?

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  • Disable the Go button in the Keyboard for a UITextfield in iphone app.

    - by coder net
    Hi, My app has a screen where keyboard is always visible. The main element of the screen is a UITextfield. For easy data entering, keyboard is always made visible. When the user finishes entering data and hits Go, the app performs a 4,5 seconds action which is done in the background thread in order to show UIActivityIndicatorView. My problem is that the Go button on the keyboard still shows as enabled since the logic is performed in the background. The user could potentially hit the Go again causing it to run again. I am not able to set editable/userinteraction properties to No because then the keyboard disappears. Is there anyway just to disable the Go button or freeze the keyboard until the background thread returns?

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  • How can I do something ~after~ an event has fired in C#?

    - by Siracuse
    I'm using the following project to handle global keyboard and mouse hooking in my C# application. This project is basically a wrapper around the Win API call SetWindowsHookEx using either the WH_MOUSE_LL or WH_KEYBOARD_LL constants. It also manages certain state and generally makes this kind of hooking pretty pain free. I'm using this for a mouse gesture recognition software I'm working on. Basically, I have it setup so it detects when a global hotkey is pressed down (say CTRL), then the user moves the mouse in the shape of a pre-defined gesture and then releases global hotkey. The event for the KeyDown is processed and tells my program to start recording the mouse locations until it receives the KeyUp event. This is working fine and it allows an easy way for users to enter a mouse-gesture mode. Once the KeyUp event fires and it detects the appropriate gesture, it is suppose to send certain keystrokes to the active window that the user has defined for that particular gesture they just drew. I'm using the SendKeys.Send/SendWait methods to send output to the current window. My problem is this: When the user releases their global hotkey (say CTRL), it fires the KeyUp event. My program takes its recorded mouse points and detects the relevant gesture and attempts to send the correct input via SendKeys. However, because all of this is in the KeyUp event, that global hotkey hasn't finished being processed. So, for example if I defined a gesture to send the key "A" when it is detected, and my global hotkey is CTRL, when it is detected SendKeys will send "A" but while CTRL is still "down". So, instead of just sending A, I'm getting CTRL-A. So, in this example, instead of physically sending the single character "A" it is selecting-all via the CTRL-A shortcut. Even though the user has released the CTRL (global hotkey), it is still being considered down by the system. Once my KeyUp event fires, how can I have my program wait some period of time or for some event so I can be sure that the global hotkey is truly no longer being registered by the system, and only then sending the correct input via SendKeys?

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  • can the python wave module accept StringIO object

    - by user368005
    i'm trying to use the wave module to read wav files in python. whats not typical of my applications is that I'm NOT using a file or a filename to read the wav file, but instead i have the wav file in a buffer. And here's what i'm doing import StringIO buffer = StringIO.StringIO() buffer.output(wav_buffer) file = wave.open(buffer, 'r') but i'm getting a EOFError when i run it... File "/System/Library/Frameworks/Python.framework/Versions/2.5/lib/python2.5/wave.py", line 493, in open return Wave_read(f) File "/System/Library/Frameworks/Python.framework/Versions/2.5/lib/python2.5/wave.py", line 163, in __init__ self.initfp(f) File "/System/Library/Frameworks/Python.framework/Versions/2.5/lib/python2.5/wave.py", line 128, in initfp self._file = Chunk(file, bigendian = 0) File "/System/Library/Frameworks/Python.framework/Versions/2.5/lib/python2.5/chunk.py", line 63, in __init__ raise EOFError i know the StringIO stuff works for creation of wav file and i tried the following and it works import StringIO buffer = StringIO.StringIO() audio_out = wave.open(buffer, 'w') audio_out.setframerate(m.getRate()) audio_out.setsampwidth(2) audio_out.setcomptype('NONE', 'not compressed') audio_out.setnchannels(1) audio_out.writeframes(raw_audio) audio_out.close() buffer.flush() # these lines do not work... # buffer.output(wav_buffer) # file = wave.open(buffer, 'r') # this file plays out fine in VLC file = open(FILE_NAME + ".wav", 'w') file.write(buffer.getvalue()) file.close() buffer.close()

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  • C: Proper syntax for allocating memory using pointers to pointers.

    - by ~kero-05h
    This is my first time posting here, hopefully I will not make a fool of myself. I am trying to use a function to allocate memory to a pointer, copy text to the buffer, and then change a character. I keep getting a segfault and have tried looking up the answer, my syntax is probably wrong, I could use some enlightenment. /* My objective is to pass a buffer to my Copy function, allocate room, and copy text to it. Then I want to modify the text and print it.*/ #include <stdio.h> #include <stdlib.h> #include <string.h> int Copy(char **Buffer, char *Text); int main() { char *Text = malloc(sizeof(char) * 100); char *Buffer; strncpy(Text, "1234567890\n", 100); Copy(&Buffer, Text); } int Copy(char **Buffer, char *Text) { int count; count = strlen(Text)+1; *Buffer = malloc(sizeof(char) * count); strncpy(*Buffer, Text, 5); *Buffer[2] = 'A'; /* This results in a segfault. "*Buffer[1] = 'A';" results in no differece in the output. */ printf("%s\n", *Buffer); }

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  • programs hangs during socket interaction

    - by herrturtur
    I have two programs, sendfile.py and recvfile.py that are supposed to interact to send a file across the network. They communicate over TCP sockets. The communication is supposed to go something like this: sender =====filename=====> receiver sender <===== 'ok' ======= receiver or sender <===== 'no' ======= receiver if ok: sender ====== file ======> receiver I've got The sender and receiver code is here: Sender: import sys from jmm_sockets import * if len(sys.argv) != 4: print "Usage:", sys.argv[0], "<host> <port> <filename>" sys.exit(1) s = getClientSocket(sys.argv[1], int(sys.argv[2])) try: f = open(sys.argv[3]) except IOError, msg: print "couldn't open file" sys.exit(1) # send filename s.send(sys.argv[3]) # receive 'ok' buffer = None response = str() while 1: buffer = s.recv(1) if buffer == '': break else: response = response + buffer if response == 'ok': print 'receiver acknowledged receipt of filename' # send file s.send(f.read()) elif response == 'no': print "receiver doesn't want the file" # cleanup f.close() s.close() Receiver: from jmm_sockets import * s = getServerSocket(None, 16001) conn, addr = s.accept() buffer = None filename = str() # receive filename while 1: buffer = conn.recv(1) if buffer == '': break else: filename = filename + buffer print "sender wants to send", filename, "is that ok?" user_choice = raw_input("ok/no: ") if user_choice == 'ok': # send ok conn.send('ok') #receive file data = str() while 1: buffer = conn.recv(1) if buffer=='': break else: data = data + buffer print data else: conn.send('no') conn.close() I'm sure I'm missing something here in the sorts of a deadlock, but don't know what it is.

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  • Will HttpResponse.Filter buffer the whole data before start the sending?

    - by vtortola
    Hi, An user posts this article about how to use HttpResponse.Filter to compress large amounts of data. But what will happen if I try to transfer a 4G file? will it load the whole file in memory in order to compress it? or otherwise it will compress it chunk by chunk? I mean, I'm doing this right now: public void GetFile(HttpResponse response) { String fileName = "example.iso"; response.ClearHeaders(); response.ClearContent(); response.ContentType = "application/octet-stream"; response.AppendHeader("Content-Disposition", "attachment; filename=" + fileName); response.AppendHeader("Content-Length", new FileInfo(fileName).Length.ToString()); using (FileStream fs = new FileStream(Path.Combine(HttpContext.Current.Server.MapPath("~/App_Data"), fileName), FileMode.Open)) using (DeflateStream ds = new DeflateStream(fs,CompressionMode.Compress)) { Byte[] buffer = new Byte[4096]; Int32 readed = 0; while ((readed = ds.Read(buffer, 0, buffer.Length)) > 0) { response.OutputStream.Write(buffer, 0, readed); response.Flush(); } } } So at the same time I'm reading, I'm compressing and sending it. Then I wanna know if HttpResponse do the same thing, or otherwise it will load the whole file in memory in order to compress it. Cheers.

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  • How bad is code using std::basic_string<t> as a contiguous buffer?

    - by BillyONeal
    I know technically the std::basic_string template is not required to have contiguous memory. However, I'm curious how many implementations exist for modern compilers that actually take advantage of this freedom. For example, if one wants code like the following it seems silly to allocate a vector just to turn around instantly and return it as a string: DWORD valueLength = 0; DWORD type; LONG errorCheck = RegQueryValueExW( hWin32, value.c_str(), NULL, &type, NULL, &valueLength); if (errorCheck != ERROR_SUCCESS) WindowsApiException::Throw(errorCheck); else if (valueLength == 0) return std::wstring(); std::wstring buffer; do { buffer.resize(valueLength/sizeof(wchar_t)); errorCheck = RegQueryValueExW( hWin32, value.c_str(), NULL, &type, &buffer[0], &valueLength); } while (errorCheck == ERROR_MORE_DATA); if (errorCheck != ERROR_SUCCESS) WindowsApiException::Throw(errorCheck); return buffer; I know code like this might slightly reduce portability because it implies that std::wstring is contiguous -- but I'm wondering just how unportable that makes this code. Put another way, how may compilers actually take advantage of the freedom having noncontiguous memory allows? Oh: And of course given what the code's doing this only matters for Windows compilers.

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  • Why would GLCapabilities.setHardwareAccelerated(true/false) have no effect on performance?

    - by Luke
    I've got a JOGL application in which I am rendering 1 million textures (all the same texture) and 1 million lines between those textures. Basically it's a ball-and-stick graph. I am storing the vertices in a vertex array on the card and referencing them via index arrays, which are also stored on the card. Each pass through the draw loop I am basically doing this: gl.glBindBuffer(GL.GL_ARRAY_BUFFER, <buffer id>); gl.glBindBuffer(GL.GL_ELEMENT_ARRAY_BUFFER, <buffer id>); gl.glDrawElements(GL.GL_POINTS, <size>, GL.GL_UNSIGNED_INT, 0); gl.glBindBuffer(GL.GL_ARRAY_BUFFER, <buffer id>); gl.glBindBuffer(GL.GL_ELEMENT_ARRAY_BUFFER, <buffer id>); gl.glDrawElements(GL.GL_LINES, <size>, GL.GL_UNSIGNED_INT, 0); I noticed that the JOGL library is pegging one of my CPU cores. Every frame, the run method internal to the library is taking quite long. I'm not sure why this is happening since I have called setHardwareAccelerated(true) on the GLCapabilities used to create my canvas. What's more interesting is that I changed it to setHardwareAccelerated(false) and there was no impact on the performance at all. Is it possible that my code is not using hardware rendering even when it is set to true? Is there any way to check? EDIT: As suggested, I have tested breaking my calls up into smaller chunks. I have tried using glDrawRangeElements and respecting the limits that it requests. All of these simply resulted in the same pegged CPU usage and worse framerates. I have also narrowed the problem down to a simpler example where I just render 4 million textures (no lines). The draw loop then just doing this: gl.glEnableClientState(GL.GL_VERTEX_ARRAY); gl.glEnableClientState(GL.GL_INDEX_ARRAY); gl.glClear(GL.GL_COLOR_BUFFER_BIT | GL.GL_DEPTH_BUFFER_BIT); gl.glMatrixMode(GL.GL_MODELVIEW); gl.glLoadIdentity(); <... Camera and transform related code ...> gl.glEnableVertexAttribArray(0); gl.glEnable(GL.GL_TEXTURE_2D); gl.glAlphaFunc(GL.GL_GREATER, ALPHA_TEST_LIMIT); gl.glEnable(GL.GL_ALPHA_TEST); <... Bind texture ...> gl.glBindBuffer(GL.GL_ARRAY_BUFFER, <buffer id>); gl.glBindBuffer(GL.GL_ELEMENT_ARRAY_BUFFER, <buffer id>); gl.glDrawElements(GL.GL_POINTS, <size>, GL.GL_UNSIGNED_INT, 0); gl.glDisable(GL.GL_TEXTURE_2D); gl.glDisable(GL.GL_ALPHA_TEST); gl.glDisableVertexAttribArray(0); gl.glFlush(); Where the first buffer contains 12 million floats (the x,y,z coords of the 4 million textures) and the second (element) buffer contains 4 million integers. In this simple example it is simply the integers 0 through 3999999. I really want to know what is being done in software that is pegging my CPU, and how I can make it stop (if I can). My buffers are generated by the following code: gl.glBindBuffer(GL.GL_ARRAY_BUFFER, <buffer id>); gl.glBufferData(GL.GL_ARRAY_BUFFER, <size> * BufferUtil.SIZEOF_FLOAT, <buffer>, GL.GL_STATIC_DRAW); gl.glVertexAttribPointer(0, 3, GL.GL_FLOAT, false, 0, 0); and: gl.glBindBuffer(GL.GL_ELEMENT_ARRAY_BUFFER, <buffer id>); gl.glBufferData(GL.GL_ELEMENT_ARRAY_BUFFER, <size> * BufferUtil.SIZEOF_INT, <buffer>, GL.GL_STATIC_DRAW); ADDITIONAL INFO: Here is my initialization code: gl.setSwapInterval(1); //Also tried 0 gl.glShadeModel(GL.GL_SMOOTH); gl.glClearDepth(1.0f); gl.glEnable(GL.GL_DEPTH_TEST); gl.glDepthFunc(GL.GL_LESS); gl.glHint(GL.GL_PERSPECTIVE_CORRECTION_HINT, GL.GL_FASTEST); gl.glPointParameterfv(GL.GL_POINT_DISTANCE_ATTENUATION, POINT_DISTANCE_ATTENUATION, 0); gl.glPointParameterfv(GL.GL_POINT_SIZE_MIN, MIN_POINT_SIZE, 0); gl.glPointParameterfv(GL.GL_POINT_SIZE_MAX, MAX_POINT_SIZE, 0); gl.glPointSize(POINT_SIZE); gl.glTexEnvf(GL.GL_POINT_SPRITE, GL.GL_COORD_REPLACE, GL.GL_TRUE); gl.glEnable(GL.GL_POINT_SPRITE); gl.glClearColor(clearColor.getX(), clearColor.getY(), clearColor.getZ(), 0.0f); Also, I'm not sure if this helps or not, but when I drag the entire graph off the screen, the FPS shoots back up and the CPU usage falls to 0%. This seems obvious and intuitive to me, but I thought that might give a hint to someone else.

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  • Supermicro IPMI on MBD-X8DAH+-F-O motherboard. Keyboard and mouse do not work after booting Windows Server 2008 R2

    - by LDelgado
    Hell Everyone, I built a server with the mentioned motherboard. I installed Windows Server 2008 R2 Enterprise on this server. IPMI is integrated on the motherboard with its own dedicated NIC. I've got that NIC configured with its own IP address. I can remote into it using IPMI, and I can remotely control the server settings before booting the OS ( BIOS, RAID configuration, etc). When the OS boots, I lose the mouse and keyboard. I cannot use the keyboard or mouse when installing the OS either. So the Keyboard and Mouse only work when no OS is loaded. Once the OS loads I lose it - that is my problem. I've been doing some research and trying a few things, but I have not been successful in fixing this issue. I may be wrong, but based on the things I've found online, it seems that the problem could be caused by the way the OS handles USB. The server is headless. There is no keyboard, mouse, or monitor plugged into it. When I boot up the OS and remote into it, I cannot see a mouse or keyboard listed in the Device Manager. Based on what I've read, it seems that the OS should detect a mouse and a keyboard when connecting remotely via IPMI. The following are the solutions I've tried. Nothing has worked so far: I've updated the firmware of the IPMI component to the latest firmware - 1.33. I made sure that the mouse mode was set to Absolute (Windows OS). I've loaded the factory defaults several times. I've enabled Port64h/60h Emulation under the USB settings in the BIOS. I've disabled USB legacy support in the BIOS. I made sure the firewall wasn't blocking IPMI (disabled the firewall). And that's about it. I've found threads in some forums from people having the same issue as me, but they were not running the same OS. They were either running Linux or FreeBSD. Most of them fixed their problem by selecting the right mouse mode (Linux in their case). There was one other that solved the problem by disabling USB Mass Storage mode. He stated "When I set it to disable USB Mass Storage when no image is loaded, the ukbd came alive, and I'm typing this on the IPMI Console. " source: http://freebsd.1045724.n5.nabble.com/IPMI-Console-No-luck-once-OS-is-booted-td3967868.html I suspect the solution described in the previous paragraph is somehow related to my problem. I've found several threads on the internet with issues describing the same problem, but none of them were with Windows Server 2008 R2. Again, I may be wrong, but it seems like that could be the issue. I just don't know how I go about applying a solution in Windows Server 2008 R2. In any case, I could use your expertise. Maybe I am missing something, or maybe I'm on the right track. Your help is much appreciated. Thank you in advance,

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  • What if any free video player for windows can I set a custom frame buffer for streaming over the wifi?

    - by user268883
    I currently use DAUM PLayer (Pot Player) but I have problems streaming video to my laptop unless it is plugged into the network. An easy fix (so I thought) would be to find a player were I could adjust the cache / buffer so say 5 mins+ is read to the local Hdrive and then played from there... I can not work out how to do this in any player I have VLC, MPCHC and DAUM installed. All I want to do is increase the file buffer so X amount of the networkfile is copied to the local drive and then played... so all stuttering is stopped? How do I do this?

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  • Is there a way to make vim display "virtual characters" before/after regular patterns in the buffer?

    - by Laurence Gonsalves
    Vim has list and listchars options that make vim display "virtual characters" (by which I mean characters that aren't actually in the buffer) in certain situations. For example, you can make trailing spaces look like something else, or add a visible character to represent the newline character. I'd like to be able to enable the display of certain characters either before or after certain regular patterns ((perhaps syntax items). Sort of like syntax highlighting, but instead of just changing the color/styling of characters that are in the buffer, I'd like to display extra characters that aren't in the buffer. For example, I'd like to display a virtual : (colon) after all occurrences of the word "where" that appear at the end of a line. Is this possible, and if so, what is the necessary vimscript to do it?

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  • Can I play any Buffer only once at a given time?

    - by mystify
    From the OpenAL documentation: The basic OpenAL objects are a Listener, a Source, and a Buffer. There can be a large number of Buffers, which contain audio data. Each buffer can be attached to one or more Sources My problem is, that I have one sound file which I need to play multiple times per second, at the same time. The sound is 2 seconds long. So it will overlap. Would I need multiple filled buffers for this (= multiple times that sound in memory)? If I would attach one Buffer to multiple Sources, would I be able to play the sound 10 times, overlapping itself, with just one copy in memory? Or would I still have to deal with 10 copies of that sound in memory?

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  • How to copy bytes from buffer into the managed struct?

    - by Chupo_cro
    I have a problem with getting the code to work in a managed environment (VS2008 C++/CLI Win Forms App). The problem is I cannot declare the unmanaged struct (is that even possible?) inside the managed code, so I've declared a managed struct but now I have a problem how to copy bytes from buffer into that struct. Here is the pure C++ code that obviously works as expected: typedef struct GPS_point { float point_unknown_1; float latitude; float longitude; float altitude; // x10000 float time; int point_unknown_2; int speed; // x100 int manually_logged_point; // flag (1 --> point logged manually) } track_point; int offset = 0; int filesize = 256; // simulates filesize int point_num = 10; // simulates number of records int main () { char *buffer_dyn = new char[filesize]; // allocate RAM // here, the file would have been read into the buffer buffer_dyn[0xa8] = 0x1e; // simulates the speed data (1e 00 00 00) buffer_dyn[0xa9] = 0x00; buffer_dyn[0xaa] = 0x00; buffer_dyn[0xab] = 0x00; offset = 0x90; // if the data with this offset is transfered trom buffer // to struct, int speed is alligned with the buffer at the // offset of 0xa8 track_point *points = new track_point[point_num]; points[0].speed = 0xff; // (debug) it should change into 0x1e memcpy(&points[0],buffer_dyn+offset,32); cout << "offset: " << offset << "\r\n"; //cout << "speed: " << points[0].speed << "\r\n"; printf ("speed : 0x%x\r\n",points[0].speed); printf("byte at offset 0xa8: 0x%x\r\n",(unsigned char)buffer_dyn[0xa8]); // should be 0x1e delete[] buffer_dyn; // release RAM delete[] points; /* What I need is to rewrite the lines 29 and 31 to work in the managed code (VS2008 Win Forms C++/CLI) What should I have after: array<track_point^>^ points = gcnew array<track_point^>(point_num); so I can copy 32 bytes from buffer_dyn to the managed struct declared as typedef ref struct GPS_point { float point_unknown_1; float latitude; float longitude; float altitude; // x10000 float time; int point_unknown_2; int speed; // x100 int manually_logged_point; // flag (1 --> point logged manually) } track_point; */ return 0; } Here is the paste to codepad.org so it can be seen the code is OK. What I need is to rewrite these two lines: track_point *points = new track_point[point_num]; memcpy(&points[0],buffer_dyn+offset,32); to something that will work in a managed application. I wrote: array<track_point^>^ points = gcnew array<track_point^>(point_num); and now trying to reproduce the described copying of the data from buffer over the struct, but haven't any idea how it should be done. Alternatively, if there is a way to use an unmanaged struct in the same way shown in my code, then I would like to avoid working with managed struct.

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  • Acer Allionone Z5810 Touchscreen Issues 12.04

    - by Johannes
    I have an Acer Allionone Z5810, and I can't get the touchscreen to work after I install 12.04. Here is the lsusb output: Bus 001 Device 001: ID 1d6b:0002 Linux Foundation 2.0 root hub Bus 002 Device 001: ID 1d6b:0002 Linux Foundation 2.0 root hub Bus 003 Device 001: ID 1d6b:0002 Linux Foundation 2.0 root hub Bus 004 Device 001: ID 1d6b:0003 Linux Foundation 3.0 root hub Bus 001 Device 002: ID 8087:0024 Intel Corp. Integrated Rate Matching Hub Bus 002 Device 002: ID 8087:0024 Intel Corp. Integrated Rate Matching Hub Bus 001 Device 003: ID 0596:0508 MicroTouch Systems, Inc. Bus 001 Device 004: ID 04b8:0005 Seiko Epson Corp. Printer Bus 001 Device 005: ID 07ca:1336 AVerMedia Technologies, Inc. Bus 002 Device 003: ID 04ca:0058 Lite-On Technology Corp. Bus 002 Device 004: ID 0a12:0001 Cambridge Silicon Radio, Ltd Bluetooth Dongle (HCI mode) Bus 002 Device 005: ID 04f2:b23f Chicony Electronics Co., Ltd xinput --list Virtual core pointer id=2 [master pointer (3)] ? ? Virtual core XTEST pointer id=4 [slave pointer (2)] ? ? Lite-On Technology Corp. Wireless Device id=9 [slave pointer (2)] ? ? Lite-On Technology Corp. Wireless Device id=10 [slave pointer (2)] ? Virtual core keyboard id=3 [master keyboard (2)] ? Virtual core XTEST keyboard id=5 [slave keyboard (3)] ? Power Button id=6 [slave keyboard (3)] ? Power Button id=7 [slave keyboard (3)] ? Lite-On Technology Corp. Wireless Device id=8 [slave keyboard (3)] ? USB 2.0 camera id=11 [slave keyboard (3)] ? AT Translated Set 2 keyboard id=12 [slave keyboard (3)] My xorg.conf contains: nvidia-xconfig: X configuration file generated by nvidia-xconfig nvidia-xconfig: version 304.48 (buildmeister@swio-display x86-rhel47-04.nvidia.com) Sun Sep 9 21:31:39 PDT 2012 Section "ServerLayout" Identifier "Layout0" Screen 0 "Screen0" InputDevice "Keyboard0" "CoreKeyboard" InputDevice "Mouse0" "CorePointer" InputDevice "TouchScreen" EndSection Section "Files" EndSection Section "InputDevice" Identifier "TouchScreen" Driver "microtouch" Option "Type" "finger" Option "Device" "/dev/ttyS3" Option "ScreenNo" "0" Option "MinX" "0" Option "MaxX" "16383" Option "MinY" "0" Option "MaxY" "16383" Option "SendCoreEvents" "yes" EndSection Section "InputDevice" # generated from default Identifier "Mouse0" Driver "mouse" Option "Protocol" "auto" Option "Device" "/dev/psaux" Option "Emulate3Buttons" "no" Option "ZAxisMapping" "4 5" EndSection Section "InputDevice" # generated from default Identifier "Keyboard0" Driver "kbd" EndSection Section "Monitor" Identifier "Monitor0" VendorName "Unknown" ModelName "Unknown" HorizSync 28.0 - 33.0 VertRefresh 43.0 - 72.0 Option "DPMS" EndSection Section "Device" Identifier "Device0" Driver "nvidia" VendorName "NVIDIA Corporation" EndSection Section "Screen" Identifier "Screen0" Device "Device0" Monitor "Monitor0" DefaultDepth 24 SubSection "Display" Depth 24 EndSubSection EndSection

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  • "KeyPress" event for WinForms textbox is missing?

    - by eibhrum
    I am trying to add an "KeyPress" event in a textbox (WinForm) this.textBox1.KeyPress += new System.Windows.Forms.KeyPressEventHandler(CheckKeys); and here's inside the 'CheckKeys': private void CheckKeys(object sender, System.Windows.Forms.KeyPressEventArgs e) { if (e.KeyChar == (char)13) { // Enter is pressed - do something } } The idea here is that once a textbox is in focus and the 'Enter' button was pressed, something will happen... However, my machine cannot find the 'KeyPress' event. Is there something wrong with my codes? UPDATE: I also tried putting KeyDown instead of KeyPress: private void textBox1_KeyDown(object sender, System.Windows.Input.KeyEventArgs e) { if (e.Key == Key.Return) // Enter is pressed - do something } } Still not working though...

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  • What's the best way to handle the same shortcut in WPF and WinForms controls?

    - by Anthony Brien
    I have a WPF application with the following KeyBinding on its main window: <KeyBinding Command="Commands:EditCommands.Undo" Gesture="CTRL+Z" /> <KeyBinding Command="Commands:EditCommands.Redo" Gesture="CTRL+Y" /> This makes the command respond to the shortcut fine. However, in all the places where I have embedded WinForms text boxes or rich text boxes, I've lost the ability to use those shortcuts. If I remove the above bindings, the WinForms shortcuts work fine. How can I support these shortcuts in both WinForms and WPF? I'd prefer a generic method since this problem is likely to affect many other commands with the same keybindings.

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  • simulate backspace key with java.awt.Robot

    - by Tyler
    There seems to be an issue simulating the backspace key with java.awt.Robot. This thread seems to confirm this but it does not propose a solution. This works: Robot rob = new Robot(); rob.keyPress(KeyEvent.VK_A); rob.keyRelease(KeyEvent.VK_A); This doesn't: Robot rob = new Robot(); rob.keyPress(KeyEvent.VK_BACK_SPACE); rob.keyRelease(KeyEvent.VK_BACK_SPACE); Any ideas? Thanks!

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  • How does CommandManager.RequerySuggested work?

    - by Andrei Rinea
    The MSDN only states that Occurs when the CommandManager detects conditions that might change the ability of a command to execute. However I can't seem to find any traces of how this works, what I should be aware of / avoid etc... Does it just listen for input? (i.e.: mouse moves, keys pressed and so on)

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