Search Results

Search found 3101 results on 125 pages for 'daniel scott'.

Page 97/125 | < Previous Page | 93 94 95 96 97 98 99 100 101 102 103 104  | Next Page >

  • Add the categories selector widget to the PAGE editor with predefined categories listed?

    - by Scott B
    The following code will add the categories selector widget to the WordPress Page editor interface... add_action('admin_menu', 'my_post_categories_meta_box'); function my_post_categories_meta_box() { add_meta_box('categorydiv', __('Categories'), 'post_categories_meta_box', 'page', 'side', 'core'); } What I would like to do is to figure out how to modify the resulting category listing so that it only contains a predefined list of hard coded categories that I define. Since I'm adding this via my custom theme, it will only appear on the page editor when my theme is active on the site. And I have some specific "handler" categories that my theme installs into the site and later uses to determine layout elements.

    Read the article

  • nginx - how do I get rewrite directives to execute before index directives?

    - by Daniel Hai
    I'm trying a simple internal rewrite with nginx to navigate to a sub-directory depending on the user_agent -- mobile browsers go to /mobile, otherwise they go to /www however it seems that when I rewrite these urls, the index directive is processed before the rewrites, so I end up getting 403 forbidden. # TEST FOR INDEX index index.php # TEST PHONES if ($http_user_agent ~* '(iPhone|iPod)') { rewrite ^(.*)$ /mobile$1 break; } # OTHERWISE WE ARE DONE rewrite ^(.*)$ /www$1 break; when I turn off the re-writes and hit the hostname (http://www.somehost.com/) the index is displayed correctly. When they are on, I have to explicitly navigate to somehost.com/index.php to get the script to run ... Do I have to explicity test for directories, and then re-write to an index.php file, or is there a simpler solution?

    Read the article

  • jQuery Fade a div off the screen

    - by Scott B
    In my app, I have a temporary div that is shown each time the app is saved (see markup below). I'm using jQuery 1.4.2 and would like to know the command that will fade this div off the screen after 3 seconds... <script src="../wp-content/themes/mytheme/jquery-1.4.2.min.js" type="text/javascript"></script> if ($_REQUEST['saved']) echo '<div id="message" class="updated fade"><p>'.$themename.' settings saved.</strong></p></div>';

    Read the article

  • Should i use a C function or Obj-C Method?

    - by Daniel Granger
    I'm about to create a function which adds to NSDateComponents together is there any advantage to putting this in a C style function or should it go in a Obj-C method? Is there ever a reason to use one rather then the other or should I always stick to Obj-C? BTW: Not that it makes any difference I'm sure but this is for an app on the iPhone Many thanks

    Read the article

  • Count of Sums possibly using group_by

    - by Daniel Johnson
    Say you have a user table and an order table which references user (user has_many orders) and contains an item count field. How could you efficiently ask "how many uses ordered how many items?" That is, to generate something along the lines of: Number of users | sum of items ------------------------------- 5 users | 1 item 4 users | 5 items 1 user | 7 items Thanks in advance.

    Read the article

  • Code to Display Stacked Button

    - by Daniel
    have the tweetmeme button on my site (http://SweatingTheBigStuff.com) and I want to add a facebook button BELOW it. Right now the tweetmeme settings show: float: right; margin-left: 10px; What's the best Facebook plugin for this and what settings do I need? I think the Simple Facebook Share Button should be good but I'm not sure the bit of code I should put to move it below the tweetmeme button.

    Read the article

  • asp.net sharepoint development

    - by Daniel
    Hi all, Im my current project we need to interface with sharepoint to store and retrieve various documents. This has previously been done by referencing the Microsoft.Sharepoint dlls directly and going from there. As I don't know a lot about sharepoint yet I have been doing some research. Most of the examples I find actually refer to using the Sharepoint web services themselves (the various vti_bin ones shown in http://www.sharepointmonitor.com/2007/01/sharepoint-web-service/). I cant seem to find the differences in approaches. This current project was written a few years ago so maybe the web services weren't available then? Cheers

    Read the article

  • mongodb java driver - raw command?

    - by Scott
    Is it possible to execute raw commands as javascript through the Java driver for MongoDB? I'm tired of wrapping everything in Java objects using Rhino, and would happily sacrifice performance for the convenience of passing javascript directly through to the DB. If not, I can always use sleepymongoose or something, but I don't really want to add yet another language (python) to the stack at this point. Any insights are appreciated.

    Read the article

  • Dynamically Populate Listbox - Exclude Empty cells

    - by Daniel
    I am creating a form in excel (not a userform) and I am populating the listbox using cells. However, these cells are sometimes A1:10 and sometimes they are A1:A4. Is there a way to dynamically change what is shown in the listbox? Right now, when I use A1:10 and there are only 4 cells populated, I get the list of 4 populated cells followed by 6 blank entries. I'd like to get rid of the 6 blanks when there are only 4.

    Read the article

  • $_POST vs. $_SERVER['REQUEST_METHOD'] == 'POST'

    - by Scott
    Some guy called one of my Snipplr submissions "crap" because I used if ($_SERVER['REQUEST_METHOD'] == 'POST') instead of if ($_POST) Checking the request method seems more correct to me because that's what I really want to do. Is there some operational difference between the two or is this just a code clarity issue?

    Read the article

  • How can I automatically refactor my classes to use the default namespace for the folder they're in?

    - by Daniel Schaffer
    I've been playing around with the structure of my project, and I'd like to reset the namespaces of my classes to what the default would be. That is, the default namespace for the project, plus each of the folders in the hierarchy. It's not as simple as just find + replace, since I've both added and renamed some folders, and files from some namespaces were split into multiple other namespaces. I'm using VS 2010.

    Read the article

  • Restrict sprite movement to vertical and horizontal

    - by Daniel Granger
    I have been battling with this for some time and my noob brain can't quite work it out. I have a standard tile map and currently use the following code to move my enemy sprite around the map -(void) movePlayer:(ccTime)deltaTime { if (CGPointEqualToPoint(self.position, requestedPosition)) return; float step = kPlayerSpeed * deltaTime; float dist = ccpDistance(self.position, requestedPosition); CGPoint vectorBetweenAB = ccpSub(self.position, requestedPosition); if (dist <= step) { self.position = requestedPosition; [self popPosition]; } else { CGPoint normVectorBetweenAB = ccpNormalize(vectorBetweenAB); CGPoint movementVectorForThisFrame = ccpMult(normVectorBetweenAB, step); if (abs(vectorBetweenAB.x) > abs(vectorBetweenAB.y)) { if (vectorBetweenAB.x > 0) { [self runAnimation:walkLeft]; } else { [self runAnimation:walkRight]; } } else { if (vectorBetweenAB.y > 0) { [self runAnimation:walkDown]; } else { [self runAnimation:walkUp]; } } if (self.position.x > movementVectorForThisFrame.x) { movementVectorForThisFrame.x = -movementVectorForThisFrame.x; } if (self.position.y > movementVectorForThisFrame.y) { movementVectorForThisFrame.y = -movementVectorForThisFrame.y; } self.position = ccpAdd(self.position, movementVectorForThisFrame); } } movePlayer: is called by the classes updateWithDeltaTime: method. the ivar requestedPosition is set in the updateWithDeltaTime method as well, it basically gets the next point out of a queue to move to. These points can be anywhere on the map, so if they are in a diagonal direction from the enemy the enemy sprite will move directly to that point. But how do I change the above code to restrict the movement to vertical and horizontal movement only so that the enemies movement 'staircases' its way along a diagonal path, taking the manhattan distance (I think its called). As shown by my crude drawing below... S being the start point F being the finish and the numbers being each intermediate point along its path to create a staircase type diagonal movement. Finally I intend to be able to toggle this behaviour on and off, so that I can choose whether or not I want the enemy to move free around the map or be restricted to this horizontal / vertical movement only. | | | | | | | | | | | | | | | | | | | | | |F| | | | | | | | | |5|4| | | | | | | | | |3|2| | | | | | | | | |1|S| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | |

    Read the article

  • C# Simpler / more efficient method of if ... else flow?

    - by Scott
    I'm currently working on an emulation server for a flash-client based game, which has a "pets system", and I was wondering if there was a simpler way of going about checking the level of specified pets. Current code: public int Level { get { if (Expirience 100) // Level 2 { if (Expirience 200) // Level 3 { if (Expirience 400) // Level 4 - Unsure of Goal { if (Expirience 600) // Level 5 - Unsure of Goal { if (Expirience 1000) // Level 6 { if (Expirience 1300) // Level 7 { if (Expirience 1800) // Level 8 { if (Expirience 2400) // Level 9 { if (Expirience 3200) // Level 10 { if (Expirience 4300) // Level 11 { if (Expirience 7200) // Level 12 - Unsure of Goal { if (Expirience 8500) // Level 13 - Unsure of Goal { if (Expirience 10100) // Level 14 { if (Expirience 13300) // Level 15 { if (Expirience 17500) // Level 16 { if (Expirience 23000) // Level 17 { return 17; // Bored } return 16; } return 15; } return 14; } return 13; } return 12; } return 11; } return 10; } return 9; } return 8; } return 7; } return 6; } return 5; } return 4; } return 3; } return 2; } return 1; } } Yes, I'm aware I've misspelt Experience, I had made the mistake in a previous function and hadn't gotten around to updating everything... :P

    Read the article

  • How do I use udev to find info about inserted video media (e.g. DVDs)

    - by Daniel
    I'm trying to port an application from using HAL to using pure udev. It is written in python and will use the gudev library, though I would love to see examples in any language. I'm able to get all attached video devices (such as cameras) via: import gudev client = gudev.Client(["video4linux"]) for device in client.get_devices(): print device.get_sysfs_attr("name"), device.get_device_name() This prints out something like: USB2.0 UVC WebCam /dev/video0 I am also able to get a list of block devices, but how can I: Tell if it is a CD/DVD drive? Tell if media is currently inserted if the drive supports removable media? Tell what the name/label of the media is (e.g. FUTURAMAS1 for a DVD)? The original code I am trying to port over is located at http://github.com/danielgtaylor/arista/blob/045a4d48ebfda44bc5d0609618ff795604ee134f/arista/inputs.py Any and all help would be greatly appreciated!

    Read the article

  • What is the best practice when using UIStoryboards?

    - by Scott Sherwood
    Having used storyboards for a while now I have found them extremely useful however, they do have some limitations or at least unnatural ways of doing things. While it seems like a single storyboard should be used for your app, when you get to even a moderately sized application this presents several problems. Working within teams is made more difficult as conflicts in Storyboards can be problematic to resolve (any tips with this would also be welcome) The storyboard itself can become quite cluttered and unmanageable. So my question is what are the best practices of use? I have considered using a hybrid approach having logical tasks being split into separate storyboards, however this results in the UX flow being split between the code and the storyboard. To me this feels like the best way to create reusable actions such as login actions etc. Also should I still consider a place for Xibs? This article has quite a good overview of many of the issues and it proposes that for scenes that only have one screen, xibs should be used in this case. Again this feels unusual to me with Apples support for instantiating unconnected scenes from a storyboard it would suggest that xibs won't have a place in the future but I could be wrong.

    Read the article

  • How does ruby allow a method and a Class with the same name?

    - by Daniel Beardsley
    I happened to be working on a Singleton class in ruby and just remembered the way it works in factory_girl. They worked it out so you can use both the long way Factory.create(...) and the short way Factory(...) I thought about it and was curious to see how they made the class Factory also behave like a method. They simply used Factory twice like so: def Factory (args) ... end class Factory ... end My Question is: How does ruby accomplish this? and Is there danger in using this seemingly quirky pattern?

    Read the article

  • How do I create a self referential association (self join) in a single class using ActiveRecord in Rails?

    - by Daniel Chang
    I am trying to create a self join table that represents a list of customers who can refer each other (perhaps to a product or a program). I am trying to limit my model to just one class, "Customer". The schema is: create_table "customers", force: true do |t| t.string "name" t.integer "referring_customer_id" t.datetime "created_at" t.datetime "updated_at" end add_index "customers", ["referring_customer_id"], name: "index_customers_on_referring_customer_id" My model is: class Customer < ActiveRecord::Base has_many :referrals, class_name: "Customer", foreign_key: "referring_customer_id", conditions: {:referring_customer_id => :id} belongs_to :referring_customer, class_name: "Customer", foreign_key: "referring_customer_id" end I have no problem accessing a customer's referring_customer: @customer.referring_customer.name ... returns the name of the customer that referred @customer. However, I keep getting an empty array when accessing referrals: @customer.referrals ... returns []. I ran binding.pry to see what SQL was being run, given a customer who has a "referer" and should have several referrals. This is the SQL being executed. Customer Load (0.3ms) SELECT "customers".* FROM "customers" WHERE "customers"."id" = ? ORDER BY "customers"."id" ASC LIMIT 1 [["id", 2]] Customer Exists (0.2ms) SELECT 1 AS one FROM "customers" WHERE "customers"."referring_customer_id" = ? AND "customers"."referring_customer_id" = 'id' LIMIT 1 [["referring_customer_id", 3]] I'm a bit lost and am unsure where my problem lies. I don't think my query is correct -- @customer.referrals should return an array of all the referrals, which are the customers who have @customer.id as their referring_customer_id.

    Read the article

  • WordPress 2.9.2 htaccess curruption issue strikes again (in Patched site)

    - by Scott B
    The htaccess file below crashed the site with an internal server error (500). This site has the misc.php patch that's discussed here: Wordpress Bug #11903 Apparently something else is at play here or the patch is not fully addressing the issue. 3 sites went down yesterday. 2 today (so far). All sites have the patch file that's referenced in the bug track link above. AuthName mysite.net AuthUserFile /home/mysite/public_html/_vti_pvt/service.pwd AuthGroupFile /home/mysite/public_html/_vti_pvt/service.grp Options All -Indexes # BEGIN WordPress # BEGIN WordPress root <IfModule mod_rewrite.c> RewriteEngine On RewriteBase / RewriteCond %{REQUEST_FILENAME} !-f RewriteCond %{REQUEST_FILENAME} !-d RewriteRule . /index.php [L] </IfModule> # END WordPress root dule mod_rewrite.c> RewriteEngine On RewriteBase / RewriteCond %{REQUEST_FILENAME} !-f RewriteCond %{REQUEST_FILENAME} !-d RewriteRule . /index.php [L] </IfModule> # END WordPress root

    Read the article

< Previous Page | 93 94 95 96 97 98 99 100 101 102 103 104  | Next Page >