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  • Implementing Circle Physics in Java

    - by Shijima
    I am working on a simple physics based game where 2 balls bounce off each other. I am following a tutorial, 2-Dimensional Elastic Collisions Without Trigonometry, for the collision reactions. I am using Vector2 from the LIBGDX library to handle vectors. I am a bit confused on how to implement step 6 in Java from the tutorial. Below is my current code, please note that the code strictly follows the tutorial and there are redundant pieces of code which I plan to refactor later. Note: refrences to this refer to ball 1, and ball refers to ball 2. /* * Step 1 * * Find the Normal, Unit Normal and Unit Tangential vectors */ Vector2 n = new Vector2(this.position[0] - ball.position[0], this.position[1] - ball.position[1]); Vector2 un = n.normalize(); Vector2 ut = new Vector2(-un.y, un.x); /* * Step 2 * * Create the initial (before collision) velocity vectors */ Vector2 v1 = this.velocity; Vector2 v2 = ball.velocity; /* * Step 3 * * Resolve the velocity vectors into normal and tangential components */ float v1n = un.dot(v1); float v1t = ut.dot(v1); float v2n = un.dot(v2); float v2t = ut.dot(v2); /* * Step 4 * * Find the new tangential Velocities after collision */ float v1tPrime = v1t; float v2tPrime = v2t; /* * Step 5 * * Find the new normal velocities */ float v1nPrime = v1n * (this.mass - ball.mass) + (2 * ball.mass * v2n) / (this.mass + ball.mass); float v2nPrime = v2n * (ball.mass - this.mass) + (2 * this.mass * v1n) / (this.mass + ball.mass); /* * Step 6 * * Convert the scalar normal and tangential velocities into vectors??? */

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  • Unified inbox shows twice on Thunderbird

    - by That Help Vampire Guy
    I'm using Thunderbird 24. If I show folders in Unified mode, my inbox folder shows up twice. If I choose the "All" folders mode, I see only one inbox. The issue started when I was using Ubuntu 12.04, but now I'm on Fedora 19. (I have migrated the folders on /home). I do remember having it not-duplicated, but then it started while still on Ubuntu. I noticed it when using the Converation plugin, but I had previously used the plugin without it happening. I have disabled the plugin and it persists. What I have tried If I close Thunderbird, rename the .thunderbird folder on my /home to something else, then it will create a new config profile, I have to set up everything again, and then it works as expected, see images below: Before resetting Unified vs All Folders After resetting Unified vs All Folders (I'm trying to avoid resetting the profile and creating a fresh new one, because the server -- MS Exchange -- doesn't support IMAP labels, so I'd lose all the tags on my messages, and I have organized it based on tags instead of folder).

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  • php array code with regular expressions

    - by user551068
    there are few mistakes which it is showing as Warning: preg_match() [function.preg-match]: Delimiter must not be alphanumeric or backslash in array 4,9,10,11,12... can anyone resolve them <?PHP $hosts = array( array("ronmexico.kainalopallo.com/","beforename=$F_firstname%20$F_lastname&gender=$F_gender","Your Ron Mexico Name is ","/the ultimate disguise, is <u><b>([^<]+)<\/b><\/u>/s"), array("www.fjordstone.com/cgi-bin/png.pl","gender=$F_gender&submit=Name%20Me","Your Pagan name is ","/COLOR=#000000 SIZE=6> *([^<]*)<\/FONT>/"), array("rumandmonkey.com/widgets/toys/mormon/index.php","gender=$F_gender&firstname=$F_firstname&surname=$F_lastname","Your Mormon Name is ","/<p>My Mormon name is <b>([^<]+)<\/b>!<br \/>/s"), array("cyborg.namedecoder.com/index.php","acronym=$F_firstname&design=edox&design_click-edox.x=0&design_click-edox.y=0&design_click-edox=edo","","Your Cyborg Name is ","/<p>([^<]+)<\/p>/"), array("rumandmonkey.com/widgets/toys/namegen/10/","nametype=$brit&page=2&id=10&submit=God%20save%20the%20Queen!&name=$F_firstname%20$F_lastname","Your Very British Name is ","/My very British name is \&lt\;b\&gt;([^&]+)\&lt;\/b\&gt;\.\&lt;br/"), array("blazonry.com/name_generator/usname.php","realname=$F_firstname+$F_lastname&gender=$F_gender","Your U.S. Name is ","/also be known as <font size=\'\+1\'><b>([^<]+)<\/b>/s"), array("www.spacepirate.org/rogues.php","realname=$F_firstname%20$F_lastname&formentered=Yes&submit=Arrrgh","Your Space Pirate name is ","/Your pirate name is <font size=\'\+1\'><b>([^<]+)<\/b><\/font>/s"), array("rumandmonkey.com/widgets/toys/ghetto/","firstname=$F_firstname&lastname=$F_lastname","Your Ghetto Name is ","/<p align=\"center\" style=\"font-size: 36px\">\s*<br \/>\s*([^<]*)<br \/>/"), array("www.emmadavies.net/vampire/default.aspx","mf=$emgender&firstname=$F_firstname&lastname=$F_lastname&submit=Find+My+Vampire+Name","","Your Vampire Name is ","/<i class=\"vampirecontrol vampire name\">([^<]*)<\/i>/"), array("www.emmadavies.net/fairy/default.aspx","mf=$emgender&firstname=$F_firstname&lastname=$F_lastname&submit=Seek+Fairy","","Your Fairy Name is ","/<i class=\'ng fairy name\'>([^<]*)<\/i>/"), array("www.irielion.com/israel/reggaename.html","phase=3&oldname=$F_firstname%20$F_lastname&gndr=$reggender","","Your Rasta Name is ","/Yes I, your irie new name is ([^\n]*)\n/"), array("www.ninjaburger.com/fun/games/ninjaname/ninjaname.php","realname=$F_firstname+$F_lastname","Your Ninja Burger Name is ","/<BR>Ninja Burger ninja name will be<BR><BR><FONT SIZE=\'\+1\'>([^<]*)<\/FONT>/"), array("gangstaname.com/pirate_name.php","sex=$F_gender&name=$F_firstname+$F_lastname","Your Pirate Name is ","/<p><strong>We\'ll now call ye:<\/strong><\/p> *<h2 class=\"newName\">([^<]*)<\/h2>/"), array("www.xach.com/nerd-name/","name=$F_firstname+$F_lastname&gender=$F_gender","Your Nerd Name is ","/<p><div align=center class=\"nerdname\">([^<]*)<\/div>/"), array("rumandmonkey.com/widgets/toys/namegen/5941/","page=2&id=5941&nametype=$dj&name=$F_firstname+$F_lastname","Your DJ Name is ","/My disk spinnin nu name is &lt\;b&gt\;([^<]*)&lt\;\/b&gt\;\./"), array("pizza.sandwich.net/poke/pokecgi.cgi","name=$F_firstname%20$F_lastname&color=black&submit=%20send%20","Your Pokename is ","/Your Pok&eacute;name is: <h1>([^<]*)<\/h1>/") ); return $hosts; ?>

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  • XNA Notes 011

    - by George Clingerman
    Even with a lot of the XNA community working on Dream Build Play entries ( I swear I’m going to finish mine this year!) people are still finding time to do side projects and be amazingly active in the XNA and XBLIG community. With my one eye on my code and one eye on the community, here’s what I noticed these over achievers doing this past week! Time Critical XNA News: Xbox LIVE Indie Games sales data will be delayed March 17-20th due to some schedule maintenance http://create.msdn.com/en-us/news/indie_games_data_delay_march2011 GameMarx is releasing a series of videos to help raise donations for victims of the earthquakes and tsunami in Japan. Help out if you can! http://www.gamemarx.com/video/special/29/help-japan-sushido.aspx XNA MVPs: Catalin Zima shares his thoughts on the MVP summit and my book! http://www.catalinzima.com/2011/03/mvp-summit-2011/ Glenn Wilson (@mykre) helps the XNA team announce some new educational content that you don’t want to miss if you’re porting your app or game to Windows Phone 7 http://www.virtualrealm.com.au/Blog/tabid/62/EntryId/653/Porting-your-App-or-Game-to-Windows-Phone-7.aspx and Windows Phone 7 from scratch http://www.virtualrealm.com.au/Blog/tabid/62/EntryId/654/Windows-Phone-from-Scratch.aspx and shares a link to some free architectural models and textures http://twitter.com/#!/Mykre/status/46410160784158720 George (that’s me!) shares his MVP Summit 2011 summary and XBLIG thoughts http://geekswithblogs.net/clingermangw/archive/2011/03/15/144366.aspx XNA Developers: @SmallCaveGames shares a Code of Ethics for Xbox LIVE Indie Game Developers http://smallcavegames.blogspot.com/2011/03/unofficial-xblig-developers-code-of.html Derek S adds more Xbox LIVE Indie Game studios to his master list of XBLIG links http://twitter.com/#!/Mr_Deeke/status/46140996056125440 http://xbl-indieverse.blogspot.com/p/xblig-links.html Making games and want to help kids? Then share your story with GameFace: America! http://gameitupinitiative.com/about-the-initiative/programs/gameface-america/ Xbox LIVE Indie Games (XBLIG): XonaGames shares some video footage of their booth from GDC 2011 Video 1: http://youtu.be/lxIV9nk3Gq4 Video 2: http://youtu.be/GgfrjqkxR_o Video 3: http://youtu.be/yVcpXrTX7SQ Joystiq on Mommy’s Best Games Serious Sam Double D http://www.joystiq.com/2011/03/16/the-most-important-thing-about-serious-sam-double-d/ And The Escapist recommends that gamers start learning to avoid cleavage now http://www.escapistmagazine.com/news/view/108543-Boobie-Bomber-Makes-First-Appearance-in-Serious-Sam-Double-D Magiko Gaming started a blog on the XBLIG dashboard daily Top 10 games in the US. Good way to go back in time and look at the history of which games were in the the Top 10. http://dailytop10indiegames.wordpress.com/ Where are they going now? XBLIG developers at a crossroads.. http://www.gamesetwatch.com/2011/03/where_are_they_going_now_xblig.php http://www.gamasutra.com/view/news/33527/InDepth_Where_Are_They_Going_Now_XBLIG_Developers_At_A_Crossroads_.php BinaryTweed’s Clover: A Curious Tail is Xbox LIVE’s Deal of the Week! http://www.armlessoctopus.com/2011/03/15/what-luck-clover-a-curious-tale-is-half-price-this-week/ Looking for an Xbox LIVE Indie Game to buy? Writings of Mass Deduction has over 125 suggestions at this point! http://writingsofmassdeduction.com/ SkaStudios shares Vampire Smile Achievements AND their PAX East 2011 Both Setup video http://www.ska-studios.com/2011/03/14/vampire-smile-achievement/ http://www.ska-studios.com/2011/03/15/pax-booth-setup-time-lapse/ MasterBlud and VVGTV starts a new community for XBLIG developers and gamers to join http://vvgtv.forumotion.com/ Raymond Matthews (@DrakstarMatryx) covers Mommy’s Best Games getting Serious http://www.darkstarmatryx.com/?p=286 XNA Development: Dave Henry (@mort8088) posts the 4th tutorial in his series XNA 4.0 SpriteBatch extended http://mort8088.com/2011/03/11/xna-4-0-tutorial-4-spritebatch-extended/ Tutorial 5 - Creating a manual blank texture http://mort8088.com/2011/03/13/xna-4-tutorial-5-manual-blank-texture/ XNA 4.0 Tutorial 6 - Spritesheet Object http://mort8088.com/2011/03/18/xna-4-0-tutorial-6-spritesheet-object/ Jason Mitchell shares a tutorial on setting the alpha value for spritebatch in XNA 4.0 http://www.jason-mitchell.com/index.php/2011/03/13/setting-alpha-value-for-spritebatch-draw-in-xna-4/ XNA for Silverlight Developers: Part 7 - Collision Detection http://www.silverlightshow.net/items/XNA-for-Silverlight-developers-Part-7-Collision-detection.aspx Markus Ewald (@Cygon4) shares the full Ninject 2.0 binding for XNA and Sunburn http://twitter.com/#!/Cygon4/status/48330203826622464 Michael B. McLaughlin shares an AccelerometerInput XNA GameComponent he created (which I’m probably going to snag for a game I’m working on...) http://geekswithblogs.net/mikebmcl/archive/2011/03/17/accelerometerinput-xna-gamecomponent.aspx Extra Credit tackles the building of a good tutorial. Must watch for all Indie game devs (thanks for pointing it out Evan Johnson!) http://twitter.com/#!/johnsonevan/status/48452115680604160 http://www.escapistmagazine.com/videos/view/extra-credits/2921-Tutorials-101 ExEn is fully funded at this point so definitely something for XBLIG developers to keep an eye on as they consider releasing their games on other platforms http://rockethub.com/projects/752-exen-xna-for-iphone-android-and-silverlight Channel 9 and Greg Duncan post Mixing the Game State Management and Platformer XNA Recipes http://channel9.msdn.com/coding4fun/blog/Mixing-the-Game-State-Management-and-Platformer-XNA-Recipes Sgt. Conker has noticed Mike McLaughlin has been crazy productive and has done a recap of his recent posts http://www.sgtconker.com/2011/03/recap-of-mikebmcls-posts/

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  • XNA Notes 004

    - by George Clingerman
    The XNA community has been crazy busy again. It always make me fee like such a slacker collecting all of these notes as I see the tremendous output from people all over the world and it’s incredible and humbling. There are some amazingly skilled people working with XNA. On another not, I’m going to take a minute to get on my soapbox and say, if you are developing ANYTHING and are not using some sort of source/revision control, START IMMEDIATELY. This applies to teams of one. Projects for fun. And “I back up my hard drive” or “I use dropbox!” does NOT count as using source control. You’ll be doing yourself a HUGE favor if you find one, learn to use it and integrate it into your everyday workflow. I personally use Subversion. It’s hosted offsite at xp.dev.com and I use TortoiseSVN as my front end to interface with the repository. It’s simple and easy to use and has saved me from myself so many time. Honestly, get setup with some type of source control immediately. If you don’t understand how, grab another developer that does and have them walk you through setup and the basics of using it. Ok, I’m done. On to the notes… The XNA Team Only 14 days left to Submit XNA GS 3.1 Games! http://blogs.msdn.com/b/xna/archive/2011/01/24/14-days-left-to-submit-xna-gs-3-1-games-on-app-hub.aspx Shawn Hargreaves shares some great information on Exception Handling best practices on the XNA forums http://forums.create.msdn.com/forums/p/73333/448556.aspx#448556 http://blogs.msdn.com/b/ericlippert/archive/2008/09/10/vexing-exceptions.aspx XNA MVPs @CatalinZima gives us a peek at Chicken’s Can’t Fly http://www.amusedsloth.com/games/chickens-cant-fly/ Screen-space deformations in XNA for WP7 from Catalin Zima http://twitter.com/CatalinZima/statuses/30313083767357440 http://www.amusedsloth.com/2011/01/screen-space-deformations-in-xna-for-windows-phone-7/ XNA Developers Going to GDC? Don’t miss the XNA panel hosted by a plethora of well known XNA community names! http://forums.create.msdn.com/forums/p/73576/448842.aspx#448842 MasterBlud does an interview with @Xalterax http://twitter.com/MasterBlud/statuses/28510774812999680 http://www.xboxhornet.com/wordpress/?p=7102 Luke Schneider of Radiangames posts about The Radiangames Style http://radiangames.com/?p=532 Holmade Games had a “vote for the new playable character” poll going on for Hurdle Turtle this past week http://holmadegames.blogspot.com/2011/01/new-level-pack-vote-for-your-favorite.html IGF v0.1.0.0 release post mortem http://indiefreaks.com/2011/01/24/v0-1-0-0-release-post-mortem/ James an Super Dunner post Good Morning Gato #46 and a look at the Vampire Smile box art http://www.ska-studios.com/2011/01/21/good-morning-gato-46/ http://www.ska-studios.com/2011/01/20/vampire-smiles-digital-box-art/ Alfredo Di Napoli creates Cow Pong using XNA and F#! http://alfredodinapoli.wordpress.com/2011/01/25/cow-pong-a-simple-xna-game-in-f/ Xbox LIVE Indie Games Signed In Podcast posts Episode #61 http://www.signedinpodcast.com/?p=559 Gamergeddon posts the January 23rd edition of XBLIG Round Up http://www.gamergeddon.com/2011/01/23/xbox-indie-games-round-up-january-23rd/ Indie Asylum posts Antipole Review http://www.indieasylum.com/reviews/38-xblig/112-antipole.html 1UPOrPosion Reviews OSR Unhinged http://www.1uporpoison.com/xblig/osr-unhinged/ DarkstarMatryx review Warbirds at Work http://www.darkstarmatryx.com/?p=185 Review of Aban Hawkins and the 1000 Spikes http://www.armlessoctopus.com/2011/01/24/xbox-indie-review-aban-hawkins-the-1000-spikes/ XboxHornet reviews Corrupted http://www.xboxhornet.com/wordpress/?p=7123 XBLIG 2010: The Best And The Worst http://www.gamasutra.com/blogs/JamieMann/20110121/6840/ Xbox LIVE Arcade Sales Analysis - an interesting read for XBLIG developers wondering how they’re doing compared to arcade.. http://www.gamerbytes.com/2011/01/xbla_sales_analysis_dec_2010.php Best of Indies for January 25th http://www.thisisfakediy.co.uk/articles/games/best-of-the-indies-25th-january-2011 Decimation X3 appears as an arcade machine in the wild! http://twitter.com/mdoucette/statuses/29605562484260864 XNA Game Development Guiseppe De Francesco (@PinoEire) announced Torque X 4.0 CEV is now in RC phase! http://www.garagegames.com/community/blogs/view/20779 DrMistry of mstargames shares his struggle (and mistakes) with learning to use the Content Pipeline http://www.mstargames.co.uk/mistryblogmain/35-genblog/181-pontent-cipeline-more-like-it.html New Tutorial posted XNA 2D Basic Collision Detection with Rotation from Ioannis Panagopoulos http://www.progware.org/Blog/post/XNA-2D-Basic-Collision-Detection-with-Rotation.aspx Sgt. Conker roars to life! Doing a much better (and prettier) job of collecting XNA news from around the interwebs. http://www.sgtconker.com/ http://www.sgtconker.com/2011/01/dedication-for-captain-boki/ http://www.sgtconker.com/2011/01/screen-space-deformations-in-xna-for-windows-phone-7/ http://www.sgtconker.com/2011/01/xna-4-0-light-pre-pass-2/ http://www.sgtconker.com/2011/01/indiefreaks-game-framework-0-1-0-0-released/ Offering a little free publicity for XBLIGs http://forums.create.msdn.com/forums/p/73465/448321.aspx#448321 Ben Kane writes about building loot tables from Excel using the Content Pipeline http://benkane.wordpress.com/2011/01/23/building-loot-tables-from-excel-using-the-content-pipeline/ Good tips on attracting a game artist AND an offer to create your cover art for FREE http://forums.create.msdn.com/forums/t/72998.aspx If you’re an XBLIG developer keeping your eye on places to release on the PC, might want to be watching the IndieCity blog. Seems like these guys are well on their way to constructing something worth watching. http://www.indiecity.com/blog/ DVMGames spotted a new crowd-funding site for Indies http://twitter.com/DVMGames/statuses/29947274767372289 http://www.8bitfunding.com/ Transmute continues to make progress and there’s a nice dev blog to follow along here http://forgottenstarstudios.com/blog/

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  • Desktop Fun: Adventure Icon Packs

    - by Asian Angel
    Do you long for adventure and excitement? If so you can add some of that goodness to your desktop with our adventure icon packs collection. A Sneak Peak To give you an idea of how these icons could look on your desktop we have an example set up here using the “LOTR – Armoury of the Third Age” set shown below. Note: Wallpaper can be found here. A close-up look at the icons… Indiana Jones and the Raiders of the Lost Ark Download Indiana Jones and the Temple of Doom Download Indiana Jones and the Last Crusade Download Indiana Jones and the Kingdom of the Crystal Skull Download Adventure Icons Note: This icon set in “.png” format only. Download Climb On Download Hieroglyphica Vol. 1 Download Hieroglyphica Vol. 2 Download Tribal Masks Download Kong Download Jolly Roger Vol. 1 Download Jolly Roger Vol. 2 Download Pirates Theme Icon Collection Note: This icon set contains both “.ico” and “.png” files. Download Vampire Hunter Kit 1 Note: This icon set contains both “.ico” and “.png” files. Download LOTR – Armoury of the Third Age Download If you enjoyed this icon collection then make certain to visit our new Desktop Fun section for more customization goodness! Similar Articles Productive Geek Tips Restore Missing Desktop Icons in Windows 7 or VistaAdd Home Directory Icon to the Desktop in Windows 7 or VistaQuick Help: Downloadable Show Desktop Icon for XPDesktop Customization: Sci-Fi Icon PacksDisplay My Computer Icon on the Desktop in Windows 7 or Vista TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips DVDFab 6 Revo Uninstaller Pro Registry Mechanic 9 for Windows PC Tools Internet Security Suite 2010 Google Maps Place marks – Pizza, Guns or Strip Clubs Monitor Applications With Kiwi LocPDF is a Visual PDF Search Tool Download Free iPad Wallpapers at iPad Decor Get Your Delicious Bookmarks In Firefox’s Awesome Bar Manage Photos Across Different Social Sites With Dropico

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  • Professional Windows Phone 7 Game Development: Creating Games using XNA Game Studio 4

    - by Chris Williams
    In 24 short days*, my (along with the awesome George W. Clingerman) first book will be released:   Professional Windows Phone 7 Game Development: Creating Games using XNA Game Studio 4 (or as we like to call it, that damned 550 page monstrosity that nearly killed us) Weighing in at 552 pages and featuring a foreward by the legendary James Silva (Ska Studios, creator of The Dishwasher: Dead Samurai, The Dishwasher: Vampire Smile, I MAED A GAME W1TH Z0MB1ES 1NIT!!!1, and more...) this book gives thorough coverage of XNA 4.0 as it relates to Windows Phone 7. The book is written in a light, conversational tone, which means (unlike some books) you won't be compelled to gouge your eyes out with a rusty spork after reading the first few pages. At least, that’s the intent. If you do feel compelled to engage in some feats of eye-gouging sporkage, we (the authors of this book) would like to point out that we are not responsible and that seeking the help of a mental health professional might be advised. (We’re not qualified to dispense medical advice either.) The book is structured to introduce relevant material first, with code snippets and samples of how to use various phone features and XNA concepts, with helpful side notes along the way. After you've been exposed to a few chapters worth of concepts, you get the chance to bring them together by building a game that leverages those features. This book contains THREE (3!) complete games, including: Drive & Dodge (a racing game), Poker Dice (roll dice to make poker hand combinations) and Picture Puzzle (take a photo and turn it into a jigsaw puzzle.) Writing this book has been an incredible experience, and we hope reading it will be equally informative for all of you. We’re also happy to announce there will be a Kindle edition available, along with various other electronic media. Get your copy from Wiley.com, Amazon.com, Barnes & Noble, and anywhere else awesome books are sold. *more or less… some sites list the publication date as early march, but the official street date is 2/21/2011

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  • Lendle Connects Kindle Owners for Cross-Country Book Lending

    - by Jason Fitzpatrick
    You can lend books from your Kindle library to other Kindle users but it’s not always easy to find people with books you want. Lendle is a social network for Kindle readers to share books with each other. If you have a Kindle (the physical Kindle or the software on your smartphone or computer) you can easily lend books to other Kindle users. The problem is that there is no good way for you to easily find out what books your friends have. Furthermore your friends simply may not be into books that you’re into. Enter Lendle, a free service that connects Kindle users across the US (currently the Kindle lending program is limited to US customers) so that they can share books with each other. Your real life friends may not be into vampire romance, for example, but plenty of people on Lendle are and would be happy to loan you books. The only requirements for participation in the Lendle system are: Kindle ownership (either the physical or software-based Kindle) as books you’re willing to lend out. In addition to benefiting from other user’s libraries, Lendle also gives users a small credit when they lend a book–credits are redeemable as Amazon.com gift certificates. Hit up the link below to read more and sign up for a free Lendle account. Lendle How to Use Offline Files in Windows to Cache Your Networked Files Offline How to See What Web Sites Your Computer is Secretly Connecting To HTG Explains: When Do You Need to Update Your Drivers?

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  • Why does hiberfil.sys come back from the dead on Windows 7?

    - by Corey White
    I have Windows 7 running on a small (40GB) partition, with 4GB ram. This means that the hiberfil.sys file created by Hibernate takes up a significant portion of the available diskspace. I would like to remove it. I am aware that I can disable Hibernate and remove hiberfil.sys by entering powercfg -h off in an elevated command prompt. This works -- the file is immediately removed, and after doing so, the HKEY_LOCAL_MACHINE\SYSTEM\ControlSet001\Control\Power\HibernateEnabled key is (correctly) set to 0. However, the next time I reboot the PC, hiberfil.sys returns from the dead, Hibernate is reenabled, and that registry key has returned to 1. I'm pretty much at my wits' end with this. Almost everything I can find online related to removing the hiberfil.sys file simply suggests using powercfg to turn off hibernation, and that appears to work for just about everyone. But it just keeps coming back for me! (Like a vampire, sucking up my disk space.) I did find one other thread from someone who seems to have had the same issue, but none of the suggestions there worked for the original poster (or for me). Still, I have tried everything listed there, including: Disabling hybrid sleep Disabling Hibernate through the command prompt, through the Power Options GUI, and through both (in both orders) Manually changing the HKEY_LOCAL_MACHINE\SYSTEM\ControlSet001\Control\Power\HibernateEnabled key Pretty much everything else I can think of! I do want to reiterate that I have no problem removing the file -- that works great. It just comes back after every reboot. I'm about ready to throw in the towel and just run a script on login to disable Hibernate each time, even though that seems like a crazily hacky "solution" . . . but I was hoping someone here could suggest something else, first. Thanks!

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  • Home Energy Management & Automation with Windows Phone 7

    A number of people at Clarity are personally interested in home energy conservation and home automation. We feel that a mobile device is a great fit for bringing this idea to fruition. While this project is merely a concept and not directly associated with Microsofts Hohm web service, it provides a great model for communicating the concept. I wanted to take the idea a step further and combine saving energy in your home with the ability to track water usage and control your home devices. I designed an application that focuses on total home control and not just energy usage. Application Overview By monitoring home consumption in real time and with yearly projections users can pinpoint vampire devices, times of high or low consumption, and wasteful patterns of energy use. Energy usage meters indicate total current consumption as well as individual device consumption. Users can then use the information to take action, make adjustments, and change their consumption behaviors. The app can be used to automate certain systems like lighting, temperature, or alarms. Other features can be turned on an off at the touch of a toggle switch on your phone, away from home. Forget to turn off the TV or shut the garage door? No problem, you can do it from your phone. Through settings you can enable and disable features of the phone that apply to your home making it a completely customized and convenient experience. To be clear, this equates to more security, big environmental impact, and even bigger savings.   Design and User Interface  Since this panorama application is designed for win phone 7 devices, it complies with the UI Design and Interaction Guide for wp7. I developed the frame and page hierarchy from existing examples. The interface takes advantage of the interactive nature of touch screens with slider controls, pivot control views, and toggle switches to turn on and off devices (not shown in mockup). I followed recommendations for text based elements and adapted the tile notifications to display the most recent user activity. For example, the mockup indicates upon launching the app that the last thing you did was program the thermostat. This model is great for quick launching common user actions. One last design feature to point out is the technical reasons for supplying both light and dark themes for the app. Since this application is targeting energy consumption it only makes sense to consider the effect of the apps background color or image on the phones energy use. When displaying darker colors like black the OLED display may use less power, extending battery life. Other Considerations For now I left out options of wind and solar powered energy options because they are not available to everyone. Renewable energy sources and new technologies associated with them are definitely ideas to keep in mind for a next iteration. Another idea to explore for such an application would be to include a savings model similar to mint.com. In addition to general energy-saving recommendations the application could recommend customized ways to save based on your current utility providers and available options in your area. If your television or refrigerator is guilty of sucking a lot of energy then you may see recommendations for energy star products that could save you even more money! Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • .htaccess template, suggestions needed

    - by purpler
    # Defaults AddDefaultCharset UTF-8 DefaultLanguage en-US FileETag None Header unset ETag ServerSignature Off SetEnv TZ Europe/Belgrade # Rewrites Options +FollowSymLinks RewriteEngine On RewriteBase / # Redirect to WWW RewriteCond %{HTTP_HOST} ^serpentineseo.com RewriteRule (.*) http://www.serpentineseo.com/$1 [R=301,L] # Redirect index to root RewriteCond %{THE_REQUEST} ^[A-Z]{3,9}\ /.*index\.html\ HTTP/ RewriteRule ^(.*)index\.html$ /$1 [R=301,L] # Cache media files: ExpiresActive On ExpiresDefault A0 # Month <filesMatch "\.(gif|jpg|jpeg|png|ico|swf|js)$"> Header set Cache-Control "max-age=2592000, public" </filesMatch> # Week <FilesMatch "\.(css|pdf)$"> Header set Cache-Control "max-age=604800" </FilesMatch> # 10 Min <FilesMatch "\.(html|htm|txt)$"> Header set Cache-Control "max-age=600" </FilesMatch> # Do not cache <FilesMatch "\.(pl|php|cgi|spl|scgi|fcgi)$"> Header unset Cache-Control </FilesMatch> # Compress output <IfModule mod_deflate.c> <FilesMatch "\.(html|js|css)$"> SetOutputFilter DEFLATE </FilesMatch> </IfModule> # Error Documents ErrorDocument 206 /error/206.html ErrorDocument 401 /error/401.html ErrorDocument 403 /error/403.html ErrorDocument 404 /error/404.html ErrorDocument 500 /error/500.html # Prevent hotlinking RewriteCond %{HTTP_REFERER} !^$ RewriteCond %{HTTP_REFERER} !^http://(www\.)?serpentineseo.com/.*$ [NC] RewriteRule \.(gif|jpg|png)$ http://www.serpentineseo.com/images/angryman.png [R,L] # Prevent offline browsers RewriteCond %{HTTP_USER_AGENT} ^BlackWidow [OR] RewriteCond %{HTTP_USER_AGENT} ^Bot\ mailto:[email protected] [OR] RewriteCond %{HTTP_USER_AGENT} ^ChinaClaw [OR] RewriteCond %{HTTP_USER_AGENT} ^Custo [OR] RewriteCond %{HTTP_USER_AGENT} ^DISCo [OR] RewriteCond %{HTTP_USER_AGENT} ^Download\ Demon [OR] RewriteCond %{HTTP_USER_AGENT} ^eCatch [OR] RewriteCond %{HTTP_USER_AGENT} ^EirGrabber [OR] RewriteCond %{HTTP_USER_AGENT} ^EmailSiphon [OR] RewriteCond %{HTTP_USER_AGENT} ^EmailWolf [OR] RewriteCond %{HTTP_USER_AGENT} ^Express\ WebPictures [OR] RewriteCond %{HTTP_USER_AGENT} ^ExtractorPro [OR] RewriteCond %{HTTP_USER_AGENT} ^EyeNetIE [OR] RewriteCond %{HTTP_USER_AGENT} ^FlashGet [OR] RewriteCond %{HTTP_USER_AGENT} ^GetRight [OR] RewriteCond %{HTTP_USER_AGENT} ^GetWeb! [OR] RewriteCond %{HTTP_USER_AGENT} ^Go!Zilla [OR] RewriteCond %{HTTP_USER_AGENT} ^Go-Ahead-Got-It [OR] RewriteCond %{HTTP_USER_AGENT} ^GrabNet [OR] RewriteCond %{HTTP_USER_AGENT} ^Grafula [OR] RewriteCond %{HTTP_USER_AGENT} ^HMView [OR] RewriteCond %{HTTP_USER_AGENT} HTTrack [NC,OR] RewriteCond %{HTTP_USER_AGENT} ^Image\ Stripper [OR] RewriteCond %{HTTP_USER_AGENT} ^Image\ Sucker [OR] RewriteCond %{HTTP_USER_AGENT} Indy\ Library [NC,OR] RewriteCond %{HTTP_USER_AGENT} ^InterGET [OR] RewriteCond %{HTTP_USER_AGENT} ^Internet\ Ninja [OR] RewriteCond %{HTTP_USER_AGENT} ^JetCar [OR] RewriteCond %{HTTP_USER_AGENT} ^JOC\ Web\ Spider [OR] RewriteCond %{HTTP_USER_AGENT} ^larbin [OR] RewriteCond %{HTTP_USER_AGENT} ^LeechFTP [OR] RewriteCond %{HTTP_USER_AGENT} ^Mass\ Downloader [OR] RewriteCond %{HTTP_USER_AGENT} ^MIDown\ tool [OR] RewriteCond %{HTTP_USER_AGENT} ^Mister\ PiX [OR] RewriteCond %{HTTP_USER_AGENT} ^Navroad [OR] RewriteCond %{HTTP_USER_AGENT} ^NearSite [OR] RewriteCond %{HTTP_USER_AGENT} ^NetAnts [OR] RewriteCond %{HTTP_USER_AGENT} ^NetSpider [OR] RewriteCond %{HTTP_USER_AGENT} ^Net\ Vampire [OR] RewriteCond %{HTTP_USER_AGENT} ^NetZIP [OR] RewriteCond %{HTTP_USER_AGENT} ^Octopus [OR] RewriteCond %{HTTP_USER_AGENT} ^Offline\ Explorer [OR] RewriteCond %{HTTP_USER_AGENT} ^Offline\ Navigator [OR] RewriteCond %{HTTP_USER_AGENT} ^PageGrabber [OR] RewriteCond %{HTTP_USER_AGENT} ^Papa\ Foto [OR] RewriteCond %{HTTP_USER_AGENT} ^pavuk [OR] RewriteCond %{HTTP_USER_AGENT} ^pcBrowser [OR] RewriteCond %{HTTP_USER_AGENT} ^RealDownload [OR] RewriteCond %{HTTP_USER_AGENT} ^ReGet [OR] RewriteCond %{HTTP_USER_AGENT} ^SiteSnagger [OR] RewriteCond %{HTTP_USER_AGENT} ^SmartDownload [OR] RewriteCond %{HTTP_USER_AGENT} ^SuperBot [OR] RewriteCond %{HTTP_USER_AGENT} ^SuperHTTP [OR] RewriteCond %{HTTP_USER_AGENT} ^Surfbot [OR] RewriteCond %{HTTP_USER_AGENT} ^tAkeOut [OR] RewriteCond %{HTTP_USER_AGENT} ^Teleport\ Pro [OR] RewriteCond %{HTTP_USER_AGENT} ^VoidEYE [OR] RewriteCond %{HTTP_USER_AGENT} ^Web\ Image\ Collector [OR] RewriteCond %{HTTP_USER_AGENT} ^Web\ Sucker [OR] RewriteCond %{HTTP_USER_AGENT} ^WebAuto [OR] RewriteCond %{HTTP_USER_AGENT} ^WebCopier [OR] RewriteCond %{HTTP_USER_AGENT} ^WebFetch [OR] RewriteCond %{HTTP_USER_AGENT} ^WebGo\ IS [OR] RewriteCond %{HTTP_USER_AGENT} ^WebLeacher [OR] RewriteCond %{HTTP_USER_AGENT} ^WebReaper [OR] RewriteCond %{HTTP_USER_AGENT} ^WebSauger [OR] RewriteCond %{HTTP_USER_AGENT} ^Website\ eXtractor [OR] RewriteCond %{HTTP_USER_AGENT} ^Website\ Quester [OR] RewriteCond %{HTTP_USER_AGENT} ^WebStripper [OR] RewriteCond %{HTTP_USER_AGENT} ^WebWhacker [OR] RewriteCond %{HTTP_USER_AGENT} ^WebZIP [OR] RewriteCond %{HTTP_USER_AGENT} ^Wget [OR] RewriteCond %{HTTP_USER_AGENT} ^Widow [OR] RewriteCond %{HTTP_USER_AGENT} ^WWWOFFLE [OR] RewriteCond %{HTTP_USER_AGENT} ^Xaldon\ WebSpider [OR] RewriteCond %{HTTP_USER_AGENT} ^Zeus RewriteRule ^.*$ http://www.google.com [R,L] # Protect against DOS attacks by limiting file upload size LimitRequestBody 10240000 # Deny access to sensitive files <FilesMatch "\.(htaccess|psd|log)$"> Order Allow,Deny Deny from all </FilesMatch>

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  • .htaccess template, suggestions needed

    - by purpler
    DefaultLanguage en-US FileETag None Header unset ETag ServerSignature Off SetEnv TZ Europe/Belgrade # Rewrites Options +FollowSymLinks RewriteEngine On RewriteBase / # Redirect to WWW RewriteCond %{HTTP_HOST} ^serpentineseo.com RewriteRule (.*) http://www.serpentineseo.com/$1 [R=301,L] # Redirect index to root RewriteCond %{THE_REQUEST} ^[A-Z]{3,9}\ /.*index\.html\ HTTP/ RewriteRule ^(.*)index\.html$ /$1 [R=301,L] # Cache media files: ExpiresActive On ExpiresDefault A0 # Month <filesMatch "\.(gif|jpg|jpeg|png|ico|swf|js)$"> Header set Cache-Control "max-age=2592000, public" </filesMatch> # Week <FilesMatch "\.(css|pdf)$"> Header set Cache-Control "max-age=604800" </FilesMatch> # 10 Min <FilesMatch "\.(html|htm|txt)$"> Header set Cache-Control "max-age=600" </FilesMatch> # Do not cache <FilesMatch "\.(pl|php|cgi|spl|scgi|fcgi)$"> Header unset Cache-Control </FilesMatch> # Compress output <IfModule mod_deflate.c> <FilesMatch "\.(html|js|css)$"> SetOutputFilter DEFLATE </FilesMatch> </IfModule> # Error Documents ErrorDocument 206 /error/206.html ErrorDocument 401 /error/401.html ErrorDocument 403 /error/403.html ErrorDocument 404 /error/404.html ErrorDocument 500 /error/500.html # Prevent hotlinking RewriteCond %{HTTP_REFERER} !^$ RewriteCond %{HTTP_REFERER} !^http://(www\.)?serpentineseo.com/.*$ [NC] RewriteRule \.(gif|jpg|png)$ http://www.serpentineseo.com/images/angryman.png [R,L] # Prevent offline browsers RewriteCond %{HTTP_USER_AGENT} ^BlackWidow [OR] RewriteCond %{HTTP_USER_AGENT} ^Bot\ mailto:[email protected] [OR] RewriteCond %{HTTP_USER_AGENT} ^ChinaClaw [OR] RewriteCond %{HTTP_USER_AGENT} ^Custo [OR] RewriteCond %{HTTP_USER_AGENT} ^DISCo [OR] RewriteCond %{HTTP_USER_AGENT} ^Download\ Demon [OR] RewriteCond %{HTTP_USER_AGENT} ^eCatch [OR] RewriteCond %{HTTP_USER_AGENT} ^EirGrabber [OR] RewriteCond %{HTTP_USER_AGENT} ^EmailSiphon [OR] RewriteCond %{HTTP_USER_AGENT} ^EmailWolf [OR] RewriteCond %{HTTP_USER_AGENT} ^Express\ WebPictures [OR] RewriteCond %{HTTP_USER_AGENT} ^ExtractorPro [OR] RewriteCond %{HTTP_USER_AGENT} ^EyeNetIE [OR] RewriteCond %{HTTP_USER_AGENT} ^FlashGet [OR] RewriteCond %{HTTP_USER_AGENT} ^GetRight [OR] RewriteCond %{HTTP_USER_AGENT} ^GetWeb! [OR] RewriteCond %{HTTP_USER_AGENT} ^Go!Zilla [OR] RewriteCond %{HTTP_USER_AGENT} ^Go-Ahead-Got-It [OR] RewriteCond %{HTTP_USER_AGENT} ^GrabNet [OR] RewriteCond %{HTTP_USER_AGENT} ^Grafula [OR] RewriteCond %{HTTP_USER_AGENT} ^HMView [OR] RewriteCond %{HTTP_USER_AGENT} HTTrack [NC,OR] RewriteCond %{HTTP_USER_AGENT} ^Image\ Stripper [OR] RewriteCond %{HTTP_USER_AGENT} ^Image\ Sucker [OR] RewriteCond %{HTTP_USER_AGENT} Indy\ Library [NC,OR] RewriteCond %{HTTP_USER_AGENT} ^InterGET [OR] RewriteCond %{HTTP_USER_AGENT} ^Internet\ Ninja [OR] RewriteCond %{HTTP_USER_AGENT} ^JetCar [OR] RewriteCond %{HTTP_USER_AGENT} ^JOC\ Web\ Spider [OR] RewriteCond %{HTTP_USER_AGENT} ^larbin [OR] RewriteCond %{HTTP_USER_AGENT} ^LeechFTP [OR] RewriteCond %{HTTP_USER_AGENT} ^Mass\ Downloader [OR] RewriteCond %{HTTP_USER_AGENT} ^MIDown\ tool [OR] RewriteCond %{HTTP_USER_AGENT} ^Mister\ PiX [OR] RewriteCond %{HTTP_USER_AGENT} ^Navroad [OR] RewriteCond %{HTTP_USER_AGENT} ^NearSite [OR] RewriteCond %{HTTP_USER_AGENT} ^NetAnts [OR] RewriteCond %{HTTP_USER_AGENT} ^NetSpider [OR] RewriteCond %{HTTP_USER_AGENT} ^Net\ Vampire [OR] RewriteCond %{HTTP_USER_AGENT} ^NetZIP [OR] RewriteCond %{HTTP_USER_AGENT} ^Octopus [OR] RewriteCond %{HTTP_USER_AGENT} ^Offline\ Explorer [OR] RewriteCond %{HTTP_USER_AGENT} ^Offline\ Navigator [OR] RewriteCond %{HTTP_USER_AGENT} ^PageGrabber [OR] RewriteCond %{HTTP_USER_AGENT} ^Papa\ Foto [OR] RewriteCond %{HTTP_USER_AGENT} ^pavuk [OR] RewriteCond %{HTTP_USER_AGENT} ^pcBrowser [OR] RewriteCond %{HTTP_USER_AGENT} ^RealDownload [OR] RewriteCond %{HTTP_USER_AGENT} ^ReGet [OR] RewriteCond %{HTTP_USER_AGENT} ^SiteSnagger [OR] RewriteCond %{HTTP_USER_AGENT} ^SmartDownload [OR] RewriteCond %{HTTP_USER_AGENT} ^SuperBot [OR] RewriteCond %{HTTP_USER_AGENT} ^SuperHTTP [OR] RewriteCond %{HTTP_USER_AGENT} ^Surfbot [OR] RewriteCond %{HTTP_USER_AGENT} ^tAkeOut [OR] RewriteCond %{HTTP_USER_AGENT} ^Teleport\ Pro [OR] RewriteCond %{HTTP_USER_AGENT} ^VoidEYE [OR] RewriteCond %{HTTP_USER_AGENT} ^Web\ Image\ Collector [OR] RewriteCond %{HTTP_USER_AGENT} ^Web\ Sucker [OR] RewriteCond %{HTTP_USER_AGENT} ^WebAuto [OR] RewriteCond %{HTTP_USER_AGENT} ^WebCopier [OR] RewriteCond %{HTTP_USER_AGENT} ^WebFetch [OR] RewriteCond %{HTTP_USER_AGENT} ^WebGo\ IS [OR] RewriteCond %{HTTP_USER_AGENT} ^WebLeacher [OR] RewriteCond %{HTTP_USER_AGENT} ^WebReaper [OR] RewriteCond %{HTTP_USER_AGENT} ^WebSauger [OR] RewriteCond %{HTTP_USER_AGENT} ^Website\ eXtractor [OR] RewriteCond %{HTTP_USER_AGENT} ^Website\ Quester [OR] RewriteCond %{HTTP_USER_AGENT} ^WebStripper [OR] RewriteCond %{HTTP_USER_AGENT} ^WebWhacker [OR] RewriteCond %{HTTP_USER_AGENT} ^WebZIP [OR] RewriteCond %{HTTP_USER_AGENT} ^Wget [OR] RewriteCond %{HTTP_USER_AGENT} ^Widow [OR] RewriteCond %{HTTP_USER_AGENT} ^WWWOFFLE [OR] RewriteCond %{HTTP_USER_AGENT} ^Xaldon\ WebSpider [OR] RewriteCond %{HTTP_USER_AGENT} ^Zeus RewriteRule ^.*$ http://www.google.com [R,L] # Protect against DOS attacks by limiting file upload size LimitRequestBody 10240000 # Deny access to sensitive files <FilesMatch "\.(htaccess|psd|log)$"> Order Allow,Deny Deny from all </FilesMatch>

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  • XNA Notes 007

    - by George Clingerman
    Every week I keep wondering if there’s going to be enough activity in the community to keep doing these notes on a weekly basis and every week I’m reminded of just how awesome and active the XNA community is. There’s engines being made, tutorials being created, games being crafted. There’s information being shared, questions being answered and then there’s another whole community around the Xbox LIVE Indie Games themselves. It’s really incredibly to just watch all that’s going on and I’m glad I’m playing a small part in all of this. So here’s what I noticed happening in the XNA community last week. If there’s things I’m missing, always feel free to let me know. I love learning about new corners of the XNA community that I wasn’t aware of or just have been missing! XNA Developers: Uditha Bandara held an XNA Game Development Workshops at Singapore Universities http://uditha.wordpress.com/2011/02/18/xna-game-development-workshops-at-singapore-universities-event-update/ Binary Tweed gives his talks about Indie City and gives his opinion on the false promise of digital distribution http://www.develop-online.net/news/37053/OPINION-The-false-promise-of-digital-distribution Kris Steele posts his Trivia or Die postmortem http://www.krissteele.net/blogdetails.aspx?id=246 @MadNinjaSkills (James Johnston) posts his feelings on testing for XBLIG http://www.ezmuze.co.uk/101 Simon (@DDReaper) posts hints and tips for XNA developers to help get the size of their projects down http://twitter.com/#!/DDReaper/status/38279440924545024 http://xna-uk.net/blogs/darkgenesis/archive/2011/02/17/look-at-the-size-of-that-thing.aspx Michael B. McLaughlin proving why he should be an XNA MVP posts the list of commonly used value types in XNA games http://geekswithblogs.net/mikebmcl/archive/2011/02/17/list-of-commonly-used-value-types-in-xna-games.aspx http://twitter.com/#!/mikebmcl/status/38166541354811392 Paul Powell (@ITSligoPaul) posts about a common sprite batch as a game service http://itspaulsblog.blogspot.com/2011/02/xna-common-sprite-batch-as-game-service.html @SigilXNA (John Defenbaugh) posts his new level editor video for the sequel to Opac’s Journey http://twitter.com/SigilXNA/statuses/36548174373982209 http://twitter.com/#!/SigilXNA/status/36548174373982209 http://youtu.be/QHbmxB_2AW8 @jwatte updates kW Animation for XNA 4.0 http://www.enchantedage.com/xna-animation @DSebJ posts Blender to SunBurn http://twitter.com/#!/DSebJ/status/36564920224976896 http://dsebj.evolvingsoftware.com/?p=187 Ads and WP7 Games - @mechaghost shares his revenue data for his ad based games http://www.occasionalgamer.com/2011/02/09/ads-and-wp7-games/ Xbox LIVE Indie Games (XBLIG): Steven Hurdle posts day 100 of his quest to find a fantastic XBLIG purchase every day http://writingsofmassdeduction.com/2011/02/17/day-100-radiangames-ballistic/ Xbox 360 Indie Game Buying Guide - 12 games for $60 including several Xbox LIVE Indie games! (although if the XNA community was asked we could have recommended 60 games for $60...) http://www.indiegamemag.com/xbox360-indie-games-buying-guide/ The best selling Xbox LIVE Indie games of 2010 http://www.1up.com/news/xbox-live-most-popular-games I’d buy that for a dollar! - the California Literary Review points out a few gems on the XBLIG marketplace (and other places) where you can game on the cheap. http://calitreview.com/14125 Armless Octopus Episode 39 - The Indie Gem Octocast http://www.armlessoctopus.com/2011/02/17/armless-octocast-episode-39-the-indie-gem-octocast/ Ska Studios posts a plethora of updates http://www.ska-studios.com/2011/02/11/good-morning-gato-49/ http://www.ska-studios.com/2011/02/14/vampire-smile-valentines/ http://www.ska-studios.com/2011/02/16/the-dishwasher-vs-finds-a-home/ Kotaku posts about the Xbox LIVE Indie Game that makes you go Pew Pew Pew Pew Pew Pew http://kotaku.com/#!5760632/the-game-that-makes-you-go-pew-pew-pew-pew-pew-pew-pew GameMarx continues to be active and doing a ton for the XBLIG community reviews and Top 5 indie games of the week 2/4-2/10 http://www.gamemarx.com/video/the-show/22/ep-9-february-11-2010.aspx a new podcast Xbox Indie New Releases http://twitter.com/#!/gamemarx/status/36888849107910656 http://www.gamemarx.com/news/2011/02/13/a-new-podcast-xbox-indie-new-releases.aspx @MasterBlud uploads Indocalypse XBLIG Collections #2 http://www.youtube.com/watch?v=uzCZSv075mc&feature=youtu.be&a http://twitter.com/#!/MasterBlud/status/37100029697064960 Just Press Start interviews Michael Hicks from MichaelArts, 18 year old creator of Honor in Vengeance http://justpressstart.net/?p=465 Achievement Locked interviews Kris Steele of FunInfused Games http://xboxindies.wordpress.com/2011/02/11/interview-fun-infused-games/ XNA Game Development: XNA -UK launches their XAP test service to help the XNA community http://xna-uk.net/blogs/news/archive/2011/02/18/xna-uk-xap-test-service-now-live.aspx Transmute shows off a video of the standard character editor http://www.youtube.com/watch?v=qqH6gErG948&feature=youtu.be Microsoft Tech Student introduces their first tech student of the month.  Meet Daniel Van Tassel from the University of Utah and learn how he created an Xbox LIVE Indie Game using XNA Studio http://blogs.msdn.com/b/techstudent/archive/2010/12/22/introducing-our-first-tech-student-of-the-month-daniel-van-tassel.aspx XNA for Silverlight Developers Part 3 - Animation (transforms) http://www.silverlightshow.net/items/XNA-for-Silverlight-developers-Part-3-Animation-transforms.aspx XNA for Silverlight Developers Part 4 - Animation (frame based) http://www.silverlightshow.net/items/XNA-for-Silverlight-developers-Part-4-Animation-frame-based.aspx @suhinini tweets about an XNA Sprite Font generation tool http://twitter.com/#!/suhinini/status/36841370131890176 http://www.nubik.com/SpriteFont/ XNATouch 1.5 is out and in it’s words is faster, simpler, more reliable and has the XNA 4.0 API http://monogame.codeplex.com/releases/view/60815 IndieCity is hosting marketing workshops for Indie Developers (UK and US) http://forums.create.msdn.com/forums/p/75197/457654.aspx#457654 New York Students - Learn XNA and Silverlight for Xbox 360 and Windows Phone 7 http://forums.create.msdn.com/forums/p/72753/456964.aspx#456964 http://blogs.msdn.com/b/andrewparsons/archive/2011/01/13/learn-to-build-your-own-games-for-xbox-360-and-windows-phone-7.aspx http://blogs.msdn.com/b/andrewparsons/archive/2011/01/13/build-a-game-in-48-hours-win-a-kinect-or-windows-phone-7.aspx Extra Credits: Videogame Music http://www.escapistmagazine.com/videos/view/extra-credits/2019-Videogame-Music Steve Pavlina posts an article with useful information for all XNA/XBLIG developers http://www.stevepavlina.com/blog/2011/02/completion-vs-perfection/

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  • Rkhunter 122 suspect files; do I have a problem?

    - by user276166
    I am new to ubuntu. I am using Xfce Ubuntu 14.04 LTS. I have ran rkhunter a few weeks age and only got a few warnings. The forum said that they were normal. But, this time rkhunter reported 122 warnings. Please advise. casey@Shaman:~$ sudo rkhunter -c [ Rootkit Hunter version 1.4.0 ] Checking system commands... Performing 'strings' command checks Checking 'strings' command [ OK ] Performing 'shared libraries' checks Checking for preloading variables [ None found ] Checking for preloaded libraries [ None found ] Checking LD_LIBRARY_PATH variable [ Not found ] Performing file properties checks Checking for prerequisites [ Warning ] /usr/sbin/adduser [ Warning ] /usr/sbin/chroot [ Warning ] /usr/sbin/cron [ OK ] /usr/sbin/groupadd [ Warning ] /usr/sbin/groupdel [ Warning ] /usr/sbin/groupmod [ Warning ] /usr/sbin/grpck [ Warning ] /usr/sbin/nologin [ Warning ] /usr/sbin/pwck [ Warning ] /usr/sbin/rsyslogd [ Warning ] /usr/sbin/useradd [ Warning ] /usr/sbin/userdel [ Warning ] /usr/sbin/usermod [ Warning ] /usr/sbin/vipw [ Warning ] /usr/bin/awk [ Warning ] /usr/bin/basename [ Warning ] /usr/bin/chattr [ Warning ] /usr/bin/cut [ Warning ] /usr/bin/diff [ Warning ] /usr/bin/dirname [ Warning ] /usr/bin/dpkg [ Warning ] /usr/bin/dpkg-query [ Warning ] /usr/bin/du [ Warning ] /usr/bin/env [ Warning ] /usr/bin/file [ Warning ] /usr/bin/find [ Warning ] /usr/bin/GET [ Warning ] /usr/bin/groups [ Warning ] /usr/bin/head [ Warning ] /usr/bin/id [ Warning ] /usr/bin/killall [ OK ] /usr/bin/last [ Warning ] /usr/bin/lastlog [ Warning ] /usr/bin/ldd [ Warning ] /usr/bin/less [ OK ] /usr/bin/locate [ OK ] /usr/bin/logger [ Warning ] /usr/bin/lsattr [ Warning ] /usr/bin/lsof [ OK ] /usr/bin/mail [ OK ] /usr/bin/md5sum [ Warning ] /usr/bin/mlocate [ OK ] /usr/bin/newgrp [ Warning ] /usr/bin/passwd [ Warning ] /usr/bin/perl [ Warning ] /usr/bin/pgrep [ Warning ] /usr/bin/pkill [ Warning ] /usr/bin/pstree [ OK ] /usr/bin/rkhunter [ OK ] /usr/bin/rpm [ Warning ] /usr/bin/runcon [ Warning ] /usr/bin/sha1sum [ Warning ] /usr/bin/sha224sum [ Warning ] /usr/bin/sha256sum [ Warning ] /usr/bin/sha384sum [ Warning ] /usr/bin/sha512sum [ Warning ] /usr/bin/size [ Warning ] /usr/bin/sort [ Warning ] /usr/bin/stat [ Warning ] /usr/bin/strace [ Warning ] /usr/bin/strings [ Warning ] /usr/bin/sudo [ Warning ] /usr/bin/tail [ Warning ] /usr/bin/test [ Warning ] /usr/bin/top [ Warning ] /usr/bin/touch [ Warning ] /usr/bin/tr [ Warning ] /usr/bin/uniq [ Warning ] /usr/bin/users [ Warning ] /usr/bin/vmstat [ Warning ] /usr/bin/w [ Warning ] /usr/bin/watch [ Warning ] /usr/bin/wc [ Warning ] /usr/bin/wget [ Warning ] /usr/bin/whatis [ Warning ] /usr/bin/whereis [ Warning ] /usr/bin/which [ OK ] /usr/bin/who [ Warning ] /usr/bin/whoami [ Warning ] /usr/bin/unhide.rb [ Warning ] /usr/bin/mawk [ Warning ] /usr/bin/lwp-request [ Warning ] /usr/bin/heirloom-mailx [ OK ] /usr/bin/w.procps [ Warning ] /sbin/depmod [ Warning ] /sbin/fsck [ Warning ] /sbin/ifconfig [ Warning ] /sbin/ifdown [ Warning ] /sbin/ifup [ Warning ] /sbin/init [ Warning ] /sbin/insmod [ Warning ] /sbin/ip [ Warning ] /sbin/lsmod [ Warning ] /sbin/modinfo [ Warning ] /sbin/modprobe [ Warning ] /sbin/rmmod [ Warning ] /sbin/route [ Warning ] /sbin/runlevel [ Warning ] /sbin/sulogin [ Warning ] /sbin/sysctl [ Warning ] /bin/bash [ Warning ] /bin/cat [ Warning ] /bin/chmod [ Warning ] /bin/chown [ Warning ] /bin/cp [ Warning ] /bin/date [ Warning ] /bin/df [ Warning ] /bin/dmesg [ Warning ] /bin/echo [ Warning ] /bin/ed [ OK ] /bin/egrep [ Warning ] /bin/fgrep [ Warning ] /bin/fuser [ OK ] /bin/grep [ Warning ] /bin/ip [ Warning ] /bin/kill [ Warning ] /bin/less [ OK ] /bin/login [ Warning ] /bin/ls [ Warning ] /bin/lsmod [ Warning ] /bin/mktemp [ Warning ] /bin/more [ Warning ] /bin/mount [ Warning ] /bin/mv [ Warning ] /bin/netstat [ Warning ] /bin/ping [ Warning ] /bin/ps [ Warning ] /bin/pwd [ Warning ] /bin/readlink [ Warning ] /bin/sed [ Warning ] /bin/sh [ Warning ] /bin/su [ Warning ] /bin/touch [ Warning ] /bin/uname [ Warning ] /bin/which [ OK ] /bin/kmod [ Warning ] /bin/dash [ Warning ] [Press <ENTER> to continue] Checking for rootkits... Performing check of known rootkit files and directories 55808 Trojan - Variant A [ Not found ] ADM Worm [ Not found ] AjaKit Rootkit [ Not found ] Adore Rootkit [ Not found ] aPa Kit [ Not found ] Apache Worm [ Not found ] Ambient (ark) Rootkit [ Not found ] Balaur Rootkit [ Not found ] BeastKit Rootkit [ Not found ] beX2 Rootkit [ Not found ] BOBKit Rootkit [ Not found ] cb Rootkit [ Not found ] CiNIK Worm (Slapper.B variant) [ Not found ] Danny-Boy's Abuse Kit [ Not found ] Devil RootKit [ Not found ] Dica-Kit Rootkit [ Not found ] Dreams Rootkit [ Not found ] Duarawkz Rootkit [ Not found ] Enye LKM [ Not found ] Flea Linux Rootkit [ Not found ] Fu Rootkit [ Not found ] Fuck`it Rootkit [ Not found ] GasKit Rootkit [ Not found ] Heroin LKM [ Not found ] HjC Kit [ Not found ] ignoKit Rootkit [ Not found ] IntoXonia-NG Rootkit [ Not found ] Irix Rootkit [ Not found ] Jynx Rootkit [ Not found ] KBeast Rootkit [ Not found ] Kitko Rootkit [ Not found ] Knark Rootkit [ Not found ] ld-linuxv.so Rootkit [ Not found ] Li0n Worm [ Not found ] Lockit / LJK2 Rootkit [ Not found ] Mood-NT Rootkit [ Not found ] MRK Rootkit [ Not found ] Ni0 Rootkit [ Not found ] Ohhara Rootkit [ Not found ] Optic Kit (Tux) Worm [ Not found ] Oz Rootkit [ Not found ] Phalanx Rootkit [ Not found ] Phalanx2 Rootkit [ Not found ] Phalanx2 Rootkit (extended tests) [ Not found ] Portacelo Rootkit [ Not found ] R3dstorm Toolkit [ Not found ] RH-Sharpe's Rootkit [ Not found ] RSHA's Rootkit [ Not found ] Scalper Worm [ Not found ] Sebek LKM [ Not found ] Shutdown Rootkit [ Not found ] SHV4 Rootkit [ Not found ] SHV5 Rootkit [ Not found ] Sin Rootkit [ Not found ] Slapper Worm [ Not found ] Sneakin Rootkit [ Not found ] 'Spanish' Rootkit [ Not found ] Suckit Rootkit [ Not found ] Superkit Rootkit [ Not found ] TBD (Telnet BackDoor) [ Not found ] TeLeKiT Rootkit [ Not found ] T0rn Rootkit [ Not found ] trNkit Rootkit [ Not found ] Trojanit Kit [ Not found ] Tuxtendo Rootkit [ Not found ] URK Rootkit [ Not found ] Vampire Rootkit [ Not found ] VcKit Rootkit [ Not found ] Volc Rootkit [ Not found ] Xzibit Rootkit [ Not found ] zaRwT.KiT Rootkit [ Not found ] ZK Rootkit [ Not found ] [Press <ENTER> to continue] Performing additional rootkit checks Suckit Rookit additional checks [ OK ] Checking for possible rootkit files and directories [ None found ] Checking for possible rootkit strings [ None found ] Performing malware checks Checking running processes for suspicious files [ None found ] Checking for login backdoors [ None found ] Checking for suspicious directories [ None found ] Checking for sniffer log files [ None found ] Performing Linux specific checks Checking loaded kernel modules [ OK ] Checking kernel module names [ OK ] [Press <ENTER> to continue] Checking the network... Performing checks on the network ports Checking for backdoor ports [ None found ] Checking for hidden ports [ Skipped ] Performing checks on the network interfaces Checking for promiscuous interfaces [ None found ] Checking the local host... Performing system boot checks Checking for local host name [ Found ] Checking for system startup files [ Found ] Checking system startup files for malware [ None found ] Performing group and account checks Checking for passwd file [ Found ] Checking for root equivalent (UID 0) accounts [ None found ] Checking for passwordless accounts [ None found ] Checking for passwd file changes [ Warning ] Checking for group file changes [ Warning ] Checking root account shell history files [ None found ] Performing system configuration file checks Checking for SSH configuration file [ Not found ] Checking for running syslog daemon [ Found ] Checking for syslog configuration file [ Found ] Checking if syslog remote logging is allowed [ Not allowed ] Performing filesystem checks Checking /dev for suspicious file types [ Warning ] Checking for hidden files and directories [ Warning ] [Press <ENTER> to continue] System checks summary ===================== File properties checks... Required commands check failed Files checked: 137 Suspect files: 122 Rootkit checks... Rootkits checked : 291 Possible rootkits: 0 Applications checks... All checks skipped The system checks took: 5 minutes and 11 seconds All results have been written to the log file (/var/log/rkhunter.log)

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  • jQuery - Stucked Animation

    - by v1n_vampire
    I'm kind of tired with Javascript long script for animation and decide to try jQuery, but it seems I'm stuck even at the simplest code. CSS: #menu {float: right; font: italic 16px/16px Verdana, Geneva, sans-serif;} ul#nav {list-style: none;} ul#nav li {float: left; padding-right: 10px;} ul#nav li a {color: white;} ul#subnav {float: right; list-style: none; padding: 0; display: none;} ul#subnav li {float: left; padding: 10px 5px; white-space: nowrap;} ul#subnav li a {color: white;} Script: $(document).ready(function() { $('.nav').hover(function() { $(this).find('#subnav').stop().animate({width:'toggle'},350); }); }); HTML: <div id="menu"> <ul id="nav"> <li class="nav"> <a href="#"><img src="images/icon-home.png" width="36" height="36"/></a> <ul id="subnav"> <li><a href="#">Home</a></li> </ul> </li> <li class="nav"> <a href="#"><img src="images/icon-signin.png" width="36" height="36"/></a> <ul id="subnav"> <li><a href="#">Sign In</a></li> </ul> </li> <li class="nav"> <a href="#"><img src="images/icon-register.png" width="36" height="36"/></a> <ul id="subnav"> <li><a href="#">Create Account</a></li> </ul> </li> <li class="nav" style="padding-right: 0;"> <a href="#"><img src="images/icon-mail.png" width="36" height="36"/></a> <ul id="subnav"> <li style="padding-right: 0;"><a href="#">Contact Us</a></li> </ul> </li> </ul> </div> Here's the sample page: http://v1n-vampire.com/dev/jq-animation-stuck If you continue to hover on the nav from left to right then back to left, eventually the animation will stuck. How to solve this? Thank you in advance.

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  • .htaccess template, suggestions needed.

    - by purpler
    I compiled myself a .htaccess template and would like to know whether the caching and compressions is set up right, constructive suggestions and critics needed. # Defaults AddDefaultCharset UTF-8 DefaultLanguage en-US FileETag None Header unset ETag ServerSignature Off SetEnv TZ Europe/Belgrade # Rewrites Options +FollowSymLinks RewriteEngine On RewriteBase / # Redirect to WWW RewriteCond %{HTTP_HOST} ^serpentineseo.com RewriteRule (.*) http://www.serpentineseo.com/$1 [R=301,L] # Redirect index to root RewriteCond %{THE_REQUEST} ^[A-Z]{3,9}\ /.*index\.html\ HTTP/ RewriteRule ^(.*)index\.html$ /$1 [R=301,L] # Cache media files: ExpiresActive On ExpiresDefault A0 # Month <filesMatch "\.(gif|jpg|jpeg|png|ico|swf|js)$"> Header set Cache-Control "max-age=2592000, public" </filesMatch> # Week <FilesMatch "\.(css|pdf)$"> Header set Cache-Control "max-age=604800" </FilesMatch> # 10 Min <FilesMatch "\.(html|htm|txt)$"> Header set Cache-Control "max-age=600" </FilesMatch> # Do not cache <FilesMatch "\.(pl|php|cgi|spl|scgi|fcgi)$"> Header unset Cache-Control </FilesMatch> # Compress output <IfModule mod_deflate.c> <FilesMatch "\.(html|js|css)$"> SetOutputFilter DEFLATE </FilesMatch> </IfModule> # Error Documents ErrorDocument 206 /error/206.html ErrorDocument 401 /error/401.html ErrorDocument 403 /error/403.html ErrorDocument 404 /error/404.html ErrorDocument 500 /error/500.html # Prevent hotlinking RewriteCond %{HTTP_REFERER} !^$ RewriteCond %{HTTP_REFERER} !^http://(www\.)?serpentineseo.com/.*$ [NC] RewriteRule \.(gif|jpg|png)$ http://www.serpentineseo.com/images/angryman.png [R,L] # Prevent offline browsers RewriteCond %{HTTP_USER_AGENT} ^BlackWidow [OR] RewriteCond %{HTTP_USER_AGENT} ^Bot\ mailto:[email protected] [OR] RewriteCond %{HTTP_USER_AGENT} ^ChinaClaw [OR] RewriteCond %{HTTP_USER_AGENT} ^Custo [OR] RewriteCond %{HTTP_USER_AGENT} ^DISCo [OR] RewriteCond %{HTTP_USER_AGENT} ^Download\ Demon [OR] RewriteCond %{HTTP_USER_AGENT} ^eCatch [OR] RewriteCond %{HTTP_USER_AGENT} ^EirGrabber [OR] RewriteCond %{HTTP_USER_AGENT} ^EmailSiphon [OR] RewriteCond %{HTTP_USER_AGENT} ^EmailWolf [OR] RewriteCond %{HTTP_USER_AGENT} ^Express\ WebPictures [OR] RewriteCond %{HTTP_USER_AGENT} ^ExtractorPro [OR] RewriteCond %{HTTP_USER_AGENT} ^EyeNetIE [OR] RewriteCond %{HTTP_USER_AGENT} ^FlashGet [OR] RewriteCond %{HTTP_USER_AGENT} ^GetRight [OR] RewriteCond %{HTTP_USER_AGENT} ^GetWeb! [OR] RewriteCond %{HTTP_USER_AGENT} ^Go!Zilla [OR] RewriteCond %{HTTP_USER_AGENT} ^Go-Ahead-Got-It [OR] RewriteCond %{HTTP_USER_AGENT} ^GrabNet [OR] RewriteCond %{HTTP_USER_AGENT} ^Grafula [OR] RewriteCond %{HTTP_USER_AGENT} ^HMView [OR] RewriteCond %{HTTP_USER_AGENT} HTTrack [NC,OR] RewriteCond %{HTTP_USER_AGENT} ^Image\ Stripper [OR] RewriteCond %{HTTP_USER_AGENT} ^Image\ Sucker [OR] RewriteCond %{HTTP_USER_AGENT} Indy\ Library [NC,OR] RewriteCond %{HTTP_USER_AGENT} ^InterGET [OR] RewriteCond %{HTTP_USER_AGENT} ^Internet\ Ninja [OR] RewriteCond %{HTTP_USER_AGENT} ^JetCar [OR] RewriteCond %{HTTP_USER_AGENT} ^JOC\ Web\ Spider [OR] RewriteCond %{HTTP_USER_AGENT} ^larbin [OR] RewriteCond %{HTTP_USER_AGENT} ^LeechFTP [OR] RewriteCond %{HTTP_USER_AGENT} ^Mass\ Downloader [OR] RewriteCond %{HTTP_USER_AGENT} ^MIDown\ tool [OR] RewriteCond %{HTTP_USER_AGENT} ^Mister\ PiX [OR] RewriteCond %{HTTP_USER_AGENT} ^Navroad [OR] RewriteCond %{HTTP_USER_AGENT} ^NearSite [OR] RewriteCond %{HTTP_USER_AGENT} ^NetAnts [OR] RewriteCond %{HTTP_USER_AGENT} ^NetSpider [OR] RewriteCond %{HTTP_USER_AGENT} ^Net\ Vampire [OR] RewriteCond %{HTTP_USER_AGENT} ^NetZIP [OR] RewriteCond %{HTTP_USER_AGENT} ^Octopus [OR] RewriteCond %{HTTP_USER_AGENT} ^Offline\ Explorer [OR] RewriteCond %{HTTP_USER_AGENT} ^Offline\ Navigator [OR] RewriteCond %{HTTP_USER_AGENT} ^PageGrabber [OR] RewriteCond %{HTTP_USER_AGENT} ^Papa\ Foto [OR] RewriteCond %{HTTP_USER_AGENT} ^pavuk [OR] RewriteCond %{HTTP_USER_AGENT} ^pcBrowser [OR] RewriteCond %{HTTP_USER_AGENT} ^RealDownload [OR] RewriteCond %{HTTP_USER_AGENT} ^ReGet [OR] RewriteCond %{HTTP_USER_AGENT} ^SiteSnagger [OR] RewriteCond %{HTTP_USER_AGENT} ^SmartDownload [OR] RewriteCond %{HTTP_USER_AGENT} ^SuperBot [OR] RewriteCond %{HTTP_USER_AGENT} ^SuperHTTP [OR] RewriteCond %{HTTP_USER_AGENT} ^Surfbot [OR] RewriteCond %{HTTP_USER_AGENT} ^tAkeOut [OR] RewriteCond %{HTTP_USER_AGENT} ^Teleport\ Pro [OR] RewriteCond %{HTTP_USER_AGENT} ^VoidEYE [OR] RewriteCond %{HTTP_USER_AGENT} ^Web\ Image\ Collector [OR] RewriteCond %{HTTP_USER_AGENT} ^Web\ Sucker [OR] RewriteCond %{HTTP_USER_AGENT} ^WebAuto [OR] RewriteCond %{HTTP_USER_AGENT} ^WebCopier [OR] RewriteCond %{HTTP_USER_AGENT} ^WebFetch [OR] RewriteCond %{HTTP_USER_AGENT} ^WebGo\ IS [OR] RewriteCond %{HTTP_USER_AGENT} ^WebLeacher [OR] RewriteCond %{HTTP_USER_AGENT} ^WebReaper [OR] RewriteCond %{HTTP_USER_AGENT} ^WebSauger [OR] RewriteCond %{HTTP_USER_AGENT} ^Website\ eXtractor [OR] RewriteCond %{HTTP_USER_AGENT} ^Website\ Quester [OR] RewriteCond %{HTTP_USER_AGENT} ^WebStripper [OR] RewriteCond %{HTTP_USER_AGENT} ^WebWhacker [OR] RewriteCond %{HTTP_USER_AGENT} ^WebZIP [OR] RewriteCond %{HTTP_USER_AGENT} ^Wget [OR] RewriteCond %{HTTP_USER_AGENT} ^Widow [OR] RewriteCond %{HTTP_USER_AGENT} ^WWWOFFLE [OR] RewriteCond %{HTTP_USER_AGENT} ^Xaldon\ WebSpider [OR] RewriteCond %{HTTP_USER_AGENT} ^Zeus RewriteRule ^.*$ http://www.google.com [R,L] # Protect against DOS attacks by limiting file upload size LimitRequestBody 10240000 # Deny access to sensitive files <FilesMatch "\.(htaccess|psd|log)$"> Order Allow,Deny Deny from all </FilesMatch>

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  • XNA Notes 010

    - by George Clingerman
    With GDC 2011 wrapping up there were a LOT of great interviews and posts with and about XNA and XBLIG and some of our more notorious developers. Definitely worth spending many, many hours watching, listening and reading all those. Very inspiring! Also, don’t forget to get signed up for Dream Build Play! And just as an early warning reminder do NOT, I repeat do NOT wait to submit your game the last day. There are major issues submitting the last day every year and you do not want all your hard work to be hanging on whether your entry actually went through in that last day. Plan on submitting a few days if not a week before. I’m serious, you’ll thank yourself later! Now on to what’s happening in the XNA community! Time Critical XNA News: PAX East Meet Up (really wish I was going!) http://forums.create.msdn.com/forums/p/71921/439262.aspx Want to stay panicked about the countdown to Dream Build Play? Mike McLaughlin shares his DBP countdown clock http://twitter.com/#!/mikebmcl/status/44454458960252928 XNA Team: Nick Gravelyn Only needs less than 600 new users in his unique marketing plan for Pixel Man 2 http://nickgravelyn.com/pixelman2/ And hares his ad revenue numbers with his XNA WP7 games http://theoneswiththelight.com/2011/my-results-with-ad-revenue-for-wp7-games/ XNA MVPs: Andy “The ZMan” Dunn posts his 15,000th App Hub forum post and shares a few thoughts on the MVP summit http://forums.create.msdn.com/forums/t/77625.aspx Chris Williams shares his thoughts on the MVP summit http://geekswithblogs.net/cwilliams/archive/2011/03/07/144229.aspx XNA Developers: Nathan Fouts of Mommy’s Best games Wraps up GDC http://mommysbest.blogspot.com/2011/03/gdc-2011-wrapped.html And shares the wonderful screenshots from Serious Sam. (I’m so jealous people at PAX East willl be playing a demo of this game!) http://mommysbest.blogspot.com/2011/03/serious-sam-double-d.html James Silva of Ska Studios announces http://www.ska-studios.com/2011/03/09/vampire-smile-at-hotel-sierra/ http://www.ska-studios.com/2011/03/08/vengeance-begins-april-6th/ http://www.ska-studios.com/2011/03/04/good-morning-gato-52/ Michael McLaughlin writes an extremely useful set of tips for XNA WP7 developers http://geekswithblogs.net/mikebmcl/archive/2011/03/10/tips-for-xna-wp7-developers.aspx Robert Boyd “the one man XBLIG improving machine” posts his 9 tips for marketing an Xbox LIVE Indie Gam http://www.gamasutra.com/blogs/RobertBoyd/20110309/7183/9_Tips_for_XBLIG_Marketing.php http://forums.create.msdn.com/forums/p/77534/470586.aspx#470586 And shares his day by day experience at GDC this year http://www.gamasutra.com/blogs/RobertBoyd/20110301/7118/GDC_Saves_the_World__Impressions_Day_1.php http://www.gamasutra.com/blogs/RobertBoyd/20110301/7123/GDC_Saves_the_World__Impressions_Day_2.php http://www.gamasutra.com/blogs/RobertBoyd/20110303/7129/GDC_Saves_the_World__Impressions_Day_3.php http://www.gamasutra.com/blogs/RobertBoyd/20110307/7133/GDC_Saves_the_World__Impressions_Day_4.php http://www.gamasutra.com/blogs/RobertBoyd/20110307/7160/GDC_Saves_the_World__Impressions_Day_5.php Phillipe Da Silva releases new IGF Pong Sample preview http://www.vimeo.com/20904070 Xbox LIVE Indie Games (XBLIG): Gamergeddon posts XBox Indie Game Roundup for March 6th http://www.gamergeddon.com/2011/03/06/xbox-indie-game-round-up-march-6th/ Dealspwn interviews FortressCraft developer Projector Games http://www.dealspwn.com/fortresscraft-developer-interview-minecraft-clones-venting-haters-part-1/ http://www.dealspwn.com/fortresscraft-developer-interview-part-2-trials-tribulations-indie-development/ Writings of Mass Destruction continues the Xbox LIVE Indie Game a day campaign, here’s his take on FishCraft (be sure to check out his other posts!) http://writingsofmassdeduction.com/2011/03/05/day-116-fishcraft/ Tom Ogburn shares his GDC notes on the XBLIG panel jotted quickly while attending the panel http://twitter.com/#!/TOgburn/status/44454191028125696 http://www.starlitskygames.com/blogs/site_news/archive/2011/03/06/802.aspx Dave Voyles of Armless Octopus has crazy good coverage on XNA and Xbox LIVE Indie Game developers at GDC 2011. Interviews and articles all extremely well done! http://www.armlessoctopus.com/2011/03/06/gdc-2011-successful-indie-developers-share-insight-on-microsofts-self-publishing-service/ There’s honestly so many posts and interviews you should just hit his front page and scroll down through all of the latest ones. http://www.armlessoctopus.com/ GameMarx Episode 12 http://www.gamemarx.com/video/the-show/27/ep-12-march-4-2011.aspx B.U.T.T.O.N now on Steam! http://www.gamesetwatch.com/2011/03/button_party_game_now_on_steam.php German Xbox Dashboard gets review program from GamePro http://www.armlessoctopus.com/2011/03/07/gamepo-indie-review-show-debuts-on-german-xbox-dashboard/ XboxIndies.com (one of the best XNA sites out there at this point!) continues to add review sites to it’s main review feed. (And don’t forget to play with that awesome XBLIG pivot control!) http://xboxindies.com/ Kris Steele of FunInfused Games shares early footage of his game World of Chalk http://twitter.com/#!/kriswd40/status/45007114371989504 Raymond Matthews of Darkstarmatryx reviews FunInfused Games Abduction Action http://www.darkstarmatryx.com/?p=264 TheVideoGamerRob reviews Zombie Football Carnage http://videogamerrob.wordpress.com/2011/03/08/xblig-review-zombie-football-carnage/ XBLIG Square Off Making the Jump to WP7 http://www.wp7connect.com/2011/03/08/xblig-square-off-will-make-the-jump-to-windows-phone/ Mommy’s Best Games making the news round with their Serious Sam announcement http://www.joystiq.com/2011/03/09/serious-sam-gets-serious-indie-cred-with-new-indie-series/ Most quoted and linked XBLIG article of the week with the least amount of actual facts and reporting. Shared only because it makes me sad that this is the best coverage we get. (Hey reporters, there’s LOT and LOTS of XBLIG and XNA experts you can contact if you need to check up on facts or wonder why on questions like, Why can’t XBLIGs have Nazis? There’s actually a real answer for that..) http://www.joystiq.com/2011/03/06/xblig-facts-nazi-killing-a-no-no-revenue-a-yes-yes/ XNA Development: Mort8088 has been in an XNA tutorial writing frenzy releasing 4 XNA 4.0 entry level tutorials this week! http://mort8088.com/2011/03/06/xna-4-0-tutorial-0-intro/ http://mort8088.com/2011/03/06/xna-4-0-tutorial-1-fonts/ http://mort8088.com/2011/03/06/xna-4-0-tutorial-2-sprites/ http://mort8088.com/2011/03/06/xna-4-0-tutorial-3-input-from-keyboard/ Interesting discussion on what it means to be a community (you do have to sign up to be a member of the XNA UK forums to read it...) http://twitter.com/#!/XNAUK/status/44705269254594560 Slyprid continues his incredible pace on Transmute and shares screens of his new Animation Builder http://twitter.com/#!/slyprid/status/45169271847911424 http://forgottenstarstudios.com/blog/ Philippe Da Silva wants to know who is using IGF for their games. If it’s you, drop him a note letting him know! http://twitter.com/#!/philippedasilva/status/44325893719588864 New Sunburn Video Tutorials released http://www.synapsegaming.com/blogs/fivesidedbarrel/archive/2011/03/07/new-documentation-video-tutorials.aspx Loading and rendering animated collada models using XNA 4.0 http://bunkernetz.wordpress.com/2011/03/09/loading-and-rendering-animated-collada-models-using-xna-4-0/ XNA for Silverlight Developers Part 6 Accelerometer Input http://buzzgamesnews.blogspot.com/2011/03/xna-for-silverlight-developers-part-6.html

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  • Struct Method for Loops Problem

    - by Annalyne
    I have tried numerous times how to make a do-while loop using the float constructor for my code but it seems it does not work properly as I wanted. For summary, I am making a TBRPG in C++ and I encountered few problems. But before that, let me post my code. #include <iostream> #include <string> #include <ctime> #include <cstdlib> using namespace std; int char_level = 1; //the starting level of the character. string town; //town string town_name; //the name of the town the character is in. string charname; //holds the character's name upon the start of the game int gems = 0; //holds the value of the games the character has. const int MAX_ITEMS = 15; //max items the character can carry string inventory [MAX_ITEMS]; //the inventory of the character in game int itemnum = 0; //number of items that the character has. bool GameOver = false; //boolean intended for the game over scr. string monsterTroop [] = {"Slime", "Zombie", "Imp", "Sahaguin, Hounds, Vampire"}; //monster name float monsterTroopHealth [] = {5.0f, 10.0f, 15.0f, 20.0f, 25.0f}; // the health of the monsters int monLifeBox; //life carrier of the game's enemy troops int enemNumber; //enemy number //inventory[itemnum++] = "Sword"; class RPG_Game_Enemy { public: void enemyAppear () { srand(time(0)); enemNumber = 1+(rand()%3); if (enemNumber == 1) cout << monsterTroop[1]; //monster troop 1 else if (enemNumber == 2) cout << monsterTroop[2]; //monster troop 2 else if (enemNumber == 3) cout << monsterTroop[3]; //monster troop 3 else if (enemNumber == 4) cout << monsterTroop[4]; //monster troop 4 } void enemDefeat () { cout << "The foe has been defeated. You are victorious." << endl; } void enemyDies() { //if the enemy dies: //collapse declaration cout << "The foe vanished and you are victorious!" << endl; } }; class RPG_Scene_Battle { public: RPG_Scene_Battle(float ini_health) : health (ini_health){}; float getHealth() { return health; } void setHealth(float rpg_val){ health = rpg_val;}; private: float health; }; //---------------------------------------------------------------// // Conduct Damage for the Scene Battle's Damage //---------------------------------------------------------------// float conductDamage(RPG_Scene_Battle rpg_tr, float damage) { rpg_tr.setHealth(rpg_tr.getHealth() - damage); return rpg_tr.getHealth(); }; // ------------------------------------------------------------- // void RPG_Scene_DisplayItem () { cout << "Items: \n"; for (int i=0; i < itemnum; ++i) cout << inventory[i] <<endl; }; In this code I have so far, the problem I have is the battle scene. For example, the player battles a Ghost with 10 HP, when I use a do while loop to subtract the HP of the character and the enemy, it only deducts once in the do while. Some people said I should use a struct, but I have no idea how to make it. Is there a way someone can display a code how to implement it on my game? Edit: I made the do-while by far like this: do RPG_Scene_Battle (player, 20.0f); RPG_Scene_Battle (enemy, 10.0f); cout << "Battle starts!" <<endl; cout << "You used a blade skill and deducted 2 hit points to the enemy!" conductDamage (enemy, 2.0f); while (enemy!=0) also, I made something like this: #include <iostream> using namespace std; int gems = 0; class Entity { public: Entity(float startingHealth) : health(startingHealth){}; // initialize health float getHealth(){return health;} void setHealth(float value){ health = value;}; private: float health; }; float subtractHealthFrom(Entity& ent, float damage) { ent.setHealth(ent.getHealth() - damage); return ent.getHealth(); }; int main () { Entity character(10.0f); Entity enemy(10.0f); cout << "Hero Life: "; cout << subtractHealthFrom(character, 2.0f) <<endl; cout << "Monster Life: "; cout << subtractHealthFrom(enemy, 2.0f) <<endl; cout << "Hero Life: "; cout << subtractHealthFrom(character, 2.0f) <<endl; cout << "Monster Life: "; cout << subtractHealthFrom(enemy, 2.0f) <<endl; }; Struct method, they say, should solve this problem. How can I continously deduct hp from the enemy? Whenever I deduct something, it would return to its original value -_-

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  • Sniffing out SQL Code Smells: Inconsistent use of Symbolic names and Datatypes

    - by Phil Factor
    It is an awkward feeling. You’ve just delivered a database application that seems to be working fine in production, and you just run a few checks on it. You discover that there is a potential bug that, out of sheer good chance, hasn’t kicked in to produce an error; but it lurks, like a smoking bomb. Worse, maybe you find that the bug has started its evil work of corrupting the data, but in ways that nobody has, so far detected. You investigate, and find the damage. You are somehow going to have to repair it. Yes, it still very occasionally happens to me. It is not a nice feeling, and I do anything I can to prevent it happening. That’s why I’m interested in SQL code smells. SQL Code Smells aren’t necessarily bad practices, but just show you where to focus your attention when checking an application. Sometimes with databases the bugs can be subtle. SQL is rather like HTML: the language does its best to try to carry out your wishes, rather than to be picky about your bugs. Most of the time, this is a great benefit, but not always. One particular place where this can be detrimental is where you have implicit conversion between different data types. Most of the time it is completely harmless but we’re  concerned about the occasional time it isn’t. Let’s give an example: String truncation. Let’s give another even more frightening one, rounding errors on assignment to a number of different precision. Each requires a blog-post to explain in detail and I’m not now going to try. Just remember that it is not always a good idea to assign data to variables, parameters or even columns when they aren’t the same datatype, especially if you are relying on implicit conversion to work its magic.For details of the problem and the consequences, see here:  SR0014: Data loss might occur when casting from {Type1} to {Type2} . For any experienced Database Developer, this is a more frightening read than a Vampire Story. This is why one of the SQL Code Smells that makes me edgy, in my own or other peoples’ code, is to see parameters, variables and columns that have the same names and different datatypes. Whereas quite a lot of this is perfectly normal and natural, you need to check in case one of two things have gone wrong. Either sloppy naming, or mixed datatypes. Sure it is hard to remember whether you decided that the length of a log entry was 80 or 100 characters long, or the precision of a number. That is why a little check like this I’m going to show you is excellent for tidying up your code before you check it back into source Control! 1/ Checking Parameters only If you were just going to check parameters, you might just do this. It simply groups all the parameters, either input or output, of all the routines (e.g. stored procedures or functions) by their name and checks to see, in the HAVING clause, whether their data types are all the same. If not, it lists all the examples and their origin (the routine) Even this little check can occasionally be scarily revealing. ;WITH userParameter AS  ( SELECT   c.NAME AS ParameterName,  OBJECT_SCHEMA_NAME(c.object_ID) + '.' + OBJECT_NAME(c.object_ID) AS ObjectName,  t.name + ' '     + CASE     --we may have to put in the length            WHEN t.name IN ('char', 'varchar', 'nchar', 'nvarchar')             THEN '('               + CASE WHEN c.max_length = -1 THEN 'MAX'                ELSE CONVERT(VARCHAR(4),                    CASE WHEN t.name IN ('nchar', 'nvarchar')                      THEN c.max_length / 2 ELSE c.max_length                    END)                END + ')'         WHEN t.name IN ('decimal', 'numeric')             THEN '(' + CONVERT(VARCHAR(4), c.precision)                   + ',' + CONVERT(VARCHAR(4), c.Scale) + ')'         ELSE ''      END  --we've done with putting in the length      + CASE WHEN XML_collection_ID <> 0         THEN --deal with object schema names             '(' + CASE WHEN is_XML_Document = 1                    THEN 'DOCUMENT '                    ELSE 'CONTENT '                   END              + COALESCE(               (SELECT QUOTENAME(ss.name) + '.' + QUOTENAME(sc.name)                FROM sys.xml_schema_collections sc                INNER JOIN Sys.Schemas ss ON sc.schema_ID = ss.schema_ID                WHERE sc.xml_collection_ID = c.XML_collection_ID),'NULL') + ')'          ELSE ''         END        AS [DataType]  FROM sys.parameters c  INNER JOIN sys.types t ON c.user_Type_ID = t.user_Type_ID  WHERE OBJECT_SCHEMA_NAME(c.object_ID) <> 'sys'   AND parameter_id>0)SELECT CONVERT(CHAR(80),objectName+'.'+ParameterName),DataType FROM UserParameterWHERE ParameterName IN   (SELECT ParameterName FROM UserParameter    GROUP BY ParameterName    HAVING MIN(Datatype)<>MAX(DataType))ORDER BY ParameterName   so, in a very small example here, we have a @ClosingDelimiter variable that is only CHAR(1) when, by the looks of it, it should be up to ten characters long, or even worse, a function that should be a char(1) and seems to let in a string of ten characters. Worth investigating. Then we have a @Comment variable that can't decide whether it is a VARCHAR(2000) or a VARCHAR(MAX) 2/ Columns and Parameters Actually, once we’ve cleared up the mess we’ve made of our parameter-naming in the database we’re inspecting, we’re going to be more interested in listing both columns and parameters. We can do this by modifying the routine to list columns as well as parameters. Because of the slight complexity of creating the string version of the datatypes, we will create a fake table of both columns and parameters so that they can both be processed the same way. After all, we want the datatypes to match Unfortunately, parameters do not expose all the attributes we are interested in, such as whether they are nullable (oh yes, subtle bugs happen if this isn’t consistent for a datatype). We’ll have to leave them out for this check. Voila! A slight modification of the first routine ;WITH userObject AS  ( SELECT   Name AS DataName,--the actual name of the parameter or column ('@' removed)  --and the qualified object name of the routine  OBJECT_SCHEMA_NAME(ObjectID) + '.' + OBJECT_NAME(ObjectID) AS ObjectName,  --now the harder bit: the definition of the datatype.  TypeName + ' '     + CASE     --we may have to put in the length. e.g. CHAR (10)           WHEN TypeName IN ('char', 'varchar', 'nchar', 'nvarchar')             THEN '('               + CASE WHEN MaxLength = -1 THEN 'MAX'                ELSE CONVERT(VARCHAR(4),                    CASE WHEN TypeName IN ('nchar', 'nvarchar')                      THEN MaxLength / 2 ELSE MaxLength                    END)                END + ')'         WHEN TypeName IN ('decimal', 'numeric')--a BCD number!             THEN '(' + CONVERT(VARCHAR(4), Precision)                   + ',' + CONVERT(VARCHAR(4), Scale) + ')'         ELSE ''      END  --we've done with putting in the length      + CASE WHEN XML_collection_ID <> 0 --tush tush. XML         THEN --deal with object schema names             '(' + CASE WHEN is_XML_Document = 1                    THEN 'DOCUMENT '                    ELSE 'CONTENT '                   END              + COALESCE(               (SELECT TOP 1 QUOTENAME(ss.name) + '.' + QUOTENAME(sc.Name)                FROM sys.xml_schema_collections sc                INNER JOIN Sys.Schemas ss ON sc.schema_ID = ss.schema_ID                WHERE sc.xml_collection_ID = XML_collection_ID),'NULL') + ')'          ELSE ''         END        AS [DataType],       DataObjectType  FROM   (Select t.name AS TypeName, REPLACE(c.name,'@','') AS Name,          c.max_length AS MaxLength, c.precision AS [Precision],           c.scale AS [Scale], c.[Object_id] AS ObjectID, XML_collection_ID,          is_XML_Document,'P' AS DataobjectType  FROM sys.parameters c  INNER JOIN sys.types t ON c.user_Type_ID = t.user_Type_ID  AND parameter_id>0  UNION all  Select t.name AS TypeName, c.name AS Name, c.max_length AS MaxLength,          c.precision AS [Precision], c.scale AS [Scale],          c.[Object_id] AS ObjectID, XML_collection_ID,is_XML_Document,          'C' AS DataobjectType            FROM sys.columns c  INNER JOIN sys.types t ON c.user_Type_ID = t.user_Type_ID   WHERE OBJECT_SCHEMA_NAME(c.object_ID) <> 'sys'  )f)SELECT CONVERT(CHAR(80),objectName+'.'   + CASE WHEN DataobjectType ='P' THEN '@' ELSE '' END + DataName),DataType FROM UserObjectWHERE DataName IN   (SELECT DataName FROM UserObject   GROUP BY DataName    HAVING MIN(Datatype)<>MAX(DataType))ORDER BY DataName     Hmm. I can tell you I found quite a few minor issues with the various tabases I tested this on, and found some potential bugs that really leap out at you from the results. Here is the start of the result for AdventureWorks. Yes, AccountNumber is, for some reason, a Varchar(10) in the Customer table. Hmm. odd. Why is a city fifty characters long in that view?  The idea of the description of a colour being 256 characters long seems over-ambitious. Go down the list and you'll spot other mistakes. There are no bugs, but just mess. We started out with a listing to examine parameters, then we mixed parameters and columns. Our last listing is for a slightly more in-depth look at table columns. You’ll notice that we’ve delibarately removed the indication of whether a column is persisted, or is an identity column because that gives us false positives for our code smells. If you just want to browse your metadata for other reasons (and it can quite help in some circumstances) then uncomment them! ;WITH userColumns AS  ( SELECT   c.NAME AS columnName,  OBJECT_SCHEMA_NAME(c.object_ID) + '.' + OBJECT_NAME(c.object_ID) AS ObjectName,  REPLACE(t.name + ' '   + CASE WHEN is_computed = 1 THEN ' AS ' + --do DDL for a computed column          (SELECT definition FROM sys.computed_columns cc           WHERE cc.object_id = c.object_id AND cc.column_ID = c.column_ID)     --we may have to put in the length            WHEN t.Name IN ('char', 'varchar', 'nchar', 'nvarchar')             THEN '('               + CASE WHEN c.Max_Length = -1 THEN 'MAX'                ELSE CONVERT(VARCHAR(4),                    CASE WHEN t.Name IN ('nchar', 'nvarchar')                      THEN c.Max_Length / 2 ELSE c.Max_Length                    END)                END + ')'       WHEN t.name IN ('decimal', 'numeric')       THEN '(' + CONVERT(VARCHAR(4), c.precision) + ',' + CONVERT(VARCHAR(4), c.Scale) + ')'       ELSE ''      END + CASE WHEN c.is_rowguidcol = 1          THEN ' ROWGUIDCOL'          ELSE ''         END + CASE WHEN XML_collection_ID <> 0            THEN --deal with object schema names             '(' + CASE WHEN is_XML_Document = 1                THEN 'DOCUMENT '                ELSE 'CONTENT '               END + COALESCE((SELECT                QUOTENAME(ss.name) + '.' + QUOTENAME(sc.name)                FROM                sys.xml_schema_collections sc                INNER JOIN Sys.Schemas ss ON sc.schema_ID = ss.schema_ID                WHERE                sc.xml_collection_ID = c.XML_collection_ID),                'NULL') + ')'            ELSE ''           END + CASE WHEN is_identity = 1             THEN CASE WHEN OBJECTPROPERTY(object_id,                'IsUserTable') = 1 AND COLUMNPROPERTY(object_id,                c.name,                'IsIDNotForRepl') = 0 AND OBJECTPROPERTY(object_id,                'IsMSShipped') = 0                THEN ''                ELSE ' NOT FOR REPLICATION '               END             ELSE ''            END + CASE WHEN c.is_nullable = 0               THEN ' NOT NULL'               ELSE ' NULL'              END + CASE                WHEN c.default_object_id <> 0                THEN ' DEFAULT ' + object_Definition(c.default_object_id)                ELSE ''               END + CASE                WHEN c.collation_name IS NULL                THEN ''                WHEN c.collation_name <> (SELECT                collation_name                FROM                sys.databases                WHERE                name = DB_NAME()) COLLATE Latin1_General_CI_AS                THEN COALESCE(' COLLATE ' + c.collation_name,                '')                ELSE ''                END,'  ',' ') AS [DataType]FROM sys.columns c  INNER JOIN sys.types t ON c.user_Type_ID = t.user_Type_ID  WHERE OBJECT_SCHEMA_NAME(c.object_ID) <> 'sys')SELECT CONVERT(CHAR(80),objectName+'.'+columnName),DataType FROM UserColumnsWHERE columnName IN (SELECT columnName FROM UserColumns  GROUP BY columnName  HAVING MIN(Datatype)<>MAX(DataType))ORDER BY columnName If you take a look down the results against Adventureworks, you'll see once again that there are things to investigate, mostly, in the illustration, discrepancies between null and non-null datatypes So I here you ask, what about temporary variables within routines? If ever there was a source of elusive bugs, you'll find it there. Sadly, these temporary variables are not stored in the metadata so we'll have to find a more subtle way of flushing these out, and that will, I'm afraid, have to wait!

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