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  • Specializating a template function that takes a universal reference parameter

    - by David Stone
    How do I specialize a template function that takes a universal reference parameter? foo.hpp: template<typename T> void foo(T && t) // universal reference parameter foo.cpp template<> void foo<Class>(Class && class) { // do something complicated } Here, Class is no longer a deduced type and thus is Class exactly; it cannot possibly be Class &, so reference collapsing rules will not help me here. I could perhaps create another specialization that takes a Class & parameter (I'm not sure), but that implies duplicating all of the code contained within foo for every possible combination of rvalue / lvalue references for all parameters, which is what universal references are supposed to avoid. Is there some way to accomplish this? To be more specific about my problem in case there is a better way to solve it: I have a program that can connect to multiple game servers, and each server, for the most part, calls everything by the same name. However, they have slightly different versions for a few things. There are a few different categories that these things can be: a move, an item, etc. I have written a generic sort of "move string to move enum" set of functions for internal code to call, and my server interface code has similar functions. However, some servers have their own internal ID that they communicate with, some use strings, and some use both in different situations. Now what I want to do is make this a little more generic. I want to be able to call something like ServerNamespace::server_cast<Destination>(source). This would allow me to cast from a Move to a std::string or ServerMoveID. Internally, I may need to make a copy (or move from) because some servers require that I keep a history of messages sent. Universal references seem to be the obvious solution to this problem. The header file I'm thinking of right now would expose simply this: namespace ServerNamespace { template<typename Destination, typename Source> Destination server_cast(Source && source); } And the implementation file would define all legal conversions as template specializations.

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  • Oracle Brings Java to iOS Devices (and Android too)

    - by Shay Shmeltzer
    Java developer, did you ever wish that you can take your Java skills and apply them to building applications for iOS mobile devices? Well, now you can! With the new Oracle ADF Mobile solution, Oracle has created a unique technology that allows developers to use the Java language and develop applications that install and run on both iOS and Android mobile devices. The solution is based on a thin native container that installs as part of your application. The container is able to run the same application you develop unchanged on both Android and iOS devices. One part of the container is a headless lightweight JVM based on the Java ME CDC technology. This allows the execution of Java code on your mobile device. Java is used for building business logic, accessing local SQLite encrypted database, and invoking and interacting with remote services. Java concept on the UI too To further help transition Java developers to mobile developers, ADF Mobile borrows familiar concepts from the world of JSF to make the UI development experience simpler. The user interface layer of Oracle ADF Mobile is rendered with HTML5 which delivers native user experience on the devices, including animations and gesture support. Using a set of rich components, developers can create mobile pages without needing to write low level HTML5 and JavaScript code. The components cover everything from simple controls such as text fields, date pickers, buttons and links, to advanced data visualization components such as graphs, gauges and maps, and including unique mobile UI patterns such as lists, and toggle selectors. Want to see the components in action? Access this demo instance from your mobile device. Need to further customize the look and feel? You can use CSS3 to achieve this. A controller layer - similar in functionality to the JSF controller - allows developer to simplify the way they build navigation between pages. The logic behind the pages is written in managed beans with various scopes – again similar to the JSF approach. Need to interact with device features like camera, SMS, Contacts etc? Oracle conveniently packaged access to these services in a set of services that you can just drag and drop into your pages as buttons and links, or code into your managed beans Java calls to activate. Underneath the covers this layer is implemented using the open source phonegap solution. With the new Oracle ADF Mobile solution, transferring your Java skills into the Mobile world has become much easier. Check out this development experience demo. And then go and download JDeveloper and the ADF Mobile extension and try it out on your own. For more on ADF Mobile, see the ADF Mobile OTN page.

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  • Name attribute is obsolete, what is the correct behavior when dealing with anchors?

    - by Tchalvak
    Putting some code through the html5 validator, I get this: Warning: The name attribute on the a element is obsolete. Consider putting an id attribute on the nearest container instead. I find that unclear. Is the "nearest container" for an anchor link the a itself, so that the correct code would be <a id='blah'> instead of <a name='blah'>? Or are empty placeholder <a> tags as a whole deprecated, and anchors can simply point to any element with an id instead?

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  • Concurrency Utilities for Java EE Early Draft (JSR 236)

    - by arungupta
    Concurrency Utilities for Java EE is being worked as JSR 236 and has released an Early Draft. It provides concurrency capabilities to Java EE application components without compromising container integrity. Simple (common) and advanced concurrency patterns are easily supported without sacrificing usability. Using Java SE concurrency utilities such as java.util.concurrent API, java.lang.Thread and java.util.Timer in a Java EE application component such as EJB or Servlet are problematic since the container and server have no knowledge of these resources. JSR 236 enables concurrency largely by extending the Concurrency Utilities API developed under JSR-166. This also allows a consistency between Java SE and Java EE concurrency programming model. There are four main programming interfaces available: ManagedExecutorService ManagedScheduledExecutorService ContextService ManagedThreadFactory ManagedExecutorService is a managed version of java.util.concurrent.ExecutorService. The implementations of this interface are provided by the container and accessible using JNDI reference: <resource-env-ref>  <resource-env-ref-name>    concurrent/BatchExecutor  </resource-env-ref-name>  <resource-env-ref-type>    javax.enterprise.concurrent.ManagedExecutorService  </resource-env-ref-type><resource-env-ref> and available as: @Resource(name="concurrent/BatchExecutor")ManagedExecutorService executor; Its recommended to bind the JNDI references in the java:comp/env/concurrent subcontext. The asynchronous tasks that need to be executed need to implement java.lang.Runnable or java.util.concurrent.Callable interface as: public class MyTask implements Runnable { public void run() { // business logic goes here }} OR public class MyTask2 implements Callable<Date> {  public Date call() { // business logic goes here   }} The task is then submitted to the executor using one of the submit method that return a Future instance. The Future represents the result of the task and can also be used to check if the task is complete or wait for its completion. Future<String> future = executor.submit(new MyTask(), String.class);. . .String result = future.get(); Another example to submit tasks is: class MyTask implements Callback<Long> { . . . }class MyTask2 implements Callback<Date> { . . . }ArrayList<Callable> tasks = new ArrayList<();tasks.add(new MyTask());tasks.add(new MyTask2());List<Future<Object>> result = executor.invokeAll(tasks); The ManagedExecutorService may be configured for different properties such as: Hung Task Threshold: Time in milliseconds that a task can execute before it is considered hung Pool Info Core Size: Number of threads to keep alive Maximum Size: Maximum number of threads allowed in the pool Keep Alive: Time to allow threads to remain idle when # of threads > Core Size Work Queue Capacity: # of tasks that can be stored in inbound buffer Thread Use: Application intend to run short vs long-running tasks, accordingly pooled or daemon threads are picked ManagedScheduledExecutorService adds delay and periodic task running capabilities to ManagedExecutorService. The implementations of this interface are provided by the container and accessible using JNDI reference: <resource-env-ref>  <resource-env-ref-name>    concurrent/BatchExecutor  </resource-env-ref-name>  <resource-env-ref-type>    javax.enterprise.concurrent.ManagedExecutorService  </resource-env-ref-type><resource-env-ref> and available as: @Resource(name="concurrent/timedExecutor")ManagedExecutorService executor; And then the tasks are submitted using submit, invokeXXX or scheduleXXX methods. ScheduledFuture<?> future = executor.schedule(new MyTask(), 5, TimeUnit.SECONDS); This will create and execute a one-shot action that becomes enabled after 5 seconds of delay. More control is possible using one of the newly added methods: MyTaskListener implements ManagedTaskListener {  public void taskStarting(...) { . . . }  public void taskSubmitted(...) { . . . }  public void taskDone(...) { . . . }  public void taskAborted(...) { . . . } }ScheduledFuture<?> future = executor.schedule(new MyTask(), 5, TimeUnit.SECONDS, new MyTaskListener()); Here, ManagedTaskListener is used to monitor the state of a task's future. ManagedThreadFactory provides a method for creating threads for execution in a managed environment. A simple usage is: @Resource(name="concurrent/myThreadFactory")ManagedThreadFactory factory;. . .Thread thread = factory.newThread(new Runnable() { . . . }); concurrent/myThreadFactory is a JNDI resource. There is lot of interesting content in the Early Draft, download it, and read yourself. The implementation will be made available soon and also be integrated in GlassFish 4 as well. Some references for further exploring ... Javadoc Early Draft Specification concurrency-ee-spec.java.net [email protected]

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  • What's a clean way to have the server return a JavaScript function which would then be invoked?

    - by Khnle
    My application is architected as a host of plug-ins that have not yet been written. There's a long reason for this, but with each new year, the business logic will be different and we don't know what it will be like (Think of TurboTax if that helps). The plug-ins consist of both server and client components. The server components deals with business logic and persisting the data into database tables which will be created at a later time as well. The JavaScript manipulates the DOM for the browsers to render afterward. Each plugin lives in a separate assembly, so that they won't disturb the main application, i.e., we don't want to recompile the main application. Long story short, I am looking for a way to return JavaScript functions to the client from an Ajax get request, and execute these JavaScript functions (which are just returned). Invoking a function in Javascript is easy. The hard part is how to organize or structure so that I won't have to deal with maintenance problem. So concat using StringBuilder to end up with JavaScript code as a result of calling toString() from the string builder object is out of the question. I want to have no difference between writing JavaScript codes normally and writing Javascript codes for this dynamic purpose. An alternative is to manipulate the DOM on the server side, but I doubt that it would be as elegantly as using jQuery on the client side. I am open for a C# library that supports chainable calls like jQuery that also manipulates the DOM too. Do you have any idea or is it too much to ask or are you too confused? Edit1: The point is to avoid recompiling, hence the plug-ins architecture. In some other parts of the program, I already use the concept of dynamically loading Javascript files. That works fine. What I am looking here is somewhere in the middle of the program when an Ajax request is sent to the server. Edit 2: To illustrate my question: Normally, you would see the following code. An Ajax request is sent to the server, a JSON result is returned to the client which then uses jQuery to manipulate the DOM (creating tag and adding to the container in this case). $.ajax({ type: 'get', url: someUrl, data: {'': ''}, success: function(data) { var ul = $('<ul>').appendTo(container); var decoded = $.parseJSON(data); $.each(decoded, function(i, e) { var li = $('<li>').text(e.FIELD1 + ',' + e.FIELD2 + ',' + e.FIELD3); ul.append(li); }); } }); The above is extremely simple. But next year, what the server returns is totally different and how the data to be rendered would also be different. In a way, this is what I want: var container = $('#some-existing-element-on-the-page'); $.ajax({ type: 'get', url: someUrl, data: {'': ''}, success: function(data) { var decoded = $.parseJSON(data); var fx = decoded.fx; var data = decode.data; //fx is the dynamic function that create the DOM from the data and append to the existing container fx(container, data); } }); I don't need to know, at this time what data would be like, but in the future I will, and I can then write fx accordingly.

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  • jQuery - animating 'left' position of absolutely positioned div when sliding panel is revealed

    - by trickymatt
    Hello, I have a hidden panel off the left side of the screen which slides into view on the click of a 'tab' positioned on the left side of the screen. I need the panel to slide over the top of the existing page content, and I need the tab to move with it. and so both are absolutely positioned in css. Everything works fine, apart from I need the tab (and thus the tab-container) to move left with the panel when it is revealed, so it appears to be stuck to the right-hand-side of the panel. Its relatively simple when using floats, but of course this affects the layout of the existing content, hence absolute positioning. I have tried animating the left position of the panel-container (see the documented jquery function), but I cant get it to work. My HTML <div><!--sample page content--> <p> Lorem ipsum dolor sit amet, consectetur adipisicing elit, sed do eiusmod tempor incididunt ut labore et </p> </div> <div id="panel" class="height"> <!--the hidden panel --> <div class="content"> <p>Lorem ipsum dolor sit amet, consectetur adipisicing elit, sed do eiusmod tempor incididunt ut labore</p> </div> </div> <!--if javascript is disabled use this link--> <div id="tab-container" class="height"> <a href="#" onclick="return()"> <div id="tab"><!-- this will activate the panel. --></div> </a> </div> My jQuery $(document).ready(function(){ $("#panel, .content").hide(); //hides the panel and content from the user $('#tab').toggle(function(){ //adding a toggle function to the #tab $('#panel').stop().animate({width:"400px", opacity:0.8}, 100, //sliding the #panel to 400px // THIS NEXT FUNCTION DOES NOT WORK --> function() { $('#tab-container').animate({left:"400px"} //400px to match the panel width }); function() { $('.content').fadeIn('slow'); //slides the content into view. }); }, function(){ //when the #tab is next cliked $('.content').fadeOut('slow', function() { //fade out the content $('#panel').stop().animate({width:"0", opacity:0.1}, 500); //slide the #panel back to a width of 0 }); }); }); and this is the css #panel { position:absolute; left:0px; top:50px; background-color:#999999; height:500px; display:none;/*hide the panel if Javascript is not running*/ } #panel .content { width:290px; margin-left:30px; } #tab-container{ position:absolute; top:20px; width:50px; height:620px; background:#161616; } #tab { width:50px; height:150px; margin-top:100px; display:block; cursor:pointer; background:#DDD; } Many thanks

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  • Why doesn't max-height hold in Mobile safari in landscape mode?

    - by Mick79
    I am building a small portfolio site for myself and have come across an odd quirk. I have an image inside a container, and to allow for multiple screen sizes, I am setting all dimensions in % rather than pixels. in iphone portrait mode, everything is fine. However in landscape mode, my image bursts out of its container, completely ignoring the max-height:100%; rule that works fine in portrait. code: #centralident{ position:relative; width:50%; height:50%; box-shadow: 0 0 10px black; margin-left:25%; margin-top:13%; } #centralident img{ max-height:100%; }

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  • All possible combinations of length 8 in a 2d array

    - by CodeJunki
    Hi, I've been trying to solve a problem in combinations. I have a matrix 6X6 i'm trying to find all combinations of length 8 in the matrix. I have to move from neighbor to neighbor form each row,column position and i wrote a recursive program which generates the combination but the problem is it generates a lot of duplicates as well and hence is inefficient. I would like to know how could i eliminate calculating duplicates and save time. int a={{1,2,3,4,5,6}, {8,9,1,2,3,4}, {5,6,7,8,9,1}, {2,3,4,5,6,7}, {8,9,1,2,3,4}, {5,6,7,8,9,1}, } void genSeq(int row,int col,int length,int combi) { if(length==8) { printf("%d\n",combi); return; } combi = (combi * 10) + a[row][col]; if((row-1)>=0) genSeq(row-1,col,length+1,combi); if((col-1)>=0) genSeq(row,col-1,length+1,combi); if((row+1)<6) genSeq(row+1,col,length+1,combi); if((col+1)<6) genSeq(row,col+1,length+1,combi); if((row+1)<6&&(col+1)<6) genSeq(row+1,col+1,length+1,combi); if((row-1)>=0&&(col+1)<6) genSeq(row-1,col+1,length+1,combi); if((row+1)<6&&(row-1)>=0) genSeq(row+1,col-1,length+1,combi); if((row-1)>=0&&(col-1)>=0) genSeq(row-1,col-1,length+1,combi); } I was also thinking of writing a dynamic program basically recursion with memorization. Is it a better choice?? if yes than I'm not clear how to implement it in recursion. Have i really hit a dead end with approach??? Thankyou Edit Eg result 12121212,12121218,12121219,12121211,12121213. the restrictions are that you have to move to your neighbor from any point, you have to start for each position in the matrix i.e each row,col. you can move one step at a time, i.e right, left, up, down and the both diagonal positions. Check the if conditions. i.e if your in (0,0) you can move to either (1,0) or (1,1) or (0,1) i.e three neighbors. if your in (2,2) you can move to eight neighbors. so on...

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  • does class reference itself static anti pattern in prism

    - by Michael Riva
    I have an application and my desing approach look like this: class Manager { public int State; static Manager _instance = null; public static Manager Instance { get { return _instance; } set { if (_instance == value) return; _instance = value; } } public Manager() { State = 0; Instance=this; } } class Module1 { public void GetState() { Console.WriteLine(Manager.Instance.State); } } class Module2 { public void GetState() { Console.WriteLine(Manager.Instance.State); } } class Module3 { public void GetState() { Console.WriteLine(Manager.Instance.State); } } Manager class already registered in Bootstrapper like : protected override void ConfigureContainer() { base.ConfigureContainer(); Container.RegisterType<Manager>(new ContainerControlledLifetimeManager()); } protected override void InitializeModules() { Manager man= Container.Resolve<Manager>(); } Question is do I need to define my manager object as static in its field to be able to reach its state? Or this is anti pattern or bad for performance?

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  • Design pattern: static function call with input/output containers?

    - by Pavlo Dyban
    I work for a company in software research department. We use algorithms from our real software and wrap them so that we can use them for prototyping. Every time an algorithm interface changes, we need to adapt our wrappers respectively. Recently all algorithms have been refactored in such a manner that instead of accepting many different inputs and returning outputs via referenced parameters, they now accept one input data container and one output data container (the latter is passed by reference). Algorithm interface is limited to a static function call like that: class MyAlgorithm{ static bool calculate(MyAlgorithmInput input, MyAlgorithmOutput &output); } This is actually a very powerful design, though I have never seen it in a C++ programming environment before. Changes in the number of parameters and their data types are now encapsulated and they don't change the algorithm callback. In the latest algorithm which I have developed I used the same scheme. Now I want to know if this is a popular design pattern and what it is called.

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  • Z-index preventing on hover attribute on another element [migrated]

    - by user18294
    I have two different elements (div class="") within a larger container. Let's call them div class="overlay_container" and div class="title." The div class="overlay_container" has a subclass, .image, which creates an overlay over the entire larger container on hover. The div class="title" has a z-index of 10,000 and lies over .image and therefore over the overlay. Unfortunately, when you hover over "title," the subclass overlay image underneath disappears. I know the problem is obviously that the "title" div is right over the other divs and therefore the on hover will disappear due to the z-index. But how do I fix this? How do I make it so that when you hover over the "title," the .image overlay still appears? If your answer involves jQuery, could you please tell me where to put the script (before the /head tag)? Thanks!

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  • Rendering only a part of text FTGL, OpenGL

    - by Mosquito
    I'm using FTGL library to render text in my C++ project. I can easily render text by using: CFontManager::Instance().renderWrappedText(font, lineLength, position, text); Unfortunately there is a situation in which this Button which displays text, is partly hidden because of resizing container in which it is situated. I'm able without any problem to draw Button's background to fit the container, but I've got a problem with doing the same with a text. Is it possible to somehow draw only text for given width and the rest just ignore? This is a screen which presents my problem: As you can see, the Button "Click here" is being drawn properly, but I can't do the same with "Click here" text.

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  • c++ recursion with arrays

    - by Sam
    I have this project that I'm working on for a class, and I'm not looking for the answer, but maybe just a few tips since I don't feel like I'm using true recursion. The problem involves solving the game of Hi Q or "peg solitaire" where you want the end result to be one peg remaining (it's played with a triangular board and one space is open at the start.) I've represented the board with a simple array, each index being a spot and having a value of 1 if it has a peg, and 0 if it doesn't and also the set of valid moves with a 2 dimensional array that is 36, 3 (each move set contains 3 numbers; the peg you're moving, the peg it hops over, and the destination index.) So my problem is that in my recursive function, I'm using a lot of iteration to determine things like which space is open (or has a value of 0) and which move to use based on which space is open by looping through the arrays. Secondly, I don't understand how you would then backtrack with recursion, in the event that an incorrect move was made and you wanted to take that move back in order to choose a different one. This is what I have so far; the "a" array represents the board, the "b" array represents the moves, and the "c" array was my idea of a reminder as to which moves I used already. The functions used are helper functions that basically just loop through the arrays to find an empty space and corresponding move. : void solveGame(int a[15], int b[36][3], int c[15][3]){ int empSpace; int moveIndex; int count = 0; if(pegCount(a) < 2){ return; } else{ empSpace = findEmpty(a); moveIndex = chooseMove( a, b, empSpace); a[b[moveIndex][0]] = 0; a[b[moveIndex][1]] = 0; a[b[moveIndex][2]] = 1; c[count][0] = b[moveIndex][0]; c[count][1] = b[moveIndex][1]; c[count][2] = b[moveIndex][2]; solveGame(a,b,c); } }

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  • How do I screen-capture an inactive window?

    - by Wassasin
    How can I screen-capture an inactive (minimized / on another workspace) window in Ubuntu? Applications like ImageMagick's import are only able to capture active windows. When attempting to capture an inactive window, I get the following message: unable to read X window image `<id>': Resource temporarily unavailable @ error/xwindow.c/XImportImage/5023. Might be able to do this using Compiz, as it is able to render previews of inactive windows. Furthermore, in my specific case, the window I want to capture is run in a Wine Explorer-container. Inside that container the application is always active.

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  • Repeater not repeating :0) (asp.net)(vb)

    - by Phil
    Morning stackoverflow, I have a repeater, with the following code in my aspx page; <asp:Repeater ID="Contactinforepeater" runat="server"> <HeaderTemplate> <h1>Contact Information</h1> </HeaderTemplate> <ItemTemplate> <table width="50%"> <tr> <td colspan="2"><%#Container.DataItem("position")%></td> </tr> <tr> <td>Name:</td> <td><%#Container.DataItem("surname")%></td> </tr> <tr> <td>Telephone:</td> <td><%#Container.DataItem("telephone")%></td> </tr> <tr> <td>Fax:</td> <td><%#Container.DataItem("fax")%></td> </tr> <tr> <td>Email:</td> <td><%#Container.DataItem("email")%></td> </tr> </table> </ItemTemplate> <SeparatorTemplate> <br /><hr /><br /> </SeparatorTemplate> </asp:Repeater> Then I have this code in my aspx.vb to get the data; If did = 0 Then s = "sql works on db server" x = New SqlCommand(s, c) x.Parameters.Add("@contentid", Data.SqlDbType.Int) x.Parameters("@contentid").Value = contentid c.Open() r = x.ExecuteReader r.Read() Contactinforepeater.DataSource = r Contactinforepeater.DataBind() End If c.Close() r.Close() If Not did = 0 Then s = "sql works on db server" x = New SqlCommand(s, c) x.Parameters.Add("@contentid", SqlDbType.Int) x.Parameters("@contentid").Value = contentid x.Parameters.Add("@did", SqlDbType.Int) x.Parameters("@did").Value = did c.Open() r = x.ExecuteReader r.Read() Contactinforepeater.DataSource = r Contactinforepeater.DataBind() End If r.Close() c.Close() If 'did' is or is not '0' I still get no data outputted to the page. I just get the 'contact information' h1 header from the header template. I've tested the value of s in sqlsms and it works fine. Position, surname, telephone, fax, email all exist in the db. The particular page I am checking exists and has 1 set of contact information attached. Where am I going wrong? Thanks! ps. Does my syntax appear correct? pps. I am also open to different ways of achieving the same result. I tried via an sqldatasource but ran into problems when using variables as params (there is no option to select them, only controls, querystring etc)

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  • jquery jumps to top on click event, return false or prevenDefault doesn't work

    - by Sebsemillia
    Hi, I have written a simple jquery script for a content slider. My problem is that the screen always jumps to the top position of the parent div when sliding the content. I've tried return false and preventDefault to cope with this effect, but the two just make the script not work anymore, nothing happens when I click the links.. So here is the jquery code: $(document).ready(function (){ var itemCount = $('.container div').size(); var itemWidth = $('.container div').width(); $('.container').wrap('<div id="AboutSlider"></div>'); $('#AboutSlider').css({'width':'640px', 'overflow':'hidden', 'position':'relative', 'height':'400px'}); $('#AboutSlider .container').css({'width':itemCount*itemWidth+'px', 'position':'absolute', 'height':'400px'}); $('.container .aboutContent').css({'padding-left':'0px'}); $('#AboutSlider .aboutContent').css({'width':'640px', 'float':'left', 'min-height':'400px'}); $('#AboutNav a').click(function(){ var integer = $(this).attr('rel'); $('#AboutSlider .container').animate({left:-640*(parseInt(integer)-1)}) $('#AboutNav a').each(function(){ $(this).removeClass('active'); if($(this).hasClass('button'+integer)){ $(this).addClass('active')} }); }); }); And here the respective html bit: <div id="Dienstleistungen"> <div class="left_column"> <h2>Meine Dienstleistungen</h2> <h3>KOMPETENZEN</h3> <ul id="AboutNav"> <li><h1><a href="#Kompetenzen" class="button1 active" rel="1" title="Frontend Entwicklung | Sebastian B&ouml;hme">&Uuml;berblick</a></h1></li> <li><h1><a href="#Frontend" class="button2" rel="2" title="Frontend Entwicklung | Sebastian B&ouml;hme">Frontend Entwicklung</a></h1></li> <li><h1><a href="#CMS" class="button3" rel="3" title="Content Management Systeme &amp; Online Shops | Sebastian B&ouml;hme">Content Management Systeme &amp; Online Shops</a></h1></li> <li><h1><a href="#SEO" class="button4" rel="4" title="Suchmaschinenoptimierung (SEO) | Sebastian B&ouml;hme">Suchmaschinenoptimierung (SEO)</a></h1></li> <li><h1><a href="#ScreenDesign" class="button5" rel="5" title="Screen Design | Sebastian B&ouml;hme">Screen Design</a></h1></li> <li><h1><a href="#Hand" class="button6" rel="6" title="Alles aus einer Hand | Sebastian B&ouml;hme">Alles aus einer Hand</a></h1></li> </ul> </div> <div class="container"> <div id="Kompetenzen" class="aboutContent right_columns"> <h1>&Uuml;berblick</h1> <p>Phasellus in massa. Curabitur dolor eros, gravida et, hendrerit ac, cursus non, massa. Aliquam lorem. In hac habitasse platea dictumst. Cras eu mauris. Quisque lacus. Donec ipsum. Nullam vitae sem at nunc pharetra ultricies. Vivamus elit eros, ullamcorper a, adipiscing sit amet, porttitor ut, nibh. Maecenas adipiscing mollis massa. Nunc ut dui eget nulla venenatis aliquet. Sed luctus posuere justo. Cras vehicula varius turpis. Vivamus eros metus, tristique sit amet, molestie dignissim, malesuada et, urna. </p> <p>Teng sit amet, porttitor ut, nibh. Maecenas adipiscing mollis massa. Nunc ut dui eget nulla venenatis aliquet. Sed luctus posuere justo. Cras vehicula varius turpis. Vivamus eros metus, tristique sit amet, molestie dignissim, malesuada et, urna. </p> </div> <hr /> <div id="Frontend" class="aboutContent right_column "> <h1>Frontend Entwicklung</h1> <p>Phasellus in massa. Curabitur dolor eros, gravida et, hendrerit ac, cursus non, massa. Aliquam lorem. In hac habitasse platea dictumst. Cras eu mauris. Quisque lacus. Donec ipsum. Nullam vitae sem at nunc pharetra ultricies. Vivamus elit eros, ullamcorper a, adipiscing sit amet, porttitor ut, nibh. Maecenas adipiscing mollis massa. Nunc ut dui eget nulla venenatis aliquet. Sed luctus posuere justo. Cras vehicula varius turpis. Vivamus eros metus, tristique sit amet, molestie dignissim, malesuada et, urna. </p> <p>Teng sit amet, porttitor ut, nibh. Maecenas adipiscing mollis massa. Nunc ut dui eget nulla venenatis aliquet. Sed luctus posuere justo. Cras vehicula varius turpis. Vivamus eros metus, tristique sit amet, molestie dignissim, malesuada et, urna. </p> </div> <hr /> <div id="CMS" class="aboutContent right_column "> <h1>Content Management Systeme &amp; Online Shops</h1> <p>Phasellus in massa. Curabitur dolor eros, gravida et, hendrerit ac, cursus non, massa. Aliquam lorem. In hac habitasse platea dictumst. Cras eu mauris. Quisque lacus. Donec ipsum. Nullam vitae sem at nunc pharetra ultricies. Vivamus elit eros, ullamcorper a, adipiscing sit amet, porttitor ut, nibh. Maecenas adipiscing mollis massa. Nunc ut dui eget nulla venenatis aliquet. Sed luctus posuere justo. Cras vehicula varius turpis. Vivamus eros metus, tristique sit amet, molestie dignissim, malesuada et, urna. </p> <p>Teng sit amet, porttitor ut, nibh. Maecenas adipiscing mollis massa. Nunc ut dui eget nulla venenatis aliquet. Sed luctus posuere justo. Cras vehicula varius turpis. Vivamus eros metus, tristique sit amet, molestie dignissim, malesuada et, urna. </p> </div> <hr /> <div id="SEO" class="aboutContent right_column "> <h1>Suchmaschinenoptimierung (SEO)</h1> <p>Phasellus in massa. Curabitur dolor eros, gravida et, hendrerit ac, cursus non, massa. Aliquam lorem. In hac habitasse platea dictumst. Cras eu mauris. Quisque lacus. Donec ipsum. Nullam vitae sem at nunc pharetra ultricies. Vivamus elit eros, ullamcorper a, adipiscing sit amet, porttitor ut, nibh. Maecenas adipiscing mollis massa. Nunc ut dui eget nulla venenatis aliquet. Sed luctus posuere justo. Cras vehicula varius turpis. Vivamus eros metus, tristique sit amet, molestie dignissim, malesuada et, urna. </p> <p>Teng sit amet, porttitor ut, nibh. Maecenas adipiscing mollis massa. Nunc ut dui eget nulla venenatis aliquet. Sed luctus posuere justo. Cras vehicula varius turpis. Vivamus eros metus, tristique sit amet, molestie dignissim, malesuada et, urna. </p> </div> <hr /> <div id="ScreenDesign" class="aboutContent right_column "> <h1>Screen Design</h1> <p>Phasellus in massa. Curabitur dolor eros, gravida et, hendrerit ac, cursus non, massa. Aliquam lorem. In hac habitasse platea dictumst. Cras eu mauris. Quisque lacus. Donec ipsum. Nullam vitae sem at nunc pharetra ultricies. Vivamus elit eros, ullamcorper a, adipiscing sit amet, porttitor ut, nibh. Maecenas adipiscing mollis massa. Nunc ut dui eget nulla venenatis aliquet. Sed luctus posuere justo. Cras vehicula varius turpis. Vivamus eros metus, tristique sit amet, molestie dignissim, malesuada et, urna. </p> <p>Teng sit amet, porttitor ut, nibh. Maecenas adipiscing mollis massa. Nunc ut dui eget nulla venenatis aliquet. Sed luctus posuere justo. Cras vehicula varius turpis. Vivamus eros metus, tristique sit amet, molestie dignissim, malesuada et, urna. </p> </div> <hr /> <div id="Hand" class="aboutContent right_column"> <h1>Alles aus einer Hand</h1> <p>Curabitur dolor eros, gravida et, hendrerit ac, cursus non, massa. Aliquam lorem. In hac habitasse platea dictumst. Cras eu mauris. Quisque lacus. Donec ipsum. Nullam vitae sem at nunc pharetra ultricies. Vivamus elit eros, ullamcorper a, adipiscing sit amet, porttitor ut, nibh. Maecenas adipiscing mollis massa. Nunc ut dui eget nulla venenatis aliquet. Sed luctus posuere justo. Cras vehicula varius turpis. Vivamus eros metus, tristique sit amet, molestie dignissim, malesuada et, urna. </p> <p>Teng sit amet, porttitor ut, nibh. Maecenas adipiscing mollis massa. Nunc ut dui eget nulla venenatis aliquet. Sed luctus posuere justo. Cras vehicula varius turpis. Vivamus eros metus, tristique sit amet, molestie dignissim, malesuada et, urna. </p> </div> </div><!-- AboutSlider --> </div><!-- Dienstleistungen --> somebody got any idea? Thanks a lot in advance!!

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  • Launch Webcast Q&A: Oracle WebCenter Suite 11g - The Platform for the Modern User Experience

    - by howard.beader(at)oracle.com
    Did you have a chance to watch the Oracle WebCenter Suite 11g Launch Webcast yet? Andy MacMillan presented some great information on the webcast and answered quite a few of your questions in the Q&A session as well. For your reading pleasure we have captured a number of the questions and answers and they are summarized below: Question: Can you tell me what should our Portal strategy be for integrating and extending our Oracle enterprise applications? Answer: We recommend that you look at this in two steps, the first would be to ensure that you have a good understanding of our common user experience architecture. Internally our product teams at Oracle are already investing in this quite heavily today for Fusion Applications and this is driving natural convergence from a UX strategy standpoint. The second step would be to look at how best to componentize the back office applications so that the business users across your organization can take advantage of these -- don't make it just about putting a new skin on top of what you already have from an application standpoint, instead look at how best to embed the social computing capabilities as part of the solution for your business users. Question: We are currently using the BEA WebLogic Portal now, should we stay on WLP or should we be looking at moving to WebCenter or when should we move to WebCenter? Answer: Our strategy has been called "Continue & Converge", this theme means that you can continue to use WebLogic or Plumtree portals until your organization is ready to move to WebCenter and in the mean time you can continue to deploy what you need to in your organization of WLP or WCI Portals with the full support of Oracle. In addition WebCenter Services can be leveraged for social computing to complement what you are already doing today and enable your organization to take advantage of some of the latest and greatest social computing capabilities. We have migration scripts and conversion capabilities available as well as programs where Oracle can help you evaluate your options to decide how best to move forward. WebCenter provides the best of the best capabilities and will enable you to take advantage of new capabilities that may not exist in your current portal today. In the end though it's up to you as a customer as to when you want to make the transition to Oracle WebCenter Suite. Question: Can you tell me how is Oracle leveraging WebCenter internally and for its Application and Middleware product UX strategies? Answer: Internally, Oracle is leveraging WebCenter for our employees and thus far we are seeing significant updates with our users taking advantage of the business activity streams, team spaces and collaboration capabilities. From a product strategy standpoint, our product teams are taking advantage of the common user experience architecture and leveraging WebCenter to provide social and collaborative capabilities to the Oracle Applications and providing new types of composite applications with what is coming with Fusion Applications. WebCenter also provides a common user experience across all the products in the Oracle Fusion Middleware family as well. Question: Our organization is currently using SharePoint, but we are also an Oracle Applications customer, how should we be thinking about WebCenter as we move forward? Answer: Great question. Typically, we are seeing organizations using SharePoint for its core use cases of small team collaboration and file server replacement. WebCenter can connect to SharePoint as a content source to feed into WebCenter quite easily and it leverages the robust Oracle ECM product under WebCenter as well. In addition, SharePoint team sites can be connected to WebCenter utilizing our SharePoint connector. With Oracle WebCenter though, we are really targeting business users and enterprise applications, thus affecting positive change on the processes that drive the business to improve productivity across your organization. Question: Are organizations today using WebCenter as a Web platform for externally facing public websites? Answer: Yes, we are seeing a convergence around web content management and portal types of websites with customers converting them from just broadcasting content to making it a much richer personalized experience and also exposing back-office applications as well. Web Content Management capabilities are already embedded in WebCenter so that organizations can take advantage now of the benefits a personalized web experience provides for your customers. This is simply a short summary of a few of the questions addressed on the webcast, please tune in now to learn more about Oracle WebCenter, the user experience platform for the enterprise and the web! The Oracle WebCenter Suite 11g Launch Webcast can be found here

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  • Combining template method with strategy

    - by Mekswoll
    An assignment in my software engineering class is to design an application which can play different forms a particular game. The game in question is Mancala, some of these games are called Wari or Kalah. These games differ in some aspects but for my question it's only important to know that the games could differ in the following: The way in which the result of a move is handled The way in which the end of the game is determined The way in which the winner is determined The first thing that came to my mind to design this was to use the strategy pattern, I have a variation in algorithms (the actual rules of the game). The design could look like this: I then thought to myself that in the game of Mancala and Wari the way the winner is determined is exactly the same and the code would be duplicated. I don't think this is by definition a violation of the 'one rule, one place' or DRY principle seeing as a change in rules for Mancala wouldn't automatically mean that rule should be changed in Wari as well. Nevertheless from the feedback I got from my professor I got the impression to find a different design. I then came up with this: Each game (Mancala, Wari, Kalah, ...) would just have attribute of the type of each rule's interface, i.e. WinnerDeterminer and if there's a Mancala 2.0 version which is the same as Mancala 1.0 except for how the winner is determined it can just use the Mancala versions. I think the implementation of these rules as a strategy pattern is certainly valid. But the real problem comes when I want to design it further. In reading about the template method pattern I immediately thought it could be applied to this problem. The actions that are done when a user makes a move are always the same, and in the same order, namely: deposit stones in holes (this is the same for all games, so would be implemented in the template method itself) determine the result of the move determine if the game has finished because of the previous move if the game has finished, determine who has won Those three last steps are all in my strategy pattern described above. I'm having a lot of trouble combining these two. One possible solution I found would be to abandon the strategy pattern and do the following: I don't really see the design difference between the strategy pattern and this? But I am certain I need to use a template method (although I was just as sure about having to use a strategy pattern). I also can't determine who would be responsible for creating the TurnTemplate object, whereas with the strategy pattern I feel I have families of objects (the three rules) which I could easily create using an abstract factory pattern. I would then have a MancalaRuleFactory, WariRuleFactory, etc. and they would create the correct instances of the rules and hand me back a RuleSet object. Let's say that I use the strategy + abstract factory pattern and I have a RuleSet object which has algorithms for the three rules in it. The only way I feel I can still use the template method pattern with this is to pass this RuleSet object to my TurnTemplate. The 'problem' that then surfaces is that I would never need my concrete implementations of the TurnTemplate, these classes would become obsolete. In my protected methods in the TurnTemplate I could just call ruleSet.determineWinner(). As a consequence, the TurnTemplate class would no longer be abstract but would have to become concrete, is it then still a template method pattern? To summarize, am I thinking in the right way or am I missing something easy? If I'm on the right track, how do I combine a strategy pattern and a template method pattern? This is part of a homework assignment but I'm not looking to be gifted the answer, I have deliberately been very verbose in my question to show that I have thought about it before coming here to ask a question

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  • Joystick example problem for android 2D

    - by iQue
    I've searched all over the web for an answer to this, and there are simular topics but nothing works for me, and I have no Idea why. I just want to move my sprite using a joystick, since I'm useless at math when it comes to angles etc I used an example, Ill post the code here: public float initx = 50; //og 425; public float inity = 300; //og 267; public Point _touchingPoint = new Point(50, 300); //og(425, 267); public Point _pointerPosition = new Point(100, 170); private Boolean _dragging = false; private MotionEvent lastEvent; @Override public boolean onTouchEvent(MotionEvent event) { if (event == null && lastEvent == null) { return _dragging; } else if (event == null && lastEvent != null) { event = lastEvent; } else { lastEvent = event; } // drag drop if (event.getAction() == MotionEvent.ACTION_DOWN) { _dragging = true; } else if (event.getAction() == MotionEvent.ACTION_UP) { _dragging = false; } if (_dragging) { // get the pos _touchingPoint.x = (int) event.getX(); _touchingPoint.y = (int) event.getY(); // bound to a box if (_touchingPoint.x < 25) { _touchingPoint.x = 25; //og 400 } if (_touchingPoint.x > 75) { _touchingPoint.x = 75; //og 450 } if (_touchingPoint.y < 275) { _touchingPoint.y = 275; //og 240 } if (_touchingPoint.y > 325) { _touchingPoint.y = 325; //og 290 } // get the angle double angle = Math.atan2(_touchingPoint.y - inity, _touchingPoint.x - initx) / (Math.PI / 180); // Move the beetle in proportion to how far // the joystick is dragged from its center _pointerPosition.y += Math.sin(angle * (Math.PI / 180)) * (_touchingPoint.x / 70); _pointerPosition.x += Math.cos(angle * (Math.PI / 180)) * (_touchingPoint.x / 70); // stop the sprite from goin thru if (_pointerPosition.x + happy.getWidth() >= getWidth()) { _pointerPosition.x = getWidth() - happy.getWidth(); } if (_pointerPosition.x < 0) { _pointerPosition.x = 0; } if (_pointerPosition.y + happy.getHeight() >= getHeight()) { _pointerPosition.y = getHeight() - happy.getHeight(); } if (_pointerPosition.y < 0) { _pointerPosition.y = 0; } } public void render(Canvas canvas) { canvas.drawColor(Color.BLUE); canvas.drawBitmap(joystick.get_joystickBg(), initx-45, inity-45, null); canvas.drawBitmap(happy, _pointerPosition.x, _pointerPosition.y, null); canvas.drawBitmap(joystick.get_joystick(), _touchingPoint.x - 26, _touchingPoint.y - 26, null); } public void update() { this.onTouchEvent(null); } og= original position. as you can see Im trying to move the joystick, but when I do it stops working correctly, I mean it still works like a joystick but the sprite dosnt move accordingly, if I for example push the joystick down, the sprite moves up, and if I push it up it moves left. can anyone PLEASE help me, I've been stuck here for sooo long and its really frustrating.

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  • My 2D collision code does not work as expected. How do I fix it?

    - by farmdve
    I have a simple 2D game with a tile-based map. I am new to game development, I followed the LazyFoo tutorials on SDL. The tiles are in a bmp file, but each tile inside it corresponds to an internal number of the type of tile(color, or wall). The game is simple, but the code is a lot so I can only post snippets. // Player moved out of the map if((player.box.x < 0)) player.box.x += GetVelocity(player, 0); if((player.box.y < 0)) player.box.y += GetVelocity(player, 1); if((player.box.x > (LEVEL_WIDTH - DOT_WIDTH))) player.box.x -= GetVelocity(player, 0); if((player.box.y > (LEVEL_HEIGHT - DOT_HEIGHT))) player.box.y -= GetVelocity(player, 1); // Now that we are here, we check for collisions if(touches_wall(player.box)) { if(player.box.x < player.prev_x) { player.box.x += GetVelocity(player, 0); } if(player.box.x > player.prev_x) { player.box.x -= GetVelocity(player, 0); } if(player.box.y < player.prev_y) { player.box.y += GetVelocity(player, 1); } if(player.box.y > player.prev_y) { player.box.y -= GetVelocity(player, 1); } } player.prev_x = player.box.x; player.prev_y = player.box.y; Let me explain, player is a structure with the following contents typedef struct { Rectangle box; //Player position on a map(tile or whatever). int prev_x, prev_y; // Previous positions int key_press[3]; // Stores which key was pressed/released. Limited to three keys. E.g Left,right and perhaps jump if possible in 2D int velX, velY; // Velocity for X and Y coordinate. //Health int health; bool main_character; uint32_t jump_ticks; } Player; And Rectangle is just a typedef of SDL_Rect. GetVelocity is a function that according to the second argument, returns the velocity for the X or Y axis. This code I have basically works, however inside the if(touches_wall(player.box)) if statement, I have 4 more. These 4 if statements are responsible for detecting collision on all 4 sides(up,down,left,right). However, they also act as a block for any other movement. Example: I move down the object and collide with the wall, as I continue to move down and still collide with the wall, I wish to move left or right, which is indeed possible(not to mention in 3D games), but remember the 4 if statements? They are preventing me from moving anywhere. The original code on the LazyFoo Productions website has no problems, but it was written in C++, so I had to rewrite most of it to work, which is probably where the problem comes from. I also use a different method of moving, than the one in the examples. Of course, that was just an example. I wish to be able to move no matter at which wall I collide. Before this bit of code, I had another one that had more logic in there, but it was flawed.

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  • Rotating 2D Object

    - by Vico Pelaez
    Well I am trying to learn openGL and want to make a triangle move one unit (0.1) everytime I press one of the keyboard arrows. However i want the triangle to turn first pointing the direction where i will move one unit. So if my triangle is pointing up and I press right the it should point right first and then move one unit in the x axis. I have implemented the code to move the object one unit in any direction, however I can not get it to turn pointing to the direction it is going. The initial position of the Triangle is pointing up. #define LENGTH 0.05 float posX = -0.5, posY = -0.5, posZ = 0; float inX = 0.0 ,inY = 0.0 ,inZ = 0.0; // what values???? void rect(){ glMatrixMode(GL_PROJECTION); glLoadIdentity(); glPushMatrix(); glTranslatef(posX,posY,posZ); glRotatef(rotate, inX, inY, inZ); glBegin(GL_TRIANGLES); glColor3f(0.0, 0.0, 1.0); glVertex2f(-LENGTH,-LENGTH); glVertex2f(LENGTH-LENGTH, LENGTH); glVertex2f(LENGTH, -LENGTH); glEnd(); glPopMatrix(); } void display(){ //Clear Window glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); rect(); glFlush(); } void init(){ glClearColor(0.0, 0.0, 0.0, 0.0); glColor3f(1.0, 1.0, 1.0); } float move_unit = 0.01; bool change = false; void keyboardown(int key, int x, int y) { switch (key){ case GLUT_KEY_UP: if(rotate = 0) posY += move_unit; else{ inX = 1.0; rotate = 0; } break; case GLUT_KEY_RIGHT: if(rotate = -90) posX += move_unit; else{ inX = 1.0; // is this value ok?? rotate -= 90; } break; case GLUT_KEY_LEFT: if(rotate = 90) posX -= move_unit; else{ inX = 1.0; // is this value ok??? rotate += 90; } break; case GLUT_KEY_DOWN: if(rotate = 180) posY -= move_unit; else{ inX = 1.0; rotate += 180; } break; case 27: // Escape button exit(0); break; default: break; } glutPostRedisplay(); } int main(int argc, char** argv){ glutInit(&argc, argv); glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB); glutInitWindowSize(500,500); glutInitWindowPosition(0, 0); glutCreateWindow("Triangle turn"); glutSpecialFunc(keyboardown); glutDisplayFunc(display); init(); glutMainLoop()

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  • Assigning IPs to OpenVZ containers

    - by Vojtech
    I have recently bought myself a physical server and I am trying to create containers which would have their IPs. The physical machine has both IPv4 and IPv6 addresses. I have accessible another IPv4 and some other IPv6 addresses which I would like to assign to the container. I managed to assign the addresses as follows: # vzctl set 101 --ipadd 144.76.195.252 --save I can ping to the machine from the physical machine, but not from the outside world. This also applies to the IPv6 I assigned as well. This is ifconfig of the physical machine: eth0 Link encap:Ethernet HWaddr d4:3d:7e:ec:e0:04 inet addr:144.76.195.232 Bcast:144.76.195.255 Mask:255.255.255.224 inet6 addr: 2a01:4f8:200:71e7::2/64 Scope:Global inet6 addr: fe80::d63d:7eff:feec:e004/64 Scope:Link UP BROADCAST RUNNING MULTICAST MTU:1500 Metric:1 RX packets:217895 errors:0 dropped:0 overruns:0 frame:0 TX packets:16779 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:1000 RX bytes:322481419 (307.5 MiB) TX bytes:1672628 (1.5 MiB) venet0 Link encap:UNSPEC HWaddr 00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00 inet6 addr: fe80::1/128 Scope:Link UP BROADCAST POINTOPOINT RUNNING NOARP MTU:1500 Metric:1 RX packets:12 errors:0 dropped:0 overruns:0 frame:0 TX packets:12 errors:0 dropped:3 overruns:0 carrier:0 collisions:0 txqueuelen:0 RX bytes:1108 (1.0 KiB) TX bytes:1108 (1.0 KiB) This is ifconfig of the OpenVZ container: # ifconfig venet0 Link encap:UNSPEC HWaddr 00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00 inet addr:127.0.0.2 P-t-P:127.0.0.2 Bcast:0.0.0.0 Mask:255.255.255.255 inet6 addr: 2a01:4f8:200:71e7::3/64 Scope:Global UP BROADCAST POINTOPOINT RUNNING NOARP MTU:1500 Metric:1 RX packets:12 errors:0 dropped:0 overruns:0 frame:0 TX packets:12 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:0 RX bytes:1108 (1.0 KiB) TX bytes:1108 (1.0 KiB) venet0:0 Link encap:UNSPEC HWaddr 00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00 inet addr:144.76.195.252 P-t-P:144.76.195.252 Bcast:144.76.195.252 Mask:255.255.255.255 UP BROADCAST POINTOPOINT RUNNING NOARP MTU:1500 Metric:1 What do I need to do to have the container accessible from the outside world? What could I have forgotten? Thanks.

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  • Systemd Service Start With Dynamic Port Value From Docker

    - by Sheriffen
    Using CoreOS, Docker and systemd to manage my services I want to properly perform service discovery. Since CoreOS utilizes etcd (distributed key-value) there is a very convenient way to do this. On systemd's ExecStartPost I can just insert the started service into etcd without problems. My usecase needs something like this: ExecStartPost=/usr/bin/etcdctl set /services/myServiceName '{ \"host\": \"%H\", \"port\": 5555 }' which works like a charm. But this is where my idea popped up. Docker has the power to randomly assign a port if I just run docker run -p 5555 which is awesome since I don't have to set it statically in the *.service file and I could possibly run multiple instances on the same host. What if I could get the randomly assigned port and insert instead of the static 5555? Turns out I can use the docker port command to get the port and with some formatting we can get just the port with $(echo $(/usr/bin/docker port my-container-name 5555) | cut -d':' -f2) which works if I set it (using bash) like this: /usr/bin/etcdctl set /services/myServiceName '{ \"host\": \"%H\", \"port\": '$(echo $(/usr/bin/docker port my-container-name 5555) | cut -d':' -f2)' }' but using systemd I just can't get it to work. This is the code I'm using: ExecStartPost=/usr/bin/etcdctl set /services/myServiceName '{ \"host\": \"%H\", \"port\": '$(echo $(/usr/bin/docker port my-container-name 5555) | cut -d':' -f2)'}' Somehow I got something wrong but it's hard to debug since it works when typed in the terminal.

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