Search Results

Search found 7540 results on 302 pages for 'kinect sdk'.

Page 97/302 | < Previous Page | 93 94 95 96 97 98 99 100 101 102 103 104  | Next Page >

  • Handling empty UITableView in UITableViewController

    - by Travis
    I have a UITableViewController that is populated with some data. If the data comes back empty, obviously the table is empty. What is the appropriate method to use to handle this case and put up something like a UILabel with "No Data Available". I have been using - (NSString *)tableView:(UITableView *)tableView titleForHeaderInSection:(NSInteger)section but it's proven a bit cumbersome and I'm not longer confident it's the best place to do this.

    Read the article

  • Iphone-exif 0.91 not working when I add it to my project, gives error ".objc_class_name_EXFJpeg", r

    - by user295944
    When I add libiphone-exif.a to snapandrun in objectiveflickr I get this error: ".objc_class_name_EXFJpeg", referenced from: literal-pointer@__OBJC@__cls_refs@EXFJpeg in SnapAndRunViewController.o ld: symbol(s) not found collect2: ld returned 1 exit status I do not know what this means, I follow the guide to add it, add all of the .h files and the libiphone-exif.a Is there something special I have to do?

    Read the article

  • UITableView titleForHeaderInSection prints headers to console twice then crashes

    - by joec
    In the method below titleForHeaderInSection, for some reason the NSLog prints out the headers twice and then the app crashes in objc_msgSend. I can't understand why this would cause the app to crash? It would seem from research that crashes in objc_msgSend are caused by sending messages to already freed objects, but is that the case here? My sectionNames array is populated in viewDidLoad. - (NSString *)tableView:(UITableView *)tableView titleForHeaderInSection:(NSInteger)section { NSString *title = nil; title=[sectionNames objectAtIndex:section]; NSLog(title); return title; } Thanks

    Read the article

  • Accessing Private Frameworks to see what they do...

    - by Moshe
    I am investigating the UIFont thing on iPhone. (You can't easily use custom fonts.) I was wondering if the peeking at the Quarts drawing methods would help. The issue is, i don't know where to look or how to access that information. Where can I find the framework headers? Also, I was wondering where the iPhone stores the Fonts. (Path to them...)

    Read the article

  • UINavigationController from UIViewController

    - by 4thSpace
    I currently have this workflow in a tab based app: Tab1 loads... ViewOne : UIViewController >> PickerView : UIViewController >> DetailView : UIViewController "" means loads based on user action. I'd like navigation bars on PickerView and DetailView. PickerView just needs a cancel button in the top left of its nav bar. DetailView needs the normal navbar back button. I already have PickerView's nav bar wired up through IB and working. I'm not sure what to do with PickerView's nav bar. PickerView is also loaded from Tab2, who's main view starts as a UINavigationController. PickerView's nav bar works fine in that case. ViewOne should not have a navigation bar. Any ideas?

    Read the article

  • Newbie Android question

    - by DanyW
    Hi folks, I have just started with Android with the usual Hello World project template in Eclipse. I modified the layout XML and removed the label that says "Hello World, !", and added a couple of other controls. However, these are not reflected in the app, within the emulator. When I run this app from Eclipse again it is still showing the Hello World label! I'm sure it's something terribly simple that I have completely missed. Can someone please point me in the right direction? Many thanks, Dany.

    Read the article

  • Date Picker Blue

    - by Matt Winters
    I'm successfully setting a date-picker with an initial date from a plist, but I see some unwanted blue values in the month, day, and year components, presumably corresponding to current date. So if today is April 18, 2010 and initial date being set is March 19, 2008, it looks like this (bold represents the blue): January 17 2006 February 18 2007 ------------------------------ March 19 2008 ------------------------------ April 20 2009 May 21 2010 First question is: How do I get rid of the blue? And second question: Ideally, how do I get it to look like this? January 17 2006 February 18 2007 ------------------------------ March 19 2008 ------------------------------ April 20 2009 May 21 2010 Third question, totally unrelated and not as important: How could I have gotten the above to show in blue rather than bold? I see blue in code snippets all the time. Matt

    Read the article

  • How is the iPhone SMS compose view implemented?

    - by erotsppa
    Regarding the SMS compose view as show in the picture below: I have two questions: 1) How is the text entry box implemented? There are no standard control from the API and the box is smart enough to resize when you press enter OR when the text is too long. Also the bar resizes with it. How is this done with the least coding? 2) How to code it such that when the keyboard shows up the whole view shifts up? Typically when the keyboard shows, it goes over your current view.

    Read the article

  • 'NSInvalidArgumentException' UIButton IBAction Error

    - by Graeme
    Hi, I have a button in a view which refuses to work. I've got in working in a blank, default view application from X-Code, but in none of my applications will it work, instead it gives me the following error. Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: '* -[UIViewController showVicInfo:]: unrecognized selector sent to instance 0x3c084f0' The debugger isn't any help either. I've made sure that I hook up the button to the file's owner (not the other way around) as well. Below is the code for the action. And I know it's not the alert view, because the breakpoint doesn't even reach there. about.h @interface about : UIViewController { } -(IBAction)showInfo:(id)sender; about.m -(IBAction)showVicInfo:(id)sender { UIAlertView *myAlert = [[UIAlertView alloc] initWithTitle:@"No Internet Connection" message:@"You require an internet connection via WiFi or cellular network for iFirelert to work." delegate:self cancelButtonTitle:@"OK, thanks" otherButtonTitles:nil]; [myAlert show]; [myAlert release]; }

    Read the article

  • wait for CLLocationManager to finish before tweeting

    - by user295944
    I want to wait for latitude.text and longtitude.text to be filled in before sending a tweet, this code works fine, but I would rather not put the tweeting part in locationManager because I also want to sometimes update the current location without sending a tweet. How can I make sure the txt gets filled in before sending the tweet without doing this? - (IBAction)update { latitude.text =@""; longitude.text =@""; locmanager = [[CLLocationManager alloc] init]; [locmanager setDelegate:self]; [locmanager setDesiredAccuracy:kCLLocationAccuracyBest]; [locmanager startUpdatingLocation]; } - (void)locationManager:(CLLocationManager *)manager didUpdateToLocation:(CLLocation *)newLocation fromLocation:(CLLocation *)oldLocation { CLLocationCoordinate2D location = [newLocation coordinate]; latitude.text = [NSString stringWithFormat: @"%f", location.latitude]; longitude.text = [NSString stringWithFormat: @"%f", location.longitude]; TwitterRequest * t = [[TwitterRequest alloc] init]; t.username = @"****"; t.password = @"****"; [twitterMessageText resignFirstResponder]; loadingActionSheet = [[UIActionSheet alloc] initWithTitle:@"Posting To Twitter..." delegate:nil cancelButtonTitle:nil destructiveButtonTitle:nil otherButtonTitles:nil]; [loadingActionSheet showInView:self.view]; [t statuses_update:twitterMessageText.text andLat:latitude.text andLong:longitude.text delegate:self requestSelector:@selector(status_updateCallback:)]; twitterMessageText.text=@""; }

    Read the article

  • Convert UIViews made programmatically to UIScrollViews

    - by Scott
    So I have a bunch of UIViews that I made programmatically and placed a bunch of content on (UIButtons, UILabels, UINavigationBars, etc.), and most of these views are going to need to actually be UIScrollViews instead. Now keep in mind I made all these through code not the Interface Builder. What I first tried was to just change each declaration of a UIView to a UIScrollView instead, and that compiled and ran fine, however, they were not scrollable. It's REALLY weird. Here is the code that I change into UIScrollViews, although it doesn't scroll: - (void)loadView { //allocate the view self.view = [[UIScrollView alloc] initWithFrame:[[UIScreen mainScreen] applicationFrame]]; //self.view = [[UIView alloc] initWithFrame:[[UIScreen mainScreen] applicationFrame]]; //set the view's background color self.view.backgroundColor = [[UIColor alloc] initWithPatternImage:[UIImage imageNamed:@"MainBG.jpg"]]; [self.view addSubview:[SiteOneController myNavBar1:@"Sites"]]; NSMutableArray *sites = [[NSMutableArray alloc] init]; NSString *one = @"Constution Center"; NSString *two = @"Franklin Court"; NSString *three = @"Presidents House"; [sites addObject: one]; [one release]; [sites addObject: two]; [two release]; [sites addObject: three]; [three release]; NSString *element; int j = 0; for (element in sites) { UIButton *button = [UIButton buttonWithType:UIButtonTypeCustom]; UIFont *myBoldFont = [UIFont boldSystemFontOfSize:20.0]; UILabel *label = [[UILabel alloc] initWithFrame:CGRectMake(20, b + (j*45), c, d)]; [label setBackgroundColor:[UIColor clearColor]]; label.text = element; label.font = myBoldFont; UIImage *img = [UIImage imageNamed:@"ButtonBase.png"]; [button setImage:img forState:UIControlStateNormal]; //setframe (where on screen) //separation is 15px past the width (45-30) button.frame = CGRectMake(a, b + (j*45), c, d); // [button setTitle:element forState:UIControlStateNormal]; button.backgroundColor = [SiteOneController myColor1]; [button addTarget:self action:@selector(showCCView:) forControlEvents:UIControlEventTouchUpInside]; [button setTag:j]; [self.view addSubview: button]; [self.view addSubview:label]; j++; } } What am I doing wrong?

    Read the article

  • UIImage Shadow Trouble

    - by Brandon Schlenker
    I'm trying to add a small shadow to an image, much like the icon shadows in the App Store. Right now I'm using the following code to round the corners of my images. Does anyone know how I can adapt it to add a small shadow? - (UIImage *)roundCornersOfImage:(UIImage *)source height:(int)height width:(int)width { int w = width; int h = height; CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB(); CGContextRef imageContext = CGBitmapContextCreate(NULL, w, h, 8, 4 * w, colorSpace, kCGImageAlphaPremultipliedFirst); CGContextBeginPath(imageContext); CGRect rect = CGRectMake(0, 0, w, h); addRoundedRectToPath(imageContext, rect, 10, 10); CGContextClosePath(imageContext); CGContextClip(imageContext); CGContextDrawImage(imageContext, CGRectMake(0, 0, w, h), source.CGImage); CGImageRef imageMasked = CGBitmapContextCreateImage(imageContext); CGContextRelease(imageContext); CGColorSpaceRelease(colorSpace); return [UIImage imageWithCGImage:imageMasked]; } "addRoundedRectToPath" refers to another method that obviously rounds the corners.

    Read the article

  • iPhone autorotation for too many objects on screen

    - by Denis
    Hi! I have a BlahAppDelegate, BlahViewController and no nibs in my iPhone app project. Only some subclasses of UIView in addition. All this is situated in main.m. My app has 6 subclassed UIViews. Each of it contains 18 UIImageViews. I need to get autorotating work. Or custom rotating. Or something. For example it would be nice to fade the screen out when device is rotated, then move/resize views and then fade screen out. But I don't know how to automate it, without writing a resizing code for each of objects. Please help me if you can.

    Read the article

  • Using kAudioSessionProperty_OtherMixableAudioShouldDuck on iPhone

    - by Cliff
    Hello, I'm trying to get consistant behavior out of the kAudioSessionProperty_OtherMixableAudioShouldDuck property on the iPhone to allow iPod music blending and I'm having trouble. At the start of my app I set an Ambient category like so: -(void) initialize { [[AVAudioSession sharedInstance] setCategory: AVAudioSessionCategoryAmbient error: nil]; } Later on when I attempt to play audio I set the duck property using the following method: //this will crossfade the audio with the ipod music - (void) toggleCrossfadeOn:(UInt32)onOff { //crossfade the ipod music AudioSessionSetProperty(kAudioSessionProperty_OtherMixableAudioShouldDuck,sizeof(onOff),&onOff); AudioSessionSetActive(onOff); } I call this passing a numeric "1" just before playing audio like so: [self toggleCrossfadeOn:1]; [player play]; I then call the crossfade method again passing a zero when my app's audio completes using a playback is stopping callback like so: -(void) playbackIsStoppingForPlayer:(MQAudioPlayer*)audioPlayer { NSLog(@"Releasing player"); [audioPlayer release]; [self toggleCrossfadeOn:0]; } In my production app this exact code works as expected, causing the ipod to fade out just before playing my app's audio then fade back in when the audio finishes playing. In a new project I recently started, I get different behavior. The iPod audio fades down and never fades back in. In my production app I use the AVAudioPlayer where in my new app I've written a custom audio player that uses audio queues. Could somebody help me understand the differences and how to properly use this API?

    Read the article

  • Right to Left UI in iPhone (Hebrew)

    - by Reflog
    Hello, I'm struggling in creating a RTL UI in iPhone application. The framework doesn't seem to have any support for RTL languages. The only thing is the alignment inside labels, which is nice, but it conflicts with other controls behaviour. The question is: Is there a working code for a RTL TableView? Something that would handle the disclosure buttons to be on the left, section titles to be right aligned, index view to be left aligned? As far as I understand I cannot move the index view of the tableview, i have to overlay some custom control... Any suggestions/pointers/examples? p.s. this is not a duplication of this question: http://stackoverflow.com/questions/1677988/right-to-left-alignment-for-uitableview since what I am looking for is a deeper customization, not just a new type of CellView. (Update: Mar 10) For now - I've removed support for indexView from the tableView at all, implemented the cells as custom views by myself (with disclosure buttons on the left), and customized the header/footer of the table as well. the only thing that is left is the Index View. Thanks in advance!

    Read the article

  • Image "moves" when varying heightForRowAtIndexPath in UITableViewCell.

    - by Kalle
    I have a table view with varying height, as defined in the heightForRowAtIndexPath. For some very odd reason, the image is "indented" to the right based on the height; if the height is low enough, the image is stuck to the left side of the cell, but as the height increases, the image for said cell is shifted rightward compared to other rows. The result of this is a very poor looking list, with images floppily laid out in a zig-zag pattern depending on the height of each individual row. The problem is revealed by this simple example: - (CGFloat)tableView:(UITableView *)tableView heightForRowAtIndexPath:(NSIndexPath *)indexPath { return (indexPath.row+1) * 50; } Each cell is set up (simplified) as a "Subtitle" style cell with: // ... cell.textLabel.text = @"foo"; cell.detailTextLabel.text = @"bar"; cell.imageView.backgroundColor = [UIColor redColor]; // for debugging; i have images with transparent bg cell.imageView.image = anImageThatIs55x50pixelsBig; return cell; Any ideas? My head bleeds from the wall-love-affair. Edit: uploaded a screen which displays this. The "image" is just a screenshot of a tiny area of the screen which makes it look a little weird, but you get the picture I'm sure: http://img28.imageshack.us/img28/549/screenshot20100311at172.png

    Read the article

  • Cocos2D: Problem Rotating a CCMenu

    - by srikanth rongali
    If I try to do actions over menuItems but the actions are not running as expected. I think code below should make the menuItem rotate by 90 degrees but when I run it, the menuItem translates from its coordinates to another coordinate then returns to its original coordinate. The complete translation takes 3 seconds. What I need is for the menuItem to rotate by 90 degrees in place within a 3 seconds duration. Please explain where I have done wrong? CCMenuItemImage *targetE;//Globally declared CCMenu *menu;//Globally declared -(id)init { if( (self = [super init]) ) { isTouchEnabled = YES; CGSize windowSize = [[CCDirector sharedDirector] winSize]; targetE = [CCMenuItemImage itemFromNormalImage:@"grossinis_sister1.png" selectedImage:@"grossinis_sister1.png" target:self selector:@selector(touch:)]; menu = [CCMenu menuWithItems:targetE,nil]; id action4 = [CCRotateBy actionWithDuration:3.0 angle:90]; [menu runAction: [CCSequence actions: action4, nil]]; menu.position = ccp(windowSize.width/2 + 200, windowSize.height/2); [self addChild: menu z:10]; } return self; } @end Thank You.

    Read the article

  • Numeric keyboard dismiss???

    - by shishir.bobby
    HI all, I am having a 2 textFeild and 1 textview. out of 2 textfeild,one textfield requires number to be filled in there. so for that i hv provided numeric keyboard. i m not able to dismiss numeric keyboard,since i cant c any option to hit the numeric keyboard dismiss. is it possible to dismiss numeric keyboard ?? if yes than can anyone guide me through. regards shishir

    Read the article

< Previous Page | 93 94 95 96 97 98 99 100 101 102 103 104  | Next Page >