Search Results

Search found 25981 results on 1040 pages for 'android screen'.

Page 98/1040 | < Previous Page | 94 95 96 97 98 99 100 101 102 103 104 105  | Next Page >

  • Account preferences crashes on ListPreference

    - by Sionide21
    I have created an account type using the AccountAuthenticator stuff as done in the SampleSyncAdapter tutorial. I am now trying to get account preferences working. I have added the line android:accountPreferences="@xml/account_preferences" to my account-authenticator and account_preferences.xml looks like so: <?xml version="1.0" encoding="utf-8"?> <PreferenceScreen xmlns:android="http://schemas.android.com/apk/res/android"> <PreferenceCategory android:title="@string/alum_settings_title"/> <CheckBoxPreference android:key="sync_alum" android:title="@string/sync_alum" android:summaryOn="@string/sync_alum_check" android:summaryOff="@string/sync_alum_nocheck"/> <ListPreference android:key="sync_alum_since" android:title="@string/alum_years" android:entries="@array/years" android:entryValues="@array/years" android:dependency="sync_alum"/> </PreferenceScreen> The checkbox preference works exactly like it should but the ListPreference crashes the entire system with the following message: 05-14 22:32:16.794: ERROR/AndroidRuntime(63): android.view.WindowManager$BadTokenException: Unable to add window -- token null is not for an application I get the same error with EditTextPreference and with the custom subclass of DialogPreference I created.

    Read the article

  • List View Below Image

    - by sairam333
    Hi I want a list view and below of that list view i want one image.when i use the below code the list view and image view are appeared only in Portrait mode but not landscape mode,Can any one gie me the suggestions for displaying that list view and image view in Landscape also.My xml code is ` <!-- <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="fill_parent" android:layout_height="fill_parent" android:orientation="vertical" android:gravity="bottom" android:paddingBottom="100sp" > --> <com.fitzengineering.teslaworldnet.presentationlayer.TransparentPanel android:id="@+id/transparent_panel" android:layout_width="fill_parent" android:paddingTop="5sp" android:paddingLeft="5sp" android:paddingRight="5sp" android:layout_height="wrap_content" android:paddingBottom="5sp"> -- ` Thanks in adnance

    Read the article

  • Nested preference screens lose theming

    - by stealthcopter
    I have a preference screen for my application and in the manifest I have given it a theme using: android:theme="@android:style/Theme.Light.WallpaperSettings" However when I nest another preference screen inside this one such as: <?xml version="1.0" encoding="utf-8"?> <PreferenceScreen xmlns:android="http://schemas.android.com/apk/res/android" android:title="@string/setting_title" android:key="..."> <PreferenceCategory android:title="@string/title_themes" > <PreferenceScreen android:title="@string/title_themes_opt" > <ListPreference android:key="Setting_BG" android:title="@string/setting_bg" android:summary="@string/setting_bg_summary" android:entries="@array/bg_titles" android:defaultValue="0" android:entryValues="@array/bg_values" /> </PreferenceScreen> </PreferenceCategory> </PreferenceScreen> The nested preference screen loses the theme of the parent. How can this be prevented? Thanks in advance.

    Read the article

  • when a button is pushed i want to activate another activity what is my problem???

    - by yoavstr
    package com.countryCityGame; import android.app.Activity; import android.content.Context; import android.content.Intent; import android.os.Bundle; import android.view.View; import android.view.View.OnClickListener; import android.widget.Button; public class countryCityGameMenu extends Activity { /** Called when the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); Button aboutButton = (Button) this.findViewById(R.id.aboutButton); Button exitButton = (Button) this.findViewById(R.id.exitButton); Button newGameButton = (Button) this.findViewById(R.id.newGameButton); newGameButton.setOnClickListener(new OnClickListener() { public void onClick(View view) { startActivity(new Intent(this,GameScreen.class)); } }); } }

    Read the article

  • No view for id for fragment

    - by guillaume
    I'm trying to use le lib SlidingMenu in my app but i'm having some problems. I'm getting this error: 11-04 15:50:46.225: E/FragmentManager(21112): No view found for id 0x7f040009 (com.myapp:id/menu_frame) for fragment SampleListFragment{413805f0 #0 id=0x7f040009} BaseActivity.java package com.myapp; import android.support.v4.app.FragmentTransaction; import android.os.Bundle; import android.support.v4.app.ListFragment; import android.view.Menu; import android.view.MenuItem; import com.jeremyfeinstein.slidingmenu.lib.SlidingMenu; import com.jeremyfeinstein.slidingmenu.lib.app.SlidingFragmentActivity; public class BaseActivity extends SlidingFragmentActivity { private int mTitleRes; protected ListFragment mFrag; public BaseActivity(int titleRes) { mTitleRes = titleRes; } @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setTitle(mTitleRes); // set the Behind View setBehindContentView(R.layout.menu_frame); if (savedInstanceState == null) { FragmentTransaction t = this.getSupportFragmentManager().beginTransaction(); mFrag = new SampleListFragment(); t.replace(R.id.menu_frame, mFrag); t.commit(); } else { mFrag = (ListFragment) this.getSupportFragmentManager().findFragmentById(R.id.menu_frame); } // customize the SlidingMenu SlidingMenu slidingMenu = getSlidingMenu(); slidingMenu.setMode(SlidingMenu.LEFT); slidingMenu.setTouchModeAbove(SlidingMenu.TOUCHMODE_FULLSCREEN); slidingMenu.setShadowWidthRes(R.dimen.slidingmenu_shadow_width); slidingMenu.setShadowDrawable(R.drawable.slidingmenu_shadow); slidingMenu.setBehindOffsetRes(R.dimen.slidingmenu_offset); slidingMenu.setFadeDegree(0.35f); slidingMenu.setMenu(R.layout.slidingmenu); getActionBar().setDisplayHomeAsUpEnabled(true); } @Override public boolean onOptionsItemSelected(MenuItem item) { switch (item.getItemId()) { case android.R.id.home: toggle(); return true; } return super.onOptionsItemSelected(item); } @Override public boolean onCreateOptionsMenu(Menu menu) { getMenuInflater().inflate(R.menu.main, menu); return true; } } menu.xml <?xml version="1.0" encoding="utf-8"?> <fragment xmlns:android="http://schemas.android.com/apk/res/android" android:name="com.myapp.SampleListFragment" android:layout_width="match_parent" android:layout_height="match_parent" > </fragment> menu_frame.xml <?xml version="1.0" encoding="utf-8"?> <FrameLayout xmlns:android="http://schemas.android.com/apk/res/android" android:id="@+id/menu_frame" android:layout_width="match_parent" android:layout_height="match_parent" /> SampleListFragment.java package com.myapp; import android.content.Context; import android.os.Bundle; import android.support.v4.app.ListFragment; import android.view.LayoutInflater; import android.view.View; import android.view.ViewGroup; import android.widget.ArrayAdapter; import android.widget.ImageView; import android.widget.TextView; public class SampleListFragment extends ListFragment { public View onCreateView(LayoutInflater inflater, ViewGroup container, Bundle savedInstanceState) { return inflater.inflate(R.layout.list, null); } public void onActivityCreated(Bundle savedInstanceState) { super.onActivityCreated(savedInstanceState); SampleAdapter adapter = new SampleAdapter(getActivity()); for (int i = 0; i < 20; i++) { adapter.add(new SampleItem("Sample List", android.R.drawable.ic_menu_search)); } setListAdapter(adapter); } private class SampleItem { public String tag; public int iconRes; public SampleItem(String tag, int iconRes) { this.tag = tag; this.iconRes = iconRes; } } public class SampleAdapter extends ArrayAdapter<SampleItem> { public SampleAdapter(Context context) { super(context, 0); } public View getView(int position, View convertView, ViewGroup parent) { if (convertView == null) { convertView = LayoutInflater.from(getContext()).inflate(R.layout.row, null); } ImageView icon = (ImageView) convertView.findViewById(R.id.row_icon); icon.setImageResource(getItem(position).iconRes); TextView title = (TextView) convertView.findViewById(R.id.row_title); title.setText(getItem(position).tag); return convertView; } } } MainActivity.java package com.myapp; import java.util.ArrayList; import beans.Tweet; import database.DatabaseHelper; import adapters.TweetListViewAdapter; import android.os.Bundle; import android.widget.ListView; public class MainActivity extends BaseActivity { public MainActivity(){ super(R.string.app_name); } @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.activity_main); final ListView listview = (ListView) findViewById(R.id.listview_tweets); DatabaseHelper db = new DatabaseHelper(this); ArrayList<Tweet> tweets = db.getAllTweets(); TweetListViewAdapter adapter = new TweetListViewAdapter(this, R.layout.listview_item_row, tweets); listview.setAdapter(adapter); setSlidingActionBarEnabled(false); } } I don't understand why the view menu_frame is not found because I have a view with the id menu_frame and this view is a child of the layout menu_frame.

    Read the article

  • Finding furthermost point in game world

    - by user13414
    I am attempting to find the furthermost point in my game world given the player's current location and a normalized direction vector in screen space. My current algorithm is: convert player world location to screen space multiply the direction vector by a large number (2000) and add it to the player's screen location to get the distant screen location convert the distant screen location to world space create a line running from the player's world location to the distant world location loop over the bounding "walls" (of which there are always 4) of my game world check whether the wall and the line intersect if so, where they intersect is the furthermost point of my game world in the direction of the vector Here it is, more or less, in code: public Vector2 GetFurthermostWorldPoint(Vector2 directionVector) { var screenLocation = entity.WorldPointToScreen(entity.Location); var distantScreenLocation = screenLocation + (directionVector * 2000); var distantWorldLocation = entity.ScreenPointToWorld(distantScreenLocation); var line = new Line(entity.Center, distantWorldLocation); float intersectionDistance; Vector2 intersectionPoint; foreach (var boundingWall in entity.Level.BoundingWalls) { if (boundingWall.Intersects(line, out intersectionDistance, out intersectionPoint)) { return intersectionPoint; } } Debug.Assert(false, "No intersection found!"); return Vector2.Zero; } Now this works, for some definition of "works". I've found that the further out my distant screen location is, the less chance it has of working. When digging into the reasons why, I noticed that calls to Viewport.Unproject could result in wildly varying return values for points that are "far away". I wrote this stupid little "test" to try and understand what was going on: [Fact] public void wtf() { var screenPositions = new Vector2[] { new Vector2(400, 240), new Vector2(400, -2000), }; var viewport = new Viewport(0, 0, 800, 480); var projectionMatrix = Matrix.CreatePerspectiveFieldOfView(MathHelper.PiOver4, viewport.Width / viewport.Height, 1, 200000); var viewMatrix = Matrix.CreateLookAt(new Vector3(400, 630, 600), new Vector3(400, 345, 0), new Vector3(0, 0, 1)); var worldMatrix = Matrix.Identity; foreach (var screenPosition in screenPositions) { var nearPoint = viewport.Unproject(new Vector3(screenPosition, 0), projectionMatrix, viewMatrix, worldMatrix); var farPoint = viewport.Unproject(new Vector3(screenPosition, 1), projectionMatrix, viewMatrix, worldMatrix); Console.WriteLine("For screen position {0}:", screenPosition); Console.WriteLine(" Projected Near Point = {0}", nearPoint.TruncateZ()); Console.WriteLine(" Projected Far Point = {0}", farPoint.TruncateZ()); Console.WriteLine(); } } The output I get on the console is: For screen position {X:400 Y:240}: Projected Near Point = {X:400 Y:629.571 Z:599.0967} Projected Far Point = {X:392.9302 Y:-83074.98 Z:-175627.9} For screen position {X:400 Y:-2000}: Projected Near Point = {X:400 Y:626.079 Z:600.7554} Projected Far Point = {X:390.2068 Y:-767438.6 Z:148564.2} My question is really twofold: what am I doing wrong with the unprojection such that it varies so wildly and, thus, does not allow me to determine the corresponding world point for my distant screen point? is there a better way altogether to determine the furthermost point in world space given a current world space location, and a directional vector in screen space?

    Read the article

  • Android SDK fails to install

    - by Paul Breed
    When I try to install the android SDK it fails to install. My OS is Windows XP I just downloaded and installed Java JDK 1.6 Java -version from the command line returns: http://stackoverflow.com/questions/ask java version "1.6.0_17" Java(TM) SE Runtime Environment (build 1.6.0_17-b04) Java HotSpot(TM) Client VM (build 14.3-b01, mixed mode, sharing) My environment vars have: JAVA_HOME=c:\progra~1\java\jdk1.6.0_11 I downloaded android-sdk-r04-windows.zip I unziped it in V:\AndroidInstall\ When I go to the V:\androindinstall\android-sdk-windows and type "SDK Install.exe" nothing happens... If I go this from graph When I do this from a graphical file viewer I get a quick flash that looks like a command line window and nothing.... When I try to run android list targets from the tool directory I get: Error: Error parsing the sdk. Error: V:\androindinstall\android-sdk-windows\platforms is missing. Error: Unable to parse SDK content. So the basic install setup is not happening. Additional clues: I have a G1 and Android 1.0 was running on this machine. (Almost a year ago) I've updated my G1 to 1.6 so I thought I'd update my SDK before starting new development. When I tried to upgrade it tried and then died as the "directory was in use" So I cleaned out all the android directories, rebooted and redownloaded everythign from scratch. Now it won't run at all. I've clearly got something in an unhappy state, but I've cleaned up all the directories and no remanants seem to be running I've rebooted.... I've missed somethign I just can't figure out what. Paul

    Read the article

  • Android's RelativeLayout Unit Test setup

    - by dqminh
    i'm trying to write an unit test for my Android's RelativeLayout. Currently, my testcode setup is as follow: public class SampleRelativeLayoutTest extends AndroidTestCase { private ViewGroup testView; private ImageView icon; private TextView title; @Override protected void setUp() throws Exception { super.setUp(); // inflate the layout final Context context = getContext(); final LayoutInflater inflater = LayoutInflater.from(context); testView = (ViewGroup) inflater.inflate(R.layout.sample_layout, null); // manually measure and layout testView.measure(500, 500); testView.layout(0, 0, 500, 500); // init variables icon = (ImageView) testView.findViewById(R.id.icon); title = (TextView) testView.findViewById(R.id.title); } However, I encountered NullPointerException with the following stack trace java.lang.NullPointerException at android.widget.RelativeLayout.onMeasure(RelativeLayout.java:427) at android.view.View.measure(View.java:7964) at com.dqminh.test.view.SampleRelativeLayoutTest.setUp(SampleRelativeLayoutTest.java:33) at android.test.AndroidTestRunner.runTest(AndroidTestRunner.java:169) at android.test.AndroidTestRunner.runTest(AndroidTestRunner.java:154) at android.test.InstrumentationTestRunner.onStart(InstrumentationTestRunner.java:430) at android.app.Instrumentation$InstrumentationThread.run(Instrumentation.java:1447) What should I change in my setUp() code to make the test run properly ?

    Read the article

  • Exception in setDrawingCache in Android 1.5?

    - by sunil
    Hi, I am developing an application where I am using setDrawingCache and then once I get the Bitmap I destroy the cache by using destroyDrawingCache(). The application has been developed with Android SDK 1.6. When testing the application in emulator with Android 1.5 the application throws NullPointerException when try to manipulate the Bitmap returned by getDrawingCache(). It probably gives error since getDrawingCache returns null. The interesting thing in this is that the NullPointerException comes only after I run the application twice or thrice. It means I am able to get the Bitmap for two times and then it throws this exception. The error that I am getting is as below java.lang.NullPointerException E/AndroidRuntime( 1036): at com.babbleville.HomeScreenActivity.resizeBitmap(HomeScreenActivity.java: 394) E/AndroidRuntime( 1036): at com.babbleville.HomeScreenActivity.access $0(HomeScreenActivity.java:392) E/AndroidRuntime( 1036): at com.babbleville.HomeScreenActivity $1.handleMessage(HomeScreenActivity.java:327) E/AndroidRuntime( 1036): at android.os.Handler.dispatchMessage(Handler.java:99) E/AndroidRuntime( 1036): at android.os.Looper.loop(Looper.java:123) E/AndroidRuntime( 1036): at android.app.ActivityThread.main(ActivityThread.java:3948) E/AndroidRuntime( 1036): at java.lang.reflect.Method.invokeNative(Native Method) E/AndroidRuntime( 1036): at java.lang.reflect.Method.invoke(Method.java:521) E/AndroidRuntime( 1036): at com.android.internal.os.ZygoteInit $MethodAndArgsCaller.run(ZygoteInit.java:782) E/AndroidRuntime( 1036): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:540) E/AndroidRuntime( 1036): at dalvik.system.NativeStart.main(Native Method) Can someone please let me know the problem? Regards Sunil

    Read the article

  • Android: OutOfMemoryError while uploading video - how best to chunk?

    - by AP257
    Hi all, I have the same problem as described here, but I will supply a few more details. While trying to upload a video in Android, I'm reading it into memory, and if the video is large I get an OutOfMemoryError. Here's my code: // get bytestream to upload videoByteArray = getBytesFromFile(cR, fileUriString); public static byte[] getBytesFromFile(ContentResolver cR, String fileUriString) throws IOException { Uri tempuri = Uri.parse(fileUriString); InputStream is = cR.openInputStream(tempuri); byte[] b3 = readBytes(is); is.close(); return b3; } public static byte[] readBytes(InputStream inputStream) throws IOException { ByteArrayOutputStream byteBuffer = new ByteArrayOutputStream(); // this is storage overwritten on each iteration with bytes int bufferSize = 1024; byte[] buffer = new byte[bufferSize]; int len = 0; while ((len = inputStream.read(buffer)) != -1) { byteBuffer.write(buffer, 0, len); } return byteBuffer.toByteArray(); } And here's the traceback (the error is thrown on the byteBuffer.write(buffer, 0, len) line): 04-08 11:56:20.456: ERROR/dalvikvm-heap(6088): Out of memory on a 16775184-byte allocation. 04-08 11:56:20.456: INFO/dalvikvm(6088): "IntentService[UploadService]" prio=5 tid=17 RUNNABLE 04-08 11:56:20.456: INFO/dalvikvm(6088): | group="main" sCount=0 dsCount=0 s=N obj=0x449a3cf0 self=0x38d410 04-08 11:56:20.456: INFO/dalvikvm(6088): | sysTid=6119 nice=0 sched=0/0 cgrp=default handle=4010416 04-08 11:56:20.456: INFO/dalvikvm(6088): at java.io.ByteArrayOutputStream.expand(ByteArrayOutputStream.java:~93) 04-08 11:56:20.456: INFO/dalvikvm(6088): at java.io.ByteArrayOutputStream.write(ByteArrayOutputStream.java:218) 04-08 11:56:20.456: INFO/dalvikvm(6088): at com.android.election2010.UploadService.readBytes(UploadService.java:199) 04-08 11:56:20.456: INFO/dalvikvm(6088): at com.android.election2010.UploadService.getBytesFromFile(UploadService.java:182) 04-08 11:56:20.456: INFO/dalvikvm(6088): at com.android.election2010.UploadService.doUploadinBackground(UploadService.java:118) 04-08 11:56:20.456: INFO/dalvikvm(6088): at com.android.election2010.UploadService.onHandleIntent(UploadService.java:85) 04-08 11:56:20.456: INFO/dalvikvm(6088): at android.app.IntentService$ServiceHandler.handleMessage(IntentService.java:30) 04-08 11:56:20.456: INFO/dalvikvm(6088): at android.os.Handler.dispatchMessage(Handler.java:99) 04-08 11:56:20.456: INFO/dalvikvm(6088): at android.os.Looper.loop(Looper.java:123) 04-08 11:56:20.456: INFO/dalvikvm(6088): at android.os.HandlerThread.run(HandlerThread.java:60) 04-08 11:56:20.467: WARN/dalvikvm(6088): threadid=17: thread exiting with uncaught exception (group=0x4001b180) 04-08 11:56:20.467: ERROR/AndroidRuntime(6088): Uncaught handler: thread IntentService[UploadService] exiting due to uncaught exception 04-08 11:56:20.467: ERROR/AndroidRuntime(6088): java.lang.OutOfMemoryError 04-08 11:56:20.467: ERROR/AndroidRuntime(6088): at java.io.ByteArrayOutputStream.expand(ByteArrayOutputStream.java:93) 04-08 11:56:20.467: ERROR/AndroidRuntime(6088): at java.io.ByteArrayOutputStream.write(ByteArrayOutputStream.java:218) 04-08 11:56:20.467: ERROR/AndroidRuntime(6088): at com.android.election2010.UploadService.readBytes(UploadService.java:199) 04-08 11:56:20.467: ERROR/AndroidRuntime(6088): at com.android.election2010.UploadService.getBytesFromFile(UploadService.java:182) 04-08 11:56:20.467: ERROR/AndroidRuntime(6088): at com.android.election2010.UploadService.doUploadinBackground(UploadService.java:118) 04-08 11:56:20.467: ERROR/AndroidRuntime(6088): at com.android.election2010.UploadService.onHandleIntent(UploadService.java:85) 04-08 11:56:20.467: ERROR/AndroidRuntime(6088): at android.app.IntentService$ServiceHandler.handleMessage(IntentService.java:30) 04-08 11:56:20.467: ERROR/AndroidRuntime(6088): at android.os.Handler.dispatchMessage(Handler.java:99) 04-08 11:56:20.467: ERROR/AndroidRuntime(6088): at android.os.Looper.loop(Looper.java:123) 04-08 11:56:20.467: ERROR/AndroidRuntime(6088): at android.os.HandlerThread.run(HandlerThread.java:60) 04-08 11:56:20.496: INFO/Process(4657): Sending signal. PID: 6088 SIG: 3 I guess that as @DroidIn suggests, I need to upload it in chunks. But (newbie question alert) does that mean that I should make multiple PostMethod requests, and glue the file together at the server end? Or can I load the bytestream into memory in chunks, and glue it together in the Android code? If anyone could give me a clue as to the best approach, I would be very grateful.

    Read the article

  • Android Accessing Accelerometer: Returns always 0 as Value

    - by Rotesmofa
    Hello there, i would like to use the accelerometer in an Android Handset for my Application. The data from the sensor will be saved together with a GPS Point, so the Value is only needed when the GPS Point is updated. If i use the attached Code the values is always zero. API Level 8 Permissions: Internet, Fine Location Testing Device: Galaxy S(i9000), Nexus One Any Suggestions? I am stuck at this point. Best regards from Germany, Pascal import android.app.Activity; import android.hardware.Sensor; import android.hardware.SensorEvent; import android.hardware.SensorEventListener; import android.hardware.SensorManager; import android.os.Bundle; public class AccelerometerService extends Activity{ AccelerometerData accelerometerData; private SensorManager mSensorManager; private float x,y,z; private class AccelerometerData implements SensorEventListener{ public void onSensorChanged(SensorEvent event) { x = event.values[0]; y = event.values[1]; z = event.values[2]; } public void onAccuracyChanged(Sensor sensor, int accuracy) {} } @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); mSensorManager = (SensorManager) getSystemService(SENSOR_SERVICE); mSensorManager.registerListener(accelerometerData, mSensorManager.getDefaultSensor(Sensor.TYPE_ACCELEROMETER), SensorManager.SENSOR_DELAY_FASTEST); } @Override protected void onResume() { super.onResume(); } @Override protected void onStop() { mSensorManager.unregisterListener(accelerometerData); super.onStop(); } public String getSensorString() { return ("X: " + x+"m/s, Y: "+ y +"m/s, Z: "+ z +"m/s" ); } }

    Read the article

  • how to handle onclick event of button inside popup window in android

    - by henna
    In my application i have a button initially on the screen and in onclick of the button ,popup window should open. In the popup window i have an imagebutton , now on click of this button i want to start an activity. The popup window opens but i dont understand how to handle the onclick of the imagebtn inside popup window. In main.xml i have a button and in popup_example.xml i have an imagebutton. Hi my Java code is as follows: final LayoutInflater inflater = (LayoutInflater)this.getSystemService(Context.LAYOUT_INFLATER_SERVICE); final Button b=(Button)findViewById(R.id.btn); b.setOnClickListener(new OnClickListener() { public void onClick(View v) { PopupWindow pw = new PopupWindow(inflater.inflate(R.layout.popup_example,(ViewGroup)findViewById(R.layout.main))); pw.showAtLocation(v, Gravity.LEFT,0,0); pw.update(8,-70,150,270); //if onclick written here, it gives null pointer exception. ImageButton img=(ImageButton)findViewById(R.id.home); img.setOnClickListener(new OnClickListener() { public void onClick(View v) { Intent..... } }); //if onclick is written here it gives runtime exception. }); and i have two xml layouts.........1)main.xml 2)popup_example.xml main.xml popup_example.xml <ImageButton android:id="@+id/home" android:layout_width="wrap_content" android:layout_height="wrap_content" android:focusable="true" android:src="@drawable/vitalss" android:layout_weight="1" android:background="#8E2323" />

    Read the article

  • Android Java ArrayList inserting element not working

    - by DavidNg
    I have a simple Android program with one button and one textview. When the button is clicked, a number is inserted in in an ArrayList. However, it does not work. If changing to add, it works fine. package test_ad.com; import java.util.ArrayList; import android.app.Activity; import android.os.Bundle; import android.view.View; import android.view.View.OnClickListener; import android.widget.Button; import android.widget.TextView; public class Test_adActivity extends Activity { ArrayList<Integer> al = new ArrayList<Integer>(); Button myB; public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); myB = (Button) findViewById(R.id.button1); myTV = (TextView) findViewById(R.id.textView1); myB.setOnClickListener(new OnClickListener() { public void onClick(View arg0) { al.set(i,10*i);//insert an Integer at index i, but not working i++; if (i == 5) myTV.setText(al.toString()); } }); } }

    Read the article

  • Android: Help with tabs view

    - by James
    So I'm trying to build a tabs view for an Android app, and for some reason I get a force close every time I try to run it on the emulator. When I run the examples, everything shows fine, so I went as far as to just about copy most of the layout from the examples(a mix of Tabs2.java and Tabs3.java), but for some reason it still wont run, any ideas? Here is my code(List1.class is a copy from the examples for testing purposes). It all compiles fine, just gets a force close the second it starts: package com.jvavrik.gcm; import android.app.TabActivity; import android.content.Intent; import android.os.Bundle; import android.view.View; import android.widget.TabHost; import android.widget.TextView; public class GCM extends TabActivity { /** Called when the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); final TabHost tabHost = getTabHost(); tabHost.addTab(tabHost.newTabSpec("tab1") .setIndicator("g", getResources().getDrawable(R.drawable.star_big_on)) .setContent(new Intent(this, List1.class))); tabHost.addTab(tabHost.newTabSpec("tab2") .setIndicator("C") .setContent(new Intent(this, List1.class)) ); tabHost.addTab(tabHost.newTabSpec("tab3") .setIndicator("S") .setContent(new Intent(this, List1.class)) ); tabHost.addTab(tabHost.newTabSpec("tab4") .setIndicator("A") .setContent(new Intent(this, List1.class)) ); } }

    Read the article

  • Android: Adding data to Intent fails to load Activity

    - by DroidIn.net
    I have a widget that supposed to call an Activity of the main app when the user clicks on widget body. My setup works for a single widget instance but for a second instance of the same widget the PendingIntent gets reused and as result the vital information that I'm sending as extra gets overwritten for the 1st instance. So I figured that I should pass widget ID as Intent data however as soon as I add Intent#setData I would see in the log that 2 separate Intents are appropriately fired but the Activity fails to pick it up so basically Activity will not come up and nothing happens (no error or warning ether) Here's how the activity is setup in the Manifest: <activity android:name=".SearchResultsView" android:label="@string/search_results" <intent-filter> <action android:name="bostone.android.search.RESULTS" /> <category android:name="android.intent.category.DEFAULT" /> </intent-filter> </activity> And here's code that is setup for handling the click Intent di = new Intent("bostone.android.search.RESULTS"); di.setFlags(Intent.FLAG_ACTIVITY_NEW_TASK); // if line below is commented out - the Activity will start di.setData(ContentUris.withAppendedId(Uri.EMPTY, widgetId)); di.putExtra("URL", url); views.setOnClickPendingIntent(R.id.widgetContent, PendingIntent.getActivity(this, 0, di, 0)); The main app and the widget are packaged as 2 separate APK each in its own package and Manifest

    Read the article

  • Android ACTION_BOOT_COMPLETED called everytime?

    - by user3976029
    I am trying to write a code in Android , to create a condition during booting but my condition satisfies everytime ( during booting as well as during running of the device also). I am trying to do is , to execute the condition during the booting only. My Code : MainActivity.java package com.example.bootingtest; import android.os.Bundle; import android.widget.Toast; import android.app.Activity; import android.content.Intent; public class MainActivity extends Activity { @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.activity_main); if (Intent.ACTION_BOOT_COMPLETED!=null) { Toast.makeText(getApplicationContext(), "Device is booting ...", Toast.LENGTH_LONG).show(); } } } I have given manifest permission . <uses-permission android:name="android.permission.RECEIVE_BOOT_COMPLETED" /> I want to execute this condition only during booting or device start-up but this condition satisfies every time , whenever i open the app. Please suggest me , how can i run the condition only during the device booting or start-up. Please help me out.

    Read the article

  • Android getSelectedItem, how to use?

    - by user1881184
    Im trying use the spinner control result in order to point it to another screen that would be on the app. For example in the spinner control if the user chose chevy it would then take you to another screen which is coded in chevy.xml and Chevy.class. This is what i have thus far and need some help, as our book only used getSelectedItem and the example was only for an output statement. Please help. import android.app.Activity; import android.content.Intent; import android.os.Bundle; import android.view.View; import android.widget.AdapterView; import android.widget.AdapterView.OnItemSelectedListener; import android.widget.Spinner; public class Mainpage extends Activity implements OnItemSelectedListener { String carChoice, chevy, ford, dodge, toyota; public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.activity_main); /* carChoice = group.getSelectedItem().toString(); } if (carChoice.compareTo(chevy)==0) { startActivity(new Intent(Mainpage.this, Chevy.class)); */ } public void onItemSelected(AdapterView<?> arg0, View arg1, int arg2, long arg3) { final Spinner group = (Spinner) findViewById(R.id.carGroup); group.setOnItemSelectedListener(this); // TODO Auto-generated method stub String selected = group.getItemAtPosition(1).toString(); } public void onNothingSelected(AdapterView<?> arg0) { // TODO Auto-generated method stub } }

    Read the article

  • Screen scraping over SSL with .NET

    - by Even Mien
    What solutions exist for screen scraping a site over SSL for use with .NET? My use case is that I need to login to a partner website (https), navigate through a dynamic hierarchy, and download a zipped file of reports. I certainly could use other screen scrapers if there are no good viable options in .NET, either though the framework or OSS.

    Read the article

  • Brief white screen when loading PHP page?

    - by orbit82
    What would cause a brief flash of white screen while a PHP page is loading? I just noticed it today on a WordPress theme that I am building and am wondering if this is a cause for concern. As a page loads, the screen will flash white before showing the page content. Sometimes this happens on every single page load, other times it only happens intermittently.

    Read the article

  • What are usability, accessibility, screen-reader or any other development, functionality, cross brow

    - by jitendra
    What are the usability, accessibility, screen-reader, or any other development, functionality, or cross browser issues with <iframe>? Is there any alternative for <iframe>? And are there any JavaScript/jQuery or server-side techniques which can decrease the usability, accessibility, or screen-reader issues with <iframe>? Why has the W3C not included <iframe> in XHTML Strict, while HTML 5 supports <iframe>?

    Read the article

  • How to speed up loading the splash screen.

    - by AngryHacker
    I am optimizing the startup of a WinForms app. One issue I identified is the loading of the splash screen form. It takes about half a second to a second. I know that multi-threading is a no-no on UI pieces, however, seeing how the splash screen is a fairly autonomous piece of the application, is it possible to somehow mitigate its performance hit by throwing it one some other thread (perhaps in the way Chrome does it), so that the important pieces of the application can actually get going.

    Read the article

  • Multiple View App shows Blank Screen in Simulator

    - by Brett Coburn
    Hello; I am developing a simple app that first shows a menu screen, and when a button is pressed, a game screen appears. I was able to develop the game screen without any issues, but when I changed the code to first display the menu, the simulator showed a blank screen. I've read all the articles on connecting views with IB but I can't figure this out. Any help would be appreciated. This is my code: // Pong_Multiple_ViewAppDelegate.h // Pong Multiple View // // Created by Brett on 10-05-19. // Copyright __MyCompanyName__ 2010. All rights reserved. // #import <UIKit/UIKit.h> @class MenuViewController; @interface Pong_Multiple_ViewAppDelegate : NSObject <UIApplicationDelegate> { UIWindow *window; MenuViewController *navigationController; } @property (nonatomic, retain) IBOutlet UIWindow *window; @property (nonatomic, retain) IBOutlet MenuViewController *navigationController; @end // // Pong_Multiple_ViewAppDelegate.m // Pong Multiple View // // Created by Brett on 10-05-19. // Copyright __MyCompanyName__ 2010. All rights reserved. // #import "Pong_Multiple_ViewAppDelegate.h" #import "MenuViewController.h" @implementation Pong_Multiple_ViewAppDelegate @synthesize window; @synthesize navigationController; - (void)application:(UIApplication *)application{ // Override point for customization after application launch [window addSubview:[navigationController view]]; [window makeKeyAndVisible]; } - (void)dealloc { [navigationController release]; [window release]; [super dealloc]; } @end // // MenuViewController.h // Pong Multiple View // // Created by Brett on 10-05-19. // Copyright 2010 __MyCompanyName__. All rights reserved. // #import <UIKit/UIKit.h> #import "GameViewController.h" @interface MenuViewController : UIViewController { GameViewController *gameViewController; IBOutlet UIButton *gameButton; } @property(nonatomic, retain) GameViewController *gameViewController; @property(nonatomic, retain) UIButton *gameButton; -(IBAction)switchPage:(id)sender; @end // // MenuViewController.m // Pong Multiple View // // Created by Brett on 10-05-19. // Copyright 2010 __MyCompanyName__. All rights reserved. // #import "MenuViewController.h" #import "GameViewController.h" @implementation MenuViewController @synthesize gameViewController; @synthesize gameButton; -(IBAction)switchPage:(id)sender{ if (self.gameViewController==nil) { GameViewController *gameView = [[GameViewController alloc]initWithNibName:@"GameView" bundle:[NSBundle mainBundle]]; self.gameViewController= gameView; [gameView release]; } [self.navigationController pushViewController:self.gameViewController animated:YES]; } .... @end My code also includes classes: GameViewController.h, GameViewController.m, and nib files: MenuView.xib, and GameView.xib Thanks, B

    Read the article

  • Crossplatform way to change screen resolution

    - by macropas
    Is there any crossplatform way (Windows, Linux, MacOSX) to change screen resolution? Neither Java nor .Net-Mono can do it. Only through native API invocation. It's very strange situation: there are clear (managed) methods to obtain screen resolution, but method for setting is absent. Is this feature very dangerous or complicated? Does any other crossplatform system (Parrot, RealBasic etc.) do this?

    Read the article

  • naming a screen session in linux

    - by Aly
    Hi, I am running multiple screens from one ssh connection, when I list all of the screens via screen -ls the names are not very descriptive and when I have multiple screens it becomes hard to remember what is running on each. Does anyone know how to name these sessions (preferably when creating the screen). Thanks

    Read the article

  • how to limit the number of images to be displayed at a time in android imageswitcher control?

    - by Rupesh Chavan
    Hello Everyone, I have checked the working demo of ImageSwitcher and gallery. Actually i want to display 4 images at a time on screen and by default it displays number of images that it can fit in a screen say for ex. 6 images. Now i want to limit the number of images(to 4 images ) to be displayed on ImageSwitcher at the same time. Any help will be appreciated. Thank you, Rupesh

    Read the article

< Previous Page | 94 95 96 97 98 99 100 101 102 103 104 105  | Next Page >