DirectX11 CreateWICTextureFromMemory Using PNG
- by seethru
I've currently got textures loading using CreateWICTextureFromFile however I'd like a little more control over it, and I'd like to store images in their byte form in a resource loader. Below is just two sets of test code that return two separate results and I'm looking for any insight into a possible solution.
ID3D11ShaderResourceView* srv;
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