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  • Does it make sense to have a model with only static methods?

    - by Jamie Dixon
    Hey everyone, I have an ASP.NET MVC 2 project that I'm working on and I'm wondering where I should place some of my code. I currently have a UsersModel which consists of a bunch of static methods that operate against my data context. These methods include such things as: UserExistsInDatabase, UserIsRegisteredForActivity, GetUserIdFromFacebookId etc etc. Should these methods be inside a UsersModel class or would they be more suited to a user helper class outside of the models context? Cheers for any pointers.

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  • package private static member class vs. package private class

    - by Helper Method
    I was writing two implementations of a linked list for an assignment, a doubly linked list and a circular doubly linked list. Now as the class representing a Link within the linked list is the same in both implementations, I want to use it in both. Now I wonder which approach would be better: Implement the Link class as a package private static member class in the first implementation and then use this class in the second implementation or make the Link class a package private class.

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  • How do I change all shared libraries used in my programe to static libraries in windows?

    - by httpinterpret
    The shared library is causing much trouble for me, and disk space is far less expensive than the trouble itself. How can I convert all shared libs(.dll) to static libs(.lib) and make my programe use them instead of using shared libs? Note some .dlls are not directly refered to by my programe,e.g. my programe requires libpng,and libpng requires zlib.dll. Is there a solution that wraps up all these cases?

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  • Unittest in Django. Static variable feeded into the test case

    - by ziang
    I want to generate some dynamic data and feed these data in to test cases. But I found that Django will initial the test class every time to do the test. So the data will get generated every time django test framework calls the function. Is there anyway to use something like the singleton or static variable to solve the problem? What should be the solution? Thanks!

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  • Is there a static code analyzer [like Lint] for PHP files?

    - by eswald
    Is there a static code analyzer for PHP files? The binary itself can check for syntax errors, but I'm looking for something that does more, like unused variable assignments, arrays that are assigned into without being initialized first, and possibly code style warnings. Open-source programs would be preferred, but we might convince the company to pay for something if it's highly recommended.

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  • Simple Physics Simulation in java not working.

    - by Static Void Main
    Dear experts, I wanted to implement ball physics and as i m newbie, i adapt the code in tutorial http://adam21.web.officelive.com/Documents/JavaPhysicsTutorial.pdf . i try to follow that as i much as i can, but i m not able to apply all physical phenomenon in code, can somebody please tell me, where i m mistaken or i m still doing some silly programming mistake. The balls are moving when i m not calling bounce method and i m unable to avail the bounce method and ball are moving towards left side instead of falling/ending on floor**, Can some body recommend me some better way or similar easy compact way to accomplish this task of applying physics on two ball or more balls with interactivity. here is code ; import java.awt.*; public class AdobeBall { protected int radius = 20; protected Color color; // ... Constants final static int DIAMETER = 40; // ... Instance variables private int m_x; // x and y coordinates upper left private int m_y; private double dx = 3.0; // delta x and y private double dy = 6.0; private double m_velocityX; // Pixels to move each time move() is called. private double m_velocityY; private int m_rightBound; // Maximum permissible x, y values. private int m_bottomBound; public AdobeBall(int x, int y, double velocityX, double velocityY, Color color1) { super(); m_x = x; m_y = y; m_velocityX = velocityX; m_velocityY = velocityY; color = color1; } public double getSpeed() { return Math.sqrt((m_x + m_velocityX - m_x) * (m_x + m_velocityX - m_x) + (m_y + m_velocityY - m_y) * (m_y + m_velocityY - m_y)); } public void setSpeed(double speed) { double currentSpeed = Math.sqrt(dx * dx + dy * dy); dx = dx * speed / currentSpeed; dy = dy * speed / currentSpeed; } public void setDirection(double direction) { m_velocityX = (int) (Math.cos(direction) * getSpeed()); m_velocityY = (int) (Math.sin(direction) * getSpeed()); } public double getDirection() { double h = ((m_x + dx - m_x) * (m_x + dx - m_x)) + ((m_y + dy - m_y) * (m_y + dy - m_y)); double a = (m_x + dx - m_x) / h; return a; } // ======================================================== setBounds public void setBounds(int width, int height) { m_rightBound = width - DIAMETER; m_bottomBound = height - DIAMETER; } // ============================================================== move public void move() { double gravAmount = 0.02; double gravDir = 90; // The direction for the gravity to be in. // ... Move the ball at the give velocity. m_x += m_velocityX; m_y += m_velocityY; // ... Bounce the ball off the walls if necessary. if (m_x < 0) { // If at or beyond left side m_x = 0; // Place against edge and m_velocityX = -m_velocityX; } else if (m_x > m_rightBound) { // If at or beyond right side m_x = m_rightBound; // Place against right edge. m_velocityX = -m_velocityX; } if (m_y < 0) { // if we're at top m_y = 0; m_velocityY = -m_velocityY; } else if (m_y > m_bottomBound) { // if we're at bottom m_y = m_bottomBound; m_velocityY = -m_velocityY; } // double speed = Math.sqrt((m_velocityX * m_velocityX) // + (m_velocityY * m_velocityY)); // ...Friction stuff double fricMax = 0.02; // You can use any number, preferably less than 1 double friction = getSpeed(); if (friction > fricMax) friction = fricMax; if (m_velocityX >= 0) { m_velocityX -= friction; } if (m_velocityX <= 0) { m_velocityX += friction; } if (m_velocityY >= 0) { m_velocityY -= friction; } if (m_velocityY <= 0) { m_velocityY += friction; } // ...Gravity stuff m_velocityX += Math.cos(gravDir) * gravAmount; m_velocityY += Math.sin(gravDir) * gravAmount; } public Color getColor() { return color; } public void setColor(Color newColor) { color = newColor; } // ============================================= getDiameter, getX, getY public int getDiameter() { return DIAMETER; } public double getRadius() { return radius; // radius should be a local variable in Ball. } public int getX() { return m_x; } public int getY() { return m_y; } } using adobeBall: import java.awt.*; import java.awt.event.*; import javax.swing.*; public class AdobeBallImplementation implements Runnable { private static final long serialVersionUID = 1L; private volatile boolean Play; private long mFrameDelay; private JFrame frame; private MyKeyListener pit; /** true means mouse was pressed in ball and still in panel. */ private boolean _canDrag = false; private static final int MAX_BALLS = 50; // max number allowed private int currentNumBalls = 2; // number currently active private AdobeBall[] ball = new AdobeBall[MAX_BALLS]; public AdobeBallImplementation(Color ballColor) { frame = new JFrame("simple gaming loop in java"); frame.setSize(400, 400); frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); pit = new MyKeyListener(); pit.setPreferredSize(new Dimension(400, 400)); frame.setContentPane(pit); ball[0] = new AdobeBall(34, 150, 7, 2, Color.YELLOW); ball[1] = new AdobeBall(50, 50, 5, 3, Color.BLUE); frame.pack(); frame.setVisible(true); frame.setBackground(Color.white); start(); frame.addMouseListener(pit); frame.addMouseMotionListener(pit); } public void start() { Play = true; Thread t = new Thread(this); t.start(); } public void stop() { Play = false; } public void run() { while (Play == true) { // bounce(ball[0],ball[1]); runball(); pit.repaint(); try { Thread.sleep(mFrameDelay); } catch (InterruptedException ie) { stop(); } } } public void drawworld(Graphics g) { for (int i = 0; i < currentNumBalls; i++) { g.setColor(ball[i].getColor()); g.fillOval(ball[i].getX(), ball[i].getY(), 40, 40); } } public double pointDistance (double x1, double y1, double x2, double y2) { return Math.sqrt((x2 - x1) * (x2 - x1) + (y2 - y1) * (y2 - y1)); } public void runball() { while (Play == true) { try { for (int i = 0; i < currentNumBalls; i++) { for (int j = 0; j < currentNumBalls; j++) { if (pointDistance(ball[i].getX(), ball[i].getY(), ball[j].getX(), ball[j].getY()) < ball[i] .getRadius() + ball[j].getRadius() + 2) { // bounce(ball[i],ball[j]); ball[i].setBounds(pit.getWidth(), pit.getHeight()); ball[i].move(); pit.repaint(); } } } try { Thread.sleep(50); } catch (Exception e) { System.exit(0); } } catch (Exception e) { e.printStackTrace(); } } } public static double pointDirection(int x1, int y1, int x2, int y2) { double H = Math.sqrt((x2 - x1) * (x2 - x1) + (y2 - y1) * (y2 - y1)); // The // hypotenuse double x = x2 - x1; // The opposite double y = y2 - y1; // The adjacent double angle = Math.acos(x / H); angle = angle * 57.2960285258; if (y < 0) { angle = 360 - angle; } return angle; } public static void bounce(AdobeBall b1, AdobeBall b2) { if (b2.getSpeed() == 0 && b1.getSpeed() == 0) { // Both balls are stopped. b1.setDirection(pointDirection(b1.getX(), b1.getY(), b2.getX(), b2 .getY())); b2.setDirection(pointDirection(b2.getX(), b2.getY(), b1.getX(), b1 .getY())); b1.setSpeed(1); b2.setSpeed(1); } else if (b2.getSpeed() == 0 && b1.getSpeed() != 0) { // B1 is moving. B2 is stationary. double angle = pointDirection(b1.getX(), b1.getY(), b2.getX(), b2 .getY()); b2.setSpeed(b1.getSpeed()); b2.setDirection(angle); b1.setDirection(angle - 90); } else if (b1.getSpeed() == 0 && b2.getSpeed() != 0) { // B1 is moving. B2 is stationary. double angle = pointDirection(b2.getX(), b2.getY(), b1.getX(), b1 .getY()); b1.setSpeed(b2.getSpeed()); b1.setDirection(angle); b2.setDirection(angle - 90); } else { // Both balls are moving. AdobeBall tmp = b1; double angle = pointDirection(b2.getX(), b2.getY(), b1.getX(), b1 .getY()); double origangle = b1.getDirection(); b1.setDirection(angle + origangle); angle = pointDirection(tmp.getX(), tmp.getY(), b2.getX(), b2.getY()); origangle = b2.getDirection(); b2.setDirection(angle + origangle); } } public static void main(String[] args) { javax.swing.SwingUtilities.invokeLater(new Runnable() { public void run() { new AdobeBallImplementation(Color.red); } }); } } *EDIT:*ok splitting the code using new approach for gravity from this forum: this code also not working the ball is not coming on floor: public void mymove() { m_x += m_velocityX; m_y += m_velocityY; if (m_y + m_bottomBound > 400) { m_velocityY *= -0.981; // setY(400 - m_bottomBound); m_y = 400 - m_bottomBound; } // ... Bounce the ball off the walls if necessary. if (m_x < 0) { // If at or beyond left side m_x = 0; // Place against edge and m_velocityX = -m_velocityX; } else if (m_x > m_rightBound) { // If at or beyond right side m_x = m_rightBound - 20; // Place against right edge. m_velocityX = -m_velocityX; } if (m_y < 0) { // if we're at top m_y = 1; m_velocityY = -m_velocityY; } else if (m_y > m_bottomBound) { // if we're at bottom m_y = m_bottomBound - 20; m_velocityY = -m_velocityY; } } thanks a lot for any correction and help. jibby

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  • unable to access a NAT'ed IP via a VPN on Windows 7

    - by crmpicco
    I connect to a range of servers hosted by one provider via a VPN. I can connect to the VPN fine, however when I then go and try and connect to the server(s) it fails. A NAT'ed IP address that has worked up until today, has stopped working either via SSH/SFTP. As you can see below, if I try and ping the IP then it responds with Destination host unreachable, but, for some reason it says the reply is from 192.168.0.8? If it enter this IP address in my browser, I get nothing. Where is this IP coming from and is there any good reason why I cannot access the IP I am trying to ping? C:\Users\crmpicco>ping 172.26.100.x Pinging 172.26.100.x with 32 bytes of data: Reply from 192.168.0.8: Destination host unreachable. Reply from 192.168.0.8: Destination host unreachable. Reply from 192.168.0.8: Destination host unreachable. Reply from 192.168.0.8: Destination host unreachable. Ping statistics for 172.26.100.x: Packets: Sent = 4, Received = 4, Lost = 0 (0% loss), I have the VPN remote host address of 80.75.67.x, which shows me as being connected. But i'm unsure if there is a config issue at the server side or my end that has caused this issue? I have had some recent Win7 (automatic) updates, but it's hard to tell if that's caused this problem. This is my output from arp: C:\Users\cmorton>arp -a Interface: 192.168.0.8 --- 0xe Internet Address Physical Address Type 192.168.0.1 00-18-4d-b9-68-5e dynami 192.168.0.6 00-f4-b9-68-0c-9a dynami 192.168.0.7 08-00-27-f2-9f-d6 dynami 192.168.0.255 ff-ff-ff-ff-ff-ff static 224.0.0.22 01-00-5e-00-00-16 static 224.0.0.251 01-00-5e-00-00-fb static 224.0.0.252 01-00-5e-00-00-fc static 239.255.255.250 01-00-5e-7f-ff-fa static 255.255.255.255 ff-ff-ff-ff-ff-ff static Interface: 192.168.56.1 --- 0x15 Internet Address Physical Address Type 192.168.56.255 ff-ff-ff-ff-ff-ff static 224.0.0.22 01-00-5e-00-00-16 static 224.0.0.251 01-00-5e-00-00-fb static 224.0.0.252 01-00-5e-00-00-fc static 255.255.255.255 ff-ff-ff-ff-ff-ff static

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