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  • Sort NSArray of custom objects based on sorting of another NSArray of strings

    - by Nic Hubbard
    I have two NSArray objects that I would like to be sorted the same. One contains NSString objects, the other custom Attribute objects. Here is what my "key" NSArray looks like: // The master order NSArray *stringOrder = [NSArray arrayWithObjects:@"12", @"10", @"2", nil]; The NSArray with custom objects: // The array of custom Attribute objects that I want sorted by the stringOrder array NSMutableArray *items = [[NSMutableArray alloc] init]; Attribute *attribute = nil; attribute = [[Attribute alloc] init]; attribute.assetID = @"10"; [items addObject:attribute]; attribute = [[Attribute alloc] init]; attribute.assetID = @"12"; [items addObject:attribute]; attribute = [[Attribute alloc] init]; attribute.assetID = @"2"; [items addObject:attribute]; So, what I would like to do is use the stringOrder array to determine the sorting of the items array of custom objects. How can I do this?

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  • NSPredicates with custom objects

    - by Horatiu Paraschiv
    Hi, I have the following problem and I cannot figure out how to solve it. I have an NSSet which contains Person objects (NSDictionary with 2 keys: name, age). From time to time I get an NSArray of Person objects and I want to add them to my NSSet but I want to filter out the duplicates. I'm thinking I could use NSPredicates but I am reading the documentation and I can't understand how should I format my NSPredicate to filter out my array content based on what I already have in NSSet. So I have an NSSet with 5 custom objects and I get an NSArray with 6 objects but 3 of them already exist in NSSet and I want to filter them out. I understand what I should do with basic objects like Strings, integers, etc but I don't know how to extend this to work with custom more complex objects. I hope I was clear enough with my problem. Any starting point, example or advice is much appreciated. Thank you!

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  • 24 Hours of PASS: 15 Powerful Dynamic Management Objects - Deck and Demos

    - by Adam Machanic
    Thank you to everyone who attended today's 24 Hours of PASS webcast on Dynamic Management Objects! I was shocked, awed, and somewhat scared when I saw the attendee number peak at over 800. I really appreciate your taking time out of your day to listen to me talk. It's always interesting presenting to people I can't see or hear, so I relied on Twitter for a form of nearly real-time feedback. I would like to especially thank everyone who left me tweets both during and after the presentation. Your feedback...(read more)

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  • Using SDK 3.2 API in Universal iPhone/iPad application

    - by psychotik
    I have a project configured (I think) to produce Universal binaries. The base SDK is set to 3.2 and the Deployment Target is set to 3.1. Target Device Family is iPhone/iPad and the architecture is armv6 armv7. I had a few questions about how this Universal binary thing really works: 1) When I want to submit an app binary for review, what configuration should I set as the build target? If I set it as "Device - 3.1" I get a warning which says "warning: building with Targeted Device Family" that includes iPad('1,2') requires building with the 3.2 or later SDK". However, if I build with SDK 3.2, will it still run on iPhones with OS 3.1? What's the right configuration for device and architecture (arm6/arm7)? 2) How do I test the scenario above (built with SDK 3.2, but installed on a device running OS 3.1)? If I build with SDK 3.2, when I try to install it on a phone with OS 3.1, I get an error saying that the phone's OS isn't updated. Thanks!

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  • Android:Android SDK and AVD Manager doesn't launch after did SDK upgrade?

    - by user187532
    Hi folks, I have Android development eclipse setup on Mac OS X. I recently did Android SDK upgrade from 1.5 to available versions such as 1.6, 2.0.1 and 2.1 and docs. After did upgrade, automatically restarted my Macbook and installed all new versions. After this, when i try to launch "Windows-Android SDK and AVD Manager", it doesn't launch at all. What might be the reason? Does anyone has the solution? The reason why i'm trying to launch Android SDK and AVD Manager is, i need to add new Android virtual device(avd) target for 2.0.1 and 2.1 versions, for that i'm trying to launch Android SDK and AVD Manager. Thank you in advance for your suggestions.

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  • Understanding binary numbers in terms of real world objects

    - by Kaushik
    When I represent a number in the decimal system, I have an intuitive knowledge of what it amounts to. For example take the number '10': I understand that it means 10 apples or 10 people... i.e I can count in the real world. But as soon as the number is converted to any other system, this understanding no longer applies. For example 10 when converted to binary will be 1010...now what does this represent? Is there a way to understand this number 1010 in terms of counting objects in the real world?

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  • How do I inject test objects when the real objects are created dynamically?

    - by JW01
    I want to make a class testable using dependency injection. But the class creates multiple objects at runtime, and passes different values to their constructor. Here's a simplified example: public abstract class Validator { private ErrorList errors; public abstract void validate(); public void addError(String text) { errors.add( new ValidationError(text)); } public int getNumErrors() { return errors.count() } } public class AgeValidator extends Validator { public void validate() { addError("first name invalid"); addError("last name invalid"); } } (There are many other subclasses of Validator.) What's the best way to change this, so I can inject a fake object instead of ValidationError? I can create an AbstractValidationErrorFactory, and inject the factory instead. This would work, but it seems like I'll end up creating tons of little factories and factory interfaces, for every dependency of this sort. Is there a better way?

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  • Distance between two 3D objects' faces

    - by Arthur Gibraltar
    I'm really newbie on programming and I'm making some tests. I couldn't find nowhere on Internet how could I calculate the distance between two 3D objects' faces. Is there anyway? Detailing, as an example, I have two 3D cubes. Each one has a vector3 position designating it's center on the 3D space and an orientation matrix. And each cube has a size (float width, float height and float length). I could get a simple distance between them by calling Vector3.Distance(), but it doesn't consider its sizes, just the position. Then the distance would be between its centers. Is there any way to calculate the distance between the faces? Thanks for any reply.

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  • What are Collaboration Data Objects (CDO)?

    - by Pranav
    Collaboration Data Objects or CDO, is a component that enables messaging between applications. It's something like the MFC we have in VC++ that enables us to prefer a simpler interface compared to the WIN32 API which, as an interface, still requires lots of escalation work by developers (yet very robust!). CDO is primarily built to simply the creations of messaging applications and we should keep in mind that CDO is NOT a new messaging model but is BUILT ON the MAPI architecture. It is just an extended interface that collaborates with MAPI and simplifies the programming task at hand for creation of messaging applications. CDO replaced Microsoft's earlier Active Messaging. CDO 1.2 enables us to play around with Data, send, receive emails and a host of other functions like rendering in exchange functionalities into HTML and do loads of other stuff. If you've got some firsthand experiences, a couple of tips will be great and will defiantly further my knowledge base in this area and hopefully get me a more refined understanding. Some pointers on MAPI will be pretty cool.

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  • Dependency Injection: Only for single-instance objects?

    - by HappyDeveloper
    What if I want to also decouple my application, from classes like Product or User? (which usually have more than one instance) Take a look at this example: class Controller { public function someAction() { $product_1 = new Product(); $product_2 = new Product(); // do something with the products } } Is it right to say that Controller now depends on Product? I was thinking that we could decouple them too (as we would with single-instance objects like Database) In this example, however ugly, they are decoupled: class Controller { public function someAction(ProductInterface $new_product) { $product_1 = clone $new_product; $product_2 = clone $new_product; // do something with the products } } Has anyone done something like this before? Is it excessive?

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  • Windows Azure SDK - ASPProviders example

    - by David
    Hi, since the new SDK 1.1 is missing the tutorial for "ASPProviders", i am currently asking myself how i would implement a "azure session state provider" ( this is the path in the "old" SDK: C:\Program Files\Windows Azure SDK\v1.0\Samples\AspProviders ) Related threads: http://stackoverflow.com/questions/1023108/how-does-microsoft-azure-handle-session-state http://social.msdn.microsoft.com/Forums/en-US/windowsazure/thread/2d1340ed-0ad0-456a-b069-aa6b85672102/ Has anyone an idea or even the old example project and could post some snippets of the config here?

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  • Keeping rotation between two objects

    - by user99
    In my XNA game I have two objects that collide. When the first object collides with the other it is able to latch on to it and move it about the world. I am having a problem with the math here (Math isn't my strong point). I currently have the second object latch on to the first and move around with it, but I cannot get it to keep it's original direction. So, if the object is facing up it should keep this direction relative to how it is being rotated with the original item. Any tips on how I could best to achieve this?

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  • Google Web Toolkit in eclipse randomly requires me to reset GWT SDK

    - by Phuong Nguyen de ManCity fan
    I downloaded and install the latest version of Google App Engine Plugin into my Eclipse and created a project with it using both GAE SDK and GWT SDK. The funny thing is, randomly, my project become subjective to error, like the class RemoteServiceServlet cannot be resolved. The errors will be removed if I go to the configure tab of the project and change the GWT SDK from Default to Specific version (or vice versa). Has anyone ever encountered the same error? What the heck is it?

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  • Ignore collisions with some objects in certain contexts

    - by Paul Manta
    I'm making a racing game with cars in Unity. The car has a boost/nitro powerup. While boosting, I wouldn't want to be deviated when colliding with zombies, but I do want to be deviated when colliding with walls. On the other hand, I don't want to ignore collision with zombies, because I still want to hit them on impact. How should I handle this? Basically, what I want is for the car to not rotate when colliding with certain objects.

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  • Frame Buffer Objects vs calling TexCoord2f?

    - by sensae
    I'm learning the basics of OpenGL with lwjgl currently, and following a guide I've got textured quads that can move around a scene. I've been reading about Frame Buffer Objects, and I'm not really clear on their purpose and their benefit. My understanding is that I'll create a FBO with the texture I'd like, load the FBO, draw a quad, then unload the FBO. What would the technique I'm currently doing for texture management be called, and how does it differ from using FBOs? What are the benefits to using FBOs? How does it fit into the grand rendering scheme of things?

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  • Store and create game objects at positions along terrain

    - by Alex
    I have a circular character that rolls down terrain like that shown in the picture below. The terrain is created from an array holding 1000 points. The ground is drawn one screen width infront and one screen width behind. So as the character moves, edges are created infront and edges are removed behind. My problem is, I want to create box2d bodies at certain locations along the path and need a way to store these creator methods or objects. I need some way to store a position at which they are created and some pointer to a function to create them, once the character is in range. I guess this would be an array of some sort that is checked each time the ground is updated and then if in range, the function is executed and removed from the array. But I'm not sure if its even possible to store pointers to functions with parameters included... any help is much appreciated!

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  • Working out of a vertex array for destrucible objects

    - by bobobobo
    I have diamond-shaped polygonal bullets. There are lots of them on the screen. I did not want to create a vertex array for each, so I packed them into a single vertex array and they're all drawn at once. | bullet1.xyz | bullet1.rgb | bullet2.xyz | bullet2.rgb This is great for performance.. there is struct Bullet { vector<Vector3f*> verts ; // pointers into the vertex buffer } ; This works fine, the bullets can move and do collision detection, all while having their data in one place. Except when a bullet "dies" Then you have to clear a slot, and pack all the bullets towards the beginning of the array. Is this a good approach to handling lots of low poly objects? How else would you do it?

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  • Powershell - Select the values of one property on all objects of an array

    - by Sylvain Reverdy
    Sorry, I'm still a noob on Powershell and I could not find an answer on Internet... Let's say we have an array of objects $objects. Let's say these objects have a "Name" property. This is what I want to do $results = @() $objects | %{ $results += $_.Name } this works but can it be done on a better way? If I do something like : $results = objects | Select Name $results is an array of objects having a Name property. I want $results to contain an array of Names So, is there a better way ? Thx a lot

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  • How to deal with characters picking up and dropping objects in a 2D game

    - by pm_2
    I'm quite new to game development, so would like to get a consensus on methods of doing this. My game features a 2D character that is able to pick up and drop objects, for example, a stick. My question is: is it advisable / possible to manipulate the image of the character and image of the stick to make it look like the character is now carrying a stick; or is it best to have a separate sprite sheet for the character with the stick and the character without? EDIT: To be clear - I have a lot of characters, with a few items (4 separate items and over 20 characters)

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  • How To Get JavaScript IntelliSense With DevExpress Client-Side Objects - v2010 vol 1

    Check out this how-to guide that helps you get IntelliSense support for DevExpress client-side objects in Visual Studio. Add IntelliSense Support Follow these 3 easy steps to add IntelliSense support to your project: 1) Install the latest DXperience v2010.1 release. (Currently, the DXperience v2010.1 beta is available to DXperience subscription license holders). 2) Click the Add Existing Item in your project menu. Then add the ASPxScriptIntelliSense.js file to your project which should be located...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • SDK Platform Tools component missing - Similar to Android Eve below

    - by Hertfordkc
    Ubuntu Linux 10.04//Eclipse 3.5.2 I'm new to Eclipse and Android. Eclipse is up and running simple Jave apps OK. I moved on to downloading the Android SDK starter package, which seemed to go OK. Ran the SDK manager and downladed Platforms 7,8 & 9. Installed the ADT package in Eclipse. I've tried to load the SDK path into the Eclipse Preferences, but it won't retain the path. After restart, Elipse says it can't find SDK package. Also,one message said that the (revision?) number of the ADT couldn't be found. I've reinstalled Eclipse a couple of times, and then gone through the SDK & ADT download procedures a couple of times and am stuck. Any suggestions will be appreciated. Hertfordkc Stupid question caused by not thoroughly reading the Android Developers Guide and the tutorials before trying to start a project. Don't know why I didn't get a message about a missing XML file.

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  • Build multiple executables with small changes in objects

    - by Morgoth
    Consider the following Makefile COMP = compiler OBJECTS = file1 \ file2 \ file3 \ file4 \ file5_suffix \ file6 \ file7 \ file8 \ file9_suffix \ file10 all: $(OBJECTS) $(COMP) $(OBJECTS) -o bin/executable_suffix Is there an easy way to compile multiple executables for different values of suffix? For example, the equivalent of COMP = compiler OBJECTS1 = file1 \ file2 \ file3 \ file4 \ file5_s1 \ file6 \ file7 \ file8 \ file9_s1 \ file10 OBJECTS2 = file1 \ file2 \ file3 \ file4 \ file5_s2 \ file6 \ file7 \ file8 \ file9_s2 \ file10 all: $(OBJECTS1) $(OBJECTS2) $(COMP) $(OBJECTS1) -o bin/executable_s1 $(COMP) $(OBJECTS2) -o bin/executable_s2 but without redefining the whole list of objects? In the real life case I am dealing with, there might be 50+ objects and a dozen binaries to build, with only small changes between the object list each time, so it would be nice not to have to list all the objects each time.

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  • Android SDK and AVD Manager installation

    - by iamalex
    I am new to android development. Have tried a couple times downloading the Android SDK and ADT plugin for Eclipse In the Android SDK and AVD manager load fine but will not load any available packages. Show: - Android Repository --"Some packages were found but are not compatible updates" In the installed it shows 1.5 to 2.3 SDK platforms. How to I get them available. Appreciate help. Thanks, Alex

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  • Java graphic objects as in flashgames

    - by Ryu Kajiya
    How is it possible (with the standard Java2D engine) to use small sprites like graphic objects? For those who don't know what I mean, in all those Flash-games like on Facebook they put small sprites on the screen which react to mouse-over and clicks. I tried to do the same in Java but can't find a good method. Swing components always spread over the whole bitmap, but I only want to get a reaction from the object when the mouse is over a pixel that's not transparent. So basically checking every time if the object below the mouse contains a non-transparent pixel (which i believe could be pretty intense in a gameloop or repaint loop). I have no idea how to implement such a thing efficiently.

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