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  • UIScrollView with pages enabled and device rotation/orientation changes (MADNESS)

    - by jbrennan
    I'm having a hard time getting this right. I've got a UIScrollView, with paging enabled. It is managed by a view controller (MainViewController) and each page is managed by a PageViewController, its view added as a subview of the scrollView at the proper offset. Scrolling is left-right, for standard orientation iPhone app. Works well. Basically exactly like the sample provided by Apple and also like the Weather app provided with the iPhone. However, when I try to support other orientations, things don't work very well. I've supported every orientation in both MainViewController and PageViewController with this method: - (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { return YES; } However, when I rotate the device, my pages become quite skewed, and there are lots of drawing glitches, especially if only some of the pages have been loaded, then I rotate, then scroll more, etc... Very messy. I've told my views to support auto-resizing with theView.autoresizingMask = UIViewAutoresizingFlexibleWidth | UIViewAutoresizingFlexibleHeight; But to no avail. It seems to just stretch and distort my views. In my MainViewController, I added this line in an attempt to resize all my pages' views: - (void)didRotateFromInterfaceOrientation:(UIInterfaceOrientation)fromInterfaceOrientation { self.scrollView.contentSize = CGSizeMake(self.scrollView.frame.size.width * ([self.viewControllers count]), self.scrollView.frame.size.height); for (int i = 0; i < [self.viewControllers count]; i++) { PageViewController *controller = [self.viewControllers objectAtIndex:i]; if ((NSNull *)controller == [NSNull null]) continue; NSLog(@"Changing frame: %d", i); CGRect frame = self.scrollView.frame; frame.origin.x = frame.size.width * i; frame.origin.y = 0; controller.view.frame = frame; } } But it didn't help too much (because I lazily load the views, so not all of them are necessarily loaded when this executes). Is there any way to solve this problem?

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  • Editing a UITextField inside a UITableViewCell fails

    - by Stephen Darlington
    In my application I have a UITextField inside a UITableViewCell. If I click inside the text field and add some text I find that if try to move the insertion point it works the first time but fails on subsequent attempts. I am completely unable to move the selection; no "magnifying glass" appears. Even more curious, this "setting" seems to be permanent until I restart the application. And it affects all UITextFields on that screen and not just the one that I originally tried to edit. If you want to see it yourself, try the "UICatalog" sample that comes with the iPhone SDK. Click "text fields" and then "edit" and play around with the text boxes. I've done a lot of digging on this but it's pretty hard to Google for! The best references I've found are on Apple's support board and MacRumors formum (both reference a solution that apparently used to work on iPhone 2.0 but does work not with contemporary versions -- I did try). My feeling that is that this is a bug in the OS, but I thought I'd throw this out to the SO crowd for a second opinion and to see if there are any workarounds. Any ideas? Following benzado's suggestion, I tried building my application using the 2.0, 2.1 and 2.2 SDKs. I got the same behaviour in all versions. (Actually, something related but not the same broke in 2.2 but that's probably another question!)

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  • Removing and adding persistent stores to a core data application

    - by mkko
    I'm using core data on an iPhone application. I have multiple persisntent stores that I'm switching from one to another so that only one of the stores can be active at the time. I have one managed object context and the different persistent stores are similar in data format (sqlite) and share the same managed object model. I'm importing the data to each persistent store from a respective XML file. For the first import everything works fine, but after I remove the imported data (the persistent store and the physical file) and then re-import, core data gives me an error: *** Terminating app due to uncaught exception 'NSObjectInaccessibleException', reason: 'The NSManagedObject with ID:0x3c14e00 <x-coredata://6D14F11E-2EA7-4141-9BE8-53747DE6FCC6/Book/p2> has been invalidated.' This error comes from the save: of NSManagedObjectContext. Before re-importing, i'm removing the persistent store from the persistent store coordinator and removing the physical file, so everything should be as if re-importing was done for the first time. Alos, the objects in managed object context are removed and the context is sent the reset: message (I don't know if this is actually needed). Could some one help me out here? How should the persistent store be switched? I'm basically using the same logic as tutored here: http://blog.sallarp.com/iphone-core-data-uitableview-drill-down/ Thanks in advance.

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  • how can load images from plist in to UITableView ?

    - by srikanth rongali
    I have stored the videos and the thumbnail images of the videos in Documents folder. And I have given the path in plist. In plist I took an array and I added directories to the array. And in the dictionary I stored the image path /Users/srikanth/Library/Application Support/iPhone Simulator/User/Applications/9E6E8B22-C946-4442-9209-75BB0E924434/Documents/image1 for key imagePath. for video /Users/srikanth/Library/Application Support/iPhone Simulator/User/Applications/9E6E8B22-C946-4442-9209-75BB0E924434/Documents/video1.mp4 for key filePath. I used following code but it is not working. I am trying only for images. I need the images to be loaded in the table in each cell. - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *CellIdentifier = @"Cell"; UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier]; if (cell == nil) { cell = [[[UITableViewCell alloc] initWithFrame:CGRectZero reuseIdentifier:CellIdentifier] autorelease]; [cell setAccessoryType:UITableViewCellAccessoryDetailDisclosureButton]; UIImageView *image2 = [[UIImageView alloc]init]; image2.frame = CGRectMake(0.0f, 0.0f, 80.0f, 80.0f); image2.backgroundColor = [UIColor clearColor]; //image2.image = [UIImage imageNamed:@"snook.png"]; image2.tag = tag7; } NSDictionary *dictOfplist = [cells objectAtIndex:indexPath.row]; [(UIImageView *)[cell viewWithTag:tag7] setImage:[dictOfplist objectForKey:@"imagePath"]]; return cell; } - (void)viewDidLoad { [super viewDidLoad]; self.title = @"Library"; self.navigationItem.rightBarButtonItem = [[UIBarButtonItem alloc] initWithTitle:@"Close" style:UIBarButtonItemStyleBordered target:self action:@selector(close:)]; NSString* plistPath = [[NSBundle mainBundle] pathForResource:@"details" ofType:@"plist"]; contentArray = [NSArray arrayWithContentsOfFile:plistPath]; cells = [[NSMutableArray alloc]initWithCapacity:[contentArray count]]; for(dCount = 0; dCount < [contentArray count]; dCount++) [cells addObject:[contentArray objectAtIndex:dCount]]; } How can I make this work. Thank you.

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  • UITableView madness

    - by kesrut
    Hello, I'm new to iPhone application development. I'm trying to understand how to use UITableView. I'm wrote simple code: - (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView { return 1; } - (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section { return 1 ; } - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *MyIdentifier = @"MyIdentifier"; UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:MyIdentifier]; if (cell == nil) { cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:MyIdentifier] autorelease]; } cell.textLabel.text = @"Hello"; return cell; } UITable shows content, but if i'm drag table contents my application terminates. You can see video: http://www.youtube.com/watch?v=TucTVJVhSD0 I tried to everything with array: - (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView { return 1 ; } - (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section { return [hello count] ; } - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *MyIdentifier = @"MyIdentifier"; UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:MyIdentifier]; if (cell == nil) { cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:MyIdentifier] autorelease]; } cell.textLabel.text = [hello objectAtIndex:indexPath.row]; return cell; } - (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { [tableView deselectRowAtIndexPath:indexPath animated:NO]; NSLog(@"Selected") ; } - (void) awakeFromNib { hello = [[NSArray alloc] initWithObjects:@"hello", @"world", @"end", nil]; } // Implement viewDidLoad to do additional setup after loading the view, typically from a nib. - (void)viewDidLoad { [super viewDidLoad]; } Content is shown and if I'm selecting item i'm getting: [Session started at 2010-03-16 19:21:48 +0200.] 2010-03-16 19:21:52.295 ViewTest[1775:207] * -[ViewTestViewController respondsToSelector:]: message sent to deallocated instance 0x3911ec0 I'm total new to iPhone programming. And as i see everything i do - i'm just getting application terminated ..

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  • Interpret Objective C scripts at runtime on iPhone?

    - by Brad Parks
    Is there anyway to load an objective c script at runtime, and run it against the classes/methods/objects/functions in the current iPhone app? The reason i ask is that I've been playing around with iPhone wax, a lua interpreter that can be embedded in an iPhone app, and it works very nicely, in the sense that any object/method/function that's publically available in your Objective C code is automatically bridged, and available in lua. This allows you to rapidly prototype applications by simply making the core of your app be lua files that are in the users documents directory. Just reload the app, and you can test out changes to your lua files without needing to rebuild the app in XCode - a big time saver! But, with Apples recent 3.1.3 SDK stuff, it got me thinking that the safest approach for doing this type of rapid prototypeing would be if you could use Objective C as the interpreted code... That way, worst case scenario, you could just compile it into your app before your release, instead. I have heard that the lua source can be compiled to byte code, and linked in at build time, but I think the ultimate safe thing would be if the scripted source was in objective c, not lua. This leads me to wondering (i've searched, but come up with nothing) if there are any examples on how to embed an Objective C Interpreter in an iPhone app? This would allow you to rapidly prototype your app against the current classes that are built into your binary, and, when your about to deploy your app, instead of running the classes through the in app interpreter, you compile them in instead.

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  • Selecting text in mobile Safari on iPhone

    - by Goldy
    I'm trying to make it easy for an iphone user to copy some text to the clipboard in mobile safari. As in the usual "touch-hold-copy". There is a specific bit of text I want to a user to copy. I have full choice of the html markup in which to wrap the text. How can I make it easy, rather than abitrary? For instance: Is there a way to "select all" the text upon touch-down using javascript? Then a user could just continue to touch-hold and then choose copy? Is there a way to bring up the "select all" option? Like you can when typing in a text box? After which they can choose copy? If there's no javascript solution, how can I arrange the html to help Safari select the right bit of text easily? As opposed to just a word, or a wrapping div? I've tried onFocus="this.select()" for various elements, none seem to work. Also tried onClick. Those who have tried to port a site that uses ZeroClipboard to the iPhone might have some ideas. Cheers

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  • iphone presentModalViewController

    - by sandy
    Hi All, I have an app, inside that an UIViewController is attached on the UIWindow. on the view of UIViewController, i have added a button and a uiview_1 of size 100x80. this uiview_1 contains another uiview_2 as subview of same size and this uiview_2 contains a UIImageView or a UIlable at runtime (both UIImageView and UIlable are userinteraction enabled) now on the touch/click of UIImageView, i want to show a new view using presentModalViewController, the problem is the view is shown and using back button on the navigation bar i come to the previous/main screen. here the problem come in picture, now i am unable to touch the button or the UIImageView. both are not responding, but app is not crashed and nor frozen. what is wrong in that? Plz help in this... ----- EDIT: Approach First: SWVController *swvController = [[SWVController alloc] init]; UINavigationController *viewNavController = [[UINavigationController alloc] initWithRootViewController:swvController]; UIViewController *pushController = [[UIViewController alloc] init]; UIWindow *win = [[UIApplication sharedApplication] keyWindow]; [win addSubview:pushController.view]; [pushController presentModalViewController:viewNavController animated:YES]; In the swvController i have back button that calls the dismissModelViewController on click result is the Main screen ctrls are not responding to touch – sandy 3 hours ago Second approach: SWVController *swvController = [[SWVController alloc] init]; UINavigationController *viewNavController = [[UINavigationController alloc] initWithRootViewController:swvController]; UIViewController *pushController = [[UIViewController alloc] init]; [self addSubview:pushController.view]; [pushController presentModalViewController:viewNavController animated:YES]; In the swvController i have back button that calls the dismissModelViewController on click result is the swvController's back button on navbar is not responding – sandy 3 hours ago 3rd approach: SWVController *swvController = [[SWVController alloc] init]; UINavigationController *viewNavController = [[UINavigationController alloc] initWithRootViewController:swvController]; SampleAppAppDelegate *appdel = [[UIApplication sharedApplication] delegate]; [appdel.viewController presentModalViewController:viewNavController animated:YES]; result is working fine, but the problem is i dont want to use SampleAppAppDelegate,i want to give my small Uiview (100x80) as a ctrl to other person , where my ctrl will not able to get the AppDelegate of thet app at run time. – sandy 3 hours ago

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  • UITableView issue when using separate delegate/dataSource

    - by Adam Alexander
    General Description: To start with what works, I have a UITableView which has been placed onto an Xcode-generated view using Interface Builder. The view's File Owner is set to an Xcode-generated subclass of UIViewController. To this subclass I have added working implementations of numberOfSectionsInTableView: tableView:numberOfRowsInSection: and tableView:cellForRowAtIndexPath: and the Table View's dataSource and delegate are connected to this class via the File Owner in Interface Builder. The above configuration works with no problems. The issue occurs when I want to move this Table View's dataSource and delegate implementations out to a separate class, most likely because there are other controls on the View besides the Table View and I'd like to move the Table View-related code out to its own class. To accomplish this, I try the following: Create a new subclass of UITableViewController in Xcode Move the known-good implementations of numberOfSectionsInTableView: tableView:numberOfRowsInSection: and tableView:cellForRowAtIndexPath: to the new subclass Drag a Table View Controller to the top level of the existing XIB in InterfaceBuilder, delete the View/TableView that are automatically created for this Table View Controller, then set the Table View Controller's class to match the new subclass Remove the previously-working Table View's existing dataSource and delegate connections and connect them to the new Table View Controller When complete, I do not have a working Table View. I end up with one of three outcomes which can seemingly happen at random: When the Table View loads, I get a runtime error indicating I am sending tableView:cellForRowAtIndexPath: to an object which does not recognize it When the Table View loads, the project breaks into the debugger without error There is no error, but the Table View does not appear With some debugging and having created a basic project just to reproduce this issue, I am usually seeing the 3rd option above (no error but no visible table view). I added some NSLog calls and found that although numberOfSectionsInTableView and numberOfRowsInSection are both getting called, cellForRowAtIndexPath is not. I am convinced I'm missing something really simple and was hoping the answer may be obvious to someone with more experience than I have. If this doesn't turn out to be an easy answer I would be happy to update with some code or a sample project. Thanks for your time! Complete steps to reproduce: Create a new iPhone OS, View-Based Application in Xcode and call it TableTest Open TableTestViewController.xib in Interface Builder and drag a Table View onto the provided view surface. Connect the Table View's dataSource and delegate outlets to File's Owner, which should already represent the TableTestViewController class. Save your changes Back in Xcode, add the following code to TableTestViewController.m: - (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView { NSLog(@"Returning num sections"); return 1; } - (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section { NSLog(@"Returning num rows"); return 1; } - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { NSLog(@"Trying to return cell"); static NSString *CellIdentifier = @"Cell"; UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier]; if (cell == nil) { cell = [[[UITableViewCell alloc] initWithFrame:CGRectZero reuseIdentifier:CellIdentifier] autorelease]; } cell.text = @"Hello"; NSLog(@"Returning cell"); return cell; } Build and Go, and you should see the word Hello appear in the TableView Now to attempt to move this TableView's logic out to a separate class, first create a new file in Xcode, choosing UITableViewController subclass and calling the class TableTestTableViewController Remove the above code snippet from TableTestViewController.m and place it into TableTestTableViewController.m, replacing the default implementation of these three methods with ours. Back in Interface Builder within the same TableTestViewController.xib file, drag a Table View Controller into the main IB window and delete the new Table View object that automatically came with it Set the class for this new Table View Controller to TableTestTableViewController Remove the dataSource and delegate bindings from the existing, previously-working Table View and reconnect the same two bindings to the new Table Test Table View Controller we created. Save changes, Build and Go, and if you're getting the results I'm getting, note the Table View no longer functions properly Solution: With some more troubleshooting and some assistance from the iPhone Developer Forums at https://devforums.apple.com/message/5453, I've documented a solution! The main UIViewController subclass of the project needs an outlet pointing to the UITableViewController instance. To accomplish this, simply add the following to the primary view's header (TableTestViewController.h): #import "TableTestTableViewController.h" and IBOutlet TableTestTableViewController *myTableViewController; Then, in Interface Builder, connect the new outlet from File's Owner to Table Test Table View Controller in the main IB window. No changes are necessary in the UI part of the XIB. Simply having this outlet in place, even though no user code directly uses it, resolves the problem completely. Thanks to those who've helped and credit goes to BaldEagle on the iPhone Developer Forums for finding the solution.

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  • How can I encrypt CoreData contents on an iPhone

    - by James A. Rosen
    I have some information I'd like to store statically encrypted on an iPhone application. I'm new to iPhone development, some I'm not terribly familiar with CoreData and how it integrates with the views. I have the data as JSON, though I can easily put it into a SQLITE3 database or any other backing data format. I'll take whatever is easiest (a) to encrypt and (b) to integrate with the iPhone view layer. The user will need to enter the password to decrypt the data each time the app is launched. The purpose of the encryption is to keep the data from being accessible if the user loses the phone. For speed reasons, I would prefer to encrypt and decrypt the entire file at once rather than encrypting each individual field in each row of the database. Note: this isn't the same idea as Question 929744, in which the purpose is to keep the user from messing with or seeing the data. The data should be perfectly transparent when in use. Also note: I'm willing to use SQLCipher to store the data, but would prefer to use things that already exist on the iPhone/CoreData framework rather than go through the lengthy build/integration process involved.

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  • iPhone Safari does not auto scale back down on portrait->landscape->portrait

    - by Tom
    Hi, I have a very simple HTML page with this META tag for the iPhone: <meta name="viewport" content="height=device-height,width=device-width,initial-scale=1.0,user-scalable=no" /> When the page loads in portrait mode it looks fine and the width fits the screen. When I rotate the iPhone to landscape mode the web page is auto resized to fit the landscape width. Good, this is what I want. But when I rotate back to landscape, the page is not resized back to fit the portrait width like it was before. It remains in the landscape width. I want the iPhone to set it back to the right width automatically, just like it did for the landscape mode. I don't think this should involve orientation listeners because it is all done automatically and I don't have any special styling for the different modes. Why doesn't the iPhone resize the web page back in portrait mode? How do I fix this? Thanks! Tom.

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  • set iPhone Required device capabilities

    - by chozinul
    My application is for "iPhone ONLY", But I have made a mistake in the first place by not setting the application for specific device. The current setting now is: Requirement: Compatible for iPhone, iPod touch and iPad. I would like to set it to: Requirement: Compatible for iPhone. I have go to some tutorial and forum. and nothing can solve my problem. I have also contact the apple support and this is what I got: "You are permitted to expand your device requirements only. Submitting an update to your binary to restrict your device requirements is not permitted. " is it mean that I can not set my application for iPhone only? If i can change it, what would you recommend me to do? I have change the setting of device capability inside the plist, to one of this. which one is correct, use "UIRequiredDeviceCapabilities" or "Required device capabilities"? i provide the screenshoot in here: http://img218.imageshack.us/gal.php?g=screenshot20100604atam1.png does the way I use it correct? Thanks.

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  • How to write an iphone application to control a device that exposes a telnet api

    - by MAC
    Hi! I have to write an iphone application that controls a device. This device exposes a telnet based interface. The application should ideally have user access control and customizability for each user. I was thinking of writing C++ classes that would communicate with the device using sockets. This functionality can then be exposed through web-services that can be called by the iphone application. However as i looked into it deeper, the api allows you to register for events using telnet and then you can receive notification when those events occur. That kinda put a spanner in the works for me. I for one dont know a "push" scenario can work with webservices. First off i have never programmed for the iphone so far. So i am not really sure what can be done. So i was thinking if instead of having a webserver to go through, why not have the application independently running on the iphone, directly communicating with the device using sockets. The question though is, is that possible and second i am thinking it would raise a security aspect. First we could control security as everything was going through our central server. Is there a way to handle security (in the sense who has access to the device) without having a central server. I am sorry that this seems like an unorganized post, but iam trying to brainstorm here. Looking forward to hear your opinions.

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  • How to implement iPhone TitleBar in Android

    - by edwar12345
    You know in iPhone, The four components of a typical iPhone application are a title bar, a navigation list, a destination page, and a button bar. for The Title Bar The title bar includes the following elements: Back button: Screen title: Command button: My question comes, although i can use UI framework tool, such as: Phonegap, iui, jtquery to develop web app, but i can't display the TitleBar effect in Android, i can't use below code in Android: meta content="yes" name="apple-mobile-web-app-capable" Actually, the above can work in Apple Safari Browser, but I can't use Safari to display our Android Project, which is i don't want to see. Does anyone know how to fulfill this effect in Android, please help me, your help will be great appreciated. to "It's unclear if you developing a native android application or a webapp. – alexanderblom yesterday" sorry that i forget to mention, i want to develop a iphone-webapp-style application in Android. Since it's too difficult, i want to use iWebkit, but it seems only work in apple iPhone OS or Safari which contain the specific engine to display the beautiful layout, like below:( -_-! i am new so i can't post images here) http://images.appshopper.com/screenshots/305/690205_2.jpg

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  • iPhone/iPad : Check for invalid characters in a textbox made for Integers only

    - by JustinXXVII
    I noticed that the iPhone OS is pretty good about picking out Integer values when asked to. Specifically, if you use NSString *stringName = @"6("; int number = [stringName intValue]; the iPhone OS will pick out the 6 and turn the variable number into 6. However, in more complex mistypes, this also makes the int variable 6: NSString *stringName = @"6(5"; int number = [stringName intValue]; The iPhone OS misses the other digit, when what could have possibly been the user trying to enter the number 65, the OS only gets the number 6 out of it. I need a solution to check a string for invalid characters and return NO if there is anything other than an unsigned integer in a textbox. This is for iPad, and currently there is no numeric keyboard like the iPhone has, and I'm instead limited to the standard 123 keyboard. I was thinking that I need to use NSRange and somehow loop through the entire string in the textbox, and checking to see if the current character in the iteration is a number. I'm lost as far as that goes. I can think of testing it against zero, but zero is a valid integer. Can anyone help?

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  • IPhone SDK help with minigame

    - by Harry
    right basically what ive got is an app which is a ball and bat and its how many bounces you can achieve, it works alright but there is one problem, when the ball hits the side of the bat it throws it off course and its like the frame of the ball is bouncing in the frame of the bat, Here is my code in my mainview.m #import "MainView.h" #define kGameStateRunning 1 @implementation MainView @synthesize paddle, ball; - (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event { UITouch *touch = [[event allTouches] anyObject]; CGPoint location = [touch locationInView:touch.view]; CGPoint xLocation = CGPointMake(location.x,paddle.center.y); paddle.center = xLocation; } -(IBAction) play { pos = CGPointMake(14.0,7.0); [NSTimer scheduledTimerWithTimeInterval:0.05 target:self selector:@selector(onTimer) userInfo:nil repeats:YES]; } -(void) onTimer { ball.center = CGPointMake(ball.center.x+pos.x,ball.center.y+pos.y); if(ball.center.x > 320 || ball.center.x < 0) pos.x = -pos.x; if(ball.center.y > 460 || ball.center.y < 0) pos.y = -pos.y; [self checkCollision]; } -(void) checkCollision { if(CGRectIntersectsRect(ball.frame,paddle.frame)) { pos.y = -pos.y; } } @end can anyone work out the problem here? Thanks Harry

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  • Limit iPhone in-app purchase by user's country

    - by Ryan
    Hello everyone. I'm a product manager who works for a small internet company that is developing an iPhone application for a social network. We monetize by offering limited and premium memberships to users (premium members get additional features not available to limited members). For billing on the web, we use a 3rd-party payment gateway that is nearing retirement, and will be replaced by an in-house solution. The business wants a global launch for our iPhone app using iTunes + in-app purchasing as a payment gateway. The problem with going global using this payment method is that for our web service membership level, available features, and subscription costs are defined by country. For example, in the US premium/limited memberships are available at 5 pricing tiers; in France premium/limited memberships are available at 5 different pricing tiers from the US; and in Chile the service is available for free and all features are available to users. Is it possible then to have the server-side, based on the user's country of registration, control the level of access, features, and payment options for users on the iPhone? I'd also note that since iTunes Connect does not allow variable pricing by currency and country, each "region" would need 5 in app purchase options. I argued for a US-only launch for iPhone using iTunes in app purchase until an in-house payment gateway is available. But you know...

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  • Sharing same properties of ViewController for iPhone Stroryboard and iPad Story Board

    - by Ruhul Amin
    I'm developing a universal application. in the first view, I have the login screen for the user. In iPhone storyBoard, I have added 2 text field and one button( login check). I have added properties in ViewController.h file by dragging those objects(Ctrl key + Dragg) to .h file. I have added code for login check and it is working fine for iPhone. This is the code in ViewController.h @property (strong, nonatomic) IBOutlet UITextField *txtUserId; @property (strong, nonatomic) IBOutlet UITextField *txtUserPwd; @property (strong, nonatomic) IBOutlet UIButton *btnLogin; In the iPad storyBoard, I have added 2 text field( userid and password) and i button for login. So now, I want to bind those objects with the veriable which I declared already in ViewController.h file in case of iPhone. My questions: 1. What is the right way to bind properties for both storyboard? 2. Am I on the right direction or should I think in a different way to do it? I am new with iPhone development. Please help. Thanks. --Amin

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  • XML with iPhone app !

    - by totato
    hi .. I just work on web-based application for iPhone, And I try to retrieve data from my website to my app. can I edit XML code for my website as I want to be in my iPhone app? for example, XML for my website is: <item> <title>Announcement title</title> <link>iphone feed</link> <description>Announcement type</description> <category>Students</category> <pubDate>April 5, 2010, 12:50 pm</pubDate> <guid>iphone feed</guid> </item> but I can't retrieve all of this to the tableview in my app. So, I will edit the code to be like this: <item> <category name="staff"> <Announcement title="welcome back"> <description> hope all of you enjoy in the vacation, and welcome back to university </description> </Announcement> </category> </item> Is this the right way?

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  • How to use iPhone OS 3.2 functionality in an iPhone OS 3.0 app?

    - by mystify
    Problem: My app must run on iPhone OS 3.0. However, there are some features of iPhone OS 3.2 which I really want to use. Just as a little add-on for free. But I don't want to cut off my user base by doing this. Imagine you're an iPhone OS 3.0 thing, and someone gives you a book to read. It has iPhone OS 3.2 instructions. You never learned those. So what do you do? Crash? They would have to be hidden, so you're not bothered. Someone wrote recently on SO: keep in mind that you have to check the version at places in the source code where you like to use the new features and provide alternatives for older os versions So how could I do that? Wouldn't Xcode throw warnings when it finds stuff that isn't linkable from anything anywhere? Would I just check for the OS version and dynamically link - somehow - to whatever stuff I think is cool?

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  • Socks proxy on mac's shared internet

    - by AliBZ
    Hi all I use my mac's internet sharing to create wireless network for my ipod touch. I have a linux server and I use socks proxy. I wanna use this proxy on my ipod but i don't know how. I put my shared network connection behind the proxy with localhost ip but my ipod isn't behind the proxy. any ideas?

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  • Sharing music on NAS with other zunes and ipods

    - by osij2is
    After being a long time iPod owner, I'm switching to the new Zune with its subscription model. I haven't bought a Zune yet but I'm planning on doing so within the next month or so. I have approximately 40gb worth of music and my girlfriend has her iPod music library around 30gb. I've been trying to figure out how to migrate all our music off of our laptops/desktops and centralize everything on my NAS. In sharing iPod music isn't too bad. Sharing from one machine to all is fairly easy within the iTunes player. As far as storing all the music on a NAS, again, iPods aren't too bad and imagine other systems aren't difficult. But I'm really new to the Zune and I'm beginning to run into some issues. My questions are: Is it possible to store all music from our iPods and Zune subscriptions and share music between the iPod/Zune within the same file share on my NAS? I'm sure it's possible to store music on a share, but I'm not sure how iTunes and the Zune software differs. Is there 3rd party software, maybe something like DoubleTwist that can sync based from NAS to multiple desktop/laptops? I've never used DoubleTwist but it's something that I found that looks close to being what I need. I've never quite done this myself so I'm trying to find a solution that can: a) store music on a network share; b) sync between different devices (zune/ipod) seamlessly.

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  • When I connect my iPhone 3GS to my PC, iTunes "freezes": Activity Monitor shows iTunes as "Not Respo

    - by reachmanoj74
    When I connect my iPhone 3GS to my PC, iTunes "freezes": Activity Monitor shows iTunes as "Not Responding". The iPhone indicates that it is being charged, and otherwise seems normal. When I disconnect the iPhone, iTunes immediately returns to normal operation. Connect again, and instant freeze again. I have rebooted the PC, uninstalled iTunes and reinstalled it and have reset the iPhone. No help. Everything worked fine yesterday. I haven't installed software or changed anything since the last time I synced. iPhone 3GS is running version 3.1.2(7D11). It is jailbroken.

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  • touchend event doesn't work on Android

    - by Protos
    Hi, I've just started looking at doing some basic mobile web development on the android and an writing a test script to investigate the touch events. I've run the following code in the android emulator, and the touchend event never gets fired. Can anyone tell me why ? I've tried in three versions of the emulator (1.6, 2.1 and 2.2) and all three behave in the same way. Thanks in advance for any help you can give me. Cheers, Colm EDIT - I've also tried this using the XUI framework and have the same problem so I'm guessing I have a fundamental misunderstanding of how this stuff works ...... Map Test <meta name="description" content="" /> <meta name="keywords" content="" /> <meta name="language" content="english" /> <meta name="viewport" content="minimum-scale=1.0, width=device-width, height=device-height, user-scalable=no"> <script type="text/javascript"> window.onload = function(){ document.body.appendChild( document.createTextNode("w: " + screen.width + " x " + "h : " +screen.height) ); attachTouchEvents(); } function attachTouchEvents() { console = document.getElementById("console"); var map = document.getElementById("map"); map.addEventListener ('touchstart', function (event) { event.preventDefault(); var touch = event.touches[0]; document.getElementById("touchCoord").innerHTML = "S : " + touch.pageX + " " + touch.pageY; document.getElementById("touchEvent").innerHTML = "Touch Start"; }, false); map.addEventListener ('touchmove', function (event) { event.preventDefault(); var touch = event.touches[0]; document.getElementById("touchCoord").innerHTML = "M : " + touch.pageX + " " + touch.pageY; document.getElementById("touchEvent").innerHTML = "Touch Move"; }, false); map.addEventListener ('touchend', function (event) { var touch = event.touches[0]; document.getElementById("touchCoord").innerHTML = "E : " + touch.pageX + " " + touch.pageY; document.getElementById("touchEvent").innerHTML = "Touch End"; event.preventDefault(); }, false); console.innerHTML = "event attached"; } </script> <style type="text/css"> html, body { height:100%; width:100%; margin: 0; background-color:red; } #map { height: 300px; width: 300px; background-color:yellow; } </style> </head> <body> <div id="map"></div> <div id="touchCoord">Touch Coords</div> <div id="touchEvent">Touch Evnt</div> <div id="console">Console</div> </body>

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  • Will the Mac app store accept an app that reads and parses iPhone backups?

    - by John Wright
    I wanted to submit an app to the Mac app store that reads the iPhone backup dir and provides some useful functionality on user's voicemails and sms messages. The app parses and reads the backup mbdb files, and extracts the voicemail and sms sqlite db files as well as the voicemails to a temp directory. Is this kind of app likely to be rejected since it reads an unpublished format? It's not using any private APIs. I realize none of you are reviewers but wondering if I should even try to submit it to the store.

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