47 memory leaks. STL pointers.

Posted by icelated on Stack Overflow See other posts from Stack Overflow or by icelated
Published on 2010-03-08T21:14:02Z Indexed on 2010/03/08 21:21 UTC
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I have a major amount of memory leaks. I know that the Sets have pointers and i cannot change that! I cannot change anything, but clean up the mess i have...

I am creating memory with new in just about every function to add information to the sets. I have a Cd/ DVD/book: super classes of ITEM class and a library class..

In the library class i have 2 functions for cleaning up the sets.. Also, the CD, DVD, book destructors are not being called..

here is my potential leaks..

library.h

#pragma once
#include <ostream>
#include <map>
#include <set>
#include <string>
#include "Item.h"

using namespace std;

typedef set<Item*>              ItemSet;
typedef map<string,Item*>       ItemMap;
typedef map<string,ItemSet*>    ItemSetMap;

class Library
{

public:
    // general functions

    void addKeywordForItem(const Item* const item, const string& keyword);
    const ItemSet* itemsForKeyword(const string& keyword) const;
    void printItem(ostream& out, const Item* const item) const;

    // book-related functions

    const Item* addBook(const string& title, const string& author, int const nPages);
    const ItemSet* booksByAuthor(const string& author) const;
    const ItemSet* books() const;

    // music-related functions

    const Item* addMusicCD(const string& title, const string& band, const int nSongs);
    void addBandMember(const Item* const musicCD, const string& member);
    const ItemSet* musicByBand(const string& band) const;
    const ItemSet* musicByMusician(const string& musician) const;
    const ItemSet* musicCDs() const;

    // movie-related functions

    const Item* addMovieDVD(const string& title, const string& director, const int nScenes);
    void addCastMember(const Item* const movie, const string& member);
    const ItemSet* moviesByDirector(const string& director) const;
    const ItemSet* moviesByActor(const string& actor) const;
    const ItemSet* movies() const;
    ~Library();
    void Purge(ItemSet &set);
    void Purge(ItemSetMap &map);
};

here is some functions for adding info using new in library. Keep in mind i am cutting out alot of code to keep this post short.

library.cpp

#include "Library.h"
#include "book.h"
#include "cd.h"
#include "dvd.h"

#include <iostream>
// general functions


ItemSet allBooks;
ItemSet allCDS;
ItemSet allDVDs;




ItemSetMap allBooksByAuthor;
ItemSetMap allmoviesByDirector;
ItemSetMap allmoviesByActor;

ItemSetMap allMusicByBand;
ItemSetMap allMusicByMusician;



    const ItemSet* Library::itemsForKeyword(const string& keyword) const
    {


    const StringSet* kw;

    ItemSet* obj = new ItemSet();  
    return obj;


    const Item* Library::addBook(const string& title, const string& author, const int nPages)
    {

    ItemSet* obj = new ItemSet();
    Book* item = new Book(title,author,nPages);
    allBooks.insert(item); // add to set of all books
    obj->insert(item);

    return item;

    const Item* Library::addMusicCD(const string& title, const string& band, const int nSongs)
{

    ItemSet* obj = new ItemSet();
    CD* item = new CD(title,band,nSongs);
    return item;



    void Library::addBandMember(const Item* musicCD, const string& member)
   {

ItemSet* obj = new ItemSet();

(((CD*) musicCD)->addBandMember(member)); 
obj->insert((CD*) musicCD);

here is the library destructor.....

 Library::~Library()
{



Purge(allBooks);
Purge(allCDS);
Purge(allDVDs);


Purge(allBooksByAuthor);
Purge(allmoviesByDirector);
Purge(allmoviesByActor);

Purge(allMusicByBand);
Purge(allMusicByMusician);
}


void Library::Purge(ItemSet &set)
{
    for (ItemSet::iterator it = set.begin(); it != set.end(); ++it)
        delete *it;
    set.clear(); 
}


void Library::Purge(ItemSetMap &map)
{
    for (ItemSetMap::iterator it = map.begin(); it != map.end(); ++it)

        delete it->second;

    map.clear();
}

so, basically item, cd, dvd class all have a set like this:

typedef set<string> StringSet;


class CD : public Item

StringSet* music;

and i am deleting it like: but those superclasses are not being called.. Item destructor is.

CD::~CD()
{

    delete music;

}

Do, i need a copy constructor? and how do i delete those objects i am creating in the library class? and how can i get the cd,dvd, destructor called?

would the addbandmember function located in the library.cpp cause me to have a copy constructor?

Any real help you can provide me to help me clean up this mess instead of telling me not to use pointers in my sets i would really appreciate. How can i delete the memory i am creating in those functions? I cannot delete them in the function!!

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