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  • how to hide ssh expect user/password

    - by raindrop18
    my perl cgi script I have the password/user on clear text and want to hide it or the user enter the credential interactively.is that possible? here is my code. please any help!! i am very new for perl. #!/usr/local/bin/expect ####################################################################################################### # Input: It will handle two arguments -> a device and a show command. ####################################################################################################### # ######### Start of Script ###################### # #### Set up Timeouts - Debugging Variables log_user 0 set timeout 10 set userid "USER" set password "PASS" # ############## Get two arguments - (1) Device (2) Command to be executed set device [lindex $argv 0] set command [lindex $argv 1] spawn /usr/local/bin/ssh -l $userid $device match_max [expr 32 * 1024] expect { -re "RSA key fingerprint" {send "yes\r"} timeout {puts "Host is known"} } expect { -re "username: " {send "$userid\r"} -re "(P|p)assword: " {send "$password\r"} -re "Warning:" {send "$password\r"} -re "Connection refused" {puts "Host error -> $expect_out(buffer)";exit} -re "Connection closed" {puts "Host error -> $expect_out(buffer)";exit} -re "no address.*" {puts "Host error -> $expect_out(buffer)";exit} timeout {puts "Timeout error. Is device down or unreachable?? ssh_expect";exit} } expect { -re "\[#>]$" {send "term len 0\r"} timeout {puts "Error reading prompt -> $expect_out(buffer)";exit} } expect { -re "\[#>]$" {send "$command\r"} timeout {puts "Error reading prompt -> $expect_out(buffer)";exit} } expect -re "\[#>]$" set output $expect_out(buffer) send "exit\r" puts "$output\r\n"

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  • Qt for Symbian - Detecting touch/non-touch devices...

    - by Nikos
    I'm porting a game for Symbian which supports both a touch & non-touch UI. I need to be able to tell if the device has a touch screen on start-up so I can enable the appropriate mode. After googling for hours and going though the Qt Docs I found QSysInfo but this merely provides the version of the Symbian device. Is there a way to get the actual capabilities of the device? There must be a way to tell if the device has a touch screen...! I'm using the latest QtCreator with the NokiaSDK. Thank you in advance, Nikos.

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  • Created files on Archos 5 invisible on Windows Xp

    - by user352042
    I am fairly new to Android and this is my first post so I apologise in advance if I am breaking protocol or posting to the wrong board. Please feel free to move this post to somewhere more appropriate if required. I am developing for the 160 Gb Archos 5 Internet tablet. Not ideal as a development platform I know, but customer requirements mean we have no choice. It is running Android 1.6. I have updated the device firmware to the most recent available. Updating the version of Android is not an option at this point. Part of my app's requirement is to write information out to .txt files on the external storage directory so that these can be copied over the USB connection to a Windows XP PC using the Mobile media device (MTP) mode. I have followed all instructions I have come across carefully, eg I check that the storage is available using the technique described at http://developer.android.com/guide/topics/data/data-storage.html#filesExternal. However, althoug the files are created succesfully on the device (I can browse them and open them using the device's File Explorer - they are fine), when I connect the device to a Windows XP computer none of the directories or files I created appear and the size of their parent files suggest they do not exist. I have tried running over the ADB, checked logcat, tried a (signed) release version and even written a second test application which just creates a folder (this behaves the same, ie it creates the folder but this is not visible in Windows Explorer) - nothing anywhere gives me any suggestion as to what the problem might be. If anyone has heard of this before or has any ideas as to what else | could try to fix it please get in touch! We do not have any other devices to test on at the moment, although I hope to remedy this soon, customer permitting.

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  • Creating .lib files in CUDA Toolkit 5

    - by user1683586
    I am taking my first faltering steps with CUDA Toolkit 5.0 RC using VS2010. Separate compilation has me confused. I tried to set up a project as a Static Library (.lib), but when I try to build it, it does not create a device-link.obj and I don't understand why. For instance, there are 2 files: A caller function that uses a function f #include "thrust\host_vector.h" #include "thrust\device_vector.h" using namespace thrust::placeholders; extern __device__ double f(double x); struct f_func { __device__ double operator()(const double& x) const { return f(x); } }; void test(const int len, double * data, double * res) { thrust::device_vector<double> d_data(data, data + len); thrust::transform(d_data.begin(), d_data.end(), d_data.begin(), f_func()); thrust::copy(d_data.begin(),d_data.end(), res); } And a library file that defines f __device__ double f(double x) { return x+2.0; } If I set the option generate relocatable device code to No, the first file will not compile due to unresolved extern function f. If I set it to -rdc, it will compile, but does not produce a device-link.obj file and so the linker fails. If I put the definition of f into the first file and delete the second it builds successfully, but now it isn't separate compilation anymore. How can I build a static library like this with separate source files? [Updated here] I called the first caller file "caller.cu" and the second "libfn.cu". The compiler lines that VS2010 outputs (which I don't fully understand) are (for caller): nvcc.exe -ccbin "C:\Program Files (x86)\Microsoft Visual Studio 10.0\VC\bin" -I"C:\Program Files\NVIDIA GPU Computing Toolkit\CUDA\v5.0\include" -I"C:\Program Files\NVIDIA GPU Computing Toolkit\CUDA\v5.0\include" -G --keep-dir "Debug" -maxrregcount=0 --machine 32 --compile -g -D_MBCS -Xcompiler "/EHsc /W3 /nologo /Od /Zi /RTC1 /MDd " -o "Debug\caller.cu.obj" "G:\Test_Linking\caller.cu" -clean and the same for libfn, then: nvcc.exe -gencode=arch=compute_20,code=\"sm_20,compute_20\" --use-local-env --cl-version 2010 -ccbin "C:\Program Files (x86)\Microsoft Visual Studio 10.0\VC\bin" -rdc=true -I"C:\Program Files\NVIDIA GPU Computing Toolkit\CUDA\v5.0\include" -I"C:\Program Files\NVIDIA GPU Computing Toolkit\CUDA\v5.0\include" -G --keep-dir "Debug" -maxrregcount=0 --machine 32 --compile -g -D_MBCS -Xcompiler "/EHsc /W3 /nologo /Od /Zi /RTC1 /MDd " -o "Debug\caller.cu.obj" "G:\Test_Linking\caller.cu" and again for libfn.

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  • How to do a true Java ping?

    - by stjowa
    I have a device on a network that I am attempting to ping through my Java program. Through my windows command prompt, I can ping the device address fine and do a tracert on the address fine. Online, I have seen that in order to do a ping through Java you have to do the following: InetAddress.getByName(address).isReachable(timeout); But, when I use this code on my device address, it always returns false in my program. I am using the correct IPv4 address with a good timeout value. Also, if I use a localhost address, it works fine. Why can I ping the device through cmd, but not through my program? I have heard in various places that this is not a true ping. Is there a better way to emulate a ping in Java? Thanks

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  • Webservice description - xsd schema and xml generation

    - by dominolog
    Hello I want to design a WebService for communication between Win Mobile 6.5 based Palm device and a PHP web server. The Palm device software will be developed on .NET compact framework. The communication between web server and device I envision as XML over HTTP. I want a tool that will let me design the Webservice (interfaces, methods) and then generate the xsd schema together with xml messages for the communication. Can you recommend something? Regards

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  • Android Compass orientation on unreliable (Low pass filter)

    - by madsleejensen
    Hi all Im creating an application where i need to position a ImageView depending on the Orientation of the device. I use the values from a MagneticField and Accelerometer Sensors to calculate the device orientation with SensorManager.getRotationMatrix(rotationMatrix, null, accelerometerValues, magneticFieldValues) SensorManager.getOrientation(rotationMatrix, values); double degrees = Math.toDegrees(values[0]); My problem is that the positioning of the ImageView is very sensitive to changes in the orientation. Making the imageview constantly jumping around the screen. (because the degrees change) I read that this can be because my device is close to things that can affect the magneticfield readings. But this is not the only reason it seems. I tried downloading some applications and found that the "3D compass" application remains extremely steady in its readings, i would like the same behavior in my application. I read that i can tweak the "noise" of my readings by adding a "Low pass filter", but i have no idea how to implement this (because of my lack of Math). Im hoping someone can help me creating a more steady reading on my device, Where a little movement to the device wont affect the current orientation. Right now i do a small if (Math.abs(lastReadingDegrees - newReadingDegrees) > 1) { updatePosition() } To filter abit of the noise. But its not working very well :)

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  • Detect insertion of media into a drive using windows messages

    - by rschnorenberg
    I am currently using WM_DEVICECHANGE to be notified when new USB drives are connected to the computer. This works great for devices like thumb-drives where as soon as the device arrives it is ready to have files read from it. For devices like SD card readers it does not because the message is sent out once when the device is connected but no message is sent when a user actually inserts a card into the device. Is it possible to detect the insertion of new media into an existing USB device without having to use polling?

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  • Cocoa touch - GameKit GKPeerPickerController devices

    - by teepusink
    Hi, I'm now testing GKPeerPickerController. I have a simple app that just have a button and do GKPeerPickerController on a device. However, all it does is "Looking for other iPhones or iPod touches..." I do have another device nearby with bluetooth turned on BUT without the app installed. Does that other device also need to have the app installed? Thanks, Tee

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  • Solution: Android INSTALL_FAILED_INSUFFICIENT_STORAGE error.

    - by Andrew Smith
    The INSTALL_FAILED_INSUFFICIENT_STORAGE error is the bane of every Android developer's life. It happens regardless of app size, or how much storage is available. Rebooting the target device fixes the problem briefly, but it soon comes back. There are hundreds (if not thousands) of message board posts from people asking why the problem occurs, but the folks at Google are frustratingly silent on the issue. There is a simple workaround. If your test device is running Android 2.2 or later then add the android:installLocation attribute to your application's manifest file, with the value "preferExternal". This will force the app to be installed on the device's external storage, such as a phone's SD card. For example: <manifest xmlns:android="http://schemas.android.com/apk/res/android" package="com.andrewsmith.android.darkness" android:installLocation="preferExternal" This is more of a band-aid than a fix, and it may not be ideal if you want your finished app to install on the device's internal memory. But it will at least make the development process a lot less frustrating.

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  • How to find text file in android emulator?

    - by dragon
    Hi I am new to Android. I push files to Android device emulator. Image files are in Gallery and audio files are in Music. How can I view the text file in the android device emulator.( I heard android doesn’t come with Text Editor form stack overflow). I don’t want to open Text file I need to find if the text file is in the device or not. My file explore application list the available file in the sdcard. It lists the text file name also but in the device emulator how can I find the text file?????

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  • What approaches are available to revert an IDirect3DDevice9 instance to its default render state?

    - by Rafael Goodman
    Given an instance of IDirect3DDevice9, what approaches are available to put it in its original render state (i.e. the state it was in when the device was initially created)? The cleanest way that I've come across is to create a state block via IDirect3DDevice9::CreateStateBlock just after the device has been created so that it can be applied later. Unfortunately, I'm operating under the constraints of an existing project such that I can't modify the device creation code; by the time my component gets the device, its default state has been modified. As a result, I'm looking for alternative approaches. Thx! ~Raf

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  • Could not install appliation via Desktop Manager..

    - by tek3
    I am trying to install an application onto my device..I have compiled the application using JDK 4.5.0 and also signed it with RIM signing keys...But i am unable to install my application onto my device(8900) through desktop manager..It keeps on showing "application is not compatible with your device and cannot be loaded"... Since i have compiled my application in JDK 4.5, it must be compatible with all devices having OS 4.5.0...Any pointers to what might be going wrong??? Is there any version miss match??

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  • .NET compact framework - where to put files so that they are accessible to emulator

    - by dominolog
    Hello I have a .NET CF project. In the project directory I put a simple xml file (users.xml) which has to be read by the device. When I debug the application on device emulator and try to load the file from code, the Exception is thrown (FileNotFoundException "Could not find file '\users.xml'."). Is there a mechanism to automatically deploy also configuration files to a device emulator?

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  • Adjust parameters of serial port reading

    - by clinisbut
    Hello. I'm facing a particular issue that regards serial communication under win32. I'm communicating with a device can only accept frames when it is not already communicating. So I must find a valid frame and then inmediatelly send my request. I developed a class named Serial that handles basic operations on serial port (open, close, read, write) and then a Thread calls inside a loop read and write functions. Thread loop //Device is an object of class Serial while( device->isOpen() && !terminate ) { unsigned int readed = 0; unsigned long error = ERROR_SUCCESS; unsigned char* data = device->read( &readed, &error ); if( error==ERROR_SUCCESS ) { //If data received, deliver to upper level if( readed>0 ) { QByteArray output( (const char*)data, (signed int)readed ); emit dataArrived( output, readed ); } } else { //unrelated stuff } //Here I manage the writting issue //Only when nothing is received, and Upper layer wants to send a frame //(Upper layer only will mark as something to send when it detects a valid frame) if( readed==0 ) { out_lock.lock(); //If something to send... if( something_to_send > 0 ) { if( device->write( output_buffer, output_size, &error ) ) { //things... } } } } The Thread basically keeps reading, and when nothing is received, sees if somebody has signaled to send a frame (this means that a valid frame is just received). When this happens, it writes the frame through serial port. Here comes my problem. Inside the Serial::read() function: I use the overlapped way of reading: ::ClearCommError( handle, &dwErrors, &stat); if( stat.cbInQue ) { //If there's something to read, read it, please note the bytes to read parameter, here 1. bool ok = ::ReadFile( handle, buffer_in, 1, &bytes_read, &ov_reader ); if( !ok ) { DWORD _error = ::GetLastError(); if( _error == ERROR_IO_PENDING ) { DWORD result = ::WaitForMultipleObjects( 2, waiters, FALSE,INFINITE ); switch( result ) { //Eventshutdown case WAIT_OBJECT_0: /*code omitted*/break; case WAIT_OBJECT_0+1: ok = ::GetOverlappedResult( handle, &ov_reader, &bytes_read, true ); //check ok value omitted break; } } } } if( bytes_read>0 ) { *size = bytes_read; } Here starts my problem. When device sends me small frames (around 30 bytes) everything works fine, but when larger frames are sent, the code is not able to find any free time between frames causing the thread to never be able send any frame because readed is never 0. If I increase the number of bytes to read inside the read() function, lose the ability to detect when the device "listens": bool ok = ::ReadFile(handle, buffer_in, 50, &bytes_read, &ov_reader ); This happens because my app can receive the end of a frame together with the start of the next one. This behaviour is very common. In the other hand, if I change the INFINITE argument by a valid timeout in the WaitForMultipleObjects function, I lose data. So my question basically is... what I'm doing wrong? Why when reading 1 byte each time I don't find any free time to send my own frames? Thank you

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  • Creating a network adapter - how hard is it?

    - by Vilx-
    I'm interested in building a little (commercial) device on top of Arduino. I want it to be able to interface with network. Network as in standard Ethernet, Cat5, RJ-45, etc. I know that there is an Ethernet Shield, but it costs even more than the Arduino itself, and it's pretty big. Naturally, I want my device to be as small and as cheap as possible. So I'm thinking about recreating an Ethernet module myself. The problem is - I haven't got any experience with Ethernet, nor do I have a good idea where to start looking. Thus I can't even say if my ideas are feasible. Ultimately I would like the device to have three ports - one for incoming signal, two for outgoing, so the device is essentially a little switch where it is plugged in itself as well. The switching capabilities need not be very fast - the volume of data will be low. 10Mbit is more than enough, can be even slower. If that is not possible, a single port for controlling the device itself will also do. Another possibility I'm considering is power line communications - sending information through power lines. That's another area I've no experience with. What hardware should I be looking at, and where can I find information about the necessary software? So - can anyone tell me if these ideas are feasible, and if yes - where should I start looking?

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  • C# Hook Forms / Windows / Dialogs etc. (via HWND?) to Capture Video Buffer (D3D Device?)

    - by Drax
    I am looking to create a very simple C# application which runs Full-Screen in Direct3D, and is able to grab the Desktop 'scene', mapping each Window from the Desktop to a Textured Polygon in my D3D Scene... I'm hoping to create a simplistic "3D Desktop" type of application as an experiment, and I'm wondering if there is a specific method for doing something like the following: 1)Get a list of all the Windows open on the Desktop (List of HWNDs?). 2)Grab the X,Y position of each Window, as well as the Width and Height. 3)Grab the Rendered image of each Window (magic happens here). 4)Create a new Texture/Surface in D3D using the Width and Height of the Window(s), and apply the Image we grabbed as a Texture. Is there an efficient 'best practice' for acquiring the actual image(s) being rendered to the Desktop? Is there also a 'best practice' for "extending the desktop" to a virtual second, third, etc. "desktop" and being able to swap between them, including creating a unique instance of the task-bar for each virtual desktop. Thanks a million for any suggestions!

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  • Uninstalling Android Application

    - by Sosukodo
    When I create an Android project in Eclipse and send it to my device for debugging, the app works fine but when I try to uninstall it, I get a strange message. Below are the steps to recreate my problem: Eclipse Version: 4.2.0 Build id: I20120608-1400 ADT Version: 2.0.3 v201208082019-427395 Run Eclipse Click File-New-Project... Select Android/Android Application Project Click Next. Enter Application Name: Test Build SDK: Android 4.1 Minimum Required SDK: API 8 Android 2.2 Enable: Create custom launcher icon / Create project in workspace Click Next thrice. Click Finish. Connect 4.1 Android device to computer via USB. Click Run-Run from menu. Select "Android application" on popup the "Run As" popup. Click Ok. MainActivity application runs on device. Click the Back button on the Android device. Open applications on device and find "MainActivity" app. Long press the MainActivity icon and drag to trash. Here's the puzzling part: Instead of getting a standard Do you want to uninstall this app? I get a dialog with this text: MainActivity is part of the following app: Test Do you want to uninstall this app? Why do I get this message instead of the standard one? Why is MainActivity the name of the app when I specifically stated the name of the app is "Test"?

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  • ActiveSync File Explorer alternative

    - by Andy White
    Is there an alternative to the ActiveSync "Explore" for looking at the file system of a Windows Mobile device? (This same thing can also be accessed from My Computer - Mobile Device). It would be nice if you could just navigate into the device and view or edit files without having to copy them back and forth from the PC. Why does it work this way in the first place? Is the Explore view sort of a "virtual" version of your phone's file system that cannot be edited directly?

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  • Android SDK: Hello World won't run !

    - by RedRoses
    Hello, This is a very very beginner question regarding Android Development I am trying to create and run the Hello world example from the Android SDK website, but I can't see anything appearing on the screen. It appears to me that Eclipse just hangs at this point: [2010-11-05 09:55:47 - HelloAndroid] ------------------------------ [2010-11-05 09:55:47 - HelloAndroid] Android Launch! [2010-11-05 09:55:47 - HelloAndroid] adb is running normally. [2010-11-05 09:55:47 - HelloAndroid] Performing com.example.helloandroid.HelloAndroid activity launch [2010-11-05 09:55:48 - HelloAndroid] Automatic Target Mode: launching new emulator with compatible AVD 'AVD2' [2010-11-05 09:55:48 - HelloAndroid] Launching a new emulator with Virtual Device 'AVD2' [2010-11-05 09:55:51 - HelloAndroid] New emulator found: emulator-5554 [2010-11-05 09:55:51 - HelloAndroid] Waiting for HOME ('android.process.acore') to be launched... [2010-11-05 09:57:10 - HelloAndroid] WARNING: Application does not specify an API level requirement! [2010-11-05 09:57:10 - HelloAndroid] Device API version is 8 (Android 2.2) [2010-11-05 09:57:10 - HelloAndroid] HOME is up on device 'emulator-5554' [2010-11-05 09:57:10 - HelloAndroid] Uploading HelloAndroid.apk onto device 'emulator-5554' [2010-11-05 09:57:12 - HelloAndroid] Installing HelloAndroid.apk... [2010-11-05 09:59:33 - HelloAndroid] Success! [2010-11-05 09:59:33 - HelloAndroid] Starting activity com.example.helloandroid.HelloAndroid on device emulator-5554 So it says "Starting activity ..." but nothing ever starts and it's already been more than 30 mins. What could be wrong?? Thanks !

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  • Getting geographical coordinates from web application

    - by user51151
    I want to learn a user's location from his mobile device by web application. When user opens the website, with the help of a script we will learn if the device has a gps hardware.And if the device has gps hardware what are the current coordinates? I'm developing my project using ASP.NET Is this possible or not? Thanks.

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  • How To Upgrade the Android Application from the internet?

    - by uday
    Hi All, I have an application installed on my device. From my application i need to check whether any update is available in the Website or not, if any update is available, then i need to download the application and need to install it my device. How can i achieve this through my application? How do i uninstall application through my application code and how to install the new upgraded .apk in the device? Any help is appreciated.. Cheers Uday

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  • Android AudioRecorder object wont read from microphone.

    - by supersk
    I'm trying to build a voip application on a new android device, i use AudioRecorder to read the microphone but I'm getting no valid results, just white noise. This happen only on this new device(other work well) and this is probably because this device has PTT ability. Is there some workaround to avoid using AudioRecoder to receive streaming data from the microphone? Thanks. supersk.

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  • Problem with thread after SCREEN_OFF in Android

    - by michael
    I’m doing an application that listens to the android.intent.action.SCREEN_OFF in a Service (if that matter) and then it is supposed to wait a few seconds and launch an action, I’ve tried a timer schedule method, thread and handler postDelay method but all of them seems to fail, they are never executed on a device, it seems like it’s being freezed/killed after phone is locked. It works on emulator and on device attached to USB, but never with device working on battery only, which actually is a main scenario. Do you know any solutions to this?

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