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  • Strange iPhone memory leak in xml parser

    - by Chris
    Update: I edited the code, but the problem persists... Hi everyone, this is my first post here - I found this place a great ressource for solving many of my questions. Normally I try my best to fix anything on my own but this time I really have no idea what goes wrong, so I hope someone can help me out. I am building an iPhone app that parses a couple of xml files using TouchXML. I have a class XMLParser, which takes care of downloading and parsing the results. I am getting memory leaks when I parse an xml file more than once with the same instance of XMLParser. Here is one of the parsing snippets (just the relevant part): for(int counter = 0; counter < [item childCount]; counter++) { CXMLNode *child = [item childAtIndex:counter]; if([[child name] isEqualToString:@"PRODUCT"]) { NSMutableDictionary *product = [[NSMutableDictionary alloc] init]; for(int j = 0; j < [child childCount]; j++) { CXMLNode *grandchild = [child childAtIndex:j]; if([[grandchild stringValue] length] > 1) { NSString *trimmedString = [[grandchild stringValue] stringByTrimmingCharactersInSet:[NSCharacterSet whitespaceAndNewlineCharacterSet]]; [product setObject:trimmedString forKey:[grandchild name]]; } } // Add product to current category array switch (categoryId) { case 0: [self.mobil addObject: product]; break; case 1: [self.allgemein addObject: product]; break; case 2: [self.besitzeIch addObject: product]; break; case 3: [self.willIch addObject: product]; break; default: break; } [product release]; } } The first time, I parse the xml no leak shows up in instruments, the next time I do so, I got a lot of leaks (NSCFString / NSCFDictionary). Instruments points me to this part inside CXMLNode.m, when I dig into a leaked object: theStringValue = [NSString stringWithUTF8String:(const char *)theXMLString]; if ( _node->type != CXMLTextKind ) xmlFree(theXMLString); } return(theStringValue); I really spent a long time and tried multiple approaches to fix this, but to no avail so far, maybe I am missing something essential? Any help is highly appreciated, thank you!

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  • DOM memory issue with IE8 (inserting lots of JSON data)

    - by okie.floyd
    i am developing a small web-utility that displays some data from some database tables. i have the utility running fine on FF, Safari, Chrome..., but the memory management on IE8 is horrendous. the largest JSON request I do will return information to create around 5,000 or so rows in a table within the browser (3 columns in the table). i'm using jquery to get the data (via getJSON). to remove the old/existing table, i'm just doing a $('#my_table_tbody').empty(). to add the new info to the table, within the getJSON callback, i am just appending each table row that i am creating to a variable, and then once i have them all, i am using $('#my_table_tbody').append(myVar) to add it to the existing tbody. i don't add the table rows as they are created because that seems to be a lot slower than just adding them all at once. does anyone have any recommendation on what someone should do who is trying to add thousands of rows of data to the DOM? i would like to stay away from pagination, but i'm wondering if i don't have a choice. Update 1 So here is the code I was trying after the innerHTML suggestion: /* Assuming a div called 'main_area' holds the table */ document.getElementById('main_area').innerHTML = ''; $.getJSON("my_server", {my: JSON, args: are, in: here}, function(j) { var mylength = j.length; var k =0; var tmpText = ''; tmpText += /* Add the table, thead stuff, and tbody tags here */; for (k = mylength - 1; k = 0; k--) { /* stack overflow wont let me type greater than & less than signs here, so just assume that they are there. */ tmpText += 'tr class="' + j[k].row_class . '" td class="col1_class" ' + j[k].col1 + ' /td td class="col2_class" ' + j[k].col2 + ' /td td class="col3_class" ' + j[k].col3 + ' /td /tr'; } document.getElementById('main_area').innerHTML = tmpText; } That is the gist of it. I've also tried using just a $.get request, and having the server send the formatted HTML, and just setting that in the innerHTML (i.e. document.getElementById('main_area').innerHTML = j;). thanks for all of the replies. i'm floored with the fact that you all are willing to help.

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  • Understanding CLR 2.0 Memory Model

    - by Eloff
    Joe Duffy, gives 6 rules that describe the CLR 2.0+ memory model (it's actual implementation, not any ECMA standard) I'm writing down my attempt at figuring this out, mostly as a way of rubber ducking, but if I make a mistake in my logic, at least someone here will be able to catch it before it causes me grief. Rule 1: Data dependence among loads and stores is never violated. Rule 2: All stores have release semantics, i.e. no load or store may move after one. Rule 3: All volatile loads are acquire, i.e. no load or store may move before one. Rule 4: No loads and stores may ever cross a full-barrier (e.g. Thread.MemoryBarrier, lock acquire, Interlocked.Exchange, Interlocked.CompareExchange, etc.). Rule 5: Loads and stores to the heap may never be introduced. Rule 6: Loads and stores may only be deleted when coalescing adjacent loads and stores from/to the same location. I'm attempting to understand these rules. x = y y = 0 // Cannot move before the previous line according to Rule 1. x = y z = 0 // equates to this sequence of loads and stores before possible re-ordering load y store x load 0 store z Looking at this, it appears that the load 0 can be moved up to before load y, but the stores may not be re-ordered at all. Therefore, if a thread sees z == 0, then it also will see x == y. If y was volatile, then load 0 could not move before load y, otherwise it may. Volatile stores don't seem to have any special properties, no stores can be re-ordered with respect to each other (which is a very strong guarantee!) Full barriers are like a line in the sand which loads and stores can not be moved over. No idea what rule 5 means. I guess rule 6 means if you do: x = y x = z Then it is possible for the CLR to delete both the load to y and the first store to x. x = y z = y // equates to this sequence of loads and stores before possible re-ordering load y store x load y store z // could be re-ordered like this load y load y store x store z // rule 6 applied means this is possible? load y store x // but don't pop y from stack (or first duplicate item on top of stack) store z What if y was volatile? I don't see anything in the rules that prohibits the above optimization from being carried out. This does not violate double-checked locking, because the lock() between the two identical conditions prevents the loads from being moved into adjacent positions, and according to rule 6, that's the only time they can be eliminated. So I think I understand all but rule 5, here. Anyone want to enlighten me (or correct me or add something to any of the above?)

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  • Why does Git.pm on cygwin complain about 'Out of memory during "large" request?

    - by Charles Ma
    Hi, I'm getting this error while doing a git svn rebase in cygwin Out of memory during "large" request for 268439552 bytes, total sbrk() is 140652544 bytes at /usr/lib/perl5/site_perl/Git.pm line 898, <GEN1> line 3. 268439552 is 256MB. Cygwin's maxium memory size is set to 1024MB so I'm guessing that it has a different maximum memory size for perl? How can I increase the maximum memory size that perl programs can use? update: This is where the error occurs (in Git.pm): while (1) { my $bytesLeft = $size - $bytesRead; last unless $bytesLeft; my $bytesToRead = $bytesLeft < 1024 ? $bytesLeft : 1024; my $read = read($in, $blob, $bytesToRead, $bytesRead); //line 898 unless (defined($read)) { $self->_close_cat_blob(); throw Error::Simple("in pipe went bad"); } $bytesRead += $read; } I've added a print before line 898 to print out $bytesToRead and $bytesRead and the result was 1024 for $bytesToRead, and 134220800 for $bytesRead, so it's reading 1024 bytes at a time and it has already read 128MB. Perl's 'read' function must be out of memory and is trying to request for double it's memory size...is there a way to specify how much memory to request? or is that implementation dependent? UPDATE2: While testing memory allocation in cygwin: This C program's output was 1536MB int main() { unsigned int bit=0x40000000, sum=0; char *x; while (bit > 4096) { x = malloc(bit); if (x) sum += bit; bit >>= 1; } printf("%08x bytes (%.1fMb)\n", sum, sum/1024.0/1024.0); return 0; } While this perl program crashed if the file size is greater than 384MB (but succeeded if the file size was less). open(F, "<400") or die("can't read\n"); $size = -s "400"; $read = read(F, $s, $size); The error is similar Out of memory during "large" request for 536875008 bytes, total sbrk() is 217088 bytes at mem.pl line 6.

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  • upgrade on graphic card board memory

    - by farzad
    is it possible that the amount of memory available on a graphic card board be updated/altered? I' mot talking about the shared memory that the graphic controller might use from system memory (RAM). my question is: "is it possible to replace/alter the memory available on the graphic card dedicated memory attached on the graphic board, with a similar memory but with higher capacity?"

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  • Is it safe to run an operating system from an USB flash drive?

    - by Georg
    I've got a laptop that has a broken harddisk controller. Replacing the motherboard is quite expensive. I thought about buying a flash drive and installing & running the system from it. However, I'm concerned about some things. Speed: Are they fast enough for swap memory (I've got only 1GB RAM installed.) I'm considering buying 2 or 3 of them and making them into a RAID. What about limited write cycles? How long will it last for a system that has a filesystem with journaling enabled? I'd hate to abandon it. Are there significant differences between internal SSD which are used in modern laptops like MacBooks and USB flash drives? What should I expect in 10 years when the memory wear starts kicking in?

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  • Memory Leak with Swing Drag and Drop

    - by tom
    I have a JFrame that accepts top-level drops of files. However after a drop has occurred, references to the frame are held indefinitely inside some Swing internal classes. I believe that disposing of the frame should release all of its resources, so what am I doing wrong? Example import java.awt.datatransfer.DataFlavor; import java.io.File; import java.util.List; import javax.swing.JFrame; import javax.swing.JLabel; import javax.swing.TransferHandler; public class DnDLeakTester extends JFrame { public static void main(String[] args) { new DnDLeakTester(); //Prevent main from returning or the jvm will exit while (true) { try { Thread.sleep(10000); } catch (InterruptedException e) { } } } public DnDLeakTester() { super("I'm leaky"); add(new JLabel("Drop stuff here")); setTransferHandler(new TransferHandler() { @Override public boolean canImport(final TransferSupport support) { return (support.isDrop() && support .isDataFlavorSupported(DataFlavor.javaFileListFlavor)); } @Override public boolean importData(final TransferSupport support) { if (!canImport(support)) { return false; } try { final List<File> files = (List<File>) support.getTransferable().getTransferData(DataFlavor.javaFileListFlavor); for (final File f : files) { System.out.println(f.getName()); } } catch (Exception e) { e.printStackTrace(); } return true; } }); setDefaultCloseOperation(DISPOSE_ON_CLOSE); pack(); setVisible(true); } } To reproduce, run the code and drop some files on the frame. Close the frame so it's disposed of. To verify the leak I take a heap dump using JConsole and analyse it with the Eclipse Memory Analysis tool. It shows that sun.awt.AppContext is holding a reference to the frame through its hashmap. It looks like TransferSupport is at fault. What am I doing wrong? Should I be asking the DnD support code to clean itself up somehow? I'm running JDK 1.6 update 19.

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  • Loading images to UIScrollview crashes

    - by Icky
    Hello All. I have a Navigationcontroller pushing a UIViewController with a scrollview inside. Within the scrollview I download a certain number of images around 20 (sometimes more) each sized around 150 KB. All these images are added to the scrollview so that their origin is x +imageSize and the following is sorted right to the one before. All in all I think its a lot of data (3-4 MB). On an I pod Touch this sometimes crashes, the IPhone can handle it once, if it has to load the data again (some other images) , it crashes too. I guess its a memory issue but within my code, I download the image, save it to a file on the phone as NSData, read it again from file and add it to a UIImageview which I release. So I have freed the memory I allocated, nevertheless it still crashes. Can anyone help me out? Since Im new to this, I dont know the best way to handle the Images in a scrollview. Besides I create the controller at start from nib, which means I dont have to release it, since I dont use alloc - right? Code: In my rootviewcontroller I do: -(void) showImages { [[self naviController] pushViewController:imagesViewController animated:YES]; [imagesViewController viewWillAppear:YES]; } Then in my Controller handling the scroll View, this is the method to load the images: - (void) loadOldImageData { for (int i = 0; i < 40 ; i++) { NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES); NSString *documentsDirectory = [paths objectAtIndex:0]; NSString *filePath = [documentsDirectory stringByAppendingPathComponent:[NSString stringWithFormat:@"img%d.jpg", i]]; NSData *myImg = [NSData dataWithContentsOfFile:filePath]; UIImage *im = [UIImage imageWithData:myImg]; if([im isKindOfClass:[UIImage class]]) { NSLog(@"IM EXISTS"); UIImageView *imgView = [[UIImageView alloc] initWithImage:im]; CGRect frame = CGRectMake(i*320, 0, 320, 416); imgView.frame = frame; [myScrollView addSubview:imgView]; [imgView release]; //NSLog(@"Adding img %d", i); numberImages = i; NSLog(@"setting numberofimages to %d", numberImages); //NSLog(@"scroll subviews %d", [myScrollView.subviews count]); } } myScrollView.contentSize = CGSizeMake(320 * (numberImages + 1), 416); }

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  • GLKit Memory Leak copywithZone

    - by TommyT39
    Running the instruments utility against the game I'm writing shows a bunch of memory leaks related to copy with Zone when I cycle through an array and draw some simple cube objects. Im not sure the best way to track this down as I'm new to OpenGL programming. My program is using ARC and is set to build for IOS 5. I am initializing GLKit to use OPenGl 2.0 and using the BafeEffect so I don't have to write my own shaders etc.. This shouldn't be rocket science. Im guessing that I must be not releasing something within the draw function. Below is the code to my draw function. Could you guys take a look and see if anything stands out as the problem? One other thing to note is that I'm using 15 different textures, the cubes can be 1 of 15 different ones. I have a property set on the cube class for the texture and I set it as I create the cube in there array. But I do load all 15 when my programs view did load starts.They are small .jps files that are less than 75k each and each cube uses the same texture all the way around so shouldn't be too big of an issue. Here is the code to my draw function: - (void)draw { GLKMatrix4 xRotationMatrix = GLKMatrix4MakeXRotation(rotation.x); GLKMatrix4 yRotationMatrix = GLKMatrix4MakeYRotation(rotation.y); GLKMatrix4 zRotationMatrix = GLKMatrix4MakeZRotation(rotation.z); GLKMatrix4 scaleMatrix = GLKMatrix4MakeScale(scale.x, scale.y, scale.z); GLKMatrix4 translateMatrix = GLKMatrix4MakeTranslation(position.x, position.y, position.z); GLKMatrix4 modelMatrix = GLKMatrix4Multiply(translateMatrix,GLKMatrix4Multiply(scaleMatrix,GLKMatrix4Multiply(zRotationMatrix, GLKMatrix4Multiply(yRotationMatrix, xRotationMatrix)))); GLKMatrix4 viewMatrix = GLKMatrix4MakeLookAt(0, 0, 1, 0, 0, -5, 0, 1, 0); effect.transform.modelviewMatrix = GLKMatrix4Multiply(viewMatrix, modelMatrix); effect.transform.projectionMatrix = GLKMatrix4MakePerspective(0.125*M_TAU, 1.0, 2, 0); effect.texture2d0.name = wallTexture.name; [effect prepareToDraw]; glEnable(GL_DEPTH_TEST); glEnable(GL_CULL_FACE); glEnableVertexAttribArray(GLKVertexAttribPosition); glVertexAttribPointer(GLKVertexAttribPosition, 3, GL_FLOAT, GL_FALSE, 0, triangleVertices); glEnableVertexAttribArray(GLKVertexAttribTexCoord0); glVertexAttribPointer(GLKVertexAttribTexCoord0, 2, GL_FLOAT, GL_FALSE, 0, textureCoordinates); glDrawArrays(GL_TRIANGLES, 0, 18); glDisableVertexAttribArray(GLKVertexAttribPosition); glDisableVertexAttribArray(GLKVertexAttribTexCoord0); }

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  • Super Uninstallers that can be run from a USB Flash Drive?

    - by JFV
    Does anyone know of a 'Super Uninstaller' package that will allow you to run it from a USB Flash Drive? I used to have a CD that was a Super Uninstaller utility that would uninstall anything. I can't seem to find it and I'd like to replace it with one that I can run from a flash drive. I'd like the portability to now have to install it on each computer I'm using it on. Any and all suggestions would be helpful! Thanks! JFV

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  • iPhone memory management (with specific examples/questions)

    - by donkim
    Hey all. I know this question's been asked but I still don't have a clear picture of memory management in Objective-C. I feel like I have a pretty good grasp of it, but I'd still like some correct answers for the following code. I have a series of examples that I'd love for someone(s) to clarify. Setting a value for an instance variable. Say I have an NSMutableArray variable. In my class, when I initialize it, do I need to call a retain on it? Do I do fooArray = [[[NSMutableArray alloc] init] retain]; or fooArray = [[NSMutableArray alloc] init]; Does doing [[NSMutableArray alloc] init] already set the retain count to 1, so I wouldn't need to call retain on it? On the other hand, if I called a method that I know returns an autoreleased object, I would for sure have to call retain on it, right? Like so: fooString = [[NSString stringWithFormat:@"%d items", someInt] retain]; Properties. I ask about the retain because I'm a bit confused about how @property's automatic setter works. If I had set fooArray to be a @property with retain set, Objective-C will automatically create the following setter, right? - (void)setFooArray:(NSMutableArray *)anArray { [fooArray release]; fooArray = [anArray retain]; } So, if I had code like this: self.fooArray = [[NSMutableArray alloc] init]; (which I believe is valid code), Objective-C creates a setter method that calls retain on the value assigned to fooArray. In this case, will the retain count actually be 2? Correct way of setting a value of a property. I know there are questions on this and (possibly) debates, but which is the right way to set a @property? This? self.fooArray = [[NSMutableArray alloc] init]; Or this? NSMutableArray *anArray = [[NSMutableArray alloc] init]; self.fooArray = anArray; [anArray release]; I'd love to get some clarification on these examples. Thanks!

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  • How to increase the volume gain when viewing online flash video?

    - by Nick000
    When watching online Flash videos on Youtube, Dailymotion, etc... sometimes the videos are recorded at low volume. The thing is that, I have a HP Notebook with good enough audio volume, but when I watch these "low volume" videos the sound level is really low, even when I have the volume at 100%. So I am looking for a way to increase the volume gain (like VLC player where you can increase it to 200%), BUT while watching it live on Youtube... that is, I don't want to download the video on my PC. Is there a software that can do that? Maybe an advanced flash video player that integrates to browser? or some other software to increase the volume gain overall on my laptop? My Specs: HP Pavilion Notebook, Audio: IDT High Definition Audio CODEC (integrated), Vista 64-bit, 4 GB RAM, etc.....

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  • Increase in Available Memory expected by adding 1Gb RAM to a 3Gb Vista 32 bit system

    - by Bob423
    I understand the 32 bit Vista limit in addressing only 4Gb of memory space but I have a very specific question: I have 3Gb installed on a Vista 32 bit system with a 512Mb video card, MSI X-58 board, Intel i7, 920 CPU. System Information currently shows: Installed Memory: 3.00Gb Available Physical Memory: 1.73 Gb My understanding is that the 512Mb video card occupies memory addresses between 4.0Gb and 3.5Gb and so does not subtract from the 3.0Gb of physical memory (correct my understanding if wrong) My Question: If I install another 1Gb of RAM, will my Available Memory increase to 2.73Gb? Thanks, Bob423

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  • In what platforms/browsers does Adobe Flash come preinstalled?

    - by Michael Haren
    In what platforms/browsers does Adobe Flash come preinstalled? I'm pretty sure neither FireFox nor Safari include it on any platform but Chrome on Windows does (not sure about Mac or Linux). What about IE on a completely vanilla Win XP system? Or Win 7? Maybe mfgs like Dell add it if MS doesn't? Perhaps we can find (or build) a comprehensive list. Considering that Flash is a significant piece of the web platform, I hope I've asked this on the right place.

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  • C++: Unitialized variables garbage

    - by Hardware Problem
    int myInt; cout << myInt; // Garbage like 429948, etc If I output and/or work with unitialized variables in C++, what are their assumed values? Actual values in the memory from the "last user"? e.g.: Program A is closed, it had an int with the value 1234 at 0x1234 - I run my program, myInt gets the address 0x1234, I output it like above - 1234 Is it just random garbage?

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  • Convert an entire DVD (with chapter menus) to Flash?

    - by Nick
    I was recently asked to put a DVD onto a website - I ripped the chapters individually as MP4 files and created a nicely formatted playlist which lets you select the chapter you'd like, but apparently it's a really big requirement that the original DVD menus are preserved too. Agh. I have no experience with using Flash or ActionScript whatsoever, and do not even have the software, so I was wondering if there is any software out there that could do this? I'm not too worried by cost as it'll presumably be cheaper than buying a copy of Flash anyway.

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  • Reading email address from contacts fails with weird memory issue - Solved

    - by CapsicumDreams
    Hi all, I'm stumped. I'm trying to get a list of all the email address a person has. I'm using the ABPeoplePickerNavigationController to select the person, which all seems fine. I'm setting my ABRecordRef personDealingWith; from the person argument to - (BOOL)peoplePickerNavigationController:(ABPeoplePickerNavigationController *)peoplePicker shouldContinueAfterSelectingPerson:(ABRecordRef)person property:(ABPropertyID)property identifier:(ABMultiValueIdentifier)identifier { and everything seems fine up till this point. The first time the following code executes, all is well. When subsequently run, I can get issues. First, the code: // following line seems to make the difference (issue 1) // NSLog(@"%d", ABMultiValueGetCount(ABRecordCopyValue(personDealingWith, kABPersonEmailProperty))); // construct array of emails ABMultiValueRef multi = ABRecordCopyValue(personDealingWith, kABPersonEmailProperty); CFIndex emailCount = ABMultiValueGetCount(multi); if (emailCount > 0) { // collect all emails in array for (CFIndex i = 0; i < emailCount; i++) { CFStringRef emailRef = ABMultiValueCopyValueAtIndex(multi, i); [emailArray addObject:(NSString *)emailRef]; CFRelease(emailRef); } } // following line also matters (issue 2) CFRelease(multi); If compiled as written, the are no errors or static analysis problems. This crashes with a *** -[Not A Type retain]: message sent to deallocated instance 0x4e9dc60 error. But wait, there's more! I can fix it in either of two ways. Firstly, I can uncomment the NSLog at the top of the function. I get a leak from the NSLog's ABRecordCopyValue every time through, but the code seems to run fine. Also, I can comment out the CFRelease(multi); at the end, which does exactly the same thing. Static compilation errors, but running code. So without a leak, this function crashes. To prevent a crash, I need to haemorrhage memory. Neither is a great solution. Can anyone point out what's going on? Solution: It turned out that I wasn't storing the ABRecordRef personDealingWith var correctly. I'm still not sure how to do that properly, but instead of having the functionality in another routine (performed later), I'm now doing the grunt-work in the delegate method, and using the derived results at my leisure. The new (working) routine: - (BOOL)peoplePickerNavigationController:(ABPeoplePickerNavigationController *)peoplePicker shouldContinueAfterSelectingPerson:(ABRecordRef)person { // as soon as they select someone, return personDealingWithFullName = (NSString *)ABRecordCopyCompositeName(person); personDealingWithFirstName = (NSString *)ABRecordCopyValue(person, kABPersonFirstNameProperty); // construct array of emails [personDealingWithEmails removeAllObjects]; ABMutableMultiValueRef multi = ABRecordCopyValue(person, kABPersonEmailProperty); if (ABMultiValueGetCount(multi) > 0) { // collect all emails in array for (CFIndex i = 0; i < ABMultiValueGetCount(multi); i++) { CFStringRef emailRef = ABMultiValueCopyValueAtIndex(multi, i); [personDealingWithEmails addObject:(NSString *)emailRef]; CFRelease(emailRef); } } CFRelease(multi); return NO; }

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  • Android: Strange out of memory issue

    - by Chrispix
    I am not sure where to start to explain this one. I have a list view with a couple image buttons on each row. When you click the list row, it launches a new activity. If you review some of my other posts, I have had to build my own tabs because of an issue w/ the camera layout. The activity that gets launched for result is a map. If I click on my button to launch the image preview (load an image off the sd card) the application returns from the activity back to the listview activity to the result handler to relaunch my new activity which is nothing more than an image widget. So here is the issue, the image preview on the list view is being done w/ the cursor & listadapter. This makes it pretty simple, but I am not sure how I can put a resized (i.e. smaller bit size not pixel) image as the src for the imgbutton on the fly. So I just resized the image that came off the phone camera. The issue is that I get an out of memory error when it tries to go back and re-launch the 2nd activity. ** My question : is there a way I can build the list adapter easily row by row, where I can resize on the fly (bit wise)? - this would be preferable as I also need to make some changes to the properties of the widgets/elements in each row as I am unable to select a row w/ touch screen b/c of focus issue. (I can use roller ball). ** I know I can do an out of band resize and save of my image, but that is not really what I want to do, but some sample code for that would be nice if that is your suggestion. As soon as I disabled the image on the listview it worked fine again. FYI : This is how I was doing it : String[] from = new String[] { DBHelper.KEY_BUSINESSNAME, DBHelper.KEY_ADDRESS, DBHelper.KEY_CITY, DBHelper.KEY_GPSLONG, DBHelper.KEY_GPSLAT, DBHelper.KEY_IMAGEFILENAME + ""}; to = new int[] { R.id.businessname, R.id.address, R.id.city, R.id.gpslong, R.id.gpslat, R.id.imagefilename }; notes = new SimpleCursorAdapter(this, R.layout.notes_row, c, from, to); setListAdapter(notes); Where R.id.imagefilename is a ButtonImage Here is my LogCat 01-25 05:05:49.877: ERROR/dalvikvm-heap(3896): 6291456-byte external allocation too large for this process. 01-25 05:05:49.877: ERROR/(3896): VM won't let us allocate 6291456 bytes 01-25 05:05:49.877: ERROR/AndroidRuntime(3896): Uncaught handler: thread main exiting due to uncaught exception 01-25 05:05:49.917: ERROR/AndroidRuntime(3896): java.lang.OutOfMemoryError: bitmap size exceeds VM budget 01-25 05:05:49.917: ERROR/AndroidRuntime(3896): at android.graphics.BitmapFactory.nativeDecodeStream(Native Method) 01-25 05:05:49.917: ERROR/AndroidRuntime(3896): at android.graphics.BitmapFactory.decodeStream(BitmapFactory.java:304) 01-25 05:05:49.917: ERROR/AndroidRuntime(3896): at android.graphics.BitmapFactory.decodeFile(BitmapFactory.java:149) 01-25 05:05:49.917: ERROR/AndroidRuntime(3896): at android.graphics.BitmapFactory.decodeFile(BitmapFactory.java:174) 01-25 05:05:49.917: ERROR/AndroidRuntime(3896): at android.graphics.drawable.Drawable.createFromPath(Drawable.java:729) 01-25 05:05:49.917: ERROR/AndroidRuntime(3896): at android.widget.ImageView.resolveUri(ImageView.java:484) 01-25 05:05:49.917: ERROR/AndroidRuntime(3896): at android.widget.ImageView.setImageURI(ImageView.java:281) 01-25 05:05:49.917: ERROR/AndroidRuntime(3896): at android.widget.SimpleCursorAdapter.setViewImage(SimpleCursorAdapter.java:183) 01-25 05:05:49.917: ERROR/AndroidRuntime(3896): at android.widget.SimpleCursorAdapter.bindView(SimpleCursorAdapter.java:129) 01-25 05:05:49.917: ERROR/AndroidRuntime(3896): at android.widget.CursorAdapter.getView(CursorAdapter.java:150) 01-25 05:05:49.917: ERROR/AndroidRuntime(3896): at android.widget.AbsListView.obtainView(AbsListView.java:1057) 01-25 05:05:49.917: ERROR/AndroidRuntime(3896): at android.widget.ListView.makeAndAddView(ListView.java:1616) 01-25 05:05:49.917: ERROR/AndroidRuntime(3896): at android.widget.ListView.fillSpecific(ListView.java:1177) 01-25 05:05:49.917: ERROR/AndroidRuntime(3896): at android.widget.ListView.layoutChildren(ListView.java:1454) 01-25 05:05:49.917: ERROR/AndroidRuntime(3896): at android.widget.AbsListView.onLayout(AbsListView.java:937) 01-25 05:05:49.917: ERROR/AndroidRuntime(3896): at android.view.View.layout(View.java:5611) 01-25 05:05:49.917: ERROR/AndroidRuntime(3896): at android.widget.LinearLayout.setChildFrame(LinearLayout.java:1119) 01-25 05:05:49.917: ERROR/AndroidRuntime(3896): at android.widget.LinearLayout.layoutHorizontal(LinearLayout.java:1108) 01-25 05:05:49.917: ERROR/AndroidRuntime(3896): at android.widget.LinearLayout.onLayout(LinearLayout.java:922) 01-25 05:05:49.917: ERROR/AndroidRuntime(3896): at android.view.View.layout(View.java:5611) 01-25 05:05:49.917: ERROR/AndroidRuntime(3896): at android.widget.FrameLayout.onLayout(FrameLayout.java:294) 01-25 05:05:49.917: ERROR/AndroidRuntime(3896): at android.view.View.layout(View.java:5611) 01-25 05:05:49.917: ERROR/AndroidRuntime(3896): at android.widget.LinearLayout.setChildFrame(LinearLayout.java:1119) 01-25 05:05:49.917: ERROR/AndroidRuntime(3896): at android.widget.LinearLayout.layoutVertical(LinearLayout.java:999) 01-25 05:05:49.917: ERROR/AndroidRuntime(3896): at android.widget.LinearLayout.onLayout(LinearLayout.java:920) 01-25 05:05:49.917: ERROR/AndroidRuntime(3896): at android.view.View.layout(View.java:5611) 01-25 05:05:49.917: ERROR/AndroidRuntime(3896): at android.widget.FrameLayout.onLayout(FrameLayout.java:294) 01-25 05:05:49.917: ERROR/AndroidRuntime(3896): at android.view.View.layout(View.java:5611) 01-25 05:05:49.917: ERROR/AndroidRuntime(3896): at android.view.ViewRoot.performTraversals(ViewRoot.java:771) 01-25 05:05:49.917: ERROR/AndroidRuntime(3896): at android.view.ViewRoot.handleMessage(ViewRoot.java:1103) 01-25 05:05:49.917: ERROR/AndroidRuntime(3896): at android.os.Handler.dispatchMessage(Handler.java:88) 01-25 05:05:49.917: ERROR/AndroidRuntime(3896): at android.os.Looper.loop(Looper.java:123) 01-25 05:05:49.917: ERROR/AndroidRuntime(3896): at android.app.ActivityThread.main(ActivityThread.java:3742) 01-25 05:05:49.917: ERROR/AndroidRuntime(3896): at java.lang.reflect.Method.invokeNative(Native Method) 01-25 05:05:49.917: ERROR/AndroidRuntime(3896): at java.lang.reflect.Method.invoke(Method.java:515) 01-25 05:05:49.917: ERROR/AndroidRuntime(3896): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:739) 01-25 05:05:49.917: ERROR/AndroidRuntime(3896): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:497) 01-25 05:05:49.917: ERROR/AndroidRuntime(3896): at dalvik.system.NativeStart.main(Native Method) 01-25 05:10:01.127: ERROR/AndroidRuntime(3943): ERROR: thread attach failed I also have a new error when displaying an image : 01-25 22:13:18.594: DEBUG/skia(4204): xxxxxxxxxxx jpeg error 20 Improper call to JPEG library in state %d 01-25 22:13:18.604: INFO/System.out(4204): resolveUri failed on bad bitmap uri: 01-25 22:13:18.694: ERROR/dalvikvm-heap(4204): 6291456-byte external allocation too large for this process. 01-25 22:13:18.694: ERROR/(4204): VM won't let us allocate 6291456 bytes 01-25 22:13:18.694: DEBUG/skia(4204): xxxxxxxxxxxxxxxxxxxx allocPixelRef failed

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  • Memory Leaks - Objective-C

    - by reising1
    Can anyone help point out memory leaks? I'm getting a bunch within this method and I'm not sure exactly how to fix it. - (NSMutableArray *)getTop5AndOtherKeysAndValuesFromDictionary:(NSMutableDictionary *)dict { NSLog(@"get top 5"); int sumOfAllValues = 0; NSMutableArray *arr = [[[NSMutableArray alloc] init] retain]; for(NSString *key in dict){ NSString *value = [[dict objectForKey:key] retain]; [arr addObject:value]; sumOfAllValues += [value intValue]; } //sort values NSArray *sorted = [[arr sortedArrayUsingFunction:sort context:NULL] retain]; [arr release]; //top 5 values int sumOfTop5 = 0; NSMutableArray *top5 = [[[NSMutableArray alloc] init] retain]; for(int i = 0; i < 5; i++) { int proposedIndex = [sorted count] - 1 - i; if(proposedIndex >= 0) { [top5 addObject:[sorted objectAtIndex:([sorted count] - i - 1)]]; sumOfTop5 += [[sorted objectAtIndex:([sorted count] - i - 1)] intValue]; } } [sorted release]; //copy of all keys NSMutableArray *copyOfKeys = [[[NSMutableArray alloc] init] retain]; for(NSString *key in dict) { [copyOfKeys addObject:key]; } //copy of top 5 values NSMutableArray *copyOfTop5 = [[[NSMutableArray alloc] init] retain]; for(int i = 0; i < [top5 count]; i++) { [copyOfTop5 addObject:[top5 objectAtIndex:i]]; } //get keys with top 5 values NSMutableArray *outputKeys = [[[NSMutableArray alloc] init] retain]; for(int i = 0; i < [top5 count]; i++) { NSString *targetValue = [top5 objectAtIndex:i]; for(int j = 0; j < [copyOfKeys count]; j++) { NSString *key = [copyOfKeys objectAtIndex:j]; NSString *val = [dict objectForKey:key]; if([val isEqualToString:targetValue]) { [outputKeys addObject:key]; [copyOfKeys removeObjectAtIndex:j]; break; } } } [outputKeys addObject:@"Other"]; [top5 addObject:[[NSString stringWithFormat:@"%d",(sumOfAllValues - sumOfTop5)] retain]]; NSMutableArray *output = [[NSMutableArray alloc] init]; [output addObject:outputKeys]; [output addObject:top5]; NSMutableArray *percents = [[NSMutableArray alloc] init]; int sum = sumOfAllValues; float leftOverSum = sum * 1.0f; int count = [top5 count]; float val1, val2, val3, val4, val5; if(count >= 1) val1 = ([[top5 objectAtIndex:0] intValue] * 1.0f)/sum; else val1 = 0.0f; if(count >=2) val2 = ([[top5 objectAtIndex:1] intValue] * 1.0f)/sum; else val2 = 0.0f; if(count >= 3) val3 = ([[top5 objectAtIndex:2] intValue] * 1.0f)/sum; else val3 = 0.0f; if(count >= 4) val4 = ([[top5 objectAtIndex:3] intValue] * 1.0f)/sum; else val4 = 0.0f; if(count >=5) val5 = ([[top5 objectAtIndex:4] intValue] * 1.0f)/sum; else val5 = 0.0f; if(val1 >= .00001f) { NSMutableArray *a1 = [[NSMutableArray alloc] init]; [a1 addObject:[outputKeys objectAtIndex:0]]; [a1 addObject:[top5 objectAtIndex:0]]; [a1 addObject:[NSString stringWithFormat:@"%.01f",(val1*100)]]; [percents addObject:a1]; leftOverSum -= ([[top5 objectAtIndex:0] intValue] * 1.0f); } if(val2 >= .00001f) { NSMutableArray *a2 = [[NSMutableArray alloc] init]; [a2 addObject:[outputKeys objectAtIndex:1]]; [a2 addObject:[top5 objectAtIndex:1]]; [a2 addObject:[NSString stringWithFormat:@"%.01f",(val2*100)]]; [percents addObject:a2]; leftOverSum -= ([[top5 objectAtIndex:1] intValue] * 1.0f); } if(val3 >= .00001f) { NSMutableArray *a3 = [[NSMutableArray alloc] init]; [a3 addObject:[outputKeys objectAtIndex:2]]; [a3 addObject:[top5 objectAtIndex:2]]; [a3 addObject:[NSString stringWithFormat:@"%.01f",(val3*100)]]; [percents addObject:a3]; leftOverSum -= ([[top5 objectAtIndex:2] intValue] * 1.0f); } if(val4 >= .00001f) { NSMutableArray *a4 = [[NSMutableArray alloc] init]; [a4 addObject:[outputKeys objectAtIndex:3]]; [a4 addObject:[top5 objectAtIndex:3]]; [a4 addObject:[NSString stringWithFormat:@"%.01f",(val4*100)]]; [percents addObject:a4]; leftOverSum -= ([[top5 objectAtIndex:3] intValue] * 1.0f); } if(val5 >= .00001f) { NSMutableArray *a5 = [[NSMutableArray alloc] init]; [a5 addObject:[outputKeys objectAtIndex:4]]; [a5 addObject:[top5 objectAtIndex:4]]; [a5 addObject:[NSString stringWithFormat:@"%.01f",(val5*100)]]; [percents addObject:a5]; leftOverSum -= ([[top5 objectAtIndex:4] intValue] * 1.0f); } float valOther = (leftOverSum/sum); if(valOther >= .00001f) { NSMutableArray *a6 = [[NSMutableArray alloc] init]; [a6 addObject:[outputKeys objectAtIndex:5]]; [a6 addObject:[top5 objectAtIndex:5]]; [a6 addObject:[NSString stringWithFormat:@"%.01f",(valOther*100)]]; [percents addObject:a6]; } [output addObject:percents]; NSLog(@"mu - a"); //[arr release]; NSLog(@"mu - b"); //[copyOfKeys release]; NSLog(@"mu - c"); //[copyOfTop5 release]; NSLog(@"mu - c"); //[outputKeys release]; //[top5 release]; //[percents release]; return output; }

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  • What used the linux memory? Low cache, low buffer, not a VM

    - by Jason
    First of all, yes, I have read LinuxAteMyRAM, which doesn't explain my situation. # free -tm total used free shared buffers cached Mem: 48149 43948 4200 0 4 75 -/+ buffers/cache: 43868 4280 Swap: 38287 0 38287 Total: 86436 43948 42488 # As shown above, the -/+ buffers/cache: line shows indicates the used memory rate is very high. However, from output of top, I don't see any process used more than 100MB of memory. So, what used the memory? PID USER PR NI VIRT RES SHR S %CPU %MEM TIME+ COMMAND 28078 root 18 0 327m 92m 10m S 0 0.2 0:25.06 java 31416 root 16 0 250m 28m 20m S 0 0.1 25:54.59 ResourceMonitor 21598 root -98 0 26552 25m 8316 S 0 0.1 80:49.54 had 24580 root 16 0 24152 10m 760 S 0 0.0 1:25.87 rsyncd 4956 root 16 0 62588 10m 3132 S 0 0.0 12:36.54 vxconfigd 26703 root 16 0 139m 7120 2900 S 1 0.0 4359:39 hrmonitor 21873 root 15 0 18764 4684 2152 S 0 0.0 30:07.56 MountAgent 21883 root 15 0 13736 4280 2172 S 0 0.0 25:25.09 SybaseAgent 21878 root 15 0 18548 4172 2000 S 0 0.0 52:33.46 NICAgent 21887 root 15 0 12660 4056 2168 S 0 0.0 25:07.80 SybaseBkAgent 17798 root 25 0 10652 4048 1160 S 0 0.0 0:00.04 vxconfigbackupd This is an x86_64 machine (not a common-brand server) running x84_64 Linux, not a container in a virtual machine. Kernel (uname -a): Linux 2.6.16.60-0.99.1-smp #1 SMP Fri Oct 12 14:24:23 UTC 2012 x86_64 x86_64 x86_64 GNU/Linux Content of /proc/meminfo: MemTotal: 49304856 kB MemFree: 4066708 kB Buffers: 35688 kB Cached: 132588 kB SwapCached: 0 kB Active: 26536644 kB Inactive: 17296272 kB HighTotal: 0 kB HighFree: 0 kB LowTotal: 49304856 kB LowFree: 4066708 kB SwapTotal: 39206624 kB SwapFree: 39206528 kB Dirty: 200 kB Writeback: 0 kB AnonPages: 249592 kB Mapped: 52712 kB Slab: 1049464 kB CommitLimit: 63859052 kB Committed_AS: 659384 kB PageTables: 3412 kB VmallocTotal: 34359738367 kB VmallocUsed: 478420 kB VmallocChunk: 34359259695 kB HugePages_Total: 0 HugePages_Free: 0 HugePages_Rsvd: 0 Hugepagesize: 2048 kB df reports no large consumption of memory from tmpfs filesystems.

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  • Would an array of SSD drives be able to succesfully substitute the system memory?

    - by Florin Mircea
    I watched a few videos trying to answer this. This video (youtube.com/watch?v=eULFf6F5Ri8) shows a bunch of guys stacking 24 SSD's reaching a peak of around 2GBps r/w. That's under the limit of the worst DDR3 in this list (memorybenchmark.net/write_ddr3_amd.html) - that shows DDR3 memory performance varying from 2.78 to 6.55 Gb per second, but that video is over 3 years old. This video (youtube.com/watch?v=27GmBzQWwP0) shows a more optimistic situation, but for PCI-E SSD drives: 5 drives peaking at around 4Gb. And this other video shows that stacking up more than 3 SSD's doesn't realistically offer a substantial added performance. This and the fact that in all benchmarks the drives act quite poorly when dealing with small files (5k file read/write averaging from 10MB to around 30-40MBps) as opposed to how native memory handles such files, seems to indicate a definite NO to this question. Also, the write life cycle is indeed limited and the drives might wear out quickly, as kindly pointed out by paddy. However, I wanted to get more opinions on this. Would it be possible to at least obtain current memory performance with SSD's in RAID 0? And if so, in what circumstances? I am assuming using this configuration with a Windows OS that has a memory pagefile resident to that stack of SSD's, thus making it very fast to work with.

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  • Win 7 64 with 8 gig of ram, getting running low on memory errors.

    - by John
    I have a new Dell laptop running Win7 64 with 8 meg of ram. If I leave the system running overnight I start getting low memory errors the next day. Looking at task manager it shows 6.27 gig used but looking at the processes list the totals don't show nearly that much. I am showing all processes from all users. I have also looked at the processes with PRocess Explorer and see the same results. Using resource monitor I see 4165 MB in Use, 2328 MB Modified and 1352MB Standby with only about 345 MB free. These numbers don't seem to add up to what I have running. I have Visual Studio 2010 running along with a number of IE8 sessions. I have run the same set of apps with XP SP2 32 bit with 4 gig of memory and never had this sort of problem. What is Modified memory? What is Standby memory? Any suggestions on what might be the issue and what might be a fix? TIA J

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